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-Added $parameter parsing to the alias and $cvar parsing to the cmd system.
[divverent/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23
24 void SV_VM_Init();
25 void SV_VM_Setup();
26
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
31
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
36
37 extern cvar_t sys_ticrate;
38
39 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
40 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
41 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
42 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
43 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
44 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
45 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
46 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
47
48 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
49
50 server_t sv;
51 server_static_t svs;
52
53 mempool_t *sv_mempool = NULL;
54
55 //============================================================================
56
57 extern void SV_Phys_Init (void);
58 extern void SV_World_Init (void);
59 static void SV_SaveEntFile_f(void);
60
61 /*
62 ===============
63 SV_Init
64 ===============
65 */
66 void SV_Init (void)
67 {
68         Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
69         Cvar_RegisterVariable (&sv_maxvelocity);
70         Cvar_RegisterVariable (&sv_gravity);
71         Cvar_RegisterVariable (&sv_friction);
72         Cvar_RegisterVariable (&sv_edgefriction);
73         Cvar_RegisterVariable (&sv_stopspeed);
74         Cvar_RegisterVariable (&sv_maxspeed);
75         Cvar_RegisterVariable (&sv_accelerate);
76         Cvar_RegisterVariable (&sv_idealpitchscale);
77         Cvar_RegisterVariable (&sv_aim);
78         Cvar_RegisterVariable (&sv_nostep);
79         Cvar_RegisterVariable (&sv_deltacompress);
80         Cvar_RegisterVariable (&sv_cullentities_pvs);
81         Cvar_RegisterVariable (&sv_cullentities_trace);
82         Cvar_RegisterVariable (&sv_cullentities_stats);
83         Cvar_RegisterVariable (&sv_entpatch);
84         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
85         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
86         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
87         Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
88         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
89         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
90         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
91         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
92         Cvar_RegisterVariable (&sv_protocolname);
93         Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
94         Cvar_RegisterVariable (&sv_maxrate);
95         Cvar_RegisterVariable (&sv_progs);
96
97         SV_VM_Init();
98         SV_Phys_Init();
99         SV_World_Init();
100
101         sv_mempool = Mem_AllocPool("server", 0, NULL);
102 }
103
104 static void SV_SaveEntFile_f(void)
105 {
106         char basename[MAX_QPATH];
107         if (!sv.active || !sv.worldmodel)
108         {
109                 Con_Print("Not running a server\n");
110                 return;
111         }
112         FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
113         FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
114 }
115
116
117 /*
118 =============================================================================
119
120 EVENT MESSAGES
121
122 =============================================================================
123 */
124
125 /*
126 ==================
127 SV_StartParticle
128
129 Make sure the event gets sent to all clients
130 ==================
131 */
132 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
133 {
134         int             i, v;
135
136         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
137                 return;
138         MSG_WriteByte (&sv.datagram, svc_particle);
139         MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
140         MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
141         MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
142         for (i=0 ; i<3 ; i++)
143         {
144                 v = dir[i]*16;
145                 if (v > 127)
146                         v = 127;
147                 else if (v < -128)
148                         v = -128;
149                 MSG_WriteChar (&sv.datagram, v);
150         }
151         MSG_WriteByte (&sv.datagram, count);
152         MSG_WriteByte (&sv.datagram, color);
153 }
154
155 /*
156 ==================
157 SV_StartEffect
158
159 Make sure the event gets sent to all clients
160 ==================
161 */
162 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
163 {
164         if (modelindex >= 256 || startframe >= 256)
165         {
166                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
167                         return;
168                 MSG_WriteByte (&sv.datagram, svc_effect2);
169                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
170                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
171                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
172                 MSG_WriteShort (&sv.datagram, modelindex);
173                 MSG_WriteShort (&sv.datagram, startframe);
174                 MSG_WriteByte (&sv.datagram, framecount);
175                 MSG_WriteByte (&sv.datagram, framerate);
176         }
177         else
178         {
179                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
180                         return;
181                 MSG_WriteByte (&sv.datagram, svc_effect);
182                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
183                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
184                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
185                 MSG_WriteByte (&sv.datagram, modelindex);
186                 MSG_WriteByte (&sv.datagram, startframe);
187                 MSG_WriteByte (&sv.datagram, framecount);
188                 MSG_WriteByte (&sv.datagram, framerate);
189         }
190 }
191
192 /*
193 ==================
194 SV_StartSound
195
196 Each entity can have eight independant sound sources, like voice,
197 weapon, feet, etc.
198
199 Channel 0 is an auto-allocate channel, the others override anything
200 already running on that entity/channel pair.
201
202 An attenuation of 0 will play full volume everywhere in the level.
203 Larger attenuations will drop off.  (max 4 attenuation)
204
205 ==================
206 */
207 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
208 {
209         int sound_num, field_mask, i, ent;
210
211         if (volume < 0 || volume > 255)
212         {
213                 Con_Printf ("SV_StartSound: volume = %i", volume);
214                 return;
215         }
216
217         if (attenuation < 0 || attenuation > 4)
218         {
219                 Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
220                 return;
221         }
222
223         if (channel < 0 || channel > 7)
224         {
225                 Con_Printf ("SV_StartSound: channel = %i", channel);
226                 return;
227         }
228
229         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
230                 return;
231
232 // find precache number for sound
233         sound_num = SV_SoundIndex(sample, 1);
234         if (!sound_num)
235                 return;
236
237         ent = PRVM_NUM_FOR_EDICT(entity);
238
239         field_mask = 0;
240         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
241                 field_mask |= SND_VOLUME;
242         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
243                 field_mask |= SND_ATTENUATION;
244         if (ent >= 8192)
245                 field_mask |= SND_LARGEENTITY;
246         if (sound_num >= 256 || channel >= 8)
247                 field_mask |= SND_LARGESOUND;
248
249 // directed messages go only to the entity they are targeted on
250         MSG_WriteByte (&sv.datagram, svc_sound);
251         MSG_WriteByte (&sv.datagram, field_mask);
252         if (field_mask & SND_VOLUME)
253                 MSG_WriteByte (&sv.datagram, volume);
254         if (field_mask & SND_ATTENUATION)
255                 MSG_WriteByte (&sv.datagram, attenuation*64);
256         if (field_mask & SND_LARGEENTITY)
257         {
258                 MSG_WriteShort (&sv.datagram, ent);
259                 MSG_WriteByte (&sv.datagram, channel);
260         }
261         else
262                 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
263         if (field_mask & SND_LARGESOUND)
264                 MSG_WriteShort (&sv.datagram, sound_num);
265         else
266                 MSG_WriteByte (&sv.datagram, sound_num);
267         for (i = 0;i < 3;i++)
268                 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
269 }
270
271 /*
272 ==============================================================================
273
274 CLIENT SPAWNING
275
276 ==============================================================================
277 */
278
279 /*
280 ================
281 SV_SendServerinfo
282
283 Sends the first message from the server to a connected client.
284 This will be sent on the initial connection and upon each server load.
285 ================
286 */
287 void SV_SendServerinfo (client_t *client)
288 {
289         int i;
290         char message[128];
291
292         // edicts get reallocated on level changes, so we need to update it here
293         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
294
295         // if client is a botclient coming from a level change, we need to set up
296         // client info that normally requires networking
297         if (!client->netconnection)
298         {
299                 // set up the edict
300                  PRVM_ED_ClearEdict(client->edict);
301
302                 // copy spawn parms out of the client_t
303                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
304                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
305
306                 // call the spawn function
307                 host_client->clientconnectcalled = true;
308                 prog->globals.server->time = sv.time;
309                 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
310                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
311                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
312                 host_client->spawned = true;
313                 return;
314         }
315
316         // LordHavoc: clear entityframe tracking
317         client->latestframenum = 0;
318
319         if (client->entitydatabase)
320                 EntityFrame_FreeDatabase(client->entitydatabase);
321         if (client->entitydatabase4)
322                 EntityFrame4_FreeDatabase(client->entitydatabase4);
323         if (client->entitydatabase5)
324                 EntityFrame5_FreeDatabase(client->entitydatabase5);
325
326         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
327         {
328                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
329                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
330                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
331                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
332                 else
333                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
334         }
335
336         SZ_Clear (&client->message);
337         MSG_WriteByte (&client->message, svc_print);
338         dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
339         MSG_WriteString (&client->message,message);
340
341         MSG_WriteByte (&client->message, svc_serverinfo);
342         MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
343         MSG_WriteByte (&client->message, svs.maxclients);
344
345         if (!coop.integer && deathmatch.integer)
346                 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
347         else
348                 MSG_WriteByte (&client->message, GAME_COOP);
349
350         MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
351
352         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
353                 MSG_WriteString (&client->message, sv.model_precache[i]);
354         MSG_WriteByte (&client->message, 0);
355
356         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
357                 MSG_WriteString (&client->message, sv.sound_precache[i]);
358         MSG_WriteByte (&client->message, 0);
359
360 // send music
361         MSG_WriteByte (&client->message, svc_cdtrack);
362         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
363         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
364
365 // set view
366         MSG_WriteByte (&client->message, svc_setview);
367         MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
368
369         MSG_WriteByte (&client->message, svc_signonnum);
370         MSG_WriteByte (&client->message, 1);
371
372         client->sendsignon = true;
373         client->spawned = false;                // need prespawn, spawn, etc
374 }
375
376 /*
377 ================
378 SV_ConnectClient
379
380 Initializes a client_t for a new net connection.  This will only be called
381 once for a player each game, not once for each level change.
