2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
31 cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
42 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first"};
43 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first"};
44 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
45 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
46 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
47 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
48 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
50 static texture_t mod_q1bsp_texture_solid;
51 static texture_t mod_q1bsp_texture_sky;
52 static texture_t mod_q1bsp_texture_lava;
53 static texture_t mod_q1bsp_texture_slime;
54 static texture_t mod_q1bsp_texture_water;
56 void Mod_BrushInit(void)
58 // Cvar_RegisterVariable(&r_subdivide_size);
59 Cvar_RegisterVariable(&r_novis);
60 Cvar_RegisterVariable(&r_picmipworld);
61 Cvar_RegisterVariable(&r_nosurftextures);
62 Cvar_RegisterVariable(&r_subdivisions_tolerance);
63 Cvar_RegisterVariable(&r_subdivisions_mintess);
64 Cvar_RegisterVariable(&r_subdivisions_maxtess);
65 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
66 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
67 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
68 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
69 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
70 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
71 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
72 Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
73 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
74 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
75 Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
76 Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
77 Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
79 memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
80 strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
81 mod_q1bsp_texture_solid.surfaceflags = 0;
82 mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
84 mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
85 strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
86 mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
87 mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
89 mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
90 strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
91 mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
92 mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
94 mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
95 strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
96 mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
97 mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
99 mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
100 strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
101 mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
102 mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
105 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
112 // LordHavoc: modified to start at first clip node,
113 // in other words: first node of the (sub)model
114 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
116 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
118 return (mleaf_t *)node;
121 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
125 leaf = Mod_Q1BSP_PointInLeaf(model, p);
128 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
131 memcpy(out, leaf->ambient_sound_level, i);
137 memset(out, 0, outsize);
140 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
143 int nodestackindex = 0;
144 mnode_t *node, *nodestack[1024];
145 if (!model->brush.num_pvsclusters)
147 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
153 // node - recurse down the BSP tree
154 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
158 return -1; // ERROR: NAN bounding box!
159 // box is on one side of plane, take that path
160 node = node->children[sides-1];
164 // box crosses plane, take one path and remember the other
165 if (nodestackindex < 1024)
166 nodestack[nodestackindex++] = node->children[0];
167 node = node->children[1];
173 // leaf - add clusterindex to list
174 if (numclusters < maxclusters)
175 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
179 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
183 if (nodestackindex < 1024)
184 nodestack[nodestackindex++] = node->children[0];
185 node = node->children[1];
190 // leaf - add clusterindex to list
191 if (numclusters < maxclusters)
192 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
197 // try another path we didn't take earlier
198 if (nodestackindex == 0)
200 node = nodestack[--nodestackindex];
202 // return number of clusters found (even if more than the maxclusters)
206 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
208 int nodestackindex = 0;
209 mnode_t *node, *nodestack[1024];
210 if (!model->brush.num_pvsclusters)
212 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
218 // node - recurse down the BSP tree
219 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
223 return -1; // ERROR: NAN bounding box!
224 // box is on one side of plane, take that path
225 node = node->children[sides-1];
229 // box crosses plane, take one path and remember the other
230 if (nodestackindex < 1024)
231 nodestack[nodestackindex++] = node->children[0];
232 node = node->children[1];
238 // leaf - check cluster bit
239 int clusterindex = ((mleaf_t *)node)->clusterindex;
240 if (CHECKPVSBIT(pvs, clusterindex))
242 // it is visible, return immediately with the news
247 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
251 if (nodestackindex < 1024)
252 nodestack[nodestackindex++] = node->children[0];
253 node = node->children[1];
258 // leaf - check cluster bit
259 int clusterindex = ((mleaf_t *)node)->clusterindex;
260 if (CHECKPVSBIT(pvs, clusterindex))
262 // it is visible, return immediately with the news
268 // nothing to see here, try another path we didn't take earlier
269 if (nodestackindex == 0)
271 node = nodestack[--nodestackindex];
277 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
279 int nodestackindex = 0;
280 mnode_t *node, *nodestack[1024];
281 if (!model->brush.num_leafs)
283 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
289 // node - recurse down the BSP tree
290 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
294 return -1; // ERROR: NAN bounding box!
295 // box is on one side of plane, take that path
296 node = node->children[sides-1];
300 // box crosses plane, take one path and remember the other
301 if (nodestackindex < 1024)
302 nodestack[nodestackindex++] = node->children[0];
303 node = node->children[1];
309 // leaf - check cluster bit
310 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
311 if (CHECKPVSBIT(pvs, clusterindex))
313 // it is visible, return immediately with the news
318 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
322 if (nodestackindex < 1024)
323 nodestack[nodestackindex++] = node->children[0];
324 node = node->children[1];
329 // leaf - check cluster bit
330 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
331 if (CHECKPVSBIT(pvs, clusterindex))
333 // it is visible, return immediately with the news
339 // nothing to see here, try another path we didn't take earlier
340 if (nodestackindex == 0)
342 node = nodestack[--nodestackindex];
348 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
350 int nodestackindex = 0;
351 mnode_t *node, *nodestack[1024];
352 if (!model->brush.num_leafs)
354 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
360 // node - recurse down the BSP tree
361 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
365 return -1; // ERROR: NAN bounding box!
366 // box is on one side of plane, take that path
367 node = node->children[sides-1];
371 // box crosses plane, take one path and remember the other
372 if (nodestackindex < 1024)
373 nodestack[nodestackindex++] = node->children[0];
374 node = node->children[1];
380 // leaf - check if it is visible
381 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
383 // it is visible, return immediately with the news
388 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
392 if (nodestackindex < 1024)
393 nodestack[nodestackindex++] = node->children[0];
394 node = node->children[1];
399 // leaf - check if it is visible
400 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
402 // it is visible, return immediately with the news
408 // nothing to see here, try another path we didn't take earlier
409 if (nodestackindex == 0)
411 node = nodestack[--nodestackindex];
417 typedef struct findnonsolidlocationinfo_s
420 vec3_t absmin, absmax;
426 findnonsolidlocationinfo_t;
428 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
431 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
433 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
434 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
435 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
436 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
437 VectorSubtract(vert[1], vert[0], edge[0]);
438 VectorSubtract(vert[2], vert[1], edge[1]);
439 CrossProduct(edge[1], edge[0], facenormal);
440 if (facenormal[0] || facenormal[1] || facenormal[2])
442 VectorNormalize(facenormal);
443 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
444 if (f <= info->bestdist && f >= -info->bestdist)
446 VectorSubtract(vert[0], vert[2], edge[2]);
447 VectorNormalize(edge[0]);
448 VectorNormalize(edge[1]);
449 VectorNormalize(edge[2]);
450 CrossProduct(facenormal, edge[0], edgenormal[0]);
451 CrossProduct(facenormal, edge[1], edgenormal[1]);
452 CrossProduct(facenormal, edge[2], edgenormal[2]);
454 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
455 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
456 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
458 // we got lucky, the center is within the face
459 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
463 if (info->bestdist > dist)
465 info->bestdist = dist;
