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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // snd_main.c -- main control for any streaming sound output device
21
22 #include "quakedef.h"
23
24 #include "snd_main.h"
25 #include "snd_ogg.h"
26
27
28 #define SND_MIN_SPEED 8000
29 #define SND_MAX_SPEED 48000
30 #define SND_MIN_WIDTH 1
31 #define SND_MAX_WIDTH 2
32 #define SND_MIN_CHANNELS 1
33 #define SND_MAX_CHANNELS 8
34
35 #if SND_LISTENERS != 8
36 #       error this data only supports up to 8 channel, update it!
37 #endif
38 typedef struct listener_s
39 {
40         float yawangle;
41         float dotscale;
42         float dotbias;
43         float ambientvolume;
44 }
45 listener_t;
46 typedef struct speakerlayout_s
47 {
48         const char *name;
49         unsigned int channels;
50         listener_t listeners[SND_LISTENERS];
51 }
52 speakerlayout_t;
53
54 static speakerlayout_t snd_speakerlayout;
55
56 // Our speaker layouts are based on ALSA. They differ from those
57 // Win32 and Mac OS X APIs use when there's more than 4 channels.
58 // (rear left + rear right, and front center + LFE are swapped).
59 #define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
60 static const speakerlayout_t snd_speakerlayouts[] =
61 {
62         {
63                 "surround71", 8,
64                 {
65                         {45, 0.2, 0.2, 0.5}, // front left
66                         {315, 0.2, 0.2, 0.5}, // front right
67                         {135, 0.2, 0.2, 0.5}, // rear left
68                         {225, 0.2, 0.2, 0.5}, // rear right
69                         {0, 0.2, 0.2, 0.5}, // front center
70                         {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
71                         {90, 0.2, 0.2, 0.5}, // side left
72                         {180, 0.2, 0.2, 0.5}, // side right
73                 }
74         },
75         {
76                 "surround51", 6,
77                 {
78                         {45, 0.2, 0.2, 0.5}, // front left
79                         {315, 0.2, 0.2, 0.5}, // front right
80                         {135, 0.2, 0.2, 0.5}, // rear left
81                         {225, 0.2, 0.2, 0.5}, // rear right
82                         {0, 0.2, 0.2, 0.5}, // front center
83                         {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
84                         {0, 0, 0, 0},
85                         {0, 0, 0, 0},
86                 }
87         },
88         {
89                 // these systems sometimes have a subwoofer as well, but it has no
90                 // channel of its own
91                 "surround40", 4,
92                 {
93                         {45, 0.3, 0.3, 0.8}, // front left
94                         {315, 0.3, 0.3, 0.8}, // front right
95                         {135, 0.3, 0.3, 0.8}, // rear left
96                         {225, 0.3, 0.3, 0.8}, // rear right
97                         {0, 0, 0, 0},
98                         {0, 0, 0, 0},
99                         {0, 0, 0, 0},
100                         {0, 0, 0, 0},
101                 }
102         },
103         {
104                 // these systems sometimes have a subwoofer as well, but it has no
105                 // channel of its own
106                 "stereo", 2,
107                 {
108                         {90, 0.5, 0.5, 1}, // side left
109                         {270, 0.5, 0.5, 1}, // side right
110                         {0, 0, 0, 0},
111                         {0, 0, 0, 0},
112                         {0, 0, 0, 0},
113                         {0, 0, 0, 0},
114                         {0, 0, 0, 0},
115                         {0, 0, 0, 0},
116                 }
117         },
118         {
119                 "mono", 1,
120                 {
121                         {0, 0, 1, 1}, // center
122                         {0, 0, 0, 0},
123                         {0, 0, 0, 0},
124                         {0, 0, 0, 0},
125                         {0, 0, 0, 0},
126                         {0, 0, 0, 0},
127                         {0, 0, 0, 0},
128                         {0, 0, 0, 0},
129                 }
130         }
131 };
132
133
134 // =======================================================================
135 // Internal sound data & structures
136 // =======================================================================
137
138 channel_t channels[MAX_CHANNELS];
139 unsigned int total_channels;
140
141 snd_ringbuffer_t *snd_renderbuffer = NULL;
142 unsigned int soundtime = 0;
143 static unsigned int oldpaintedtime = 0;
144 static unsigned int extrasoundtime = 0;
145 static double snd_starttime = 0.0;
146
147 vec3_t listener_origin;
148 matrix4x4_t listener_matrix[SND_LISTENERS];
149 mempool_t *snd_mempool;
150
151 // Linked list of known sfx
152 static sfx_t *known_sfx = NULL;
153
154 static qboolean sound_spatialized = false;
155
156 qboolean simsound = false;
157
158 static qboolean recording_sound = false;
159
160 int snd_blocked = 0;
161 static int current_swapstereo = false;
162 static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
163 static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
164
165 // Cvars declared in sound.h (part of the sound API)
166 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
167 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
168 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
169 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
170 cvar_t snd_soundradius = {0, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
171
172 // Cvars declared in snd_main.h (shared with other snd_*.c files)
173 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
174 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
175 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
176 extern cvar_t v_flipped;
177 cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
178 cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
179
180 // Local cvars
181 static cvar_t nosound = {0, "nosound", "0", "disables sound"};
182 static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
183 static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
184 static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
185 static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
186 static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"};
187
188 // Default sound format is 48KHz, 16-bit, stereo
189 // (48KHz because a lot of onboard sound cards sucks at any other speed)
190 static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"};
191 static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"};
192 static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound ouput (2 for stereo; up to 8 supported for 3D sound)"};
193
194 // Ambient sounds
195 static sfx_t* ambient_sfxs [2] = { NULL, NULL };
196 static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
197
198
199 // ====================================================================
200 // Functions
201 // ====================================================================
202
203 void S_FreeSfx (sfx_t *sfx, qboolean force);
204
205 static void S_Play_Common (float fvol, float attenuation)
206 {
207         int i, ch_ind;
208         char name [MAX_QPATH];
209         sfx_t *sfx;
210
211         i = 1;
212         while (i < Cmd_Argc ())
213         {
214                 // Get the name, and appends ".wav" as an extension if there's none
215                 strlcpy (name, Cmd_Argv (i), sizeof (name));
216                 if (!strrchr (name, '.'))
