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removed used of PolygonOffset because it caused (extremely minor) visual glitches...
[divverent/darkplaces.git] / protocol.c
1
2 #include "quakedef.h"
3
4 entity_state_t defaultstate =
5 {
6         0,//double time; // time this state was built
7         {0,0,0},//vec3_t origin;
8         {0,0,0},//vec3_t angles;
9         0,//int number; // entity number this state is for
10         0,//unsigned short active; // true if a valid state
11         0,//unsigned short modelindex;
12         0,//unsigned short frame;
13         0,//unsigned short effects;
14         0,//unsigned short tagentity;
15         0,//unsigned short specialvisibilityradius;
16         0,//unsigned short viewmodelforclient;
17         0,//unsigned short exteriormodelforclient;
18         0,//unsigned short nodrawtoclient;
19         0,//unsigned short drawonlytoclient;
20         0,//qbyte colormap;
21         0,//qbyte skin;
22         255,//qbyte alpha;
23         16,//qbyte scale;
24         0,//qbyte glowsize;
25         254,//qbyte glowcolor;
26         0,//qbyte flags;
27         0,//qbyte tagindex;
28 };
29
30 void ClearStateToDefault(entity_state_t *s)
31 {
32         *s = defaultstate;
33         /*
34         memset(s, 0, sizeof(*s));
35         s->alpha = 255;
36         s->scale = 16;
37         s->glowcolor = 254;
38         */
39 }
40
41 void EntityState_Write(entity_state_t *ent, sizebuf_t *msg, entity_state_t *delta)
42 {
43         int bits;
44         vec3_t org, deltaorg;
45         if (ent->active)
46         {
47                 // if not active last frame, delta from defaults
48                 if (!delta->active)
49                         delta = &defaultstate;
50                 bits = 0;
51                 VectorCopy(ent->origin, org);
52                 VectorCopy(delta->origin, deltaorg);
53                 if (ent->flags & RENDER_LOWPRECISION)
54                 {
55                         if (org[0] > 0)
56                                 org[0] = (int) (org[0] + 0.5f);
57                         else
58                                 org[0] = (int) (org[0] - 0.5f);
59                         if (org[1] > 0)
60                                 org[1] = (int) (org[1] + 0.5f);
61                         else
62                                 org[1] = (int) (org[1] - 0.5f);
63                         if (org[2] > 0)
64                                 org[2] = (int) (org[2] + 0.5f);
65                         else
66                                 org[2] = (int) (org[2] - 0.5f);
67                 }
68                 if (delta->flags & RENDER_LOWPRECISION)
69                 {
70                         if (deltaorg[0] > 0)
71                                 deltaorg[0] = (int) (deltaorg[0] + 0.5f);
72                         else
73                                 deltaorg[0] = (int) (deltaorg[0] - 0.5f);
74                         if (deltaorg[1] > 0)
75                                 deltaorg[1] = (int) (deltaorg[1] + 0.5f);
76                         else
77                                 deltaorg[1] = (int) (deltaorg[1] - 0.5f);
78                         if (deltaorg[2] > 0)
79                                 deltaorg[2] = (int) (deltaorg[2] + 0.5f);
80                         else
81                                 deltaorg[2] = (int) (deltaorg[2] - 0.5f);
82                 }
83                 if (fabs(org[0] - deltaorg[0]) > 0.01f)
84                         bits |= E_ORIGIN1;
85                 if (fabs(org[1] - deltaorg[1]) > 0.01f)
86                         bits |= E_ORIGIN2;
87                 if (fabs(org[2] - deltaorg[2]) > 0.01f)
88                         bits |= E_ORIGIN3;
89                 if ((qbyte) (ent->angles[0] * (256.0f / 360.0f)) != (qbyte) (delta->angles[0] * (256.0f / 360.0f)))
90                         bits |= E_ANGLE1;
91                 if ((qbyte) (ent->angles[1] * (256.0f / 360.0f)) != (qbyte) (delta->angles[1] * (256.0f / 360.0f)))
92                         bits |= E_ANGLE2;
93                 if ((qbyte) (ent->angles[2] * (256.0f / 360.0f)) != (qbyte) (delta->angles[2] * (256.0f / 360.0f)))
94                         bits |= E_ANGLE3;
95                 if ((ent->modelindex ^ delta->modelindex) & 0x00FF)
96                         bits |= E_MODEL1;
97                 if ((ent->modelindex ^ delta->modelindex) & 0xFF00)
98                         bits |= E_MODEL2;
99                 if ((ent->frame ^ delta->frame) & 0x00FF)
100                         bits |= E_FRAME1;
101                 if ((ent->frame ^ delta->frame) & 0xFF00)
