eliminated R_Mesh_TextureState function and rmeshstate_t struct because
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 20 Dec 2009 14:20:26 +0000 (14:20 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 20 Dec 2009 14:20:26 +0000 (14:20 +0000)
commitd8b7fb259ae59abbcda9b6a366fdb1c234975475
tree79bbf6e5e653ad2e61c6e8f52f830cb50a5ebe27
parentc0261cf9a128c378fbd61637b506bc050410b008
eliminated R_Mesh_TextureState function and rmeshstate_t struct because
rmeshstate_t was excessively slow to memset and process (1984 bytes on
64bit systems)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9608 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
gl_rmain.c
r_explosion.c
r_shadow.c