- Toggled "strip executable" in the Dev-C++ project file and updated the version...
authormolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Mar 2005 14:11:58 +0000 (14:11 +0000)
committermolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Mar 2005 14:11:58 +0000 (14:11 +0000)
- Added a Dev-C++ project file for the dedicated server
- In Makefile.inc, some libs were listed twice in the command line while compiling a dedicated server on Win32
- A few very minor changes in snd_ogg.c

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5026 d7cf8633-e32d-0410-b094-e92efae38249

darkplaces-dedicated.dev [new file with mode: 0644]
darkplaces.dev
makefile.inc
snd_ogg.c

diff --git a/darkplaces-dedicated.dev b/darkplaces-dedicated.dev
new file mode 100644 (file)
index 0000000..bf4731c
--- /dev/null
@@ -0,0 +1,1629 @@
+[Project]
+FileName=darkplaces-dedicated.dev
+Name=DarkPlaces
+UnitCount=148
+Type=1
+Ver=1
+ObjFiles=
+Includes=
+Libs=
+PrivateResource=darkplaces-dedicated_private.rc
+ResourceIncludes=
+MakeIncludes=
+Compiler=-Wall -O2 -fno-strict-aliasing -ffast-math -funroll-loops_@@_
+CppCompiler=
+Linker=-lwinmm -lwsock32_@@_
+IsCpp=0
+Icon=darkplaces.ico
+ExeOutput=
+ObjectOutput=
+OverrideOutput=1
+OverrideOutputName=darkplaces-dedicated.exe
+HostApplication=
+Folders="Header Files","Source Files"
+CommandLine=
+UseCustomMakefile=0
+CustomMakefile=
+IncludeVersionInfo=1
+SupportXPThemes=0
+CompilerSet=0
+CompilerSettings=0000000000000000000100
+
+[Unit1]
+FileName=dpvsimpledecode.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit2]
+FileName=cdaudio.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit3]
+FileName=cg_math.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit4]
+FileName=cgame_api.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit5]
+FileName=cgamevm.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit6]
+FileName=cl_collision.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit7]
+FileName=cl_screen.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit8]
+FileName=cl_video.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit9]
+FileName=client.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit10]
+FileName=clprogdefs.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit11]
+FileName=cmd.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit12]
+FileName=collision.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit13]
+FileName=common.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit16]
+FileName=cvar.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit17]
+FileName=bspfile.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit18]
+FileName=draw.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit19]
+FileName=fs.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit20]
+FileName=gl_backend.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit21]
+FileName=polygon.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit22]
+FileName=glquake.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit23]
+FileName=image.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit24]
+FileName=input.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit25]
+FileName=jpeg.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit26]
+FileName=keys.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit27]
+FileName=lhnet.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit28]
+FileName=mathlib.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit29]
+FileName=matrixlib.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit30]
+FileName=menu.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit31]
+FileName=meshqueue.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit32]
+FileName=model_alias.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit33]
+FileName=model_brush.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit34]
+FileName=model_shared.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit35]
+FileName=model_sprite.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit36]
+FileName=model_zymotic.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit37]
+FileName=modelgen.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit38]
+FileName=mprogdefs.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit39]
+FileName=netconn.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit40]
+FileName=palette.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit41]
+FileName=portals.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit42]
+FileName=pr_comp.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit43]
+FileName=pr_execprogram.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit44]
+FileName=progdefs.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit45]
+FileName=progs.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit46]
+FileName=progsvm.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit47]
+FileName=protocol.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit48]
+FileName=prvm_execprogram.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit49]
+FileName=qtypes.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit50]
+FileName=quakedef.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit51]
+FileName=r_lerpanim.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit52]
+FileName=r_light.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit53]
+FileName=r_modules.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit54]
+FileName=r_shadow.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit55]
+FileName=r_textures.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit56]
+FileName=render.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit57]
+FileName=resource.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit58]
+FileName=sbar.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit59]
+FileName=screen.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit60]
+FileName=server.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit62]
+FileName=spritegn.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit63]
+FileName=sys.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit64]
+FileName=ui.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit65]
+FileName=vid.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit66]
+FileName=wad.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit67]
+FileName=winding.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit68]
+FileName=world.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit69]
+FileName=zone.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit70]
+FileName=zone.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit71]
+FileName=cd_shared.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit72]
+FileName=cd_null.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit73]
+FileName=cgame.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit74]
+FileName=cgamevm.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit75]
+FileName=cl_collision.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit76]
+FileName=cl_demo.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit77]
+FileName=cl_input.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit78]
