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[divverent/darkplaces.git] / vid_sdl.c
1 /*
2 Copyright (C) 2003  T. Joseph Carter
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 */
19 #undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
20 #include <SDL.h>
21 #include <stdio.h>
22
23 #include "quakedef.h"
24
25 // Tell startup code that we have a client
26 int cl_available = true;
27
28 qboolean vid_supportrefreshrate = false;
29
30 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
31 cvar_t joy_enable = {0, "joy_enable", "1", "enables joystick support"};
32 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
33 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
34 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
35 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
36 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
37 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
38 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
39 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
40 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
41 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
42 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
43 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
44 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
45 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
46 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
47 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
48 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
49 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
50 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
51
52
53 static qboolean vid_usingmouse;
54 static qboolean vid_isfullscreen;
55 static int vid_numjoysticks = 0;
56 #define MAX_JOYSTICKS 8
57 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
58
59 static SDL_Surface *screen;
60
61 /////////////////////////
62 // Input handling
63 ////
64 //TODO: Add joystick support
65 //TODO: Add error checking
66
67
68 //keysym to quake keysym mapping
69 #define tenoh   0,0,0,0,0, 0,0,0,0,0
70 #define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
71 #define hundredoh fiftyoh, fiftyoh
72 static unsigned int tbl_sdltoquake[] =
73 {
74         0,0,0,0,                //SDLK_UNKNOWN          = 0,
75         0,0,0,0,                //SDLK_FIRST            = 0,
76         K_BACKSPACE,    //SDLK_BACKSPACE        = 8,
77         K_TAB,                  //SDLK_TAB                      = 9,
78         0,0,
79         0,                              //SDLK_CLEAR            = 12,
80         K_ENTER,                //SDLK_RETURN           = 13,
81     0,0,0,0,0,
82         K_PAUSE,                //SDLK_PAUSE            = 19,
83         0,0,0,0,0,0,0,
84         K_ESCAPE,               //SDLK_ESCAPE           = 27,
85         0,0,0,0,
86         K_SPACE,                //SDLK_SPACE            = 32,
87         '!',                    //SDLK_EXCLAIM          = 33,
88         '"',                    //SDLK_QUOTEDBL         = 34,
89         '#',                    //SDLK_HASH                     = 35,
90         '$',                    //SDLK_DOLLAR           = 36,
91         0,
92         '&',                    //SDLK_AMPERSAND        = 38,
93         '\'',                   //SDLK_QUOTE            = 39,
94         '(',                    //SDLK_LEFTPAREN        = 40,
95         ')',                    //SDLK_RIGHTPAREN       = 41,
96         '*',                    //SDLK_ASTERISK         = 42,
97         '+',                    //SDLK_PLUS                     = 43,
98         ',',                    //SDLK_COMMA            = 44,
99         '-',                    //SDLK_MINUS            = 45,
100         '.',                    //SDLK_PERIOD           = 46,
101         '/',                    //SDLK_SLASH            = 47,
102         '0',                    //SDLK_0                        = 48,
103         '1',                    //SDLK_1                        = 49,
104         '2',                    //SDLK_2                        = 50,
105         '3',                    //SDLK_3                        = 51,
106         '4',                    //SDLK_4                        = 52,
107         '5',                    //SDLK_5                        = 53,
108         '6',                    //SDLK_6                        = 54,
109         '7',                    //SDLK_7                        = 55,
110         '8',                    //SDLK_8                        = 56,
111         '9',                    //SDLK_9                        = 57,
112         ':',                    //SDLK_COLON            = 58,
113         ';',                    //SDLK_SEMICOLON        = 59,
114         '<',                    //SDLK_LESS                     = 60,
115         '=',                    //SDLK_EQUALS           = 61,
116         '>',                    //SDLK_GREATER          = 62,
117         '?',                    //SDLK_QUESTION         = 63,
118         '@',                    //SDLK_AT                       = 64,
119         0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
120         '[',            //SDLK_LEFTBRACKET      = 91,
