2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
31 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
33 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
34 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
35 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
36 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
37 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
38 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
39 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
40 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
41 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
42 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
43 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
44 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
45 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
47 static texture_t mod_q1bsp_texture_solid;
48 static texture_t mod_q1bsp_texture_sky;
49 static texture_t mod_q1bsp_texture_lava;
50 static texture_t mod_q1bsp_texture_slime;
51 static texture_t mod_q1bsp_texture_water;
53 void Mod_BrushInit(void)
55 // Cvar_RegisterVariable(&r_subdivide_size);
56 Cvar_RegisterVariable(&halflifebsp);
57 Cvar_RegisterVariable(&r_novis);
58 Cvar_RegisterVariable(&r_picmipworld);
59 Cvar_RegisterVariable(&r_nosurftextures);
60 Cvar_RegisterVariable(&r_subdivisions_tolerance);
61 Cvar_RegisterVariable(&r_subdivisions_mintess);
62 Cvar_RegisterVariable(&r_subdivisions_maxtess);
63 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
64 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
65 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
66 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
67 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
68 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
69 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
70 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
71 Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
73 memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
74 strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
75 mod_q1bsp_texture_solid.surfaceflags = 0;
76 mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
78 mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
79 strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
80 mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
81 mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
83 mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
84 strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
85 mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
86 mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
88 mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
89 strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
90 mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
91 mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
93 mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
94 strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
95 mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
96 mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
99 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
106 // LordHavoc: modified to start at first clip node,
107 // in other words: first node of the (sub)model
108 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
110 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
112 return (mleaf_t *)node;
115 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
119 leaf = Mod_Q1BSP_PointInLeaf(model, p);
122 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
125 memcpy(out, leaf->ambient_sound_level, i);
131 memset(out, 0, outsize);
134 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
137 int nodestackindex = 0;
138 mnode_t *node, *nodestack[1024];
139 if (!model->brush.num_pvsclusters)
141 node = model->brush.data_nodes;
147 // node - recurse down the BSP tree
148 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
152 return -1; // ERROR: NAN bounding box!
153 // box is on one side of plane, take that path
154 node = node->children[sides-1];
158 // box crosses plane, take one path and remember the other
159 if (nodestackindex < 1024)
160 nodestack[nodestackindex++] = node->children[0];
161 node = node->children[1];
167 // leaf - add clusterindex to list
168 if (numclusters < maxclusters)
169 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
173 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
177 if (nodestackindex < 1024)
178 nodestack[nodestackindex++] = node->children[0];
179 node = node->children[1];
184 // leaf - add clusterindex to list
185 if (numclusters < maxclusters)
186 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
191 // try another path we didn't take earlier
192 if (nodestackindex == 0)
194 node = nodestack[--nodestackindex];
196 // return number of clusters found (even if more than the maxclusters)
200 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
202 int nodestackindex = 0;
203 mnode_t *node, *nodestack[1024];
204 if (!model->brush.num_pvsclusters)
206 node = model->brush.data_nodes;
212 // node - recurse down the BSP tree
213 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
217 return -1; // ERROR: NAN bounding box!
218 // box is on one side of plane, take that path
219 node = node->children[sides-1];
223 // box crosses plane, take one path and remember the other
224 if (nodestackindex < 1024)
225 nodestack[nodestackindex++] = node->children[0];
226 node = node->children[1];
232 // leaf - check cluster bit
233 int clusterindex = ((mleaf_t *)node)->clusterindex;
234 if (CHECKPVSBIT(pvs, clusterindex))
236 // it is visible, return immediately with the news
241 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
245 if (nodestackindex < 1024)
246 nodestack[nodestackindex++] = node->children[0];
247 node = node->children[1];
252 // leaf - check cluster bit
253 int clusterindex = ((mleaf_t *)node)->clusterindex;
254 if (CHECKPVSBIT(pvs, clusterindex))
256 // it is visible, return immediately with the news
262 // nothing to see here, try another path we didn't take earlier
263 if (nodestackindex == 0)
265 node = nodestack[--nodestackindex];
271 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
273 int nodestackindex = 0;
274 mnode_t *node, *nodestack[1024];
275 if (!model->brush.num_leafs)
277 node = model->brush.data_nodes;
283 // node - recurse down the BSP tree
284 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
288 return -1; // ERROR: NAN bounding box!
289 // box is on one side of plane, take that path
290 node = node->children[sides-1];
294 // box crosses plane, take one path and remember the other
295 if (nodestackindex < 1024)
296 nodestack[nodestackindex++] = node->children[0];
297 node = node->children[1];
303 // leaf - check cluster bit
304 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
305 if (CHECKPVSBIT(pvs, clusterindex))
307 // it is visible, return immediately with the news
312 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
316 if (nodestackindex < 1024)
317 nodestack[nodestackindex++] = node->children[0];
318 node = node->children[1];
323 // leaf - check cluster bit
324 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
325 if (CHECKPVSBIT(pvs, clusterindex))
327 // it is visible, return immediately with the news
333 // nothing to see here, try another path we didn't take earlier
334 if (nodestackindex == 0)
336 node = nodestack[--nodestackindex];
342 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
344 int nodestackindex = 0;
345 mnode_t *node, *nodestack[1024];
346 if (!model->brush.num_leafs)
348 node = model->brush.data_nodes;
354 // node - recurse down the BSP tree
355 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
359 return -1; // ERROR: NAN bounding box!
360 // box is on one side of plane, take that path
361 node = node->children[sides-1];
365 // box crosses plane, take one path and remember the other
366 if (nodestackindex < 1024)
367 nodestack[nodestackindex++] = node->children[0];
368 node = node->children[1];
374 // leaf - check if it is visible
375 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
377 // it is visible, return immediately with the news
382 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
386 if (nodestackindex < 1024)
387 nodestack[nodestackindex++] = node->children[0];
388 node = node->children[1];
393 // leaf - check if it is visible
394 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
396 // it is visible, return immediately with the news
402 // nothing to see here, try another path we didn't take earlier
403 if (nodestackindex == 0)
405 node = nodestack[--nodestackindex];
411 typedef struct findnonsolidlocationinfo_s
419 findnonsolidlocationinfo_t;
421 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
423 int i, surfacenum, k, *tri, *mark;
424 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
426 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
428 surface = info->model->data_surfaces + *mark;
429 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
431 for (k = 0;k < surface->num_triangles;k++)
433 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
434 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
435 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
436 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
437 VectorSubtract(vert[1], vert[0], edge[0]);
438 VectorSubtract(vert[2], vert[1], edge[1]);
439 CrossProduct(edge[1], edge[0], facenormal);
440 if (facenormal[0] || facenormal[1] || facenormal[2])
442 VectorNormalize(facenormal);
443 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
444 if (f <= info->bestdist && f >= -info->bestdist)
446 VectorSubtract(vert[0], vert[2], edge[2]);
447 VectorNormalize(edge[0]);
448 VectorNormalize(edge[1]);
449 VectorNormalize(edge[2]);
450 CrossProduct(facenormal, edge[0], edgenormal[0]);
451 CrossProduct(facenormal, edge[1], edgenormal[1]);
452 CrossProduct(facenormal, edge[2], edgenormal[2]);
454 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
455 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
456 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
458 // we got lucky, the center is within the face
459 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
463 if (info->bestdist > dist)
465 info->bestdist = dist;
466 VectorScale(facenormal, (info->radius - -dist), info->nudge);
471 if (info->bestdist > dist)
473 info->bestdist = dist;
474 VectorScale(facenormal, (info->radius - dist), info->nudge);
480 // check which edge or vertex the center is nearest
481 for (i = 0;i < 3;i++)
483 f = DotProduct(info->center, edge[i]);
484 if (f >= DotProduct(vert[0], edge[i])
485 && f <= DotProduct(vert[1], edge[i]))
488 VectorMA(info->center, -f, edge[i], point);
489 dist = sqrt(DotProduct(point, point));
