make infobar height configurable
[divverent/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 20218ea..4de4454 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sbar.c -- status bar code
 
 #include "quakedef.h"
+#include "time.h"
 
 cachepic_t *sb_disc;
 
@@ -89,7 +90,9 @@ cachepic_t *sb_finale;
 
 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
 cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
+cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
 cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
+cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
@@ -102,6 +105,7 @@ cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for t
 cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
 cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
 cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
+cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
 
 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
 
@@ -151,214 +155,214 @@ void sbar_start(void)
 {
        int i;
 
-       if (gamemode == GAME_DELUXEQUAKE)
+       if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE)
        {
        }
        else if (gamemode == GAME_SOM)
        {
-               sb_disc = Draw_CachePic ("gfx/disc");
+               sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
 
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
-
-               somsb_health = Draw_CachePic ("gfx/hud_health");
-               somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
-               somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
-               somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
-               somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
-               somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
-               somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
-               somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+
+               somsb_health = Draw_CachePic_Flags ("gfx/hud_health", CACHEPICFLAG_QUIET);
+               somsb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               somsb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
+               somsb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               somsb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
+               somsb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
+               somsb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
+               somsb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
        }
        else if (gamemode == GAME_NEXUIZ)
        {
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
-               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
-               sb_colon = Draw_CachePic ("gfx/num_colon");
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+               sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
+               sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
 
-               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
-               sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
-               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
-               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+               sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_bullets", CACHEPICFLAG_QUIET);
+               sb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               sb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
 
-               sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
+               sb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor", CACHEPICFLAG_QUIET);
                sb_armor[1] = NULL;
                sb_armor[2] = NULL;
 
-               sb_health = Draw_CachePic ("gfx/sb_health");
+               sb_health = Draw_CachePic_Flags ("gfx/sb_health", CACHEPICFLAG_QUIET);
 
-               sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
-               sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
-               sb_items[4] = Draw_CachePic ("gfx/sb_energy");
-               sb_items[5] = Draw_CachePic ("gfx/sb_str");
+               sb_items[2] = Draw_CachePic_Flags ("gfx/sb_slowmo", CACHEPICFLAG_QUIET);
+               sb_items[3] = Draw_CachePic_Flags ("gfx/sb_invinc", CACHEPICFLAG_QUIET);
+               sb_items[4] = Draw_CachePic_Flags ("gfx/sb_energy", CACHEPICFLAG_QUIET);
+               sb_items[5] = Draw_CachePic_Flags ("gfx/sb_str", CACHEPICFLAG_QUIET);
 
-               sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
-               sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
-               sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
-               sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
-               sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
-               sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
-               sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
+               sb_items[11] = Draw_CachePic_Flags ("gfx/sb_flag_red_taken", CACHEPICFLAG_QUIET);
+               sb_items[12] = Draw_CachePic_Flags ("gfx/sb_flag_red_lost", CACHEPICFLAG_QUIET);
+               sb_items[13] = Draw_CachePic_Flags ("gfx/sb_flag_red_carrying", CACHEPICFLAG_QUIET);
+               sb_items[14] = Draw_CachePic_Flags ("gfx/sb_key_carrying", CACHEPICFLAG_QUIET);
+               sb_items[15] = Draw_CachePic_Flags ("gfx/sb_flag_blue_taken", CACHEPICFLAG_QUIET);
+               sb_items[16] = Draw_CachePic_Flags ("gfx/sb_flag_blue_lost", CACHEPICFLAG_QUIET);
+               sb_items[17] = Draw_CachePic_Flags ("gfx/sb_flag_blue_carrying", CACHEPICFLAG_QUIET);
 