217                         strlcat (name, ".wav", sizeof (name));
218                 i++;
219
220                 // If we need to get the volume from the command line
221                 if (fvol == -1.0f)
222                 {
223                         fvol = atof (Cmd_Argv (i));
224                         i++;
225                 }
226
227                 sfx = S_PrecacheSound (name, true, false);
228                 if (sfx)
229                 {
230                         ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
231
232                         // Free the sfx if the file didn't exist
233                         if (ch_ind < 0)
234                                 S_FreeSfx (sfx, false);
235                         else
236                                 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
237                 }
238         }
239 }
240
241 static void S_Play_f(void)
242 {
243         S_Play_Common (1.0f, 1.0f);
244 }
245
246 static void S_Play2_f(void)
247 {
248         S_Play_Common (1.0f, 0.0f);
249 }
250
251 static void S_PlayVol_f(void)
252 {
253         S_Play_Common (-1.0f, 0.0f);
254 }
255
256 static void S_SoundList_f (void)
257 {
258         unsigned int i;
259         sfx_t *sfx;
260         unsigned int total;
261
262         total = 0;
263         for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
264         {
265                 if (sfx->fetcher != NULL)
266                 {
267                         unsigned int size;
268                         const snd_format_t* format;
269
270                         size = sfx->memsize;
271                         format = sfx->fetcher->getfmt(sfx);
272                         Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
273                                                 (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
274                                                 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
275                                                 (sfx->locks > 0) ? 'K' : ' ',
276                                                 (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
277                                                 format->width * 8,
278                                                 (format->channels == 1) ? "mono" : "stereo",
279                                                 size,
280                                                 sfx->name);
281                         total += size;
282                 }
283                 else
284                         Con_Printf ("    (  unknown  ) unloaded : %s\n", sfx->name);
285         }
286         Con_Printf("Total resident: %i\n", total);
287 }
288
289
290 void S_SoundInfo_f(void)
291 {
292         if (snd_renderbuffer == NULL)
293         {
294                 Con_Print("sound system not started\n");
295                 return;
296         }
297
298         Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
299         Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
300         Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
301         Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
302         Con_Printf("%5u total_channels\n", total_channels);
303 }
304
305
306 int S_GetSoundRate(void)
307 {
308         return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
309 }
310
311
312 static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
313 {
314         static const snd_format_t thresholds [] =
315         {
316                 // speed                        width                   channels
317                 { SND_MIN_SPEED,        SND_MIN_WIDTH,  SND_MIN_CHANNELS },
318                 { 11025,                        1,                              2 },
319                 { 22050,                        2,                              2 },
320                 { 44100,                        2,                              2 },
321                 { 48000,                        2,                              6 },
322                 { SND_MAX_SPEED,        SND_MAX_WIDTH,  SND_MAX_CHANNELS },
323         };
324         const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
325         unsigned int speed_level, width_level, channels_level;
326
327         // If we have reached the minimum values, there's nothing more we can do
328         if ((format->speed == thresholds[0].speed || fixed_speed) &&
329                 (format->width == thresholds[0].width || fixed_width) &&
330                 (format->channels == thresholds[0].channels || fixed_channels))
331                 return false;
332
333         // Check the min and max values
334         #define CHECK_BOUNDARIES(param)                                                         \
335         if (format->param < thresholds[0].param)                                        \
336         {                                                                                                                       \
337                 format->param = thresholds[0].param;                                    \
338                 return true;                                                                                    \
339         }                                                                                                                       \
340         if (format->param > thresholds[nb_thresholds - 1].param)        \
341         {                                                                                                                       \
342                 format->param = thresholds[nb_thresholds - 1].param;    \
343                 return true;                                                                                    \
344         }
345         CHECK_BOUNDARIES(speed);
346         CHECK_BOUNDARIES(width);
347         CHECK_BOUNDARIES(channels);
348         #undef CHECK_BOUNDARIES
349
350         // Find the level of each parameter
351         #define FIND_LEVEL(param)                                                                       \
352         param##_level = 0;                                                                                      \
353         while (param##_level < nb_thresholds - 1)                                       \
354         {                                                                                                                       \
355                 if (format->param <= thresholds[param##_level].param)   \
356                         break;                                                                                          \
357                                                                                                                                 \
358                 param##_level++;                                                                                \
359         }
360         FIND_LEVEL(speed);
361         FIND_LEVEL(width);
362         FIND_LEVEL(channels);
363         #undef FIND_LEVEL
364
365         // Decrease the parameter with the highest level to the previous level
366         if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
367         {
368                 format->channels = thresholds[channels_level - 1].channels;
369                 return true;
370         }
371         if (speed_level >= width_level && !fixed_speed)
372         {
373                 format->speed = thresholds[speed_level - 1].speed;
374                 return true;
375         }
376
377         format->width = thresholds[width_level - 1].width;
378         return true;
379 }
380
381
382 #define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
383
384 static void S_SetChannelLayout (void)
385 {
386         unsigned int i;
387         listener_t swaplistener;
388         listener_t *listeners;
389         int layout;
390
391         for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
392                 if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
393                         break;
394         if (i >= SND_SPEAKERLAYOUTS)
395         {
396                 Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
397                                    snd_renderbuffer->format.channels);