490 if (info->bestdist > dist)
492 info->bestdist = dist;
493 VectorScale(point, (info->radius / dist), info->nudge);
495 // skip both vertex checks
496 // (both are further away than this edge)
501 // not on edge, check first vertex of edge
502 VectorSubtract(info->center, vert[i], point);
503 dist = sqrt(DotProduct(point, point));
504 if (info->bestdist > dist)
506 info->bestdist = dist;
507 VectorScale(point, (info->radius / dist), info->nudge);
519 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
523 float f = PlaneDiff(info->center, node->plane);
524 if (f >= -info->bestdist)
525 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
526 if (f <= info->bestdist)
527 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
531 if (((mleaf_t *)node)->numleafsurfaces)
532 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
536 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
539 findnonsolidlocationinfo_t info;
545 VectorCopy(in, info.center);
546 info.radius = radius;
551 VectorClear(info.nudge);
552 info.bestdist = radius;
553 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
554 VectorAdd(info.center, info.nudge, info.center);
556 while (info.bestdist < radius && ++i < 10);
557 VectorCopy(info.center, out);
560 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
562 switch(nativecontents)
567 return SUPERCONTENTS_SOLID;
569 return SUPERCONTENTS_WATER;
571 return SUPERCONTENTS_SLIME;
573 return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
575 return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
580 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
582 if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
583 return CONTENTS_SOLID;
584 if (supercontents & SUPERCONTENTS_SKY)
586 if (supercontents & SUPERCONTENTS_LAVA)
587 return CONTENTS_LAVA;
588 if (supercontents & SUPERCONTENTS_SLIME)
589 return CONTENTS_SLIME;
590 if (supercontents & SUPERCONTENTS_WATER)
591 return CONTENTS_WATER;
592 return CONTENTS_EMPTY;
595 typedef struct RecursiveHullCheckTraceInfo_s
597 // the hull we're tracing through
600 // the trace structure to fill in
603 // start, end, and end - start (in model space)
608 RecursiveHullCheckTraceInfo_t;
610 // 1/32 epsilon to keep floating point happy
611 #define DIST_EPSILON (0.03125)
613 #define HULLCHECKSTATE_EMPTY 0
614 #define HULLCHECKSTATE_SOLID 1
615 #define HULLCHECKSTATE_DONE 2
617 extern cvar_t collision_prefernudgedfraction;
618 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
620 // status variables, these don't need to be saved on the stack when
621 // recursing... but are because this should be thread-safe
622 // (note: tracing against a bbox is not thread-safe, yet)
627 // variables that need to be stored on the stack when recursing
632 // LordHavoc: a goto! everyone flee in terror... :)
637 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
638 if (!t->trace->startfound)
640 t->trace->startfound = true;
641 t->trace->startsupercontents |= num;
643 if (num & SUPERCONTENTS_LIQUIDSMASK)
644 t->trace->inwater = true;
646 t->trace->inopen = true;
647 if (num & SUPERCONTENTS_SOLID)
648 t->trace->hittexture = &mod_q1bsp_texture_solid;
649 else if (num & SUPERCONTENTS_SKY)
650 t->trace->hittexture = &mod_q1bsp_texture_sky;
651 else if (num & SUPERCONTENTS_LAVA)
652 t->trace->hittexture = &mod_q1bsp_texture_lava;
653 else if (num & SUPERCONTENTS_SLIME)
654 t->trace->hittexture = &mod_q1bsp_texture_slime;
656 t->trace->hittexture = &mod_q1bsp_texture_water;
657 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
658 t->trace->hitsupercontents = num;
659 if (num & t->trace->hitsupercontentsmask)
661 // if the first leaf is solid, set startsolid
662 if (t->trace->allsolid)
663 t->trace->startsolid = true;
664 #if COLLISIONPARANOID >= 3
667 return HULLCHECKSTATE_SOLID;
671 t->trace->allsolid = false;
672 #if COLLISIONPARANOID >= 3
675 return HULLCHECKSTATE_EMPTY;
679 // find the point distances
680 node = t->hull->clipnodes + num;
682 plane = t->hull->planes + node->planenum;
685 t1 = p1[plane->type] - plane->dist;
686 t2 = p2[plane->type] - plane->dist;
690 t1 = DotProduct (plane->normal, p1) - plane->dist;
691 t2 = DotProduct (plane->normal, p2) - plane->dist;
698 #if COLLISIONPARANOID >= 3
701 num = node->children[1];
710 #if COLLISIONPARANOID >= 3
713 num = node->children[0];
719 // the line intersects, find intersection point
720 // LordHavoc: this uses the original trace for maximum accuracy
721 #if COLLISIONPARANOID >= 3
726 t1 = t->start[plane->type] - plane->dist;
727 t2 = t->end[plane->type] - plane->dist;
731 t1 = DotProduct (plane->normal, t->start) - plane->dist;
732 t2 = DotProduct (plane->normal, t->end) - plane->dist;
735 midf = t1 / (t1 - t2);
736 midf = bound(p1f, midf, p2f);
737 VectorMA(t->start, midf, t->dist, mid);
739 // recurse both sides, front side first
740 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
741 // if this side is not empty, return what it is (solid or done)
742 if (ret != HULLCHECKSTATE_EMPTY)
745 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
746 // if other side is not solid, return what it is (empty or done)
747 if (ret != HULLCHECKSTATE_SOLID)
750 // front is air and back is solid, this is the impact point...
753 t->trace->plane.dist = -plane->dist;
754 VectorNegate (plane->normal, t->trace->plane.normal);
758 t->trace->plane.dist = plane->dist;
759 VectorCopy (plane->normal, t->trace->plane.normal);
762 // calculate the true fraction
763 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
764 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
765 midf = t1 / (t1 - t2);
766 t->trace->realfraction = bound(0, midf, 1);
768 // calculate the return fraction which is nudged off the surface a bit
769 midf = (t1 - DIST_EPSILON) / (t1 - t2);
770 t->trace->fraction = bound(0, midf, 1);
772 if (collision_prefernudgedfraction.integer)
773 t->trace->realfraction = t->trace->fraction;
775 #if COLLISIONPARANOID >= 3
778 return HULLCHECKSTATE_DONE;
781 //#if COLLISIONPARANOID < 2
782 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
785 mclipnode_t *nodes = t->hull->clipnodes;
786 mplane_t *planes = t->hull->planes;
788 VectorCopy(t->start, point);
791 plane = planes + nodes[num].planenum;
792 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
794 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
795 t->trace->startsupercontents |= num;
796 if (num & SUPERCONTENTS_LIQUIDSMASK)
797 t->trace->inwater = true;
799 t->trace->inopen = true;
800 if (num & t->trace->hitsupercontentsmask)
802 t->trace->allsolid = t->trace->startsolid = true;
803 return HULLCHECKSTATE_SOLID;
807 t->trace->allsolid = t->trace->startsolid = false;
808 return HULLCHECKSTATE_EMPTY;
813 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
815 // this function currently only supports same size start and end
817 RecursiveHullCheckTraceInfo_t rhc;
819 memset(&rhc, 0, sizeof(rhc));
820 memset(trace, 0, sizeof(trace_t));
822 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
823 rhc.trace->fraction = 1;
824 rhc.trace->realfraction = 1;
825 rhc.trace->allsolid = true;
826 VectorSubtract(boxmaxs, boxmins, boxsize);
828 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
829 else if (model->brush.ishlbsp)
831 // LordHavoc: this has to have a minor tolerance (the .1) because of
832 // minor float precision errors from the box being transformed around
833 if (boxsize[0] < 32.1)
835 if (boxsize[2] < 54) // pick the nearest of 36 or 72
836 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
838 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
841 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
845 // LordHavoc: this has to have a minor tolerance (the .1) because of
846 // minor float precision errors from the box being transformed around
847 if (boxsize[0] < 32.1)
848 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
850 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
852 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
853 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
854 VectorSubtract(rhc.end, rhc.start, rhc.dist);
855 #if COLLISIONPARANOID >= 2
856 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
857 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
862 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
863 memset(&testtrace, 0, sizeof(trace_t));
864 rhc.trace = &testtrace;
865 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
866 rhc.trace->fraction = 1;
867 rhc.trace->realfraction = 1;
868 rhc.trace->allsolid = true;
869 VectorCopy(test, rhc.start);
870 VectorCopy(test, rhc.end);
871 VectorClear(rhc.dist);
872 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
873 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
874 if (!trace->startsolid && testtrace.startsolid)
875 Con_Printf(" - ended in solid!\n");
879 if (VectorLength2(rhc.dist))
880 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
882 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
886 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
888 int num = model->brushq1.hulls[0].firstclipnode;
890 mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
891 mplane_t *planes = model->brushq1.hulls[0].planes;
894 plane = planes + nodes[num].planenum;
895 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
897 return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
900 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
904 colplanef_t cbox_planes[6];
905 cbox.supercontents = boxsupercontents;
908 cbox.numtriangles = 0;
909 cbox.planes = cbox_planes;
911 cbox.elements = NULL;
919 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
920 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
921 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
922 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
923 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
924 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
925 cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
926 cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
927 cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
928 cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
929 cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
930 cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
931 memset(trace, 0, sizeof(trace_t));
932 trace->hitsupercontentsmask = hitsupercontentsmask;
934 trace->realfraction = 1;
935 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
937 RecursiveHullCheckTraceInfo_t rhc;
938 static hull_t box_hull;
939 static mclipnode_t box_clipnodes[6];
940 static mplane_t box_planes[6];
941 // fill in a default trace
942 memset(&rhc, 0, sizeof(rhc));
943 memset(trace, 0, sizeof(trace_t));
944 //To keep everything totally uniform, bounding boxes are turned into small
945 //BSP trees instead of being compared directly.