+FileName=cl_main.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit79]
+FileName=cl_parse.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit80]
+FileName=cl_particles.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit81]
+FileName=cl_screen.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit82]
+FileName=cl_video.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit83]
+FileName=cmd.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit84]
+FileName=collision.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit85]
+FileName=common.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit86]
+FileName=console.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit87]
+FileName=polygon.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit88]
+FileName=curves.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit89]
+FileName=cvar.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit91]
+FileName=filematch.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit92]
+FileName=fractalnoise.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit93]
+FileName=fs.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit94]
+FileName=gl_backend.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit95]
+FileName=gl_draw.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit96]
+FileName=gl_models.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit97]
+FileName=gl_rmain.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit98]
+FileName=gl_rsurf.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit99]
+FileName=gl_textures.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit100]
+FileName=host.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit101]
+FileName=host_cmd.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit102]
+FileName=image.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit103]
+FileName=jpeg.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit104]
+FileName=keys.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit105]
+FileName=lhnet.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit106]
+FileName=mathlib.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit107]
+FileName=matrixlib.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit108]
+FileName=menu.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit109]
+FileName=meshqueue.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit110]
+FileName=model_alias.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit111]
+FileName=model_brush.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit112]
+FileName=model_shared.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit113]
+FileName=model_sprite.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit114]
+FileName=netconn.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit115]
+FileName=palette.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit116]
+FileName=portals.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit117]
+FileName=pr_cmds.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit118]
+FileName=pr_edict.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit119]
+FileName=pr_exec.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit120]
+FileName=protocol.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit121]
+FileName=prvm_cmds.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit122]
+FileName=prvm_edict.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit123]
+FileName=prvm_exec.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit124]
+FileName=r_crosshairs.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit125]
+FileName=r_explosion.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit126]
+FileName=r_lerpanim.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit127]
+FileName=r_light.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit128]
+FileName=r_lightning.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit129]
+FileName=r_modules.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit130]
+FileName=r_shadow.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit131]
+FileName=r_sky.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit132]
+FileName=r_sprites.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit133]
+FileName=sbar.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit134]
+FileName=snd_null.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit135]
+FileName=sv_main.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit136]
+FileName=sv_move.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit137]
+FileName=sv_phys.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit139]
+FileName=sys_shared.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit140]
+FileName=sys_linux.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit141]
+FileName=ui.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit142]
+FileName=vid_shared.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit143]
+FileName=vid_null.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit144]
+FileName=view.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit145]
+FileName=wad.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit146]
+FileName=winding.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit147]
+FileName=world.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit148]
+FileName=builddate.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit149]
+FileName=wad.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit150]
+FileName=winding.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit151]
+FileName=world.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit152]
+FileName=builddate.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit153]
+FileName=vid_wgl.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit154]
+FileName=view.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit155]
+FileName=wad.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit156]
+FileName=winding.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit157]
+FileName=world.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit158]
+FileName=builddate.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[VersionInfo]
+Major=1
+Minor=0
+Release=0
+Build=0
+LanguageID=1033
+CharsetID=1252
+CompanyName=Forest Hale Digital Services
+FileVersion=1.0
+FileDescription=DarkPlaces Game Engine
+InternalName=darkplaces.exe
+LegalCopyright=id Software, Forest Hale, and contributors
+LegalTrademarks=
+OriginalFilename=darkplaces.exe
+ProductName=DarkPlaces
+ProductVersion=1.0
+AutoIncBuildNr=0
+
+[Unit90]
+FileName=dpvsimpledecode.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit138]
+FileName=sv_user.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit14]
+FileName=console.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit15]
+FileName=curves.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit61]
+FileName=sound.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
index 896d9e4..3939098 100644 (file)
@@ -24,10 +24,10 @@ Folders="Header Files","Source Files"
 CommandLine=
 UseCustomMakefile=0
 CustomMakefile=
-IncludeVersionInfo=0
+IncludeVersionInfo=1
 SupportXPThemes=0
 CompilerSet=0
-CompilerSettings=0000000000000000000000
+CompilerSettings=0000000000000000000100
 