102                         bits |= E_FRAME2;
103                 if ((ent->effects ^ delta->effects) & 0x00FF)
104                         bits |= E_EFFECTS1;
105                 if ((ent->effects ^ delta->effects) & 0xFF00)
106                         bits |= E_EFFECTS2;
107                 if (ent->colormap != delta->colormap)
108                         bits |= E_COLORMAP;
109                 if (ent->skin != delta->skin)
110                         bits |= E_SKIN;
111                 if (ent->alpha != delta->alpha)
112                         bits |= E_ALPHA;
113                 if (ent->scale != delta->scale)
114                         bits |= E_SCALE;
115                 if (ent->glowsize != delta->glowsize)
116                         bits |= E_GLOWSIZE;
117                 if (ent->glowcolor != delta->glowcolor)
118                         bits |= E_GLOWCOLOR;
119                 if (ent->flags != delta->flags)
120                         bits |= E_FLAGS;
121                 if (ent->tagindex != delta->tagindex || ent->tagentity != delta->tagentity)
122                         bits |= E_TAGATTACHMENT;
123
124                 if (bits) // don't send anything if it hasn't changed
125                 {
126                         if (bits & 0xFF000000)
127                                 bits |= E_EXTEND3;
128                         if (bits & 0x00FF0000)
129                                 bits |= E_EXTEND2;
130                         if (bits & 0x0000FF00)
131                                 bits |= E_EXTEND1;
132
133                         MSG_WriteShort(msg, ent->number);
134                         MSG_WriteByte(msg, bits & 0xFF);
135                         if (bits & E_EXTEND1)
136                         {
137                                 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
138                                 if (bits & E_EXTEND2)
139                                 {
140                                         MSG_WriteByte(msg, (bits >> 16) & 0xFF);
141                                         if (bits & E_EXTEND3)
142                                                 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
143                                 }
144                         }
145                         // LordHavoc: have to write flags first, as they can modify protocol
146                         if (bits & E_FLAGS)
147                                 MSG_WriteByte(msg, ent->flags);
148                         if (ent->flags & RENDER_LOWPRECISION)
149                         {
150                                 if (bits & E_ORIGIN1)
151                                         MSG_WriteShort(msg, org[0]);
152                                 if (bits & E_ORIGIN2)
153                                         MSG_WriteShort(msg, org[1]);
154                                 if (bits & E_ORIGIN3)
155                                         MSG_WriteShort(msg, org[2]);
156                         }
157                         else
158                         {
159                                 if (bits & E_ORIGIN1)
160                                         MSG_WriteFloat(msg, org[0]);
161                                 if (bits & E_ORIGIN2)
162                                         MSG_WriteFloat(msg, org[1]);
163                                 if (bits & E_ORIGIN3)
164                                         MSG_WriteFloat(msg, org[2]);
165                         }
166                         if (bits & E_ANGLE1)
167                                 MSG_WriteAngle(msg, ent->angles[0]);
168                         if (bits & E_ANGLE2)
169                                 MSG_WriteAngle(msg, ent->angles[1]);
170                         if (bits & E_ANGLE3)
171                                 MSG_WriteAngle(msg, ent->angles[2]);
172                         if (bits & E_MODEL1)
173                                 MSG_WriteByte(msg, ent->modelindex & 0xFF);
174                         if (bits & E_MODEL2)
175                                 MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF);
176                         if (bits & E_FRAME1)
177                                 MSG_WriteByte(msg, ent->frame & 0xFF);
178                         if (bits & E_FRAME2)
179                                 MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF);
180                         if (bits & E_EFFECTS1)
181                                 MSG_WriteByte(msg, ent->effects & 0xFF);
182                         if (bits & E_EFFECTS2)
183                                 MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF);