466 VectorScale(facenormal, (info->radius - -dist), info->nudge);
471 if (info->bestdist > dist)
473 info->bestdist = dist;
474 VectorScale(facenormal, (info->radius - dist), info->nudge);
480 // check which edge or vertex the center is nearest
481 for (i = 0;i < 3;i++)
483 f = DotProduct(info->center, edge[i]);
484 if (f >= DotProduct(vert[0], edge[i])
485 && f <= DotProduct(vert[1], edge[i]))
488 VectorMA(info->center, -f, edge[i], point);
489 dist = sqrt(DotProduct(point, point));
490 if (info->bestdist > dist)
492 info->bestdist = dist;
493 VectorScale(point, (info->radius / dist), info->nudge);
495 // skip both vertex checks
496 // (both are further away than this edge)
501 // not on edge, check first vertex of edge
502 VectorSubtract(info->center, vert[i], point);
503 dist = sqrt(DotProduct(point, point));
504 if (info->bestdist > dist)
506 info->bestdist = dist;
507 VectorScale(point, (info->radius / dist), info->nudge);
516 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
518 int surfacenum, k, *mark;
520 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
522 surface = info->model->data_surfaces + *mark;
523 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
525 if(surface->num_bboxstride)
528 cnt = (surface->num_triangles + surface->num_bboxstride - 1) / surface->num_bboxstride;
529 for(i = 0; i < cnt; ++i)
531 if(BoxesOverlap(surface->data_bbox6f + i * 6, surface->data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
533 for(k = 0; k < surface->num_bboxstride; ++k)
535 tri = i * surface->num_bboxstride + k;
536 if(tri >= surface->num_triangles)
538 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
545 for (k = 0;k < surface->num_triangles;k++)
547 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
554 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
558 float f = PlaneDiff(info->center, node->plane);
559 if (f >= -info->bestdist)
560 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
561 if (f <= info->bestdist)
562 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
566 if (((mleaf_t *)node)->numleafsurfaces)
567 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
571 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
574 findnonsolidlocationinfo_t info;
580 VectorCopy(in, info.center);
581 info.radius = radius;
586 VectorClear(info.nudge);
587 info.bestdist = radius;
588 VectorCopy(info.center, info.absmin);
589 VectorCopy(info.center, info.absmax);
590 info.absmin[0] -= info.radius + 1;
591 info.absmin[1] -= info.radius + 1;
592 info.absmin[2] -= info.radius + 1;
593 info.absmax[0] += info.radius + 1;
594 info.absmax[1] += info.radius + 1;
595 info.absmax[2] += info.radius + 1;
596 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
597 VectorAdd(info.center, info.nudge, info.center);
599 while (info.bestdist < radius && ++i < 10);
600 VectorCopy(info.center, out);
603 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
605 switch(nativecontents)
610 return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
612 return SUPERCONTENTS_WATER;
614 return SUPERCONTENTS_SLIME;
616 return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
618 return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
623 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
625 if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
626 return CONTENTS_SOLID;
627 if (supercontents & SUPERCONTENTS_SKY)
629 if (supercontents & SUPERCONTENTS_LAVA)
630 return CONTENTS_LAVA;
631 if (supercontents & SUPERCONTENTS_SLIME)
632 return CONTENTS_SLIME;
633 if (supercontents & SUPERCONTENTS_WATER)
634 return CONTENTS_WATER;
635 return CONTENTS_EMPTY;
638 typedef struct RecursiveHullCheckTraceInfo_s
640 // the hull we're tracing through
643 // the trace structure to fill in
646 // start, end, and end - start (in model space)
651 RecursiveHullCheckTraceInfo_t;
653 // 1/32 epsilon to keep floating point happy
654 #define DIST_EPSILON (0.03125)
656 #define HULLCHECKSTATE_EMPTY 0
657 #define HULLCHECKSTATE_SOLID 1
658 #define HULLCHECKSTATE_DONE 2
660 extern cvar_t collision_prefernudgedfraction;
661 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
663 // status variables, these don't need to be saved on the stack when
664 // recursing... but are because this should be thread-safe
665 // (note: tracing against a bbox is not thread-safe, yet)
670 // variables that need to be stored on the stack when recursing
675 // LordHavoc: a goto! everyone flee in terror... :)
680 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
681 if (!t->trace->startfound)
683 t->trace->startfound = true;
684 t->trace->startsupercontents |= num;
686 if (num & SUPERCONTENTS_LIQUIDSMASK)
687 t->trace->inwater = true;
689 t->trace->inopen = true;
690 if (num & SUPERCONTENTS_SOLID)
691 t->trace->hittexture = &mod_q1bsp_texture_solid;
692 else if (num & SUPERCONTENTS_SKY)
693 t->trace->hittexture = &mod_q1bsp_texture_sky;
694 else if (num & SUPERCONTENTS_LAVA)
695 t->trace->hittexture = &mod_q1bsp_texture_lava;
696 else if (num & SUPERCONTENTS_SLIME)
697 t->trace->hittexture = &mod_q1bsp_texture_slime;
699 t->trace->hittexture = &mod_q1bsp_texture_water;
700 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
701 t->trace->hitsupercontents = num;
702 if (num & t->trace->hitsupercontentsmask)
704 // if the first leaf is solid, set startsolid
705 if (t->trace->allsolid)
706 t->trace->startsolid = true;
707 #if COLLISIONPARANOID >= 3
710 return HULLCHECKSTATE_SOLID;
714 t->trace->allsolid = false;
715 #if COLLISIONPARANOID >= 3
718 return HULLCHECKSTATE_EMPTY;
722 // find the point distances
723 node = t->hull->clipnodes + num;
725 plane = t->hull->planes + node->planenum;
728 t1 = p1[plane->type] - plane->dist;
729 t2 = p2[plane->type] - plane->dist;
733 t1 = DotProduct (plane->normal, p1) - plane->dist;
734 t2 = DotProduct (plane->normal, p2) - plane->dist;
741 #if COLLISIONPARANOID >= 3
744 num = node->children[1];
753 #if COLLISIONPARANOID >= 3
756 num = node->children[0];
762 // the line intersects, find intersection point
763 // LordHavoc: this uses the original trace for maximum accuracy
764 #if COLLISIONPARANOID >= 3
769 t1 = t->start[plane->type] - plane->dist;
770 t2 = t->end[plane->type] - plane->dist;
774 t1 = DotProduct (plane->normal, t->start) - plane->dist;
775 t2 = DotProduct (plane->normal, t->end) - plane->dist;
778 midf = t1 / (t1 - t2);
779 midf = bound(p1f, midf, p2f);
780 VectorMA(t->start, midf, t->dist, mid);
782 // recurse both sides, front side first
783 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
784 // if this side is not empty, return what it is (solid or done)
785 if (ret != HULLCHECKSTATE_EMPTY)
788 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
789 // if other side is not solid, return what it is (empty or done)
790 if (ret != HULLCHECKSTATE_SOLID)
793 // front is air and back is solid, this is the impact point...
796 t->trace->plane.dist = -plane->dist;
797 VectorNegate (plane->normal, t->trace->plane.normal);
801 t->trace->plane.dist = plane->dist;
802 VectorCopy (plane->normal, t->trace->plane.normal);
805 // calculate the true fraction
806 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
807 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
808 midf = t1 / (t1 - t2);
809 t->trace->realfraction = bound(0, midf, 1);
811 // calculate the return fraction which is nudged off the surface a bit
812 midf = (t1 - DIST_EPSILON) / (t1 - t2);
813 t->trace->fraction = bound(0, midf, 1);
815 if (collision_prefernudgedfraction.integer)
816 t->trace->realfraction = t->trace->fraction;
818 #if COLLISIONPARANOID >= 3
821 return HULLCHECKSTATE_DONE;
824 //#if COLLISIONPARANOID < 2
825 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
828 mclipnode_t *nodes = t->hull->clipnodes;
829 mplane_t *planes = t->hull->planes;
831 VectorCopy(t->start, point);
834 plane = planes + nodes[num].planenum;
835 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
837 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
838 t->trace->startsupercontents |= num;
839 if (num & SUPERCONTENTS_LIQUIDSMASK)
840 t->trace->inwater = true;
842 t->trace->inopen = true;
843 if (num & t->trace->hitsupercontentsmask)
845 t->trace->allsolid = t->trace->startsolid = true;
846 return HULLCHECKSTATE_SOLID;
850 t->trace->allsolid = t->trace->startsolid = false;
851 return HULLCHECKSTATE_EMPTY;
856 static void Mod_Q1BSP_TracePoint(struct model_s *model, int frame, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
858 RecursiveHullCheckTraceInfo_t rhc;
860 memset(&rhc, 0, sizeof(rhc));
861 memset(trace, 0, sizeof(trace_t));
863 rhc.trace->fraction = 1;
864 rhc.trace->realfraction = 1;
865 rhc.trace->allsolid = true;
866 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
867 VectorCopy(start, rhc.start);
868 VectorCopy(start, rhc.end);
869 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
872 static void Mod_Q1BSP_TraceLine(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
874 RecursiveHullCheckTraceInfo_t rhc;
876 if (VectorCompare(start, end))
878 Mod_Q1BSP_TracePoint(model, frame, trace, start, hitsupercontentsmask);
882 memset(&rhc, 0, sizeof(rhc));
883 memset(trace, 0, sizeof(trace_t));
885 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
886 rhc.trace->fraction = 1;
887 rhc.trace->realfraction = 1;
888 rhc.trace->allsolid = true;
889 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
890 VectorCopy(start, rhc.start);
891 VectorCopy(end, rhc.end);
892 VectorSubtract(rhc.end, rhc.start, rhc.dist);
893 #if COLLISIONPARANOID >= 2
894 Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
895 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
900 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
901 memset(&testtrace, 0, sizeof(trace_t));
902 rhc.trace = &testtrace;
903 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
904 rhc.trace->fraction = 1;
905 rhc.trace->realfraction = 1;
906 rhc.trace->allsolid = true;
907 VectorCopy(test, rhc.start);
908 VectorCopy(test, rhc.end);
909 VectorClear(rhc.dist);