946 // create a temp hull from bounding box sizes
947 box_planes[0].dist = cmaxs[0] - mins[0];
948 box_planes[1].dist = cmins[0] - maxs[0];
949 box_planes[2].dist = cmaxs[1] - mins[1];
950 box_planes[3].dist = cmins[1] - maxs[1];
951 box_planes[4].dist = cmaxs[2] - mins[2];
952 box_planes[5].dist = cmins[2] - maxs[2];
953 #if COLLISIONPARANOID >= 3
954 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
957 if (box_hull.clipnodes == NULL)
961 //Set up the planes and clipnodes so that the six floats of a bounding box
962 //can just be stored out and get a proper hull_t structure.
964 box_hull.clipnodes = box_clipnodes;
965 box_hull.planes = box_planes;
966 box_hull.firstclipnode = 0;
967 box_hull.lastclipnode = 5;
969 for (i = 0;i < 6;i++)
971 box_clipnodes[i].planenum = i;
975 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
977 box_clipnodes[i].children[side^1] = i + 1;
979 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
981 box_planes[i].type = i>>1;
982 box_planes[i].normal[i>>1] = 1;
986 // trace a line through the generated clipping hull
987 //rhc.boxsupercontents = boxsupercontents;
988 rhc.hull = &box_hull;
990 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
991 rhc.trace->fraction = 1;
992 rhc.trace->realfraction = 1;
993 rhc.trace->allsolid = true;
994 VectorCopy(start, rhc.start);
995 VectorCopy(end, rhc.end);
996 VectorSubtract(rhc.end, rhc.start, rhc.dist);
997 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
998 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
999 if (rhc.trace->startsupercontents)
1000 rhc.trace->startsupercontents = boxsupercontents;
1004 static int Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
1007 double midf, mid[3];
1013 // find the point distances
1014 mplane_t *plane = node->plane;
1015 if (plane->type < 3)
1017 t1 = p1[plane->type] - plane->dist;
1018 t2 = p2[plane->type] - plane->dist;
1022 t1 = DotProduct (plane->normal, p1) - plane->dist;
1023 t2 = DotProduct (plane->normal, p2) - plane->dist;
1030 node = node->children[1];
1039 node = node->children[0];
1045 midf = t1 / (t1 - t2);
1046 VectorLerp(p1, midf, p2, mid);
1048 // recurse both sides, front side first
1049 // return 2 if empty is followed by solid (hit something)
1050 // do not return 2 if both are solid or both empty,
1051 // or if start is solid and end is empty
1052 // as these degenerate cases usually indicate the eye is in solid and
1053 // should see the target point anyway
1054 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid);
1057 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
1062 return ((mleaf_t *)node)->clusterindex < 0;
1065 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1067 // this function currently only supports same size start and end
1068 double tracestart[3], traceend[3];
1069 VectorCopy(start, tracestart);
1070 VectorCopy(end, traceend);
1071 return Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend) != 2;
1074 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1078 float mid, distz = endz - startz;
1082 return false; // didn't hit anything
1084 switch (node->plane->type)
1087 node = node->children[x < node->plane->dist];
1090 node = node->children[y < node->plane->dist];
1093 side = startz < node->plane->dist;
1094 if ((endz < node->plane->dist) == side)
1096 node = node->children[side];
1099 // found an intersection
1100 mid = node->plane->dist;
1103 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1104 front += startz * node->plane->normal[2];
1105 back += endz * node->plane->normal[2];
1106 side = front < node->plane->dist;
1107 if ((back < node->plane->dist) == side)
1109 node = node->children[side];
1112 // found an intersection
1113 mid = startz + distz * (front - node->plane->dist) / (front - back);
1117 // go down front side
1118 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1119 return true; // hit something
1122 // check for impact on this node
1123 if (node->numsurfaces)
1125 int i, dsi, dti, lmwidth, lmheight;
1127 msurface_t *surface;
1128 unsigned char *lightmap;
1129 int maps, line3, size3;
1132 float scale, w, w00, w01, w10, w11;
1134 surface = model->data_surfaces + node->firstsurface;
1135 for (i = 0;i < node->numsurfaces;i++, surface++)
1137 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
1138 continue; // no lightmaps
1140 // location we want to sample in the lightmap
1141 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1142 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1147 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1148 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1151 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1153 // calculate bilinear interpolation factors
1154 // and also multiply by fixedpoint conversion factors
1157 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1158 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1159 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1160 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1162 // values for pointer math
1163 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1164 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1166 // look up the pixel
1167 lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1169 // bilinear filter each lightmap style, and sum them
1170 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1172 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1173 w = w00 * scale;VectorMA(ambientcolor, w, lightmap , ambientcolor);
1174 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3 , ambientcolor);
1175 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3 , ambientcolor);
1176 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1180 return true; // success
1185 // go down back side
1186 node = node->children[side ^ 1];
1188 distz = endz - startz;
1193 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1195 // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1196 VectorSet(diffusenormal, 0, 0, 1);
1198 if (!model->brushq1.lightdata)
1200 VectorSet(ambientcolor, 1, 1, 1);
1201 VectorSet(diffusecolor, 0, 0, 0);
1205 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1208 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1211 unsigned char *outstart = out;
1212 while (out < outend)
1216 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1226 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1229 for (c = *in++;c > 0;c--)
1233 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1244 R_Q1BSP_LoadSplitSky
1246 A sky texture is 256*128, with the right side being a masked overlay
1249 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1252 unsigned solidpixels[128*128], alphapixels[128*128];
1254 // allocate a texture pool if we need it
1255 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1256 loadmodel->texturepool = R_AllocTexturePool();
1258 if (bytesperpixel == 4)
1260 for (i = 0;i < 128;i++)
1262 for (j = 0;j < 128;j++)
1264 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1265 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1271 // make an average value for the back to avoid
1272 // a fringe on the top level
1281 for (i = 0;i < 128;i++)
1283 for (j = 0;j < 128;j++)
1285 p = src[i*256 + j + 128];
1286 r += palette_rgb[p][0];
1287 g += palette_rgb[p][1];
1288 b += palette_rgb[p][2];
1291 bgra.b[2] = r/(128*128);
1292 bgra.b[1] = g/(128*128);
1293 bgra.b[0] = b/(128*128);
1295 for (i = 0;i < 128;i++)
1297 for (j = 0;j < 128;j++)
1299 solidpixels[(i*128) + j] = palette_bgra_complete[src[i*256 + j + 128]];
1301 alphapixels[(i*128) + j] = p ? palette_bgra_complete[p] : bgra.i;
1306 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
1307 loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1310 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1312 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1313 skinframe_t *skinframe;
1315 texture_t *tx, *tx2, *anims[10], *altanims[10];
1317 unsigned char *data, *mtdata;
1319 char mapname[MAX_QPATH], name[MAX_QPATH];
1320 unsigned char zero[4];
1322 memset(zero, 0, sizeof(zero));
