do not generate vertexposition/vertexmesh arrays in
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Nov 2010 12:24:34 +0000 (12:24 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Nov 2010 12:24:34 +0000 (12:24 +0000)
commitaf9648d01a52a553e418f7383fe0c237fba34511
tree1f14126d997e4fe3b9c7ec89ce3c772df81bb456
parent96c898c4a8f6d5033b1e2e9990817dcba4ee48f1
do not generate vertexposition/vertexmesh arrays in
RSurf_ActiveCustomEntity, this is a major fps aid
use vertex3f rather than vertexposition array in entity decal handling
make fewer calls to R_Mesh_ResizeArrays

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10611 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c