fix bug introduced by div0 that made entities belonging to world play at
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 Feb 2009 22:31:39 +0000 (22:31 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 Feb 2009 22:31:39 +0000 (22:31 +0000)
commita12503671b967ce28675aaf1c2057e91428ebdf7
tree83173cf35cc1c0daaf3b80f6a9c9960bffa26a3c
parentd205a3f81338292cf551fa09a9adf349bdcd382f
fix bug introduced by div0 that made entities belonging to world play at
world origin
added special case for removed entities - channel entity is changed to
world when this is detected

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8739 d7cf8633-e32d-0410-b094-e92efae38249
snd_main.c