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Added debug shaderflags used by the shader compiler which is needed to debug the...
[divverent/darkplaces.git] / vid_wgl.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // vid_wgl.c -- NT GL vid component
21
22 #ifdef _MSC_VER
23 #pragma comment(lib, "comctl32.lib")
24 #endif
25
26 #ifdef SUPPORTDIRECTX
27 // Include DX libs
28 #ifdef _MSC_VER
29 #pragma comment(lib, "dinput8.lib")
30 #pragma comment(lib, "dxguid.lib")
31 #endif
32 #ifndef DIRECTINPUT_VERSION
33 #       define DIRECTINPUT_VERSION 0x0500  /* Version 5.0 */
34 #endif
35 #endif
36
37 #include "quakedef.h"
38 #include <windows.h>
39 #include <mmsystem.h>
40 #ifdef SUPPORTDIRECTX
41 #include <dsound.h>
42 #endif
43 #include "resource.h"
44 #include <commctrl.h>
45 #ifdef SUPPORTDIRECTX
46 #include <dinput.h>
47 #endif
48
49 #ifdef SUPPORTD3D
50 #include <d3d9.h>
51
52 cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
53 cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
54 cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing?  or if you have a very fast CPU), usually you want this off"};
55 cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
56 //cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
57 //cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
58
59 D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
60
61 // we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
62 extern LPDIRECT3DDEVICE9 vid_d3d9dev;
63
64 LPDIRECT3D9 vid_d3d9;
65 D3DCAPS9 vid_d3d9caps;
66 qboolean vid_d3ddevicelost;
67 #endif
68
69 extern HINSTANCE global_hInstance;
70
71 static HINSTANCE gldll;
72
73 #ifndef WM_MOUSEWHEEL
74 #define WM_MOUSEWHEEL                   0x020A
75 #endif
76
77 // Tell startup code that we have a client
78 int cl_available = true;
79
80 qboolean vid_supportrefreshrate = true;
81
82 static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
83 static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
84 //static int (WINAPI *qwglGetPixelFormat)(HDC);
85 static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
86 static BOOL (WINAPI *qwglSwapBuffers)(HDC);
87 static HGLRC (WINAPI *qwglCreateContext)(HDC);
88 static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
89 static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
90 static HDC (WINAPI *qwglGetCurrentDC)(VOID);
91 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
92 static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
93 static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
94 static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
95 static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
96 static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
97
98 static dllfunction_t wglfuncs[] =
99 {
100         {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
101         {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
102 //      {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
103         {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
104         {"wglSwapBuffers", (void **) &qwglSwapBuffers},
105         {"wglCreateContext", (void **) &qwglCreateContext},
106         {"wglDeleteContext", (void **) &qwglDeleteContext},
107         {"wglGetProcAddress", (void **) &qwglGetProcAddress},
108         {"wglMakeCurrent", (void **) &qwglMakeCurrent},
109         {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
110         {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
111         {NULL, NULL}
112 };
113
114 static dllfunction_t wglswapintervalfuncs[] =
115 {
116         {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
117         {NULL, NULL}
118 };
119
120 static dllfunction_t wglpixelformatfuncs[] =
121 {
122         {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
123         {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
124         {NULL, NULL}
125 };
126
127 static DEVMODE gdevmode, initialdevmode;
128 static qboolean vid_initialized = false;
129 static qboolean vid_wassuspended = false;
130 static qboolean vid_usingmouse = false;
131 static qboolean vid_usinghidecursor = false;
132 static qboolean vid_usingvsync = false;
133 static qboolean vid_usevsync = false;
134 static HICON hIcon;
135
136 // used by cd_win.c and snd_win.c
137 HWND mainwindow;
138
139 static HDC       baseDC;
140 static HGLRC baseRC;
141
142 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
143
144 static qboolean vid_isfullscreen;
145
146 //void VID_MenuDraw (void);
147 //void VID_MenuKey (int key);
148
149 //LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
150 //void AppActivate(BOOL fActive, BOOL minimize);
151 //void ClearAllStates (void);
152 //void VID_UpdateWindowStatus (void);
153
154 //====================================
155
156 static int window_x, window_y;
157
158 static qboolean mouseinitialized;
159
160 #ifdef SUPPORTDIRECTX
161 static qboolean dinput;
162 #define DINPUT_BUFFERSIZE           16
163 #define iDirectInputCreate(a,b,c,d)     pDirectInputCreate(a,b,c,d)
164
165 static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
166 #endif
167
168 // LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
169 /* backslash :: imouse explorer buttons */
170 /* These are #ifdefed out for non-Win2K in the February 2001 version of
171    MS's platform SDK, but we need them for compilation. . . */
172 #ifndef WM_XBUTTONDOWN
173    #define WM_XBUTTONDOWN      0x020B
174    #define WM_XBUTTONUP      0x020C
175 #endif
176 #ifndef MK_XBUTTON1
177    #define MK_XBUTTON1         0x0020
178    #define MK_XBUTTON2         0x0040
179 #endif
180 #ifndef MK_XBUTTON3
181 // LordHavoc: lets hope this allows more buttons in the future...
182    #define MK_XBUTTON3         0x0080
183    #define MK_XBUTTON4         0x0100
184    #define MK_XBUTTON5         0x0200
185    #define MK_XBUTTON6         0x0400
186    #define MK_XBUTTON7         0x0800
187 #endif
188 /* :: backslash */
189
190 // mouse variables
191 static int                      mouse_buttons;
192 static int                      mouse_oldbuttonstate;
193
194 static unsigned int uiWheelMessage;
195 #ifdef SUPPORTDIRECTX
196 static qboolean dinput_acquired;
197
198 static unsigned int             mstate_di;
199 #endif
200
201 // joystick defines and variables
202 // where should defines be moved?
203 #define JOY_ABSOLUTE_AXIS       0x00000000              // control like a joystick
204 #define JOY_RELATIVE_AXIS       0x00000010              // control like a mouse, spinner, trackball
205 #define JOY_MAX_AXES            6                               // X, Y, Z, R, U, V
206 #define JOY_AXIS_X                      0
207 #define JOY_AXIS_Y                      1
208 #define JOY_AXIS_Z                      2
209 #define JOY_AXIS_R                      3
210 #define JOY_AXIS_U                      4
211 #define JOY_AXIS_V                      5
212
213 enum _ControlList
214 {
215         AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
216 };
217
218 static DWORD    dwAxisFlags[JOY_MAX_AXES] =
219 {
220         JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
221 };
222
223 static DWORD    dwAxisMap[JOY_MAX_AXES];
224 static DWORD    dwControlMap[JOY_MAX_AXES];
225 static PDWORD   pdwRawValue[JOY_MAX_AXES];
226
227 // none of these cvars are saved over a session
228 // this means that advanced controller configuration needs to be executed
229 // each time.  this avoids any problems with getting back to a default usage
230 // or when changing from one controller to another.  this way at least something
231 // works.
