# Microsoft Developer Studio Project File - Name="darkplaces-sdl" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=darkplaces-sdl - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "darkplaces-sdl.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "darkplaces-sdl.mak" CFG="darkplaces-sdl - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "darkplaces-sdl - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "darkplaces-sdl - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "darkplaces-sdl - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release-SDL" # PROP Intermediate_Dir "Release-SDL" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Ox /Ot /Og /Oi /Op /I "SDL/include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 ws2_32.lib sdl.lib sdlmain.lib /nologo /subsystem:console /LARGEADDRESSAWARE /machine:I386 /libpath:"SDL/lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "darkplaces-sdl - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug-SDL" # PROP Intermediate_Dir "Debug-SDL" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "SDL/include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 ws2_32.lib sdl.lib sdlmain.lib /nologo /subsystem:console /LARGEADDRESSAWARE /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"Debug-SDL/darkplaces-sdl-debug.exe" /pdbtype:sept /libpath:"SDL/lib" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "darkplaces-sdl - Win32 Release" # Name "darkplaces-sdl - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\builddate.c # End Source File # Begin Source File SOURCE=.\cd_sdl.c # End Source File # Begin Source File SOURCE=.\cd_shared.c # End Source File # Begin Source File SOURCE=.\cl_collision.c # End Source File # Begin Source File SOURCE=.\cl_demo.c # End Source File # Begin Source File SOURCE=.\cl_input.c # End Source File # Begin Source File SOURCE=.\cl_main.c # End Source File # Begin Source File SOURCE=.\cl_parse.c # End Source File # Begin Source File SOURCE=.\cl_particles.c # End Source File # Begin Source File SOURCE=.\cl_screen.c # End Source File # Begin Source File SOURCE=.\cl_video.c # End Source File # Begin Source File SOURCE=.\clvm_cmds.c # End Source File # Begin Source File SOURCE=.\cmd.c # End Source File # Begin Source File SOURCE=.\collision.c # End Source File # Begin Source File SOURCE=.\common.c # End Source File # Begin Source File SOURCE=.\console.c # End Source File # Begin Source File SOURCE=.\csprogs.c # End Source File # Begin Source File SOURCE=.\curves.c # End Source File # Begin Source File SOURCE=.\cvar.c # End Source File # Begin Source File SOURCE=.\dpvsimpledecode.c # End Source File # Begin Source File SOURCE=.\filematch.c # End Source File # Begin Source File SOURCE=.\fractalnoise.c # End Source File # Begin Source File SOURCE=.\fs.c # End Source File # Begin Source File SOURCE=.\gl_backend.c # End Source File # Begin Source File SOURCE=.\gl_draw.c # End Source File # Begin Source File SOURCE=.\gl_rmain.c # End Source File # Begin Source File SOURCE=.\gl_rsurf.c # End Source File # Begin Source File SOURCE=.\gl_textures.c # End Source File # Begin Source File SOURCE=.\host.c # End Source File # Begin Source File SOURCE=.\host_cmd.c # End Source File # Begin Source File SOURCE=.\image.c # End Source File # Begin Source File SOURCE=.\image_png.c # End Source File # Begin Source File SOURCE=.\jpeg.c # End Source File # Begin Source File SOURCE=.\keys.c # End Source File # Begin Source File SOURCE=.\lhnet.c # End Source File # Begin Source File SOURCE=.\libcurl.c # End Source File # Begin Source File SOURCE=.\mathlib.c # End Source File # Begin Source File SOURCE=.