382 ================
383 */
384 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
385 {
386         client_t                *client;
387         int                             i;
388         float                   spawn_parms[NUM_SPAWN_PARMS];
389
390         client = svs.clients + clientnum;
391
392 // set up the client_t
393         if (sv.loadgame)
394                 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
395         memset (client, 0, sizeof(*client));
396         client->active = true;
397         client->netconnection = netconnection;
398
399         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
400
401         strcpy(client->name, "unconnected");
402         strcpy(client->old_name, "unconnected");
403         client->spawned = false;
404         client->edict = PRVM_EDICT_NUM(clientnum+1);
405         client->message.data = client->msgbuf;
406         client->message.maxsize = sizeof(client->msgbuf);
407         client->message.allowoverflow = true;           // we can catch it
408         // updated by receiving "rate" command from client
409         client->rate = NET_MINRATE;
410         // no limits for local player
411         if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
412                 client->rate = 1000000000;
413         client->connecttime = realtime;
414
415         if (sv.loadgame)
416                 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
417         else
418         {
419                 // call the progs to get default spawn parms for the new client
420                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
421                 prog->globals.server->self = 0;
422                 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
423                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
424                         client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
425         }
426
427         // don't call SendServerinfo for a fresh botclient because its fields have
428         // not been set up by the qc yet
429         if (client->netconnection)
430                 SV_SendServerinfo (client);
431         else
432                 client->spawned = true;
433 }
434
435
436 /*
437 ===============================================================================
438
439 FRAME UPDATES
440
441 ===============================================================================
442 */
443
444 /*
445 ==================
446 SV_ClearDatagram
447
448 ==================
449 */
450 void SV_ClearDatagram (void)
451 {
452         SZ_Clear (&sv.datagram);
453 }
454
455 /*
456 =============================================================================
457
458 The PVS must include a small area around the client to allow head bobbing
459 or other small motion on the client side.  Otherwise, a bob might cause an
460 entity that should be visible to not show up, especially when the bob
461 crosses a waterline.
462
463 =============================================================================
464 */
465
466 int sv_writeentitiestoclient_pvsbytes;
467 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
468
469 static int numsendentities;
470 static entity_state_t sendentities[MAX_EDICTS];
471 static entity_state_t *sendentitiesindex[MAX_EDICTS];
472
473 void SV_PrepareEntitiesForSending(void)
474 {
475         int e, i;
476         float f;
477         prvm_edict_t *ent;
478         prvm_eval_t *val;
479         entity_state_t cs;
480         // send all entities that touch the pvs
481         numsendentities = 0;
482         sendentitiesindex[0] = NULL;
483         for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
484         {
485                 sendentitiesindex[e] = NULL;
486                 if (ent->priv.server->free)
487                         continue;
488
489                 cs = defaultstate;
490                 cs.active = true;
491                 cs.number = e;
492                 VectorCopy(ent->fields.server->origin, cs.origin);
493                 VectorCopy(ent->fields.server->angles, cs.angles);
494                 cs.flags = 0;
495                 cs.effects = (unsigned)ent->fields.server->effects;
496                 cs.colormap = (unsigned)ent->fields.server->colormap;
497                 cs.skin = (unsigned)ent->fields.server->skin;
498                 cs.frame = (unsigned)ent->fields.server->frame;
499                 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
500                 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
501                 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
502                 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
503                 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
504                 cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
505                 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
506                 cs.glowsize = (qbyte)bound(0, i, 255);
507                 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
508                         cs.flags |= RENDER_GLOWTRAIL;
509
510                 // don't need to init cs.colormod because the defaultstate did that for us
511                 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
512                 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
513                 if (val->vector[0] || val->vector[1] || val->vector[2])
514                 {
515                         i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
516                         i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
517                         i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
518                 }
519
520                 cs.modelindex = 0;
521                 i = (int)ent->fields.server->modelindex;
522                 if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model))
523                         cs.modelindex = i;
524
525                 cs.alpha = 255;
526                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
527                 if (f)
528                 {
529                         i = (int)f;
530                         cs.alpha = (qbyte)bound(0, i, 255);
531                 }
532                 // halflife
533                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
534                 if (f)
535                 {
536                         i = (int)f;
537                         cs.alpha = (qbyte)bound(0, i, 255);
538                 }
539
540                 cs.scale = 16;
541                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
542                 if (f)
543                 {
544                         i = (int)f;
545                         cs.scale = (qbyte)bound(0, i, 255);
546                 }
547
548                 cs.glowcolor = 254;
549                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
550                 if (f)
551                         cs.glowcolor = (int)f;
552
553                 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
554                         cs.effects |= EF_FULLBRIGHT;
555
556                 if (ent->fields.server->movetype == MOVETYPE_STEP)
557                         cs.flags |= RENDER_STEP;
558                 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
559                         cs.flags |= RENDER_LOWPRECISION;
560                 if (ent->fields.server->colormap >= 1024)
561                         cs.flags |= RENDER_COLORMAPPED;
562                 if (cs.viewmodelforclient)
563                         cs.flags |= RENDER_VIEWMODEL; // show relative to the view
564
565                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
566                 cs.light[0] = (unsigned short)bound(0, f, 65535);
567                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
568                 cs.light[1] = (unsigned short)bound(0, f, 65535);
569                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
570                 cs.light[2] = (unsigned short)bound(0, f, 65535);
571                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
572                 cs.light[3] = (unsigned short)bound(0, f, 65535);
573                 cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
574                 cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
575
576                 if (gamemode == GAME_TENEBRAE)
577                 {
578                         // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
579                         if (cs.effects & 16)
580                         {
581                                 cs.effects &= ~16;
582                                 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
583                         }
584                         // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
585                         if (cs.effects & 32)
586                         {
587                                 cs.effects &= ~32;
588                                 cs.light[0] = 0.2;
589                                 cs.light[1] = 1;
590                                 cs.light[2] = 0.2;
591                                 cs.light[3] = 200;
592                                 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
593                         }
594                 }
595
596                 cs.specialvisibilityradius = 0;
597                 if (cs.lightpflags & PFLAGS_FULLDYNAMIC)
598                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]);
599                 if (cs.glowsize)
600                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4);
601                 if (cs.flags & RENDER_GLOWTRAIL)
602                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
603                 if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
604                 {
605                         if (cs.effects & EF_BRIGHTFIELD)
606                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80);
607                         if (cs.effects & EF_MUZZLEFLASH)
608                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
609                         if (cs.effects & EF_BRIGHTLIGHT)
610                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400);
611                         if (cs.effects & EF_DIMLIGHT)
612                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
613                         if (cs.effects & EF_RED)
614                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
615                         if (cs.effects & EF_BLUE)
616                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
617                         if (cs.effects & EF_FLAME)
618                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250);
619                         if (cs.effects & EF_STARDUST)
620                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
621                 }
622
623                 if (numsendentities >= MAX_EDICTS)
624                         continue;
625                 // we can omit invisible entities with no effects that are not clients
626                 // LordHavoc: this could kill tags attached to an invisible entity, I
627                 // just hope we never have to support that case
628                 if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
629                         continue;
630                 sendentitiesindex[e] = sendentities + numsendentities;
631                 sendentities[numsendentities++] = cs;
632         }
633 }
634
635 static int sententitiesmark = 0;
636 static int sententities[MAX_EDICTS];
637 static int sententitiesconsideration[MAX_EDICTS];
638 static int sv_writeentitiestoclient_culled_pvs;
639 static int sv_writeentitiestoclient_culled_trace;
640 static int sv_writeentitiestoclient_visibleentities;
641 static int sv_writeentitiestoclient_totalentities;
642 //static entity_frame_t sv_writeentitiestoclient_entityframe;
643 static int sv_writeentitiestoclient_clentnum;
644 static vec3_t sv_writeentitiestoclient_testeye;
645 static client_t *sv_writeentitiestoclient_client;
646
647 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
648 {
649         int isbmodel;