398                 i = SND_SPEAKERLAYOUTS - 1;
399         }
400
401         snd_speakerlayout = snd_speakerlayouts[i];
402         listeners = snd_speakerlayout.listeners;
403
404         // Swap the left and right channels if snd_swapstereo is set
405         if (boolxor(snd_swapstereo.integer, v_flipped.integer))
406         {
407                 switch (snd_speakerlayout.channels)
408                 {
409                         case 8:
410                                 SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
411                                 // no break
412                         case 4:
413                         case 6:
414                                 SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
415                                 // no break
416                         case 2:
417                                 SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
418                                 break;
419
420                         default:
421                         case 1:
422                                 // Nothing to do
423                                 break;
424                 }
425         }
426
427         // Sanity check
428         if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
429                 snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
430                 Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
431
432         if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
433         {
434                 // If we're in the sound engine initialization
435                 if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
436                 {
437                         layout = SND_CHANNELLAYOUT_STANDARD;
438                         Cvar_SetValueQuick (&snd_channellayout, layout);
439                 }
440                 else
441                         layout = current_channellayout_used;
442         }
443         else
444                 layout = snd_channellayout.integer;
445
446         // Convert our layout (= ALSA) to the standard layout if necessary
447         if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
448         {
449                 if (layout == SND_CHANNELLAYOUT_STANDARD)
450                 {
451                         SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
452                         SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
453                 }
454
455                 Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
456                                    (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
457         }
458
459         current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
460         current_channellayout = snd_channellayout.integer;
461         current_channellayout_used = layout;
462 }
463
464
465 void S_Startup (void)
466 {
467         qboolean fixed_speed, fixed_width, fixed_channels;
468         snd_format_t chosen_fmt;
469         static snd_format_t prev_render_format = {0, 0, 0};
470         const char* env;
471         int i;
472
473         if (!snd_initialized.integer)
474                 return;
475
476         fixed_speed = false;
477         fixed_width = false;
478         fixed_channels = false;
479
480         // Get the starting sound format from the cvars
481         chosen_fmt.speed = snd_speed.integer;
482         chosen_fmt.width = snd_width.integer;
483         chosen_fmt.channels = snd_channels.integer;
484
485         // Check the environment variables to see if the player wants a particular sound format
486         env = getenv("QUAKE_SOUND_CHANNELS");
487         if (env != NULL)
488         {
489                 chosen_fmt.channels = atoi (env);
490                 fixed_channels = true;
491         }
492         env = getenv("QUAKE_SOUND_SPEED");
493         if (env != NULL)
494         {
495                 chosen_fmt.speed = atoi (env);
496                 fixed_speed = true;
497         }
498         env = getenv("QUAKE_SOUND_SAMPLEBITS");
499         if (env != NULL)
500         {
501                 chosen_fmt.width = atoi (env) / 8;
502                 fixed_width = true;
503         }
504
505         // Parse the command line to see if the player wants a particular sound format
506 // COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
507         if (COM_CheckParm ("-sndquad") != 0)
508         {
509                 chosen_fmt.channels = 4;
510                 fixed_channels = true;
511         }
512 // COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
513         else if (COM_CheckParm ("-sndstereo") != 0)
514         {
515                 chosen_fmt.channels = 2;
516                 fixed_channels = true;
517         }
518 // COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
519         else if (COM_CheckParm ("-sndmono") != 0)
520         {
521                 chosen_fmt.channels = 1;
522                 fixed_channels = true;
523         }
524 // COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
525         i = COM_CheckParm ("-sndspeed");
526         if (0 < i && i < com_argc - 1)
527         {
528                 chosen_fmt.speed = atoi (com_argv[i + 1]);
529                 fixed_speed = true;
530         }
531 // COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit sound output
532         i = COM_CheckParm ("-sndbits");
533         if (0 < i && i < com_argc - 1)
534         {
535                 chosen_fmt.width = atoi (com_argv[i + 1]) / 8;
536                 fixed_width = true;
537         }
538
539         // You can't change sound speed after start time (not yet supported)
540         if (prev_render_format.speed != 0)
541         {
542                 fixed_speed = true;
543                 if (chosen_fmt.speed != prev_render_format.speed)
544                 {
545                         Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
546                                            prev_render_format.speed);
547                         chosen_fmt.speed = prev_render_format.speed;
548                 }
549         }
550
551         // Sanity checks
552         if (chosen_fmt.speed < SND_MIN_SPEED)
553         {
554                 chosen_fmt.speed = SND_MIN_SPEED;
555                 fixed_speed = false;
556         }
557         else if (chosen_fmt.speed > SND_MAX_SPEED)
558         {
559                 chosen_fmt.speed = SND_MAX_SPEED;
560                 fixed_speed = false;
561         }
562
563         if (chosen_fmt.width < SND_MIN_WIDTH)
564         {
565                 chosen_fmt.width = SND_MIN_WIDTH;
566                 fixed_width = false;
567         }
568         else if (chosen_fmt.width > SND_MAX_WIDTH)
569         {
570                 chosen_fmt.width = SND_MAX_WIDTH;
571                 fixed_width = false;
572         }
573
574         if (chosen_fmt.channels < SND_MIN_CHANNELS)
575         {
576                 chosen_fmt.channels = SND_MIN_CHANNELS;
577                 fixed_channels = false;
578         }
579         else if (chosen_fmt.channels > SND_MAX_CHANNELS)
580         {
581                 chosen_fmt.channels = SND_MAX_CHANNELS;
582                 fixed_channels = false;
583         }
584
585         // create the sound buffer used for sumitting the samples to the plaform-dependent module
586         if (!simsound)
587         {
588                 snd_format_t suggest_fmt;
589                 qboolean accepted;
590
591                 accepted = false;
592                 do
593                 {
594                         Con_DPrintf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
595                                                 chosen_fmt.speed, chosen_fmt.width * 8,
596                                                 chosen_fmt.channels);
597
598                         memset(&suggest_fmt, 0, sizeof(suggest_fmt));
599                         accepted = SndSys_Init(&chosen_fmt, &suggest_fmt);
600
601                         if (!accepted)
602                         {
603                                 Con_DPrintf("S_Startup: sound output initialization FAILED\n");
604
