make q3 shader settings work on dedicated servers (dpmeshcollisions for
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 18 Mar 2010 03:45:40 +0000 (03:45 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 18 Mar 2010 03:45:40 +0000 (03:45 +0000)
commit20bd5f5185559d8a076ffed26c574b367d6f563a
treec443878e199ed52e66173cb4be42c94fe7ea7f81
parent03306bdd4418fa1db27901218887856adb573fbc
make q3 shader settings work on dedicated servers (dpmeshcollisions for
example)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10056 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c