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fix bug introduced by div0 that made entities belonging to world play at
[divverent/darkplaces.git] / snd_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // snd_main.c -- main control for any streaming sound output device
21
22 #include "quakedef.h"
23
24 #include "snd_main.h"
25 #include "snd_ogg.h"
26 #include "snd_modplug.h"
27 #include "csprogs.h"
28
29
30 #define SND_MIN_SPEED 8000
31 #define SND_MAX_SPEED 96000
32 #define SND_MIN_WIDTH 1
33 #define SND_MAX_WIDTH 2
34 #define SND_MIN_CHANNELS 1
35 #define SND_MAX_CHANNELS 8
36
37 #if SND_LISTENERS != 8
38 #       error this data only supports up to 8 channel, update it!
39 #endif
40 typedef struct listener_s
41 {
42         float yawangle;
43         float dotscale;
44         float dotbias;
45         float ambientvolume;
46 }
47 listener_t;
48 typedef struct speakerlayout_s
49 {
50         const char *name;
51         unsigned int channels;
52         listener_t listeners[SND_LISTENERS];
53 }
54 speakerlayout_t;
55
56 static speakerlayout_t snd_speakerlayout;
57
58 // Our speaker layouts are based on ALSA. They differ from those
59 // Win32 and Mac OS X APIs use when there's more than 4 channels.
60 // (rear left + rear right, and front center + LFE are swapped).
61 #define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
62 static const speakerlayout_t snd_speakerlayouts[] =
63 {
64         {
65                 "surround71", 8,
66                 {
67                         {45, 0.2, 0.2, 0.5}, // front left
68                         {315, 0.2, 0.2, 0.5}, // front right
69                         {135, 0.2, 0.2, 0.5}, // rear left
70                         {225, 0.2, 0.2, 0.5}, // rear right
71                         {0, 0.2, 0.2, 0.5}, // front center
72                         {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
73                         {90, 0.2, 0.2, 0.5}, // side left
74                         {180, 0.2, 0.2, 0.5}, // side right
75                 }
76         },
77         {
78                 "surround51", 6,
79                 {
80                         {45, 0.2, 0.2, 0.5}, // front left
81                         {315, 0.2, 0.2, 0.5}, // front right
82                         {135, 0.2, 0.2, 0.5}, // rear left
83                         {225, 0.2, 0.2, 0.5}, // rear right
84                         {0, 0.2, 0.2, 0.5}, // front center
85                         {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
86                         {0, 0, 0, 0},
87                         {0, 0, 0, 0},
88                 }
89         },
90         {
91                 // these systems sometimes have a subwoofer as well, but it has no
92                 // channel of its own
93                 "surround40", 4,
94                 {
95                         {45, 0.3, 0.3, 0.8}, // front left
96                         {315, 0.3, 0.3, 0.8}, // front right
97                         {135, 0.3, 0.3, 0.8}, // rear left
98                         {225, 0.3, 0.3, 0.8}, // rear right
99                         {0, 0, 0, 0},
100                         {0, 0, 0, 0},
101                         {0, 0, 0, 0},
102                         {0, 0, 0, 0},
103                 }
104         },
105         {
106                 // these systems sometimes have a subwoofer as well, but it has no
107                 // channel of its own
108                 "stereo", 2,
109                 {
110                         {90, 0.5, 0.5, 1}, // side left
111                         {270, 0.5, 0.5, 1}, // side right
112                         {0, 0, 0, 0},
113                         {0, 0, 0, 0},
114                         {0, 0, 0, 0},
115                         {0, 0, 0, 0},
116                         {0, 0, 0, 0},
117                         {0, 0, 0, 0},
118                 }
119         },
120         {
121                 "mono", 1,
122                 {
123                         {0, 0, 1, 1}, // center
124                         {0, 0, 0, 0},
125                         {0, 0, 0, 0},
126                         {0, 0, 0, 0},
127                         {0, 0, 0, 0},
128                         {0, 0, 0, 0},
129                         {0, 0, 0, 0},
130                         {0, 0, 0, 0},
131                 }
132         }
133 };
134
135
136 // =======================================================================
137 // Internal sound data & structures
138 // =======================================================================
139
140 channel_t channels[MAX_CHANNELS];
141 unsigned int total_channels;
142
143 snd_ringbuffer_t *snd_renderbuffer = NULL;
144 static unsigned int soundtime = 0;
145 static unsigned int oldpaintedtime = 0;
146 static unsigned int extrasoundtime = 0;
147 static double snd_starttime = 0.0;
148 qboolean snd_threaded = false;
149 qboolean snd_usethreadedmixing = false;
150
151 vec3_t listener_origin;
152 matrix4x4_t listener_matrix[SND_LISTENERS];
153 mempool_t *snd_mempool;
154
155 // Linked list of known sfx
156 static sfx_t *known_sfx = NULL;
157
158 static qboolean sound_spatialized = false;
159
160 qboolean simsound = false;
161
162 static qboolean recording_sound = false;
163
164 int snd_blocked = 0;
165 static int current_swapstereo = false;
166 static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
167 static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
168
169 static double spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
170 typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
171 spatialmethod_t spatialmethod;
172
173 // Cvars declared in sound.h (part of the sound API)
174 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
175 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
176 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
177 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
178 cvar_t snd_soundradius = {CVAR_SAVE, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
179 cvar_t snd_spatialization_min_radius = {CVAR_SAVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
180 cvar_t snd_spatialization_max_radius = {CVAR_SAVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
181 cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"};
182 cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
183 cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
184 cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
185
186 // Cvars declared in snd_main.h (shared with other snd_*.c files)
187 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
188 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
189 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
190 extern cvar_t v_flipped;
191 cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
192 cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
193 cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities"};
194 cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities"};
195 cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities"};
196 cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities"};
197 cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities"};
198 cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities"};
199 cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities"};
200 cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities"};
201 cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities"};
202 cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities"};
203 cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities"};
204 cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities"};
205 cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities"};
206 cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities"};
207 cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities"};
208 cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities"};
209 cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
210 cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
211 cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
212 cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
213 cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
214 cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
215 cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
216 cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
217 cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
218 cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
219 cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
220 cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
221 cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
222 cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
223 cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
224 cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
225
226 // Local cvars
227 static cvar_t nosound = {0, "nosound", "0", "disables sound"};
228 static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
229 static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
230 static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
231 static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
232 static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"};
233
234 // Default sound format is 48KHz, 16-bit, stereo
235 // (48KHz because a lot of onboard sound cards sucks at any other speed)
236 static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"};
237 static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"};
238 static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound ouput (2 for stereo; up to 8 supported for 3D sound)"};
239
240 // Ambient sounds
241 static sfx_t* ambient_sfxs [2] = { NULL, NULL };
242 static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
243
244
245 // ====================================================================
246 // Functions
247 // ====================================================================
248
249 void S_FreeSfx (sfx_t *sfx, qboolean force);
250
251 static void S_Play_Common (float fvol, float attenuation)
252 {
253         int i, ch_ind;
254         char name [MAX_QPATH];
255         sfx_t *sfx;
256
257         i = 1;
258         while (i < Cmd_Argc ())
259         {
260                 // Get the name, and appends ".wav" as an extension if there's none
261                 strlcpy (name, Cmd_Argv (i), sizeof (name));
262                 if (!strrchr (name, '.'))
