fix a bug where gl_max_lightmapsize cvar was not registered (and hence
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 Dec 2009 08:49:20 +0000 (08:49 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 Dec 2009 08:49:20 +0000 (08:49 +0000)
commit6342bcd51428f2483d97be38f9607836c80d15c7
tree0049ed894de4099d884b1d4f50bf002a9f0ea72a
parent7d106fd945d8aae37e63b2c4284c524114bfa0f3
fix a bug where gl_max_lightmapsize cvar was not registered (and hence
always behaved like a value of 0, causing lightmaps to be small)
added R_LoadTextureRectangle function

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9587 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c
r_textures.h