always look for spawnfunc_%s first when spawning an entity by classname (for Q3A...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 13 Jan 2008 10:12:30 +0000 (10:12 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 13 Jan 2008 10:12:30 +0000 (10:12 +0000)
commit260e8309ac57216fdba6b9a2c299097ef4fd4f2a
treea43f8301ad1162ba668dd6a6ef73c4d896324d31
parent802e9fa6e0e66812dc391e6fdebc64cc5a824fa8
always look for spawnfunc_%s first when spawning an entity by classname (for Q3A map compatibility - ammo_rockets is used as classname in Q3A and as field in Q1)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7956 d7cf8633-e32d-0410-b094-e92efae38249
prvm_edict.c