263                         strlcat (name, ".wav", sizeof (name));
264                 i++;
265
266                 // If we need to get the volume from the command line
267                 if (fvol == -1.0f)
268                 {
269                         fvol = atof (Cmd_Argv (i));
270                         i++;
271                 }
272
273                 sfx = S_PrecacheSound (name, true, false);
274                 if (sfx)
275                 {
276                         ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
277
278                         // Free the sfx if the file didn't exist
279                         if (ch_ind < 0)
280                                 S_FreeSfx (sfx, false);
281                         else
282                                 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
283                 }
284         }
285 }
286
287 static void S_Play_f(void)
288 {
289         S_Play_Common (1.0f, 1.0f);
290 }
291
292 static void S_Play2_f(void)
293 {
294         S_Play_Common (1.0f, 0.0f);
295 }
296
297 static void S_PlayVol_f(void)
298 {
299         S_Play_Common (-1.0f, 0.0f);
300 }
301
302 static void S_SoundList_f (void)
303 {
304         unsigned int i;
305         sfx_t *sfx;
306         unsigned int total;
307
308         total = 0;
309         for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
310         {
311                 if (sfx->fetcher != NULL)
312                 {
313                         unsigned int size;
314                         const snd_format_t* format;
315
316                         size = sfx->memsize;
317                         format = sfx->fetcher->getfmt(sfx);
318                         Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
319                                                 (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
320                                                 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
321                                                 (sfx->locks > 0) ? 'K' : ' ',
322                                                 (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
323                                                 format->width * 8,
324                                                 (format->channels == 1) ? "mono" : "stereo",
325                                                 size,
326                                                 sfx->name);
327                         total += size;
328                 }
329                 else
330                         Con_Printf ("    (  unknown  ) unloaded : %s\n", sfx->name);
331         }
332         Con_Printf("Total resident: %i\n", total);
333 }
334
335
336 void S_SoundInfo_f(void)
337 {
338         if (snd_renderbuffer == NULL)
339         {
340                 Con_Print("sound system not started\n");
341                 return;
342         }
343
344         Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
345         Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
346         Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
347         Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
348         Con_Printf("%5u total_channels\n", total_channels);
349 }
350
351
352 int S_GetSoundRate(void)
353 {
354         return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
355 }
356
357 int S_GetSoundChannels(void)
358 {
359         return snd_renderbuffer ? snd_renderbuffer->format.channels : 0;
360 }
361
362
363 static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
364 {
365         static const snd_format_t thresholds [] =
366         {
367                 // speed                        width                   channels
368                 { SND_MIN_SPEED,        SND_MIN_WIDTH,  SND_MIN_CHANNELS },
369                 { 11025,                        1,                              2 },
370                 { 22050,                        2,                              2 },
371                 { 44100,                        2,                              2 },
372                 { 48000,                        2,                              6 },
373                 { 96000,                        2,                              6 },
374                 { SND_MAX_SPEED,        SND_MAX_WIDTH,  SND_MAX_CHANNELS },
375         };
376         const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
377         unsigned int speed_level, width_level, channels_level;
378
379         // If we have reached the minimum values, there's nothing more we can do
380         if ((format->speed == thresholds[0].speed || fixed_speed) &&
381                 (format->width == thresholds[0].width || fixed_width) &&
382                 (format->channels == thresholds[0].channels || fixed_channels))
383                 return false;
384
385         // Check the min and max values
386         #define CHECK_BOUNDARIES(param)                                                         \
387         if (format->param < thresholds[0].param)                                        \
388         {                                                                                                                       \
389                 format->param = thresholds[0].param;                                    \
390                 return true;                                                                                    \
391         }                                                                                                                       \
392         if (format->param > thresholds[nb_thresholds - 1].param)        \
393         {                                                                                                                       \
394                 format->param = thresholds[nb_thresholds - 1].param;    \
395                 return true;                                                                                    \
396         }
397         CHECK_BOUNDARIES(speed);
398         CHECK_BOUNDARIES(width);
399         CHECK_BOUNDARIES(channels);
400         #undef CHECK_BOUNDARIES
401
402         // Find the level of each parameter
403         #define FIND_LEVEL(param)                                                                       \
404         param##_level = 0;                                                                                      \
405         while (param##_level < nb_thresholds - 1)                                       \
406         {                                                                                                                       \
407                 if (format->param <= thresholds[param##_level].param)   \
408                         break;                                                                                          \
409                                                                                                                                 \
410                 param##_level++;                                                                                \
411         }
412         FIND_LEVEL(speed);
413         FIND_LEVEL(width);
414         FIND_LEVEL(channels);
415         #undef FIND_LEVEL
416
417         // Decrease the parameter with the highest level to the previous level
418         if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
419         {
420                 format->channels = thresholds[channels_level - 1].channels;
421                 return true;
422         }
423         if (speed_level >= width_level && !fixed_speed)
424         {
425                 format->speed = thresholds[speed_level - 1].speed;
426                 return true;
427         }
428
429         format->width = thresholds[width_level - 1].width;
430         return true;
431 }
432
433
434 #define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
435
436 static void S_SetChannelLayout (void)
437 {
438         unsigned int i;
439         listener_t swaplistener;
440         listener_t *listeners;
441         int layout;
442
443         for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
444                 if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
445                         break;
446         if (i >= SND_SPEAKERLAYOUTS)
447         {
448                 Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
449                                    snd_renderbuffer->format.channels);
450                 i = SND_SPEAKERLAYOUTS - 1;
451         }
452
453         snd_speakerlayout = snd_speakerlayouts[i];
454         listeners = snd_speakerlayout.listeners;
455
456         // Swap the left and right channels if snd_swapstereo is set
457         if (boolxor(snd_swapstereo.integer, v_flipped.integer))
458         {
459                 switch (snd_speakerlayout.channels)
460                 {
461                         case 8:
462                                 SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
463                                 // no break
464                         case 4:
465                         case 6:
466                                 SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
467                                 // no break
468                         case 2:
469                                 SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
470                                 break;
471
472                         default:
473                         case 1:
474                                 // Nothing to do
475                                 break;
476                 }
477         }
478
479         // Sanity check
480         if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
481                 snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
482                 Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
483
484         if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
485         {
486                 // If we're in the sound engine initialization
487                 if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
488                 {
489                         layout = SND_CHANNELLAYOUT_STANDARD;
490                         Cvar_SetValueQuick (&snd_channellayout, layout);
491                 }
492                 else
493                         layout = current_channellayout_used;
494         }
495         else
496                 layout = snd_channellayout.integer;
497
498         // Convert our layout (= ALSA) to the standard layout if necessary