-               sb_sbar = Draw_CachePic ("gfx/sbar");
-               sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
-               sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
+               sb_sbar = Draw_CachePic_Flags ("gfx/sbar", CACHEPICFLAG_QUIET);
+               sb_sbar_minimal = Draw_CachePic_Flags ("gfx/sbar_minimal", CACHEPICFLAG_QUIET);
+               sb_sbar_overlay = Draw_CachePic_Flags ("gfx/sbar_overlay", CACHEPICFLAG_QUIET);
 
                for(i = 0; i < 9;i++)
-                       sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
+                       sb_weapons[0][i] = Draw_CachePic_Flags (va("gfx/inv_weapon%i",i), CACHEPICFLAG_QUIET);
        }
        else if (gamemode == GAME_ZYMOTIC)
        {
-               zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
-               zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
-               zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
-               zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
-               zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
-               zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
-               zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
-               zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
-               zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
+               zymsb_crosshair_center = Draw_CachePic_Flags ("gfx/hud/crosshair_center", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_line = Draw_CachePic_Flags ("gfx/hud/crosshair_line", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_health = Draw_CachePic_Flags ("gfx/hud/crosshair_health", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_clip = Draw_CachePic_Flags ("gfx/hud/crosshair_clip", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_ammo = Draw_CachePic_Flags ("gfx/hud/crosshair_ammo", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_background = Draw_CachePic_Flags ("gfx/hud/crosshair_background", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_left1 = Draw_CachePic_Flags ("gfx/hud/crosshair_left1", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_left2 = Draw_CachePic_Flags ("gfx/hud/crosshair_left2", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_right = Draw_CachePic_Flags ("gfx/hud/crosshair_right", CACHEPICFLAG_QUIET);
        }
        else
        {
-               sb_disc = Draw_CachePic ("gfx/disc");
+               sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
 
                for (i = 0;i < 10;i++)
                {
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
-                       sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+                       sb_nums[1][i] = Draw_CachePic_Flags (va("gfx/anum_%i",i), CACHEPICFLAG_QUIET);
                }
 
-               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
-               sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
+               sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
+               sb_nums[1][10] = Draw_CachePic_Flags ("gfx/anum_minus", CACHEPICFLAG_QUIET);
 
-               sb_colon = Draw_CachePic ("gfx/num_colon");
-               sb_slash = Draw_CachePic ("gfx/num_slash");
+               sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
+               sb_slash = Draw_CachePic_Flags ("gfx/num_slash", CACHEPICFLAG_QUIET);
 
-               sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
-               sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
-               sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
-               sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
-               sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
-               sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
-               sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
+               sb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_shotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_sshotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][2] = Draw_CachePic_Flags ("gfx/inv_nailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][3] = Draw_CachePic_Flags ("gfx/inv_snailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][4] = Draw_CachePic_Flags ("gfx/inv_rlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[0][5] = Draw_CachePic_Flags ("gfx/inv_srlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[0][6] = Draw_CachePic_Flags ("gfx/inv_lightng", CACHEPICFLAG_QUIET);
 
-               sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
-               sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
-               sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
-               sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
-               sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
-               sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
-               sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
+               sb_weapons[1][0] = Draw_CachePic_Flags ("gfx/inv2_shotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][1] = Draw_CachePic_Flags ("gfx/inv2_sshotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][2] = Draw_CachePic_Flags ("gfx/inv2_nailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][3] = Draw_CachePic_Flags ("gfx/inv2_snailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][4] = Draw_CachePic_Flags ("gfx/inv2_rlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[1][5] = Draw_CachePic_Flags ("gfx/inv2_srlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[1][6] = Draw_CachePic_Flags ("gfx/inv2_lightng", CACHEPICFLAG_QUIET);
 
                for (i = 0;i < 5;i++)
                {
-                       sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
-                       sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
-                       sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
-                       sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
-                       sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
-                       sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
-                       sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
+                       sb_weapons[2+i][0] = Draw_CachePic_Flags (va("gfx/inva%i_shotgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][1] = Draw_CachePic_Flags (va("gfx/inva%i_sshotgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][2] = Draw_CachePic_Flags (va("gfx/inva%i_nailgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][3] = Draw_CachePic_Flags (va("gfx/inva%i_snailgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][4] = Draw_CachePic_Flags (va("gfx/inva%i_rlaunch",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][5] = Draw_CachePic_Flags (va("gfx/inva%i_srlaunch",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][6] = Draw_CachePic_Flags (va("gfx/inva%i_lightng",i+1), CACHEPICFLAG_QUIET);
                }
 
