new uniform "PixelSize" defined as (size_x, size_y) that is (1/texwidth, 1/texheight...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 31 Jan 2008 09:21:25 +0000 (09:21 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 31 Jan 2008 09:21:25 +0000 (09:21 +0000)
commit2d8fa6adeacbf92432eaa24ce35c86a8ec01d81a
tree3f80de14769c4a657e2e331f7adfccf9028b1586
parent927d8536c10f82495d4f34fae0f0a9bebb5e26d2
new uniform "PixelSize" defined as (size_x, size_y) that is (1/texwidth, 1/texheight) for the postprocessing shader - user defined stuff may use it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8056 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c