499         if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
500         {
501                 if (layout == SND_CHANNELLAYOUT_STANDARD)
502                 {
503                         SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
504                         SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
505                 }
506
507                 Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
508                                    (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
509         }
510
511         current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
512         current_channellayout = snd_channellayout.integer;
513         current_channellayout_used = layout;
514 }
515
516
517 void S_Startup (void)
518 {
519         qboolean fixed_speed, fixed_width, fixed_channels;
520         snd_format_t chosen_fmt;
521         static snd_format_t prev_render_format = {0, 0, 0};
522         char* env;
523 #if _MSC_VER >= 1400
524         size_t envlen;
525 #endif
526         int i;
527
528         if (!snd_initialized.integer)
529                 return;
530
531         fixed_speed = false;
532         fixed_width = false;
533         fixed_channels = false;
534
535         // Get the starting sound format from the cvars
536         chosen_fmt.speed = snd_speed.integer;
537         chosen_fmt.width = snd_width.integer;
538         chosen_fmt.channels = snd_channels.integer;
539
540         // Check the environment variables to see if the player wants a particular sound format
541 #if _MSC_VER >= 1400
542         _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
543 #else
544         env = getenv("QUAKE_SOUND_CHANNELS");
545 #endif
546         if (env != NULL)
547         {
548                 chosen_fmt.channels = atoi (env);
549 #if _MSC_VER >= 1400
550                 free(env);
551 #endif
552                 fixed_channels = true;
553         }
554 #if _MSC_VER >= 1400
555         _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
556 #else
557         env = getenv("QUAKE_SOUND_SPEED");
558 #endif
559         if (env != NULL)
560         {
561                 chosen_fmt.speed = atoi (env);
562 #if _MSC_VER >= 1400
563                 free(env);
564 #endif
565                 fixed_speed = true;
566         }
567 #if _MSC_VER >= 1400
568         _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
569 #else
570         env = getenv("QUAKE_SOUND_SAMPLEBITS");
571 #endif
572         if (env != NULL)
573         {
574                 chosen_fmt.width = atoi (env) / 8;
575 #if _MSC_VER >= 1400
576                 free(env);
577 #endif
578                 fixed_width = true;
579         }
580
581         // Parse the command line to see if the player wants a particular sound format
582 // COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
583         if (COM_CheckParm ("-sndquad") != 0)
584         {
585                 chosen_fmt.channels = 4;
586                 fixed_channels = true;
587         }
588 // COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
589         else if (COM_CheckParm ("-sndstereo") != 0)
590         {
591                 chosen_fmt.channels = 2;
592                 fixed_channels = true;
593         }
594 // COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
595         else if (COM_CheckParm ("-sndmono") != 0)
596         {
597                 chosen_fmt.channels = 1;
598                 fixed_channels = true;
599         }
600 // COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
601         i = COM_CheckParm ("-sndspeed");
602         if (0 < i && i < com_argc - 1)
603         {
604                 chosen_fmt.speed = atoi (com_argv[i + 1]);
605                 fixed_speed = true;
606         }
607 // COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit sound output
608         i = COM_CheckParm ("-sndbits");
609         if (0 < i && i < com_argc - 1)
610         {
611                 chosen_fmt.width = atoi (com_argv[i + 1]) / 8;
612                 fixed_width = true;
613         }
614
615         // You can't change sound speed after start time (not yet supported)
616         if (prev_render_format.speed != 0)
617         {
618                 fixed_speed = true;
619                 if (chosen_fmt.speed != prev_render_format.speed)
620                 {
621                         Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
622                                            prev_render_format.speed);
623                         chosen_fmt.speed = prev_render_format.speed;
624                 }
625         }
626
627         // Sanity checks
628         if (chosen_fmt.speed < SND_MIN_SPEED)
629         {
630                 chosen_fmt.speed = SND_MIN_SPEED;
631                 fixed_speed = false;
632         }
633         else if (chosen_fmt.speed > SND_MAX_SPEED)
634         {
635                 chosen_fmt.speed = SND_MAX_SPEED;
636                 fixed_speed = false;
637         }
638
639         if (chosen_fmt.width < SND_MIN_WIDTH)
640         {
641                 chosen_fmt.width = SND_MIN_WIDTH;
642                 fixed_width = false;
643         }
644         else if (chosen_fmt.width > SND_MAX_WIDTH)
645         {
646                 chosen_fmt.width = SND_MAX_WIDTH;
647                 fixed_width = false;
648         }
649
650         if (chosen_fmt.channels < SND_MIN_CHANNELS)
651         {
652                 chosen_fmt.channels = SND_MIN_CHANNELS;
653                 fixed_channels = false;
654         }
655         else if (chosen_fmt.channels > SND_MAX_CHANNELS)
656         {
657                 chosen_fmt.channels = SND_MAX_CHANNELS;
658                 fixed_channels = false;
659         }
660
661         // create the sound buffer used for sumitting the samples to the plaform-dependent module
662         if (!simsound)
663         {
664                 snd_format_t suggest_fmt;
665                 qboolean accepted;
666
667                 accepted = false;
668                 do
669                 {
670                         Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
671                                                 chosen_fmt.speed, chosen_fmt.width * 8,
672                                                 chosen_fmt.channels);
673
674                         memset(&suggest_fmt, 0, sizeof(suggest_fmt));
675                         accepted = SndSys_Init(&chosen_fmt, &suggest_fmt);
676
677                         if (!accepted)
678                         {
679                                 Con_Printf("S_Startup: sound output initialization FAILED\n");
680
681                                 // If the module is suggesting another one
682                                 if (suggest_fmt.speed != 0)
683                                 {
684                                         memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt));
685                                         Con_Printf ("           Driver has suggested %dHz, %d bit, %d channels. Retrying...\n",
686                                                                 suggest_fmt.speed, suggest_fmt.width * 8,
687                                                                 suggest_fmt.channels);
688                                 }
689                                 // Else, try to find a less resource-demanding format
690                                 else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels))
691                                         break;
692                         }
693                 } while (!accepted);
694
695                 // If we haven't found a suitable format
696                 if (!accepted)
697                 {
698                         Con_Print("S_Startup: SndSys_Init failed.\n");
699                         sound_spatialized = false;
700                         return;
701                 }
702         }
703         else
704         {
705                 snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
706                 Con_Print ("S_Startup: simulating sound output\n");
707         }
708
709         memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
710         Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
711                            chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
712
713         // Update the cvars
714         if (snd_speed.integer != (int)chosen_fmt.speed)
715                 Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
716         if (snd_width.integer != chosen_fmt.width)
717                 Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
718         if (snd_channels.integer != chosen_fmt.channels)
719                 Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
720
721         current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
722         S_SetChannelLayout();
723
724         snd_starttime = realtime;
725
726         // If the sound module has already run, add an extra time to make sure
727         // the sound time doesn't decrease, to not confuse playing SFXs
728         if (oldpaintedtime != 0)
729         {
730                 // The extra time must be a multiple of the render buffer size
731                 // to avoid modifying the current position in the buffer,
732                 // some modules write directly to a shared (DMA) buffer
733                 extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
734                 extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
735                 Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
736
737                 soundtime = extrasoundtime;
738         }
739         else
740                 extrasoundtime = 0;
741         snd_renderbuffer->startframe = soundtime;
742         snd_renderbuffer->endframe = soundtime;
743         recording_sound = false;
744 }
745
746 void S_Shutdown(void)
747 {
748         if (snd_renderbuffer == NULL)
749                 return;
750
751         oldpaintedtime = snd_renderbuffer->endframe;
752
753         if (simsound)
754         {
755                 Mem_Free(snd_renderbuffer->ring);
756                 Mem_Free(snd_renderbuffer);
757                 snd_renderbuffer = NULL;
758         }
759         else
760                 SndSys_Shutdown();
761
762         sound_spatialized = false;
763 }
764
765 void S_Restart_f(void)
766 {
767         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
768         // So, refuse to do this if we are connected.