232 static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"};
233 static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"};
234 static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"};
235 static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"};
236 static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"};
237 static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"};
238 static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"};
239 static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"};
240 static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"};
241 static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"};
242 static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"};
243 static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"};
244 static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"};
245 static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"};
246 static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"};
247 static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"};
248 static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
249 static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
250 static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
251
252 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
253
254 static qboolean joy_avail, joy_advancedinit, joy_haspov;
255 static DWORD            joy_oldbuttonstate, joy_oldpovstate;
256
257 static int                      joy_id;
258 static DWORD            joy_flags;
259 static DWORD            joy_numbuttons;
260
261 #ifdef SUPPORTDIRECTX
262 static LPDIRECTINPUT            g_pdi;
263 static LPDIRECTINPUTDEVICE      g_pMouse;
264 static HINSTANCE hInstDI;
265 #endif
266
267 static JOYINFOEX        ji;
268
269 // forward-referenced functions
270 static void IN_StartupJoystick (void);
271 static void Joy_AdvancedUpdate_f (void);
272 static void IN_JoyMove (void);
273 static void IN_StartupMouse (void);
274
275
276 //====================================
277
278 qboolean vid_reallyhidden = true;
279 #ifdef SUPPORTD3D
280 qboolean vid_begunscene = false;
281 #endif
282 void VID_Finish (void)
283 {
284 #ifdef SUPPORTD3D
285         if (vid_d3d9dev)
286         {
287                 HRESULT hr;
288                 if (vid_begunscene)
289                 {
290                         IDirect3DDevice9_EndScene(vid_d3d9dev);
291                         vid_begunscene = false;
292                 }
293                 if (vid_reallyhidden)
294                         return;
295                 if (!vid_d3ddevicelost)
296                 {
297                         vid_hidden = vid_reallyhidden;
298                         hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
299                         if (hr == D3DERR_DEVICELOST)
300                         {
301                                 vid_d3ddevicelost = true;
302                                 vid_hidden = true;
303                                 Sleep(100);
304                         }
305                 }
306                 else
307                 {
308                         hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
309                         switch(hr)
310                         {
311                         case D3DERR_DEVICELOST:
312                                 vid_d3ddevicelost = true;
313                                 vid_hidden = true;
314                                 Sleep(100);
315                                 break;
316                         case D3DERR_DEVICENOTRESET:
317                                 vid_d3ddevicelost = false;
318                                 vid_hidden = vid_reallyhidden;
319                                 R_Modules_DeviceLost();
320                                 IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
321                                 R_Modules_DeviceRestored();
322                                 break;
323                         case D3D_OK:
324                                 vid_hidden = vid_reallyhidden;
325                                 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
326                                 break;
327                         }
328                 }
329                 if (!vid_begunscene && !vid_hidden)
330                 {
331                         IDirect3DDevice9_BeginScene(vid_d3d9dev);
332                         vid_begunscene = true;
333                 }
334                 return;
335         }
336 #endif
337
338         vid_hidden = vid_reallyhidden;
339
340         vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
341         if (vid_usingvsync != vid_usevsync)
342         {
343                 vid_usingvsync = vid_usevsync;
344                 qwglSwapIntervalEXT (vid_usevsync);
345         }
346
347         if (!vid_hidden)
348         {
349                 CHECKGLERROR
350                 if (r_speeds.integer == 2 || gl_finish.integer)
351                 {
352                         qglFinish();CHECKGLERROR
353                 }
354                 SwapBuffers(baseDC);
355         }
356
357         // make sure a context switch can happen every frame - Logitech drivers
358         // input drivers sometimes eat cpu time every 3 seconds or lag badly
359         // without this help
360         Sleep(0);
361
362         VID_UpdateGamma(false, 256);
363 }
364
365 //==========================================================================
366
367
368
369
370 static unsigned char scantokey[128] =
371 {
372 //  0           1       2    3     4     5       6       7      8         9      A          B           C       D           E           F
373         0          ,27    ,'1'  ,'2'  ,'3'  ,'4'    ,'5'    ,'6'   ,'7'      ,'8'   ,'9'       ,'0'        ,'-'   ,'='         ,K_BACKSPACE,9    ,//0
374         'q'        ,'w'   ,'e'  ,'r'  ,'t'  ,'y'    ,'u'    ,'i'   ,'o'      ,'p'   ,'['       ,']'        ,13    ,K_CTRL      ,'a'        ,'s'  ,//1
375         'd'        ,'f'   ,'g'  ,'h'  ,'j'  ,'k'    ,'l'    ,';'   ,'\''     ,'`'   ,K_SHIFT   ,'\\'       ,'z'   ,'x'         ,'c'        ,'v'  ,//2
376         'b'        ,'n'   ,'m'  ,','  ,'.'  ,'/'    ,K_SHIFT,'*'   ,K_ALT    ,' '   ,0         ,K_F1       ,K_F2  ,K_F3        ,K_F4       ,K_F5 ,//3
377         K_F6       ,K_F7  ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0      ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS  ,K_END,//4
378         K_DOWNARROW,K_PGDN,K_INS,K_DEL,0    ,0      ,0      ,K_F11 ,K_F12    ,0     ,0         ,0          ,0     ,0           ,0          ,0    ,//5
379         0          ,0     ,0    ,0    ,0    ,0      ,0      ,0     ,0        ,0     ,0         ,0          ,0     ,0           ,0          ,0    ,//6
380         0          ,0     ,0    ,0    ,0    ,0      ,0      ,0     ,0        ,0     ,0         ,0          ,0     ,0           ,0          ,0     //7
381 };
382
383
384 /*
385 =======
386 MapKey
387
388 Map from windows to quake keynums
389 =======
390 */
391 static int MapKey (int key, int virtualkey)
392 {
393         int result;
394         int modified = (key >> 16) & 255;
395         qboolean is_extended = false;
396
397         if (modified < 128 && scantokey[modified])
398                 result = scantokey[modified];
399         else
400         {
401                 result = 0;
402                 Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
403         }
404
405         if (key & (1 << 24))
406                 is_extended = true;
407
408         if ( !is_extended )
409         {
410                 switch ( result )
411                 {
412                 case K_HOME:
413                         return K_KP_HOME;
414                 case K_UPARROW:
415                         return K_KP_UPARROW;
416                 case K_PGUP:
417                         return K_KP_PGUP;
418                 case K_LEFTARROW:
419                         return K_KP_LEFTARROW;
420                 case K_RIGHTARROW:
421                         return K_KP_RIGHTARROW;
422                 case K_END:
423                         return K_KP_END;
424                 case K_DOWNARROW:
425                         return K_KP_DOWNARROW;
426                 case K_PGDN:
427                         return K_KP_PGDN;
428                 case K_INS:
429                         return K_KP_INS;
430                 case K_DEL:
431                         return K_KP_DEL;
432                 default:
433                         return result;
434                 }
435         }
436         else
437         {
438                 switch ( result )
439                 {
440                 case 0x0D:
441                         return K_KP_ENTER;
442                 case 0x2F:
443                         return K_KP_SLASH;
444                 case 0xAF:
445                         return K_KP_PLUS;
446                 }
447                 return result;
448         }
449 }
450
451 /*
452 ===================================================================
453
454 MAIN WINDOW
455
456 ===================================================================
457 */
458
459 /*
460 ================
461 ClearAllStates
462 ================
463 */
464 static void ClearAllStates (void)
465 {
466         Key_ClearStates ();
467         if (vid_usingmouse)
468                 mouse_oldbuttonstate = 0;
469 }
470
471 void AppActivate(BOOL fActive, BOOL minimize)
472 /****************************************************************************
473 *
474 * Function:     AppActivate
475 * Parameters:   fActive - True if app is activating
476 *
477 * Description:  If the application is activating, then swap the system
478 *               into SYSPAL_NOSTATIC mode so that our palettes will display
479 *               correctly.
480 *
481 ****************************************************************************/
482 {
483         static qboolean sound_active = false;  // initially blocked by Sys_InitConsole()
484
485         vid_activewindow = fActive != FALSE;
486         vid_reallyhidden = minimize != FALSE;
487
488         // enable/disable sound on focus gain/loss
489         if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
490         {
491                 if (!sound_active)
492                 {
493                         S_UnblockSound ();
494                         sound_active = true;
495                 }
496         }
497         else
498         {
499                 if (sound_active)
500                 {
501                         S_BlockSound ();
502                         sound_active = false;
503                 }
504         }
505
506         if (fActive)
507         {
508                 if (vid_isfullscreen)
509                 {
510                         if (vid_wassuspended)
511                         {
512                                 vid_wassuspended = false;
513                                 if (gldll)
514                                 {
515                                         ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
516                                         ShowWindow(mainwindow, SW_SHOWNORMAL);
517                                 }
518                         }
519
520                         // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
521                         if (gldll)
522                                 MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
523                 }
524         }
525
526         if (!fActive)
527         {
528                 VID_SetMouse(false, false, false);
529                 if (vid_isfullscreen)
530                 {
531                         if (gldll)
532                                 ChangeDisplaySettings (NULL, 0);
533                         vid_wassuspended = true;
534                 }
535                 VID_RestoreSystemGamma();
536         }
537 }
538
539 //TODO: move it around in vid_wgl.c since I dont think this is the right position
540 void Sys_SendKeyEvents (void)
541 {
542         MSG msg;
543
544         while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
545         {
546                 if (!GetMessage (&msg, NULL, 0, 0))
547                         Sys_Quit (1);
548
549                 TranslateMessage (&msg);
550                 DispatchMessage (&msg);
551         }
552 }
553
554 LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
555
556 static keynum_t buttonremap[16] =
557 {
558         K_MOUSE1,
559         K_MOUSE2,
560         K_MOUSE3,
561         K_MOUSE4,
562         K_MOUSE5,
563         K_MOUSE6,
564         K_MOUSE7,
565         K_MOUSE8,
566         K_MOUSE9,
567         K_MOUSE10,
568         K_MOUSE11,
569         K_MOUSE12,
570         K_MOUSE13,
571         K_MOUSE14,
572         K_MOUSE15,
573         K_MOUSE16,
574 };
575
576 /* main window procedure */
577 LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
578 {
579         LONG    lRet = 1;
580         int             fActive, fMinimized, temp;
581         unsigned char state[256];
582         unsigned char asciichar[4];
583         int             vkey;
584         int             charlength;
585         qboolean down = false;
586
587         if ( uMsg == uiWheelMessage )
588                 uMsg = WM_MOUSEWHEEL;
589
590         switch (uMsg)
591         {
592                 case WM_KILLFOCUS:
593                         if (vid_isfullscreen)
594                                 ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
595                         break;
596
597                 case WM_CREATE:
598                         break;
599
600                 case WM_MOVE:
601                         window_x = (int) LOWORD(lParam);
602                         window_y = (int) HIWORD(lParam);
603                         VID_SetMouse(false, false, false);
604                         break;
605
606                 case WM_KEYDOWN:
607                 case WM_SYSKEYDOWN:
608                         down = true;
609                 case WM_KEYUP:
610                 case WM_SYSKEYUP:
611                         vkey = MapKey(lParam, wParam);
612                         GetKeyboardState (state);
613                         // alt/ctrl/shift tend to produce funky ToAscii values,
614                         // and if it's not a single character we don't know care about it
615                         charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
616                         if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
617                                 asciichar[0] = 0;
618                         else if( charlength == 2 ) {
619                                 asciichar[0] = asciichar[1];
620                         }
621                         Key_Event (vkey, asciichar[0], down);
622                         break;
623
624                 case WM_SYSCHAR:
625                 // keep Alt-Space from happening
626                         break;
627
628                 case WM_SYSCOMMAND:
629                         // prevent screensaver from occuring while the active window
630                         // note: password-locked screensavers on Vista still work
631                         if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
632                                 lRet = 0;
633                         else
634                                 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
635                         break;
636
637         // this is complicated because Win32 seems to pack multiple mouse events into
638         // one update sometimes, so we always check all states and look for events
639                 case WM_LBUTTONDOWN:
640                 case WM_LBUTTONUP:
641                 case WM_RBUTTONDOWN:
642                 case WM_RBUTTONUP:
643                 case WM_MBUTTONDOWN:
644                 case WM_MBUTTONUP:
645                 case WM_XBUTTONDOWN:   // backslash :: imouse explorer buttons
646                 case WM_XBUTTONUP:      // backslash :: imouse explorer buttons
647                 case WM_MOUSEMOVE:
648                         temp = 0;
649
650                         if (wParam & MK_LBUTTON)
651                                 temp |= 1;
652
653                         if (wParam & MK_RBUTTON)
654                                 temp |= 2;
655
656                         if (wParam & MK_MBUTTON)
657                                 temp |= 4;
658
659                         /* backslash :: imouse explorer buttons */
660                         if (wParam & MK_XBUTTON1)
661                                 temp |= 8;
662
663                         if (wParam & MK_XBUTTON2)
664                                 temp |= 16;
665                         /* :: backslash */
666
667                         // LordHavoc: lets hope this allows more buttons in the future...
