removed R_Mesh_TexBind3D, R_Mesh_TexBindCubeMap, R_Mesh_TexBindRectangle
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 8 Dec 2009 21:17:13 +0000 (21:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 8 Dec 2009 21:17:13 +0000 (21:17 +0000)
commit7f5ed1d01e7ae285dbaf74b408def173e3cf998e
treecdcff001b1f6fb1837926add924ba6ef2e9163da
parent1c9c62f113d3f816ad16e171682032923dfd8a53
removed R_Mesh_TexBind3D, R_Mesh_TexBindCubeMap, R_Mesh_TexBindRectangle
(now all code using these must use R_Mesh_TexBindAll)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9565 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
r_shadow.c