650         vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
651         model_t *model;
652         trace_t trace;
653         if (sententitiesconsideration[s->number] == sententitiesmark)
654                 return;
655         sententitiesconsideration[s->number] = sententitiesmark;
656         // viewmodels don't have visibility checking
657         if (s->viewmodelforclient)
658         {
659                 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
660                         return;
661         }
662         // never reject player
663         else if (s->number != sv_writeentitiestoclient_clentnum)
664         {
665                 // check various rejection conditions
666                 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
667                         return;
668                 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
669                         return;
670                 if (s->effects & EF_NODRAW)
671                         return;
672                 // LordHavoc: only send entities with a model or important effects
673                 if (!s->modelindex && s->specialvisibilityradius == 0)
674                         return;
675                 if (s->tagentity)
676                 {
677                         // tag attached entities simply check their parent
678                         if (!sendentitiesindex[s->tagentity])
679                                 return;
680                         SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
681                         if (sententities[s->tagentity] != sententitiesmark)
682                                 return;
683                 }
684                 // skip invalid modelindexes to avoid crashes
685                 else if (s->modelindex >= MAX_MODELS)
686                         return;
687                 // always send world submodels, they don't generate much traffic
688                 // except in PROTOCOL_QUAKE where they hog bandwidth like crazy
689                 else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)))
690                 {
691                         Mod_CheckLoaded(model);
692                         // entity has survived every check so far, check if visible
693                         // enlarged box to account for prediction (not that there is
694                         // any currently, but still helps the 'run into a room and
695                         // watch items pop up' problem)
696                         entmins[0] = s->origin[0] - 32.0f;
697                         entmins[1] = s->origin[1] - 32.0f;
698                         entmins[2] = s->origin[2] - 32.0f;
699                         entmaxs[0] = s->origin[0] + 32.0f;
700                         entmaxs[1] = s->origin[1] + 32.0f;
701                         entmaxs[2] = s->origin[2] + 32.0f;
702                         // using the model's bounding box to ensure things are visible regardless of their physics box
703                         if (model)
704                         {
705                                 if (s->angles[0] || s->angles[2]) // pitch and roll
706                                 {
707                                         VectorAdd(entmins, model->rotatedmins, entmins);
708                                         VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
709                                 }
710                                 else if (s->angles[1])
711                                 {
712                                         VectorAdd(entmins, model->yawmins, entmins);
713                                         VectorAdd(entmaxs, model->yawmaxs, entmaxs);
714                                 }
715                                 else
716                                 {
717                                         VectorAdd(entmins, model->normalmins, entmins);
718                                         VectorAdd(entmaxs, model->normalmaxs, entmaxs);
719                                 }
720                         }
721                         lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
722                         lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
723                         lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
724                         lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
725                         lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
726                         lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
727                         sv_writeentitiestoclient_totalentities++;
728                         // if not touching a visible leaf
729                         if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
730                         {
731                                 sv_writeentitiestoclient_culled_pvs++;
732                                 return;
733                         }
734                         // or not seen by random tracelines
735                         if (sv_cullentities_trace.integer && !isbmodel)
736                         {
737                                 // LordHavoc: test center first
738                                 testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
739                                 testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
740                                 testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
741                                 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
742                                 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
743                                         sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
744                                 else
745                                 {
746                                         // LordHavoc: test random offsets, to maximize chance of detection
747                                         testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
748                                         testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
749                                         testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
750                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
751                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
752                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
753                                         else
754                                         {
755                                                 if (s->specialvisibilityradius)
756                                                 {
757                                                         // LordHavoc: test random offsets, to maximize chance of detection
758                                                         testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
759                                                         testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
760                                                         testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
761                                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
762                                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
763                                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
764                                                 }
765                                         }
766                                 }
767                                 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
768                                 {
769                                         sv_writeentitiestoclient_culled_trace++;
770                                         return;
771                                 }
772                         }
773                         sv_writeentitiestoclient_visibleentities++;
774                 }
775         }
776         // this just marks it for sending
777         // FIXME: it would be more efficient to send here, but the entity
778         // compressor isn't that flexible
779         sententities[s->number] = sententitiesmark;
780 }
781
782 entity_state_t sendstates[MAX_EDICTS];
783
784 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
785 {
786         int i, numsendstates;
787         entity_state_t *s;
788
789         // if there isn't enough space to accomplish anything, skip it
790         if (msg->cursize + 25 > msg->maxsize)
791                 return;
792
793         sv_writeentitiestoclient_client = client;
794
795         sv_writeentitiestoclient_culled_pvs = 0;
796         sv_writeentitiestoclient_culled_trace = 0;
797         sv_writeentitiestoclient_visibleentities = 0;
798         sv_writeentitiestoclient_totalentities = 0;
799
800         Mod_CheckLoaded(sv.worldmodel);
801
802 // find the client's PVS
803         // the real place being tested from
804         VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
805         sv_writeentitiestoclient_pvsbytes = 0;
806         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
807                 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
808
809         sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
810
811         sententitiesmark++;
812
813         for (i = 0;i < numsendentities;i++)
814                 SV_MarkWriteEntityStateToClient(sendentities + i);
815
816         numsendstates = 0;
817         for (i = 0;i < numsendentities;i++)
818         {
819                 if (sententities[sendentities[i].number] == sententitiesmark)
820                 {
821                         s = &sendstates[numsendstates++];
822                         *s = sendentities[i];
823                         if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
824                                 s->flags |= RENDER_EXTERIORMODEL;
825                 }
826         }
827
828         if (sv_cullentities_stats.integer)
829                 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
830
831         if (client->entitydatabase5)
832                 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
833         else if (client->entitydatabase4)
834                 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
835         else if (client->entitydatabase)
836                 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
837         else
838                 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
839 }
840
841 /*
842 =============
843 SV_CleanupEnts
844
845 =============
846 */
847 void SV_CleanupEnts (void)
848 {
849         int             e;
850         prvm_edict_t    *ent;
851
852         ent = PRVM_NEXT_EDICT(prog->edicts);
853         for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
854                 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
855 }
856
857 /*
858 ==================
859 SV_WriteClientdataToMessage
860
861 ==================
862 */
863 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
864 {
865         int             bits;
866         int             i;
867         prvm_edict_t    *other;
868         int             items;
869         prvm_eval_t     *val;
870         vec3_t  punchvector;
871         qbyte   viewzoom;
872         int             weaponmodelindex;
873
874 //
875 // send a damage message
876 //
877         if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
878         {
879                 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
880                 MSG_WriteByte (msg, svc_damage);
881                 MSG_WriteByte (msg, ent->fields.server->dmg_save);
882                 MSG_WriteByte (msg, ent->fields.server->dmg_take);
883                 for (i=0 ; i<3 ; i++)
884                         MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
885
886                 ent->fields.server->dmg_take = 0;
887                 ent->fields.server->dmg_save = 0;
888         }
889
890 //
891 // send the current viewpos offset from the view entity
892 //
893         SV_SetIdealPitch ();            // how much to look up / down ideally
894
895 // a fixangle might get lost in a dropped packet.  Oh well.