668                         if (wParam & MK_XBUTTON3)
669                                 temp |= 32;
670                         if (wParam & MK_XBUTTON4)
671                                 temp |= 64;
672                         if (wParam & MK_XBUTTON5)
673                                 temp |= 128;
674                         if (wParam & MK_XBUTTON6)
675                                 temp |= 256;
676                         if (wParam & MK_XBUTTON7)
677                                 temp |= 512;
678
679 #ifdef SUPPORTDIRECTX
680                         if (!dinput_acquired)
681 #endif
682                         {
683                                 // perform button actions
684                                 int i;
685                                 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
686                                         if ((temp ^ mouse_oldbuttonstate) & (1<<i))
687                                                 Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
688                                 mouse_oldbuttonstate = temp;
689                         }
690
691                         break;
692
693                 // JACK: This is the mouse wheel with the Intellimouse
694                 // Its delta is either positive or neg, and we generate the proper
695                 // Event.
696                 case WM_MOUSEWHEEL:
697                         if ((short) HIWORD(wParam) > 0) {
698                                 Key_Event(K_MWHEELUP, 0, true);
699                                 Key_Event(K_MWHEELUP, 0, false);
700                         } else {
701                                 Key_Event(K_MWHEELDOWN, 0, true);
702                                 Key_Event(K_MWHEELDOWN, 0, false);
703                         }
704                         break;
705
706                 case WM_SIZE:
707                         break;
708
709                 case WM_CLOSE:
710                         if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
711                                 Sys_Quit (0);
712
713                         break;
714
715                 case WM_ACTIVATE:
716                         fActive = LOWORD(wParam);
717                         fMinimized = (BOOL) HIWORD(wParam);
718                         AppActivate(!(fActive == WA_INACTIVE), fMinimized);
719
720                 // fix the leftover Alt from any Alt-Tab or the like that switched us away
721                         ClearAllStates ();
722
723                         break;
724
725                 //case WM_DESTROY:
726                 //      PostQuitMessage (0);
727                 //      break;
728
729                 case MM_MCINOTIFY:
730                         lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
731                         break;
732
733                 default:
734                         /* pass all unhandled messages to DefWindowProc */
735                         lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
736                 break;
737         }
738
739         /* return 1 if handled message, 0 if not */
740         return lRet;
741 }
742
743 int VID_SetGamma(unsigned short *ramps, int rampsize)
744 {
745         if (qwglMakeCurrent)
746         {
747                 HDC hdc = GetDC (NULL);
748                 int i = SetDeviceGammaRamp(hdc, ramps);
749                 ReleaseDC (NULL, hdc);
750                 return i; // return success or failure
751         }
752         else
753                 return 0;
754 }
755
756 int VID_GetGamma(unsigned short *ramps, int rampsize)
757 {
758         if (qwglMakeCurrent)
759         {
760                 HDC hdc = GetDC (NULL);
761                 int i = GetDeviceGammaRamp(hdc, ramps);
762                 ReleaseDC (NULL, hdc);
763                 return i; // return success or failure
764         }
765         else
766                 return 0;
767 }
768
769 static void GL_CloseLibrary(void)
770 {
771         if (gldll)
772         {
773                 FreeLibrary(gldll);
774                 gldll = 0;
775                 gl_driver[0] = 0;
776                 qwglGetProcAddress = NULL;
777                 gl_extensions = "";
778                 gl_platform = "";
779                 gl_platformextensions = "";
780         }
781 }
782
783 static int GL_OpenLibrary(const char *name)
784 {
785         Con_Printf("Loading OpenGL driver %s\n", name);
786         GL_CloseLibrary();
787         if (!(gldll = LoadLibrary(name)))
788         {
789                 Con_Printf("Unable to LoadLibrary %s\n", name);
790                 return false;
791         }
792         strlcpy(gl_driver, name, sizeof(gl_driver));
793         return true;
794 }
795
796 void *GL_GetProcAddress(const char *name)
797 {
798         if (gldll)
799         {
800                 void *p = NULL;
801                 if (qwglGetProcAddress != NULL)
802                         p = (void *) qwglGetProcAddress(name);
803                 if (p == NULL)
804                         p = (void *) GetProcAddress(gldll, name);
805                 return p;
806         }
807         else
808                 return NULL;
809 }
810
811 #ifndef WGL_ARB_pixel_format
812 #define WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000
813 #define WGL_DRAW_TO_WINDOW_ARB         0x2001
814 #define WGL_DRAW_TO_BITMAP_ARB         0x2002
815 #define WGL_ACCELERATION_ARB           0x2003
816 #define WGL_NEED_PALETTE_ARB           0x2004
817 #define WGL_NEED_SYSTEM_PALETTE_ARB    0x2005
818 #define WGL_SWAP_LAYER_BUFFERS_ARB     0x2006
819 #define WGL_SWAP_METHOD_ARB            0x2007
820 #define WGL_NUMBER_OVERLAYS_ARB        0x2008
821 #define WGL_NUMBER_UNDERLAYS_ARB       0x2009
822 #define WGL_TRANSPARENT_ARB            0x200A
823 #define WGL_TRANSPARENT_RED_VALUE_ARB  0x2037
824 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
825 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
826 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
827 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
828 #define WGL_SHARE_DEPTH_ARB            0x200C
829 #define WGL_SHARE_STENCIL_ARB          0x200D
830 #define WGL_SHARE_ACCUM_ARB            0x200E
831 #define WGL_SUPPORT_GDI_ARB            0x200F
832 #define WGL_SUPPORT_OPENGL_ARB         0x2010
833 #define WGL_DOUBLE_BUFFER_ARB          0x2011
834 #define WGL_STEREO_ARB                 0x2012
835 #define WGL_PIXEL_TYPE_ARB             0x2013
836 #define WGL_COLOR_BITS_ARB             0x2014
837 #define WGL_RED_BITS_ARB               0x2015
838 #define WGL_RED_SHIFT_ARB              0x2016
839 #define WGL_GREEN_BITS_ARB             0x2017
840 #define WGL_GREEN_SHIFT_ARB            0x2018
841 #define WGL_BLUE_BITS_ARB              0x2019
842 #define WGL_BLUE_SHIFT_ARB             0x201A
843 #define WGL_ALPHA_BITS_ARB             0x201B
844 #define WGL_ALPHA_SHIFT_ARB            0x201C
845 #define WGL_ACCUM_BITS_ARB             0x201D
846 #define WGL_ACCUM_RED_BITS_ARB         0x201E
847 #define WGL_ACCUM_GREEN_BITS_ARB       0x201F
848 #define WGL_ACCUM_BLUE_BITS_ARB        0x2020
849 #define WGL_ACCUM_ALPHA_BITS_ARB       0x2021
850 #define WGL_DEPTH_BITS_ARB             0x2022
851 #define WGL_STENCIL_BITS_ARB           0x2023
852 #define WGL_AUX_BUFFERS_ARB            0x2024
853 #define WGL_NO_ACCELERATION_ARB        0x2025
854 #define WGL_GENERIC_ACCELERATION_ARB   0x2026
855 #define WGL_FULL_ACCELERATION_ARB      0x2027
856 #define WGL_SWAP_EXCHANGE_ARB          0x2028
857 #define WGL_SWAP_COPY_ARB              0x2029
858 #define WGL_SWAP_UNDEFINED_ARB         0x202A
859 #define WGL_TYPE_RGBA_ARB              0x202B
860 #define WGL_TYPE_COLORINDEX_ARB        0x202C
861 #endif
862
863 #ifndef WGL_ARB_multisample
864 #define WGL_SAMPLE_BUFFERS_ARB         0x2041
865 #define WGL_SAMPLES_ARB                0x2042
866 #endif
867
868
869 static void IN_Init(void);
870 void VID_Init(void)
871 {
872         WNDCLASS wc;
873
874 #ifdef SUPPORTD3D
875         Cvar_RegisterVariable(&vid_dx9);
876         Cvar_RegisterVariable(&vid_dx9_hal);
877         Cvar_RegisterVariable(&vid_dx9_softvertex);
878         Cvar_RegisterVariable(&vid_dx9_triplebuffer);
879 //      Cvar_RegisterVariable(&vid_dx10);
880 //      Cvar_RegisterVariable(&vid_dx11);
881 #endif
882
883         InitCommonControls();
884         hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
885
886         // Register the frame class
887         wc.style         = 0;
888         wc.lpfnWndProc   = (WNDPROC)MainWndProc;
889         wc.cbClsExtra    = 0;
890         wc.cbWndExtra    = 0;
891         wc.hInstance     = global_hInstance;
892         wc.hIcon         = hIcon;
893         wc.hCursor       = LoadCursor (NULL,IDC_ARROW);
894         wc.hbrBackground = NULL;
895         wc.lpszMenuName  = 0;
896         wc.lpszClassName = "DarkPlacesWindowClass";
897
898         if (!RegisterClass (&wc))
899                 Con_Printf ("Couldn't register window class\n");
900
901         memset(&initialdevmode, 0, sizeof(initialdevmode));
902         EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
903
904         IN_Init();
905 }
906
907 qboolean VID_InitModeGL(viddef_mode_t *mode)
908 {
909         int i;
910         HDC hdc;
911         RECT rect;
912         MSG msg;
913         PIXELFORMATDESCRIPTOR pfd =
914         {
915                 sizeof(PIXELFORMATDESCRIPTOR),  // size of this pfd
916                 1,                              // version number
917                 PFD_DRAW_TO_WINDOW              // support window
918                 |  PFD_SUPPORT_OPENGL   // support OpenGL
919                 |  PFD_DOUBLEBUFFER ,   // double buffered
920                 PFD_TYPE_RGBA,                  // RGBA type
921                 24,                             // 24-bit color depth
922                 0, 0, 0, 0, 0, 0,               // color bits ignored
923                 0,                              // no alpha buffer
924                 0,                              // shift bit ignored
925                 0,                              // no accumulation buffer
926                 0, 0, 0, 0,                     // accum bits ignored
927                 32,                             // 32-bit z-buffer
928                 0,                              // no stencil buffer
929                 0,                              // no auxiliary buffer
930                 PFD_MAIN_PLANE,                 // main layer
931                 0,                              // reserved
932                 0, 0, 0                         // layer masks ignored
933         };
934         int windowpass;
935         int pixelformat, newpixelformat;
936         UINT numpixelformats;
937         DWORD WindowStyle, ExWindowStyle;
938         int CenterX, CenterY;
939         const char *gldrivername;
940         int depth;
941         DEVMODE thismode;
942         qboolean foundmode, foundgoodmode;
943         int *a;
944         float *af;
945         int attribs[128];
946         float attribsf[16];
947         int bpp = mode->bitsperpixel;
948         int width = mode->width;
949         int height = mode->height;
950         int refreshrate = (int)floor(mode->refreshrate+0.5);
951         int stereobuffer = mode->stereobuffer;
952         int samples = mode->samples;
953         int fullscreen = mode->fullscreen;
954
955         if (vid_initialized)
956                 Sys_Error("VID_InitMode called when video is already initialised");
957
958         // if stencil is enabled, ask for alpha too
959         if (bpp >= 32)
960         {
961                 pfd.cRedBits = 8;
962                 pfd.cGreenBits = 8;
963                 pfd.cBlueBits = 8;
964                 pfd.cAlphaBits = 8;
965                 pfd.cDepthBits = 24;
966                 pfd.cStencilBits = 8;
967         }
968         else
969         {
970                 pfd.cRedBits = 5;
971                 pfd.cGreenBits = 5;
972                 pfd.cBlueBits = 5;
973                 pfd.cAlphaBits = 0;
974                 pfd.cDepthBits = 16;
975                 pfd.cStencilBits = 0;
976         }
977
978         if (stereobuffer)
979                 pfd.dwFlags |= PFD_STEREO;
980
981         a = attribs;
982         af = attribsf;
983         *a++ = WGL_DRAW_TO_WINDOW_ARB;
984         *a++ = GL_TRUE;
985         *a++ = WGL_ACCELERATION_ARB;
986         *a++ = WGL_FULL_ACCELERATION_ARB;