121         '\\',           //SDLK_BACKSLASH        = 92,
122         ']',            //SDLK_RIGHTBRACKET     = 93,
123         '^',            //SDLK_CARET            = 94,
124         '_',            //SDLK_UNDERSCORE       = 95,
125         '`',            //SDLK_BACKQUOTE        = 96,
126         'a',            //SDLK_a                        = 97,
127         'b',            //SDLK_b                        = 98,
128         'c',            //SDLK_c                        = 99,
129         'd',            //SDLK_d                        = 100,
130         'e',            //SDLK_e                        = 101,
131         'f',            //SDLK_f                        = 102,
132         'g',            //SDLK_g                        = 103,
133         'h',            //SDLK_h                        = 104,
134         'i',            //SDLK_i                        = 105,
135         'j',            //SDLK_j                        = 106,
136         'k',            //SDLK_k                        = 107,
137         'l',            //SDLK_l                        = 108,
138         'm',            //SDLK_m                        = 109,
139         'n',            //SDLK_n                        = 110,
140         'o',            //SDLK_o                        = 111,
141         'p',            //SDLK_p                        = 112,
142         'q',            //SDLK_q                        = 113,
143         'r',            //SDLK_r                        = 114,
144         's',            //SDLK_s                        = 115,
145         't',            //SDLK_t                        = 116,
146         'u',            //SDLK_u                        = 117,
147         'v',            //SDLK_v                        = 118,
148         'w',            //SDLK_w                        = 119,
149         'x',            //SDLK_x                        = 120,
150         'y',            //SDLK_y                        = 121,
151         'z',            //SDLK_z                        = 122,
152         0,0,0,0,
153         K_DEL,          //SDLK_DELETE           = 127,
154         hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
155         K_KP_0,         //SDLK_KP0              = 256,
156         K_KP_1,         //SDLK_KP1              = 257,
157         K_KP_2,         //SDLK_KP2              = 258,
158         K_KP_3,         //SDLK_KP3              = 259,
159         K_KP_4,         //SDLK_KP4              = 260,
160         K_KP_5,         //SDLK_KP5              = 261,
161         K_KP_6,         //SDLK_KP6              = 262,
162         K_KP_7,         //SDLK_KP7              = 263,
163         K_KP_8,         //SDLK_KP8              = 264,
164         K_KP_9,         //SDLK_KP9              = 265,
165         K_KP_PERIOD,//SDLK_KP_PERIOD    = 266,
166         K_KP_DIVIDE,//SDLK_KP_DIVIDE    = 267,
167         K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268,
168         K_KP_MINUS,     //SDLK_KP_MINUS         = 269,
169         K_KP_PLUS,      //SDLK_KP_PLUS          = 270,
170         K_KP_ENTER,     //SDLK_KP_ENTER         = 271,
171         K_KP_EQUALS,//SDLK_KP_EQUALS    = 272,
172         K_UPARROW,      //SDLK_UP               = 273,
173         K_DOWNARROW,//SDLK_DOWN         = 274,
174         K_RIGHTARROW,//SDLK_RIGHT       = 275,
175         K_LEFTARROW,//SDLK_LEFT         = 276,
176         K_INS,          //SDLK_INSERT   = 277,
177         K_HOME,         //SDLK_HOME             = 278,
178         K_END,          //SDLK_END              = 279,
179         K_PGUP,         //SDLK_PAGEUP   = 280,
180         K_PGDN,         //SDLK_PAGEDOWN = 281,
181         K_F1,           //SDLK_F1               = 282,
182         K_F2,           //SDLK_F2               = 283,
183         K_F3,           //SDLK_F3               = 284,
184         K_F4,           //SDLK_F4               = 285,
185         K_F5,           //SDLK_F5               = 286,
186         K_F6,           //SDLK_F6               = 287,
187         K_F7,           //SDLK_F7               = 288,
188         K_F8,           //SDLK_F8               = 289,
189         K_F9,           //SDLK_F9               = 290,
190         K_F10,          //SDLK_F10              = 291,
191         K_F11,          //SDLK_F11              = 292,
192         K_F12,          //SDLK_F12              = 293,
193         0,                      //SDLK_F13              = 294,
194         0,                      //SDLK_F14              = 295,
195         0,                      //SDLK_F15              = 296,
196         0,0,0,
197         K_NUMLOCK,      //SDLK_NUMLOCK  = 300,
198         K_CAPSLOCK,     //SDLK_CAPSLOCK = 301,
199         K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
200         K_SHIFT,        //SDLK_RSHIFT   = 303,
201         K_SHIFT,        //SDLK_LSHIFT   = 304,
202         K_CTRL,         //SDLK_RCTRL    = 305,
203         K_CTRL,         //SDLK_LCTRL    = 306,
204         K_ALT,          //SDLK_RALT             = 307,
205         K_ALT,          //SDLK_LALT             = 308,
206         0,                      //SDLK_RMETA    = 309,
207         0,                      //SDLK_LMETA    = 310,