-               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
-               sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
-               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
-               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
-
-               sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
-               sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
-               sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
-
-               sb_items[0] = Draw_CachePic ("gfx/sb_key1");
-               sb_items[1] = Draw_CachePic ("gfx/sb_key2");
-               sb_items[2] = Draw_CachePic ("gfx/sb_invis");
-               sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
-               sb_items[4] = Draw_CachePic ("gfx/sb_suit");
-               sb_items[5] = Draw_CachePic ("gfx/sb_quad");
-
-               sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
-               sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
-               sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
-               sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
-
-               sb_faces[4][0] = Draw_CachePic ("gfx/face1");
-               sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
-               sb_faces[3][0] = Draw_CachePic ("gfx/face2");
-               sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
-               sb_faces[2][0] = Draw_CachePic ("gfx/face3");
-               sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
-               sb_faces[1][0] = Draw_CachePic ("gfx/face4");
-               sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
-               sb_faces[0][0] = Draw_CachePic ("gfx/face5");
-               sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
-
-               sb_face_invis = Draw_CachePic ("gfx/face_invis");
-               sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
-               sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
-               sb_face_quad = Draw_CachePic ("gfx/face_quad");
-
-               sb_sbar = Draw_CachePic ("gfx/sbar");
-               sb_ibar = Draw_CachePic ("gfx/ibar");
-               sb_scorebar = Draw_CachePic ("gfx/scorebar");
+               sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
+               sb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               sb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
+
+               sb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
+               sb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
+               sb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
+
+               sb_items[0] = Draw_CachePic_Flags ("gfx/sb_key1", CACHEPICFLAG_QUIET);
+               sb_items[1] = Draw_CachePic_Flags ("gfx/sb_key2", CACHEPICFLAG_QUIET);
+               sb_items[2] = Draw_CachePic_Flags ("gfx/sb_invis", CACHEPICFLAG_QUIET);
+               sb_items[3] = Draw_CachePic_Flags ("gfx/sb_invuln", CACHEPICFLAG_QUIET);
+               sb_items[4] = Draw_CachePic_Flags ("gfx/sb_suit", CACHEPICFLAG_QUIET);
+               sb_items[5] = Draw_CachePic_Flags ("gfx/sb_quad", CACHEPICFLAG_QUIET);
+
+               sb_sigil[0] = Draw_CachePic_Flags ("gfx/sb_sigil1", CACHEPICFLAG_QUIET);
+               sb_sigil[1] = Draw_CachePic_Flags ("gfx/sb_sigil2", CACHEPICFLAG_QUIET);
+               sb_sigil[2] = Draw_CachePic_Flags ("gfx/sb_sigil3", CACHEPICFLAG_QUIET);
+               sb_sigil[3] = Draw_CachePic_Flags ("gfx/sb_sigil4", CACHEPICFLAG_QUIET);
+
+               sb_faces[4][0] = Draw_CachePic_Flags ("gfx/face1", CACHEPICFLAG_QUIET);
+               sb_faces[4][1] = Draw_CachePic_Flags ("gfx/face_p1", CACHEPICFLAG_QUIET);
+               sb_faces[3][0] = Draw_CachePic_Flags ("gfx/face2", CACHEPICFLAG_QUIET);
+               sb_faces[3][1] = Draw_CachePic_Flags ("gfx/face_p2", CACHEPICFLAG_QUIET);
+               sb_faces[2][0] = Draw_CachePic_Flags ("gfx/face3", CACHEPICFLAG_QUIET);
+               sb_faces[2][1] = Draw_CachePic_Flags ("gfx/face_p3", CACHEPICFLAG_QUIET);
+               sb_faces[1][0] = Draw_CachePic_Flags ("gfx/face4", CACHEPICFLAG_QUIET);
+               sb_faces[1][1] = Draw_CachePic_Flags ("gfx/face_p4", CACHEPICFLAG_QUIET);
+               sb_faces[0][0] = Draw_CachePic_Flags ("gfx/face5", CACHEPICFLAG_QUIET);
+               sb_faces[0][1] = Draw_CachePic_Flags ("gfx/face_p5", CACHEPICFLAG_QUIET);
+
+               sb_face_invis = Draw_CachePic_Flags ("gfx/face_invis", CACHEPICFLAG_QUIET);
+               sb_face_invuln = Draw_CachePic_Flags ("gfx/face_invul2", CACHEPICFLAG_QUIET);
+               sb_face_invis_invuln = Draw_CachePic_Flags ("gfx/face_inv2", CACHEPICFLAG_QUIET);
+               sb_face_quad = Draw_CachePic_Flags ("gfx/face_quad", CACHEPICFLAG_QUIET);
+
+               sb_sbar = Draw_CachePic_Flags ("gfx/sbar", CACHEPICFLAG_QUIET);
+               sb_ibar = Draw_CachePic_Flags ("gfx/ibar", CACHEPICFLAG_QUIET);
+               sb_scorebar = Draw_CachePic_Flags ("gfx/scorebar", CACHEPICFLAG_QUIET);
 
