fix bug where r_shadow_deferred 1 caused transparent entities being lit
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 20 Dec 2009 11:30:25 +0000 (11:30 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 20 Dec 2009 11:30:25 +0000 (11:30 +0000)
commita5faf6f530e398de2684824a42a5e5dc88d08840
treebd66ca2d69c8a57565b48d150ea52560a8e32c22
parentc7ba733816742fa1a2ed54c278a504394b679227
fix bug where r_shadow_deferred 1 caused transparent entities being lit
by rtlights to be darker than they should be (the transparent mesh was
being rendered over the light passes instead of before them)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9602 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c