Several changes to the SFX lock code in the sound engine, mainly to make sure SFXs...
[divverent/darkplaces.git] / qtypes.h
1
2 #ifndef QTYPES_H
3 #define QTYPES_H
4
5 typedef unsigned char qbyte;
6
7 #undef true
8 #undef false
9
10 typedef enum {false, true} qboolean;
11
12 #ifdef WIN32
13 # define ssize_t long
14 #endif
15
16 #ifndef NULL
17 #define NULL ((void *)0)
18 #endif
19
20 #ifndef FALSE
21 #define FALSE 0
22 #define TRUE 1
23 #endif
24
25 // up / down
26 #define PITCH   0
27
28 // left / right
29 #define YAW             1
30
31 // fall over
32 #define ROLL    2
33
34 #endif