        //MED 01/04/97 added new hipnotic weapons
                if (gamemode == GAME_HIPNOTIC)
                {
-                       hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
-                       hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
-                       hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
-                       hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
-                       hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
-
-                       hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
-                       hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
-                       hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
-                       hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
-                       hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
+                       hsb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_laser", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_mjolnir", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][2] = Draw_CachePic_Flags ("gfx/inv_gren_prox", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][3] = Draw_CachePic_Flags ("gfx/inv_prox_gren", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][4] = Draw_CachePic_Flags ("gfx/inv_prox", CACHEPICFLAG_QUIET);
+
+                       hsb_weapons[1][0] = Draw_CachePic_Flags ("gfx/inv2_laser", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][1] = Draw_CachePic_Flags ("gfx/inv2_mjolnir", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][2] = Draw_CachePic_Flags ("gfx/inv2_gren_prox", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][3] = Draw_CachePic_Flags ("gfx/inv2_prox_gren", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][4] = Draw_CachePic_Flags ("gfx/inv2_prox", CACHEPICFLAG_QUIET);
 
                        for (i = 0;i < 5;i++)
                        {
-                               hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
-                               hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
-                               hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
-                               hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
-                               hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
+                               hsb_weapons[2+i][0] = Draw_CachePic_Flags (va("gfx/inva%i_laser",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][1] = Draw_CachePic_Flags (va("gfx/inva%i_mjolnir",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][2] = Draw_CachePic_Flags (va("gfx/inva%i_gren_prox",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][3] = Draw_CachePic_Flags (va("gfx/inva%i_prox_gren",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][4] = Draw_CachePic_Flags (va("gfx/inva%i_prox",i+1), CACHEPICFLAG_QUIET);
                        }
 
-                       hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
-                       hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
+                       hsb_items[0] = Draw_CachePic_Flags ("gfx/sb_wsuit", CACHEPICFLAG_QUIET);
+                       hsb_items[1] = Draw_CachePic_Flags ("gfx/sb_eshld", CACHEPICFLAG_QUIET);
                }
                else if (gamemode == GAME_ROGUE)
                {
-                       rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
-                       rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
+                       rsb_invbar[0] = Draw_CachePic_Flags ("gfx/r_invbar1", CACHEPICFLAG_QUIET);
+                       rsb_invbar[1] = Draw_CachePic_Flags ("gfx/r_invbar2", CACHEPICFLAG_QUIET);
 
