2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_user.c -- server code for moving users
26 extern cvar_t sv_friction;
27 cvar_t sv_edgefriction = {"edgefriction", "2"};
28 cvar_t sv_predict = {"sv_predict", "1"};
29 cvar_t sv_deltacompress = {"sv_deltacompress", "1"};
30 extern cvar_t sv_stopspeed;
32 static vec3_t forward, right, up;
46 cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"};
55 void SV_SetIdealPitch (void)
57 float angleval, sinval, cosval;
64 if (!((int)sv_player->v.flags & FL_ONGROUND))
67 angleval = sv_player->v.angles[YAW] * M_PI*2 / 360;
68 sinval = sin(angleval);
69 cosval = cos(angleval);
71 for (i=0 ; i<MAX_FORWARD ; i++)
73 top[0] = sv_player->v.origin[0] + cosval*(i+3)*12;
74 top[1] = sv_player->v.origin[1] + sinval*(i+3)*12;
75 top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
79 bottom[2] = top[2] - 160;
81 tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
83 return; // looking at a wall, leave ideal the way is was
86 return; // near a dropoff
88 z[i] = top[2] + tr.fraction*(bottom[2]-top[2]);
96 if (step > -ON_EPSILON && step < ON_EPSILON)
99 if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) )
100 return; // mixed changes
108 sv_player->v.idealpitch = 0;
114 sv_player->v.idealpitch = -dir * sv_idealpitchscale.value;
124 void SV_UserFriction (void)
127 float speed, newspeed, control;
134 speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
138 // if the leading edge is over a dropoff, increase friction
139 start[0] = stop[0] = origin[0] + vel[0]/speed*16;
140 start[1] = stop[1] = origin[1] + vel[1]/speed*16;
141 start[2] = origin[2] + sv_player->v.mins[2];
142 stop[2] = start[2] - 34;
144 trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
146 if (trace.fraction == 1.0)
147 friction = sv_friction.value*sv_edgefriction.value;
149 friction = sv_friction.value;
152 control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
153 newspeed = speed - sv.frametime*control*friction;
160 vel[0] = vel[0] * newspeed;
161 vel[1] = vel[1] * newspeed;
162 vel[2] = vel[2] * newspeed;
170 cvar_t sv_maxspeed = {"sv_maxspeed", "320", false, true};
171 cvar_t sv_accelerate = {"sv_accelerate", "10"};
173 void SV_Accelerate (vec3_t wishvel)
176 float addspeed, accelspeed;
182 VectorSubtract (wishvel, velocity, pushvec);
183 addspeed = VectorNormalize (pushvec);
185 accelspeed = sv_accelerate.value*sv.frametime*addspeed;
186 if (accelspeed > addspeed)
187 accelspeed = addspeed;
189 for (i=0 ; i<3 ; i++)
190 velocity[i] += accelspeed*pushvec[i];
193 void SV_Accelerate (void)
196 float addspeed, accelspeed, currentspeed;
198 currentspeed = DotProduct (velocity, wishdir);
199 addspeed = wishspeed - currentspeed;
202 accelspeed = sv_accelerate.value*sv.frametime*wishspeed;
203 if (accelspeed > addspeed)
204 accelspeed = addspeed;
206 for (i=0 ; i<3 ; i++)
207 velocity[i] += accelspeed*wishdir[i];
210 void SV_AirAccelerate (vec3_t wishveloc)
213 float addspeed, wishspd, accelspeed, currentspeed;
215 wishspd = VectorNormalizeLength (wishveloc);
218 currentspeed = DotProduct (velocity, wishveloc);
219 addspeed = wishspd - currentspeed;
222 // accelspeed = sv_accelerate.value * sv.frametime;
223 accelspeed = sv_accelerate.value*wishspeed * sv.frametime;
224 if (accelspeed > addspeed)
225 accelspeed = addspeed;
227 for (i=0 ; i<3 ; i++)
228 velocity[i] += accelspeed*wishveloc[i];
232 void DropPunchAngle (void)
237 len = VectorNormalizeLength (sv_player->v.punchangle);
239 len -= 10*sv.frametime;
242 VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
244 if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector)))
246 len = VectorNormalizeLength (val->vector);
248 len -= 20*sv.frametime;
251 VectorScale (val->vector, len, val->vector);
261 void SV_WaterMove (void)
265 float speed, newspeed, wishspeed, addspeed, accelspeed;