605                                 // If the module is suggesting another one
606                                 if (suggest_fmt.speed != 0)
607                                 {
608                                         memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt));
609                                         Con_Printf ("           Driver has suggested %dHz, %d bit, %d channels. Retrying...\n",
610                                                                 suggest_fmt.speed, suggest_fmt.width * 8,
611                                                                 suggest_fmt.channels);
612                                 }
613                                 // Else, try to find a less resource-demanding format
614                                 else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels))
615                                         break;
616                         }
617                 } while (!accepted);
618
619                 // If we haven't found a suitable format
620                 if (!accepted)
621                 {
622                         Con_Print("S_Startup: SndSys_Init failed.\n");
623                         sound_spatialized = false;
624                         return;
625                 }
626         }
627         else
628         {
629                 snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
630                 Con_Print ("S_Startup: simulating sound output\n");
631         }
632
633         memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
634         Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
635                            chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
636
637         // Update the cvars
638         if (snd_speed.integer != (int)chosen_fmt.speed)
639                 Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
640         if (snd_width.integer != chosen_fmt.width)
641                 Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
642         if (snd_channels.integer != chosen_fmt.channels)
643                 Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
644
645         current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
646         S_SetChannelLayout();
647
648         snd_starttime = realtime;
649
650         // If the sound module has already run, add an extra time to make sure
651         // the sound time doesn't decrease, to not confuse playing SFXs
652         if (oldpaintedtime != 0)
653         {
654                 // The extra time must be a multiple of the render buffer size
655                 // to avoid modifying the current position in the buffer,
656                 // some modules write directly to a shared (DMA) buffer
657                 extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
658                 extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
659                 Con_DPrintf("S_Startup: extra sound time = %u\n", extrasoundtime);
660
661                 soundtime = extrasoundtime;
662         }
663         else
664                 extrasoundtime = 0;
665         snd_renderbuffer->startframe = soundtime;
666         snd_renderbuffer->endframe = soundtime;
667         recording_sound = false;
668 }
669
670 void S_Shutdown(void)
671 {
672         if (snd_renderbuffer == NULL)
673                 return;
674
675         oldpaintedtime = snd_renderbuffer->endframe;
676
677         if (simsound)
678         {
679                 Mem_Free(snd_renderbuffer->ring);
680                 Mem_Free(snd_renderbuffer);
681                 snd_renderbuffer = NULL;
682         }
683         else
684                 SndSys_Shutdown();
685
686         sound_spatialized = false;
687 }
688
689 void S_Restart_f(void)
690 {
691         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
692         // So, refuse to do this if we are connected.
693         if(cls.state == ca_connected)
694         {
695                 Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
696                 return;
697         }
698
699         S_Shutdown();
700         S_Startup();
701 }
702
703 /*
704 ================
705 S_Init
706 ================
707 */
708 void S_Init(void)
709 {
710         Con_DPrint("\nSound Initialization\n");
711
712         Cvar_RegisterVariable(&volume);
713         Cvar_RegisterVariable(&bgmvolume);
714         Cvar_RegisterVariable(&snd_staticvolume);
715
716         Cvar_RegisterVariable(&snd_speed);
717         Cvar_RegisterVariable(&snd_width);
718         Cvar_RegisterVariable(&snd_channels);
719         Cvar_RegisterVariable(&snd_mutewhenidle);
720
721 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
722         if (COM_CheckParm("-nosound"))
723                 return;
724
725         snd_mempool = Mem_AllocPool("sound", 0, NULL);
726
727 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
728         if (COM_CheckParm("-simsound"))
729                 simsound = true;
730
731         Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
732         Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
733         Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
734         Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
735         Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
736         Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
737         Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
738         Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
739
740         Cvar_RegisterVariable(&nosound);
741         Cvar_RegisterVariable(&snd_precache);
742         Cvar_RegisterVariable(&snd_initialized);
743         Cvar_RegisterVariable(&snd_streaming);
744         Cvar_RegisterVariable(&ambient_level);
745         Cvar_RegisterVariable(&ambient_fade);
746         Cvar_RegisterVariable(&snd_noextraupdate);
747         Cvar_RegisterVariable(&snd_show);
748         Cvar_RegisterVariable(&_snd_mixahead);
749         Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
750         Cvar_RegisterVariable(&snd_channellayout);
751         Cvar_RegisterVariable(&snd_soundradius);
752
753         Cvar_SetValueQuick(&snd_initialized, true);
754
755         known_sfx = NULL;
756
757         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
758         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
759
760         OGG_OpenLibrary ();
761 }
762
763
764 /*
765 ================
766 S_Terminate
767
768 Shutdown and free all resources
769 ================
770 */
771 void S_Terminate (void)
772 {
773         S_Shutdown ();
774         OGG_CloseLibrary ();
775
776         // Free all SFXs
777         while (known_sfx != NULL)
778                 S_FreeSfx (known_sfx, true);
779
780         Cvar_SetValueQuick (&snd_initialized, false);
781         Mem_FreePool (&snd_mempool);
782 }
783
784
785 /*
786 ==================
787 S_UnloadAllSounds_f
788 ==================
789 */
790 void S_UnloadAllSounds_f (void)
791 {
792         int i;
793
794         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
795         // So, refuse to do this if we are connected.
796         if(cls.state == ca_connected)
797         {
798                 Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
799                 return;
800         }
801
802         // stop any active sounds
803         S_StopAllSounds();
804
805         // because the ambient sounds will be freed, clear the pointers
806         for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
807                 ambient_sfxs[i] = NULL;
808
809         // now free all sounds
810         while (known_sfx != NULL)
811                 S_FreeSfx (known_sfx, true);
812 }
813
814
815 /*
816 ==================
817 S_FindName
818 ==================
819 */
820 sfx_t *S_FindName (const char *name)
821 {
822         sfx_t *sfx;
823
824         if (!snd_initialized.integer)
825                 return NULL;
826
827         if (strlen (name) >= sizeof (sfx->name))
828         {
829                 Con_Printf ("S_FindName: sound name too long (%s)\n", name);
830                 return NULL;
831         }
832
833         // Look for this sound in the list of known sfx
834         // TODO: hash table search?
