fix D3D9 build
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 21 Nov 2010 12:30:54 +0000 (12:30 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 21 Nov 2010 12:30:54 +0000 (12:30 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10622 d7cf8633-e32d-0410-b094-e92efae38249

gl_textures.c

index 98fc44d..1e7b450 100644 (file)
@@ -2045,8 +2045,8 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                        {
                        case TEXTYPE_BGRA: d3dformat = (flags & TEXF_ALPHA) ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8;break;
                        case TEXTYPE_DXT1: case TEXTYPE_DXT1A: d3dformat = D3DFMT_DXT1;break;
-                       case TEXTYPE_DXT2: case TEXTYPE_DXT3: d3dformat = D3DFMT_DXT3;break;
-                       case TEXTYPE_DXT4: case TEXTYPE_DXT5: d3dformat = D3DFMT_DXT5;break;
+                       case TEXTYPE_DXT3: d3dformat = D3DFMT_DXT3;break;
+                       case TEXTYPE_DXT5: d3dformat = D3DFMT_DXT5;break;
                        default: d3dformat = D3DFMT_A8R8G8B8;Host_Error("R_LoadTextureDDSFile: unsupported texture type %i when picking D3DFMT", (int)textype);break;
                        }
                        d3dusage = 0;