987         *a++ = WGL_DOUBLE_BUFFER_ARB;
988         *a++ = true;
989
990         if (bpp >= 32)
991         {
992                 *a++ = WGL_RED_BITS_ARB;
993                 *a++ = 8;
994                 *a++ = WGL_GREEN_BITS_ARB;
995                 *a++ = 8;
996                 *a++ = WGL_BLUE_BITS_ARB;
997                 *a++ = 8;
998                 *a++ = WGL_ALPHA_BITS_ARB;
999                 *a++ = 8;
1000                 *a++ = WGL_DEPTH_BITS_ARB;
1001                 *a++ = 24;
1002                 *a++ = WGL_STENCIL_BITS_ARB;
1003                 *a++ = 8;
1004         }
1005         else
1006         {
1007                 *a++ = WGL_RED_BITS_ARB;
1008                 *a++ = 1;
1009                 *a++ = WGL_GREEN_BITS_ARB;
1010                 *a++ = 1;
1011                 *a++ = WGL_BLUE_BITS_ARB;
1012                 *a++ = 1;
1013                 *a++ = WGL_DEPTH_BITS_ARB;
1014                 *a++ = 16;
1015         }
1016
1017         if (stereobuffer)
1018         {
1019                 *a++ = WGL_STEREO_ARB;
1020                 *a++ = GL_TRUE;
1021         }
1022
1023         if (samples > 1)
1024         {
1025                 *a++ = WGL_SAMPLE_BUFFERS_ARB;
1026                 *a++ = 1;
1027                 *a++ = WGL_SAMPLES_ARB;
1028                 *a++ = samples;
1029         }
1030
1031         *a = 0;
1032         *af = 0;
1033
1034         gldrivername = "opengl32.dll";
1035 // COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
1036         i = COM_CheckParm("-gl_driver");
1037         if (i && i < com_argc - 1)
1038                 gldrivername = com_argv[i + 1];
1039         if (!GL_OpenLibrary(gldrivername))
1040         {
1041                 Con_Printf("Unable to load GL driver %s\n", gldrivername);
1042                 return false;
1043         }
1044
1045         memset(&gdevmode, 0, sizeof(gdevmode));
1046
1047         vid_isfullscreen = false;
1048         if (fullscreen)
1049         {
1050                 if(vid_forcerefreshrate.integer)
1051                 {
1052                         foundmode = true;
1053                         gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1054                         gdevmode.dmBitsPerPel = bpp;
1055                         gdevmode.dmPelsWidth = width;
1056                         gdevmode.dmPelsHeight = height;
1057                         gdevmode.dmSize = sizeof (gdevmode);
1058                         if(refreshrate)
1059                         {
1060                                 gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
1061                                 gdevmode.dmDisplayFrequency = refreshrate;
1062                         }
1063                 }
1064                 else
1065                 {
1066                         if(refreshrate == 0)
1067                                 refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
1068
1069                         foundmode = false;
1070                         foundgoodmode = false;
1071
1072                         thismode.dmSize = sizeof(thismode);
1073                         thismode.dmDriverExtra = 0;
1074                         for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
1075                         {
1076                                 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
1077                                 {
1078                                         Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
1079                                         continue;
1080                                 }
1081                                 if(developer_extra.integer)
1082                                         Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
1083                                 if(thismode.dmBitsPerPel != (DWORD)bpp)
1084                                 {
1085                                         if(developer_extra.integer)
1086                                                 Con_DPrintf("wrong bpp\n");
1087                                         continue;
1088                                 }
1089                                 if(thismode.dmPelsWidth != (DWORD)width)
1090                                 {
1091                                         if(developer_extra.integer)
1092                                                 Con_DPrintf("wrong width\n");
1093                                         continue;
1094                                 }
1095                                 if(thismode.dmPelsHeight != (DWORD)height)
1096                                 {
1097                                         if(developer_extra.integer)
1098                                                 Con_DPrintf("wrong height\n");
1099                                         continue;
1100                                 }
1101
1102                                 if(foundgoodmode)
1103                                 {
1104                                         // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
1105                                         if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
1106                                         {
1107                                                 if(developer_extra.integer)
1108                                                         Con_DPrintf("too high refresh rate\n");
1109                                                 continue;
1110                                         }
1111                                         else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
1112                                         {
1113                                                 if(developer_extra.integer)
1114                                                         Con_DPrintf("doesn't beat previous best match (too low)\n");
1115                                                 continue;
1116                                         }
1117                                 }
1118                                 else if(foundmode)
1119                                 {
1120                                         // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
1121                                         if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
1122                                         {
1123                                                 if(developer_extra.integer)
1124                                                         Con_DPrintf("doesn't beat previous best match (too high)\n");
1125                                                 continue;
1126                                         }
1127                                 }
1128                                 // otherwise, take anything
1129
1130                                 memcpy(&gdevmode, &thismode, sizeof(gdevmode));
1131                                 if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
1132                                         foundgoodmode = true;
1133                                 else
1134                                 {
1135                                         if(developer_extra.integer)
1136                                                 Con_DPrintf("(out of range)\n");
1137                                 }
1138                                 foundmode = true;
1139                                 if(developer_extra.integer)
1140                                         Con_DPrintf("accepted\n");
1141                         }
1142                 }
1143
1144                 if (!foundmode)
1145                 {
1146                         VID_Shutdown();
1147                         Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
1148                         return false;
1149                 }
1150                 else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
1151                 {
1152                         VID_Shutdown();
1153                         Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
1154                         return false;
1155                 }
1156
1157                 vid_isfullscreen = true;
1158                 WindowStyle = WS_POPUP;
1159                 ExWindowStyle = WS_EX_TOPMOST;
1160         }
1161         else
1162         {
1163                 hdc = GetDC (NULL);
1164                 i = GetDeviceCaps(hdc, RASTERCAPS);
1165                 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
1166                 ReleaseDC (NULL, hdc);
1167                 if (i & RC_PALETTE)
1168                 {
1169                         VID_Shutdown();
1170                         Con_Print("Can't run in non-RGB mode\n");
1171                         return false;
1172                 }
1173                 if (bpp > depth)
1174                 {
1175                         VID_Shutdown();
1176                         Con_Print("A higher desktop depth is required to run this video mode\n");
1177                         return false;
1178                 }
1179
1180                 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1181                 ExWindowStyle = 0;
1182         }
1183
1184         rect.top = 0;
1185         rect.left = 0;
1186         rect.right = width;
1187         rect.bottom = height;
1188         AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1189
1190         if (fullscreen)
1191         {
1192                 CenterX = 0;
1193                 CenterY = 0;
1194         }
1195         else
1196         {
1197                 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1198                 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1199         }
1200         CenterX = max(0, CenterX);
1201         CenterY = max(0, CenterY);
1202
1203         // x and y may be changed by WM_MOVE messages
1204         window_x = CenterX;
1205         window_y = CenterY;
1206         rect.left += CenterX;
1207         rect.right += CenterX;
1208         rect.top += CenterY;
1209         rect.bottom += CenterY;
1210
1211         pixelformat = 0;
1212         newpixelformat = 0;
1213         // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
1214         for (windowpass = samples == 1;windowpass < 2;windowpass++)
1215         {
1216                 gl_extensions = "";
1217                 gl_platformextensions = "";
1218
1219                 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1220                 if (!mainwindow)
1221                 {
1222                         Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
1223                         VID_Shutdown();
1224                         return false;
1225                 }
1226
1227                 baseDC = GetDC(mainwindow);
1228
1229                 if (!newpixelformat)
1230                         newpixelformat = ChoosePixelFormat(baseDC, &pfd);
1231                 pixelformat = newpixelformat;
1232                 if (!pixelformat)
1233                 {
1234                         VID_Shutdown();
1235                         Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
1236                         return false;
1237                 }
1238
1239                 if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
1240                 {
1241                         VID_Shutdown();
1242                         Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
1243                         return false;
1244                 }
1245
1246                 if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
1247                 {
1248                         VID_Shutdown();
1249                         Con_Print("wgl functions not found\n");
1250                         return false;
1251                 }
1252
1253                 baseRC = qwglCreateContext(baseDC);
1254                 if (!baseRC)
1255                 {
1256                         VID_Shutdown();
1257                         Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
1258                         return false;
1259                 }
1260                 if (!qwglMakeCurrent(baseDC, baseRC))
1261                 {
1262                         VID_Shutdown();
1263                         Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
1264                         return false;
1265                 }
1266
1267                 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1268                 {