208         0,                      //SDLK_LSUPER   = 311,          /* Left "Windows" key */
209         0,                      //SDLK_RSUPER   = 312,          /* Right "Windows" key */
210         K_ALT,                  //SDLK_MODE             = 313,          /* "Alt Gr" key */
211         0,                      //SDLK_COMPOSE  = 314,          /* Multi-key compose key */
212         0,                      //SDLK_HELP             = 315,
213         0,                      //SDLK_PRINT    = 316,
214         0,                      //SDLK_SYSREQ   = 317,
215         K_PAUSE,        //SDLK_BREAK    = 318,
216         0,                      //SDLK_MENU             = 319,
217         0,                      //SDLK_POWER    = 320,          /* Power Macintosh power key */
218         'e',            //SDLK_EURO             = 321,          /* Some european keyboards */
219         0                       //SDLK_UNDO             = 322,          /* Atari keyboard has Undo */
220 };
221 #undef tenoh
222 #undef fiftyoh
223 #undef hundredoh
224
225 static int MapKey( unsigned int sdlkey )
226 {
227         if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
228                 return 0;
229     return tbl_sdltoquake[ sdlkey ];
230 }
231
232 static void IN_Activate( qboolean grab )
233 {
234         if (grab)
235         {
236                 if (!vid_usingmouse)
237                 {
238                         vid_usingmouse = true;
239                         cl_ignoremousemove = true;
240                         SDL_WM_GrabInput( SDL_GRAB_ON );
241                         SDL_ShowCursor( SDL_DISABLE );
242                 }
243         }
244         else
245         {
246                 if (vid_usingmouse)
247                 {
248                         vid_usingmouse = false;
249                         cl_ignoremousemove = true;
250                         SDL_WM_GrabInput( SDL_GRAB_OFF );
251                         SDL_ShowCursor( SDL_ENABLE );
252                 }
253         }
254 }
255
256 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
257 {
258         double value;
259         if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
260                 return 0; // no such axis on this joystick
261         value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
262         value = bound(-1, value, 1);
263         if (fabs(value) < deadzone)
264                 return 0; // within deadzone around center
265         return value * sensitivity;
266 }
267
268 void IN_Move( void )
269 {
270         int j;
271         int x, y;
272         if( vid_usingmouse )
273         {
274                 SDL_GetRelativeMouseState( &x, &y );
275                 in_mouse_x = x;
276                 in_mouse_y = y;
277         }
278         if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
279         {
280                 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
281                 int numballs = SDL_JoystickNumBalls(joy);
282                 for (j = 0;j < numballs;j++)
283                 {
284                         SDL_JoystickGetBall(joy, j, &x, &y);
285                         in_mouse_x += x;
286                         in_mouse_y += y;
287                 }
288                 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
289                 cl.cmd.sidemove    += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
290                 cl.cmd.upmove      += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
291                 cl.viewangles[0]   += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
292                 cl.viewangles[1]   += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
293                 //cl.viewangles[2]   += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
294         }
295 }
296
297 /////////////////////
298 // Message Handling
299 ////
300
301 static int Sys_EventFilter( SDL_Event *event )
302 {
303         //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
304 #ifdef WIN32
305         if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
306                 return 0;
307         else
308                 return 1;
309 #else
310         return 1;
311 #endif
312 }
313
314 static keynum_t buttonremap[18] =
315 {
316         K_MOUSE1,
317         K_MOUSE3,
318         K_MOUSE2,
319         K_MWHEELUP,
320         K_MWHEELDOWN,
321         K_MOUSE4,
322         K_MOUSE5,
323         K_MOUSE6,
324         K_MOUSE7,
325         K_MOUSE8,
326         K_MOUSE9,
327         K_MOUSE10,
328         K_MOUSE11,
329         K_MOUSE12,
330         K_MOUSE13,
331         K_MOUSE14,
332         K_MOUSE15,
333         K_MOUSE16,
334 };
335
336 void Sys_SendKeyEvents( void )
337 {
338         static qboolean sound_active = true;
339         SDL_Event event;
340
341         while( SDL_PollEvent( &event ) )
342                 switch( event.type ) {
343                         case SDL_QUIT:
344                                 Sys_Quit(0);
345                                 break;
346                         case SDL_KEYDOWN:
347                         case SDL_KEYUP:
348                                 Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
