added a proper gl_lightmaps rendering path, previously the gl_lightmaps
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 14 May 2007 14:34:53 +0000 (14:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 14 May 2007 14:34:53 +0000 (14:34 +0000)
commitce7af50b2021e374ca73c8678dc7e320d42df2d9
tree25fbdf66d6a91b95fccb3e428b9a74d23a1380de
parent5cf485940428b401e658f4351f65d1da08f93d36
added a proper gl_lightmaps rendering path, previously the gl_lightmaps
option did not work with r_glsl 1 and affected sprites (which it was not
meant to)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7280 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c