showspeed cvar ;)
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 22 Dec 2007 10:17:43 +0000 (10:17 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 22 Dec 2007 10:17:43 +0000 (10:17 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7836 d7cf8633-e32d-0410-b094-e92efae38249

darkplaces.txt
sbar.c

index 8c2153a..6ba5350 100644 (file)
@@ -825,6 +825,7 @@ showdate_format                                   %Y-%m-%d            format str
 showfps                                           0                   shows your rendered fps (frames per second)\r
 showpause                                         1                   show pause icon when game is paused\r
 showram                                           1                   show ram icon if low on surface cache memory (not used)\r
+showspeed                                         0                   shows your current speed (qu per second); number selects unit: 1 = qups, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots\r
 showtime                                          0                   shows current time of day (useful on screenshots)\r
 showtime_format                                   %H:%M:%S            format string for time of day\r
 showturtle                                        0                   show turtle icon when framerate is too low (not used)\r
diff --git a/sbar.c b/sbar.c
index deee45d..d718879 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -88,6 +88,7 @@ cachepic_t *sb_inter;
 cachepic_t *sb_finale;
 
 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qups, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
@@ -369,6 +370,7 @@ void Sbar_Init (void)
        Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
        Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
        Cvar_RegisterVariable(&showfps);
+       Cvar_RegisterVariable(&showspeed);
        Cvar_RegisterVariable(&showtime);
        Cvar_RegisterVariable(&showtime_format);
        Cvar_RegisterVariable(&showdate);
@@ -1039,10 +1041,12 @@ void Sbar_ShowFPS(void)
        char fpsstring[32];
        char timestring[32];
        char datestring[32];
+       char speedstring[32];
        qboolean red = false;
        fpsstring[0] = 0;
        timestring[0] = 0;
        datestring[0] = 0;
+       speedstring[0] = 0;
        if (showfps.integer)
        {
                float calc;
@@ -1070,11 +1074,48 @@ void Sbar_ShowFPS(void)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
        if (showdate.integer)
                strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
-       if (fpsstring[0] || timestring[0])
+       if (showspeed.integer)
+       {
+               double speed, speedxy, f;
+               const char *unit;
+               speed = VectorLength(cl.movement_velocity);
+               speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
+               switch(showspeed.integer)
+               {
+                       default:
+                       case 1:
+                               unit = "qups";
+                               f = 1.0;
+                               break;
+                       case 2:
+                               unit = "m/s";
+                               f = 0.0254;
+                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
+                               // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
+                               break;
+                       case 3:
+                               unit = "km/h";
+                               f = 0.0254 * 3.6;
+                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
+                               break;
+                       case 4:
+                               unit = "mph";
+                               f = 0.0254 * 3.6 * 0.6213711922;
+                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
+                               break;
+                       case 5:
+                               unit = "knots";
+                               f = 0.0254 * 1.943844492;
+                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
+                               break;
+               }
+               dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
+       }
+       if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0])
        {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
+               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0));
                //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
                //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
                fps_y = vid_conheight.integer - fps_height;
@@ -1102,6 +1143,13 @@ void Sbar_ShowFPS(void)
                        DrawQ_String_Font(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
+               if (speedstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(speedstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
        }
 }