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1
2 /*
3 Polygon clipping routines written by Forest Hale and placed into public domain.
4 */
5
6 #include <math.h>
7 #include "polygon.h"
8
9 void PolygonF_QuadForPlane(float *outpoints, float planenormalx, float planenormaly, float planenormalz, float planedist, float quadsize)
10 {
11         float d, quadright[3], quadup[3];
12         if (fabs(planenormalz) > fabs(planenormalx) && fabs(planenormalz) > fabs(planenormaly))
13         {
14                 quadup[0] = 1;
15                 quadup[1] = 0;
16                 quadup[2] = 0;
17         }
18         else
19         {
20                 quadup[0] = 0;
21                 quadup[1] = 0;
22                 quadup[2] = 1;
23         }
24         // d = -DotProduct(quadup, planenormal);
25         d = -(quadup[0] * planenormalx + quadup[1] * planenormaly + quadup[2] * planenormalz);
26         // VectorMA(quadup, d, planenormal, quadup);
27         quadup[0] += d * planenormalx;
28         quadup[1] += d * planenormaly;
29         quadup[2] += d * planenormalz;
30         // VectorNormalize(quadup);
31         d = (float)(1.0 / sqrt(quadup[0] * quadup[0] + quadup[1] * quadup[1] + quadup[2] * quadup[2]));
32         quadup[0] *= d;
33         quadup[1] *= d;
34         quadup[2] *= d;
35         // CrossProduct(quadup,planenormal,quadright);
36         quadright[0] = quadup[1] * planenormalz - quadup[2] * planenormaly;
37         quadright[1] = quadup[2] * planenormalx - quadup[0] * planenormalz;
38         quadright[2] = quadup[0] * planenormaly - quadup[1] * planenormalx;
39         // make the points
40         outpoints[0] = planedist * planenormalx - quadsize * quadright[0] + quadsize * quadup[0];
41         outpoints[1] = planedist * planenormaly - quadsize * quadright[1] + quadsize * quadup[1];
42         outpoints[2] = planedist * planenormalz - quadsize * quadright[2] + quadsize * quadup[2];
43         outpoints[3] = planedist * planenormalx + quadsize * quadright[0] + quadsize * quadup[0];
44         outpoints[4] = planedist * planenormaly + quadsize * quadright[1] + quadsize * quadup[1];
45         outpoints[5] = planedist * planenormalz + quadsize * quadright[2] + quadsize * quadup[2];
46         outpoints[6] = planedist * planenormalx + quadsize * quadright[0] - quadsize * quadup[0];
47         outpoints[7] = planedist * planenormaly + quadsize * quadright[1] - quadsize * quadup[1];
48         outpoints[8] = planedist * planenormalz + quadsize * quadright[2] - quadsize * quadup[2];
49         outpoints[9] = planedist * planenormalx - quadsize * quadright[0] - quadsize * quadup[0];
50         outpoints[10] = planedist * planenormaly - quadsize * quadright[1] - quadsize * quadup[1];
51         outpoints[11] = planedist * planenormalz - quadsize * quadright[2] - quadsize * quadup[2];
52 }
53
54 void PolygonD_QuadForPlane(double *outpoints, double planenormalx, double planenormaly, double planenormalz, double planedist, double quadsize)
55 {
56         double d, quadright[3], quadup[3];
57         if (fabs(planenormalz) > fabs(planenormalx) && fabs(planenormalz) > fabs(planenormaly))
58         {
59                 quadup[0] = 1;
60                 quadup[1] = 0;
61                 quadup[2] = 0;
62         }
63         else
64         {
65                 quadup[0] = 0;
66                 quadup[1] = 0;
67                 quadup[2] = 1;
68         }
69         // d = -DotProduct(quadup, planenormal);
70         d = -(quadup[0] * planenormalx + quadup[1] * planenormaly + quadup[2] * planenormalz);
71         // VectorMA(quadup, d, planenormal, quadup);
72         quadup[0] += d * planenormalx;
73         quadup[1] += d * planenormaly;
74         quadup[2] += d * planenormalz;
75         // VectorNormalize(quadup);
76         d = 1.0 / sqrt(quadup[0] * quadup[0] + quadup[1] * quadup[1] + quadup[2] * quadup[2]);
77         quadup[0] *= d;
78         quadup[1] *= d;
79         quadup[2] *= d;
