Updated cl_sound_ric_gunshot CVar to support multiple modes. 0 plays no sounds,...
authordresk <dresk@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Apr 2007 03:58:20 +0000 (03:58 +0000)
committerdresk <dresk@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Apr 2007 03:58:20 +0000 (03:58 +0000)
commit945f57de5bd5a1d46266f09c5d99a7efde831f63
tree753918bb4e37bcbf360a8c42d9cd6d8fdd6b8908
parentacb155ef3347a53b6da4c9af7accc65434dcdbc5
Updated cl_sound_ric_gunshot CVar to support multiple modes.  0 plays no sounds, 1 plays sounds on TE_GUNSHOT, 2 plays sounds on TE_GUNSHOTQUAD and 3 plays sounds on both TE_GUNSHOT and TE_GUNSHOTQUAD.  This is not bloat because the Crylink in Nexuiz uses TE_GUNSHOTQUAD, and most people don't want ricochet sounds on that (though if you do, all the merrier).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7209 d7cf8633-e32d-0410-b094-e92efae38249
cl_parse.c
clvm_cmds.c