1269                         VID_Shutdown();
1270                         Con_Print("glGetString not found\n");
1271                         return false;
1272                 }
1273                 if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
1274                         Con_Print("wglGetExtensionsStringARB not found\n");
1275
1276                 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1277                 gl_platform = "WGL";
1278                 gl_platformextensions = "";
1279
1280                 if (qwglGetExtensionsStringARB)
1281                         gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
1282
1283                 if (!gl_extensions)
1284                         gl_extensions = "";
1285                 if (!gl_platformextensions)
1286                         gl_platformextensions = "";
1287
1288                 // now some nice Windows pain:
1289                 // we have created a window, we needed one to find out if there are
1290                 // any multisample pixel formats available, the problem is that to
1291                 // actually use one of those multisample formats we now have to
1292                 // recreate the window (yes Microsoft OpenGL really is that bad)
1293
1294                 if (windowpass == 0)
1295                 {
1296                         if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
1297                                 break;
1298                         // ok we got one - do it all over again with newpixelformat
1299                         qwglMakeCurrent(NULL, NULL);
1300                         qwglDeleteContext(baseRC);baseRC = 0;
1301                         ReleaseDC(mainwindow, baseDC);baseDC = 0;
1302                         // eat up any messages waiting for us
1303                         while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1304                         {
1305                                 TranslateMessage (&msg);
1306                                 DispatchMessage (&msg);
1307                         }
1308                 }
1309         }
1310
1311         /*
1312         if (!fullscreen)
1313                 SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
1314         */
1315
1316         ShowWindow (mainwindow, SW_SHOWDEFAULT);
1317         UpdateWindow (mainwindow);
1318
1319         // now we try to make sure we get the focus on the mode switch, because
1320         // sometimes in some systems we don't.  We grab the foreground, then
1321         // finish setting up, pump all our messages, and sleep for a little while
1322         // to let messages finish bouncing around the system, then we put
1323         // ourselves at the top of the z order, then grab the foreground again,
1324         // Who knows if it helps, but it probably doesn't hurt
1325         SetForegroundWindow (mainwindow);
1326
1327         while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1328         {
1329                 TranslateMessage (&msg);
1330                 DispatchMessage (&msg);
1331         }
1332
1333         Sleep (100);
1334
1335         SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1336
1337         SetForegroundWindow (mainwindow);
1338
1339         // fix the leftover Alt from any Alt-Tab or the like that switched us away
1340         ClearAllStates ();
1341
1342 // COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
1343         GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
1344
1345         GL_Init ();
1346
1347         //vid_menudrawfn = VID_MenuDraw;
1348         //vid_menukeyfn = VID_MenuKey;
1349         vid_usingmouse = false;
1350         vid_usinghidecursor = false;
1351         vid_usingvsync = false;
1352         vid_reallyhidden = vid_hidden = false;
1353         vid_initialized = true;
1354
1355         IN_StartupMouse ();
1356         IN_StartupJoystick ();
1357
1358         if (qwglSwapIntervalEXT)
1359         {
1360                 vid_usevsync = vid_vsync.integer != 0;
1361                 vid_usingvsync = vid_vsync.integer != 0;
1362                 qwglSwapIntervalEXT (vid_usevsync);
1363         }
1364
1365         return true;
1366 }
1367
1368 #ifdef SUPPORTD3D
1369 static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
1370
1371 extern cvar_t gl_info_extensions;
1372 extern cvar_t gl_info_vendor;
1373 extern cvar_t gl_info_renderer;
1374 extern cvar_t gl_info_version;
1375 extern cvar_t gl_info_platform;
1376 extern cvar_t gl_info_driver;
1377 qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
1378 {
1379         int deviceindex;
1380         RECT rect;
1381         MSG msg;
1382         int pixelformat, newpixelformat;
1383         DWORD WindowStyle, ExWindowStyle;
1384         int CenterX, CenterY;
1385         int bpp = mode->bitsperpixel;
1386         int width = mode->width;
1387         int height = mode->height;
1388         int refreshrate = (int)floor(mode->refreshrate+0.5);
1389 //      int stereobuffer = mode->stereobuffer;
1390         int samples = mode->samples;
1391         int fullscreen = mode->fullscreen;
1392         int numdevices;
1393
1394         if (vid_initialized)
1395                 Sys_Error("VID_InitMode called when video is already initialised");
1396
1397         vid_isfullscreen = fullscreen != 0;
1398         if (fullscreen)
1399         {
1400                 WindowStyle = WS_POPUP;
1401                 ExWindowStyle = WS_EX_TOPMOST;
1402         }
1403         else
1404         {
1405                 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1406                 ExWindowStyle = 0;
1407         }
1408
1409         rect.top = 0;
1410         rect.left = 0;
1411         rect.right = width;
1412         rect.bottom = height;
1413         AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1414
1415         if (fullscreen)
1416         {
1417                 CenterX = 0;
1418                 CenterY = 0;
1419         }
1420         else
1421         {
1422                 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1423                 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1424         }
1425         CenterX = max(0, CenterX);
1426         CenterY = max(0, CenterY);
1427
1428         // x and y may be changed by WM_MOVE messages
1429         window_x = CenterX;
1430         window_y = CenterY;
1431         rect.left += CenterX;
1432         rect.right += CenterX;
1433         rect.top += CenterY;
1434         rect.bottom += CenterY;
1435
1436         pixelformat = 0;
1437         newpixelformat = 0;
1438         gl_extensions = "";
1439         gl_platformextensions = "";
1440
1441         mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1442         if (!mainwindow)
1443         {
1444                 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
1445                 VID_Shutdown();
1446                 return false;
1447         }
1448
1449         baseDC = GetDC(mainwindow);
1450
1451         vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
1452         if (!vid_d3d9)
1453                 Sys_Error("VID_InitMode: Direct3DCreate9 failed");
1454
1455         numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
1456         vid_d3d9dev = NULL;
1457         memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1458         for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
1459         {
1460                 memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
1461                 vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
1462                 vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1463                 vid_d3dpresentparameters.hDeviceWindow = mainwindow;
1464                 vid_d3dpresentparameters.BackBufferWidth = width;
1465                 vid_d3dpresentparameters.BackBufferHeight = height;
1466                 vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
1467                 vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
1468                 vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
1469                 vid_d3dpresentparameters.Windowed = !fullscreen;
1470                 vid_d3dpresentparameters.EnableAutoDepthStencil = true;
1471                 vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
1472                 vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
1473                 vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
1474
1475                 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1476                 IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
1477
1478                 IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
1479         }
1480
1481         if (!vid_d3d9dev)
1482         {
1483                 VID_Shutdown();
1484                 return false;
1485         }
1486
1487         IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
1488
1489         Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
1490         gl_extensions = "";
1491         gl_platform = "D3D9";
1492         gl_platformextensions = "";
1493
1494         ShowWindow (mainwindow, SW_SHOWDEFAULT);
1495         UpdateWindow (mainwindow);
1496
1497         // now we try to make sure we get the focus on the mode switch, because
1498         // sometimes in some systems we don't.  We grab the foreground, then
1499         // finish setting up, pump all our messages, and sleep for a little while
1500         // to let messages finish bouncing around the system, then we put
1501         // ourselves at the top of the z order, then grab the foreground again,
1502         // Who knows if it helps, but it probably doesn't hurt
1503         SetForegroundWindow (mainwindow);
1504
1505         while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1506         {
1507                 TranslateMessage (&msg);
1508                 DispatchMessage (&msg);
1509         }
1510
1511         Sleep (100);
1512
1513         SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1514
1515         SetForegroundWindow (mainwindow);
1516
1517         // fix the leftover Alt from any Alt-Tab or the like that switched us away
1518         ClearAllStates ();
1519
1520         gl_renderer = d3d9adapteridentifier.Description;
1521         gl_vendor = d3d9adapteridentifier.Driver;
1522         gl_version = "";
1523         gl_extensions = "";
1524
1525         Con_Printf("D3D9 adapter info:\n");
1526         Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
1527         Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
1528         Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
1529         Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
1530         Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
1531         Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1532         Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1533
1534         // clear the extension flags
1535         memset(&vid.support, 0, sizeof(vid.support));
1536         Cvar_SetQuick(&gl_info_extensions, "");
1537
1538         CHECKGLERROR
1539
1540         vid.forcevbo = false;
1541         vid.support.arb_depth_texture = true;
1542         vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
1543         vid.support.arb_occlusion_query = true; // can't find a cap for this
1544         vid.support.arb_shadow = true;
1545         vid.support.arb_texture_compression = true;
1546         vid.support.arb_texture_cube_map = true;
1547         vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
1548         vid.support.arb_vertex_buffer_object = true;
1549         vid.support.ext_blend_subtract = true;
1550         vid.support.ext_draw_range_elements = true;
1551         vid.support.ext_framebuffer_object = true;
1552         vid.support.ext_texture_3d = true;
1553         vid.support.ext_texture_compression_s3tc = true;
1554         vid.support.ext_texture_filter_anisotropic = true;
1555         vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
1556
1557         vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
1558         vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
1559         vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
1560         vid.texunits = 4;
1561         vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
1562         vid.texarrayunits = 8; // can't find a caps field for this?
