##### Variables that you may want to modify ##### #choose the compiler you want to use CC=gcc #recommended for: anyone not using ALSA 0.5 OBJ_SND=snd_oss.o snd_dma.o snd_mix.o snd_mem.o SOUNDLIB= #recommended for: anyone using ALSA 0.5 #OBJ_SND=snd_alsa_0_5.o snd_dma.o snd_mix.o snd_mem.o #SOUNDLIB=-lasound #recommended for: no one (this driver needs to be updated, it doesn't compile anymore) #OBJ_SND=snd_alsa_0_9.o snd_dma.o snd_mix.o snd_mem.o #SOUNDLIB=-lasound #recommended for: anyone who can't use the above drivers #OBJ_SND=snd_null.o #SOUNDLIB= #if you want CD sound in Linux OBJ_CD=cd_linux.o #if you want no CD audio #OBJ_CD=cd_null.o #K6/athlon optimizations #CPUOPTIMIZATIONS=-march=k6 #note: don't use -march=athlon, every gcc which has it currently (2.96-3.1) #have optimizer bugs (like entities disappearing randomly - a bug with #compiling BOX_ON_PLANE_SIDE in mathlib.h) #CPUOPTIMIZATIONS=-march=athlon #686 optimizations #CPUOPTIMIZATIONS=-march=i686 #no specific CPU CPUOPTIMIZATIONS= ##### Variables that you shouldn't care about ##### # Objects CLIENTOBJECTS= cgame.o cgamevm.o chase.o cl_collision.o cl_demo.o cl_input.o \ cl_main.o cl_parse.o cl_particles.o cl_screen.o cl_video.o \ console.o dpvsimpledecode.o fractalnoise.o gl_backend.o \ gl_draw.o gl_models.o gl_rmain.o gl_rsurf.o gl_textures.o \ jpeg.o keys.o menu.o meshqueue.o r_crosshairs.o r_explosion.o \ r_explosion.o r_lerpanim.o r_light.o r_modules.o r_sky.o \ r_sprites.o sbar.o ui.o vid_shared.o view.o wavefile.o \ r_shadow.o SERVEROBJECTS= pr_cmds.o pr_edict.o pr_exec.o sv_light.o sv_main.o sv_move.o \ sv_phys.o sv_user.o SHAREDOBJECTS= builddate.o cmd.o collision.o common.o crc.o cvar.o \ filematch.o host.o host_cmd.o image.o mathlib.o matrixlib.o \ model_alias.o model_brush.o model_shared.o model_sprite.o \ net_bsd.o net_dgrm.o net_loop.o net_main.o net_master.o \ net_udp.o palette.o portals.o protocol.o quakeio.o sys_linux.o \ sys_shared.o world.o wad.o zone.o OBJ_COMMON= $(CLIENTOBJECTS) $(SERVEROBJECTS) $(SHAREDOBJECTS) OBJ_GLX= vid_glx.o $(OBJ_CD) $(OBJ_SND) OBJ_DED= vid_null.o cd_null.o snd_null.o # Compilation CFLAGS_COMMON=-MD -Wall -Werror CFLAGS_DEBUG=-ggdb CFLAGS_PROFILE=-g -pg -ggdb CFLAGS_RELEASE= OPTIM_DEBUG= OPTIM_RELEASE= -O6 -fno-strict-aliasing -ffast-math -funroll-loops \ -fexpensive-optimizations $(CPUOPTIMIZATIONS) DO_CC=$(CC) $(CFLAGS) -c $< -o $@ # Link LDFLAGS_COMMON=-lm -ldl LDFLAGS_DEBUG=-g -ggdb LDFLAGS_PROFILE=-g -pg LDFLAGS_RELEASE= EXE_GLX=darkplaces-glx EXE_DED=darkplaces-dedicated GLX_LIB=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm $(SOUNDLIB) DO_LD=$(CC) -o $@ $^ $(LDFLAGS) ##### Commands ##### .PHONY : clean help \ debug profile release \ glx-debug glx-profile glx-release \ ded-debug ded-profile ded-release \ help: @echo @echo "===== Choose one =====" @echo "* $(MAKE) clean : delete the binaries, and .o and .d files" @echo "* $(MAKE) help : this help" @echo "* $(MAKE) debug : make GLX and dedicated binaries (debug versions)" @echo "* $(MAKE) profile : make GLX and dedicated binaries (profile versions)" @echo "* $(MAKE) release : make GLX and dedicated binaries (release versions)" @echo "* $(MAKE) glx-debug : make GLX binary (debug version)" @echo "* $(MAKE) glx-profile : make GLX binary (profile version)" @echo "* $(MAKE) glx-release : make GLX binary (release version)" @echo "* $(MAKE) ded-debug : make dedicated server (debug version)" @echo "* $(MAKE) ded-profile : make dedicated server (profile version)" @echo "* $(MAKE) ded-release : make dedicated server (release version)" @echo debug : $(MAKE) glx-debug ded-debug profile : $(MAKE) glx-profile ded-profile release : $(MAKE) glx-release ded-release glx-debug : $(MAKE) bin-debug EXE="$(EXE_GLX)" glx-profile : $(MAKE) bin-profile EXE="$(EXE_GLX)" glx-release : $(MAKE) bin-release EXE="$(EXE_GLX)" ded-debug : $(MAKE) bin-debug EXE="$(EXE_DED)" ded-profile : $(MAKE) bin-profile EXE="$(EXE_DED)" ded-release : $(MAKE) bin-release EXE="$(EXE_DED)" bin-debug : @echo @echo "========== $(EXE) (debug) ==========" # @echo Using compiler $(CC) # @echo Compiling with flags: $(CFLAGS_COMMON) $(CFLAGS_DEBUG) \ # $(OPTIM_DEBUG) # @echo $(MAKE) $(EXE) \ CFLAGS="$(CFLAGS_COMMON) $(CFLAGS_DEBUG) $(OPTIM_DEBUG)"\ LDFLAGS="$(LDFLAGS_COMMON) $(LDFLAGS_DEBUG)" bin-profile : @echo @echo "========== $(EXE) (profile) ==========" # @echo Using compiler $(CC) # @echo Compiling with flags: $(CFLAGS_COMMON) $(CFLAGS_PROFILE) \ # $(OPTIM_RELEASE) # @echo $(MAKE) $(EXE) \ CFLAGS="$(CFLAGS_COMMON) $(CFLAGS_PROFILE) $(OPTIM_RELEASE)"\ LDFLAGS="$(LDFLAGS_COMMON) $(LDFLAGS_PROFILE)" bin-release : @echo @echo "========== $(EXE) (release) ==========" # @echo Using compiler $(CC) # @echo Compiling with flags: $(CFLAGS_COMMON) $(CFLAGS_RELEASE) \ # $(OPTIM_RELEASE) # @echo $(MAKE) $(EXE) \ CFLAGS="$(CFLAGS_COMMON) $(CFLAGS_RELEASE) $(OPTIM_RELEASE)"\ LDFLAGS="$(LDFLAGS_COMMON) $(LDFLAGS_RELEASE)" builddate: touch builddate.c vid_glx.o: vid_glx.c # @echo " Compiling" $< $(DO_CC) -I/usr/X11R6/include .c.o: # @echo " Compiling" $< $(DO_CC) $(EXE_GLX): $(OBJ_COMMON) $(OBJ_GLX) # @echo " Linking " $@ $(DO_LD) $(GLX_LIB) $(EXE_DED): $(OBJ_COMMON) $(OBJ_DED) # @echo " Linking " $@ $(DO_LD) clean: rm -f $(EXE_GLX) $(EXE_DED) *.o *.d -include *.d