835         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
836                 if(!strcmp (sfx->name, name))
837                         return sfx;
838
839         // Add a sfx_t struct for this sound
840         sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
841         memset (sfx, 0, sizeof(*sfx));
842         strlcpy (sfx->name, name, sizeof (sfx->name));
843         sfx->memsize = sizeof(*sfx);
844         sfx->next = known_sfx;
845         known_sfx = sfx;
846
847         return sfx;
848 }
849
850
851 /*
852 ==================
853 S_FreeSfx
854 ==================
855 */
856 void S_FreeSfx (sfx_t *sfx, qboolean force)
857 {
858         unsigned int i;
859
860         // Never free a locked sfx unless forced
861         if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
862                 return;
863
864         Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name);
865
866         // Remove it from the list of known sfx
867         if (sfx == known_sfx)
868                 known_sfx = known_sfx->next;
869         else
870         {
871                 sfx_t *prev_sfx;
872
873                 for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
874                         if (prev_sfx->next == sfx)
875                         {
876                                 prev_sfx->next = sfx->next;
877                                 break;
878                         }
879                 if (prev_sfx == NULL)
880                 {
881                         Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
882                         return;
883                 }
884         }
885
886         // Stop all channels using this sfx
887         for (i = 0; i < total_channels; i++)
888                 if (channels[i].sfx == sfx)
889                         S_StopChannel (i);
890
891         // Free it
892         if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
893                 sfx->fetcher->free (sfx->fetcher_data);
894         Mem_Free (sfx);
895 }
896
897
898 /*
899 ==================
900 S_ServerSounds
901 ==================
902 */
903 void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
904 {
905         sfx_t *sfx;
906         sfx_t *sfxnext;
907         unsigned int i;
908
909         // Start the ambient sounds and make them loop
910         for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
911         {
912                 // Precache it if it's not done (request a lock to make sure it will never be freed)
913                 if (ambient_sfxs[i] == NULL)
914                         ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true);
915                 if (ambient_sfxs[i] != NULL)
916                 {
917                         // Add a lock to the SFX while playing. It will be
918                         // removed by S_StopAllSounds at the end of the level
919                         S_LockSfx (ambient_sfxs[i]);
920
921                         channels[i].sfx = ambient_sfxs[i];
922                         channels[i].flags |= CHANNELFLAG_FORCELOOP;
923                         channels[i].master_vol = 0;
924                 }
925         }
926
927         // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
928         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
929                 if (sfx->flags & SFXFLAG_SERVERSOUND)
930                 {
931                         S_UnlockSfx (sfx);
932                         sfx->flags &= ~SFXFLAG_SERVERSOUND;
933                 }
934
935         // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
936         for (i = 1; i < numsounds; i++)
937         {
938                 sfx = S_FindName (serversound[i]);
939                 if (sfx != NULL)
940                 {
941                         // clear the FILEMISSING flag so that S_LoadSound will try again on a
942                         // previously missing file
943                         sfx->flags &= ~ SFXFLAG_FILEMISSING;
944                         S_LockSfx (sfx);
945                         sfx->flags |= SFXFLAG_SERVERSOUND;
946                 }
947         }
948
949         // Free all unlocked sfx
950         for (sfx = known_sfx;sfx;sfx = sfxnext)
951         {
952                 sfxnext = sfx->next;
953                 S_FreeSfx (sfx, false);
954         }
955 }
956
957
958 /*
959 ==================
960 S_PrecacheSound
961 ==================
962 */
963 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
964 {
965         sfx_t *sfx;
966
967         if (!snd_initialized.integer)
968                 return NULL;
969
970         if (name == NULL || name[0] == 0)
971                 return NULL;
972
973         sfx = S_FindName (name);
974
975         if (sfx == NULL)
976                 return NULL;
977
978         // clear the FILEMISSING flag so that S_LoadSound will try again on a
979         // previously missing file
980         sfx->flags &= ~ SFXFLAG_FILEMISSING;
981
982         if (lock)
983                 S_LockSfx (sfx);
984
985         if (!nosound.integer && snd_precache.integer)
986                 S_LoadSound(sfx, complain);
987
988         return sfx;
989 }
990
991 /*
992 ==================
993 S_IsSoundPrecached
994 ==================
995 */
996 qboolean S_IsSoundPrecached (const sfx_t *sfx)
997 {
998         return (sfx != NULL && sfx->fetcher != NULL);
999 }
1000
1001 /*
1002 ==================
1003 S_LockSfx
1004
1005 Add a lock to a SFX
1006 ==================
1007 */
1008 void S_LockSfx (sfx_t *sfx)
1009 {
1010         sfx->locks++;
1011 }
1012
1013 /*
1014 ==================
1015 S_UnlockSfx
1016
1017 Remove a lock from a SFX
1018 ==================
1019 */
1020 void S_UnlockSfx (sfx_t *sfx)
1021 {
1022         sfx->locks--;
1023 }
1024
1025
1026 /*
1027 ==================
1028 S_BlockSound
1029 ==================
1030 */
1031 void S_BlockSound (void)
1032 {
1033         snd_blocked++;
1034 }
1035
1036
1037 /*
1038 ==================
1039 S_UnblockSound
1040 ==================
1041 */
1042 void S_UnblockSound (void)
1043 {
1044         snd_blocked--;
1045 }
1046
1047
1048 /*
1049 =================
1050 SND_PickChannel
1051
1052 Picks a channel based on priorities, empty slots, number of channels
1053 =================
1054 */
1055 channel_t *SND_PickChannel(int entnum, int entchannel)
1056 {
1057         int ch_idx;
1058         int first_to_die;
1059         int first_life_left, life_left;
1060         channel_t* ch;
1061
1062 // Check for replacement sound, or find the best one to replace
1063         first_to_die = -1;
1064         first_life_left = 0x7fffffff;
1065
1066         // entity channels try to replace the existing sound on the channel
1067         if (entchannel != 0)
1068         {
1069                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1070                 {
1071                         ch = &channels[ch_idx];
1072                         if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
1073                         {
1074                                 // always override sound from same entity
1075                                 S_StopChannel (ch_idx);
1076                                 return &channels[ch_idx];
1077                         }
1078                 }
1079         }
1080
1081         // there was no channel to override, so look for the first empty one
1082         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1083         {
1084                 ch = &channels[ch_idx];
1085                 if (!ch->sfx)
1086                 {
1087                         // no sound on this channel
1088                         first_to_die = ch_idx;
1089                         break;
1090                 }
1091
1092                 // don't let monster sounds override player sounds
1093                 if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
1094                         continue;
1095
1096                 // don't override looped sounds
1097                 if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length)
1098                         continue;
1099                 life_left = ch->sfx->total_length - ch->pos;
1100
1101                 if (life_left < first_life_left)
1102                 {
1103                         first_life_left = life_left;
1104                         first_to_die = ch_idx;
1105                 }
1106         }
1107
1108         if (first_to_die == -1)
1109                 return NULL;
1110
1111         return &channels[first_to_die];
1112 }
1113
1114 /*
1115 =================
1116 SND_Spatialize
1117
1118 Spatializes a channel
1119 =================
1120 */
1121 extern cvar_t cl_gameplayfix_soundsmovewithentities;
1122 void SND_Spatialize(channel_t *ch, qboolean isstatic)
1123 {
1124         int i;
1125         vec_t dist, mastervol, intensity, vol;
1126         vec3_t source_vec;
1127
1128         // update sound origin if we know about the entity
1129         if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
1130         {
1131                 if (ch->entnum >= 32768)
1132                 {
1133                         // TODO: sounds that follow CSQC entities?