896         if ( ent->fields.server->fixangle )
897         {
898                 MSG_WriteByte (msg, svc_setangle);
899                 for (i=0 ; i < 3 ; i++)
900                         MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
901                 ent->fields.server->fixangle = 0;
902         }
903
904         // stuff the sigil bits into the high bits of items for sbar, or else
905         // mix in items2
906         val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
907         if (val)
908                 items = (int)ent->fields.server->items | ((int)val->_float << 23);
909         else
910                 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
911
912         VectorClear(punchvector);
913         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
914                 VectorCopy(val->vector, punchvector);
915
916         weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1);
917
918         viewzoom = 255;
919         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
920                 viewzoom = val->_float * 255.0f;
921         if (viewzoom == 0)
922                 viewzoom = 255;
923
924         bits = 0;
925
926         if ((int)ent->fields.server->flags & FL_ONGROUND)
927                 bits |= SU_ONGROUND;
928         if (ent->fields.server->waterlevel >= 2)
929                 bits |= SU_INWATER;
930         if (ent->fields.server->idealpitch)
931                 bits |= SU_IDEALPITCH;
932
933         for (i=0 ; i<3 ; i++)
934         {
935                 if (ent->fields.server->punchangle[i])
936                         bits |= (SU_PUNCH1<<i);
937                 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
938                         if (punchvector[i])
939                                 bits |= (SU_PUNCHVEC1<<i);
940                 if (ent->fields.server->velocity[i])
941                         bits |= (SU_VELOCITY1<<i);
942         }
943
944         memset(stats, 0, sizeof(int[MAX_CL_STATS]));
945         stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
946         stats[STAT_ITEMS] = items;
947         stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
948         stats[STAT_ARMOR] = ent->fields.server->armorvalue;
949         stats[STAT_WEAPON] = weaponmodelindex;
950         stats[STAT_HEALTH] = ent->fields.server->health;
951         stats[STAT_AMMO] = ent->fields.server->currentammo;
952         stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
953         stats[STAT_NAILS] = ent->fields.server->ammo_nails;
954         stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
955         stats[STAT_CELLS] = ent->fields.server->ammo_cells;
956         stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
957         stats[STAT_VIEWZOOM] = viewzoom;
958         // the QC bumps these itself by sending svc_'s, so we have to keep them
959         // zero or they'll be corrected by the engine
960         //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
961         //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
962         //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
963         //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
964
965         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
966         {
967                 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
968                 bits |= SU_ITEMS;
969                 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
970                 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
971                 bits |= SU_WEAPON;
972                 // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
973                 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
974                         if (viewzoom != 255)
975                                 bits |= SU_VIEWZOOM;
976         }
977
978         if (bits >= 65536)
979                 bits |= SU_EXTEND1;
980         if (bits >= 16777216)
981                 bits |= SU_EXTEND2;
982
983         // send the data
984         MSG_WriteByte (msg, svc_clientdata);
985         MSG_WriteShort (msg, bits);
986         if (bits & SU_EXTEND1)
987                 MSG_WriteByte(msg, bits >> 16);
988         if (bits & SU_EXTEND2)
989                 MSG_WriteByte(msg, bits >> 24);
990
991         if (bits & SU_VIEWHEIGHT)
992                 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
993
994         if (bits & SU_IDEALPITCH)
995                 MSG_WriteChar (msg, ent->fields.server->idealpitch);
996
997         for (i=0 ; i<3 ; i++)
998         {
999                 if (bits & (SU_PUNCH1<<i))
1000                 {
1001                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1002                                 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1003                         else
1004                                 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1005                 }
1006                 if (bits & (SU_PUNCHVEC1<<i))
1007                 {
1008                         if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1009                                 MSG_WriteCoord16i(msg, punchvector[i]);
1010                         else
1011                                 MSG_WriteCoord32f(msg, punchvector[i]);
1012                 }
1013                 if (bits & (SU_VELOCITY1<<i))
1014                 {
1015                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1016                                 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1017                         else
1018                                 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1019                 }
1020         }
1021
1022         if (bits & SU_ITEMS)
1023                 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1024
1025         if (sv.protocol == PROTOCOL_DARKPLACES5)
1026         {
1027                 if (bits & SU_WEAPONFRAME)
1028                         MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1029                 if (bits & SU_ARMOR)
1030                         MSG_WriteShort (msg, stats[STAT_ARMOR]);
1031                 if (bits & SU_WEAPON)
1032                         MSG_WriteShort (msg, stats[STAT_WEAPON]);
1033                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1034                 MSG_WriteShort (msg, stats[STAT_AMMO]);
1035                 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1036                 MSG_WriteShort (msg, stats[STAT_NAILS]);
1037                 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1038                 MSG_WriteShort (msg, stats[STAT_CELLS]);
1039                 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1040                 if (bits & SU_VIEWZOOM)
1041                         MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1042         }
1043         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1044         {
1045                 if (bits & SU_WEAPONFRAME)
1046                         MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1047                 if (bits & SU_ARMOR)
1048                         MSG_WriteByte (msg, stats[STAT_ARMOR]);
1049                 if (bits & SU_WEAPON)
1050                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1051                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1052                 MSG_WriteByte (msg, stats[STAT_AMMO]);
1053                 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1054                 MSG_WriteByte (msg, stats[STAT_NAILS]);
1055                 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1056                 MSG_WriteByte (msg, stats[STAT_CELLS]);
1057                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1058                 {
1059                         for (i = 0;i < 32;i++)
1060                                 if (stats[STAT_WEAPON] & (1<<i))
1061                                         break;
1062                         MSG_WriteByte (msg, i);
1063                 }
1064                 else
1065                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1066                 if (bits & SU_VIEWZOOM)
1067                 {
1068                         if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1069                                 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1070                         else
1071                                 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1072                 }
1073         }
1074 }
1075
1076 /*
1077 =======================
1078 SV_SendClientDatagram
1079 =======================
1080 */
1081 static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1082 qboolean SV_SendClientDatagram (client_t *client)
1083 {
1084         int rate, maxrate, maxsize, maxsize2;
1085         sizebuf_t msg;
1086         int stats[MAX_CL_STATS];
1087
1088         if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1089         {
1090                 // for good singleplayer, send huge packets
1091                 maxsize = sizeof(sv_sendclientdatagram_buf);
1092                 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1093         }
1094         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1095         {
1096                 // no rate limiting support on older protocols because dp protocols
1097                 // 1-4 kick the client off if they overflow, and quake protocol shows
1098                 // less than the full entity set if rate limited
1099                 maxsize = 1400;
1100                 maxsize2 = 1400;
1101         }
1102         else
1103         {
1104                 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1105                 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1106                 if (sv_maxrate.integer != maxrate)
1107                         Cvar_SetValueQuick(&sv_maxrate, maxrate);
1108
1109                 rate = bound(NET_MINRATE, client->rate, maxrate);
1110                 rate = (int)(client->rate * sys_ticrate.value);
1111                 maxsize = bound(100, rate, 1400);
1112                 maxsize2 = 1400;
1113         }
1114
1115         msg.data = sv_sendclientdatagram_buf;
1116         msg.maxsize = maxsize;
1117         msg.cursize = 0;
1118
1119         MSG_WriteByte (&msg, svc_time);
1120         MSG_WriteFloat (&msg, sv.time);
1121
1122         // add the client specific data to the datagram
1123         SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1124         SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1125
1126         // expand packet size to allow effects to go over the rate limit
1127         // (dropping them is FAR too ugly)
1128         msg.maxsize = maxsize2;
1129
1130         // copy the server datagram if there is space
1131         // FIXME: put in delayed queue of effects to send
1132         if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1133                 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1134
1135 // send the datagram
1136         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1137         {
1138                 SV_DropClient (true);// if the message couldn't send, kick off
1139                 return false;
1140         }
1141
1142         return true;
1143 }
1144
1145 /*
1146 =======================
1147 SV_UpdateToReliableMessages
1148 =======================