-                       rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
-                       rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
-                       rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
-                       rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
-                       rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
+                       rsb_weapons[0] = Draw_CachePic_Flags ("gfx/r_lava", CACHEPICFLAG_QUIET);
+                       rsb_weapons[1] = Draw_CachePic_Flags ("gfx/r_superlava", CACHEPICFLAG_QUIET);
+                       rsb_weapons[2] = Draw_CachePic_Flags ("gfx/r_gren", CACHEPICFLAG_QUIET);
+                       rsb_weapons[3] = Draw_CachePic_Flags ("gfx/r_multirock", CACHEPICFLAG_QUIET);
+                       rsb_weapons[4] = Draw_CachePic_Flags ("gfx/r_plasma", CACHEPICFLAG_QUIET);
 
-                       rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
-                       rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
+                       rsb_items[0] = Draw_CachePic_Flags ("gfx/r_shield1", CACHEPICFLAG_QUIET);
+                       rsb_items[1] = Draw_CachePic_Flags ("gfx/r_agrav1", CACHEPICFLAG_QUIET);
 
        // PGM 01/19/97 - team color border
-                       rsb_teambord = Draw_CachePic ("gfx/r_teambord");
+                       rsb_teambord = Draw_CachePic_Flags ("gfx/r_teambord", CACHEPICFLAG_QUIET);
        // PGM 01/19/97 - team color border
 
-                       rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
-                       rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
-                       rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
+                       rsb_ammo[0] = Draw_CachePic_Flags ("gfx/r_ammolava", CACHEPICFLAG_QUIET);
+                       rsb_ammo[1] = Draw_CachePic_Flags ("gfx/r_ammomulti", CACHEPICFLAG_QUIET);
+                       rsb_ammo[2] = Draw_CachePic_Flags ("gfx/r_ammoplasma", CACHEPICFLAG_QUIET);
                }
        }
 
-       sb_ranking = Draw_CachePic ("gfx/ranking");
-       sb_complete = Draw_CachePic ("gfx/complete");
-       sb_inter = Draw_CachePic ("gfx/inter");
-       sb_finale = Draw_CachePic ("gfx/finale");
+       sb_ranking = Draw_CachePic_Flags ("gfx/ranking", CACHEPICFLAG_QUIET);
+       sb_complete = Draw_CachePic_Flags ("gfx/complete", CACHEPICFLAG_QUIET);
+       sb_inter = Draw_CachePic_Flags ("gfx/inter", CACHEPICFLAG_QUIET);
+       sb_finale = Draw_CachePic_Flags ("gfx/finale", CACHEPICFLAG_QUIET);
 }
 
 void sbar_shutdown(void)
@@ -375,7 +379,9 @@ void Sbar_Init (void)
        Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
        Cvar_RegisterVariable(&showfps);
        Cvar_RegisterVariable(&showsound);
+       Cvar_RegisterVariable(&showblur);
        Cvar_RegisterVariable(&showspeed);
+       Cvar_RegisterVariable(&showtopspeed);
        Cvar_RegisterVariable(&showtime);
        Cvar_RegisterVariable(&showtime_format);
        Cvar_RegisterVariable(&showdate);
@@ -386,6 +392,7 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&sbar_scorerank);
        Cvar_RegisterVariable(&sbar_gametime);
        Cvar_RegisterVariable(&sbar_miniscoreboard_size);
+       Cvar_RegisterVariable(&sbar_info_pos);
        Cvar_RegisterVariable(&cl_deathscoreboard);
 
        Cvar_RegisterVariable(&crosshair_color_red);
@@ -400,7 +407,7 @@ void Sbar_Init (void)
                Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
        }
 
-       R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
+       R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap, NULL, NULL);
 }
 
 
@@ -439,7 +446,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       DrawQ_String_Font (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
 }
 
 /*
@@ -449,7 +456,7 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       DrawQ_String_Font (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
 }
 
 /*
@@ -524,7 +531,7 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
 //=============================================================================
 
 
-int Sbar_IsTeammatch()
+int Sbar_IsTeammatch(void)
 {
        // currently only nexuiz uses the team score board
        return ((gamemode == GAME_NEXUIZ)
@@ -669,17 +676,16 @@ void Sbar_SoloScoreboard (void)
        // monsters and secrets are now both on the top row
        if (cl.stats[STAT_TOTALMONSTERS])
                Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
+       else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
+               Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS]));
+
        if (cl.stats[STAT_TOTALSECRETS])
                Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
+       else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
+               Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS]));
 