1563         vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
1564         vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
1565
1566         vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1567         vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1568         vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1569         Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
1570         vid.renderpath = RENDERPATH_D3D9;
1571
1572         Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1573         Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1574         Cvar_SetQuick(&gl_info_version, gl_version);
1575         Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1576         Cvar_SetQuick(&gl_info_driver, gl_driver);
1577
1578         // LordHavoc: report supported extensions
1579         Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1580
1581         // clear to black (loading plaque will be seen over this)
1582         IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
1583         IDirect3DDevice9_BeginScene(vid_d3d9dev);
1584         IDirect3DDevice9_EndScene(vid_d3d9dev);
1585         IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
1586         // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
1587         IDirect3DDevice9_BeginScene(vid_d3d9dev);
1588         vid_begunscene = true;
1589
1590         //vid_menudrawfn = VID_MenuDraw;
1591         //vid_menukeyfn = VID_MenuKey;
1592         vid_usingmouse = false;
1593         vid_usinghidecursor = false;
1594         vid_usingvsync = false;
1595         vid_hidden = vid_reallyhidden = false;
1596         vid_initialized = true;
1597
1598         IN_StartupMouse ();
1599         IN_StartupJoystick ();
1600
1601         return true;
1602 }
1603 #endif
1604
1605 qboolean VID_InitMode(viddef_mode_t *mode)
1606 {
1607 #ifdef SUPPORTD3D
1608 //      if (vid_dx11.integer)
1609 //              return VID_InitModeDX(mode, 11);
1610 //      if (vid_dx10.integer)
1611 //              return VID_InitModeDX(mode, 10);
1612         if (vid_dx9.integer)
1613                 return VID_InitModeDX(mode, 9);
1614 #endif
1615         return VID_InitModeGL(mode);
1616 }
1617
1618
1619 static void IN_Shutdown(void);
1620 void VID_Shutdown (void)
1621 {
1622         qboolean isgl;
1623         if(vid_initialized == false)
1624                 return;
1625
1626         VID_SetMouse(false, false, false);
1627         VID_RestoreSystemGamma();
1628
1629         vid_initialized = false;
1630         isgl = gldll != NULL;
1631         IN_Shutdown();
1632         gl_driver[0] = 0;
1633         gl_extensions = "";
1634         gl_platform = "";
1635         gl_platformextensions = "";
1636 #ifdef SUPPORTD3D
1637         if (vid_d3d9dev)
1638         {
1639                 if (vid_begunscene)
1640                         IDirect3DDevice9_EndScene(vid_d3d9dev);
1641                 vid_begunscene = false;
1642 //              Cmd_ExecuteString("r_texturestats", src_command);
1643 //              Cmd_ExecuteString("memlist", src_command);
1644                 IDirect3DDevice9_Release(vid_d3d9dev);
1645         }
1646         vid_d3d9dev = NULL;
1647         if (vid_d3d9)
1648                 IDirect3D9_Release(vid_d3d9);
1649         vid_d3d9 = NULL;
1650 #endif
1651         if (qwglMakeCurrent)
1652                 qwglMakeCurrent(NULL, NULL);
1653         qwglMakeCurrent = NULL;
1654         if (baseRC && qwglDeleteContext)
1655                 qwglDeleteContext(baseRC);
1656         qwglDeleteContext = NULL;
1657         // close the library before we get rid of the window
1658         GL_CloseLibrary();
1659         if (baseDC && mainwindow)
1660                 ReleaseDC(mainwindow, baseDC);
1661         AppActivate(false, false);
1662         if (mainwindow)
1663                 DestroyWindow(mainwindow);
1664         mainwindow = 0;
1665         if (vid_isfullscreen && isgl)
1666                 ChangeDisplaySettings (NULL, 0);
1667         vid_isfullscreen = false;
1668 }
1669
1670 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
1671 {
1672         static qboolean restore_spi;
1673         static int originalmouseparms[3];
1674
1675         if (!mouseinitialized)
1676                 return;
1677
1678         if (relative)
1679         {
1680                 if (!vid_usingmouse)
1681                 {
1682                         vid_usingmouse = true;
1683                         cl_ignoremousemoves = 2;
1684 #ifdef SUPPORTDIRECTX
1685                         if (dinput && g_pMouse)
1686                         {
1687                                 IDirectInputDevice_Acquire(g_pMouse);
1688                                 dinput_acquired = true;
1689                         }
1690                         else
1691 #endif
1692                         {
1693                                 RECT window_rect;
1694                                 window_rect.left = window_x;
1695                                 window_rect.top = window_y;
1696                                 window_rect.right = window_x + vid.width;
1697                                 window_rect.bottom = window_y + vid.height;
1698
1699                                 // change mouse settings to turn off acceleration
1700 // COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
1701                                 if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
1702                                 {
1703                                         int newmouseparms[3];
1704                                         newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
1705                                         newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
1706                                         newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
1707                                         restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
1708                                 }
1709                                 else
1710                                         restore_spi = false;
1711                                 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1712
1713                                 SetCapture (mainwindow);
1714                                 ClipCursor (&window_rect);
1715                         }
1716                 }
1717         }
1718         else
1719         {
1720                 if (vid_usingmouse)
1721                 {
1722                         vid_usingmouse = false;
1723                         cl_ignoremousemoves = 2;
1724 #ifdef SUPPORTDIRECTX
1725                         if (dinput_acquired)
1726                         {
1727                                 IDirectInputDevice_Unacquire(g_pMouse);
1728                                 dinput_acquired = false;
1729                         }
1730                         else
1731 #endif
1732                         {
1733                                 // restore system mouseparms if we changed them
1734                                 if (restore_spi)
1735                                         SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
1736                                 restore_spi = false;
1737                                 ClipCursor (NULL);
1738                                 ReleaseCapture ();
1739                         }
1740                 }
1741         }
1742
1743         if (vid_usinghidecursor != hidecursor)
1744         {
1745                 vid_usinghidecursor = hidecursor;
1746                 ShowCursor (!hidecursor);
1747         }
1748 }
1749
1750
1751 #ifdef SUPPORTDIRECTX
1752 /*
1753 ===========
1754 IN_InitDInput
1755 ===========
1756 */
1757 static qboolean IN_InitDInput (void)
1758 {
1759     HRESULT             hr;
1760         DIPROPDWORD     dipdw = {
1761                 {
1762                         sizeof(DIPROPDWORD),        // diph.dwSize
1763                         sizeof(DIPROPHEADER),       // diph.dwHeaderSize
1764                         0,                          // diph.dwObj
1765                         DIPH_DEVICE,                // diph.dwHow
1766                 },
1767                 DINPUT_BUFFERSIZE,              // dwData
1768         };
1769
1770         if (!hInstDI)
1771         {
1772                 hInstDI = LoadLibrary("dinput.dll");
1773
1774                 if (hInstDI == NULL)
1775                 {
1776                         Con_Print("Couldn't load dinput.dll\n");
1777                         return false;
1778                 }
1779         }
1780
1781         if (!pDirectInputCreate)
1782         {
1783                 pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
1784
1785                 if (!pDirectInputCreate)
1786                 {
1787                         Con_Print("Couldn't get DI proc addr\n");
1788                         return false;
1789                 }
1790         }
1791
1792 // register with DirectInput and get an IDirectInput to play with.
1793         hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
1794
1795         if (FAILED(hr))
1796         {
1797                 return false;
1798         }
1799
1800 // obtain an interface to the system mouse device.
1801 #ifdef __cplusplus
1802         hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
1803 #else
1804         hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
1805 #endif
1806
1807         if (FAILED(hr))
1808         {
1809                 Con_Print("Couldn't open DI mouse device\n");
1810                 return false;
1811         }
1812
1813 // set the data format to "mouse format".
1814         hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
1815
1816         if (FAILED(hr))
1817         {
1818                 Con_Print("Couldn't set DI mouse format\n");
1819                 return false;
1820         }
1821
1822 // set the cooperativity level.
1823         hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
1824                         DISCL_EXCLUSIVE | DISCL_FOREGROUND);
1825
1826         if (FAILED(hr))
1827         {
1828                 Con_Print("Couldn't set DI coop level\n");
1829                 return false;
1830         }
1831
1832
1833 // set the buffer size to DINPUT_BUFFERSIZE elements.