1149 */
1150 void SV_UpdateToReliableMessages (void)
1151 {
1152         int i, j;
1153         client_t *client;
1154         prvm_eval_t *val;
1155         const char *name;
1156         const char *model;
1157         const char *skin;
1158
1159 // check for changes to be sent over the reliable streams
1160         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1161         {
1162                 // update the host_client fields we care about according to the entity fields
1163                 host_client->edict = PRVM_EDICT_NUM(i+1);
1164
1165                 // DP_SV_CLIENTNAME
1166                 name = PRVM_GetString(host_client->edict->fields.server->netname);
1167                 if (name == NULL)
1168                         name = "";
1169                 // always point the string back at host_client->name to keep it safe
1170                 strlcpy (host_client->name, name, sizeof (host_client->name));
1171                 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1172                 if (strcmp(host_client->old_name, host_client->name))
1173                 {
1174                         if (host_client->spawned)
1175                                 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1176                         strcpy(host_client->old_name, host_client->name);
1177                         // send notification to all clients
1178                         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1179                         MSG_WriteByte (&sv.reliable_datagram, i);
1180                         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1181                 }
1182
1183                 // DP_SV_CLIENTCOLORS
1184                 // this is always found (since it's added by the progs loader)
1185                 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1186                         host_client->colors = (int)val->_float;
1187                 if (host_client->old_colors != host_client->colors)
1188                 {
1189                         host_client->old_colors = host_client->colors;
1190                         // send notification to all clients
1191                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1192                         MSG_WriteByte (&sv.reliable_datagram, i);
1193                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1194                 }
1195
1196                 // NEXUIZ_PLAYERMODEL
1197                 if( eval_playermodel ) {
1198                         model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1199                         if (model == NULL)
1200                                 model = "";
1201                         // always point the string back at host_client->name to keep it safe
1202                         strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1203                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1204                 }
1205
1206                 // NEXUIZ_PLAYERSKIN
1207                 if( eval_playerskin ) {
1208                         skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1209                         if (skin == NULL)
1210                                 skin = "";
1211                         // always point the string back at host_client->name to keep it safe
1212                         strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1213                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1214                 }
1215
1216                 // frags
1217                 host_client->frags = (int)host_client->edict->fields.server->frags;
1218                 if (host_client->old_frags != host_client->frags)
1219                 {
1220                         host_client->old_frags = host_client->frags;
1221                         // send notification to all clients
1222                         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1223                         MSG_WriteByte (&sv.reliable_datagram, i);
1224                         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1225                 }
1226         }
1227
1228         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1229                 if (client->netconnection)
1230                         SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1231
1232         SZ_Clear (&sv.reliable_datagram);
1233 }
1234
1235
1236 /*
1237 =======================
1238 SV_SendNop
1239
1240 Send a nop message without trashing or sending the accumulated client
1241 message buffer
1242 =======================
1243 */
1244 void SV_SendNop (client_t *client)
1245 {
1246         sizebuf_t       msg;
1247         qbyte           buf[4];
1248
1249         msg.data = buf;
1250         msg.maxsize = sizeof(buf);
1251         msg.cursize = 0;
1252
1253         MSG_WriteChar (&msg, svc_nop);
1254
1255         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1256                 SV_DropClient (true);   // if the message couldn't send, kick off
1257         client->last_message = realtime;
1258 }
1259
1260 /*
1261 =======================
1262 SV_SendClientMessages
1263 =======================
1264 */
1265 void SV_SendClientMessages (void)
1266 {
1267         int i, prepared = false;
1268
1269 // update frags, names, etc
1270         SV_UpdateToReliableMessages();
1271
1272 // build individual updates
1273         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1274         {
1275                 if (!host_client->active)
1276                         continue;
1277                 if (!host_client->netconnection)
1278                 {
1279                         SZ_Clear(&host_client->message);
1280                         continue;
1281                 }
1282
1283                 if (host_client->message.overflowed)
1284                 {
1285                         SV_DropClient (true);   // if the message couldn't send, kick off
1286                         continue;
1287                 }
1288
1289                 if (host_client->spawned)
1290                 {
1291                         if (!prepared)
1292                         {
1293                                 prepared = true;
1294                                 // only prepare entities once per frame
1295                                 SV_PrepareEntitiesForSending();
1296                         }
1297                         if (!SV_SendClientDatagram (host_client))
1298                                 continue;
1299                 }
1300                 else
1301                 {
1302                 // the player isn't totally in the game yet
1303                 // send small keepalive messages if too much time has passed
1304                 // send a full message when the next signon stage has been requested
1305                 // some other message data (name changes, etc) may accumulate
1306                 // between signon stages
1307                         if (!host_client->sendsignon)
1308                         {
1309                                 if (realtime - host_client->last_message > 5)
1310                                         SV_SendNop (host_client);
1311                                 continue;       // don't send out non-signon messages
1312                         }
1313                 }
1314
1315                 if (host_client->message.cursize || host_client->dropasap)
1316                 {
1317                         if (!NetConn_CanSendMessage (host_client->netconnection))
1318                                 continue;
1319
1320                         if (host_client->dropasap)
1321                                 SV_DropClient (false);  // went to another level
1322                         else
1323                         {
1324                                 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1325                                         SV_DropClient (true);   // if the message couldn't send, kick off
1326                                 SZ_Clear (&host_client->message);
1327                                 host_client->last_message = realtime;
1328                                 host_client->sendsignon = false;
1329                         }
1330                 }
1331         }
1332
1333 // clear muzzle flashes
1334         SV_CleanupEnts();
1335 }
1336
1337
1338 /*
1339 ==============================================================================
1340
1341 SERVER SPAWNING
1342
1343 ==============================================================================
1344 */
1345
1346 /*
1347 ================
1348 SV_ModelIndex
1349
1350 ================
1351 */
1352 int SV_ModelIndex(const char *s, int precachemode)
1353 {
1354         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1355         char filename[MAX_QPATH];
1356         if (!s || !*s)
1357                 return 0;
1358         // testing
1359         //if (precachemode == 2)
1360         //      return 0;
1361         strlcpy(filename, s, sizeof(filename));
1362         for (i = 2;i < limit;i++)
1363         {
1364                 if (!sv.model_precache[i][0])
1365                 {
1366                         if (precachemode)
1367                         {
1368                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1369                                 {
1370                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1371                                         return 0;
1372                                 }
1373                                 if (precachemode == 1)
1374                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1375                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1376                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1377                                 if (sv.state != ss_loading)
1378                                 {
1379                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1380                                         MSG_WriteShort(&sv.reliable_datagram, i);
1381                                         MSG_WriteString(&sv.reliable_datagram, filename);
1382                                 }
1383                                 return i;
1384                         }
1385                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1386                         return 0;
1387                 }
1388                 if (!strcmp(sv.model_precache[i], filename))
1389                         return i;
1390         }
1391         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1392         return 0;
1393 }
1394
1395 /*
1396 ================
1397 SV_SoundIndex
1398
1399 ================
1400 */
1401 int SV_SoundIndex(const char *s, int precachemode)
1402 {
1403         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1404         char filename[MAX_QPATH];
1405         if (!s || !*s)
1406                 return 0;
1407         // testing
1408         //if (precachemode == 2)
1409         //      return 0;
1410         strlcpy(filename, s, sizeof(filename));
1411         for (i = 1;i < limit;i++)
1412         {
1413                 if (!sv.sound_precache[i][0])
1414                 {
1415                         if (precachemode)
1416                         {
1417                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1418                                 {