-       // figure out the map's filename without path or extension
-       strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str));
-       if (strrchr(str, '.'))
-               *(strrchr(str, '.')) = 0;
-
-       // append a : separator and then the full title
-       strlcat(str, ":", sizeof(str));
-       strlcat(str, cl.levelname, sizeof(str));
+       // format is like this: e1m1:The Sligpate Complex
+       dpsnprintf(str, sizeof(str), "%s:%s", cl.worldbasename, cl.worldmessage);
 
        // if there's a newline character, terminate the string there
        if (strchr(str, '\n'))
@@ -722,11 +728,11 @@ void Sbar_SoloScoreboard (void)
 
 // draw level name
        if (gamemode == GAME_NEXUIZ) {
-               l = (int) strlen (cl.worldmodel->name);
-               Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
+               l = (int) strlen (cl.worldname);
+               Sbar_DrawString (232 - l*4, 12, cl.worldname);
        } else {
-               l = (int) strlen (cl.levelname);
-               Sbar_DrawString (232 - l*4, 12, cl.levelname);
+               l = (int) strlen (cl.worldmessage);
+               Sbar_DrawString (232 - l*4, 12, cl.worldmessage);
        }
 #endif
 }
@@ -757,7 +763,7 @@ static void Sbar_DrawWeapon(int nr, float fade, int active)
 
                DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
                // FIXME ??
-               DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true);
+               DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
        }
        else
        {
@@ -766,7 +772,7 @@ static void Sbar_DrawWeapon(int nr, float fade, int active)
                const float w_scale = 0.4;
 
                DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
-               //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true);
+               //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true, FONT_DEFAULT);
        }
 }
 
@@ -1034,137 +1040,242 @@ void Sbar_DrawFace (void)
                Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
        }
 }
+double topspeed = 0;
+double topspeedxy = 0;
+time_t current_time = 3;
+time_t top_time = 0;
+time_t topxy_time = 0;
+
+static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
+{
+       if(unitnumber < 0)
+               unitnumber = showspeed.integer;
+       switch(unitnumber)
+       {
+               default:
+               case 1:
+                       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+                               *unit = "in/s";
+                       else
+                               *unit = "qu/s";
+                       *conversion_factor = 1.0;
+                       break;
+               case 2:
+                       *unit = "m/s";
+                       *conversion_factor = 0.0254;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
+                       // 1qu=1.5in is for non-Nexuiz/Xonotic only - Nexuiz/Xonotic players are overly large, but 1qu=1in fixes that
+                       break;
+               case 3:
+                       *unit = "km/h";
+                       *conversion_factor = 0.0254 * 3.6;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
+                       break;
+               case 4:
+                       *unit = "mph";
+                       *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
+                       break;
+               case 5:
+                       *unit = "knots";
+                       *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
+                       break;
+       }
+}
+
+static double showfps_nexttime = 0, showfps_lasttime = -1;
+static double showfps_framerate = 0;
+static int showfps_framecount = 0;
+
+void Sbar_ShowFPS_Update(void)
+{
+       double interval = 1;
+       double newtime;
+       newtime = realtime;
+       if (newtime >= showfps_nexttime)
+       {
+               showfps_framerate = showfps_framecount / (newtime - showfps_lasttime);
+               if (showfps_nexttime < newtime - interval * 1.5)
+                       showfps_nexttime = newtime;
+               showfps_lasttime = newtime;
+               showfps_nexttime += interval;
+               showfps_framecount = 0;
+       }
+       showfps_framecount++;
+}
 