270 AngleVectors (sv_player->v.v_angle, forward, right, up);
272 for (i=0 ; i<3 ; i++)
273 wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
275 if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
276 wishvel[2] -= 60; // drift towards bottom
278 wishvel[2] += cmd.upmove;
280 wishspeed = Length(wishvel);
281 if (wishspeed > sv_maxspeed.value)
283 VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
284 wishspeed = sv_maxspeed.value;
291 speed = Length (velocity);
294 newspeed = speed - sv.frametime * speed * sv_friction.value;
297 VectorScale (velocity, newspeed/speed, velocity);
303 // water acceleration
308 addspeed = wishspeed - newspeed;
312 VectorNormalize (wishvel);
313 accelspeed = sv_accelerate.value * wishspeed * sv.frametime;
314 if (accelspeed > addspeed)
315 accelspeed = addspeed;
317 for (i=0 ; i<3 ; i++)
318 velocity[i] += accelspeed * wishvel[i];
321 void SV_WaterJump (void)
323 if (sv.time > sv_player->v.teleport_time
324 || !sv_player->v.waterlevel)
326 sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP;
327 sv_player->v.teleport_time = 0;
329 sv_player->v.velocity[0] = sv_player->v.movedir[0];
330 sv_player->v.velocity[1] = sv_player->v.movedir[1];
340 void SV_AirMove (void)
346 // LordHavoc: correct quake movement speed bug when looking up/down
347 wishvel[0] = wishvel[2] = 0;
348 wishvel[1] = sv_player->v.angles[1];
349 AngleVectors (wishvel, forward, right, up);
350 // AngleVectors (sv_player->v.angles, forward, right, up);
352 fmove = cmd.forwardmove;
353 smove = cmd.sidemove;
355 // hack to not let you back into teleporter
356 if (sv.time < sv_player->v.teleport_time && fmove < 0)
359 for (i=0 ; i<3 ; i++)
360 wishvel[i] = forward[i]*fmove + right[i]*smove;
362 if ( (int)sv_player->v.movetype != MOVETYPE_WALK)
363 wishvel[2] = cmd.upmove;
367 VectorCopy (wishvel, wishdir);
368 wishspeed = VectorNormalizeLength(wishdir);
369 if (wishspeed > sv_maxspeed.value)
371 VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
372 wishspeed = sv_maxspeed.value;
375 if ( sv_player->v.movetype == MOVETYPE_NOCLIP)
377 VectorCopy (wishvel, velocity);
385 { // not on ground, so little effect on velocity
386 SV_AirAccelerate (wishvel);
394 the move fields specify an intended velocity in pix/sec
395 the angle fields specify an exact angular motion in degrees
398 void SV_ClientThink (void)
402 if (sv_player->v.movetype == MOVETYPE_NONE)
405 onground = (int)sv_player->v.flags & FL_ONGROUND;
407 origin = sv_player->v.origin;
408 velocity = sv_player->v.velocity;
413 // if dead, behave differently
415 if (sv_player->v.health <= 0)
420 // show 1/3 the pitch angle and all the roll angle
421 cmd = host_client->cmd;
422 angles = sv_player->v.angles;
424 VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
425 angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
426 if (!sv_player->v.fixangle)
428 // LordHavoc: pitch was ugly to begin with... removed except in water
429 if (sv_player->v.waterlevel >= 2)
430 angles[PITCH] = -v_angle[PITCH]/3;
433 angles[YAW] = v_angle[YAW];
436 if ( (int)sv_player->v.flags & FL_WATERJUMP )
444 if ( (sv_player->v.waterlevel >= 2) && (sv_player->v.movetype != MOVETYPE_NOCLIP) )
459 void SV_ReadClientMove (usercmd_t *move)
468 host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
469 = sv.time - MSG_ReadFloat ();
470 host_client->num_pings++;
471 for (i=0, total = 0;i < NUM_PING_TIMES;i++)
472 total += host_client->ping_times[i];
473 host_client->ping = total / NUM_PING_TIMES; // can be used for prediction
474 host_client->latency = 0;
475 if (sv_predict.value && (svs.maxclients > 1) && (!sv.paused)) // if paused or a local game, don't predict
476 host_client->latency = host_client->ping;
477 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping)))