910 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
911 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
912 if (!trace->startsolid && testtrace.startsolid)
913 Con_Printf(" - ended in solid!\n");
917 if (VectorLength2(rhc.dist))
918 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
920 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
924 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
926 // this function currently only supports same size start and end
928 RecursiveHullCheckTraceInfo_t rhc;
930 if (VectorCompare(boxmins, boxmaxs))
932 if (VectorCompare(start, end))
933 Mod_Q1BSP_TracePoint(model, frame, trace, start, hitsupercontentsmask);
935 Mod_Q1BSP_TraceLine(model, frame, trace, start, end, hitsupercontentsmask);
939 memset(&rhc, 0, sizeof(rhc));
940 memset(trace, 0, sizeof(trace_t));
942 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
943 rhc.trace->fraction = 1;
944 rhc.trace->realfraction = 1;
945 rhc.trace->allsolid = true;
946 VectorSubtract(boxmaxs, boxmins, boxsize);
948 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
949 else if (model->brush.ishlbsp)
951 // LordHavoc: this has to have a minor tolerance (the .1) because of
952 // minor float precision errors from the box being transformed around
953 if (boxsize[0] < 32.1)
955 if (boxsize[2] < 54) // pick the nearest of 36 or 72
956 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
958 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
961 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
965 // LordHavoc: this has to have a minor tolerance (the .1) because of
966 // minor float precision errors from the box being transformed around
967 if (boxsize[0] < 32.1)
968 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
970 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
972 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
973 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
974 VectorSubtract(rhc.end, rhc.start, rhc.dist);
975 #if COLLISIONPARANOID >= 2
976 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
977 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
982 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
983 memset(&testtrace, 0, sizeof(trace_t));
984 rhc.trace = &testtrace;
985 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
986 rhc.trace->fraction = 1;
987 rhc.trace->realfraction = 1;
988 rhc.trace->allsolid = true;
989 VectorCopy(test, rhc.start);
990 VectorCopy(test, rhc.end);
991 VectorClear(rhc.dist);
992 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
993 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
994 if (!trace->startsolid && testtrace.startsolid)
995 Con_Printf(" - ended in solid!\n");
999 if (VectorLength2(rhc.dist))
1000 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1002 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1006 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1008 int num = model->brushq1.hulls[0].firstclipnode;
1010 mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1011 mplane_t *planes = model->brushq1.hulls[0].planes;
1014 plane = planes + nodes[num].planenum;
1015 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1017 return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1020 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
1024 colplanef_t cbox_planes[6];
1026 cbox.hasaabbplanes = true;
1027 cbox.supercontents = boxsupercontents;
1030 cbox.numtriangles = 0;
1031 cbox.planes = cbox_planes;
1033 cbox.elements = NULL;
1041 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1042 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
1043 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1044 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
1045 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1046 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1047 cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1048 cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1049 cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1050 cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1051 cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1052 cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1053 memset(trace, 0, sizeof(trace_t));
1054 trace->hitsupercontentsmask = hitsupercontentsmask;
1055 trace->fraction = 1;
1056 trace->realfraction = 1;
1057 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1059 RecursiveHullCheckTraceInfo_t rhc;
1060 static hull_t box_hull;
1061 static mclipnode_t box_clipnodes[6];
1062 static mplane_t box_planes[6];
1063 // fill in a default trace
1064 memset(&rhc, 0, sizeof(rhc));
1065 memset(trace, 0, sizeof(trace_t));
1066 //To keep everything totally uniform, bounding boxes are turned into small
1067 //BSP trees instead of being compared directly.
1068 // create a temp hull from bounding box sizes
1069 box_planes[0].dist = cmaxs[0] - mins[0];
1070 box_planes[1].dist = cmins[0] - maxs[0];
1071 box_planes[2].dist = cmaxs[1] - mins[1];
1072 box_planes[3].dist = cmins[1] - maxs[1];
1073 box_planes[4].dist = cmaxs[2] - mins[2];
1074 box_planes[5].dist = cmins[2] - maxs[2];
1075 #if COLLISIONPARANOID >= 3
1076 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1079 if (box_hull.clipnodes == NULL)
1083 //Set up the planes and clipnodes so that the six floats of a bounding box
1084 //can just be stored out and get a proper hull_t structure.
1086 box_hull.clipnodes = box_clipnodes;
1087 box_hull.planes = box_planes;
1088 box_hull.firstclipnode = 0;
1089 box_hull.lastclipnode = 5;
1091 for (i = 0;i < 6;i++)
1093 box_clipnodes[i].planenum = i;
1097 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1099 box_clipnodes[i].children[side^1] = i + 1;
1101 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1103 box_planes[i].type = i>>1;
1104 box_planes[i].normal[i>>1] = 1;
1108 // trace a line through the generated clipping hull
1109 //rhc.boxsupercontents = boxsupercontents;
1110 rhc.hull = &box_hull;
1112 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1113 rhc.trace->fraction = 1;
1114 rhc.trace->realfraction = 1;
1115 rhc.trace->allsolid = true;
1116 VectorCopy(start, rhc.start);
1117 VectorCopy(end, rhc.end);
1118 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1119 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1120 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1121 if (rhc.trace->startsupercontents)
1122 rhc.trace->startsupercontents = boxsupercontents;
1126 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
1128 memset(trace, 0, sizeof(trace_t));
1129 trace->fraction = 1;
1130 trace->realfraction = 1;
1131 if (BoxesOverlap(start, start, cmins, cmaxs))
1133 trace->startsupercontents |= boxsupercontents;
1134 if (hitsupercontentsmask & boxsupercontents)
1136 trace->startsolid = true;
1137 trace->allsolid = true;
1142 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1145 model->TraceLine(model, 0, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
1146 return trace.fraction == 1;
1149 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1153 float mid, distz = endz - startz;
1157 return false; // didn't hit anything
1159 switch (node->plane->type)
1162 node = node->children[x < node->plane->dist];
1165 node = node->children[y < node->plane->dist];
1168 side = startz < node->plane->dist;
1169 if ((endz < node->plane->dist) == side)
1171 node = node->children[side];
1174 // found an intersection
1175 mid = node->plane->dist;
1178 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1179 front += startz * node->plane->normal[2];
1180 back += endz * node->plane->normal[2];
1181 side = front < node->plane->dist;
1182 if ((back < node->plane->dist) == side)
1184 node = node->children[side];
1187 // found an intersection
1188 mid = startz + distz * (front - node->plane->dist) / (front - back);
1192 // go down front side
1193 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1194 return true; // hit something
1197 // check for impact on this node
1198 if (node->numsurfaces)
1200 int i, dsi, dti, lmwidth, lmheight;
1202 msurface_t *surface;
1203 unsigned char *lightmap;
1204 int maps, line3, size3;
1207 float scale, w, w00, w01, w10, w11;
1209 surface = model->data_surfaces + node->firstsurface;
1210 for (i = 0;i < node->numsurfaces;i++, surface++)
1212 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
1213 continue; // no lightmaps
1215 // location we want to sample in the lightmap
1216 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1217 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1222 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1223 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1226 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1228 // calculate bilinear interpolation factors
1229 // and also multiply by fixedpoint conversion factors
1232 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1233 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1234 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1235 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1237 // values for pointer math
1238 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1239 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1241 // look up the pixel
1242 lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1244 // bilinear filter each lightmap style, and sum them
1245 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1247 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1248 w = w00 * scale;VectorMA(ambientcolor, w, lightmap , ambientcolor);
1249 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3 , ambientcolor);
1250 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3 , ambientcolor);
1251 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1255 return true; // success
1260 // go down back side
1261 node = node->children[side ^ 1];
1263 distz = endz - startz;
1268 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1270 // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1271 VectorSet(diffusenormal, 0, 0, 1);
1273 if (!model->brushq1.lightdata)