1134                 }
1135                 else if (cl.entities[ch->entnum].state_current.active)
1136                 {
1137                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1138                         VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
1139                         if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
1140                                 VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
1141                 }
1142         }
1143
1144         mastervol = ch->master_vol;
1145         // Adjust volume of static sounds
1146         if (isstatic)
1147                 mastervol *= snd_staticvolume.value;
1148
1149         // anything coming from the view entity will always be full volume
1150         // LordHavoc: make sounds with ATTN_NONE have no spatialization
1151         if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
1152         {
1153                 for (i = 0;i < SND_LISTENERS;i++)
1154                 {
1155                         vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
1156                         ch->listener_volume[i] = (int)bound(0, vol, 255);
1157                 }
1158         }
1159         else
1160         {
1161                 // calculate stereo seperation and distance attenuation
1162                 VectorSubtract(listener_origin, ch->origin, source_vec);
1163                 dist = VectorLength(source_vec);
1164                 intensity = mastervol * (1.0 - dist * ch->dist_mult);
1165                 if (intensity > 0)
1166                 {
1167                         for (i = 0;i < SND_LISTENERS;i++)
1168                         {
1169                                 Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
1170                                 VectorNormalize(source_vec);
1171                                 vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
1172                                 ch->listener_volume[i] = (int)bound(0, vol, 255);
1173                         }
1174                 }
1175                 else
1176                         for (i = 0;i < SND_LISTENERS;i++)
1177                                 ch->listener_volume[i] = 0;
1178         }
1179 }
1180
1181
1182 // =======================================================================
1183 // Start a sound effect
1184 // =======================================================================
1185
1186 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
1187 {
1188         // Initialize the channel
1189         memset (target_chan, 0, sizeof (*target_chan));
1190         VectorCopy (origin, target_chan->origin);
1191         target_chan->sfx = sfx;
1192         target_chan->flags = flags;
1193         target_chan->pos = 0; // start of the sound
1194
1195         // If it's a static sound
1196         if (isstatic)
1197         {
1198                 if (sfx->loopstart >= sfx->total_length)
1199                         Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
1200                 target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
1201         }
1202         else
1203                 target_chan->dist_mult = attenuation / snd_soundradius.value;
1204
1205         // Lock the SFX during play
1206         S_LockSfx (sfx);
1207
1208         // and finally, apply the volume
1209         S_SetChannelVolume(target_chan - channels, fvol);
1210 }
1211
1212
1213 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1214 {
1215         channel_t *target_chan, *check;
1216         int             ch_idx;
1217
1218         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1219                 return -1;
1220
1221         if (sfx->fetcher == NULL)
1222                 return -1;
1223
1224         // Pick a channel to play on
1225         target_chan = SND_PickChannel(entnum, entchannel);
1226         if (!target_chan)
1227                 return -1;
1228
1229         S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
1230         target_chan->entnum = entnum;
1231         target_chan->entchannel = entchannel;
1232
1233         SND_Spatialize(target_chan, false);
1234
1235         // if an identical sound has also been started this frame, offset the pos
1236         // a bit to keep it from just making the first one louder
1237         check = &channels[NUM_AMBIENTS];
1238         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
1239         {
1240                 if (check == target_chan)
1241                         continue;
1242                 if (check->sfx == sfx && !check->pos)
1243                 {
1244                         // use negative pos offset to delay this sound effect
1245                         target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
1246                         break;
1247                 }
1248         }
1249
1250         return (target_chan - channels);
1251 }
1252
1253 void S_StopChannel (unsigned int channel_ind)
1254 {
1255         channel_t *ch;
1256
1257         if (channel_ind >= total_channels)
1258                 return;
1259
1260         ch = &channels[channel_ind];
1261         if (ch->sfx != NULL)
1262         {
1263                 sfx_t *sfx = ch->sfx;
1264
1265                 if (sfx->fetcher != NULL)
1266                 {
1267                         snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
1268                         if (fetcher_endsb != NULL)
1269                                 fetcher_endsb (ch->fetcher_data);
1270                 }
1271
1272                 // Remove the lock it holds
1273                 S_UnlockSfx (sfx);
1274
1275                 ch->fetcher_data = NULL;
1276                 ch->sfx = NULL;
1277         }
1278 }
1279
1280
1281 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
1282 {
1283         if (ch_ind >= total_channels)
1284                 return false;
1285
1286         if (flag != CHANNELFLAG_FORCELOOP &&
1287                 flag != CHANNELFLAG_PAUSED &&
1288                 flag != CHANNELFLAG_FULLVOLUME)
1289                 return false;
1290
1291         if (value)
1292                 channels[ch_ind].flags |= flag;
1293         else
1294                 channels[ch_ind].flags &= ~flag;
1295
1296         return true;
1297 }
1298
1299 void S_StopSound(int entnum, int entchannel)
1300 {
1301         unsigned int i;
1302
1303         for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
1304                 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
1305                 {
1306                         S_StopChannel (i);
1307                         return;
1308                 }
1309 }
1310
1311 extern void CDAudio_Stop(void);
1312 void S_StopAllSounds (void)
1313 {
1314         unsigned int i;
1315
1316         // TOCHECK: is this test necessary?
