added cl_dlights_decayradius and cl_dlights_decaybrightness cvars, both default on...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 9 Mar 2007 00:13:19 +0000 (00:13 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 9 Mar 2007 00:13:19 +0000 (00:13 +0000)
commit75272fc2bcb18e2ae872956d0c0d99865500f159
tree2f3b96d31c7627f9ef74a189ae0c423f50a16ffc
parentd32dfce0ff2d67ae7fa6665c62b3261b0d8582b7
added cl_dlights_decayradius and cl_dlights_decaybrightness cvars, both default on, this brings back the quake-style radius decay, and keeps the more recently added brightness decay, benchmarks suffered when radius decay was removed, so its return should restore any losses associated with that

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6946 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c