1275 VectorSet(ambientcolor, 1, 1, 1);
1276 VectorSet(diffusecolor, 0, 0, 0);
1280 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1283 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1286 unsigned char *outstart = out;
1287 while (out < outend)
1291 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1301 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1304 for (c = *in++;c > 0;c--)
1308 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1319 R_Q1BSP_LoadSplitSky
1321 A sky texture is 256*128, with the right side being a masked overlay
1324 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1327 unsigned solidpixels[128*128], alphapixels[128*128];
1329 // allocate a texture pool if we need it
1330 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1331 loadmodel->texturepool = R_AllocTexturePool();
1333 if (bytesperpixel == 4)
1335 for (i = 0;i < 128;i++)
1337 for (j = 0;j < 128;j++)
1339 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1340 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1346 // make an average value for the back to avoid
1347 // a fringe on the top level
1356 for (i = 0;i < 128;i++)
1358 for (j = 0;j < 128;j++)
1360 p = src[i*256 + j + 128];
1361 r += palette_rgb[p][0];
1362 g += palette_rgb[p][1];
1363 b += palette_rgb[p][2];
1366 bgra.b[2] = r/(128*128);
1367 bgra.b[1] = g/(128*128);
1368 bgra.b[0] = b/(128*128);
1370 for (i = 0;i < 128;i++)
1372 for (j = 0;j < 128;j++)
1374 solidpixels[(i*128) + j] = palette_bgra_complete[src[i*256 + j + 128]];
1376 alphapixels[(i*128) + j] = p ? palette_bgra_complete[p] : bgra.i;
1381 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
1382 loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1385 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1387 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1388 skinframe_t *skinframe;
1390 texture_t *tx, *tx2, *anims[10], *altanims[10];
1392 unsigned char *data, *mtdata;
1394 char mapname[MAX_QPATH], name[MAX_QPATH];
1395 unsigned char zero[4];
1397 memset(zero, 0, sizeof(zero));
1399 loadmodel->data_textures = NULL;
1401 // add two slots for notexture walls and notexture liquids
1404 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1405 m->nummiptex = LittleLong (m->nummiptex);
1406 loadmodel->num_textures = m->nummiptex + 2;
1407 loadmodel->num_texturesperskin = loadmodel->num_textures;
1412 loadmodel->num_textures = 2;
1413 loadmodel->num_texturesperskin = loadmodel->num_textures;
1416 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1418 // fill out all slots with notexture
1419 if (cls.state != ca_dedicated)
1420 skinframe = R_SkinFrame_LoadMissing();
1423 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1425 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1428 if (cls.state != ca_dedicated)
1430 tx->numskinframes = 1;
1431 tx->skinframerate = 1;
1432 tx->skinframes[0] = skinframe;
1433 tx->currentskinframe = tx->skinframes[0];
1435 tx->basematerialflags = MATERIALFLAG_WALL;
1436 if (i == loadmodel->num_textures - 1)
1438 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1439 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1440 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1444 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1445 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1447 tx->currentframe = tx;
1449 // clear water settings
1452 tx->refractfactor = 1;
1453 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1454 tx->reflectfactor = 1;
1455 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1456 tx->r_water_wateralpha = 1;
1461 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1465 s = loadmodel->name;
1466 if (!strncasecmp(s, "maps/", 5))
1468 FS_StripExtension(s, mapname, sizeof(mapname));
1470 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1472 // LordHavoc: mostly rewritten map texture loader
1473 for (i = 0;i < m->nummiptex;i++)
1475 dofs[i] = LittleLong(dofs[i]);
1476 if (r_nosurftextures.integer)
1480 Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1483 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1485 // copy name, but only up to 16 characters
1486 // (the output buffer can hold more than this, but the input buffer is
1488 for (j = 0;j < 16 && dmiptex->name[j];j++)
1489 name[j] = dmiptex->name[j];
1494 dpsnprintf(name, sizeof(name), "unnamed%i", i);
1495 Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1498 mtwidth = LittleLong(dmiptex->width);
1499 mtheight = LittleLong(dmiptex->height);
1501 j = LittleLong(dmiptex->offsets[0]);
1505 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1507 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1510 mtdata = (unsigned char *)dmiptex + j;
1513 if ((mtwidth & 15) || (mtheight & 15))
1514 Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1516 // LordHavoc: force all names to lowercase
1517 for (j = 0;name[j];j++)
1518 if (name[j] >= 'A' && name[j] <= 'Z')
1519 name[j] += 'a' - 'A';
1521 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1524 tx = loadmodel->data_textures + i;
1525 strlcpy(tx->name, name, sizeof(tx->name));
1526 tx->width = mtwidth;
1527 tx->height = mtheight;
1529 if (tx->name[0] == '*')
1531 if (!strncmp(tx->name, "*lava", 5))
1533 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1534 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1536 else if (!strncmp(tx->name, "*slime", 6))
1538 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1539 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1543 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1544 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1547 else if (!strncmp(tx->name, "sky", 3))
1549 tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1550 tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1554 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1555 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1558 if (cls.state != ca_dedicated)
1560 // LordHavoc: HL sky textures are entirely different than quake
1561 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1563 data = loadimagepixelsbgra(tx->name, false, false);
1564 if (data && image_width == 256 && image_height == 128)
1566 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1569 else if (mtdata != NULL)
1570 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1574 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1576 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1579 // did not find external texture, load it from the bsp or wad3
1580 if (loadmodel->brush.ishlbsp)
1582 // internal texture overrides wad
1583 unsigned char *pixels, *freepixels;
1584 pixels = freepixels = NULL;
1586 pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1588 pixels = freepixels = W_GetTextureBGRA(tx->name);
1591 tx->width = image_width;
1592 tx->height = image_height;
1593 skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
1596 Mem_Free(freepixels);
1598 else if (mtdata) // texture included
1599 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1601 // if skinframe is still NULL the "missing" texture will be used
1603 tx->skinframes[0] = skinframe;
1606 tx->basematerialflags = MATERIALFLAG_WALL;
1607 if (tx->name[0] == '*')
1609 // LordHavoc: some turbulent textures should not be affected by wateralpha
1610 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1612 // replace the texture with transparent black
1613 Vector4Set(zero, 128, 128, 128, 128);
1614 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_ALPHA, zero, 1, 1);
1615 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1617 else if (!strncmp(tx->name,"*lava",5)
1618 || !strncmp(tx->name,"*teleport",9)
1619 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1620 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1622 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1623 if (tx->skinframes[0] && tx->skinframes[0]->fog)
1624 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1626 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1628 // replace the texture with black
1629 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_PRECACHE, zero, 1, 1);
1630 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1632 else if (!strncmp(tx->name, "sky", 3))
1633 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1634 else if (!strcmp(tx->name, "caulk"))
1635 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1636 else if (tx->skinframes[0] && tx->skinframes[0]->fog)
1637 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1639 // start out with no animation
1640 tx->currentframe = tx;
1641 tx->currentskinframe = tx->skinframes[0];
1645 // sequence the animations
1646 for (i = 0;i < m->nummiptex;i++)
1648 tx = loadmodel->data_textures + i;
1649 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1651 if (tx->anim_total[0] || tx->anim_total[1])
1652 continue; // already sequenced
1654 // find the number of frames in the animation
1655 memset(anims, 0, sizeof(anims));
1656 memset(altanims, 0, sizeof(altanims));
1658 for (j = i;j < m->nummiptex;j++)
1660 tx2 = loadmodel->data_textures + j;
1661 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1665 if (num >= '0' && num <= '9')
1666 anims[num - '0'] = tx2;
1667 else if (num >= 'a' && num <= 'j')
1668 altanims[num - 'a'] = tx2;
1670 Con_Printf("Bad animating texture %s\n", tx->name);
1674 for (j = 0;j < 10;j++)
1681 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1684 for (j = 0;j < max;j++)
1688 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1692 for (j = 0;j < altmax;j++)
1696 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1705 // if there is no alternate animation, duplicate the primary
1706 // animation into the alternate
1708 for (k = 0;k < 10;k++)
1709 altanims[k] = anims[k];
1712 // link together the primary animation
1713 for (j = 0;j < max;j++)
1716 tx2->animated = true;
1717 tx2->anim_total[0] = max;
1718 tx2->anim_total[1] = altmax;
1719 for (k = 0;k < 10;k++)
1721 tx2->anim_frames[0][k] = anims[k];
1722 tx2->anim_frames[1][k] = altanims[k];
1726 // if there really is an alternate anim...