80         // CrossProduct(quadup,planenormal,quadright);
81         quadright[0] = quadup[1] * planenormalz - quadup[2] * planenormaly;
82         quadright[1] = quadup[2] * planenormalx - quadup[0] * planenormalz;
83         quadright[2] = quadup[0] * planenormaly - quadup[1] * planenormalx;
84         // make the points
85         outpoints[0] = planedist * planenormalx - quadsize * quadright[0] + quadsize * quadup[0];
86         outpoints[1] = planedist * planenormaly - quadsize * quadright[1] + quadsize * quadup[1];
87         outpoints[2] = planedist * planenormalz - quadsize * quadright[2] + quadsize * quadup[2];
88         outpoints[3] = planedist * planenormalx + quadsize * quadright[0] + quadsize * quadup[0];
89         outpoints[4] = planedist * planenormaly + quadsize * quadright[1] + quadsize * quadup[1];
90         outpoints[5] = planedist * planenormalz + quadsize * quadright[2] + quadsize * quadup[2];
91         outpoints[6] = planedist * planenormalx + quadsize * quadright[0] - quadsize * quadup[0];
92         outpoints[7] = planedist * planenormaly + quadsize * quadright[1] - quadsize * quadup[1];
93         outpoints[8] = planedist * planenormalz + quadsize * quadright[2] - quadsize * quadup[2];
94         outpoints[9] = planedist * planenormalx - quadsize * quadright[0] - quadsize * quadup[0];
95         outpoints[10] = planedist * planenormaly - quadsize * quadright[1] - quadsize * quadup[1];
96         outpoints[11] = planedist * planenormalz - quadsize * quadright[2] - quadsize * quadup[2];
97 }
98
99 void PolygonF_Divide(int innumpoints, const float *inpoints, float planenormalx, float planenormaly, float planenormalz, float planedist, float epsilon, int outfrontmaxpoints, float *outfrontpoints, int *neededfrontpoints, int outbackmaxpoints, float *outbackpoints, int *neededbackpoints, int *oncountpointer)
100 {
101         int i, frontcount = 0, backcount = 0, oncount = 0;
102         const float *n, *p;
103         double frac, pdist, ndist;
104         for (i = 0;i < innumpoints;i++)
105         {
106                 p = inpoints + i * 3;
107                 n = inpoints + ((i + 1) < innumpoints ? (i + 1) : 0) * 3;
108                 pdist = p[0] * planenormalx + p[1] * planenormaly + p[2] * planenormalz - planedist;
109                 ndist = n[0] * planenormalx + n[1] * planenormaly + n[2] * planenormalz - planedist;
110                 if (pdist >= -epsilon)
111                 {
112                         if (pdist <= epsilon)
113                                 oncount++;
114                         if (frontcount < outfrontmaxpoints)
115                         {
116                                 *outfrontpoints++ = p[0];
117                                 *outfrontpoints++ = p[1];
118                                 *outfrontpoints++ = p[2];
119                         }
120                         frontcount++;
121                 }
122                 if (pdist <= epsilon)
123                 {
124                         if (backcount < outbackmaxpoints)
125                         {
126                                 *outbackpoints++ = p[0];
127                                 *outbackpoints++ = p[1];
128                                 *outbackpoints++ = p[2];
129                         }
130                         backcount++;
131                 }
132                 if ((pdist > epsilon && ndist < -epsilon) || (pdist < -epsilon && ndist > epsilon))
133                 {
134                         oncount++;
135                         frac = pdist / (pdist - ndist);
136                         if (frontcount < outfrontmaxpoints)
137                         {
138                                 *outfrontpoints++ = (float)(p[0] + frac * (n[0] - p[0]));
139                                 *outfrontpoints++ = (float)(p[1] + frac * (n[1] - p[1]));
140                                 *outfrontpoints++ = (float)(p[2] + frac * (n[2] - p[2]));
