]> icculus.org git repositories - divverent/darkplaces.git/commit
fix some HLSL shader compile errors
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 24 Aug 2010 17:19:14 +0000 (17:19 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 24 Aug 2010 17:19:14 +0000 (17:19 +0000)
commit346a62627336fb1f89c9342b4d32b154b1338c1a
tree2077ea400fd0f46258f82ca26ef90ea6d0ca82e0
parent1e6056400d6d93a7045ffc6be5546c7468a243f3
fix some HLSL shader compile errors
disable check for gl_vbo in one part of surface setup code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10418 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c