769         if(cls.state == ca_connected)
770         {
771                 Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
772                 return;
773         }
774
775         S_Shutdown();
776         S_Startup();
777 }
778
779 /*
780 ================
781 S_Init
782 ================
783 */
784 void S_Init(void)
785 {
786         Cvar_RegisterVariable(&volume);
787         Cvar_RegisterVariable(&bgmvolume);
788         Cvar_RegisterVariable(&snd_staticvolume);
789         Cvar_RegisterVariable(&snd_entchannel0volume);
790         Cvar_RegisterVariable(&snd_entchannel1volume);
791         Cvar_RegisterVariable(&snd_entchannel2volume);
792         Cvar_RegisterVariable(&snd_entchannel3volume);
793         Cvar_RegisterVariable(&snd_entchannel4volume);
794         Cvar_RegisterVariable(&snd_entchannel5volume);
795         Cvar_RegisterVariable(&snd_entchannel6volume);
796         Cvar_RegisterVariable(&snd_entchannel7volume);
797         Cvar_RegisterVariable(&snd_worldchannel0volume);
798         Cvar_RegisterVariable(&snd_worldchannel1volume);
799         Cvar_RegisterVariable(&snd_worldchannel2volume);
800         Cvar_RegisterVariable(&snd_worldchannel3volume);
801         Cvar_RegisterVariable(&snd_worldchannel4volume);
802         Cvar_RegisterVariable(&snd_worldchannel5volume);
803         Cvar_RegisterVariable(&snd_worldchannel6volume);
804         Cvar_RegisterVariable(&snd_worldchannel7volume);
805         Cvar_RegisterVariable(&snd_playerchannel0volume);
806         Cvar_RegisterVariable(&snd_playerchannel1volume);
807         Cvar_RegisterVariable(&snd_playerchannel2volume);
808         Cvar_RegisterVariable(&snd_playerchannel3volume);
809         Cvar_RegisterVariable(&snd_playerchannel4volume);
810         Cvar_RegisterVariable(&snd_playerchannel5volume);
811         Cvar_RegisterVariable(&snd_playerchannel6volume);
812         Cvar_RegisterVariable(&snd_playerchannel7volume);
813         Cvar_RegisterVariable(&snd_csqcchannel0volume);
814         Cvar_RegisterVariable(&snd_csqcchannel1volume);
815         Cvar_RegisterVariable(&snd_csqcchannel2volume);
816         Cvar_RegisterVariable(&snd_csqcchannel3volume);
817         Cvar_RegisterVariable(&snd_csqcchannel4volume);
818         Cvar_RegisterVariable(&snd_csqcchannel5volume);
819         Cvar_RegisterVariable(&snd_csqcchannel6volume);
820         Cvar_RegisterVariable(&snd_csqcchannel7volume);
821
822         Cvar_RegisterVariable(&snd_spatialization_min_radius);
823         Cvar_RegisterVariable(&snd_spatialization_max_radius);
824         Cvar_RegisterVariable(&snd_spatialization_min);
825         Cvar_RegisterVariable(&snd_spatialization_max);
826         Cvar_RegisterVariable(&snd_spatialization_power);
827         Cvar_RegisterVariable(&snd_spatialization_control);
828
829         Cvar_RegisterVariable(&snd_speed);
830         Cvar_RegisterVariable(&snd_width);
831         Cvar_RegisterVariable(&snd_channels);
832         Cvar_RegisterVariable(&snd_mutewhenidle);
833
834 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
835         if (COM_CheckParm("-nosound"))
836         {
837                 // dummy out Play and Play2 because mods stuffcmd that
838                 Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified");
839                 Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified");
840                 return;
841         }
842
843         snd_mempool = Mem_AllocPool("sound", 0, NULL);
844
845 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
846         if (COM_CheckParm("-simsound"))
847                 simsound = true;
848
849         Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
850         Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
851         Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
852         Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
853         Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
854         Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
855         Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
856         Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
857
858         Cvar_RegisterVariable(&nosound);
859         Cvar_RegisterVariable(&snd_precache);
860         Cvar_RegisterVariable(&snd_initialized);
861         Cvar_RegisterVariable(&snd_streaming);
862         Cvar_RegisterVariable(&ambient_level);
863         Cvar_RegisterVariable(&ambient_fade);
864         Cvar_RegisterVariable(&snd_noextraupdate);
865         Cvar_RegisterVariable(&snd_show);
866         Cvar_RegisterVariable(&_snd_mixahead);
867         Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
868         Cvar_RegisterVariable(&snd_channellayout);
869         Cvar_RegisterVariable(&snd_soundradius);
870
871         Cvar_SetValueQuick(&snd_initialized, true);
872
873         known_sfx = NULL;
874
875         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
876         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
877
878         OGG_OpenLibrary ();
879         ModPlug_OpenLibrary ();
880 }
881
882
883 /*
884 ================
885 S_Terminate
886
887 Shutdown and free all resources
888 ================
889 */
890 void S_Terminate (void)
891 {
892         S_Shutdown ();
893         ModPlug_CloseLibrary ();
894         OGG_CloseLibrary ();
895
896         // Free all SFXs
897         while (known_sfx != NULL)
898                 S_FreeSfx (known_sfx, true);
899
900         Cvar_SetValueQuick (&snd_initialized, false);
901         Mem_FreePool (&snd_mempool);
902 }
903
904
905 /*
906 ==================
907 S_UnloadAllSounds_f
908 ==================
909 */
910 void S_UnloadAllSounds_f (void)
911 {
912         int i;
913
914         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
915         // So, refuse to do this if we are connected.
916         if(cls.state == ca_connected)
917         {
918                 Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
919                 return;
920         }
921
922         // stop any active sounds
923         S_StopAllSounds();
924
925         // because the ambient sounds will be freed, clear the pointers
926         for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
927                 ambient_sfxs[i] = NULL;
928
929         // now free all sounds
930         while (known_sfx != NULL)
931                 S_FreeSfx (known_sfx, true);
932 }
933
934
935 /*
936 ==================
937 S_FindName
938 ==================
939 */
940 sfx_t *S_FindName (const char *name)
941 {
942         sfx_t *sfx;
943
944         if (!snd_initialized.integer)
945                 return NULL;
946
947         if (strlen (name) >= sizeof (sfx->name))
948         {
949                 Con_Printf ("S_FindName: sound name too long (%s)\n", name);
950                 return NULL;
951         }
952
953         // Look for this sound in the list of known sfx
954         // TODO: hash table search?
