vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / resource.h
1 //{{NO_DEPENDENCIES}}
2 // Microsoft Developer Studio generated include file.
3 // Used by winquake.rc
4 //
5 #define IDS_STRING1                     1
6 #define IDI_ICON2                       1
7 #define IDD_DIALOG1                     108
8 #define IDD_PROGRESS                    109
9 #define IDC_PROGRESS                    1000
10
11 // Next default values for new objects
12 // 
13 #ifdef APSTUDIO_INVOKED
14 #ifndef APSTUDIO_READONLY_SYMBOLS
15 #define _APS_NEXT_RESOURCE_VALUE        111
16 #define _APS_NEXT_COMMAND_VALUE         40001
17 #define _APS_NEXT_CONTROL_VALUE         1004
18 #define _APS_NEXT_SYMED_VALUE           101
19 #endif
20 #endif