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double precision RecursiveHullCheck
[divverent/darkplaces.git] / r_crosshairs.c
1 #include "quakedef.h"
2
3 cvar_t crosshair_brightness = {CVAR_SAVE, "crosshair_brightness", "1.0"};
4 cvar_t crosshair_alpha = {CVAR_SAVE, "crosshair_alpha", "1.0"};
5 cvar_t crosshair_flashspeed = {CVAR_SAVE, "crosshair_flashspeed", "2"};
6 cvar_t crosshair_flashrange = {CVAR_SAVE, "crosshair_flashrange", "0.1"};
7
8 // must match NUMCROSSHAIRS in gl_draw.c
9 #define NUMCROSSHAIRS 5
10
11 void R_Crosshairs_Init(void)
12 {
13         Cvar_RegisterVariable(&crosshair_brightness);
14         Cvar_RegisterVariable(&crosshair_alpha);
15         Cvar_RegisterVariable(&crosshair_flashspeed);
16         Cvar_RegisterVariable(&crosshair_flashrange);
17 }
18
19 void DrawCrosshair(int num)
20 {
21         int i;
22         byte *color;
23         float scale, base;
24         if (num < 0 || num >= NUMCROSSHAIRS)
25                 num = 0;
26         if (cl.viewentity)
27         {
28                 i = (cl.scores[cl.viewentity-1].colors & 0xF) << 4;
29                 if (i >= 208 && i < 224) // blue
30                         i += 8;
31                 else if (i < 128 || i >= 224) // 128-224 are backwards ranges (bright to dark, rather than dark to bright)
32                         i += 15;
33         }
34         else
35                 i = 15;
36         color = (byte *) &d_8to24table[i];
37         if (crosshair_flashspeed.value >= 0.01f)
38                 base = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value);
39         else
40                 base = 0.0f;
41         scale = crosshair_brightness.value * (1.0f / 255.0f);
42         DrawQ_Pic(vid.conwidth * 0.5f - 8.0f, vid.conheight * 0.5f - 8.0f, va("gfx/crosshair%i.tga", num + 1), 16.0f, 16.0f, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0);
43 }
44