call NetConn_UpdateSockets instead of NetConn_ClientFrame in playdemo code
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 18 Feb 2006 10:16:18 +0000 (10:16 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 18 Feb 2006 10:16:18 +0000 (10:16 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5995 d7cf8633-e32d-0410-b094-e92efae38249

cl_demo.c

index 3cb1342..b3ac4e9 100644 (file)
--- a/cl_demo.c
+++ b/cl_demo.c
@@ -331,7 +331,7 @@ void CL_PlayDemo_f (void)
        Host_ShutdownServer ();
 
        // update networking ports (this is mainly just needed at startup)
-       NetConn_ClientFrame();
+       NetConn_UpdateSockets();
 
        // open the demo file
        strlcpy (name, Cmd_Argv(1), sizeof (name));