 void Sbar_ShowFPS(void)
 {
-       float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+       float fps_x, fps_y, fps_scalex, fps_scaley, fps_strings = 0;
        char soundstring[32];
        char fpsstring[32];
        char timestring[32];
        char datestring[32];
+       char timedemostring1[32];
+       char timedemostring2[32];
        char speedstring[32];
+       char blurstring[32];
+       char topspeedstring[48];
        qboolean red = false;
        soundstring[0] = 0;
        fpsstring[0] = 0;
+       timedemostring1[0] = 0;
+       timedemostring2[0] = 0;
        timestring[0] = 0;
        datestring[0] = 0;
        speedstring[0] = 0;
+       blurstring[0] = 0;
+       topspeedstring[0] = 0;
        if (showfps.integer)
        {
-               float calc;
-               static double nexttime = 0, lasttime = 0;
-               static double framerate = 0;
-               static int framecount = 0;
-               double interval = 0.25;
-               double newtime;
-               newtime = realtime;
-               if (newtime >= nexttime)
+               red = (showfps_framerate < 1.0f);
+               if(showfps.integer == 2)
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate));
+               else if (red)
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
+               else
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5));
+               fps_strings++;
+               if (cls.timedemo)
                {
-                       framerate = framecount / (newtime - lasttime);
-                       if (nexttime < newtime - interval * 1.5)
-                               nexttime = newtime;
-                       lasttime = newtime;
-                       nexttime += interval;
-                       framecount = 0;
+                       dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime);
+                       dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps);
+                       fps_strings++;
+                       fps_strings++;
                }
-               framecount++;
-               calc = framerate;
-
-               if ((red = (calc < 1.0f)))
-                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
-               else
-                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
        }
        if (showtime.integer)
+       {
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
+               fps_strings++;
+       }
        if (showdate.integer)
+       {
                strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+               fps_strings++;
+       }
+       if (showblur.integer)
+       {
+               dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
+               fps_strings++;
+       }
        if (showsound.integer)
-               dpsnprintf(soundstring, sizeof(soundstring), "%4i/%4i at %3ims\n", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
-       if (showspeed.integer)
+       {
+               dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
+               fps_strings++;
+       }
+       if (showspeed.integer || showtopspeed.integer)
        {
                double speed, speedxy, f;
                const char *unit;
                speed = VectorLength(cl.movement_velocity);
                speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
-               switch(showspeed.integer)
+               if (showspeed.integer)
                {
-                       default:
-                       case 1:
-                               if(gamemode == GAME_NEXUIZ)
-                                       unit = "in/s";
-                               else
-                                       unit = "qu/s";
-                               f = 1.0;
-                               break;
-                       case 2:
-                               unit = "m/s";
-                               f = 0.0254;
-                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
-                               // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
-                               break;
-                       case 3:
-                               unit = "km/h";
-                               f = 0.0254 * 3.6;
-                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
-                               break;
-                       case 4:
-                               unit = "mph";
-                               f = 0.0254 * 3.6 * 0.6213711922;
-                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
-                               break;
-                       case 5:
-                               unit = "knots";
-                               f = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
-                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
-                               break;
+                       get_showspeed_unit(showspeed.integer, &f, &unit);
+                       dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
+                       fps_strings++;
+               }
+               if (showtopspeed.integer)
+               {
+                       qboolean topspeed_latched = false, topspeedxy_latched = false;
+                       get_showspeed_unit(showtopspeed.integer, &f, &unit);
+                       if (speed >= topspeed || current_time - top_time > 3)
+                       {
+                               topspeed = speed;
+                               time(&top_time);
+                       }
+                       else
+                               topspeed_latched = true;
+                       if (speedxy >= topspeedxy || current_time - topxy_time > 3)
+                       {
+                               topspeedxy = speedxy;
+                               time(&topxy_time);
+                       }
+                       else
+                               topspeedxy_latched = true;
+                       dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
+                               topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
+                               topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
+                               unit);
+                       time(&current_time);
+                       fps_strings++;
                }
-               dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
        }
-       if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0])
+       if (fps_strings)
        {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_height = fps_scaley * ((soundstring[0] != 0) + (fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0));
                //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
-               //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
-               fps_y = vid_conheight.integer - fps_height;
+               //fps_y = bound(0, fps_y, vid_conheight.integer - fps_strings*fps_scaley);
+               fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_strings*fps_scaley;
                if (soundstring[0])
                {
-                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(soundstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(soundstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
                        DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String_Font(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       DrawQ_String(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
                if (fpsstring[0])
                {
-                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(fpsstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       r_draw2d_force = true;
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(fpsstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
                        DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
                        if (red)
-                               DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
                        else
-                               DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+                       r_draw2d_force = false;
+               }
+               if (timedemostring1[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring1, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timedemostring1, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (timedemostring2[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring2, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timedemostring2, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
                if (timestring[0])
                {
-                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timestring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(timestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
                        DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String_Font(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
                if (datestring[0])
                {
-                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(datestring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(datestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
                        DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String_Font(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
                if (speedstring[0])
                {
-                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(speedstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(speedstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (topspeedstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(topspeedstring, 0, fps_scalex, fps_scaley, false, FONT_INFOBAR);
                        DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       DrawQ_String(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (blurstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(blurstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
        }
@@ -1643,15 +1754,13 @@ void Sbar_Draw (void)
                }
        }
 