141                         }
142                         frontcount++;
143                         if (backcount < outbackmaxpoints)
144                         {
145                                 *outbackpoints++ = (float)(p[0] + frac * (n[0] - p[0]));
146                                 *outbackpoints++ = (float)(p[1] + frac * (n[1] - p[1]));
147                                 *outbackpoints++ = (float)(p[2] + frac * (n[2] - p[2]));
148                         }
149                         backcount++;
150                 }
151         }
152         if (neededfrontpoints)
153                 *neededfrontpoints = frontcount;
154         if (neededbackpoints)
155                 *neededbackpoints = backcount;
156         if (oncountpointer)
157                 *oncountpointer = oncount;
158 }
159
160 void PolygonD_Divide(int innumpoints, const double *inpoints, double planenormalx, double planenormaly, double planenormalz, double planedist, double epsilon, int outfrontmaxpoints, double *outfrontpoints, int *neededfrontpoints, int outbackmaxpoints, double *outbackpoints, int *neededbackpoints, int *oncountpointer)
161 {
162         int i, frontcount = 0, backcount = 0, oncount = 0;
163         const double *n, *p;
164         double frac, pdist, ndist;
165         for (i = 0;i < innumpoints;i++)
166         {
167                 p = inpoints + i * 3;
168                 n = inpoints + ((i + 1) < innumpoints ? (i + 1) : 0) * 3;
169                 pdist = p[0] * planenormalx + p[1] * planenormaly + p[2] * planenormalz - planedist;
170                 ndist = n[0] * planenormalx + n[1] * planenormaly + n[2] * planenormalz - planedist;
171                 if (pdist >= -epsilon)
172                 {
173                         if (pdist <= epsilon)
174                                 oncount++;
175                         if (frontcount < outfrontmaxpoints)
176                         {
177                                 *outfrontpoints++ = p[0];
178                                 *outfrontpoints++ = p[1];
179                                 *outfrontpoints++ = p[2];
180                         }
181                         frontcount++;
182                 }
183                 if (pdist <= epsilon)
184                 {
185                         if (backcount < outbackmaxpoints)
186                         {
187                                 *outbackpoints++ = p[0];
188                                 *outbackpoints++ = p[1];
189                                 *outbackpoints++ = p[2];
190                         }
191                         backcount++;
192                 }
193                 if ((pdist > epsilon && ndist < -epsilon) || (pdist < -epsilon && ndist > epsilon))
194                 {
195                         oncount++;
196                         frac = pdist / (pdist - ndist);
197                         if (frontcount < outfrontmaxpoints)
198                         {
199                                 *outfrontpoints++ = p[0] + frac * (n[0] - p[0]);
200                                 *outfrontpoints++ = p[1] + frac * (n[1] - p[1]);
201                                 *outfrontpoints++ = p[2] + frac * (n[2] - p[2]);
202                         }
203                         frontcount++;
204                         if (backcount < outbackmaxpoints)
205                         {
206                                 *outbackpoints++ = p[0] + frac * (n[0] - p[0]);
207                                 *outbackpoints++ = p[1] + frac * (n[1] - p[1]);
208                                 *outbackpoints++ = p[2] + frac * (n[2] - p[2]);
209                         }
210                         backcount++;
211                 }
212         }
213         if (neededfrontpoints)
214                 *neededfrontpoints = frontcount;
215         if (neededbackpoints)
216                 *neededbackpoints = backcount;
217         if (oncountpointer)
218                 *oncountpointer = oncount;
219 }
220