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implemented omnidirectional shadowmapping using depth textures (2D, Rect
[divverent/darkplaces.git] / nexuiz.rc
1 #include <windows.h> // include for version info constants\r
2 \r
3 A ICON MOVEABLE PURE LOADONCALL DISCARDABLE "nexuiz.ico"\r
4 \r
5 1 VERSIONINFO\r
6 FILEVERSION 1,0,0,0\r
7 PRODUCTVERSION 1,0,0,0\r
8 FILETYPE VFT_APP\r
9 {\r
10   BLOCK "StringFileInfo"\r
11          {\r
12                  BLOCK "040904E4"\r
13                  {\r
14                          VALUE "CompanyName", "Forest Hale Digital Services"\r
15                          VALUE "FileVersion", "1.0"\r
16                          VALUE "FileDescription", "Nexuiz"\r
17                          VALUE "InternalName", "nexuiz.exe"\r
18                          VALUE "LegalCopyright", "id Software, Forest Hale, and contributors"\r
19                          VALUE "LegalTrademarks", ""\r
20                          VALUE "OriginalFilename", "nexuiz.exe"\r
21                          VALUE "ProductName", "Nexuiz"\r
22                          VALUE "ProductVersion", "1.0"\r
23                  }\r
24          }\r
25 }\r