184                         if (bits & E_COLORMAP)
185                                 MSG_WriteByte(msg, ent->colormap);
186                         if (bits & E_SKIN)
187                                 MSG_WriteByte(msg, ent->skin);
188                         if (bits & E_ALPHA)
189                                 MSG_WriteByte(msg, ent->alpha);
190                         if (bits & E_SCALE)
191                                 MSG_WriteByte(msg, ent->scale);
192                         if (bits & E_GLOWSIZE)
193                                 MSG_WriteByte(msg, ent->glowsize);
194                         if (bits & E_GLOWCOLOR)
195                                 MSG_WriteByte(msg, ent->glowcolor);
196                         if (bits & E_TAGATTACHMENT)
197                         {
198                                 MSG_WriteShort(msg, ent->tagentity);
199                                 MSG_WriteByte(msg, ent->tagindex);
200                         }
201                 }
202         }
203         else if (delta->active)
204                 MSG_WriteShort(msg, ent->number | 0x8000);
205 }
206
207 void EntityState_ReadUpdate(entity_state_t *e, int number)
208 {
209         int bits;
210         if (!e->active)
211         {
212                 *e = defaultstate;
213                 e->active = true;
214         }
215         e->time = cl.mtime[0];
216         e->number = number;
217
218         bits = MSG_ReadByte();
219         if (bits & E_EXTEND1)
220         {
221                 bits |= MSG_ReadByte() << 8;
222                 if (bits & E_EXTEND2)
223                 {
224                         bits |= MSG_ReadByte() << 16;
225                         if (bits & E_EXTEND3)
226                                 bits |= MSG_ReadByte() << 24;
227                 }
228         }
229
230         if (dpprotocol == DPPROTOCOL_VERSION2)
231         {
232                 if (bits & E_ORIGIN1)
233                         e->origin[0] = (signed short) MSG_ReadShort();
234                 if (bits & E_ORIGIN2)
235                         e->origin[1] = (signed short) MSG_ReadShort();
236                 if (bits & E_ORIGIN3)
237                         e->origin[2] = (signed short) MSG_ReadShort();
238         }
239         else
240         {
241                 if (bits & E_FLAGS)
242                         e->flags = MSG_ReadByte();
243                 if (e->flags & RENDER_LOWPRECISION || dpprotocol == DPPROTOCOL_VERSION2)
244                 {
245                         if (bits & E_ORIGIN1)
246                                 e->origin[0] = (signed short) MSG_ReadShort();
247                         if (bits & E_ORIGIN2)
248                                 e->origin[1] = (signed short) MSG_ReadShort();
249                         if (bits & E_ORIGIN3)
250                                 e->origin[2] = (signed short) MSG_ReadShort();
251                 }
252                 else
253                 {
254                         if (bits & E_ORIGIN1)
255                                 e->origin[0] = MSG_ReadFloat();
256                         if (bits & E_ORIGIN2)
257                                 e->origin[1] = MSG_ReadFloat();
258                         if (bits & E_ORIGIN3)
259                                 e->origin[2] = MSG_ReadFloat();
260                 }
261         }
262         if (bits & E_ANGLE1)
263                 e->angles[0] = MSG_ReadAngle();
264         if (bits & E_ANGLE2)
265                 e->angles[1] = MSG_ReadAngle();
266         if (bits & E_ANGLE3)
267                 e->angles[2] = MSG_ReadAngle();
268         if (bits & E_MODEL1)
269                 e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte();
270         if (bits & E_MODEL2)
271                 e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
272         if (bits & E_FRAME1)
273                 e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte();
274         if (bits & E_FRAME2)
275                 e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
276         if (bits & E_EFFECTS1)
277                 e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte();
278         if (bits & E_EFFECTS2)
279                 e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
280         if (bits & E_COLORMAP)
281                 e->colormap = MSG_ReadByte();
282         if (bits & E_SKIN)
283                 e->skin = MSG_ReadByte();
284         if (bits & E_ALPHA)
285                 e->alpha = MSG_ReadByte();
286         if (bits & E_SCALE)
287                 e->scale = MSG_ReadByte();
