made GLSL lighting work on ATI (NVIDIA was letting me use sloppier code)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 24 Jan 2005 23:36:00 +0000 (23:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 24 Jan 2005 23:36:00 +0000 (23:36 +0000)
commite88e41afffb415aab991ca8a39e045b0b7356f7c
tree1e7f9e88cdb9414cd249cae5712313730fde89a5
parent5c0052d5be52c0840f6e076d995dd96a50c84c84
made GLSL lighting work on ATI (NVIDIA was letting me use sloppier code)
added more CHECKGLERROR calls during GLSL lighting rendering

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4961 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c