955         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
956                 if(!strcmp (sfx->name, name))
957                         return sfx;
958
959         // Add a sfx_t struct for this sound
960         sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
961         memset (sfx, 0, sizeof(*sfx));
962         strlcpy (sfx->name, name, sizeof (sfx->name));
963         sfx->memsize = sizeof(*sfx);
964         sfx->next = known_sfx;
965         known_sfx = sfx;
966
967         return sfx;
968 }
969
970
971 /*
972 ==================
973 S_FreeSfx
974 ==================
975 */
976 void S_FreeSfx (sfx_t *sfx, qboolean force)
977 {
978         unsigned int i;
979
980         // Never free a locked sfx unless forced
981         if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
982                 return;
983
984         if (developer_loading.integer)
985                 Con_Printf ("unloading sound %s\n", sfx->name);
986
987         // Remove it from the list of known sfx
988         if (sfx == known_sfx)
989                 known_sfx = known_sfx->next;
990         else
991         {
992                 sfx_t *prev_sfx;
993
994                 for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
995                         if (prev_sfx->next == sfx)
996                         {
997                                 prev_sfx->next = sfx->next;
998                                 break;
999                         }
1000                 if (prev_sfx == NULL)
1001                 {
1002                         Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
1003                         return;
1004                 }
1005         }
1006
1007         // Stop all channels using this sfx
1008         for (i = 0; i < total_channels; i++)
1009                 if (channels[i].sfx == sfx)
1010                         S_StopChannel (i, true);
1011
1012         // Free it
1013         if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
1014                 sfx->fetcher->free (sfx->fetcher_data);
1015         Mem_Free (sfx);
1016 }
1017
1018
1019 /*
1020 ==================
1021 S_ServerSounds
1022 ==================
1023 */
1024 void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
1025 {
1026         sfx_t *sfx;
1027         sfx_t *sfxnext;
1028         unsigned int i;
1029
1030         // Start the ambient sounds and make them loop
1031         for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
1032         {
1033                 // Precache it if it's not done (request a lock to make sure it will never be freed)
1034                 if (ambient_sfxs[i] == NULL)
1035                         ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true);
1036                 if (ambient_sfxs[i] != NULL)
1037                 {
1038                         // Add a lock to the SFX while playing. It will be
1039                         // removed by S_StopAllSounds at the end of the level
1040                         S_LockSfx (ambient_sfxs[i]);
1041
1042                         channels[i].sfx = ambient_sfxs[i];
1043                         channels[i].flags |= CHANNELFLAG_FORCELOOP;
1044                         channels[i].master_vol = 0;
1045                 }
1046         }
1047
1048         // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
1049         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
1050                 if (sfx->flags & SFXFLAG_SERVERSOUND)
1051                 {
1052                         S_UnlockSfx (sfx);
1053                         sfx->flags &= ~SFXFLAG_SERVERSOUND;
1054                 }
1055
1056         // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
1057         for (i = 1; i < numsounds; i++)
1058         {
1059                 sfx = S_FindName (serversound[i]);
1060                 if (sfx != NULL)
1061                 {
1062                         // clear the FILEMISSING flag so that S_LoadSound will try again on a
1063                         // previously missing file
1064                         sfx->flags &= ~ SFXFLAG_FILEMISSING;
1065                         S_LockSfx (sfx);
1066                         sfx->flags |= SFXFLAG_SERVERSOUND;
1067                 }
1068         }
1069
1070         // Free all unlocked sfx
1071         for (sfx = known_sfx;sfx;sfx = sfxnext)
1072         {
1073                 sfxnext = sfx->next;
1074                 S_FreeSfx (sfx, false);
1075         }
1076 }
1077
1078
1079 /*
1080 ==================
1081 S_PrecacheSound
1082 ==================
1083 */
1084 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
1085 {
1086         sfx_t *sfx;
1087
1088         if (!snd_initialized.integer)
1089                 return NULL;
1090
1091         if (name == NULL || name[0] == 0)
1092                 return NULL;
1093
1094         sfx = S_FindName (name);
1095
1096         if (sfx == NULL)
1097                 return NULL;
1098
1099         // clear the FILEMISSING flag so that S_LoadSound will try again on a
1100         // previously missing file
1101         sfx->flags &= ~ SFXFLAG_FILEMISSING;
1102
1103         if (lock)
1104                 S_LockSfx (sfx);
1105
1106         if (!nosound.integer && snd_precache.integer)
1107                 S_LoadSound(sfx, complain);
1108
1109         return sfx;
1110 }
1111
1112 /*
1113 ==================
1114 S_IsSoundPrecached
1115 ==================
1116 */
1117 qboolean S_IsSoundPrecached (const sfx_t *sfx)
1118 {
1119         return (sfx != NULL && sfx->fetcher != NULL);
1120 }
1121
1122 /*
1123 ==================
1124 S_LockSfx
1125
1126 Add a lock to a SFX
1127 ==================
1128 */
1129 void S_LockSfx (sfx_t *sfx)
1130 {
1131         sfx->locks++;
1132 }
1133
1134 /*
1135 ==================
1136 S_UnlockSfx
1137
1138 Remove a lock from a SFX
1139 ==================
1140 */
1141 void S_UnlockSfx (sfx_t *sfx)
1142 {
1143         sfx->locks--;
1144 }
1145
1146
1147 /*
1148 ==================
1149 S_BlockSound
1150 ==================
1151 */
1152 void S_BlockSound (void)
1153 {
1154         snd_blocked++;
1155 }
1156
1157
1158 /*
1159 ==================
1160 S_UnblockSound
1161 ==================
1162 */
1163 void S_UnblockSound (void)
1164 {
1165         snd_blocked--;
1166 }
1167
1168
1169 /*
1170 =================
1171 SND_PickChannel
1172
1173 Picks a channel based on priorities, empty slots, number of channels
1174 =================
1175 */
1176 channel_t *SND_PickChannel(int entnum, int entchannel)
1177 {
1178         int ch_idx;
1179         int first_to_die;
1180         int first_life_left, life_left;
1181         channel_t* ch;
1182
1183 // Check for replacement sound, or find the best one to replace
1184         first_to_die = -1;
1185         first_life_left = 0x7fffffff;
1186
1187         // entity channels try to replace the existing sound on the channel
1188         if (entchannel != 0)
1189         {
1190                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1191                 {
1192                         ch = &channels[ch_idx];
1193                         if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
1194                         {
1195                                 // always override sound from same entity
1196                                 S_StopChannel (ch_idx, true);
1197                                 return &channels[ch_idx];
1198                         }
1199                 }
1200         }
1201
1202         // there was no channel to override, so look for the first empty one
1203         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1204         {
1205                 ch = &channels[ch_idx];
1206                 if (!ch->sfx)
1207                 {
1208                         // no sound on this channel
1209                         first_to_die = ch_idx;
1210                         break;
1211                 }
1212
1213                 // don't let monster sounds override player sounds
1214                 if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
1215                         continue;
1216
1217                 // don't override looped sounds
1218                 if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length)
1219                         continue;
1220                 life_left = ch->sfx->total_length - ch->pos;
1221
1222                 if (life_left < first_life_left)
1223                 {
1224                         first_life_left = life_left;
1225                         first_to_die = ch_idx;
1226                 }
1227         }
1228
1229         if (first_to_die == -1)
1230                 return NULL;
1231
1232         return &channels[first_to_die];
1233 }
1234
1235 /*
1236 =================
1237 SND_Spatialize
1238
1239 Spatializes a channel
1240 =================
1241 */
1242 extern cvar_t cl_gameplayfix_soundsmovewithentities;
1243 void SND_Spatialize(channel_t *ch, qboolean isstatic)
1244 {
1245         int i;
1246         double f;
1247         vec_t dist, mastervol, intensity, vol;
1248         vec3_t source_vec;
1249
1250         // update sound origin if we know about the entity
1251         if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
1252         {
1253                 if (ch->entnum >= 32768)
1254                 {
1255                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1256
1257                         if (ch->entnum > 32768)
1258                                 if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
1259                                         ch->entnum = 32768; // entity was removed, disown sound
1260                 }
1261                 else if (cl.entities[ch->entnum].state_current.active)
1262                 {
1263                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1264                         VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
1265                         if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
1266                                 VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
1267                 }
1268         }
1269
1270         mastervol = ch->master_vol;
1271
1272         // Adjust volume of static sounds
1273         if (isstatic)
1274                 mastervol *= snd_staticvolume.value;
1275         else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
1276         {
1277                 if(ch->entnum >= 32768)
1278                 {
1279                         switch(ch->entchannel)
1280                         {
1281                                 case 0: mastervol *= snd_csqcchannel0volume.value; break;
1282                                 case 1: mastervol *= snd_csqcchannel1volume.value; break;
1283                                 case 2: mastervol *= snd_csqcchannel2volume.value; break;
1284                                 case 3: mastervol *= snd_csqcchannel3volume.value; break;
1285                                 case 4: mastervol *= snd_csqcchannel4volume.value; break;
1286                                 case 5: mastervol *= snd_csqcchannel5volume.value; break;
1287                                 case 6: mastervol *= snd_csqcchannel6volume.value; break;
1288                                 case 7: mastervol *= snd_csqcchannel7volume.value; break;
1289                                 default:                                           break;
1290                         }
1291                 }
1292                 else if(ch->entnum == 0)
1293                 {
1294                         switch(ch->entchannel)
1295                         {
1296                                 case 0: mastervol *= snd_worldchannel0volume.value; break;