288         if (bits & E_GLOWSIZE)
289                 e->glowsize = MSG_ReadByte();
290         if (bits & E_GLOWCOLOR)
291                 e->glowcolor = MSG_ReadByte();
292         if (dpprotocol == DPPROTOCOL_VERSION2)
293                 if (bits & E_FLAGS)
294                         e->flags = MSG_ReadByte();
295         if (bits & E_TAGATTACHMENT)
296         {
297                 e->tagentity = MSG_ReadShort();
298                 e->tagindex = MSG_ReadByte();
299         }
300 }
301
302 // (server) clears the database to contain no frames (thus delta compression compresses against nothing)
303 void EntityFrame_ClearDatabase(entity_database_t *d)
304 {
305         memset(d, 0, sizeof(*d));
306 }
307
308 // (server and client) removes frames older than 'frame' from database
309 void EntityFrame_AckFrame(entity_database_t *d, int frame)
310 {
311         int i;
312         if (d->ackframe < frame)
313                 d->ackframe = frame;
314         for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
315         // ignore outdated frame acks (out of order packets)
316         if (i == 0)
317                 return;
318         d->numframes -= i;
319         // if some queue is left, slide it down to beginning of array
320         if (d->numframes)
321                 memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes);
322 }
323
324 // (server) clears frame, to prepare for adding entities
325 void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum)
326 {
327         f->time = 0;
328         f->framenum = framenum;
329         f->numentities = 0;
330         if (eye == NULL)
331         {
332                 VectorClear(f->eye);
333         }
334         else
335         {
336                 VectorCopy(eye, f->eye);
337         }
338 }
339
340 // (server) adds an entity to frame
341 void EntityFrame_AddEntity(entity_frame_t *f, entity_state_t *s)
342 {
343         if (f->numentities < MAX_ENTITY_DATABASE)
344         {
345                 f->entitydata[f->numentities] = *s;
346                 f->entitydata[f->numentities++].active = true;
347         }
348 }
349
350 // (server and client) reads a frame from the database
351 void EntityFrame_FetchFrame(entity_database_t *d, int framenum, entity_frame_t *f)
352 {
353         int i, n;
354         EntityFrame_Clear(f, NULL, -1);
355         for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++);
356         if (i < d->numframes && framenum == d->frames[i].framenum)
357         {
358                 f->framenum = framenum;
359                 f->numentities = d->frames[i].endentity - d->frames[i].firstentity;
360                 n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE);
361                 if (n > f->numentities)
362                         n = f->numentities;
363                 memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n);
364                 if (f->numentities > n)
365                         memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n));
366                 VectorCopy(d->eye, f->eye);
367         }
368 }
369
370 // (server and client) adds a entity_frame to the database, for future reference
371 void EntityFrame_AddFrame(entity_database_t *d, entity_frame_t *f)
372 {
373         int n, e;
374         entity_frameinfo_t *info;
375
376         VectorCopy(f->eye, d->eye);
377
378         // figure out how many entity slots are used already
379         if (d->numframes)
380         {
381                 n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
382                 if (n + f->numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
383                 {
384                         // ran out of room, dump database
385                         EntityFrame_ClearDatabase(d);
386                 }
387         }
388
389         info = &d->frames[d->numframes];
390         info->framenum = f->framenum;
391         e = -1000;
392         // make sure we check the newly added frame as well, but we haven't incremented numframes yet
393         for (n = 0;n <= d->numframes;n++)
394         {
395                 if (e >= d->frames[n].framenum)
396                 {
397                         if (e == f->framenum)
398                                 Con_Printf("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
399                         else
400                                 Con_Printf("EntityFrame_AddFrame: out of sequence frames in database\n");
401                         return;
402                 }
403                 e = d->frames[n].framenum;
404         }
405         // if database still has frames after that...