1324 loadmodel->data_textures = NULL;
1326 // add two slots for notexture walls and notexture liquids
1329 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1330 m->nummiptex = LittleLong (m->nummiptex);
1331 loadmodel->num_textures = m->nummiptex + 2;
1332 loadmodel->num_texturesperskin = loadmodel->num_textures;
1337 loadmodel->num_textures = 2;
1338 loadmodel->num_texturesperskin = loadmodel->num_textures;
1341 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1343 // fill out all slots with notexture
1344 if (cls.state != ca_dedicated)
1345 skinframe = R_SkinFrame_LoadMissing();
1348 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1350 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1353 if (cls.state != ca_dedicated)
1355 tx->numskinframes = 1;
1356 tx->skinframerate = 1;
1357 tx->skinframes[0] = skinframe;
1358 tx->currentskinframe = tx->skinframes[0];
1359 tx->basematerialflags = 0;
1361 tx->basematerialflags = MATERIALFLAG_WALL;
1362 if (i == loadmodel->num_textures - 1)
1364 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1365 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1366 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1370 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1371 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1373 tx->currentframe = tx;
1375 // clear water settings
1378 tx->refractfactor = 1;
1379 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1380 tx->reflectfactor = 1;
1381 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1382 tx->r_water_wateralpha = 1;
1387 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1391 s = loadmodel->name;
1392 if (!strncasecmp(s, "maps/", 5))
1394 FS_StripExtension(s, mapname, sizeof(mapname));
1396 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1398 // LordHavoc: mostly rewritten map texture loader
1399 for (i = 0;i < m->nummiptex;i++)
1401 dofs[i] = LittleLong(dofs[i]);
1402 if (r_nosurftextures.integer)
1406 Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1409 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1411 // copy name, but only up to 16 characters
1412 // (the output buffer can hold more than this, but the input buffer is
1414 for (j = 0;j < 16 && dmiptex->name[j];j++)
1415 name[j] = dmiptex->name[j];
1420 dpsnprintf(name, sizeof(name), "unnamed%i", i);
1421 Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1424 mtwidth = LittleLong(dmiptex->width);
1425 mtheight = LittleLong(dmiptex->height);
1427 j = LittleLong(dmiptex->offsets[0]);
1431 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1433 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1436 mtdata = (unsigned char *)dmiptex + j;
1439 if ((mtwidth & 15) || (mtheight & 15))
1440 Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1442 // LordHavoc: force all names to lowercase
1443 for (j = 0;name[j];j++)
1444 if (name[j] >= 'A' && name[j] <= 'Z')
1445 name[j] += 'a' - 'A';
1447 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1450 tx = loadmodel->data_textures + i;
1451 strlcpy(tx->name, name, sizeof(tx->name));
1452 tx->width = mtwidth;
1453 tx->height = mtheight;
1455 if (tx->name[0] == '*')
1457 if (!strncmp(tx->name, "*lava", 5))
1459 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1460 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1462 else if (!strncmp(tx->name, "*slime", 6))
1464 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1465 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1469 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1470 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1473 else if (!strncmp(tx->name, "sky", 3))
1475 tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1476 tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1480 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1481 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1484 if (cls.state != ca_dedicated)
1486 // LordHavoc: HL sky textures are entirely different than quake
1487 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1489 if (loadmodel->isworldmodel)
1491 data = loadimagepixelsbgra(tx->name, false, false);
1492 if (data && image_width == 256 && image_height == 128)
1494 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1497 else if (mtdata != NULL)
1498 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1503 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1505 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1508 // did not find external texture, load it from the bsp or wad3
1509 if (loadmodel->brush.ishlbsp)
1511 // internal texture overrides wad
1512 unsigned char *pixels, *freepixels;
1513 pixels = freepixels = NULL;
1515 pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1517 pixels = freepixels = W_GetTextureBGRA(tx->name);
1520 tx->width = image_width;
1521 tx->height = image_height;
1522 skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
1525 Mem_Free(freepixels);
1527 else if (mtdata) // texture included
1528 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1530 // if skinframe is still NULL the "missing" texture will be used
1532 tx->skinframes[0] = skinframe;
1535 tx->basematerialflags = MATERIALFLAG_WALL;
1536 if (tx->name[0] == '*')
1538 // LordHavoc: some turbulent textures should not be affected by wateralpha
1539 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1541 // replace the texture with transparent black
1542 Vector4Set(zero, 128, 128, 128, 128);
1543 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_ALPHA, zero, 1, 1);
1544 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1546 else if (!strncmp(tx->name,"*lava",5)
1547 || !strncmp(tx->name,"*teleport",9)
1548 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1549 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1551 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1552 if (tx->skinframes[0] && tx->skinframes[0]->fog)
1553 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1555 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1557 // replace the texture with black
1558 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_PRECACHE, zero, 1, 1);
1559 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1561 else if (!strncmp(tx->name, "sky", 3))
1562 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1563 else if (!strcmp(tx->name, "caulk"))
1564 tx->basematerialflags = MATERIALFLAG_NODRAW;
1565 else if (tx->skinframes[0] && tx->skinframes[0]->fog)
1566 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1568 // start out with no animation
1569 tx->currentframe = tx;
1570 tx->currentskinframe = tx->skinframes[0];
1574 // sequence the animations
1575 for (i = 0;i < m->nummiptex;i++)
1577 tx = loadmodel->data_textures + i;
1578 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1580 if (tx->anim_total[0] || tx->anim_total[1])
1581 continue; // already sequenced
1583 // find the number of frames in the animation
1584 memset(anims, 0, sizeof(anims));
1585 memset(altanims, 0, sizeof(altanims));
1587 for (j = i;j < m->nummiptex;j++)
1589 tx2 = loadmodel->data_textures + j;
1590 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1594 if (num >= '0' && num <= '9')
1595 anims[num - '0'] = tx2;
1596 else if (num >= 'a' && num <= 'j')
1597 altanims[num - 'a'] = tx2;
1599 Con_Printf("Bad animating texture %s\n", tx->name);
1603 for (j = 0;j < 10;j++)
1610 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1613 for (j = 0;j < max;j++)
1617 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1621 for (j = 0;j < altmax;j++)
1625 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1634 // if there is no alternate animation, duplicate the primary
1635 // animation into the alternate
1637 for (k = 0;k < 10;k++)
1638 altanims[k] = anims[k];
1641 // link together the primary animation
1642 for (j = 0;j < max;j++)
1645 tx2->animated = true;
1646 tx2->anim_total[0] = max;
1647 tx2->anim_total[1] = altmax;
1648 for (k = 0;k < 10;k++)
1650 tx2->anim_frames[0][k] = anims[k];
1651 tx2->anim_frames[1][k] = altanims[k];
1655 // if there really is an alternate anim...
