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1
2 #include "quakedef.h"
3
4 cvar_t crosshair_brightness = {CVAR_SAVE, "crosshair_brightness", "1"};
5 cvar_t crosshair_alpha = {CVAR_SAVE, "crosshair_alpha", "1"};
6 cvar_t crosshair_flashspeed = {CVAR_SAVE, "crosshair_flashspeed", "2"};
7 cvar_t crosshair_flashrange = {CVAR_SAVE, "crosshair_flashrange", "0.1"};
8 cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1"};
9
10 // must match NUMCROSSHAIRS in gl_draw.c
11 #define NUMCROSSHAIRS 5
12
13 void R_Crosshairs_Init(void)
14 {
15         Cvar_RegisterVariable(&crosshair_brightness);
16         Cvar_RegisterVariable(&crosshair_alpha);
17         Cvar_RegisterVariable(&crosshair_flashspeed);
18         Cvar_RegisterVariable(&crosshair_flashrange);
19         Cvar_RegisterVariable(&crosshair_size);
20 }
21
22 void DrawCrosshair(int num)
23 {
24         int i;
25         qbyte *color;
26         float scale, base;
27         char *picname;
28         cachepic_t *pic;
29         if (num < 0 || num >= NUMCROSSHAIRS)
30                 num = 0;
31         if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
32         {
33                 i = (cl.scores[cl.viewentity-1].colors & 0xF) << 4;
34                 if (i >= 208 && i < 224) // blue
35                         i += 8;
36                 else if (i < 128 || i >= 224) // 128-224 are backwards ranges (bright to dark, rather than dark to bright)
37                         i += 15;
38         }
39         else
40                 i = 15;
41         color = (qbyte *) &d_8to24table[i];
42         if (crosshair_flashspeed.value >= 0.01f)
43                 base = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value);
44         else
45                 base = 0.0f;
46         scale = crosshair_brightness.value * (1.0f / 255.0f);
47         picname = va("gfx/crosshair%i.tga", num + 1);
48         pic = Draw_CachePic(picname);
49         if (pic)
50                 DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, picname, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0);
51 }
52