1317         if (snd_renderbuffer == NULL)
1318                 return;
1319
1320         // stop CD audio because it may be using a faketrack
1321         CDAudio_Stop();
1322
1323         for (i = 0; i < total_channels; i++)
1324                 S_StopChannel (i);
1325
1326         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
1327         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
1328
1329         // Mute the contents of the submittion buffer
1330         if (simsound || SndSys_LockRenderBuffer ())
1331         {
1332                 int clear;
1333                 size_t memsize;
1334
1335                 clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1336                 memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1337                 memset(snd_renderbuffer->ring, clear, memsize);
1338
1339                 if (!simsound)
1340                         SndSys_UnlockRenderBuffer ();
1341         }
1342 }
1343
1344 void S_PauseGameSounds (qboolean toggle)
1345 {
1346         unsigned int i;
1347
1348         for (i = 0; i < total_channels; i++)
1349         {
1350                 channel_t *ch;
1351
1352                 ch = &channels[i];
1353                 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
1354                         S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
1355         }
1356 }
1357
1358 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
1359 {
1360         sfx_t *sfx = channels[ch_ind].sfx;
1361         if(sfx->volume_peak > 0)
1362         {
1363                 // Replaygain support
1364                 // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
1365                 fvol *= sfx->volume_mult;
1366                 if(fvol * sfx->volume_peak > 1)
1367                         fvol = 1 / sfx->volume_peak;
1368                 // Con_DPrintf("%f\n", fvol);
1369         }
1370         channels[ch_ind].master_vol = (int)(fvol * 255.0f);
1371 }
1372
1373
1374 /*
1375 =================
1376 S_StaticSound
1377 =================
1378 */
1379 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1380 {
1381         channel_t       *target_chan;
1382
1383         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1384                 return;
1385         if (!sfx->fetcher)
1386         {
1387                 Con_DPrintf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
1388                 return;
1389         }
1390
1391         if (total_channels == MAX_CHANNELS)
1392         {
1393                 Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
1394                 return;
1395         }
1396
1397         target_chan = &channels[total_channels++];
1398         S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
1399
1400         SND_Spatialize (target_chan, true);
1401 }
1402
1403
1404 /*
1405 ===================
1406 S_UpdateAmbientSounds
1407 ===================
1408 */
1409 void S_UpdateAmbientSounds (void)
1410 {
1411         int                     i;
1412         int                     vol;
1413         int                     ambient_channel;
1414         channel_t       *chan;
1415         unsigned char           ambientlevels[NUM_AMBIENTS];
1416
1417         memset(ambientlevels, 0, sizeof(ambientlevels));
1418         if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
1419                 cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
1420
1421         // Calc ambient sound levels
1422         for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
1423         {
1424                 chan = &channels[ambient_channel];
1425                 if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
1426                         continue;
1427
1428                 vol = (int)ambientlevels[ambient_channel];
1429                 if (vol < 8)
1430                         vol = 0;
1431
1432                 // Don't adjust volume too fast
1433                 // FIXME: this rounds off to an int each frame, meaning there is little to no fade at extremely high framerates!
1434                 if (cl.time > cl.oldtime)
1435                 {
1436                         if (chan->master_vol < vol)
1437                         {
1438                                 chan->master_vol += (int)((cl.time - cl.oldtime) * ambient_fade.value);
1439                                 if (chan->master_vol > vol)
1440                                         chan->master_vol = vol;
1441                         }
1442                         else if (chan->master_vol > vol)
1443                         {
1444                                 chan->master_vol -= (int)((cl.time - cl.oldtime) * ambient_fade.value);
1445                                 if (chan->master_vol < vol)
1446                                         chan->master_vol = vol;
1447                         }
1448                 }
1449
1450                 for (i = 0;i < SND_LISTENERS;i++)
1451                         chan->listener_volume[i] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume);
1452         }
1453 }
1454
1455 static void S_PaintAndSubmit (void)
1456 {
1457         unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
1458         qboolean usesoundtimehack;
1459         static qboolean soundtimehack = true;
1460
1461         if (snd_renderbuffer == NULL || nosound.integer)
1462                 return;
1463
1464         // Update sound time
1465         usesoundtimehack = true;
1466         if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
1467                 newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
1468         else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
1469                 newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
1470         else if (simsound)
1471                 newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
1472         else
1473         {
1474                 newsoundtime = SndSys_GetSoundTime();
1475                 usesoundtimehack = false;
1476         }
1477         // if the soundtimehack state changes we need to reset the soundtime
1478         if (soundtimehack != usesoundtimehack)
1479         {
1480                 snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
1481
1482                 // Mute the contents of the submission buffer
1483                 if (simsound || SndSys_LockRenderBuffer ())
1484                 {
1485                         int clear;
1486                         size_t memsize;
1487
1488                         clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1489                         memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1490                         memset(snd_renderbuffer->ring, clear, memsize);
1491
1492                         if (!simsound)
1493                                 SndSys_UnlockRenderBuffer ();
1494                 }
1495         }
1496         soundtimehack = usesoundtimehack;
1497
1498         if (!soundtimehack && snd_blocked > 0)
1499                 return;
1500
1501         newsoundtime += extrasoundtime;
1502         if (newsoundtime < soundtime)
1503         {
1504                 if ((cls.capturevideo.soundrate != 0) != recording_sound)
1505                 {
1506                         unsigned int additionaltime;
1507
1508                         // add some time to extrasoundtime make newsoundtime higher
1509
1510                         // The extra time must be a multiple of the render buffer size
1511                         // to avoid modifying the current position in the buffer,
1512                         // some modules write directly to a shared (DMA) buffer
1513                         additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