1656 if (anims[0] != altanims[0])
1658 // link together the alternate animation
1659 for (j = 0;j < altmax;j++)
1662 tx2->animated = true;
1663 // the primary/alternate are reversed here
1664 tx2->anim_total[0] = altmax;
1665 tx2->anim_total[1] = max;
1666 for (k = 0;k < 10;k++)
1668 tx2->anim_frames[0][k] = altanims[k];
1669 tx2->anim_frames[1][k] = anims[k];
1676 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1679 unsigned char *in, *out, *data, d;
1680 char litfilename[MAX_QPATH];
1681 char dlitfilename[MAX_QPATH];
1682 fs_offset_t filesize;
1683 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1685 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1686 for (i=0; i<l->filelen; i++)
1687 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1689 else // LordHavoc: bsp version 29 (normal white lighting)
1691 // LordHavoc: hope is not lost yet, check for a .lit file to load
1692 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1693 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1694 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1695 strlcat (litfilename, ".lit", sizeof (litfilename));
1696 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1697 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1700 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1702 i = LittleLong(((int *)data)[1]);
1705 if (developer_loading.integer)
1706 Con_Printf("loaded %s\n", litfilename);
1707 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1708 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1710 data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1713 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1715 i = LittleLong(((int *)data)[1]);
1718 if (developer_loading.integer)
1719 Con_Printf("loaded %s\n", dlitfilename);
1720 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1721 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1722 loadmodel->brushq3.deluxemapping_modelspace = false;
1723 loadmodel->brushq3.deluxemapping = true;
1732 Con_Printf("Unknown .lit file version (%d)\n", i);
1734 else if (filesize == 8)
1735 Con_Print("Empty .lit file, ignoring\n");
1737 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1744 // LordHavoc: oh well, expand the white lighting data
1747 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1748 in = mod_base + l->fileofs;
1749 out = loadmodel->brushq1.lightdata;
1750 for (i = 0;i < l->filelen;i++)
1760 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1762 loadmodel->brushq1.num_compressedpvs = 0;
1763 loadmodel->brushq1.data_compressedpvs = NULL;
1766 loadmodel->brushq1.num_compressedpvs = l->filelen;
1767 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1768 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1771 // used only for HalfLife maps
1772 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1774 char key[128], value[4096];
1779 if (!COM_ParseToken_Simple(&data, false, false))
1781 if (com_token[0] != '{')
1785 if (!COM_ParseToken_Simple(&data, false, false))
1787 if (com_token[0] == '}')
1788 break; // end of worldspawn
1789 if (com_token[0] == '_')
1790 strlcpy(key, com_token + 1, sizeof(key));
1792 strlcpy(key, com_token, sizeof(key));
1793 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1794 key[strlen(key)-1] = 0;
1795 if (!COM_ParseToken_Simple(&data, false, false))
1797 dpsnprintf(value, sizeof(value), "%s", com_token);
1798 if (!strcmp("wad", key)) // for HalfLife maps
1800 if (loadmodel->brush.ishlbsp)
1803 for (i = 0;i < (int)sizeof(value);i++)
1804 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1808 for (;i < (int)sizeof(value);i++)
1810 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1811 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1813 else if (value[i] == ';' || value[i] == 0)
1817 strlcpy(wadname, "textures/", sizeof(wadname));
1818 strlcat(wadname, &value[j], sizeof(wadname));
1819 W_LoadTextureWadFile(wadname, false);
1831 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1833 loadmodel->brush.entities = NULL;
1836 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1837 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1838 if (loadmodel->brush.ishlbsp)
1839 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1843 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1849 in = (dvertex_t *)(mod_base + l->fileofs);
1850 if (l->filelen % sizeof(*in))
1851 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1852 count = l->filelen / sizeof(*in);
1853 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1855 loadmodel->brushq1.vertexes = out;
1856 loadmodel->brushq1.numvertexes = count;
1858 for ( i=0 ; i<count ; i++, in++, out++)
1860 out->position[0] = LittleFloat(in->point[0]);
1861 out->position[1] = LittleFloat(in->point[1]);
1862 out->position[2] = LittleFloat(in->point[2]);
1866 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1867 // can be used for this
1869 int SB_ReadInt (unsigned char **buffer)
1872 i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1878 float SB_ReadFloat (unsigned char **buffer)
1886 u.i = SB_ReadInt (buffer);
1890 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1892 unsigned char *index;
1896 index = (unsigned char *)(mod_base + l->fileofs);
1897 if (l->filelen % (48+4*hullinfo->filehulls))
1898 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1900 count = l->filelen / (48+4*hullinfo->filehulls);
1901 out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1903 loadmodel->brushq1.submodels = out;
1904 loadmodel->brush.numsubmodels = count;
1906 for (i = 0; i < count; i++, out++)
1908 // spread out the mins / maxs by a pixel
1909 out->mins[0] = SB_ReadFloat (&index) - 1;
1910 out->mins[1] = SB_ReadFloat (&index) - 1;
1911 out->mins[2] = SB_ReadFloat (&index) - 1;
1912 out->maxs[0] = SB_ReadFloat (&index) + 1;
1913 out->maxs[1] = SB_ReadFloat (&index) + 1;
1914 out->maxs[2] = SB_ReadFloat (&index) + 1;
1915 out->origin[0] = SB_ReadFloat (&index);
1916 out->origin[1] = SB_ReadFloat (&index);
1917 out->origin[2] = SB_ReadFloat (&index);
1918 for (j = 0; j < hullinfo->filehulls; j++)
1919 out->headnode[j] = SB_ReadInt (&index);
1920 out->visleafs = SB_ReadInt (&index);
1921 out->firstface = SB_ReadInt (&index);
1922 out->numfaces = SB_ReadInt (&index);
1926 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1932 in = (dedge_t *)(mod_base + l->fileofs);
1933 if (l->filelen % sizeof(*in))
1934 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1935 count = l->filelen / sizeof(*in);
1936 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1938 loadmodel->brushq1.edges = out;
1939 loadmodel->brushq1.numedges = count;
1941 for ( i=0 ; i<count ; i++, in++, out++)
1943 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1944 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1945 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
1947 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
1954 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1958 int i, j, k, count, miptex;
1960 in = (texinfo_t *)(mod_base + l->fileofs);
1961 if (l->filelen % sizeof(*in))
1962 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1963 count = l->filelen / sizeof(*in);
1964 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1966 loadmodel->brushq1.texinfo = out;
1967 loadmodel->brushq1.numtexinfo = count;
1969 for (i = 0;i < count;i++, in++, out++)
1971 for (k = 0;k < 2;k++)
1972 for (j = 0;j < 4;j++)
1973 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1975 miptex = LittleLong(in->miptex);
1976 out->flags = LittleLong(in->flags);
1978 out->texture = NULL;
1979 if (loadmodel->data_textures)
1981 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1982 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1984 out->texture = loadmodel->data_textures + miptex;
1986 if (out->flags & TEX_SPECIAL)
1988 // if texture chosen is NULL or the shader needs a lightmap,
1989 // force to notexture water shader
1990 if (out->texture == NULL)
1991 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1995 // if texture chosen is NULL, force to notexture
1996 if (out->texture == NULL)
1997 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2003 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2008 mins[0] = mins[1] = mins[2] = 9999;
2009 maxs[0] = maxs[1] = maxs[2] = -9999;
2011 for (i = 0;i < numverts;i++)
2013 for (j = 0;j < 3;j++, v++)
2023 #define MAX_SUBDIVPOLYTRIANGLES 4096
2024 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2026 static int subdivpolyverts, subdivpolytriangles;
2027 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2028 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2030 static int subdivpolylookupvert(vec3_t v)
2033 for (i = 0;i < subdivpolyverts;i++)
2034 if (subdivpolyvert[i][0] == v[0]
2035 && subdivpolyvert[i][1] == v[1]
2036 && subdivpolyvert[i][2] == v[2])
2038 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2039 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2040 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2041 return subdivpolyverts++;
2044 static void SubdividePolygon(int numverts, float *verts)
2046 int i, i1, i2, i3, f, b, c, p;
2047 vec3_t mins, maxs, front[256], back[256];
2048 float m, *pv, *cv, dist[256], frac;
2051 Host_Error("SubdividePolygon: ran out of verts in buffer");
2053 BoundPoly(numverts, verts, mins, maxs);
2055 for (i = 0;i < 3;i++)
2057 m = (mins[i] + maxs[i]) * 0.5;
2058 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2059 if (maxs[i] - m < 8)
2061 if (m - mins[i] < 8)
2065 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2066 dist[c] = cv[i] - m;
2069 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2073 VectorCopy(pv, front[f]);
2078 VectorCopy(pv, back[b]);
2081 if (dist[p] == 0 || dist[c] == 0)
2083 if ((dist[p] > 0) != (dist[c] > 0) )
2086 frac = dist[p] / (dist[p] - dist[c]);
2087 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2088 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2089 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2095 SubdividePolygon(f, front[0]);
2096 SubdividePolygon(b, back[0]);
2100 i1 = subdivpolylookupvert(verts);
2101 i2 = subdivpolylookupvert(verts + 3);
2102 for (i = 2;i < numverts;i++)
2104 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2106 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2110 i3 = subdivpolylookupvert(verts + i * 3);
2111 subdivpolyindex[subdivpolytriangles][0] = i1;
2112 subdivpolyindex[subdivpolytriangles][1] = i2;
2113 subdivpolyindex[subdivpolytriangles][2] = i3;
2115 subdivpolytriangles++;
2119 //Breaks a polygon up along axial 64 unit
2120 //boundaries so that turbulent and sky warps
2121 //can be done reasonably.
