match sound radius in Quake 1.01, where it was effectively 1200
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Nov 2010 10:36:06 +0000 (10:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Nov 2010 10:36:06 +0000 (10:36 +0000)
commitce83d5242178e506cfac7c267677cce203e07d87
tree1621d994bf28d50c616263a37fefc499cc8eddee
parent62c92cc4613d76c62b7cf1561c05d85f47659e16
match sound radius in Quake 1.01, where it was effectively 1200

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10609 d7cf8633-e32d-0410-b094-e92efae38249
snd_main.c