1297                                 case 1: mastervol *= snd_worldchannel1volume.value; break;
1298                                 case 2: mastervol *= snd_worldchannel2volume.value; break;
1299                                 case 3: mastervol *= snd_worldchannel3volume.value; break;
1300                                 case 4: mastervol *= snd_worldchannel4volume.value; break;
1301                                 case 5: mastervol *= snd_worldchannel5volume.value; break;
1302                                 case 6: mastervol *= snd_worldchannel6volume.value; break;
1303                                 case 7: mastervol *= snd_worldchannel7volume.value; break;
1304                                 default:                                            break;
1305                         }
1306                 }
1307                 else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
1308                 {
1309                         switch(ch->entchannel)
1310                         {
1311                                 case 0: mastervol *= snd_playerchannel0volume.value; break;
1312                                 case 1: mastervol *= snd_playerchannel1volume.value; break;
1313                                 case 2: mastervol *= snd_playerchannel2volume.value; break;
1314                                 case 3: mastervol *= snd_playerchannel3volume.value; break;
1315                                 case 4: mastervol *= snd_playerchannel4volume.value; break;
1316                                 case 5: mastervol *= snd_playerchannel5volume.value; break;
1317                                 case 6: mastervol *= snd_playerchannel6volume.value; break;
1318                                 case 7: mastervol *= snd_playerchannel7volume.value; break;
1319                                 default:                                             break;
1320                         }
1321                 }
1322                 else
1323                 {
1324                         switch(ch->entchannel)
1325                         {
1326                                 case 0: mastervol *= snd_entchannel0volume.value; break;
1327                                 case 1: mastervol *= snd_entchannel1volume.value; break;
1328                                 case 2: mastervol *= snd_entchannel2volume.value; break;
1329                                 case 3: mastervol *= snd_entchannel3volume.value; break;
1330                                 case 4: mastervol *= snd_entchannel4volume.value; break;
1331                                 case 5: mastervol *= snd_entchannel5volume.value; break;
1332                                 case 6: mastervol *= snd_entchannel6volume.value; break;
1333                                 case 7: mastervol *= snd_entchannel7volume.value; break;
1334                                 default:                                          break;
1335                         }
1336                 }
1337         }
1338
1339         // anything coming from the view entity will always be full volume
1340         // LordHavoc: make sounds with ATTN_NONE have no spatialization
1341         if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
1342         {
1343                 for (i = 0;i < SND_LISTENERS;i++)
1344                 {
1345                         vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
1346                         ch->listener_volume[i] = (int)bound(0, vol, 255);
1347                 }
1348         }
1349         else
1350         {
1351                 // calculate stereo seperation and distance attenuation
1352                 VectorSubtract(listener_origin, ch->origin, source_vec);
1353                 dist = VectorLength(source_vec);
1354                 intensity = mastervol * (1.0 - dist * ch->dist_mult);
1355                 if (intensity > 0)
1356                 {
1357                         for (i = 0;i < SND_LISTENERS;i++)
1358                         {
1359                                 Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
1360                                 VectorNormalize(source_vec);
1361
1362                                 switch(spatialmethod)
1363                                 {
1364                                         case SPATIAL_LOG:
1365                                                 if(dist == 0)
1366                                                         f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
1367                                                 else
1368                                                         f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
1369                                                 VectorScale(source_vec, f, source_vec);
1370                                                 break;
1371                                         case SPATIAL_POW:
1372                                                 f = spatialmin + spatialdiff * bound(0, (pow(dist, spatialpower) - spatialoffset) * spatialfactor, 1);
1373                                                 VectorScale(source_vec, f, source_vec);
1374                                                 break;
1375                                         case SPATIAL_THRESH:
1376                                                 f = spatialmin + spatialdiff * (dist < spatialoffset);
1377                                                 VectorScale(source_vec, f, source_vec);
1378                                                 break;
1379                                         case SPATIAL_NONE:
1380                                         default:
1381                                                 break;
1382                                 }
1383
1384                                 vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
1385                                 ch->listener_volume[i] = (int)bound(0, vol, 255);
1386                         }
1387                 }
1388                 else
1389                         for (i = 0;i < SND_LISTENERS;i++)
1390                                 ch->listener_volume[i] = 0;
1391         }
1392 }
1393
1394
1395 // =======================================================================
1396 // Start a sound effect
1397 // =======================================================================
1398
1399 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
1400 {
1401         // Initialize the channel
1402         // We MUST set sfx LAST because otherwise we could crash a threaded mixer
1403         // (otherwise we'd have to call SndSys_LockRenderBuffer here)
1404         memset (target_chan, 0, sizeof (*target_chan));
1405         VectorCopy (origin, target_chan->origin);
1406         target_chan->flags = flags;
1407         target_chan->pos = 0; // start of the sound
1408
1409         // If it's a static sound
1410         if (isstatic)
1411         {
1412                 if (sfx->loopstart >= sfx->total_length)
1413                         Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
1414                 target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
1415         }
1416         else
1417                 target_chan->dist_mult = attenuation / snd_soundradius.value;
1418
1419         // Lock the SFX during play
1420         S_LockSfx (sfx);
1421
1422         // finally, set the sfx pointer, so the channel becomes valid for playback
1423         // and will be noticed by the mixer
1424         target_chan->sfx = sfx;
1425
1426         // we have to set the channel volume AFTER the sfx because the function
1427         // needs it for replaygain support
1428         S_SetChannelVolume(target_chan - channels, fvol);
1429 }
1430
1431
1432 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1433 {
1434         channel_t *target_chan, *check;
1435         int             ch_idx;
1436
1437         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1438                 return -1;
1439
1440         if (sfx->fetcher == NULL)
1441                 return -1;
1442
1443         // Pick a channel to play on
1444         target_chan = SND_PickChannel(entnum, entchannel);
1445         if (!target_chan)
1446                 return -1;
1447
1448         S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
1449         target_chan->entnum = entnum;
1450         target_chan->entchannel = entchannel;
1451
1452         SND_Spatialize(target_chan, false);
1453
1454         // if an identical sound has also been started this frame, offset the pos
1455         // a bit to keep it from just making the first one louder
1456         check = &channels[NUM_AMBIENTS];
1457         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
1458         {
1459                 if (check == target_chan)
1460                         continue;
1461                 if (check->sfx == sfx && !check->pos)
1462                 {
1463                         // use negative pos offset to delay this sound effect
1464                         target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
1465                         break;
1466                 }
1467         }
1468
1469         return (target_chan - channels);
1470 }
1471
1472 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex)
1473 {
1474         channel_t *ch;
1475
1476         if (channel_ind >= total_channels)
1477                 return;
1478
1479         ch = &channels[channel_ind];
1480         if (ch->sfx != NULL)
1481         {
1482                 sfx_t *sfx = ch->sfx;
1483
1484                 // we have to lock an audio mutex to prevent crashes if an audio mixer
1485                 // thread is currently mixing this channel
1486                 // the SndSys_LockRenderBuffer function uses such a mutex in
1487                 // threaded sound backends
1488                 if (lockmutex)
1489                         SndSys_LockRenderBuffer();
1490                 if (sfx->fetcher != NULL)
1491                 {
1492                         snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
1493                         if (fetcher_endsb != NULL)
1494                                 fetcher_endsb (ch->fetcher_data);
1495                 }
1496
1497                 // Remove the lock it holds
1498                 S_UnlockSfx (sfx);
1499
1500                 ch->fetcher_data = NULL;
1501                 ch->sfx = NULL;
1502                 if (lockmutex)
1503                         SndSys_UnlockRenderBuffer();
1504         }
1505 }
1506
1507
1508 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
1509 {
1510         if (ch_ind >= total_channels)
1511                 return false;
1512
1513         if (flag != CHANNELFLAG_FORCELOOP &&
1514                 flag != CHANNELFLAG_PAUSED &&
1515                 flag != CHANNELFLAG_FULLVOLUME)
1516                 return false;
1517
1518         if (value)
1519                 channels[ch_ind].flags |= flag;
1520         else
1521                 channels[ch_ind].flags &= ~flag;
1522
1523         return true;
1524 }
1525
1526 void S_StopSound(int entnum, int entchannel)
1527 {
1528         unsigned int i;
1529
1530         for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
1531                 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
1532                 {
1533                         S_StopChannel (i, true);
1534                         return;
1535                 }
1536 }
1537
1538 extern void CDAudio_Stop(void);
1539 void S_StopAllSounds (void)
1540 {
1541         unsigned int i;
1542
1543         // TOCHECK: is this test necessary?
