defaulting to r_surfaceworldnode 1
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 21 Nov 2002 18:24:38 +0000 (18:24 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 21 Nov 2002 18:24:38 +0000 (18:24 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2643 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index f6255c2..d8fb566 100644 (file)
@@ -36,7 +36,7 @@ cvar_t r_drawportals = {0, "r_drawportals", "0"};
 cvar_t r_testvis = {0, "r_testvis", "0"};
 cvar_t r_floatbuildlightmap = {0, "r_floatbuildlightmap", "0"};
 cvar_t r_detailtextures = {CVAR_SAVE, "r_detailtextures", "1"};
-cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "0"};
+cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "1"};
 
 static int dlightdivtable[32768];