fix wrong-texture rendering in stonekeep where a 0-triangles patch
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 13 Nov 2010 12:35:42 +0000 (12:35 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 13 Nov 2010 12:35:42 +0000 (12:35 +0000)
commitccfa5ab3fc1504e94dbefefe3e0125197a891e8c
tree2530bb3003d72fae16b6231492caf896001d6bfb
parent7ac7e86b81c449961393d5226f5aa04aac5d31d5
fix wrong-texture rendering in stonekeep where a 0-triangles patch
(probably degenerate) was causing the surface batcher to give up early,
and render the previous batch instead (drawing over a perfectly good
piece of geometry with the wrong texture...)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10593 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c