349                                 break;
350                         case SDL_ACTIVEEVENT:
351                                 if( event.active.state == SDL_APPACTIVE )
352                                 {
353                                         if( event.active.gain )
354                                                 vid_hidden = false;
355                                         else
356                                                 vid_hidden = true;
357                                 }
358                                 break;
359                         case SDL_MOUSEBUTTONDOWN:
360                         case SDL_MOUSEBUTTONUP:
361                                 if (event.button.button <= 18)
362                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
363                                 break;
364                         case SDL_JOYBUTTONDOWN:
365                                 if (!joy_enable.integer)
366                                         break; // ignore down events if joystick has been disabled
367                         case SDL_JOYBUTTONUP:
368                                 if (event.jbutton.button < 48)
369                                         Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
370                                 break;
371                 }
372
373         // enable/disable sound on focus gain/loss
374         if (!vid_activewindow && sound_active)
375         {
376                 S_BlockSound ();
377                 sound_active = false;
378         }
379         else if (vid_activewindow && !sound_active)
380         {
381                 S_UnblockSound ();
382                 sound_active = true;
383         }
384 }
385
386 /////////////////
387 // Video system
388 ////
389
390 void *GL_GetProcAddress(const char *name)
391 {
392         void *p = NULL;
393         p = SDL_GL_GetProcAddress(name);
394         return p;
395 }
396
397 static int Sys_EventFilter( SDL_Event *event );
398 static qboolean vid_sdl_initjoysticksystem = false;
399 void VID_Init (void)
400 {
401         Cvar_RegisterVariable(&joy_detected);
402         Cvar_RegisterVariable(&joy_enable);
403         Cvar_RegisterVariable(&joy_index);
404         Cvar_RegisterVariable(&joy_axisforward);
405         Cvar_RegisterVariable(&joy_axisside);
406         Cvar_RegisterVariable(&joy_axisup);
407         Cvar_RegisterVariable(&joy_axispitch);
408         Cvar_RegisterVariable(&joy_axisyaw);
409         //Cvar_RegisterVariable(&joy_axisroll);
410         Cvar_RegisterVariable(&joy_deadzoneforward);
411         Cvar_RegisterVariable(&joy_deadzoneside);
412         Cvar_RegisterVariable(&joy_deadzoneup);
413         Cvar_RegisterVariable(&joy_deadzonepitch);
414         Cvar_RegisterVariable(&joy_deadzoneyaw);
415         //Cvar_RegisterVariable(&joy_deadzoneroll);
416         Cvar_RegisterVariable(&joy_sensitivityforward);
417         Cvar_RegisterVariable(&joy_sensitivityside);
418         Cvar_RegisterVariable(&joy_sensitivityup);
419         Cvar_RegisterVariable(&joy_sensitivitypitch);
420         Cvar_RegisterVariable(&joy_sensitivityyaw);
421         //Cvar_RegisterVariable(&joy_sensitivityroll);
422
423         if (SDL_Init(SDL_INIT_VIDEO) < 0)
424                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
425         vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
426         if (vid_sdl_initjoysticksystem)
427                 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
428         vid_isfullscreen = false;
429 }
430
431 // set the icon (we dont use SDL here since it would be too much a PITA)
432 #ifdef WIN32
433 #include "resource.h"
434 #include <SDL_syswm.h>
435 static void VID_SetCaption()
436 {
437     SDL_SysWMinfo       info;
438         HICON                   icon;
439
440         // set the caption
441         SDL_WM_SetCaption( gamename, NULL );
442
443         // get the HWND handle
444     SDL_VERSION( &info.version );
445         if( !SDL_GetWMInfo( &info ) )
446                 return;
447
448         icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
449 #ifndef _W64 //If Windows 64bit data types don't exist
450 #define SetClassLongPtr SetClassLong
451 #define GCLP_HICON GCL_HICON
452 #define LONG_PTR LONG
453 #endif
454         SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
455 }
456 #else
457 static void VID_SetCaption()
458 {
459         SDL_WM_SetCaption( gamename, NULL );
460 }
461 #endif
462
463 static void VID_OutputVersion()
464 {
465         const SDL_version *version;
466         version = SDL_Linked_Version();
467         Con_Printf(     "Linked against SDL version %d.%d.%d\n"
468                                         "Using SDL library version %d.%d.%d\n",
469                                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
470                                         version->major, version->minor, version->patch );
471 }
472
473 int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
474 {
475         int i;
476         static int notfirstvideomode = false;
477         int flags = SDL_OPENGL;
478         const char *drivername;