 [Unit1]
 FileName=dpvsimpledecode.h
@@ -1610,20 +1610,20 @@ OverrideBuildCmd=0
 BuildCmd=
 
 [VersionInfo]
-Major=0
-Minor=1
-Release=1
-Build=1
+Major=1
+Minor=0
+Release=0
+Build=0
 LanguageID=1033
 CharsetID=1252
-CompanyName=
-FileVersion=
-FileDescription=DarkPlaces Win32 Client
-InternalName=
-LegalCopyright=
+CompanyName=Forest Hale Digital Services
+FileVersion=1.0
+FileDescription=DarkPlaces Game Engine
+InternalName=darkplaces.exe
+LegalCopyright=id Software, Forest Hale, and contributors
 LegalTrademarks=
-OriginalFilename=
+OriginalFilename=darkplaces.exe
 ProductName=DarkPlaces
-ProductVersion=
+ProductVersion=1.0
 AutoIncBuildNr=0
 
index 68ffc78..86aa760 100644 (file)
@@ -202,7 +202,7 @@ OBJ_WGL= builddate.c darkplaces.o sys_win.o vid_wgl.o conproc.o $(OBJ_WINSOUND)
 # Link
 LDFLAGS_WINCOMMON=-lwinmm -lwsock32
 LDFLAGS_WINCL=$(LDFLAGS_WINCOMMON) -mwindows -luser32 -lgdi32 -ldxguid -ldinput -lcomctl32
-LDFLAGS_WINSV=$(LDFLAGS_WINCOMMON) -mconsole -lwinmm -lwsock32
+LDFLAGS_WINSV=$(LDFLAGS_WINCOMMON) -mconsole
 LDFLAGS_WINSDL=$(LDFLAGS_WINCOMMON) `sdl-config --libs`
 EXE_WINCL=darkplaces.exe
 EXE_WINSV=darkplaces-dedicated.exe
index 6139019..73aa52f 100644 (file)
--- a/snd_ogg.c
+++ b/snd_ogg.c
@@ -459,19 +459,17 @@ static const sfxbuffer_t* OGG_FetchSound (channel_t* ch, unsigned int start, uns
        {
                if (qov_pcm_seek (&per_ch->vf, (ogg_int64_t)start) != 0)
                        return NULL;
-
-               sb->offset = start;
                sb->length = 0;
-               newlength = 0;
        }
        // Else, move forward the samples we need to keep in the sfxbuffer
        else
        {
                memmove (sb->data, sb->data + (start - sb->offset) * factor, newlength * factor);
-               sb->offset = start;
                sb->length = newlength;
        }
 
+       sb->offset = start;
+
        // We add exactly 1 sec of sound to the buffer:
        // 1- to ensure we won't lose any sample during the resampling process
        // 2- to force one call to OGG_FetchSound per second to regulate the workload
@@ -481,7 +479,7 @@ static const sfxbuffer_t* OGG_FetchSound (channel_t* ch, unsigned int start, uns
                                        (sfx->format.speed + sb->length) * factor, buff_len);
                return NULL;
        }
-       newlength = per_sfx->format.speed * factor;  // 1 sec of sound before resampling
+       newlength = per_sfx->format.speed * factor;  // -> 1 sec of sound before resampling
 
        // Decompress in the resampling_buffer
 #if BYTE_ORDER == LITTLE_ENDIAN