1419                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1420                                         return 0;
1421                                 }
1422                                 if (precachemode == 1)
1423                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1424                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1425                                 if (sv.state != ss_loading)
1426                                 {
1427                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1428                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1429                                         MSG_WriteString(&sv.reliable_datagram, filename);
1430                                 }
1431                                 return i;
1432                         }
1433                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1434                         return 0;
1435                 }
1436                 if (!strcmp(sv.sound_precache[i], filename))
1437                         return i;
1438         }
1439         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1440         return 0;
1441 }
1442
1443 /*
1444 ================
1445 SV_CreateBaseline
1446
1447 ================
1448 */
1449 void SV_CreateBaseline (void)
1450 {
1451         int i, entnum, large;
1452         prvm_edict_t *svent;
1453
1454         // LordHavoc: clear *all* states (note just active ones)
1455         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1456         {
1457                 // get the current server version
1458                 svent = PRVM_EDICT_NUM(entnum);
1459
1460                 // LordHavoc: always clear state values, whether the entity is in use or not
1461                 svent->priv.server->baseline = defaultstate;
1462
1463                 if (svent->priv.server->free)
1464                         continue;
1465                 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1466                         continue;
1467
1468                 // create entity baseline
1469                 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1470                 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1471                 svent->priv.server->baseline.frame = svent->fields.server->frame;
1472                 svent->priv.server->baseline.skin = svent->fields.server->skin;
1473                 if (entnum > 0 && entnum <= svs.maxclients)
1474                 {
1475                         svent->priv.server->baseline.colormap = entnum;
1476                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1477                 }
1478                 else
1479                 {
1480                         svent->priv.server->baseline.colormap = 0;
1481                         svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1482                 }
1483
1484                 large = false;
1485                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1486                         large = true;
1487
1488                 // add to the message
1489                 if (large)
1490                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1491                 else
1492                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1493                 MSG_WriteShort (&sv.signon, entnum);
1494
1495                 if (large)
1496                 {
1497                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1498                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1499                 }
1500                 else
1501                 {
1502                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1503                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1504                 }
1505                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1506                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1507                 for (i=0 ; i<3 ; i++)
1508                 {
1509                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1510                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1511                 }
1512         }
1513 }
1514
1515
1516 /*
1517 ================
1518 SV_SendReconnect
1519
1520 Tell all the clients that the server is changing levels
1521 ================
1522 */
1523 void SV_SendReconnect (void)
1524 {
1525         char    data[128];
1526         sizebuf_t       msg;
1527
1528         msg.data = data;
1529         msg.cursize = 0;
1530         msg.maxsize = sizeof(data);
1531
1532         MSG_WriteChar (&msg, svc_stufftext);
1533         MSG_WriteString (&msg, "reconnect\n");
1534         NetConn_SendToAll (&msg, 5);
1535
1536         if (cls.state != ca_dedicated)
1537                 Cmd_ExecuteString ("reconnect\n", src_command);
1538 }
1539
1540
1541 /*
1542 ================
1543 SV_SaveSpawnparms
1544
1545 Grabs the current state of each client for saving across the
1546 transition to another level
1547 ================
1548 */
1549 void SV_SaveSpawnparms (void)
1550 {
1551         int             i, j;
1552
1553         svs.serverflags = prog->globals.server->serverflags;
1554
1555         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1556         {
1557                 if (!host_client->active)
1558                         continue;
1559
1560         // call the progs to get default spawn parms for the new client
1561                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1562                 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1563                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1564                         host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1565         }
1566 }
1567 /*
1568 void SV_IncreaseEdicts(void)
1569 {
1570         int i;
1571         prvm_edict_t *ent;
1572         int oldmax_edicts = prog->max_edicts;
1573         void *oldedictsengineprivate = prog->edictprivate;
1574         void *oldedictsfields = prog->edictsfields;
1575         void *oldmoved_edicts = sv.moved_edicts;
1576
1577         if (prog->max_edicts >= MAX_EDICTS)
1578                 return;
1579
1580         // links don't survive the transition, so unlink everything
1581         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1582         {
1583                 if (!ent->priv.server->free)
1584                         SV_UnlinkEdict(prog->edicts + i);
1585                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1586         }
1587         SV_ClearWorld();
1588
1589         prog->max_edicts   = min(prog->max_edicts + 256, MAX_EDICTS);
1590         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1591         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1592         sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1593
1594         memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1595         memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1596
1597         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1598         {
1599                 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1600                 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1601                 // link every entity except world
1602                 if (!ent->priv.server->free)
1603                         SV_LinkEdict(ent, false);
1604         }
1605
1606         PR_Free(oldedictsengineprivate);
1607         PR_Free(oldedictsfields);
1608         PR_Free(oldmoved_edicts);
1609 }*/
1610
1611 /*
1612 ================
1613 SV_SpawnServer
1614
1615 This is called at the start of each level
1616 ================
1617 */
1618 extern float            scr_centertime_off;
1619
1620 void SV_SpawnServer (const char *server)
1621 {
1622         prvm_edict_t *ent;
1623         int i;
1624         qbyte *entities;
1625         model_t *worldmodel;
1626         char modelname[sizeof(sv.modelname)];
1627
1628         Con_DPrintf("SpawnServer: %s\n", server);
1629
1630         if (cls.state != ca_dedicated)
1631                 SCR_BeginLoadingPlaque();
1632
1633         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1634         worldmodel = Mod_ForName(modelname, false, true, true);
1635         if (!worldmodel || !worldmodel->TraceBox)
1636         {
1637                 Con_Printf("Couldn't load map %s\n", modelname);
1638                 return;
1639         }
1640
1641         // let's not have any servers with no name
1642         if (hostname.string[0] == 0)
1643                 Cvar_Set ("hostname", "UNNAMED");
1644         scr_centertime_off = 0;
1645
1646         svs.changelevel_issued = false;         // now safe to issue another
1647
1648 //
1649 // tell all connected clients that we are going to a new level
1650 //
1651         if (sv.active)
1652         {
1653                 SV_VM_Begin();
1654                 SV_SendReconnect();
1655                 SV_VM_End();
1656         }
1657         else
1658         {
1659                 // make sure cvars have been checked before opening the ports
1660                 NetConn_ServerFrame();
1661                 NetConn_OpenServerPorts(true);
1662         }
1663
1664 //
1665 // make cvars consistant
1666 //
1667         if (coop.integer)
1668                 Cvar_SetValue ("deathmatch", 0);
1669         // LordHavoc: it can be useful to have skills outside the range 0-3...
1670         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1671         //Cvar_SetValue ("skill", (float)current_skill);
1672         current_skill = (int)(skill.value + 0.5);
1673
1674 //
1675 // set up the new server
1676 //
1677         Host_ClearMemory ();
1678
1679         memset (&sv, 0, sizeof(sv));
1680
1681         sv.active = true;
1682
1683         strlcpy (sv.name, server, sizeof (sv.name));
1684
1685         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1686         if (sv.protocol == PROTOCOL_UNKNOWN)
1687         {
1688                 char buffer[1024];
1689                 Protocol_Names(buffer, sizeof(buffer));
1690                 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1691                 sv.protocol = PROTOCOL_QUAKE;
1692         }
1693
1694         SV_VM_Setup();
1695
1696         SV_VM_Begin();
1697
1698 // load progs to get entity field count
1699         //PR_LoadProgs ( sv_progs.string );
1700
1701         // allocate server memory
1702         /*// start out with just enough room for clients and a reasonable estimate of entities
1703         prog->max_edicts = max(svs.maxclients + 1, 512);
1704         prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1705
1706         // prvm_edict_t structures (hidden from progs)
1707         prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1708         // engine private structures (hidden from progs)
1709         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1710         // progs fields, often accessed by server
1711         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1712         // used by PushMove to move back pushed entities
1713         sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1714         /*for (i = 0;i < prog->max_edicts;i++)
1715         {
1716                 ent = prog->edicts + i;
1717                 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1718                 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1719         }*/
1720
1721         // fix up client->edict pointers for returning clients right away...