2122 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2128 subdivpolytriangles = 0;
2129 subdivpolyverts = 0;
2130 SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2131 if (subdivpolytriangles < 1)
2132 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2134 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2135 mesh->num_vertices = subdivpolyverts;
2136 mesh->num_triangles = subdivpolytriangles;
2137 mesh->vertex = (surfvertex_t *)(mesh + 1);
2138 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2139 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2141 for (i = 0;i < mesh->num_triangles;i++)
2142 for (j = 0;j < 3;j++)
2143 mesh->index[i*3+j] = subdivpolyindex[i][j];
2145 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2147 VectorCopy(subdivpolyvert[i], v->v);
2148 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2149 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2154 /* Maximum size of a single LM */
2155 #define MAX_SINGLE_LM_SIZE 256
2163 struct alloc_lm_state
2166 struct alloc_lm_row rows[MAX_SINGLE_LM_SIZE];
2169 static void init_alloc_lm_state (struct alloc_lm_state* state)
2173 state->currentY = 0;
2174 for (r = 0; r < MAX_SINGLE_LM_SIZE; r++)
2176 state->rows[r].currentX = 0;
2177 state->rows[r].rowY = -1;
2181 static qboolean Mod_Q1BSP_AllocLightmapBlock(struct alloc_lm_state* state, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
2183 struct alloc_lm_row* row;
2186 row = &(state->rows[blockheight]);
2187 if ((row->rowY < 0) || (row->currentX + blockwidth > totalwidth))
2189 if (state->currentY + blockheight <= totalheight)
2191 row->rowY = state->currentY;
2193 state->currentY += blockheight;
2197 /* See if we can stuff the block into a higher row */
2199 for (r = blockheight; r < MAX_SINGLE_LM_SIZE; r++)
2201 if ((state->rows[r].rowY >= 0)
2202 && (state->rows[r].currentX + blockwidth <= totalwidth))
2204 row = &(state->rows[r]);
2208 if (row == NULL) return false;
2212 *outx = row->currentX;
2213 row->currentX += blockwidth;
2218 extern cvar_t gl_max_size;
2219 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2222 msurface_t *surface;
2223 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2224 float texmins[2], texmaxs[2], val;
2225 rtexture_t *lightmaptexture, *deluxemaptexture;
2227 in = (dface_t *)(mod_base + l->fileofs);
2228 if (l->filelen % sizeof(*in))
2229 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2230 count = l->filelen / sizeof(*in);
2231 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2232 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2234 loadmodel->num_surfaces = count;
2236 loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2240 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2242 numedges = (unsigned short)LittleShort(in->numedges);
2243 totalverts += numedges;
2244 totaltris += numedges - 2;
2247 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2249 lightmaptexture = NULL;
2250 deluxemaptexture = r_texture_blanknormalmap;
2252 lightmapsize = max(256, gl_max_size.integer);
2253 totallightmapsamples = 0;
2257 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2259 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2261 // FIXME: validate edges, texinfo, etc?
2262 firstedge = LittleLong(in->firstedge);
2263 numedges = (unsigned short)LittleShort(in->numedges);
2264 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2265 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2266 i = (unsigned short)LittleShort(in->texinfo);
2267 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2268 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2269 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2270 surface->texture = surface->lightmapinfo->texinfo->texture;
2272 planenum = (unsigned short)LittleShort(in->planenum);
2273 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2274 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2276 //surface->flags = surface->texture->flags;
2277 //if (LittleShort(in->side))
2278 // surface->flags |= SURF_PLANEBACK;
2279 //surface->plane = loadmodel->brush.data_planes + planenum;
2281 surface->num_firstvertex = totalverts;
2282 surface->num_vertices = numedges;
2283 surface->num_firsttriangle = totaltris;
2284 surface->num_triangles = numedges - 2;
2285 totalverts += numedges;
2286 totaltris += numedges - 2;
2288 // convert edges back to a normal polygon
2289 for (i = 0;i < surface->num_vertices;i++)
2291 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2294 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2296 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2297 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2298 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2299 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2300 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2301 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2302 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2303 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2306 for (i = 0;i < surface->num_triangles;i++)
2308 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2309 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2310 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2313 // compile additional data about the surface geometry
2314 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
2315 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2316 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2318 // generate surface extents information
2319 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2320 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2321 for (i = 1;i < surface->num_vertices;i++)
2323 for (j = 0;j < 2;j++)
2325 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2326 texmins[j] = min(texmins[j], val);
2327 texmaxs[j] = max(texmaxs[j], val);
2330 for (i = 0;i < 2;i++)
2332 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2333 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2336 smax = surface->lightmapinfo->extents[0] >> 4;
2337 tmax = surface->lightmapinfo->extents[1] >> 4;
2338 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2339 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2342 for (i = 0;i < MAXLIGHTMAPS;i++)
2343 surface->lightmapinfo->styles[i] = in->styles[i];
2344 surface->lightmaptexture = NULL;
2345 surface->deluxemaptexture = r_texture_blanknormalmap;
2346 i = LittleLong(in->lightofs);
2349 surface->lightmapinfo->samples = NULL;
2350 // give non-lightmapped water a 1x white lightmap
2351 if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2353 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2354 surface->lightmapinfo->styles[0] = 0;
2355 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2358 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2359 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2360 else // LordHavoc: white lighting (bsp version 29)
2362 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2363 if (loadmodel->brushq1.nmaplightdata)
2364 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2367 // check if we should apply a lightmap to this
2368 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2370 if (ssize > 256 || tsize > 256)
2371 Host_Error("Bad surface extents");
2373 if (lightmapsize < ssize)
2374 lightmapsize = ssize;
2375 if (lightmapsize < tsize)
2376 lightmapsize = tsize;
2378 totallightmapsamples += ssize*tsize;
2380 // force lightmap upload on first time seeing the surface
2382 // additionally this is used by the later code to see if a
2383 // lightmap is needed on this surface (rather than duplicating the
2385 loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2389 // small maps (such as ammo boxes especially) don't need big lightmap
2390 // textures, so this code tries to guess a good size based on
2391 // totallightmapsamples (size of the lightmaps lump basically), as well as
2392 // trying to max out the gl_max_size if there is a lot of lightmap data to
2394 // additionally, never choose a lightmapsize that is smaller than the
2395 // largest surface encountered (as it would fail)
2397 for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < gl_max_size.integer) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2400 // now that we've decided the lightmap texture size, we can do the rest
2401 if (cls.state != ca_dedicated)
2403 struct alloc_lm_state allocState;
2405 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2407 int i, iu, iv, lightmapx = 0, lightmapy = 0;
2408 float u, v, ubase, vbase, uscale, vscale;
2410 smax = surface->lightmapinfo->extents[0] >> 4;
2411 tmax = surface->lightmapinfo->extents[1] >> 4;
2412 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2413 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2415 if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy))
2417 // allocate a texture pool if we need it
2418 if (loadmodel->texturepool == NULL)
2419 loadmodel->texturepool = R_AllocTexturePool();
2420 // could not find room, make a new lightmap
2421 lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2422 if (loadmodel->brushq1.nmaplightdata)
2423 deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2425 init_alloc_lm_state (&allocState);
2426 Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy);
2428 surface->lightmaptexture = lightmaptexture;
2429 surface->deluxemaptexture = deluxemaptexture;
2430 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2431 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2433 uscale = 1.0f / (float)lightmapsize;
2434 vscale = 1.0f / (float)lightmapsize;
2435 ubase = lightmapx * uscale;
2436 vbase = lightmapy * vscale;
2438 for (i = 0;i < surface->num_vertices;i++)
2440 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2441 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2442 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2443 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2444 // LordHavoc: calc lightmap data offset for vertex lighting to use
2447 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2452 if (cl_stainmaps.integer)
2454 // allocate stainmaps for permanent marks on walls
2455 int stainmapsize = 0;
2456 unsigned char *stainsamples = NULL;
2457 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2459 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2460 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2461 stainmapsize += ssize * tsize * 3;
2463 // allocate and clear to white
2464 stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2465 memset(stainsamples, 255, stainmapsize);
2467 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2469 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2470 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2471 surface->lightmapinfo->stainsamples = stainsamples;
