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Tomaz made envmap also save px/nx/py/ny/pz/nz files (GL cubemap)
[divverent/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "winding.h"
25 #include "curves.h"
26
27 // note: model_shared.c sets up r_notexture, and r_surf_notexture
28
29 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
30
31 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
32 cvar_t halflifebsp = {0, "halflifebsp", "0"};
33 cvar_t r_novis = {0, "r_novis", "0"};
34 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
35 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
36 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
37 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"};
38 cvar_t r_subdivisions_minlevel = {0, "r_subdivisions_minlevel", "0"};
39 cvar_t r_subdivisions_maxlevel = {0, "r_subdivisions_maxlevel", "10"};
40 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"};
41 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"};
42 cvar_t r_subdivisions_collision_minlevel = {0, "r_subdivisions_collision_minlevel", "0"};
43 cvar_t r_subdivisions_collision_maxlevel = {0, "r_subdivisions_collision_maxlevel", "10"};
44 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"};
45 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
46 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
47 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
48
49 static void Mod_Q1BSP_Collision_Init (void);
50 void Mod_BrushInit(void)
51 {
52 //      Cvar_RegisterVariable(&r_subdivide_size);
53         Cvar_RegisterVariable(&halflifebsp);
54         Cvar_RegisterVariable(&r_novis);
55         Cvar_RegisterVariable(&r_miplightmaps);
56         Cvar_RegisterVariable(&r_lightmaprgba);
57         Cvar_RegisterVariable(&r_nosurftextures);
58         Cvar_RegisterVariable(&r_subdivisions_tolerance);
59         Cvar_RegisterVariable(&r_subdivisions_minlevel);
60         Cvar_RegisterVariable(&r_subdivisions_maxlevel);
61         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
62         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
63         Cvar_RegisterVariable(&r_subdivisions_collision_minlevel);
64         Cvar_RegisterVariable(&r_subdivisions_collision_maxlevel);
65         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
66         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
67         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
68         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
69         memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
70         Mod_Q1BSP_Collision_Init();
71 }
72
73 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
74 {
75         mnode_t *node;
76
77         if (model == NULL)
78                 return NULL;
79
80         Mod_CheckLoaded(model);
81
82         // LordHavoc: modified to start at first clip node,
83         // in other words: first node of the (sub)model
84         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
85         while (node->contents == 0)
86                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
87
88         return (mleaf_t *)node;
89 }
90
91 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
92 {
93         int i;
94         mleaf_t *leaf;
95         leaf = Mod_Q1BSP_PointInLeaf(model, p);
96         if (leaf)
97         {
98                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
99                 if (i)
100                 {
101                         memcpy(out, leaf->ambient_sound_level, i);
102                         out += i;
103                         outsize -= i;
104                 }
105         }
106         if (outsize)
107                 memset(out, 0, outsize);
108 }
109
110 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
111 {
112         int clusterindex, side, nodestackindex = 0;
113         mnode_t *node, *nodestack[1024];
114         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
115         for (;;)
116         {
117                 if (node->plane)
118                 {
119                         // node - recurse down the BSP tree
120                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
121                         if (side < 2)
122                         {
123                                 // box is on one side of plane, take that path
124                                 node = node->children[side];
125                         }
126                         else
127                         {
128                                 // box crosses plane, take one path and remember the other
129                                 nodestack[nodestackindex++] = node->children[0];
130                                 node = node->children[1];
131                         }
132                 }
133                 else
134                 {
135                         // leaf - check cluster bit
136                         clusterindex = ((mleaf_t *)node)->clusterindex;
137                         if (CHECKPVSBIT(pvs, clusterindex))
138                         {
139                                 // it is visible, return immediately with the news
140                                 return true;
141                         }
142                         else
143                         {
144                                 // nothing to see here, try another path we didn't take earlier
145                                 if (nodestackindex == 0)
146                                         break;
147                                 node = nodestack[--nodestackindex];
148                         }
149                 }
150         }
151         // it is not visible
152         return false;
153 }
154
155 /*
156 static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
157 {
158         mnode_t *node;
159
160         if (model == NULL)
161                 return CONTENTS_EMPTY;
162
163         Mod_CheckLoaded(model);
164
165         // LordHavoc: modified to start at first clip node,
166         // in other words: first node of the (sub)model
167         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
168         while (node->contents == 0)
169                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
170
171         return ((mleaf_t *)node)->contents;
172 }
173 */
174
175 typedef struct findnonsolidlocationinfo_s
176 {
177         vec3_t center;
178         vec_t radius;
179         vec3_t nudge;
180         vec_t bestdist;
181         model_t *model;
182 }
183 findnonsolidlocationinfo_t;
184
185 #if 0
186 extern cvar_t samelevel;
187 #endif
188 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
189 {
190         int i, surfnum, k, *tri, *mark;
191         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
192 #if 0
193         float surfnormal[3];
194 #endif
195         msurface_t *surf;
196         for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
197         {
198                 surf = info->model->brushq1.surfaces + *mark;
199                 if (surf->flags & SURF_SOLIDCLIP)
200                 {
201 #if 0
202                         VectorCopy(surf->plane->normal, surfnormal);
203                         if (surf->flags & SURF_PLANEBACK)
204                                 VectorNegate(surfnormal, surfnormal);
205 #endif
206                         for (k = 0;k < surf->mesh.num_triangles;k++)
207                         {
208                                 tri = surf->mesh.data_element3i + k * 3;
209                                 VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]);
210                                 VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]);
211                                 VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]);
212                                 VectorSubtract(vert[1], vert[0], edge[0]);
213                                 VectorSubtract(vert[2], vert[1], edge[1]);
214                                 CrossProduct(edge[1], edge[0], facenormal);
215                                 if (facenormal[0] || facenormal[1] || facenormal[2])
216                                 {
217                                         VectorNormalize(facenormal);
218 #if 0
219                                         if (VectorDistance(facenormal, surfnormal) > 0.01f)
220                                                 Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
221 #endif
222                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
223                                         if (f <= info->bestdist && f >= -info->bestdist)
224                                         {
225                                                 VectorSubtract(vert[0], vert[2], edge[2]);
226                                                 VectorNormalize(edge[0]);
227                                                 VectorNormalize(edge[1]);
228                                                 VectorNormalize(edge[2]);
229                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
230                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
231                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
232 #if 0
233                                                 if (samelevel.integer & 1)