406         if (d->numframes)
407                 info->firstentity = d->frames[d->numframes - 1].endentity;
408         else
409                 info->firstentity = 0;
410         info->endentity = info->firstentity + f->numentities;
411         d->numframes++;
412
413         n = info->firstentity % MAX_ENTITY_DATABASE;
414         e = MAX_ENTITY_DATABASE - n;
415         if (e > f->numentities)
416                 e = f->numentities;
417         memcpy(d->entitydata + n, f->entitydata, sizeof(entity_state_t) * e);
418         if (f->numentities > e)
419                 memcpy(d->entitydata, f->entitydata + e, sizeof(entity_state_t) * (f->numentities - e));
420 }
421
422 // (server) writes a frame to network stream
423 static entity_frame_t deltaframe; // FIXME?
424 void EntityFrame_Write(entity_database_t *d, entity_frame_t *f, sizebuf_t *msg)
425 {
426         int i, onum, number;
427         entity_frame_t *o = &deltaframe;
428         entity_state_t *ent, *delta;
429
430         EntityFrame_AddFrame(d, f);
431
432         EntityFrame_FetchFrame(d, d->ackframe > 0 ? d->ackframe : -1, o);
433         MSG_WriteByte (msg, svc_entities);
434         MSG_WriteLong (msg, o->framenum);
435         MSG_WriteLong (msg, f->framenum);
436         MSG_WriteFloat (msg, f->eye[0]);
437         MSG_WriteFloat (msg, f->eye[1]);
438         MSG_WriteFloat (msg, f->eye[2]);
439
440         onum = 0;
441         for (i = 0;i < f->numentities;i++)
442         {
443                 ent = f->entitydata + i;
444                 number = ent->number;
445                 for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
446                 {
447                         // write remove message
448                         MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
449                 }
450                 if (onum < o->numentities && (o->entitydata[onum].number == number))
451                 {
452                         // delta from previous frame
453                         delta = o->entitydata + onum;
454                         // advance to next entity in delta frame
455                         onum++;
456                 }
457                 else
458                 {
459                         // delta from defaults
460                         delta = &defaultstate;
461                 }
462                 EntityState_Write(ent, msg, delta);
463         }
464         for (;onum < o->numentities;onum++)
465         {
466                 // write remove message
467                 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
468         }
469         MSG_WriteShort(msg, 0xFFFF);
470 }
471
472 // (client) reads a frame from network stream
473 static entity_frame_t framedata; // FIXME?
