added newmap function to render modules (so explosions and other things are reset...
[divverent/darkplaces.git] / r_modules.h
1
2 void R_Modules_Init();
3 void R_RegisterModule(char *name, void(*start)(), void(*shutdown)(), void(*newmap)());
4 void R_Modules_Start();
5 void R_Modules_Shutdown();
6 void R_Modules_NewMap();
7 void R_Modules_Restart();