modified droptofloor to try a downward trace from the bottom center of
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Feb 2008 01:28:39 +0000 (01:28 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Feb 2008 01:28:39 +0000 (01:28 +0000)
commit1e6375f21ca24d406643b6ab57ab8fa55eb917cf
treeb017d47d11abfbc755cc9999192e88e3400285d5
parentf7ccc35e5d273e3515b8ec6679a0a4091ff2b9c7
modified droptofloor to try a downward trace from the bottom center of
the object if it is stuck, this manages to 'correctly' place many badly
placed entities in quake maps
additionally modified droptofloor to first try unsticking the entity
before dropping it (sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8069 d7cf8633-e32d-0410-b094-e92efae38249
server.h
sv_main.c
sv_phys.c
svvm_cmds.c