1727 if (anims[0] != altanims[0])
1729 // link together the alternate animation
1730 for (j = 0;j < altmax;j++)
1733 tx2->animated = true;
1734 // the primary/alternate are reversed here
1735 tx2->anim_total[0] = altmax;
1736 tx2->anim_total[1] = max;
1737 for (k = 0;k < 10;k++)
1739 tx2->anim_frames[0][k] = altanims[k];
1740 tx2->anim_frames[1][k] = anims[k];
1747 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1750 unsigned char *in, *out, *data, d;
1751 char litfilename[MAX_QPATH];
1752 char dlitfilename[MAX_QPATH];
1753 fs_offset_t filesize;
1754 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1756 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1757 for (i=0; i<l->filelen; i++)
1758 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1760 else // LordHavoc: bsp version 29 (normal white lighting)
1762 // LordHavoc: hope is not lost yet, check for a .lit file to load
1763 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1764 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1765 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1766 strlcat (litfilename, ".lit", sizeof (litfilename));
1767 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1768 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1771 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1773 i = LittleLong(((int *)data)[1]);
1776 if (developer_loading.integer)
1777 Con_Printf("loaded %s\n", litfilename);
1778 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1779 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1781 data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1784 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1786 i = LittleLong(((int *)data)[1]);
1789 if (developer_loading.integer)
1790 Con_Printf("loaded %s\n", dlitfilename);
1791 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1792 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1793 loadmodel->brushq3.deluxemapping_modelspace = false;
1794 loadmodel->brushq3.deluxemapping = true;
1803 Con_Printf("Unknown .lit file version (%d)\n", i);
1805 else if (filesize == 8)
1806 Con_Print("Empty .lit file, ignoring\n");
1808 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1815 // LordHavoc: oh well, expand the white lighting data
1818 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1819 in = mod_base + l->fileofs;
1820 out = loadmodel->brushq1.lightdata;
1821 for (i = 0;i < l->filelen;i++)
1831 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1833 loadmodel->brushq1.num_compressedpvs = 0;
1834 loadmodel->brushq1.data_compressedpvs = NULL;
1837 loadmodel->brushq1.num_compressedpvs = l->filelen;
1838 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1839 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1842 // used only for HalfLife maps
1843 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1845 char key[128], value[4096];
1849 if (!COM_ParseToken_Simple(&data, false, false))
1851 if (com_token[0] != '{')
1855 if (!COM_ParseToken_Simple(&data, false, false))
1857 if (com_token[0] == '}')
1858 break; // end of worldspawn
1859 if (com_token[0] == '_')
1860 strlcpy(key, com_token + 1, sizeof(key));
1862 strlcpy(key, com_token, sizeof(key));
1863 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1864 key[strlen(key)-1] = 0;
1865 if (!COM_ParseToken_Simple(&data, false, false))
1867 dpsnprintf(value, sizeof(value), "%s", com_token);
1868 if (!strcmp("wad", key)) // for HalfLife maps
1870 if (loadmodel->brush.ishlbsp)
1873 for (i = 0;i < (int)sizeof(value);i++)
1874 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1878 for (;i < (int)sizeof(value);i++)
1880 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1881 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1883 else if (value[i] == ';' || value[i] == 0)
1887 W_LoadTextureWadFile(&value[j], false);
1899 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1901 loadmodel->brush.entities = NULL;
1904 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
1905 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1906 loadmodel->brush.entities[l->filelen] = 0;
1907 if (loadmodel->brush.ishlbsp)
1908 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1912 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1918 in = (dvertex_t *)(mod_base + l->fileofs);
1919 if (l->filelen % sizeof(*in))
1920 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1921 count = l->filelen / sizeof(*in);
1922 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1924 loadmodel->brushq1.vertexes = out;
1925 loadmodel->brushq1.numvertexes = count;
1927 for ( i=0 ; i<count ; i++, in++, out++)
1929 out->position[0] = LittleFloat(in->point[0]);
1930 out->position[1] = LittleFloat(in->point[1]);
1931 out->position[2] = LittleFloat(in->point[2]);
1935 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1936 // can be used for this
1938 int SB_ReadInt (unsigned char **buffer)
1941 i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1947 float SB_ReadFloat (unsigned char **buffer)
1955 u.i = SB_ReadInt (buffer);
1959 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1961 unsigned char *index;
1965 index = (unsigned char *)(mod_base + l->fileofs);
1966 if (l->filelen % (48+4*hullinfo->filehulls))
1967 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1969 count = l->filelen / (48+4*hullinfo->filehulls);
1970 out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1972 loadmodel->brushq1.submodels = out;
1973 loadmodel->brush.numsubmodels = count;
1975 for (i = 0; i < count; i++, out++)
1977 // spread out the mins / maxs by a pixel
1978 out->mins[0] = SB_ReadFloat (&index) - 1;
1979 out->mins[1] = SB_ReadFloat (&index) - 1;
1980 out->mins[2] = SB_ReadFloat (&index) - 1;
1981 out->maxs[0] = SB_ReadFloat (&index) + 1;
1982 out->maxs[1] = SB_ReadFloat (&index) + 1;
1983 out->maxs[2] = SB_ReadFloat (&index) + 1;
1984 out->origin[0] = SB_ReadFloat (&index);
1985 out->origin[1] = SB_ReadFloat (&index);
1986 out->origin[2] = SB_ReadFloat (&index);
1987 for (j = 0; j < hullinfo->filehulls; j++)
1988 out->headnode[j] = SB_ReadInt (&index);
1989 out->visleafs = SB_ReadInt (&index);
1990 out->firstface = SB_ReadInt (&index);
1991 out->numfaces = SB_ReadInt (&index);
1995 static void Mod_Q1BSP_LoadEdges(lump_t *l)
2001 in = (dedge_t *)(mod_base + l->fileofs);
2002 if (l->filelen % sizeof(*in))
2003 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2004 count = l->filelen / sizeof(*in);
2005 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2007 loadmodel->brushq1.edges = out;
2008 loadmodel->brushq1.numedges = count;
2010 for ( i=0 ; i<count ; i++, in++, out++)
2012 out->v[0] = (unsigned short)LittleShort(in->v[0]);
2013 out->v[1] = (unsigned short)LittleShort(in->v[1]);
2014 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
2016 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2017 if(!loadmodel->brushq1.numvertexes)
2018 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2026 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
2030 int i, j, k, count, miptex;
2032 in = (texinfo_t *)(mod_base + l->fileofs);
2033 if (l->filelen % sizeof(*in))
2034 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2035 count = l->filelen / sizeof(*in);
2036 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2038 loadmodel->brushq1.texinfo = out;
2039 loadmodel->brushq1.numtexinfo = count;
2041 for (i = 0;i < count;i++, in++, out++)
2043 for (k = 0;k < 2;k++)
2044 for (j = 0;j < 4;j++)
2045 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
2047 miptex = LittleLong(in->miptex);
2048 out->flags = LittleLong(in->flags);
2050 out->texture = NULL;
2051 if (loadmodel->data_textures)
2053 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2054 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2056 out->texture = loadmodel->data_textures + miptex;
2058 if (out->flags & TEX_SPECIAL)
2060 // if texture chosen is NULL or the shader needs a lightmap,
2061 // force to notexture water shader
2062 if (out->texture == NULL)
2063 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
2067 // if texture chosen is NULL, force to notexture
2068 if (out->texture == NULL)
2069 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2075 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2080 mins[0] = mins[1] = mins[2] = 9999;
2081 maxs[0] = maxs[1] = maxs[2] = -9999;
2083 for (i = 0;i < numverts;i++)
2085 for (j = 0;j < 3;j++, v++)
2095 #define MAX_SUBDIVPOLYTRIANGLES 4096
2096 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2098 static int subdivpolyverts, subdivpolytriangles;
2099 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2100 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2102 static int subdivpolylookupvert(vec3_t v)
2105 for (i = 0;i < subdivpolyverts;i++)
2106 if (subdivpolyvert[i][0] == v[0]
2107 && subdivpolyvert[i][1] == v[1]
2108 && subdivpolyvert[i][2] == v[2])
2110 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2111 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2112 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2113 return subdivpolyverts++;
2116 static void SubdividePolygon(int numverts, float *verts)
2118 int i, i1, i2, i3, f, b, c, p;
2119 vec3_t mins, maxs, front[256], back[256];
2120 float m, *pv, *cv, dist[256], frac;
2123 Host_Error("SubdividePolygon: ran out of verts in buffer");
2125 BoundPoly(numverts, verts, mins, maxs);
2127 for (i = 0;i < 3;i++)
2129 m = (mins[i] + maxs[i]) * 0.5;
2130 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2131 if (maxs[i] - m < 8)
2133 if (m - mins[i] < 8)
2137 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2138 dist[c] = cv[i] - m;
2141 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2145 VectorCopy(pv, front[f]);
2150 VectorCopy(pv, back[b]);
2153 if (dist[p] == 0 || dist[c] == 0)
2155 if ((dist[p] > 0) != (dist[c] > 0) )
2158 frac = dist[p] / (dist[p] - dist[c]);
2159 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2160 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2161 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2167 SubdividePolygon(f, front[0]);
2168 SubdividePolygon(b, back[0]);
2172 i1 = subdivpolylookupvert(verts);
2173 i2 = subdivpolylookupvert(verts + 3);
2174 for (i = 2;i < numverts;i++)
2176 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2178 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2182 i3 = subdivpolylookupvert(verts + i * 3);
2183 subdivpolyindex[subdivpolytriangles][0] = i1;
2184 subdivpolyindex[subdivpolytriangles][1] = i2;
2185 subdivpolyindex[subdivpolytriangles][2] = i3;
2187 subdivpolytriangles++;
2191 //Breaks a polygon up along axial 64 unit
2192 //boundaries so that turbulent and sky warps
2193 //can be done reasonably.
