sync console command execution to the server timer or the client timer
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 26 Jun 2008 02:41:07 +0000 (02:41 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 26 Jun 2008 02:41:07 +0000 (02:41 +0000)
commit79b2a77719472472b9d57d7f90f32c4d8ecb28bd
tree8457b22b71a4d0a5c12dcec0300e33dd4fd459de
parente80fe5d93e8f430d442c4f2fc27ccc4befe54ea1
sync console command execution to the server timer or the client timer
depending on whether the server is running (previously when playing
online it would execute them on every main loop, which could mess up the
timing of multiple impulses in sequence)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8378 d7cf8633-e32d-0410-b094-e92efae38249
host.c