1544         if (snd_renderbuffer == NULL)
1545                 return;
1546
1547         // stop CD audio because it may be using a faketrack
1548         CDAudio_Stop();
1549
1550         for (i = 0; i < total_channels; i++)
1551                 S_StopChannel (i, true);
1552
1553         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
1554         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
1555
1556         // Mute the contents of the submittion buffer
1557         if (simsound || SndSys_LockRenderBuffer ())
1558         {
1559                 int clear;
1560                 size_t memsize;
1561
1562                 clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1563                 memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1564                 memset(snd_renderbuffer->ring, clear, memsize);
1565
1566                 if (!simsound)
1567                         SndSys_UnlockRenderBuffer ();
1568         }
1569 }
1570
1571 void S_PauseGameSounds (qboolean toggle)
1572 {
1573         unsigned int i;
1574
1575         for (i = 0; i < total_channels; i++)
1576         {
1577                 channel_t *ch;
1578
1579                 ch = &channels[i];
1580                 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
1581                         S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
1582         }
1583 }
1584
1585 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
1586 {
1587         sfx_t *sfx = channels[ch_ind].sfx;
1588         if(sfx->volume_peak > 0)
1589         {
1590                 // Replaygain support
1591                 // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
1592                 fvol *= sfx->volume_mult;
1593                 if(fvol * sfx->volume_peak > 1)
1594                         fvol = 1 / sfx->volume_peak;
1595                 // Con_DPrintf("%f\n", fvol);
1596         }
1597         channels[ch_ind].master_vol = (int)(fvol * 255.0f);
1598 }
1599
1600
1601 /*
1602 =================
1603 S_StaticSound
1604 =================
1605 */
1606 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1607 {
1608         channel_t       *target_chan;
1609
1610         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1611                 return;
1612         if (!sfx->fetcher)
1613         {
1614                 Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
1615                 return;
1616         }
1617
1618         if (total_channels == MAX_CHANNELS)
1619         {
1620                 Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
1621                 return;
1622         }
1623
1624         target_chan = &channels[total_channels++];
1625         S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
1626
1627         SND_Spatialize (target_chan, true);
1628 }
1629
1630
1631 /*
1632 ===================
1633 S_UpdateAmbientSounds
1634 ===================
1635 */
1636 void S_UpdateAmbientSounds (void)
1637 {
1638         int                     i;
1639         int                     vol;
1640         int                     ambient_channel;
1641         channel_t       *chan;
1642         unsigned char           ambientlevels[NUM_AMBIENTS];
1643
1644         memset(ambientlevels, 0, sizeof(ambientlevels));
1645         if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
1646                 cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
1647
1648         // Calc ambient sound levels
1649         for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
1650         {
1651                 chan = &channels[ambient_channel];
1652                 if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
1653                         continue;
1654
1655                 vol = (int)ambientlevels[ambient_channel];
1656                 if (vol < 8)
1657                         vol = 0;
1658
1659                 // Don't adjust volume too fast
1660                 // FIXME: this rounds off to an int each frame, meaning there is little to no fade at extremely high framerates!
1661                 if (cl.time > cl.oldtime)
1662                 {
1663                         if (chan->master_vol < vol)
1664                         {
1665                                 chan->master_vol += (int)((cl.time - cl.oldtime) * ambient_fade.value);
1666                                 if (chan->master_vol > vol)
1667                                         chan->master_vol = vol;
1668                         }
1669                         else if (chan->master_vol > vol)
1670                         {
1671                                 chan->master_vol -= (int)((cl.time - cl.oldtime) * ambient_fade.value);
1672                                 if (chan->master_vol < vol)
1673                                         chan->master_vol = vol;
1674                         }
1675                 }
1676
1677                 for (i = 0;i < SND_LISTENERS;i++)
1678                         chan->listener_volume[i] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume);
1679         }
1680 }
1681
1682 static void S_PaintAndSubmit (void)
1683 {
1684         unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
1685         int usesoundtimehack;
1686         static int soundtimehack = -1;
1687         static int oldsoundtime = 0;
1688
1689         if (snd_renderbuffer == NULL || nosound.integer)
1690                 return;
1691
1692         // Update sound time
1693         snd_usethreadedmixing = false;
1694         usesoundtimehack = true;
1695         if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
1696         {
1697                 usesoundtimehack = 1;
1698                 newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
1699         }
1700         else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
1701         {
1702                 usesoundtimehack = 2;
1703                 newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
1704         }
1705         else if (simsound)
1706         {
1707                 usesoundtimehack = 3;
1708                 newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
1709         }
1710         else
1711         {
1712                 snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
1713                 usesoundtimehack = 0;
1714                 newsoundtime = SndSys_GetSoundTime();
1715         }
1716         // if the soundtimehack state changes we need to reset the soundtime
1717         if (soundtimehack != usesoundtimehack)
1718         {
1719                 snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
1720
1721                 // Mute the contents of the submission buffer
1722                 if (simsound || SndSys_LockRenderBuffer ())
1723                 {
1724                         int clear;
1725                         size_t memsize;
1726
1727                         clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1728                         memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1729                         memset(snd_renderbuffer->ring, clear, memsize);
1730
1731                         if (!simsound)
1732                                 SndSys_UnlockRenderBuffer ();
1733                 }
1734         }
1735         soundtimehack = usesoundtimehack;
1736
1737         if (!soundtimehack && snd_blocked > 0)
1738                 return;
1739
1740         if (snd_usethreadedmixing)
1741                 return; // the audio thread will mix its own data
1742
1743         newsoundtime += extrasoundtime;
1744         if (newsoundtime < soundtime)
1745         {
1746                 if ((cls.capturevideo.soundrate != 0) != recording_sound)
1747                 {
1748                         unsigned int additionaltime;
1749
1750                         // add some time to extrasoundtime make newsoundtime higher
1751
1752                         // The extra time must be a multiple of the render buffer size
1753                         // to avoid modifying the current position in the buffer,
1754                         // some modules write directly to a shared (DMA) buffer
1755                         additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
1756                         additionaltime -= additionaltime % snd_renderbuffer->maxframes;
1757
1758                         extrasoundtime += additionaltime;
1759                         newsoundtime += additionaltime;
1760                         Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
1761                                                 extrasoundtime);
1762                 }
1763                 else if (!soundtimehack)
1764                         Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
1765                                            newsoundtime, soundtime);
1766         }
1767         soundtime = newsoundtime;
1768         recording_sound = (cls.capturevideo.soundrate != 0);
1769
1770         // Lock submitbuffer
1771         if (!simsound && !SndSys_LockRenderBuffer())
1772         {
1773                 // If the lock failed, stop here
1774                 Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
1775                 return;
1776         }
1777
1778         // Check to make sure that we haven't overshot
1779         paintedtime = snd_renderbuffer->endframe;
1780         if (paintedtime < soundtime)
1781                 paintedtime = soundtime;
1782
1783         // mix ahead of current position
1784         if (soundtimehack)