2472 stainsamples += ssize * tsize * 3;
2477 // generate ushort elements array if possible
2478 if (loadmodel->surfmesh.data_element3s)
2479 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2480 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2483 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2486 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2487 node->parent = parent;
2490 // this is a node, recurse to children
2491 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2492 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2493 // combine supercontents of children
2494 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2499 mleaf_t *leaf = (mleaf_t *)node;
2500 // if this is a leaf, calculate supercontents mask from all collidable
2501 // primitives in the leaf (brushes and collision surfaces)
2502 // also flag if the leaf contains any collision surfaces
2503 leaf->combinedsupercontents = 0;
2504 // combine the supercontents values of all brushes in this leaf
2505 for (j = 0;j < leaf->numleafbrushes;j++)
2506 leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2507 // check if this leaf contains any collision surfaces (q3 patches)
2508 for (j = 0;j < leaf->numleafsurfaces;j++)
2510 msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2511 if (surface->num_collisiontriangles)
2513 leaf->containscollisionsurfaces = true;
2514 leaf->combinedsupercontents |= surface->texture->supercontents;
2520 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2526 in = (dnode_t *)(mod_base + l->fileofs);
2527 if (l->filelen % sizeof(*in))
2528 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2529 count = l->filelen / sizeof(*in);
2530 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2532 loadmodel->brush.data_nodes = out;
2533 loadmodel->brush.num_nodes = count;
2535 for ( i=0 ; i<count ; i++, in++, out++)
2537 for (j=0 ; j<3 ; j++)
2539 out->mins[j] = LittleShort(in->mins[j]);
2540 out->maxs[j] = LittleShort(in->maxs[j]);
2543 p = LittleLong(in->planenum);
2544 out->plane = loadmodel->brush.data_planes + p;
2546 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2547 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2549 for (j=0 ; j<2 ; j++)
2551 // LordHavoc: this code supports broken bsp files produced by
2552 // arguire qbsp which can produce more than 32768 nodes, any value
2553 // below count is assumed to be a node number, any other value is
2554 // assumed to be a leaf number
2555 p = (unsigned short)LittleShort(in->children[j]);
2558 if (p < loadmodel->brush.num_nodes)
2559 out->children[j] = loadmodel->brush.data_nodes + p;
2562 Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2563 // map it to the solid leaf
2564 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2569 // note this uses 65535 intentionally, -1 is leaf 0
2571 if (p < loadmodel->brush.num_leafs)
2572 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2575 Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2576 // map it to the solid leaf
2577 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2583 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2586 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2592 in = (dleaf_t *)(mod_base + l->fileofs);
2593 if (l->filelen % sizeof(*in))
2594 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2595 count = l->filelen / sizeof(*in);
2596 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2598 loadmodel->brush.data_leafs = out;
2599 loadmodel->brush.num_leafs = count;
2600 // get visleafs from the submodel data
2601 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2602 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2603 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2604 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2606 for ( i=0 ; i<count ; i++, in++, out++)
2608 for (j=0 ; j<3 ; j++)
2610 out->mins[j] = LittleShort(in->mins[j]);
2611 out->maxs[j] = LittleShort(in->maxs[j]);
2614 // FIXME: this function could really benefit from some error checking
2616 out->contents = LittleLong(in->contents);
2618 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2619 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2620 if (out->firstleafsurface < 0 || (unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2622 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2623 out->firstleafsurface = NULL;
2624 out->numleafsurfaces = 0;
2627 out->clusterindex = i - 1;
2628 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2629 out->clusterindex = -1;
2631 p = LittleLong(in->visofs);
2632 // ignore visofs errors on leaf 0 (solid)
2633 if (p >= 0 && out->clusterindex >= 0)
2635 if (p >= loadmodel->brushq1.num_compressedpvs)
2636 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2638 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2641 for (j = 0;j < 4;j++)
2642 out->ambient_sound_level[j] = in->ambient_level[j];
2644 // FIXME: Insert caustics here
2648 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2652 const unsigned char *pvs;
2653 // if there's no vis data, assume supported (because everything is visible all the time)
2654 if (!loadmodel->brush.data_pvsclusters)
2656 // check all liquid leafs to see if they can see into empty leafs, if any
2657 // can we can assume this map supports r_wateralpha
2658 for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2660 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2662 pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2663 for (j = 0;j < loadmodel->brush.num_leafs;j++)
2664 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2671 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2678 in = (dclipnode_t *)(mod_base + l->fileofs);
2679 if (l->filelen % sizeof(*in))
2680 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2681 count = l->filelen / sizeof(*in);
2682 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2684 loadmodel->brushq1.clipnodes = out;
2685 loadmodel->brushq1.numclipnodes = count;
2687 for (i = 1; i < MAX_MAP_HULLS; i++)
2689 hull = &loadmodel->brushq1.hulls[i];
2690 hull->clipnodes = out;
2691 hull->firstclipnode = 0;
2692 hull->lastclipnode = count-1;
2693 hull->planes = loadmodel->brush.data_planes;
2694 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2695 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2696 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2697 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2698 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2699 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2700 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2703 for (i=0 ; i<count ; i++, out++, in++)
2705 out->planenum = LittleLong(in->planenum);
2706 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2707 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2708 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2709 if (out->children[0] >= count)
2710 out->children[0] -= 65536;
2711 if (out->children[1] >= count)
2712 out->children[1] -= 65536;
2713 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2714 Host_Error("Corrupt clipping hull(out of range planenum)");
2718 //Duplicate the drawing hull structure as a clipping hull
2719 static void Mod_Q1BSP_MakeHull0(void)
2726 hull = &loadmodel->brushq1.hulls[0];
2728 in = loadmodel->brush.data_nodes;
2729 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2731 hull->clipnodes = out;
2732 hull->firstclipnode = 0;
2733 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2734 hull->planes = loadmodel->brush.data_planes;
2736 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2738 out->planenum = in->plane - loadmodel->brush.data_planes;
2739 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2740 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2744 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2749 in = (short *)(mod_base + l->fileofs);
2750 if (l->filelen % sizeof(*in))
2751 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2752 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2753 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2755 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2757 j = (unsigned short) LittleShort(in[i]);
2758 if (j >= loadmodel->num_surfaces)
2759 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2760 loadmodel->brush.data_leafsurfaces[i] = j;
2764 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2769 in = (int *)(mod_base + l->fileofs);
2770 if (l->filelen % sizeof(*in))
2771 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2772 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2773 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2775 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2776 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2780 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2786 in = (dplane_t *)(mod_base + l->fileofs);
2787 if (l->filelen % sizeof(*in))
2788 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2790 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2791 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2793 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2795 out->normal[0] = LittleFloat(in->normal[0]);
2796 out->normal[1] = LittleFloat(in->normal[1]);
2797 out->normal[2] = LittleFloat(in->normal[2]);
2798 out->dist = LittleFloat(in->dist);
2804 static void Mod_Q1BSP_LoadMapBrushes(void)
2808 int submodel, numbrushes;
2809 qboolean firstbrush;
2810 char *text, *maptext;
2811 char mapfilename[MAX_QPATH];
2812 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2813 strlcat (mapfilename, ".map", sizeof (mapfilename));
2814 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2818 if (!COM_ParseToken_Simple(&data, false, false))
2823 if (!COM_ParseToken_Simple(&data, false, false))
2825 if (com_token[0] != '{')
2831 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2834 if (!COM_ParseToken_Simple(&data, false, false))
2836 if (com_token[0] == '}')
2837 break; // end of entity
2838 if (com_token[0] == '{')
2845 if (submodel > loadmodel->brush.numsubmodels)
2847 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2851 model = loadmodel->brush.submodels[submodel];
2858 if (!COM_ParseToken_Simple(&data, false, false))
2860 if (com_token[0] == '}')
2861 break; // end of brush
2862 // each brush face should be this format:
2863 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2864 // FIXME: support hl .map format
2865 for (pointnum = 0;pointnum < 3;pointnum++)
2867 COM_ParseToken_Simple(&data, false, false);
2868 for (componentnum = 0;componentnum < 3;componentnum++)
2870 COM_ParseToken_Simple(&data, false, false);
2871 point[pointnum][componentnum] = atof(com_token);
2873 COM_ParseToken_Simple(&data, false, false);
2875 COM_ParseToken_Simple(&data, false, false);
2876 strlcpy(facetexture, com_token, sizeof(facetexture));