474 void EntityFrame_Read(entity_database_t *d)
475 {
476         int number, removed;
477         entity_frame_t *f = &framedata, *delta = &deltaframe;
478         entity_state_t *e, *old, *oldend;
479
480         EntityFrame_Clear(f, NULL, -1);
481
482         // read the frame header info
483         f->time = cl.mtime[0];
484         number = MSG_ReadLong();
485         f->framenum = MSG_ReadLong();
486         f->eye[0] = MSG_ReadFloat();
487         f->eye[1] = MSG_ReadFloat();
488         f->eye[2] = MSG_ReadFloat();
489         EntityFrame_AckFrame(d, number);
490         EntityFrame_FetchFrame(d, number, delta);
491         old = delta->entitydata;
492         oldend = old + delta->numentities;
493         // read entities until we hit the magic 0xFFFF end tag
494         while ((number = (unsigned short) MSG_ReadShort()) != 0xFFFF)
495         {
496                 if (msg_badread)
497                         Host_Error("EntityFrame_Read: read error\n");
498                 removed = number & 0x8000;
499                 number &= 0x7FFF;
500                 if (number >= MAX_EDICTS)
501                         Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)\n", number, MAX_EDICTS);
502
503                 // seek to entity, while copying any skipped entities (assume unchanged)
504                 while (old < oldend && old->number < number)
505                 {
506                         if (f->numentities >= MAX_ENTITY_DATABASE)
507                                 Host_Error("EntityFrame_Read: entity list too big\n");
508                         memcpy(f->entitydata + f->numentities, old, sizeof(entity_state_t));
509                         f->entitydata[f->numentities].time = cl.mtime[0];
510                         old++;
511                         f->numentities++;
512                 }
513                 if (removed)
514                 {
515                         if (old < oldend && old->number == number)
516                                 old++;
517                         else
518                                 Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number);
519                 }
520                 else
521                 {
522                         if (f->numentities >= MAX_ENTITY_DATABASE)
523                                 Host_Error("EntityFrame_Read: entity list too big\n");
524
525                         // reserve this slot
526                         e = f->entitydata + f->numentities++;
527
528                         if (old < oldend && old->number == number)
529                         {
530                                 // delta from old entity
531                                 *e = *old++;
532                         }
533                         else
534                         {
535                                 // delta from defaults
536                                 *e = defaultstate;
537                         }
538
539                         EntityState_ReadUpdate(e, number);
540                 }
541         }
542         while (old < oldend)
543         {
544                 if (f->numentities >= MAX_ENTITY_DATABASE)
545                         Host_Error("EntityFrame_Read: entity list too big\n");
546                 f->entitydata[f->numentities] = *old++;
547                 f->entitydata[f->numentities++].time = cl.mtime[0];
548         }
549         EntityFrame_AddFrame(d, f);
550 }
551
552
553 // (client) returns the frame number of the most recent frame recieved
554 int EntityFrame_MostRecentlyRecievedFrameNum(entity_database_t *d)
555 {
556         if (d->numframes)
557                 return d->frames[d->numframes - 1].framenum;
558         else
559                 return -1;
560 }
561
562
563
564
565
566
567 int EntityFrame4_SV_ChooseCommitToReplace(entity_database4_t *d)
568 {
569         int i, best, bestframenum;
570         best = 0;
571         bestframenum = d->commit[0].framenum;
572         for (i = 0;i < MAX_ENTITY_HISTORY;i++)
573         {
574                 if (!d->commit[i].numentities)
575                         return i;
576                 if (bestframenum > d->commit[i].framenum)
577                 {
578                         bestframenum = d->commit[i].framenum;
579                         best = i;
580                 }
581         }
582         return best;
583 }
584
585 entity_state_t *EntityFrame4_GetReferenceEntity(entity_database4_t *d, int number)
586 {
587         if (d->maxreferenceentities <= number)
588         {
589                 int oldmax = d->maxreferenceentities;
590                 entity_state_t *oldentity = d->referenceentity;
591                 d->maxreferenceentities = (number + 15) & ~7;
592                 d->referenceentity = Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
593                 if (oldentity)
594                 {