2194 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2200 subdivpolytriangles = 0;
2201 subdivpolyverts = 0;
2202 SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2203 if (subdivpolytriangles < 1)
2204 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2206 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2207 mesh->num_vertices = subdivpolyverts;
2208 mesh->num_triangles = subdivpolytriangles;
2209 mesh->vertex = (surfvertex_t *)(mesh + 1);
2210 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2211 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2213 for (i = 0;i < mesh->num_triangles;i++)
2214 for (j = 0;j < 3;j++)
2215 mesh->index[i*3+j] = subdivpolyindex[i][j];
2217 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2219 VectorCopy(subdivpolyvert[i], v->v);
2220 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2221 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2226 /* Maximum size of a single LM */
2227 #define MAX_SINGLE_LM_SIZE 256
2235 struct alloc_lm_state
2238 struct alloc_lm_row rows[MAX_SINGLE_LM_SIZE];
2241 static void init_alloc_lm_state (struct alloc_lm_state* state)
2245 state->currentY = 0;
2246 for (r = 0; r < MAX_SINGLE_LM_SIZE; r++)
2248 state->rows[r].currentX = 0;
2249 state->rows[r].rowY = -1;
2253 static qboolean Mod_Q1BSP_AllocLightmapBlock(struct alloc_lm_state* state, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
2255 struct alloc_lm_row* row;
2258 row = &(state->rows[blockheight]);
2259 if ((row->rowY < 0) || (row->currentX + blockwidth > totalwidth))
2261 if (state->currentY + blockheight <= totalheight)
2263 row->rowY = state->currentY;
2265 state->currentY += blockheight;
2269 /* See if we can stuff the block into a higher row */
2271 for (r = blockheight; r < MAX_SINGLE_LM_SIZE; r++)
2273 if ((state->rows[r].rowY >= 0)
2274 && (state->rows[r].currentX + blockwidth <= totalwidth))
2276 row = &(state->rows[r]);
2280 if (row == NULL) return false;
2284 *outx = row->currentX;
2285 row->currentX += blockwidth;
2290 extern cvar_t gl_max_size;
2291 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2294 msurface_t *surface;
2295 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2296 float texmins[2], texmaxs[2], val;
2297 rtexture_t *lightmaptexture, *deluxemaptexture;
2299 in = (dface_t *)(mod_base + l->fileofs);
2300 if (l->filelen % sizeof(*in))
2301 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2302 count = l->filelen / sizeof(*in);
2303 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2304 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2306 loadmodel->num_surfaces = count;
2308 loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2312 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2314 numedges = (unsigned short)LittleShort(in->numedges);
2315 totalverts += numedges;
2316 totaltris += numedges - 2;
2319 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2321 lightmaptexture = NULL;
2322 deluxemaptexture = r_texture_blanknormalmap;
2324 lightmapsize = max(256, gl_max_size.integer);
2325 totallightmapsamples = 0;
2329 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2331 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2333 // FIXME: validate edges, texinfo, etc?
2334 firstedge = LittleLong(in->firstedge);
2335 numedges = (unsigned short)LittleShort(in->numedges);
2336 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2337 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2338 i = (unsigned short)LittleShort(in->texinfo);
2339 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2340 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2341 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2342 surface->texture = surface->lightmapinfo->texinfo->texture;
2344 planenum = (unsigned short)LittleShort(in->planenum);
2345 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2346 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2348 //surface->flags = surface->texture->flags;
2349 //if (LittleShort(in->side))
2350 // surface->flags |= SURF_PLANEBACK;
2351 //surface->plane = loadmodel->brush.data_planes + planenum;
2353 surface->num_firstvertex = totalverts;
2354 surface->num_vertices = numedges;
2355 surface->num_firsttriangle = totaltris;
2356 surface->num_triangles = numedges - 2;
2357 totalverts += numedges;
2358 totaltris += numedges - 2;
2360 // convert edges back to a normal polygon
2361 for (i = 0;i < surface->num_vertices;i++)
2363 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2365 // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2367 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2369 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2370 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2371 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2372 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2373 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2374 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2375 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2376 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2379 for (i = 0;i < surface->num_triangles;i++)
2381 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2382 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2383 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2386 // compile additional data about the surface geometry
2387 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
2388 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2389 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2391 // generate surface extents information
2392 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2393 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2394 for (i = 1;i < surface->num_vertices;i++)
2396 for (j = 0;j < 2;j++)
2398 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2399 texmins[j] = min(texmins[j], val);
2400 texmaxs[j] = max(texmaxs[j], val);
2403 for (i = 0;i < 2;i++)
2405 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2406 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2409 smax = surface->lightmapinfo->extents[0] >> 4;
2410 tmax = surface->lightmapinfo->extents[1] >> 4;
2411 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2412 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2415 for (i = 0;i < MAXLIGHTMAPS;i++)
2416 surface->lightmapinfo->styles[i] = in->styles[i];
2417 surface->lightmaptexture = NULL;
2418 surface->deluxemaptexture = r_texture_blanknormalmap;
2419 i = LittleLong(in->lightofs);
2422 surface->lightmapinfo->samples = NULL;
2424 // give non-lightmapped water a 1x white lightmap
2425 if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2427 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2428 surface->lightmapinfo->styles[0] = 0;
2429 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2433 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2434 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2435 else // LordHavoc: white lighting (bsp version 29)
2437 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2438 if (loadmodel->brushq1.nmaplightdata)
2439 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2442 // check if we should apply a lightmap to this
2443 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2445 if (ssize > 256 || tsize > 256)
2446 Host_Error("Bad surface extents");
2448 if (lightmapsize < ssize)
2449 lightmapsize = ssize;
2450 if (lightmapsize < tsize)
2451 lightmapsize = tsize;
2453 totallightmapsamples += ssize*tsize;
2455 // force lightmap upload on first time seeing the surface
2457 // additionally this is used by the later code to see if a
2458 // lightmap is needed on this surface (rather than duplicating the
2460 loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2464 // small maps (such as ammo boxes especially) don't need big lightmap
2465 // textures, so this code tries to guess a good size based on
2466 // totallightmapsamples (size of the lightmaps lump basically), as well as
2467 // trying to max out the gl_max_size if there is a lot of lightmap data to
2469 // additionally, never choose a lightmapsize that is smaller than the
2470 // largest surface encountered (as it would fail)
2472 for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < gl_max_size.integer) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2475 // now that we've decided the lightmap texture size, we can do the rest
2476 if (cls.state != ca_dedicated)
2478 int stainmapsize = 0;
2479 struct alloc_lm_state allocState;
2481 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2483 int i, iu, iv, lightmapx = 0, lightmapy = 0;
2484 float u, v, ubase, vbase, uscale, vscale;
2486 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2489 smax = surface->lightmapinfo->extents[0] >> 4;
2490 tmax = surface->lightmapinfo->extents[1] >> 4;
2491 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2492 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2493 stainmapsize += ssize * tsize * 3;
2495 if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy))
2497 // allocate a texture pool if we need it
2498 if (loadmodel->texturepool == NULL)
2499 loadmodel->texturepool = R_AllocTexturePool();
2500 // could not find room, make a new lightmap
2501 lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2502 if (loadmodel->brushq1.nmaplightdata)
2503 deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2505 init_alloc_lm_state (&allocState);
2506 Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy);
2508 surface->lightmaptexture = lightmaptexture;
2509 surface->deluxemaptexture = deluxemaptexture;
2510 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2511 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2513 uscale = 1.0f / (float)lightmapsize;
2514 vscale = 1.0f / (float)lightmapsize;
2515 ubase = lightmapx * uscale;
2516 vbase = lightmapy * vscale;
2518 for (i = 0;i < surface->num_vertices;i++)
2520 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2521 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2522 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2523 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2524 // LordHavoc: calc lightmap data offset for vertex lighting to use
2527 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2531 if (cl_stainmaps.integer)
2533 // allocate stainmaps for permanent marks on walls and clear white
2534 unsigned char *stainsamples = NULL;
2535 stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2536 memset(stainsamples, 255, stainmapsize);