1785                 endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
1786         else
1787                 endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
1788         usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
1789         maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
1790         endtime = min(endtime, maxtime);
1791
1792         while (paintedtime < endtime)
1793         {
1794                 unsigned int startoffset;
1795                 unsigned int nbframes;
1796
1797                 // see how much we can fit in the paint buffer
1798                 nbframes = endtime - paintedtime;
1799                 // limit to the end of the ring buffer (in case of wrapping)
1800                 startoffset = paintedtime % snd_renderbuffer->maxframes;
1801                 nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
1802
1803                 // mix into the buffer
1804                 S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
1805
1806                 paintedtime += nbframes;
1807                 snd_renderbuffer->endframe = paintedtime;
1808         }
1809         if (!simsound)
1810                 SndSys_UnlockRenderBuffer();
1811
1812         // Remove outdated samples from the ring buffer, if any
1813         if (snd_renderbuffer->startframe < soundtime)
1814                 snd_renderbuffer->startframe = soundtime;
1815
1816         if (simsound)
1817                 snd_renderbuffer->startframe = snd_renderbuffer->endframe;
1818         else
1819                 SndSys_Submit();
1820
1821         oldsoundtime = soundtime;
1822
1823         cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
1824 }
1825
1826 /*
1827 ============
1828 S_Update
1829
1830 Called once each time through the main loop
1831 ============
1832 */
1833 void S_Update(const matrix4x4_t *listenermatrix)
1834 {
1835         unsigned int i, j, k;
1836         channel_t *ch, *combine;
1837         matrix4x4_t basematrix, rotatematrix;
1838
1839         if (snd_renderbuffer == NULL || nosound.integer)
1840                 return;
1841
1842         {
1843                 double mindist_trans, maxdist_trans;
1844
1845                 spatialmin = snd_spatialization_min.value;
1846                 spatialdiff = snd_spatialization_max.value - spatialmin;
1847
1848                 if(snd_spatialization_control.value)
1849                 {
1850                         spatialpower = snd_spatialization_power.value;
1851
1852                         if(spatialpower == 0)
1853                         {
1854                                 spatialmethod = SPATIAL_LOG;
1855                                 mindist_trans = log(max(1, snd_spatialization_min_radius.value));
1856                                 maxdist_trans = log(max(1, snd_spatialization_max_radius.value));
1857                         }
1858                         else
1859                         {
1860                                 spatialmethod = SPATIAL_POW;
1861                                 mindist_trans = pow(snd_spatialization_min_radius.value, spatialpower);
1862                                 maxdist_trans = pow(snd_spatialization_max_radius.value, spatialpower);
1863                         }
1864
1865                         if(mindist_trans - maxdist_trans == 0)
1866                         {
1867                                 spatialmethod = SPATIAL_THRESH;
1868                                 mindist_trans = snd_spatialization_min_radius.value;
1869                         }
1870                         else
1871                         {
1872                                 spatialoffset = mindist_trans;
1873                                 spatialfactor = 1 / (maxdist_trans - mindist_trans);
1874                         }
1875                 }
1876                 else
1877                         spatialmethod = SPATIAL_NONE;
1878
1879         }
1880
1881         // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
1882         if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
1883                 current_channellayout != snd_channellayout.integer)
1884                 S_SetChannelLayout();
1885
1886         Matrix4x4_Invert_Simple(&basematrix, listenermatrix);
1887         Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
1888
1889         // calculate the current matrices
1890         for (j = 0;j < SND_LISTENERS;j++)
1891         {
1892                 Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
1893                 Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &basematrix);
1894                 // I think this should now do this:
1895                 //   1. create a rotation matrix for rotating by e.g. -90 degrees CCW
1896                 //      (note: the matrix will rotate the OBJECT, not the VIEWER, so its
1897                 //       angle has to be taken negative)
1898                 //   2. create a transform which first rotates and moves its argument
1899                 //      into the player's view coordinates (using basematrix which is
1900                 //      an inverted "absolute" listener matrix), then applies the
1901                 //      rotation matrix for the ear
1902                 // Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
1903                 // does not actually refer to an entity?
1904         }
1905
1906         // update general area ambient sound sources
1907         S_UpdateAmbientSounds ();
1908
1909         combine = NULL;
1910
1911         // update spatialization for static and dynamic sounds
1912         cls.soundstats.totalsounds = 0;
1913         cls.soundstats.mixedsounds = 0;
1914         ch = channels+NUM_AMBIENTS;
1915         for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
1916         {
1917                 if (!ch->sfx)
1918                         continue;
1919                 cls.soundstats.totalsounds++;
1920
1921                 // respatialize channel
1922                 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
1923
1924                 // try to combine static sounds with a previous channel of the same
1925                 // sound effect so we don't mix five torches every frame
1926                 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
1927                 {
1928                         // no need to merge silent channels
1929                         for (j = 0;j < SND_LISTENERS;j++)
1930                                 if (ch->listener_volume[j])
1931                                         break;
1932                         if (j == SND_LISTENERS)
1933                                 continue;
1934                         // if the last combine chosen isn't suitable, find a new one
1935                         if (!(combine && combine != ch && combine->sfx == ch->sfx))
1936                         {
1937                                 // search for one
1938                                 combine = NULL;
1939                                 for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
1940                                 {
1941                                         if (channels[j].sfx == ch->sfx)
1942                                         {
1943                                                 combine = channels + j;
1944                                                 break;
1945                                         }
1946                                 }
1947                         }
1948                         if (combine && combine != ch && combine->sfx == ch->sfx)
1949                         {
1950                                 for (j = 0;j < SND_LISTENERS;j++)
1951                                 {
1952                                         combine->listener_volume[j] += ch->listener_volume[j];
1953                                         ch->listener_volume[j] = 0;
1954                                 }
1955                         }
1956                 }
1957                 for (k = 0;k < SND_LISTENERS;k++)
1958                         if (ch->listener_volume[k])
1959                                 break;
1960                 if (k < SND_LISTENERS)
1961                         cls.soundstats.mixedsounds++;
1962         }
1963
1964         sound_spatialized = true;
1965
1966         // debugging output
1967         if (snd_show.integer)
1968                 Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
1969
1970         S_PaintAndSubmit();
1971 }
1972
1973 void S_ExtraUpdate (void)
1974 {
1975         if (snd_noextraupdate.integer || !sound_spatialized)
1976                 return;
1977
1978         S_PaintAndSubmit();
1979 }
1980
1981 qboolean S_LocalSound (const char *sound)
1982 {
1983         sfx_t   *sfx;
1984         int             ch_ind;
1985
1986         if (!snd_initialized.integer || nosound.integer)
1987                 return true;
1988
1989         sfx = S_PrecacheSound (sound, true, false);
1990         if (!sfx)
1991         {
1992                 Con_Printf("S_LocalSound: can't precache %s\n", sound);
1993                 return false;
1994         }
1995
1996         // Local sounds must not be freed
1997         sfx->flags |= SFXFLAG_PERMANENTLOCK;
1998
1999         ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
2000         if (ch_ind < 0)
2001                 return false;
2002
2003         channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
2004         return true;
2005 }