595                         memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
596                         Mem_Free(oldentity);
597                 }
598                 // clear the newly created entities
599                 for (;oldmax < d->maxreferenceentities;oldmax++)
600                         d->referenceentity[oldmax] = defaultstate;
601         }
602         return d->referenceentity + number;
603 }
604
605 void EntityFrame4_AddCommitEntity(entity_database4_t *d, entity_state_t *s)
606 {
607         // resize commit's entity list if full
608         if (d->currentcommit->maxentities <= d->currentcommit->numentities)
609         {
610                 entity_state_t *oldentity = d->currentcommit->entity;
611                 d->currentcommit->maxentities += 8;
612                 d->currentcommit->entity = Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
613                 if (oldentity)
614                 {
615                         memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
616                         Mem_Free(oldentity);
617                 }
618         }
619         d->currentcommit->entity[d->currentcommit->numentities++] = *s;
620 }
621
622 entity_database4_t *EntityFrame4_AllocDatabase(mempool_t *pool)
623 {
624         entity_database4_t *d;
625         d = Mem_Alloc(pool, sizeof(*d));
626         d->mempool = pool;
627         EntityFrame4_ResetDatabase(d);
628         return d;
629 }
630
631 void EntityFrame4_FreeDatabase(entity_database4_t *d)
632 {
633         int i;
634         for (i = 0;i < MAX_ENTITY_HISTORY;i++)
635                 if (d->commit[i].entity)
636                         Mem_Free(d->commit[i].entity);
637         if (d->referenceentity)
638                 Mem_Free(d->referenceentity);
639         Mem_Free(d);
640 }
641
642 void EntityFrame4_ResetDatabase(entity_database4_t *d)
643 {
644         int i;
645         d->referenceframenum = -1;
646         d->ackframenum = -1;
647         for (i = 0;i < MAX_ENTITY_HISTORY;i++)
648                 d->commit[i].numentities = 0;
649 }
650
651 void EntityFrame4_AckFrame(entity_database4_t *d, int framenum)
652 {
653         int i, foundit = false;
654         entity_state_t *s;
655         entity_database4_commit_t *commit;
656         // check if client is requesting no delta compression
657         if (framenum == -1)
658         {
659                 EntityFrame4_ResetDatabase(d);
660                 return;
661         }
662         for (i = 0;i < MAX_ENTITY_HISTORY;i++)
663         {
664                 if (d->commit[i].numentities && d->commit[i].framenum <= framenum)
665                 {
666                         if (d->commit[i].framenum == framenum)
667                         {
668                                 // apply commit to database
669                                 commit = d->commit + i;
670                                 d->referenceframenum = commit->framenum;
671                                 while (commit->numentities--)
672                                 {
673                                         s = commit->entity + commit->numentities;
674                                         *EntityFrame4_GetReferenceEntity(d, s->number) = *s;
675                                 }
676                                 foundit = true;
677                         }
678                         d->commit[i].numentities = 0;
679                         d->commit[i].framenum = -1;
680                 }
681         }
682         if (!foundit)
683                 Con_DPrintf("EntityFrame4_AckFrame: frame %i not found in database, expect glitches!\n", framenum);
684 }
685
686 void EntityFrame4_SV_WriteFrame_Begin(entity_database4_t *d, sizebuf_t *msg, int framenum)
687 {
688         d->currentcommit = d->commit + EntityFrame4_SV_ChooseCommitToReplace(d);
689         d->currentcommit->numentities = 0;
690         d->currentcommit->framenum = framenum;
691         MSG_WriteByte(msg, svc_entities);
692         MSG_WriteLong(msg, d->referenceframenum);
693         MSG_WriteLong(msg, d->currentcommit->framenum);
694 }
695
696 int EntityFrame4_SV_WriteFrame_Entity(entity_database4_t *d, sizebuf_t *msg, int maxbytes, entity_state_t *s)
697 {
698         qbyte data[128];
699         sizebuf_t buf;
700         entity_state_t *e;
701         // prepare the buffer
702         memset(&buf, 0, sizeof(buf));
703         buf.data = data;
704         buf.maxsize = sizeof(data);
705         // make the message
706         e = EntityFrame4_GetReferenceEntity(d, s->number);
707         // send an update (may update or remove the entity)
708         EntityState_Write(s, &buf, e);
709         // if the message is empty, skip out now
710         if (!buf.cursize)
711                 return true;
712         // if the commit is full, we're done
713         if (msg->cursize + buf.cursize + 2 >= min(msg->maxsize, maxbytes))