\matrixlib.c # End Source File # Begin Source File SOURCE=.\mdfour.c # End Source File # Begin Source File SOURCE=.\menu.c # End Source File # Begin Source File SOURCE=.\meshqueue.c # End Source File # Begin Source File SOURCE=.\model_alias.c # End Source File # Begin Source File SOURCE=.\model_brush.c # End Source File # Begin Source File SOURCE=.\model_shared.c # End Source File # Begin Source File SOURCE=.\model_sprite.c # End Source File # Begin Source File SOURCE=.\mvm_cmds.c # End Source File # Begin Source File SOURCE=.\netconn.c # End Source File # Begin Source File SOURCE=.\palette.c # End Source File # Begin Source File SOURCE=.\polygon.c # End Source File # Begin Source File SOURCE=.\portals.c # End Source File # Begin Source File SOURCE=.\protocol.c # End Source File # Begin Source File SOURCE=.\prvm_cmds.c # End Source File # Begin Source File SOURCE=.\prvm_edict.c # End Source File # Begin Source File SOURCE=.\prvm_exec.c # End Source File # Begin Source File SOURCE=.\r_explosion.c # End Source File # Begin Source File SOURCE=.\r_lerpanim.c # End Source File # Begin Source File SOURCE=.\r_light.c # End Source File # Begin Source File SOURCE=.\r_lightning.c # End Source File # Begin Source File SOURCE=.\r_modules.c # End Source File # Begin Source File SOURCE=.\r_shadow.c # End Source File # Begin Source File SOURCE=.\r_sky.c # End Source File # Begin Source File SOURCE=.\r_sprites.c # End Source File # Begin Source File SOURCE=.\sbar.c # End Source File # Begin Source File SOURCE=.\snd_main.c # End Source File # Begin Source File SOURCE=.\snd_mem.c # End Source File # Begin Source File SOURCE=.\snd_mix.c # End Source File # Begin Source File SOURCE=.\snd_ogg.c # End Source File # Begin Source File SOURCE=.\snd_sdl.c # End Source File # Begin Source File SOURCE=.\snd_wav.c # End Source File # Begin Source File SOURCE=.\sv_demo.c # End Source File # Begin Source File SOURCE=.\sv_main.c # End Source File # Begin Source File SOURCE=.\sv_move.c # End Source File # Begin Source File SOURCE=.\sv_phys.c # End Source File # Begin Source File SOURCE=.\sv_user.c # End Source File # Begin Source File SOURCE=.\svbsp.c # End Source File # Begin Source File SOURCE=.\svvm_cmds.c # End Source File # Begin Source File SOURCE=.\sys_sdl.c # End Source File # Begin Source File SOURCE=.\sys_shared.c # End Source File # Begin Source File SOURCE=.\vid_sdl.c # End Source File # Begin Source File SOURCE=.\vid_shared.c # End Source File # Begin Source File SOURCE=.\view.c # End Source File # Begin Source File SOURCE=.\wad.c # End Source File # Begin Source File SOURCE=.\world.c # End Source File # Begin Source File SOURCE=.\zone.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\bspfile.h # End Source File # Begin Source File SOURCE=.\cdaudio.h # End Source File # Begin Source File SOURCE=.\cl_collision.h # End Source File # Begin Source File SOURCE=.\cl_screen.h # End Source File # Begin Source File SOURCE=.\cl_video.h # End Source File # Begin Source File SOURCE=.\client.h # End Source File # Begin Source File SOURCE=.\clprogdefs.h # End Source File # Begin Source File SOURCE=.\cmd.h # End Source File # Begin Source File SOURCE=.\collision.h # End Source File # Begin Source File SOURCE=.\common.h # End Source File # Begin Source File SOURCE=.\conproc.h # End Source File # Begin Source File SOURCE=.\console.h # End Source File # Begin Source File SOURCE=.\csprogs.h # End Source File # Begin Source File SOURCE=.\curves.h # End Source File # Begin Source File SOURCE=.\cvar.h # End Source File # Begin Source File SOURCE=.\dpvsimpledecode.h # End Source File # Begin Source File SOURCE=.