478 val->_float = host_client->ping * 1000.0;
480 // read current angles
483 for (i=0 ; i<3 ; i++)
484 angle[i] = MSG_ReadPreciseAngle ();
488 for (i=0 ; i<3 ; i++)
489 angle[i] = MSG_ReadAngle ();
492 VectorCopy (angle, host_client->edict->v.v_angle);
495 move->forwardmove = MSG_ReadShort ();
496 move->sidemove = MSG_ReadShort ();
497 move->upmove = MSG_ReadShort ();
498 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_movement)))
500 val->vector[0] = move->forwardmove;
501 val->vector[1] = move->sidemove;
502 val->vector[2] = move->upmove;
506 bits = MSG_ReadByte ();
507 host_client->edict->v.button0 = bits & 1;
508 host_client->edict->v.button2 = (bits & 2)>>1;
509 // LordHavoc: added 6 new buttons
510 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1);
511 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1);
512 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((bits >> 4) & 1);
513 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((bits >> 5) & 1);
514 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((bits >> 6) & 1);
515 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((bits >> 7) & 1);
519 host_client->edict->v.impulse = i;
526 Returns false if the client should be killed
529 qboolean SV_ReadClientMessage (void)
538 ret = NET_GetMessage (host_client->netconnection);
541 Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
551 if (!host_client->active)
552 return false; // a command caused an error
556 Sys_Printf ("SV_ReadClientMessage: badread\n");
560 cmd = MSG_ReadChar ();
565 goto nextmsg; // end of message
568 Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
572 // Sys_Printf ("clc_nop\n");
576 s = MSG_ReadString ();
578 if (Q_strncasecmp(s, "status", 6) == 0
579 || Q_strncasecmp(s, "name", 4) == 0
580 || Q_strncasecmp(s, "say", 3) == 0
581 || Q_strncasecmp(s, "say_team", 8) == 0
582 || Q_strncasecmp(s, "tell", 4) == 0
583 || Q_strncasecmp(s, "color", 5) == 0
584 || Q_strncasecmp(s, "kill", 4) == 0
585 || Q_strncasecmp(s, "pause", 5) == 0
586 || Q_strncasecmp(s, "spawn", 5) == 0
587 || Q_strncasecmp(s, "begin", 5) == 0
588 || Q_strncasecmp(s, "prespawn", 8) == 0
589 || Q_strncasecmp(s, "kick", 4) == 0
590 || Q_strncasecmp(s, "ping", 4) == 0
591 || Q_strncasecmp(s, "ban", 3) == 0
592 || Q_strncasecmp(s, "pmodel", 6) == 0
593 || (nehahra && (Q_strncasecmp(s, "max", 3) == 0 || Q_strncasecmp(s, "monster", 7) == 0 || Q_strncasecmp(s, "scrag", 5) == 0 || Q_strncasecmp(s, "gimme", 5) == 0 || Q_strncasecmp(s, "wraith", 6) == 0))
594 || (!nehahra && (Q_strncasecmp(s, "god", 3) == 0 || Q_strncasecmp(s, "notarget", 8) == 0 || Q_strncasecmp(s, "fly", 3) == 0 || Q_strncasecmp(s, "give", 4) == 0 || Q_strncasecmp(s, "noclip", 6) == 0)))
597 Cmd_ExecuteString (s, src_client);
600 Con_DPrintf("%s tried to %s\n", host_client->name, s);
605 Cmd_ExecuteString (s, src_client);
607 Con_DPrintf("%s tried to %s\n", host_client->name, s);
612 // Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
616 SV_ReadClientMove (&host_client->cmd);
631 extern dfunction_t *SV_PlayerPhysicsQC;
632 void SV_RunClients (void)
636 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
638 if (!host_client->active)
641 sv_player = host_client->edict;
643 if (!SV_ReadClientMessage ())
645 SV_DropClient (false); // client misbehaved...
649 if (!host_client->spawned)
651 // clear client movement until a new packet is received
652 memset (&host_client->cmd, 0, sizeof(host_client->cmd));
656 // always pause in single player if in console or menus
657 if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
659 // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
660 if (SV_PlayerPhysicsQC)
662 pr_global_struct->time = sv.time;
663 pr_global_struct->self = EDICT_TO_PROG(sv_player);
664 PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), "");