changed collision brush loader to not discard planes that don't produce a polygon...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 24 Dec 2006 09:38:01 +0000 (09:38 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 24 Dec 2006 09:38:01 +0000 (09:38 +0000)
commitbb932f8d2644ddc4bb954ad33fe29da96e03c00e
tree7a9f4b26aa756e1637ad9b305480c688412d1a03
parent74e5dc16c6e0337ea7147e36ed7eb97021b0462c
changed collision brush loader to not discard planes that don't produce a polygon, this fixes many terrain and ramp problems in q3bsp (q3map2 inserted planes to fix these edge cases but the engine was discarding them)
optimized brush collision code to have more early out cases

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6666 d7cf8633-e32d-0410-b094-e92efae38249
collision.c