\draw.h # End Source File # Begin Source File SOURCE=.\fs.h # End Source File # Begin Source File SOURCE=.\gl_backend.h # End Source File # Begin Source File SOURCE=.\glquake.h # End Source File # Begin Source File SOURCE=.\image.h # End Source File # Begin Source File SOURCE=.\image_png.h # End Source File # Begin Source File SOURCE=.\input.h # End Source File # Begin Source File SOURCE=.\jpeg.h # End Source File # Begin Source File SOURCE=.\keys.h # End Source File # Begin Source File SOURCE=.\lhfont.h # End Source File # Begin Source File SOURCE=.\lhnet.h # End Source File # Begin Source File SOURCE=.\libcurl.h # End Source File # Begin Source File SOURCE=.\mathlib.h # End Source File # Begin Source File SOURCE=.\matrixlib.h # End Source File # Begin Source File SOURCE=.\mdfour.h # End Source File # Begin Source File SOURCE=.\menu.h # End Source File # Begin Source File SOURCE=.\meshqueue.h # End Source File # Begin Source File SOURCE=.\model_alias.h # End Source File # Begin Source File SOURCE=.\model_brush.h # End Source File # Begin Source File SOURCE=.\model_dpmodel.h # End Source File # Begin Source File SOURCE=.\model_psk.h # End Source File # Begin Source File SOURCE=.\model_shared.h # End Source File # Begin Source File SOURCE=.\model_sprite.h # End Source File # Begin Source File SOURCE=.\model_zymotic.h # End Source File # Begin Source File SOURCE=.\modelgen.h # End Source File # Begin Source File SOURCE=.\mprogdefs.h # End Source File # Begin Source File SOURCE=.\netconn.h # End Source File # Begin Source File SOURCE=.\palette.h # End Source File # Begin Source File SOURCE=.\polygon.h # End Source File # Begin Source File SOURCE=.\portals.h # End Source File # Begin Source File SOURCE=.\pr_comp.h # End Source File # Begin Source File SOURCE=.\pr_execprogram.h # End Source File # Begin Source File SOURCE=.\progdefs.h # End Source File # Begin Source File SOURCE=.\progs.h # End Source File # Begin Source File SOURCE=.\progsvm.h # End Source File # Begin Source File SOURCE=.\protocol.h # End Source File # Begin Source File SOURCE=.\prvm_cmds.h # End Source File # Begin Source File SOURCE=.\prvm_execprogram.h # End Source File # Begin Source File SOURCE=.\qtypes.h # End Source File # Begin Source File SOURCE=.\quakedef.h # End Source File # Begin Source File SOURCE=.\r_lerpanim.h # End Source File # Begin Source File SOURCE=.\r_light.h # End Source File # Begin Source File SOURCE=.\r_modules.h # End Source File # Begin Source File SOURCE=.\r_shadow.h # End Source File # Begin Source File SOURCE=.\r_textures.h # End Source File # Begin Source File SOURCE=.\render.h # End Source File # Begin Source File SOURCE=.\sbar.h # End Source File # Begin Source File SOURCE=.\screen.h # End Source File # Begin Source File SOURCE=.\server.h # End Source File # Begin Source File SOURCE=.\snd_main.h # End Source File # Begin Source File SOURCE=.\snd_ogg.h # End Source File # Begin Source File SOURCE=.\snd_wav.h # End Source File # Begin Source File SOURCE=.\sound.h # End Source File # Begin Source File SOURCE=.\spritegn.h # End Source File # Begin Source File SOURCE=.\sv_demo.h # End Source File # Begin Source File SOURCE=.\svbsp.h # End Source File # Begin Source File SOURCE=.\sys.h # End Source File # Begin Source File SOURCE=.\vid.h # End Source File # Begin Source File SOURCE=.\wad.h # End Source File # Begin Source File SOURCE=.\world.h # End Source File # Begin Source File SOURCE=.\zone.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\darkplaces.ico # End Source File # Begin Source File SOURCE=.\darkplaces.rc # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # End Group # End Target # End Project