2877 COM_ParseToken_Simple(&data, false, false);
2878 //scroll_s = atof(com_token);
2879 COM_ParseToken_Simple(&data, false, false);
2880 //scroll_t = atof(com_token);
2881 COM_ParseToken_Simple(&data, false, false);
2882 //rotate = atof(com_token);
2883 COM_ParseToken_Simple(&data, false, false);
2884 //scale_s = atof(com_token);
2885 COM_ParseToken_Simple(&data, false, false);
2886 //scale_t = atof(com_token);
2887 TriangleNormal(point[0], point[1], point[2], planenormal);
2888 VectorNormalizeDouble(planenormal);
2889 planedist = DotProduct(point[0], planenormal);
2890 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2900 #define MAX_PORTALPOINTS 64
2902 typedef struct portal_s
2905 mnode_t *nodes[2]; // [0] = front side of plane
2906 struct portal_s *next[2];
2908 double points[3*MAX_PORTALPOINTS];
2909 struct portal_s *chain; // all portals are linked into a list
2913 static portal_t *portalchain;
2920 static portal_t *AllocPortal(void)
2923 p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2924 p->chain = portalchain;
2929 static void FreePortal(portal_t *p)
2934 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2936 // process only nodes (leafs already had their box calculated)
2940 // calculate children first
2941 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2942 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2944 // make combined bounding box from children
2945 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2946 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2947 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2948 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2949 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2950 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2953 static void Mod_Q1BSP_FinalizePortals(void)
2955 int i, j, numportals, numpoints;
2956 portal_t *p, *pnext;
2959 mleaf_t *leaf, *endleaf;
2961 // tally up portal and point counts and recalculate bounding boxes for all
2962 // leafs (because qbsp is very sloppy)
2963 leaf = loadmodel->brush.data_leafs;
2964 endleaf = leaf + loadmodel->brush.num_leafs;
2965 for (;leaf < endleaf;leaf++)
2967 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
2968 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2975 // note: this check must match the one below or it will usually corrupt memory
2976 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2977 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2980 numpoints += p->numpoints * 2;
2984 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2985 loadmodel->brush.num_portals = numportals;
2986 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2987 loadmodel->brush.num_portalpoints = numpoints;
2988 // clear all leaf portal chains
2989 for (i = 0;i < loadmodel->brush.num_leafs;i++)
2990 loadmodel->brush.data_leafs[i].portals = NULL;
2991 // process all portals in the global portal chain, while freeing them
2992 portal = loadmodel->brush.data_portals;
2993 point = loadmodel->brush.data_portalpoints;
3000 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3002 // note: this check must match the one above or it will usually corrupt memory
3003 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3004 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3006 // first make the back to front portal(forward portal)
3007 portal->points = point;
3008 portal->numpoints = p->numpoints;
3009 portal->plane.dist = p->plane.dist;
3010 VectorCopy(p->plane.normal, portal->plane.normal);
3011 portal->here = (mleaf_t *)p->nodes[1];
3012 portal->past = (mleaf_t *)p->nodes[0];
3014 for (j = 0;j < portal->numpoints;j++)
3016 VectorCopy(p->points + j*3, point->position);
3019 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3020 PlaneClassify(&portal->plane);
3022 // link into leaf's portal chain
3023 portal->next = portal->here->portals;
3024 portal->here->portals = portal;
3026 // advance to next portal
3029 // then make the front to back portal(backward portal)
3030 portal->points = point;
3031 portal->numpoints = p->numpoints;
3032 portal->plane.dist = -p->plane.dist;
3033 VectorNegate(p->plane.normal, portal->plane.normal);
3034 portal->here = (mleaf_t *)p->nodes[0];
3035 portal->past = (mleaf_t *)p->nodes[1];
3037 for (j = portal->numpoints - 1;j >= 0;j--)
3039 VectorCopy(p->points + j*3, point->position);
3042 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3043 PlaneClassify(&portal->plane);
3045 // link into leaf's portal chain
3046 portal->next = portal->here->portals;
3047 portal->here->portals = portal;
3049 // advance to next portal
3052 // add the portal's polygon points to the leaf bounding boxes
3053 for (i = 0;i < 2;i++)
3055 leaf = (mleaf_t *)p->nodes[i];
3056 for (j = 0;j < p->numpoints;j++)
3058 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3059 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3060 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3061 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3062 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3063 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3070 // now recalculate the node bounding boxes from the leafs
3071 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
3079 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3082 Host_Error("AddPortalToNodes: NULL front node");
3084 Host_Error("AddPortalToNodes: NULL back node");
3085 if (p->nodes[0] || p->nodes[1])
3086 Host_Error("AddPortalToNodes: already included");
3087 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3089 p->nodes[0] = front;
3090 p->next[0] = (portal_t *)front->portals;
3091 front->portals = (mportal_t *)p;
3094 p->next[1] = (portal_t *)back->portals;
3095 back->portals = (mportal_t *)p;
3100 RemovePortalFromNode
3103 static void RemovePortalFromNodes(portal_t *portal)
3107 void **portalpointer;
3109 for (i = 0;i < 2;i++)
3111 node = portal->nodes[i];
3113 portalpointer = (void **) &node->portals;
3116 t = (portal_t *)*portalpointer;
3118 Host_Error("RemovePortalFromNodes: portal not in leaf");
3122 if (portal->nodes[0] == node)
3124 *portalpointer = portal->next[0];
3125 portal->nodes[0] = NULL;
3127 else if (portal->nodes[1] == node)
3129 *portalpointer = portal->next[1];
3130 portal->nodes[1] = NULL;
3133 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3137 if (t->nodes[0] == node)
3138 portalpointer = (void **) &t->next[0];
3139 else if (t->nodes[1] == node)
3140 portalpointer = (void **) &t->next[1];
3142 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3147 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3148 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3151 mnode_t *front, *back, *other_node;
3152 mplane_t clipplane, *plane;
3153 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3154 int numfrontpoints, numbackpoints;
3155 double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
3157 // if a leaf, we're done
3161 plane = node->plane;
3163 front = node->children[0];
3164 back = node->children[1];
3166 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3168 // create the new portal by generating a polygon for the node plane,
3169 // and clipping it by all of the other portals(which came from nodes above this one)
3170 nodeportal = AllocPortal();
3171 nodeportal->plane = *plane;
3173 // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3174 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3175 nodeportal->numpoints = 4;
3176 side = 0; // shut up compiler warning
3177 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3179 clipplane = portal->plane;
3180 if (portal->nodes[0] == portal->nodes[1])
3181 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3182 if (portal->nodes[0] == node)
3184 else if (portal->nodes[1] == node)
3186 clipplane.dist = -clipplane.dist;
3187 VectorNegate(clipplane.normal, clipplane.normal);
3191 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3193 for (i = 0;i < nodeportal->numpoints*3;i++)
3194 frontpoints[i] = nodeportal->points[i];
3195 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3196 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3200 if (nodeportal->numpoints < 3)
3202 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3203 nodeportal->numpoints = 0;
3205 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3207 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3208 nodeportal->numpoints = 0;
3211 AddPortalToNodes(nodeportal, front, back);
3213 // split the portals of this node along this node's plane and assign them to the children of this node
3214 // (migrating the portals downward through the tree)
3215 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3217 if (portal->nodes[0] == portal->nodes[1])
3218 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3219 if (portal->nodes[0] == node)
3221 else if (portal->nodes[1] == node)
3224 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3225 nextportal = portal->next[side];
3226 if (!portal->numpoints)
3229 other_node = portal->nodes[!side];
3230 RemovePortalFromNodes(portal);
3232 // cut the portal into two portals, one on each side of the node plane
3233 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3235 if (!numfrontpoints)
3238 AddPortalToNodes(portal, back, other_node);
3240 AddPortalToNodes(portal, other_node, back);
3246 AddPortalToNodes(portal, front, other_node);
3248 AddPortalToNodes(portal, other_node, front);
3252 // the portal is split
3253 splitportal = AllocPortal();
3254 temp = splitportal->chain;
3255 *splitportal = *portal;
3256 splitportal->chain = temp;
3257 for (i = 0;i < numbackpoints*3;i++)
3258 splitportal->points[i] = backpoints[i];
3259 splitportal->numpoints = numbackpoints;
3260 for (i = 0;i < numfrontpoints*3;i++)
3261 portal->points[i] = frontpoints[i];
3262 portal->numpoints = numfrontpoints;
3266 AddPortalToNodes(portal, front, other_node);
3267 AddPortalToNodes(splitportal, back, other_node);
3271 AddPortalToNodes(portal, other_node, front);
3272 AddPortalToNodes(splitportal, other_node, back);
3276 Mod_Q1BSP_RecursiveNodePortals(front);
3277 Mod_Q1BSP_RecursiveNodePortals(back);
3280 static void Mod_Q1BSP_MakePortals(void)
3283 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
3284 Mod_Q1BSP_FinalizePortals();
3287 //Returns PVS data for a given point
3288 //(note: can return NULL)
3289 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3292 node = model->brush.data_nodes;
3294 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3295 if (((mleaf_t *)node)->clusterindex >= 0)
3296 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3301 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3305 float d = PlaneDiff(org, node->plane);
3307 node = node->children[0];
3308 else if (d < -radius)
3309 node = node->children[1];
3312 // go down both sides