1722         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1723                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1724
1725         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1726         sv.datagram.cursize = 0;
1727         sv.datagram.data = sv.datagram_buf;
1728
1729         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1730         sv.reliable_datagram.cursize = 0;
1731         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1732
1733         sv.signon.maxsize = sizeof(sv.signon_buf);
1734         sv.signon.cursize = 0;
1735         sv.signon.data = sv.signon_buf;
1736
1737 // leave slots at start for clients only
1738         //prog->num_edicts = svs.maxclients+1;
1739
1740         sv.state = ss_loading;
1741         prog->allowworldwrites = true;
1742         sv.paused = false;
1743
1744         *prog->time = sv.time = 1.0;
1745
1746         Mod_ClearUsed();
1747         worldmodel->used = true;
1748
1749         strlcpy (sv.name, server, sizeof (sv.name));
1750         strcpy(sv.modelname, modelname);
1751         sv.worldmodel = worldmodel;
1752         sv.models[1] = sv.worldmodel;
1753
1754 //
1755 // clear world interaction links
1756 //
1757         SV_ClearWorld ();
1758
1759         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1760
1761         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1762         strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1763         for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1764         {
1765                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1766                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1767         }
1768
1769 //
1770 // load the rest of the entities
1771 //
1772         // AK possible hack since num_edicts is still 0
1773         ent = PRVM_EDICT_NUM(0);
1774         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1775         ent->priv.server->free = false;
1776         ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1777         ent->fields.server->modelindex = 1;             // world model
1778         ent->fields.server->solid = SOLID_BSP;
1779         ent->fields.server->movetype = MOVETYPE_PUSH;
1780
1781         if (coop.value)
1782                 prog->globals.server->coop = coop.integer;
1783         else
1784                 prog->globals.server->deathmatch = deathmatch.integer;
1785
1786         prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1787
1788 // serverflags are for cross level information (sigils)
1789         prog->globals.server->serverflags = svs.serverflags;
1790
1791         // load replacement entity file if found
1792         entities = NULL;
1793         if (sv_entpatch.integer)
1794                 entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true);
1795         if (entities)
1796         {
1797                 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1798                 PRVM_ED_LoadFromFile (entities);
1799                 Mem_Free(entities);
1800         }
1801         else
1802                 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1803
1804
1805         // LordHavoc: clear world angles (to fix e3m3.bsp)
1806         VectorClear(prog->edicts->fields.server->angles);
1807
1808 // all setup is completed, any further precache statements are errors
1809         sv.state = ss_active;
1810         prog->allowworldwrites = false;
1811
1812 // run two frames to allow everything to settle
1813         for (i = 0;i < 2;i++)
1814         {
1815                 sv.frametime = host_frametime = 0.1;
1816                 SV_Physics ();
1817         }
1818
1819         Mod_PurgeUnused();
1820
1821 // create a baseline for more efficient communications
1822         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1823                 SV_CreateBaseline ();
1824
1825 // send serverinfo to all connected clients
1826         // (note this also handles botclients coming back from a level change)
1827         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1828                 if (host_client->active)
1829                         SV_SendServerinfo(host_client);
1830
1831         Con_DPrint("Server spawned.\n");
1832         NetConn_Heartbeat (2);
1833
1834         SV_VM_End();
1835 }
1836
1837 /////////////////////////////////////////////////////
1838 // SV VM stuff
1839
1840 void SV_VM_CB_BeginIncreaseEdicts(void)
1841 {
1842         int i;
1843         prvm_edict_t *ent;
1844
1845         PRVM_Free( sv.moved_edicts );
1846         sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1847
1848         // links don't survive the transition, so unlink everything
1849         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1850         {
1851                 if (!ent->priv.server->free)
1852                         SV_UnlinkEdict(prog->edicts + i);
1853                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1854         }
1855         SV_ClearWorld();
1856 }
1857
1858 void SV_VM_CB_EndIncreaseEdicts(void)
1859 {
1860         int i;
1861         prvm_edict_t *ent;
1862
1863         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1864         {
1865                 // link every entity except world
1866                 if (!ent->priv.server->free)
1867                         SV_LinkEdict(ent, false);
1868         }
1869 }
1870
1871 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1872 {
1873         // LordHavoc: for consistency set these here
1874         int num = PRVM_NUM_FOR_EDICT(e) - 1;
1875
1876         if (num >= 0 && num < svs.maxclients)
1877         {
1878                 prvm_eval_t *val;
1879                 // set colormap and team on newly created player entity
1880                 e->fields.server->colormap = num + 1;
1881                 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1882                 // set netname/clientcolors back to client values so that
1883                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1884                 // reset them
1885                 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1886                 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1887                         val->_float = svs.clients[num].colors;
1888                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1889                 if( eval_playermodel )
1890                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1891                 if( eval_playerskin )
1892                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1893         }
1894 }
1895
1896 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1897 {
1898         SV_UnlinkEdict (ed);            // unlink from world bsp
1899
1900         ed->fields.server->model = 0;
1901         ed->fields.server->takedamage = 0;
1902         ed->fields.server->modelindex = 0;
1903         ed->fields.server->colormap = 0;
1904         ed->fields.server->skin = 0;
1905         ed->fields.server->frame = 0;
1906         VectorClear(ed->fields.server->origin);
1907         VectorClear(ed->fields.server->angles);
1908         ed->fields.server->nextthink = -1;
1909         ed->fields.server->solid = 0;
1910 }
1911
1912 void SV_VM_CB_CountEdicts(void)
1913 {
1914         int             i;
1915         prvm_edict_t    *ent;
1916         int             active, models, solid, step;
1917
1918         active = models = solid = step = 0;
1919         for (i=0 ; i<prog->num_edicts ; i++)
1920         {
1921                 ent = PRVM_EDICT_NUM(i);
1922                 if (ent->priv.server->free)
1923                         continue;
1924                 active++;
1925                 if (ent->fields.server->solid)
1926                         solid++;
1927                 if (ent->fields.server->model)
1928                         models++;
1929                 if (ent->fields.server->movetype == MOVETYPE_STEP)
1930                         step++;
1931         }
1932
1933         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
1934         Con_Printf("active    :%3i\n", active);
1935         Con_Printf("view      :%3i\n", models);
1936         Con_Printf("touch     :%3i\n", solid);
1937         Con_Printf("step      :%3i\n", step);
1938 }
1939
1940 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
1941 {
1942         // remove things from different skill levels or deathmatch
1943         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
1944         {
1945                 if (deathmatch.integer)
1946                 {
1947                         if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
1948                         {
1949                                 return false;
1950                         }
1951                 }
1952                 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY  ))
1953                         || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
1954                         || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD  )))
1955                 {
1956                         return false;
1957                 }
1958         }
1959         return true;
1960 }
1961
1962 cvar_t  pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
1963 cvar_t  nomonsters = {0, "nomonsters", "0"};
1964 cvar_t  gamecfg = {0, "gamecfg", "0"};
1965 cvar_t  scratch1 = {0, "scratch1", "0"};
1966 cvar_t  scratch2 = {0,"scratch2", "0"};
1967 cvar_t  scratch3 = {0, "scratch3", "0"};
1968 cvar_t  scratch4 = {0, "scratch4", "0"};
1969 cvar_t  savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
1970 cvar_t  saved1 = {CVAR_SAVE, "saved1", "0"};
1971 cvar_t  saved2 = {CVAR_SAVE, "saved2", "0"};
1972 cvar_t  saved3 = {CVAR_SAVE, "saved3", "0"};
1973 cvar_t  saved4 = {CVAR_SAVE, "saved4", "0"};
1974 cvar_t  decors = {0, "decors", "0"};
1975 cvar_t  nehx00 = {0, "nehx00", "0"};cvar_t      nehx01 = {0, "nehx01", "0"};
1976 cvar_t  nehx02 = {0, "nehx02", "0"};cvar_t      nehx03 = {0, "nehx03", "0"};
1977 cvar_t  nehx04 = {0, "nehx04", "0"};cvar_t      nehx05 = {0, "nehx05", "0"};
1978 cvar_t  nehx06 = {0, "nehx06", "0"};cvar_t      nehx07 = {0, "nehx07", "0"};
1979 cvar_t  nehx08 = {0, "nehx08", "0"};cvar_t      nehx09 = {0, "nehx09", "0"};
1980 cvar_t  nehx10 = {0, "nehx10", "0"};cvar_t      nehx11 = {0, "nehx11", "0"};
1981 cvar_t  nehx12 = {0, "nehx12", "0"};cvar_t      nehx13 = {0, "nehx13", "0"};
1982 cvar_t  nehx14 = {0, "nehx14", "0"};cvar_t      nehx15 = {0, "nehx15", "0"};
1983 cvar_t  nehx16 = {0, "nehx16", "0"};cvar_t      nehx17 = {0, "nehx17", "0"};
1984 cvar_t  nehx18 = {0, "nehx18", "0"};cvar_t      nehx19 = {0, "nehx19", "0"};
1985 cvar_t  cutscene = {0, "cutscene", "1"};
1986
1987 void SV_VM_Init(void)
1988 {
1989         Cvar_RegisterVariable (&pr_checkextension);
1990         Cvar_RegisterVariable (&nomonsters);