1514                         additionaltime -= additionaltime % snd_renderbuffer->maxframes;
1515
1516                         extrasoundtime += additionaltime;
1517                         newsoundtime += additionaltime;
1518                         Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
1519                                                 extrasoundtime);
1520                 }
1521                 else if (!soundtimehack)
1522                         Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
1523                                            newsoundtime, soundtime);
1524         }
1525         soundtime = newsoundtime;
1526         recording_sound = (cls.capturevideo.soundrate != 0);
1527
1528         // Check to make sure that we haven't overshot
1529         paintedtime = snd_renderbuffer->endframe;
1530         if (paintedtime < soundtime)
1531                 paintedtime = soundtime;
1532
1533         // mix ahead of current position
1534         endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
1535         usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
1536         maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
1537         endtime = min(endtime, maxtime);
1538
1539         S_PaintChannels(snd_renderbuffer, paintedtime, endtime);
1540
1541         if (simsound)
1542                 snd_renderbuffer->startframe = snd_renderbuffer->endframe;
1543         else
1544                 SndSys_Submit();
1545 }
1546
1547 /*
1548 ============
1549 S_Update
1550
1551 Called once each time through the main loop
1552 ============
1553 */
1554 void S_Update(const matrix4x4_t *listenermatrix)
1555 {
1556         unsigned int i, j, total;
1557         channel_t *ch, *combine;
1558         matrix4x4_t basematrix, rotatematrix;
1559
1560         if (snd_renderbuffer == NULL || nosound.integer)
1561                 return;
1562
1563         // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
1564         if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
1565                 current_channellayout != snd_channellayout.integer)
1566                 S_SetChannelLayout();
1567
1568         Matrix4x4_Invert_Simple(&basematrix, listenermatrix);
1569         Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
1570
1571         // calculate the current matrices
1572         for (j = 0;j < SND_LISTENERS;j++)
1573         {
1574                 Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
1575                 Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &basematrix);
1576                 // I think this should now do this:
1577                 //   1. create a rotation matrix for rotating by e.g. -90 degrees CCW
1578                 //      (note: the matrix will rotate the OBJECT, not the VIEWER, so its
1579                 //       angle has to be taken negative)
1580                 //   2. create a transform which first rotates and moves its argument
1581                 //      into the player's view coordinates (using basematrix which is
1582                 //      an inverted "absolute" listener matrix), then applies the
1583                 //      rotation matrix for the ear
1584                 // Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
1585                 // does not actually refer to an entity?
1586         }
1587
1588         // update general area ambient sound sources
1589         S_UpdateAmbientSounds ();
1590
1591         combine = NULL;
1592
1593         // update spatialization for static and dynamic sounds
1594         ch = channels+NUM_AMBIENTS;
1595         for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
1596         {
1597                 if (!ch->sfx)
1598                         continue;
1599
1600                 // respatialize channel
1601                 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
1602
1603                 // try to combine static sounds with a previous channel of the same
1604                 // sound effect so we don't mix five torches every frame
1605                 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
1606                 {
1607                         // no need to merge silent channels
1608                         for (j = 0;j < SND_LISTENERS;j++)
1609                                 if (ch->listener_volume[j])
1610                                         break;
1611                         if (j == SND_LISTENERS)
1612                                 continue;
1613                         // if the last combine chosen isn't suitable, find a new one
1614                         if (!(combine && combine != ch && combine->sfx == ch->sfx))
1615                         {
1616                                 // search for one
1617                                 combine = NULL;
1618                                 for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
1619                                 {
1620                                         if (channels[j].sfx == ch->sfx)
1621                                         {
1622                                                 combine = channels + j;
1623                                                 break;
1624                                         }
1625                                 }
1626                         }
1627                         if (combine && combine != ch && combine->sfx == ch->sfx)
1628                         {
1629                                 for (j = 0;j < SND_LISTENERS;j++)
1630                                 {
1631                                         combine->listener_volume[j] += ch->listener_volume[j];
1632                                         ch->listener_volume[j] = 0;
1633                                 }
1634                         }
1635                 }
1636         }
1637
1638         sound_spatialized = true;
1639
1640         // debugging output
1641         if (snd_show.integer)
1642         {
1643                 total = 0;
1644                 ch = channels;
1645                 for (i=0 ; i<total_channels; i++, ch++)
1646                 {
1647                         if (ch->sfx)
1648                         {
1649                                 for (j = 0;j < SND_LISTENERS;j++)
1650                                         if (ch->listener_volume[j])
1651                                                 break;
1652                                 if (j < SND_LISTENERS)
1653                                         total++;
1654                         }
1655                 }
1656
1657                 Con_Printf("----(%u)----\n", total);
1658         }
1659
1660         S_PaintAndSubmit();
1661 }
1662
1663 void S_ExtraUpdate (void)
1664 {
1665         if (snd_noextraupdate.integer || !sound_spatialized)
1666                 return;
1667
1668         S_PaintAndSubmit();
1669 }
1670
1671 qboolean S_LocalSound (const char *sound)
1672 {
1673         sfx_t   *sfx;
1674         int             ch_ind;
1675
1676         if (!snd_initialized.integer || nosound.integer)
1677                 return true;
1678
1679         sfx = S_PrecacheSound (sound, true, false);
1680         if (!sfx)
1681         {
1682                 Con_Printf("S_LocalSound: can't precache %s\n", sound);
1683                 return false;
1684         }
1685
1686         // Local sounds must not be freed
1687         sfx->flags |= SFXFLAG_PERMANENTLOCK;
1688
1689         ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
1690         if (ch_ind < 0)
1691                 return false;
1692
1693         channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
1694         return true;
1695 }