714                 return false;
715         // add the entity to the commit
716         EntityFrame4_AddCommitEntity(d, s);
717         // write the message to the packet
718         SZ_Write(msg, buf.data, buf.cursize);
719         // carry on
720         return true;
721 }
722
723 void EntityFrame4_SV_WriteFrame_End(entity_database4_t *d, sizebuf_t *msg)
724 {
725         // remove world message (invalid, and thus a good terminator)
726         MSG_WriteShort(msg, 0x8000);
727         // just to be sure
728         d->currentcommit = NULL;
729 }
730
731 extern void CL_MoveLerpEntityStates(entity_t *ent);
732 void EntityFrame4_CL_ReadFrame(entity_database4_t *d)
733 {
734         int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber;
735         entity_state_t *e;
736         // read the number of the frame this refers to
737         referenceframenum = MSG_ReadLong();
738         // read the number of this frame
739         framenum = MSG_ReadLong();
740         // read the start number
741         enumber = MSG_ReadShort();
742         EntityFrame4_AckFrame(d, referenceframenum);
743         for (i = 0;i < MAX_ENTITY_HISTORY;i++)
744                 if (!d->commit[i].numentities)
745                         break;
746         if (i < MAX_ENTITY_HISTORY)
747         {
748                 d->currentcommit = d->commit + i;
749                 d->ackframenum = d->currentcommit->framenum = framenum;
750                 d->currentcommit->numentities = 0;
751         }
752         else
753         {
754                 Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, resetting, expect glitches!!\n", framenum);
755                 d->currentcommit = NULL;
756                 EntityFrame4_ResetDatabase(d);
757         }
758         done = false;
759         while (!done && !msg_badread)
760         {
761                 n = (unsigned short)MSG_ReadShort();
762                 if (n == 0x8000)
763                 {
764                         // no more entities in this update, but we still need to copy the
765                         // rest of the reference entities
766                         done = true;
767                         // read end of range number, then process normally
768                         n = (unsigned short)MSG_ReadShort();
769                 }
770                 // high bit means it's a remove message
771                 cnumber = n & 0x7FFF;
772                 // add one (the changed one) if not done
773                 stopnumber = cnumber + !done;
774                 // process entities in range from the last one to the changed one
775                 for (;enumber < stopnumber;enumber++)
776                 {
777                         e = EntityFrame4_GetReferenceEntity(d, enumber);
778                         cl_entities[enumber].state_previous = cl_entities[enumber].state_current;
779                         // skipped (unchanged), copy from reference database
780                         cl_entities[enumber].state_current = *e;
781                         if (enumber == cnumber)
782                         {
783                                 // modified
784                                 if (n & 0x8000)
785                                 {
786                                         // simply removed
787                                         cl_entities[enumber].state_current = defaultstate;
788                                 }
789                                 else
790                                 {
791                                         // read the changes
792                                         EntityState_ReadUpdate(&cl_entities[enumber].state_current, enumber);
793                                 }
794                         }
795                         cl_entities[enumber].state_current.number = enumber;
796 #if 0
797                         // debugging code
798                         if (cl_entities[enumber].state_current.active != cl_entities[enumber].state_previous.active)
799                         {
800                                 if (cl_entities[enumber].state_current.active)
801                                         Con_Printf("entity #%i has become active\n");
802                                 else if (cl_entities[enumber].state_current.active)
803                                         Con_Printf("entity #%i has become inactive\n");
804                         }
805 #endif
806                         CL_MoveLerpEntityStates(&cl_entities[enumber]);
807                         cl_entities_active[enumber] = true;
808                         if (d->currentcommit)
809                                 EntityFrame4_AddCommitEntity(d, &cl_entities[enumber].state_current);
810                 }
811         }
812         d->currentcommit = NULL;
813 }
814
815