1991         Cvar_RegisterVariable (&gamecfg);
1992         Cvar_RegisterVariable (&scratch1);
1993         Cvar_RegisterVariable (&scratch2);
1994         Cvar_RegisterVariable (&scratch3);
1995         Cvar_RegisterVariable (&scratch4);
1996         Cvar_RegisterVariable (&savedgamecfg);
1997         Cvar_RegisterVariable (&saved1);
1998         Cvar_RegisterVariable (&saved2);
1999         Cvar_RegisterVariable (&saved3);
2000         Cvar_RegisterVariable (&saved4);
2001         // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2002         Cvar_RegisterVariable (&decors);
2003         // LordHavoc: Nehahra uses these to pass data around cutscene demos
2004         if (gamemode == GAME_NEHAHRA)
2005         {
2006                 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2007                 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2008                 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2009                 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2010                 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2011                 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2012                 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2013                 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2014                 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2015                 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2016         }
2017         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2018 }
2019
2020 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue...  these are defined as externs in progs.h
2021 int eval_gravity;
2022 int eval_button3;
2023 int eval_button4;
2024 int eval_button5;
2025 int eval_button6;
2026 int eval_button7;
2027 int eval_button8;
2028 int eval_buttonuse;
2029 int eval_buttonchat;
2030 int eval_glow_size;
2031 int eval_glow_trail;
2032 int eval_glow_color;
2033 int eval_items2;
2034 int eval_scale;
2035 int eval_alpha;
2036 int eval_renderamt; // HalfLife support
2037 int eval_rendermode; // HalfLife support
2038 int eval_fullbright;
2039 int eval_ammo_shells1;
2040 int eval_ammo_nails1;
2041 int eval_ammo_lava_nails;
2042 int eval_ammo_rockets1;
2043 int eval_ammo_multi_rockets;
2044 int eval_ammo_cells1;
2045 int eval_ammo_plasma;
2046 int eval_idealpitch;
2047 int eval_pitch_speed;
2048 int eval_viewmodelforclient;
2049 int eval_nodrawtoclient;
2050 int eval_exteriormodeltoclient;
2051 int eval_drawonlytoclient;
2052 int eval_ping;
2053 int eval_movement;
2054 int eval_pmodel;
2055 int eval_punchvector;
2056 int eval_viewzoom;
2057 int eval_clientcolors;
2058 int eval_tag_entity;
2059 int eval_tag_index;
2060 int eval_light_lev;
2061 int eval_color;
2062 int eval_style;
2063 int eval_pflags;
2064 int eval_cursor_active;
2065 int eval_cursor_screen;
2066 int eval_cursor_trace_start;
2067 int eval_cursor_trace_endpos;
2068 int eval_cursor_trace_ent;
2069 int eval_colormod;
2070 int eval_playermodel;
2071 int eval_playerskin;
2072
2073 mfunction_t *SV_PlayerPhysicsQC;
2074 mfunction_t *EndFrameQC;
2075 //KrimZon - SERVER COMMANDS IN QUAKEC
2076 mfunction_t *SV_ParseClientCommandQC;
2077
2078 void SV_VM_FindEdictFieldOffsets(void)
2079 {
2080         eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2081         eval_button3 = PRVM_ED_FindFieldOffset("button3");
2082         eval_button4 = PRVM_ED_FindFieldOffset("button4");
2083         eval_button5 = PRVM_ED_FindFieldOffset("button5");
2084         eval_button6 = PRVM_ED_FindFieldOffset("button6");
2085         eval_button7 = PRVM_ED_FindFieldOffset("button7");
2086         eval_button8 = PRVM_ED_FindFieldOffset("button8");
2087         eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2088         eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2089         eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2090         eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2091         eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2092         eval_items2 = PRVM_ED_FindFieldOffset("items2");
2093         eval_scale = PRVM_ED_FindFieldOffset("scale");
2094         eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2095         eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2096         eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2097         eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2098         eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2099         eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2100         eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2101         eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2102         eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2103         eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2104         eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2105         eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2106         eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2107         eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2108         eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2109         eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2110         eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2111         eval_ping = PRVM_ED_FindFieldOffset("ping");
2112         eval_movement = PRVM_ED_FindFieldOffset("movement");
2113         eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2114         eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2115         eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2116         eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2117         eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2118         eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2119         eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2120         eval_color = PRVM_ED_FindFieldOffset("color");
2121         eval_style = PRVM_ED_FindFieldOffset("style");
2122         eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2123         eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2124         eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2125         eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2126         eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2127         eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2128         eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2129         eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2130         eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2131
2132         // LordHavoc: allowing QuakeC to override the player movement code
2133         SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2134         // LordHavoc: support for endframe
2135         EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2136         //KrimZon - SERVER COMMANDS IN QUAKEC
2137         SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2138 }
2139
2140 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2141
2142 prvm_required_field_t reqfields[] =
2143 {
2144         {ev_entity, "cursor_trace_ent"},
2145         {ev_entity, "drawonlytoclient"},
2146         {ev_entity, "exteriormodeltoclient"},
2147         {ev_entity, "nodrawtoclient"},
2148         {ev_entity, "tag_entity"},
2149         {ev_entity, "viewmodelforclient"},
2150         {ev_float, "alpha"},
2151         {ev_float, "ammo_cells1"},
2152         {ev_float, "ammo_lava_nails"},
2153         {ev_float, "ammo_multi_rockets"},
2154         {ev_float, "ammo_nails1"},
2155         {ev_float, "ammo_plasma"},
2156         {ev_float, "ammo_rockets1"},
2157         {ev_float, "ammo_shells1"},
2158         {ev_float, "button3"},
2159         {ev_float, "button4"},
2160         {ev_float, "button5"},
2161         {ev_float, "button6"},
2162         {ev_float, "button7"},
2163         {ev_float, "button8"},
2164         {ev_float, "buttonchat"},
2165         {ev_float, "buttonuse"},
2166         {ev_float, "clientcolors"},
2167         {ev_float, "cursor_active"},
2168         {ev_float, "fullbright"},
2169         {ev_float, "glow_color"},
2170         {ev_float, "glow_size"},
2171         {ev_float, "glow_trail"},
2172         {ev_float, "gravity"},
2173         {ev_float, "idealpitch"},
2174         {ev_float, "items2"},
2175         {ev_float, "light_lev"},
2176         {ev_float, "pflags"},
2177         {ev_float, "ping"},
2178         {ev_float, "pitch_speed"},
2179         {ev_float, "pmodel"},
2180         {ev_float, "renderamt"}, // HalfLife support
2181         {ev_float, "rendermode"}, // HalfLife support
2182         {ev_float, "scale"},
2183         {ev_float, "style"},
2184         {ev_float, "tag_index"},
2185         {ev_float, "viewzoom"},
2186         {ev_vector, "color"},
2187         {ev_vector, "colormod"},
2188         {ev_vector, "cursor_screen"},
2189         {ev_vector, "cursor_trace_endpos"},
2190         {ev_vector, "cursor_trace_start"},
2191         {ev_vector, "movement"},
2192         {ev_vector, "punchvector"},
2193         {ev_string, "playermodel"},
2194         {ev_string, "playerskin"}
2195 };
2196
2197 void SV_VM_Setup(void)
2198 {
2199         PRVM_Begin;
2200         PRVM_InitProg( PRVM_SERVERPROG );
2201
2202         // allocate the mempools
2203         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2204         prog->builtins = vm_sv_builtins;
2205         prog->numbuiltins = vm_sv_numbuiltins;
2206         prog->headercrc = PROGHEADER_CRC;
2207         prog->max_edicts = 512;
2208         prog->limit_edicts = MAX_EDICTS;
2209         prog->reserved_edicts = svs.maxclients;
2210         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2211         prog->name = "server";
2212         prog->extensionstring = vm_sv_extensions;
2213         prog->loadintoworld = true;
2214
2215         prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2216         prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2217         prog->init_edict = SV_VM_CB_InitEdict;
2218         prog->free_edict = SV_VM_CB_FreeEdict;
2219         prog->count_edicts = SV_VM_CB_CountEdicts;
2220         prog->load_edict = SV_VM_CB_LoadEdict;
2221         prog->init_cmd = VM_SV_Cmd_Init;
2222         prog->reset_cmd = VM_SV_Cmd_Reset;
2223         prog->error_cmd = Host_Error;
2224
2225         // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2226         PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2227         SV_VM_FindEdictFieldOffsets();
2228
2229         PRVM_End;
2230 }
2231
2232 void SV_VM_Begin(void)
2233 {
2234         PRVM_Begin;
2235         PRVM_SetProg( PRVM_SERVERPROG );
2236
2237         *prog->time = (float) sv.time;
2238 }
2239
2240 void SV_VM_End(void)
2241 {
2242         PRVM_End;
2243 }