changed postprocess shader to use Texture_GammaRamps instead of
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 29 Jan 2008 18:53:55 +0000 (18:53 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 29 Jan 2008 18:53:55 +0000 (18:53 +0000)
commit3c1ca489dc7dd3e862e5de5b3c7e9996592e9cdc
tree35a15be4b143d2b218d2d955e0ec5a0f7ff7e0d2
parentb868dc32264fac4a33bfaee752b856b267a1a093
changed postprocess shader to use Texture_GammaRamps instead of
Texture_Attenuation to make the code more clear (no impact on
performance)
fixed bug with viewblend being applied inversely

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8048 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
render.h