1834 // the buffer size is a DWORD property associated with the device
1835         hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
1836
1837         if (FAILED(hr))
1838         {
1839                 Con_Print("Couldn't set DI buffersize\n");
1840                 return false;
1841         }
1842
1843         return true;
1844 }
1845 #endif
1846
1847
1848 /*
1849 ===========
1850 IN_StartupMouse
1851 ===========
1852 */
1853 static void IN_StartupMouse (void)
1854 {
1855         if (COM_CheckParm ("-nomouse"))
1856                 return;
1857
1858         mouseinitialized = true;
1859
1860 #ifdef SUPPORTDIRECTX
1861 // COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse/joystick input
1862         if (COM_CheckParm ("-dinput"))
1863                 dinput = IN_InitDInput ();
1864
1865         if (dinput)
1866                 Con_Print("DirectInput initialized\n");
1867         else
1868                 Con_Print("DirectInput not initialized\n");
1869 #endif
1870
1871         mouse_buttons = 10;
1872 }
1873
1874
1875 /*
1876 ===========
1877 IN_MouseMove
1878 ===========
1879 */
1880 static void IN_MouseMove (void)
1881 {
1882         POINT current_pos;
1883
1884         GetCursorPos (&current_pos);
1885         in_windowmouse_x = current_pos.x - window_x;
1886         in_windowmouse_y = current_pos.y - window_y;
1887
1888         if (!vid_usingmouse)
1889                 return;
1890
1891 #ifdef SUPPORTDIRECTX
1892         if (dinput_acquired)
1893         {
1894                 int i;
1895                 DIDEVICEOBJECTDATA      od;
1896                 DWORD                           dwElements;
1897                 HRESULT                         hr;
1898
1899                 for (;;)
1900                 {
1901                         dwElements = 1;
1902
1903                         hr = IDirectInputDevice_GetDeviceData(g_pMouse,
1904                                         sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
1905
1906                         if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
1907                         {
1908                                 IDirectInputDevice_Acquire(g_pMouse);
1909                                 break;
1910                         }
1911
1912                         /* Unable to read data or no data available */
1913                         if (FAILED(hr) || dwElements == 0)
1914                                 break;
1915
1916                         /* Look at the element to see what happened */
1917
1918                         if ((int)od.dwOfs == DIMOFS_X)
1919                                 in_mouse_x += (LONG) od.dwData;
1920                         if ((int)od.dwOfs == DIMOFS_Y)
1921                                 in_mouse_y += (LONG) od.dwData;
1922                         if ((int)od.dwOfs == DIMOFS_Z)
1923                         {
1924                                 if((LONG)od.dwData < 0)
1925                                 {
1926                                         Key_Event(K_MWHEELDOWN, 0, true);
1927                                         Key_Event(K_MWHEELDOWN, 0, false);
1928                                 }
1929                                 else if((LONG)od.dwData > 0)
1930                                 {
1931                                         Key_Event(K_MWHEELUP, 0, true);
1932                                         Key_Event(K_MWHEELUP, 0, false);
1933                                 }
1934                         }
1935                         if ((int)od.dwOfs == DIMOFS_BUTTON0)
1936                                 mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
1937                         if ((int)od.dwOfs == DIMOFS_BUTTON1)
1938                                 mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
1939                         if ((int)od.dwOfs == DIMOFS_BUTTON2)
1940                                 mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
1941                         if ((int)od.dwOfs == DIMOFS_BUTTON3)
1942                                 mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
1943                 }
1944
1945                 // perform button actions
1946                 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
1947                         if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
1948                                 Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
1949                 mouse_oldbuttonstate = mstate_di;
1950         }
1951         else
1952 #endif
1953         {
1954                 in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
1955                 in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
1956
1957                 // if the mouse has moved, force it to the center, so there's room to move
1958                 if (in_mouse_x || in_mouse_y)
1959                         SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1960         }
1961 }
1962
1963
1964 /*
1965 ===========
1966 IN_Move
1967 ===========
1968 */
1969 void IN_Move (void)
1970 {
1971         if (vid_activewindow && !vid_reallyhidden)
1972         {
1973                 IN_MouseMove ();
1974                 IN_JoyMove ();
1975         }
1976 }
1977
1978
1979 /*
1980 ===============
1981 IN_StartupJoystick
1982 ===============
1983 */
1984 static void IN_StartupJoystick (void)
1985 {
1986         int                     numdevs;
1987         JOYCAPS         jc;
1988         MMRESULT        mmr;
1989         mmr = 0;
1990
1991         // assume no joystick
1992         joy_avail = false;
1993
1994         // abort startup if user requests no joystick
1995 // COMMANDLINEOPTION: Windows Input: -nojoy disables joystick support, may be a small speed increase
1996         if (COM_CheckParm ("-nojoy"))
1997                 return;
1998
1999         // verify joystick driver is present
2000         if ((numdevs = joyGetNumDevs ()) == 0)
2001         {
2002                 Con_Print("\njoystick not found -- driver not present\n\n");
2003                 return;
2004         }
2005
2006         // cycle through the joystick ids for the first valid one
2007         for (joy_id=0 ; joy_id<numdevs ; joy_id++)
2008         {
2009                 memset (&ji, 0, sizeof(ji));
2010                 ji.dwSize = sizeof(ji);
2011                 ji.dwFlags = JOY_RETURNCENTERED;
2012
2013                 if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
2014                         break;
2015         }
2016
2017         // abort startup if we didn't find a valid joystick
2018         if (mmr != JOYERR_NOERROR)
2019         {
2020                 Con_Printf("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
2021                 return;
2022         }
2023
2024         // get the capabilities of the selected joystick
2025         // abort startup if command fails
2026         memset (&jc, 0, sizeof(jc));
2027         if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
2028         {
2029                 Con_Printf("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
2030                 return;
2031         }
2032
2033         // save the joystick's number of buttons and POV status
2034         joy_numbuttons = jc.wNumButtons;
2035         joy_haspov = (jc.wCaps & JOYCAPS_HASPOV) != 0;
2036
2037         // old button and POV states default to no buttons pressed
2038         joy_oldbuttonstate = joy_oldpovstate = 0;
2039
2040         // mark the joystick as available and advanced initialization not completed
2041         // this is needed as cvars are not available during initialization
2042
2043         joy_avail = true;
2044         joy_advancedinit = false;
2045
2046         Con_Print("\njoystick detected\n\n");
2047 }
2048
2049
2050 /*
2051 ===========
2052 RawValuePointer
2053 ===========
2054 */
2055 static PDWORD RawValuePointer (int axis)
2056 {
2057         switch (axis)
2058         {
2059         case JOY_AXIS_X:
2060                 return &ji.dwXpos;
2061         case JOY_AXIS_Y:
2062                 return &ji.dwYpos;
2063         case JOY_AXIS_Z:
2064                 return &ji.dwZpos;
2065         case JOY_AXIS_R:
2066                 return &ji.dwRpos;
2067         case JOY_AXIS_U:
2068                 return &ji.dwUpos;
2069         case JOY_AXIS_V:
2070                 return &ji.dwVpos;
2071         }
2072         return NULL; // LordHavoc: hush compiler warning
2073 }
2074
2075
2076 /*
2077 ===========
2078 Joy_AdvancedUpdate_f
2079 ===========
2080 */
2081 static void Joy_AdvancedUpdate_f (void)
2082 {
2083
2084         // called once by IN_ReadJoystick and by user whenever an update is needed
2085         // cvars are now available
2086         int     i;
2087         DWORD dwTemp;
2088
2089         // initialize all the maps
2090         for (i = 0; i < JOY_MAX_AXES; i++)
2091         {
2092                 dwAxisMap[i] = AxisNada;
2093                 dwControlMap[i] = JOY_ABSOLUTE_AXIS;
2094                 pdwRawValue[i] = RawValuePointer(i);
2095         }
2096
2097         if( joy_advanced.integer == 0)
2098         {
2099                 // default joystick initialization
2100                 // 2 axes only with joystick control
2101                 dwAxisMap[JOY_AXIS_X] = AxisTurn;
2102                 // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
2103                 dwAxisMap[JOY_AXIS_Y] = AxisForward;
2104                 // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
2105         }
2106         else
2107         {
2108                 if (strcmp (joy_name.string, "joystick") != 0)
2109                 {
2110                         // notify user of advanced controller
2111                         Con_Printf("\n%s configured\n\n", joy_name.string);
2112                 }
2113
2114                 // advanced initialization here
2115                 // data supplied by user via joy_axisn cvars
2116                 dwTemp = (DWORD) joy_advaxisx.value;
2117                 dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
2118                 dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
2119                 dwTemp = (DWORD) joy_advaxisy.value;
2120                 dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
2121                 dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
2122                 dwTemp = (DWORD) joy_advaxisz.value;
2123                 dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
2124                 dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
2125                 dwTemp = (DWORD) joy_advaxisr.value;
2126                 dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
2127                 dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
2128                 dwTemp = (DWORD) joy_advaxisu.value;
2129                 dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
2130                 dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
2131                 dwTemp = (DWORD) joy_advaxisv.value;
2132                 dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
2133                 dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
2134         }
2135
2136         // compute the axes to collect from DirectInput
2137         joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
2138         for (i = 0; i < JOY_MAX_AXES; i++)
2139         {
2140                 if (dwAxisMap[i] != AxisNada)
2141                 {
2142                         joy_flags |= dwAxisFlags[i];
2143                 }
2144         }
2145 }
2146
2147 /*
2148 ===============
2149 IN_ReadJoystick
2150 ===============
2151 */
2152 static qboolean IN_ReadJoystick (void)
2153 {
2154
2155         memset (&ji, 0, sizeof(ji));
2156         ji.dwSize = sizeof(ji);
2157         ji.dwFlags = joy_flags;
2158
2159         if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
2160         {
2161                 // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
2162                 // rather than having 32768 be the zero point, they have the zero point at 32668
2163                 // go figure -- anyway, now we get the full resolution out of the device
2164                 if (joy_wwhack1.integer != 0.0)
2165                 {
2166                         ji.dwUpos += 100;
2167                 }
2168                 return true;
2169         }
2170         else
2171         {
2172                 // read error occurred
2173                 // turning off the joystick seems too harsh for 1 read error,
2174                 // but what should be done?