2538 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2540 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2542 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2543 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2544 surface->lightmapinfo->stainsamples = stainsamples;
2545 stainsamples += ssize * tsize * 3;
2550 // generate ushort elements array if possible
2551 if (loadmodel->surfmesh.data_element3s)
2552 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2553 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2556 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2559 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2560 node->parent = parent;
2563 // this is a node, recurse to children
2564 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2565 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2566 // combine supercontents of children
2567 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2572 mleaf_t *leaf = (mleaf_t *)node;
2573 // if this is a leaf, calculate supercontents mask from all collidable
2574 // primitives in the leaf (brushes and collision surfaces)
2575 // also flag if the leaf contains any collision surfaces
2576 leaf->combinedsupercontents = 0;
2577 // combine the supercontents values of all brushes in this leaf
2578 for (j = 0;j < leaf->numleafbrushes;j++)
2579 leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2580 // check if this leaf contains any collision surfaces (q3 patches)
2581 for (j = 0;j < leaf->numleafsurfaces;j++)
2583 msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2584 if (surface->num_collisiontriangles)
2586 leaf->containscollisionsurfaces = true;
2587 leaf->combinedsupercontents |= surface->texture->supercontents;
2593 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2599 in = (dnode_t *)(mod_base + l->fileofs);
2600 if (l->filelen % sizeof(*in))
2601 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2602 count = l->filelen / sizeof(*in);
2603 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2605 loadmodel->brush.data_nodes = out;
2606 loadmodel->brush.num_nodes = count;
2608 for ( i=0 ; i<count ; i++, in++, out++)
2610 for (j=0 ; j<3 ; j++)
2612 out->mins[j] = LittleShort(in->mins[j]);
2613 out->maxs[j] = LittleShort(in->maxs[j]);
2616 p = LittleLong(in->planenum);
2617 out->plane = loadmodel->brush.data_planes + p;
2619 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2620 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2622 for (j=0 ; j<2 ; j++)
2624 // LordHavoc: this code supports broken bsp files produced by
2625 // arguire qbsp which can produce more than 32768 nodes, any value
2626 // below count is assumed to be a node number, any other value is
2627 // assumed to be a leaf number
2628 p = (unsigned short)LittleShort(in->children[j]);
2631 if (p < loadmodel->brush.num_nodes)
2632 out->children[j] = loadmodel->brush.data_nodes + p;
2635 Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2636 // map it to the solid leaf
2637 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2642 // note this uses 65535 intentionally, -1 is leaf 0
2644 if (p < loadmodel->brush.num_leafs)
2645 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2648 Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2649 // map it to the solid leaf
2650 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2656 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2659 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2665 in = (dleaf_t *)(mod_base + l->fileofs);
2666 if (l->filelen % sizeof(*in))
2667 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2668 count = l->filelen / sizeof(*in);
2669 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2671 loadmodel->brush.data_leafs = out;
2672 loadmodel->brush.num_leafs = count;
2673 // get visleafs from the submodel data
2674 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2675 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2676 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2677 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2679 for ( i=0 ; i<count ; i++, in++, out++)
2681 for (j=0 ; j<3 ; j++)
2683 out->mins[j] = LittleShort(in->mins[j]);
2684 out->maxs[j] = LittleShort(in->maxs[j]);
2687 // FIXME: this function could really benefit from some error checking
2689 out->contents = LittleLong(in->contents);
2691 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2692 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2693 if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2695 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2696 out->firstleafsurface = NULL;
2697 out->numleafsurfaces = 0;
2700 out->clusterindex = i - 1;
2701 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2702 out->clusterindex = -1;
2704 p = LittleLong(in->visofs);
2705 // ignore visofs errors on leaf 0 (solid)
2706 if (p >= 0 && out->clusterindex >= 0)
2708 if (p >= loadmodel->brushq1.num_compressedpvs)
2709 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2711 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2714 for (j = 0;j < 4;j++)
2715 out->ambient_sound_level[j] = in->ambient_level[j];
2717 // FIXME: Insert caustics here
2721 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2725 const unsigned char *pvs;
2726 // if there's no vis data, assume supported (because everything is visible all the time)
2727 if (!loadmodel->brush.data_pvsclusters)
2729 // check all liquid leafs to see if they can see into empty leafs, if any
2730 // can we can assume this map supports r_wateralpha
2731 for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2733 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2735 pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2736 for (j = 0;j < loadmodel->brush.num_leafs;j++)
2737 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2744 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2751 in = (dclipnode_t *)(mod_base + l->fileofs);
2752 if (l->filelen % sizeof(*in))
2753 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2754 count = l->filelen / sizeof(*in);
2755 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2757 loadmodel->brushq1.clipnodes = out;
2758 loadmodel->brushq1.numclipnodes = count;
2760 for (i = 1; i < MAX_MAP_HULLS; i++)
2762 hull = &loadmodel->brushq1.hulls[i];
2763 hull->clipnodes = out;
2764 hull->firstclipnode = 0;
2765 hull->lastclipnode = count-1;
2766 hull->planes = loadmodel->brush.data_planes;
2767 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2768 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2769 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2770 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2771 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2772 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2773 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2776 for (i=0 ; i<count ; i++, out++, in++)
2778 out->planenum = LittleLong(in->planenum);
2779 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2780 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2781 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2782 if (out->children[0] >= count)
2783 out->children[0] -= 65536;
2784 if (out->children[1] >= count)
2785 out->children[1] -= 65536;
2786 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2787 Host_Error("Corrupt clipping hull(out of range planenum)");
2791 //Duplicate the drawing hull structure as a clipping hull
2792 static void Mod_Q1BSP_MakeHull0(void)
2799 hull = &loadmodel->brushq1.hulls[0];
2801 in = loadmodel->brush.data_nodes;
2802 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2804 hull->clipnodes = out;
2805 hull->firstclipnode = 0;
2806 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2807 hull->planes = loadmodel->brush.data_planes;
2809 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2811 out->planenum = in->plane - loadmodel->brush.data_planes;
2812 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2813 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2817 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2822 in = (short *)(mod_base + l->fileofs);
2823 if (l->filelen % sizeof(*in))
2824 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2825 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2826 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2828 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2830 j = (unsigned short) LittleShort(in[i]);
2831 if (j >= loadmodel->num_surfaces)
2832 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2833 loadmodel->brush.data_leafsurfaces[i] = j;
2837 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2842 in = (int *)(mod_base + l->fileofs);
2843 if (l->filelen % sizeof(*in))
2844 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2845 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2846 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2848 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2849 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2853 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2859 in = (dplane_t *)(mod_base + l->fileofs);
2860 if (l->filelen % sizeof(*in))
2861 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2863 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2864 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2866 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2868 out->normal[0] = LittleFloat(in->normal[0]);
2869 out->normal[1] = LittleFloat(in->normal[1]);
2870 out->normal[2] = LittleFloat(in->normal[2]);
2871 out->dist = LittleFloat(in->dist);
2877 static void Mod_Q1BSP_LoadMapBrushes(void)
2881 int submodel, numbrushes;
2882 qboolean firstbrush;
2883 char *text, *maptext;
2884 char mapfilename[MAX_QPATH];
2885 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2886 strlcat (mapfilename, ".map", sizeof (mapfilename));
2887 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2891 if (!COM_ParseToken_Simple(&data, false, false))
2896 if (!COM_ParseToken_Simple(&data, false, false))
2898 if (com_token[0] != '{')
2904 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2907 if (!COM_ParseToken_Simple(&data, false, false))
2909 if (com_token[0] == '}')
2910 break; // end of entity
2911 if (com_token[0] == '{')
2918 if (submodel > loadmodel->brush.numsubmodels)
2920 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2924 model = loadmodel->brush.submodels[submodel];
2931 if (!COM_ParseToken_Simple(&data, false, false))
2933 if (com_token[0] == '}')
2934 break; // end of brush
2935 // each brush face should be this format:
2936 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2937 // FIXME: support hl .map format
2938 for (pointnum = 0;pointnum < 3;pointnum++)
2940 COM_ParseToken_Simple(&data, false, false);
2941 for (componentnum = 0;componentnum < 3;componentnum++)
2943 COM_ParseToken_Simple(&data, false, false);
2944 point[pointnum][componentnum] = atof(com_token);
2946 COM_ParseToken_Simple(&data, false, false);
2948 COM_ParseToken_Simple(&data, false, false);
2949 strlcpy(facetexture, com_token, sizeof(facetexture));
2950 COM_ParseToken_Simple(&data, false, false);
2951 //scroll_s = atof(com_token);
2952 COM_ParseToken_Simple(&data, false, false);
2953 //scroll_t = atof(com_token);
2954 COM_ParseToken_Simple(&data, false, false);
2955 //rotate = atof(com_token);
2956 COM_ParseToken_Simple(&data, false, false);
2957 //scale_s = atof(com_token);
2958 COM_ParseToken_Simple(&data, false, false);
2959 //scale_t = atof(com_token);
2960 TriangleNormal(point[0], point[1], point[2], planenormal);
2961 VectorNormalizeDouble(planenormal);
2962 planedist = DotProduct(point[0], planenormal);
2963 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2973 #define MAX_PORTALPOINTS 64
2975 typedef struct portal_s
2978 mnode_t *nodes[2]; // [0] = front side of plane
2979 struct portal_s *next[2];
2981 double points[3*MAX_PORTALPOINTS];
2982 struct portal_s *chain; // all portals are linked into a list
2986 static portal_t *portalchain;
2993 static portal_t *AllocPortal(void)
2996 p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2997 p->chain = portalchain;
3002 static void FreePortal(portal_t *p)
3007 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
3009 // process only nodes (leafs already had their box calculated)
3013 // calculate children first
3014 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
3015 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
3017 // make combined bounding box from children
3018 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
3019 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
3020 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
3021 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
3022 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
3023 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
3026 static void Mod_Q1BSP_FinalizePortals(void)
3028 int i, j, numportals, numpoints;
3029 portal_t *p, *pnext;
3032 mleaf_t *leaf, *endleaf;
3034 // tally up portal and point counts and recalculate bounding boxes for all
3035 // leafs (because qbsp is very sloppy)
3036 leaf = loadmodel->brush.data_leafs;
3037 endleaf = leaf + loadmodel->brush.num_leafs;
3038 for (;leaf < endleaf;leaf++)
3040 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
3041 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
3048 // note: this check must match the one below or it will usually corrupt memory
3049 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3050 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3053 numpoints += p->numpoints * 2;
3057 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3058 loadmodel->brush.num_portals = numportals;
3059 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3060 loadmodel->brush.num_portalpoints = numpoints;
3061 // clear all leaf portal chains
3062 for (i = 0;i < loadmodel->brush.num_leafs;i++)
3063 loadmodel->brush.data_leafs[i].portals = NULL;
3064 // process all portals in the global portal chain, while freeing them
3065 portal = loadmodel->brush.data_portals;
3066 point = loadmodel->brush.data_portalpoints;
3073 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3075 // note: this check must match the one above or it will usually corrupt memory
3076 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3077 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3079 // first make the back to front portal(forward portal)
3080 portal->points = point;
3081 portal->numpoints = p->numpoints;
3082 portal->plane.dist = p->plane.dist;
3083 VectorCopy(p->plane.normal, portal->plane.normal);
3084 portal->here = (mleaf_t *)p->nodes[1];
3085 portal->past = (mleaf_t *)p->nodes[0];
3087 for (j = 0;j < portal->numpoints;j++)
3089 VectorCopy(p->points + j*3, point->position);
3092 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3093 PlaneClassify(&portal->plane);
3095 // link into leaf's portal chain
3096 portal->next = portal->here->portals;
3097 portal->here->portals = portal;
3099 // advance to next portal
3102 // then make the front to back portal(backward portal)
3103 portal->points = point;
3104 portal->numpoints = p->numpoints;
3105 portal->plane.dist = -p->plane.dist;
3106 VectorNegate(p->plane.normal, portal->plane.normal);
3107 portal->here = (mleaf_t *)p->nodes[0];
3108 portal->past = (mleaf_t *)p->nodes[1];
3110 for (j = portal->numpoints - 1;j >= 0;j--)
3112 VectorCopy(p->points + j*3, point->position);
3115 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3116 PlaneClassify(&portal->plane);
3118 // link into leaf's portal chain
3119 portal->next = portal->here->portals;
3120 portal->here->portals = portal;
3122 // advance to next portal
3125 // add the portal's polygon points to the leaf bounding boxes
3126 for (i = 0;i < 2;i++)
3128 leaf = (mleaf_t *)p->nodes[i];
3129 for (j = 0;j < p->numpoints;j++)
3131 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3132 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3133 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3134 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3135 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3136 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3143 // now recalculate the node bounding boxes from the leafs
3144 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3152 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3155 Host_Error("AddPortalToNodes: NULL front node");
3157 Host_Error("AddPortalToNodes: NULL back node");
3158 if (p->nodes[0] || p->nodes[1])
3159 Host_Error("AddPortalToNodes: already included");
3160 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3162 p->nodes[0] = front;
3163 p->next[0] = (portal_t *)front->portals;
3164 front->portals = (mportal_t *)p;
3167 p->next[1] = (portal_t *)back->portals;
3168 back->portals = (mportal_t *)p;
3173 RemovePortalFromNode
3176 static void RemovePortalFromNodes(portal_t *portal)
3180 void **portalpointer;
3182 for (i = 0;i < 2;i++)
3184 node = portal->nodes[i];
3186 portalpointer = (void **) &node->portals;
3189 t = (portal_t *)*portalpointer;
3191 Host_Error("RemovePortalFromNodes: portal not in leaf");
3195 if (portal->nodes[0] == node)
3197 *portalpointer = portal->next[0];
3198 portal->nodes[0] = NULL;
3200 else if (portal->nodes[1] == node)
3202 *portalpointer = portal->next[1];
3203 portal->nodes[1] = NULL;
3206 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3210 if (t->nodes[0] == node)
3211 portalpointer = (void **) &t->next[0];
3212 else if (t->nodes[1] == node)
3213 portalpointer = (void **) &t->next[1];
3215 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3220 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3221 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3224 mnode_t *front, *back, *other_node;
3225 mplane_t clipplane, *plane;
3226 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3227 int numfrontpoints, numbackpoints;
3228 double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
3230 // if a leaf, we're done
3234 plane = node->plane;
3236 front = node->children[0];
3237 back = node->children[1];
3239 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3241 // create the new portal by generating a polygon for the node plane,
3242 // and clipping it by all of the other portals(which came from nodes above this one)
3243 nodeportal = AllocPortal();
3244 nodeportal->plane = *plane;
3246 // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3247 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3248 nodeportal->numpoints = 4;
3249 side = 0; // shut up compiler warning
3250 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3252 clipplane = portal->plane;
3253 if (portal->nodes[0] == portal->nodes[1])
3254 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3255 if (portal->nodes[0] == node)
3257 else if (portal->nodes[1] == node)
3259 clipplane.dist = -clipplane.dist;
3260 VectorNegate(clipplane.normal, clipplane.normal);
3264 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3266 for (i = 0;i < nodeportal->numpoints*3;i++)
3267 frontpoints[i] = nodeportal->points[i];
3268 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3269 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3273 if (nodeportal->numpoints < 3)
3275 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3276 nodeportal->numpoints = 0;
3278 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3280 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3281 nodeportal->numpoints = 0;
3284 AddPortalToNodes(nodeportal, front, back);
3286 // split the portals of this node along this node's plane and assign them to the children of this node
3287 // (migrating the portals downward through the tree)
3288 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3290 if (portal->nodes[0] == portal->nodes[1])
3291 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3292 if (portal->nodes[0] == node)
3294 else if (portal->nodes[1] == node)
3297 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3298 nextportal = portal->next[side];
3299 if (!portal->numpoints)
3302 other_node = portal->nodes[!side];
3303 RemovePortalFromNodes(portal);
3305 // cut the portal into two portals, one on each side of the node plane
3306 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3308 if (!numfrontpoints)
3311 AddPortalToNodes(portal, back, other_node);
3313 AddPortalToNodes(portal, other_node, back);
3319 AddPortalToNodes(portal, front, other_node);
3321 AddPortalToNodes(portal, other_node, front);
3325 // the portal is split
3326 splitportal = AllocPortal();
3327 temp = splitportal->chain;
3328 *splitportal = *portal;
3329 splitportal->chain = temp;
3330 for (i = 0;i < numbackpoints*3;i++)
3331 splitportal->points[i] = backpoints[i];
3332 splitportal->numpoints = numbackpoints;
3333 for (i = 0;i < numfrontpoints*3;i++)
3334 portal->points[i] = frontpoints[i];
3335 portal->numpoints = numfrontpoints;
3339 AddPortalToNodes(portal, front, other_node);
3340 AddPortalToNodes(splitportal, back, other_node);
3344 AddPortalToNodes(portal, other_node, front);
3345 AddPortalToNodes(splitportal, other_node, back);