-       Sbar_ShowFPS();
-
        if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
        {
                pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
                DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
        }
 
-       if (cl_prydoncursor.integer)
+       if (cl_prydoncursor.integer > 0)
                DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
 }
 
@@ -1681,9 +1790,9 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                if (s->qw_spectator)
                {
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String_Font(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                               DrawQ_String(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                        else
-                               DrawQ_String_Font(x, y, va("         %4i spectator  %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                               DrawQ_String(x, y, va("         %4i spectator  %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                }
                else
                {
@@ -1698,11 +1807,11 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                        c = palette_rgb_shirtscoreboard[s->colors & 0xf];
                        DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
                        // print the text
-                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
+                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String_Font(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                               DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                        else
-                               DrawQ_String_Font(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                               DrawQ_String(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                }
        }
        else
@@ -1710,9 +1819,9 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                if (s->qw_spectator)
                {
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String_Font(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                               DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                        else
-                               DrawQ_String_Font(x, y, va("         spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                               DrawQ_String(x, y, va("         spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                }
                else
                {
@@ -1722,11 +1831,11 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                        c = palette_rgb_shirtscoreboard[s->colors & 0xf];
                        DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
                        // print the text
-                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
+                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String_Font(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                               DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                        else
-                               DrawQ_String_Font(x, y, va("         %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                               DrawQ_String(x, y, va("         %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                }
        }
        return 8;
@@ -1792,11 +1901,11 @@ void Sbar_DeathmatchOverlay (void)
        y = 40;
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
-               DrawQ_String_Font(xmin, y, va("ping pl%% time frags team  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+               DrawQ_String(xmin, y, va("ping pl%% time frags team  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
        }
        else
        {
-               DrawQ_String_Font(xmin, y, va("ping pl%% frags  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+               DrawQ_String(xmin, y, va("ping pl%% frags  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
        }
        y += 8;
 
@@ -2095,16 +2204,30 @@ void Sbar_IntermissionOverlay (void)
        Sbar_DrawPic (246,64,sb_nums[0][num/10]);
        Sbar_DrawPic (266,64,sb_nums[0][num%10]);
 
-       Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (232, 104, sb_slash);
-       Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
-
-       Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (232, 144, sb_slash);
-       Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+// LA: Display as "a" instead of "a/b" if b is 0
+       if(cl.stats[STAT_TOTALSECRETS])
+       {
+               Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
+               if (gamemode != GAME_NEXUIZ)
+                       Sbar_DrawPic (232, 104, sb_slash);
+               Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
+       }
+       else
+       {
+               Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
+       }
 
+       if(cl.stats[STAT_TOTALMONSTERS])
+       {
+               Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
+               if (gamemode != GAME_NEXUIZ)
+                       Sbar_DrawPic (232, 144, sb_slash);
+               Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+       }
+       else
+       {
+               Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
+       }
 }