added Q2 and Q3 contents flags
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Jul 2003 18:42:43 +0000 (18:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Jul 2003 18:42:43 +0000 (18:42 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3309 d7cf8633-e32d-0410-b094-e92efae38249

bspfile.h

index acae753..35945c2 100644 (file)
--- a/bspfile.h
+++ b/bspfile.h
@@ -109,25 +109,68 @@ typedef struct
 } dplane_t;
 
 
-
-#define        CONTENTS_EMPTY          -1
-#define        CONTENTS_SOLID          -2
-#define        CONTENTS_WATER          -3
-#define        CONTENTS_SLIME          -4
-#define        CONTENTS_LAVA           -5
-#define        CONTENTS_SKY            -6
-#define        CONTENTS_ORIGIN         -7              // removed at csg time
-#define        CONTENTS_CLIP           -8              // changed to contents_solid
-
-// LordHavoc: Q2 water
-/*
-#define        CONTENTS_CURRENT_0              -9
-#define        CONTENTS_CURRENT_90             -10
-#define        CONTENTS_CURRENT_180    -11
-#define        CONTENTS_CURRENT_270    -12
-#define        CONTENTS_CURRENT_UP             -13
-#define        CONTENTS_CURRENT_DOWN   -14
-*/
+// contents values in Q1 maps
+#define CONTENTS_EMPTY                 -1
+#define CONTENTS_SOLID                 -2
+#define CONTENTS_WATER                 -3
+#define CONTENTS_SLIME                 -4
+#define CONTENTS_LAVA                          -5
+#define CONTENTS_SKY                           -6
+// these were #ifdef QUAKE2 in the quake source
+#define CONTENTS_ORIGIN                        -7 // removed at csg time
+#define CONTENTS_CLIP                          -8 // changed to contents_solid
+#define CONTENTS_CURRENT_0             -9
+#define CONTENTS_CURRENT_90            -10
+#define CONTENTS_CURRENT_180           -11
+#define CONTENTS_CURRENT_270           -12
+#define CONTENTS_CURRENT_UP            -13
+#define CONTENTS_CURRENT_DOWN          -14
+
+//contents flags in Q2 maps
+#define CONTENTSQ2_SOLID                       0x00000001 // an eye is never valid in a solid
+#define CONTENTSQ2_WINDOW                      0x00000002 // translucent, but not watery
+#define CONTENTSQ2_AUX                         0x00000004
+#define CONTENTSQ2_LAVA                                0x00000008
+#define CONTENTSQ2_SLIME                       0x00000010
+#define CONTENTSQ2_WATER                       0x00000020
+#define CONTENTSQ2_MIST                                0x00000040
+#define CONTENTSQ2_AREAPORTAL          0x00008000
+#define CONTENTSQ2_PLAYERCLIP          0x00010000
+#define CONTENTSQ2_MONSTERCLIP         0x00020000
+#define CONTENTSQ2_CURRENT_0           0x00040000
+#define CONTENTSQ2_CURRENT_90          0x00080000
+#define CONTENTSQ2_CURRENT_180         0x00100000
+#define CONTENTSQ2_CURRENT_270         0x00200000
+#define CONTENTSQ2_CURRENT_UP          0x00400000
+#define CONTENTSQ2_CURRENT_DOWN                0x00800000
+#define CONTENTSQ2_ORIGIN                      0x01000000 // removed before bsping an entity
+#define CONTENTSQ2_MONSTER                     0x02000000 // should never be on a brush, only in game
+#define CONTENTSQ2_DEADMONSTER         0x04000000
+#define CONTENTSQ2_DETAIL                      0x08000000 // brushes to be added after vis leafs
+#define CONTENTSQ2_TRANSLUCENT         0x10000000 // auto set if any surface has trans
+#define CONTENTSQ2_LADDER                      0x20000000
+
+//contents flags in Q3 maps
+#define CONTENTSQ3_SOLID                       0x00000001 // solid (opaque and transparent)
+#define CONTENTSQ3_LAVA                                0x00000008 // lava
+#define CONTENTSQ3_SLIME                       0x00000010 // slime
+#define CONTENTSQ3_WATER                       0x00000020 // water
+#define CONTENTSQ3_FOG                         0x00000040 // unused?
+#define CONTENTSQ3_AREAPORTAL          0x00008000 // areaportal (separates areas)
+#define CONTENTSQ3_PLAYERCLIP          0x00010000 // block players
+#define CONTENTSQ3_MONSTERCLIP         0x00020000 // block monsters
+#define CONTENTSQ3_TELEPORTER          0x00040000 // hint for Q3's bots
+#define CONTENTSQ3_JUMPPAD                     0x00080000 // hint for Q3's bots
+#define CONTENTSQ3_CLUSTERPORTAL       0x00100000 // hint for Q3's bots
+#define CONTENTSQ3_DONOTENTER          0x00200000 // hint for Q3's bots
+#define CONTENTSQ3_ORIGIN                      0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler)
+#define CONTENTSQ3_BODY                                0x02000000 // used by bbox entities (should never be on a brush)
+#define CONTENTSQ3_CORPSE                      0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces)
+#define CONTENTSQ3_DETAIL                      0x08000000 // brushes that do not split the bsp tree (decorations)
+#define CONTENTSQ3_STRUCTURAL          0x10000000 // brushes that split the bsp tree
+#define CONTENTSQ3_TRANSLUCENT         0x20000000 // leaves surfaces that are inside for rendering
+#define CONTENTSQ3_TRIGGER                     0x40000000 // used by trigger entities
+#define CONTENTSQ3_NODROP                      0x80000000 // remove items that fall into this brush
 
 
 typedef struct