2175                 return false;
2176         }
2177 }
2178
2179
2180 /*
2181 ===========
2182 IN_JoyMove
2183 ===========
2184 */
2185 static void IN_JoyMove (void)
2186 {
2187         float   speed, aspeed;
2188         float   fAxisValue, fTemp;
2189         int             i, mouselook = (in_mlook.state & 1) || freelook.integer;
2190
2191         // complete initialization if first time in
2192         // this is needed as cvars are not available at initialization time
2193         if( joy_advancedinit != true )
2194         {
2195                 Joy_AdvancedUpdate_f();
2196                 joy_advancedinit = true;
2197         }
2198
2199         if (joy_avail)
2200         {
2201                 int             i, key_index;
2202                 DWORD   buttonstate, povstate;
2203
2204                 // loop through the joystick buttons
2205                 // key a joystick event or auxillary event for higher number buttons for each state change
2206                 buttonstate = ji.dwButtons;
2207                 for (i=0 ; i < (int) joy_numbuttons ; i++)
2208                 {
2209                         if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
2210                         {
2211                                 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2212                                 Key_Event (key_index + i, 0, true);
2213                         }
2214
2215                         if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
2216                         {
2217                                 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2218                                 Key_Event (key_index + i, 0, false);
2219                         }
2220                 }
2221                 joy_oldbuttonstate = buttonstate;
2222
2223                 if (joy_haspov)
2224                 {
2225                         // convert POV information into 4 bits of state information
2226                         // this avoids any potential problems related to moving from one
2227                         // direction to another without going through the center position
2228                         povstate = 0;
2229                         if(ji.dwPOV != JOY_POVCENTERED)
2230                         {
2231                                 if (ji.dwPOV == JOY_POVFORWARD)
2232                                         povstate |= 0x01;
2233                                 if (ji.dwPOV == JOY_POVRIGHT)
2234                                         povstate |= 0x02;
2235                                 if (ji.dwPOV == JOY_POVBACKWARD)
2236                                         povstate |= 0x04;
2237                                 if (ji.dwPOV == JOY_POVLEFT)
2238                                         povstate |= 0x08;
2239                         }
2240                         // determine which bits have changed and key an auxillary event for each change
2241                         for (i=0 ; i < 4 ; i++)
2242                         {
2243                                 if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
2244                                 {
2245                                         Key_Event (K_AUX29 + i, 0, true);
2246                                 }
2247
2248                                 if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
2249                                 {
2250                                         Key_Event (K_AUX29 + i, 0, false);
2251                                 }
2252                         }
2253                         joy_oldpovstate = povstate;
2254                 }
2255         }
2256
2257         // verify joystick is available and that the user wants to use it
2258         if (!joy_avail || !in_joystick.integer)
2259         {
2260                 return;
2261         }
2262
2263         // collect the joystick data, if possible
2264         if (IN_ReadJoystick () != true)
2265         {
2266                 return;
2267         }
2268
2269         if (in_speed.state & 1)
2270                 speed = cl_movespeedkey.value;
2271         else
2272                 speed = 1;
2273         // LordHavoc: viewzoom affects sensitivity for sniping
2274         aspeed = speed * cl.realframetime * cl.viewzoom;
2275
2276         // loop through the axes
2277         for (i = 0; i < JOY_MAX_AXES; i++)
2278         {
2279                 // get the floating point zero-centered, potentially-inverted data for the current axis
2280                 fAxisValue = (float) *pdwRawValue[i];
2281                 // move centerpoint to zero
2282                 fAxisValue -= 32768.0;
2283
2284                 if (joy_wwhack2.integer != 0.0)
2285                 {
2286                         if (dwAxisMap[i] == AxisTurn)
2287                         {
2288                                 // this is a special formula for the Logitech WingMan Warrior
2289                                 // y=ax^b; where a = 300 and b = 1.3
2290                                 // also x values are in increments of 800 (so this is factored out)
2291                                 // then bounds check result to level out excessively high spin rates
2292                                 fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
2293                                 if (fTemp > 14000.0)
2294                                         fTemp = 14000.0;
2295                                 // restore direction information
2296                                 fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
2297                         }
2298                 }
2299
2300                 // convert range from -32768..32767 to -1..1
2301                 fAxisValue /= 32768.0;
2302
2303                 switch (dwAxisMap[i])
2304                 {
2305                 case AxisForward:
2306                         if ((joy_advanced.integer == 0) && mouselook)
2307                         {
2308                                 // user wants forward control to become look control
2309                                 if (fabs(fAxisValue) > joy_pitchthreshold.value)
2310                                 {
2311                                         // if mouse invert is on, invert the joystick pitch value
2312                                         // only absolute control support here (joy_advanced is false)
2313                                         if (m_pitch.value < 0.0)
2314                                         {
2315                                                 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2316                                         }
2317                                         else
2318                                         {
2319                                                 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2320                                         }
2321                                         V_StopPitchDrift();
2322                                 }
2323                                 else
2324                                 {
2325                                         // no pitch movement
2326                                         // disable pitch return-to-center unless requested by user
2327                                         // *** this code can be removed when the lookspring bug is fixed
2328                                         // *** the bug always has the lookspring feature on
2329                                         if(lookspring.value == 0.0)
2330                                                 V_StopPitchDrift();
2331                                 }
2332                         }
2333                         else
2334                         {
2335                                 // user wants forward control to be forward control
2336                                 if (fabs(fAxisValue) > joy_forwardthreshold.value)
2337                                 {
2338                                         cl.cmd.forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
2339                                 }
2340                         }
2341                         break;
2342
2343                 case AxisSide:
2344                         if (fabs(fAxisValue) > joy_sidethreshold.value)
2345                         {
2346                                 cl.cmd.sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
2347                         }
2348                         break;
2349
2350                 case AxisTurn:
2351                         if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
2352                         {
2353                                 // user wants turn control to become side control
2354                                 if (fabs(fAxisValue) > joy_sidethreshold.value)
2355                                 {
2356                                         cl.cmd.sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
2357                                 }
2358                         }
2359                         else
2360                         {
2361                                 // user wants turn control to be turn control
2362                                 if (fabs(fAxisValue) > joy_yawthreshold.value)
2363                                 {
2364                                         if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2365                                         {
2366                                                 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
2367                                         }
2368                                         else
2369                                         {
2370                                                 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
2371                                         }
2372
2373                                 }
2374                         }
2375                         break;
2376
2377                 case AxisLook:
2378                         if (mouselook)
2379                         {
2380                                 if (fabs(fAxisValue) > joy_pitchthreshold.value)
2381                                 {
2382                                         // pitch movement detected and pitch movement desired by user
2383                                         if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2384                                         {
2385                                                 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2386                                         }
2387                                         else
2388                                         {
2389                                                 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0;
2390                                         }
2391                                         V_StopPitchDrift();
2392                                 }
2393                                 else
2394                                 {
2395                                         // no pitch movement
2396                                         // disable pitch return-to-center unless requested by user
2397                                         // *** this code can be removed when the lookspring bug is fixed
2398                                         // *** the bug always has the lookspring feature on
2399                                         if(lookspring.integer == 0)
2400                                                 V_StopPitchDrift();
2401                                 }
2402                         }
2403                         break;
2404
2405                 default:
2406                         break;
2407                 }
2408         }
2409 }
2410
2411 static void IN_Init(void)
2412 {
2413         uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
2414
2415         // joystick variables
2416         Cvar_RegisterVariable (&in_joystick);
2417         Cvar_RegisterVariable (&joy_name);
2418         Cvar_RegisterVariable (&joy_advanced);
2419         Cvar_RegisterVariable (&joy_advaxisx);
2420         Cvar_RegisterVariable (&joy_advaxisy);
2421         Cvar_RegisterVariable (&joy_advaxisz);
2422         Cvar_RegisterVariable (&joy_advaxisr);
2423         Cvar_RegisterVariable (&joy_advaxisu);
2424         Cvar_RegisterVariable (&joy_advaxisv);
2425         Cvar_RegisterVariable (&joy_forwardthreshold);
2426         Cvar_RegisterVariable (&joy_sidethreshold);
2427         Cvar_RegisterVariable (&joy_pitchthreshold);
2428         Cvar_RegisterVariable (&joy_yawthreshold);
2429         Cvar_RegisterVariable (&joy_forwardsensitivity);
2430         Cvar_RegisterVariable (&joy_sidesensitivity);
2431         Cvar_RegisterVariable (&joy_pitchsensitivity);
2432         Cvar_RegisterVariable (&joy_yawsensitivity);
2433         Cvar_RegisterVariable (&joy_wwhack1);
2434         Cvar_RegisterVariable (&joy_wwhack2);
2435         Cvar_RegisterVariable (&vid_forcerefreshrate);
2436         Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
2437 }
2438
2439 static void IN_Shutdown(void)
2440 {
2441 #ifdef SUPPORTDIRECTX
2442         if (g_pMouse)
2443                 IDirectInputDevice_Release(g_pMouse);
2444         g_pMouse = NULL;
2445
2446         if (g_pdi)
2447                 IDirectInput_Release(g_pdi);
2448         g_pdi = NULL;
2449 #endif
2450 }
2451
2452 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2453 {
2454         int i;
2455         size_t k;
2456         DEVMODE thismode;
2457
2458         thismode.dmSize = sizeof(thismode);
2459         thismode.dmDriverExtra = 0;
2460         k = 0;
2461         for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
2462         {
2463                 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
2464                 {
2465                         Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
2466                         continue;
2467                 }
2468                 if(k >= maxcount)
2469                         break;
2470                 modes[k].width = thismode.dmPelsWidth;
2471                 modes[k].height = thismode.dmPelsHeight;
2472                 modes[k].bpp = thismode.dmBitsPerPel;
2473                 modes[k].refreshrate = thismode.dmDisplayFrequency;
2474                 modes[k].pixelheight_num = 1;
2475                 modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)
2476                 ++k;
2477         }
2478         return k;
2479 }