479
480         VID_OutputVersion();
481
482         /*
483         SDL Hack
484                 We cant switch from one OpenGL video mode to another.
485                 Thus we first switch to some stupid 2D mode and then back to OpenGL.
486         */
487         if (notfirstvideomode)
488                 SDL_SetVideoMode( 0, 0, 0, 0 );
489         notfirstvideomode = true;
490
491         // SDL usually knows best
492         drivername = NULL;
493
494 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
495         i = COM_CheckParm("-gl_driver");
496         if (i && i < com_argc - 1)
497                 drivername = com_argv[i + 1];
498         if (SDL_GL_LoadLibrary(drivername) < 0)
499         {
500                 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
501                 return false;
502         }
503
504         if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
505         {
506                 VID_Shutdown();
507                 Con_Print("Required OpenGL function glGetString not found\n");
508                 return false;
509         }
510
511         // Knghtbrd: should do platform-specific extension string function here
512
513         vid_isfullscreen = false;
514         if (fullscreen) {
515                 flags |= SDL_FULLSCREEN;
516                 vid_isfullscreen = true;
517         }
518
519         SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
520         if (bpp >= 32)
521         {
522                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
523                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
524                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
525                 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
526                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
527                 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
528         }
529         else
530         {
531                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
532                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
533                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
534                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
535         }
536         if (stereobuffer)
537                 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
538
539         screen = SDL_SetVideoMode(width, height, bpp, flags);
540         if (screen == NULL)
541         {
542                 Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
543                 VID_Shutdown();
544                 return false;
545         }
546
547         // set window title
548         VID_SetCaption();
549         // set up an event filter to ask confirmation on close button in WIN32
550         SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
551         // init keyboard
552         SDL_EnableUNICODE( SDL_ENABLE );
553         // enable key repeat since everyone expects it
554         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
555
556         gl_renderer = (const char *)qglGetString(GL_RENDERER);
557         gl_vendor = (const char *)qglGetString(GL_VENDOR);
558         gl_version = (const char *)qglGetString(GL_VERSION);
559         gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
560         gl_platform = "SDL";
561         // Knghtbrd: should assign platform-specific extensions here
562         //TODO: maybe ;)
563         gl_platformextensions = "";
564         gl_videosyncavailable = false;
565
566         GL_Init();
567
568         vid_numjoysticks = SDL_NumJoysticks();
569         vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
570         Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
571         Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
572         memset(vid_joysticks, 0, sizeof(vid_joysticks));
573         for (i = 0;i < vid_numjoysticks;i++)
574         {
575                 SDL_Joystick *joy;
576                 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
577                 if (!joy)
578                 {
579                         Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
580                         continue;
581                 }
582                 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
583         }
584
585         vid_hidden = false;
586         vid_activewindow = false;
587         vid_usingmouse = false;
588         return true;
589 }
590
591 void VID_Shutdown (void)
592 {
593         // this is needed to retry gamma after a vid_restart
594         VID_RestoreSystemGamma();
595
596         IN_Activate(false);
597         SDL_QuitSubSystem(SDL_INIT_VIDEO);
598 }
599
600 int VID_SetGamma (unsigned short *ramps, int rampsize)
601 {
602         return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
603 }
604
605 int VID_GetGamma (unsigned short *ramps, int rampsize)
606 {
607         return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
608 }
609
610 void VID_Finish (qboolean allowmousegrab)
611 {
612         Uint8 appstate;
613         qboolean vid_usemouse;
614
615         //react on appstate changes
616         appstate = SDL_GetAppState();
617
618         vid_hidden = !(appstate & SDL_APPACTIVE);
619
620         if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
621                 vid_activewindow = false;
622         else
623                 vid_activewindow = true;
624
625         vid_usemouse = false;
626         if( allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback) )
627                 vid_usemouse = true;
628         if( vid_isfullscreen )
629                 vid_usemouse = true;
630         if( !vid_activewindow )
631                 vid_usemouse = false;
632
633         IN_Activate(vid_usemouse);
634
635         VID_UpdateGamma(false, 256);
636
637         if (r_render.integer && !vid_hidden)
638         {
639                 CHECKGLERROR
640                 if (r_speeds.integer || gl_finish.integer)
641                 {
642                         qglFinish();CHECKGLERROR
643                 }
644                 SDL_GL_SwapBuffers();
645         }
646 }