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don't call lightning beam vertex fogging code BEFORE the vertex data is
[divverent/darkplaces.git] / r_light.h
1
2 #ifndef R_LIGHT_H
3 #define R_LIGHT_H
4
5 void R_DrawCoronas(void);
6 void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, int dynamic);
7
8 #endif
9