reduced shadowmaps from 32bit to 24bit depth format
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Sep 2009 08:58:24 +0000 (08:58 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Sep 2009 08:58:24 +0000 (08:58 +0000)
commit184b31e40ae029f0b0e6941313b482e1990027ee
tree7598aa6ec6ba884723ef53e6d301308a6f5faf40
parenta011ba7d27b81c70e07180237b109d948ba7773d
reduced shadowmaps from 32bit to 24bit depth format
some tweaks to shadowmap texture handling to reduce code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9225 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c
r_shadow.c