234                                                         VectorNegate(edgenormal[0], edgenormal[0]);
235                                                 if (samelevel.integer & 2)
236                                                         VectorNegate(edgenormal[1], edgenormal[1]);
237                                                 if (samelevel.integer & 4)
238                                                         VectorNegate(edgenormal[2], edgenormal[2]);
239                                                 for (i = 0;i < 3;i++)
240                                                         if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
241                                                          || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
242                                                          || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
243                                                                 Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
244 #endif
245                                                 // face distance
246                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
247                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
248                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
249                                                 {
250                                                         // we got lucky, the center is within the face
251                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
252                                                         if (dist < 0)
253                                                         {
254                                                                 dist = -dist;
255                                                                 if (info->bestdist > dist)
256                                                                 {
257                                                                         info->bestdist = dist;
258                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
259                                                                 }
260                                                         }
261                                                         else
262                                                         {
263                                                                 if (info->bestdist > dist)
264                                                                 {
265                                                                         info->bestdist = dist;
266                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
267                                                                 }
268                                                         }
269                                                 }
270                                                 else
271                                                 {
272                                                         // check which edge or vertex the center is nearest
273                                                         for (i = 0;i < 3;i++)
274                                                         {
275                                                                 f = DotProduct(info->center, edge[i]);
276                                                                 if (f >= DotProduct(vert[0], edge[i])
277                                                                  && f <= DotProduct(vert[1], edge[i]))
278                                                                 {
279                                                                         // on edge
280                                                                         VectorMA(info->center, -f, edge[i], point);
281                                                                         dist = sqrt(DotProduct(point, point));
282                                                                         if (info->bestdist > dist)
283                                                                         {
284                                                                                 info->bestdist = dist;
285                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
286                                                                         }
287                                                                         // skip both vertex checks
288                                                                         // (both are further away than this edge)
289                                                                         i++;
290                                                                 }
291                                                                 else
292                                                                 {
293                                                                         // not on edge, check first vertex of edge
294                                                                         VectorSubtract(info->center, vert[i], point);
295                                                                         dist = sqrt(DotProduct(point, point));
296                                                                         if (info->bestdist > dist)
297                                                                         {
298                                                                                 info->bestdist = dist;
299                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
300                                                                         }
301                                                                 }
302                                                         }
303                                                 }
304                                         }
305                                 }
306                         }
307                 }
308         }
309 }
310
311 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
312 {
313         if (node->contents)
314         {
315                 if (((mleaf_t *)node)->nummarksurfaces)
316                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
317         }
318         else
319         {
320                 float f = PlaneDiff(info->center, node->plane);
321                 if (f >= -info->bestdist)
322                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
323                 if (f <= info->bestdist)
324                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
325         }
326 }
327
328 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
329 {
330         int i;
331         findnonsolidlocationinfo_t info;
332         if (model == NULL)
333         {
334                 VectorCopy(in, out);
335                 return;
336         }
337         VectorCopy(in, info.center);
338         info.radius = radius;
339         info.model = model;
340         i = 0;
341         do
342         {
343                 VectorClear(info.nudge);
344                 info.bestdist = radius;
345                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
346                 VectorAdd(info.center, info.nudge, info.center);
347         }
348         while (info.bestdist < radius && ++i < 10);
349         VectorCopy(info.center, out);
350 }
351
352 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
353 {
354         switch(nativecontents)
355         {
356                 case CONTENTS_EMPTY:
357                         return 0;
358                 case CONTENTS_SOLID:
359                         return SUPERCONTENTS_SOLID;
360                 case CONTENTS_WATER:
361                         return SUPERCONTENTS_WATER;
362                 case CONTENTS_SLIME:
363                         return SUPERCONTENTS_SLIME;
364                 case CONTENTS_LAVA:
365                         return SUPERCONTENTS_LAVA;
366                 case CONTENTS_SKY:
367                         return SUPERCONTENTS_SKY;
368         }
369         return 0;
370 }
371
372 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
373 {
374         if (supercontents & SUPERCONTENTS_SOLID)
375                 return CONTENTS_SOLID;
376         if (supercontents & SUPERCONTENTS_SKY)
377                 return CONTENTS_SKY;
378         if (supercontents & SUPERCONTENTS_LAVA)
379                 return CONTENTS_LAVA;
380         if (supercontents & SUPERCONTENTS_SLIME)
381                 return CONTENTS_SLIME;
382         if (supercontents & SUPERCONTENTS_WATER)
383                 return CONTENTS_WATER;
384         return CONTENTS_EMPTY;
385 }
386
387 typedef struct
388 {
389         // the hull we're tracing through
390         const hull_t *hull;
391
392         // the trace structure to fill in
393         trace_t *trace;
394
395         // start, end, and end - start (in model space)
396         double start[3];
397         double end[3];
398         double dist[3];
399 }
400 RecursiveHullCheckTraceInfo_t;
401
402 // 1/32 epsilon to keep floating point happy
403 #define DIST_EPSILON (0.03125)
404
405 #define HULLCHECKSTATE_EMPTY 0
406 #define HULLCHECKSTATE_SOLID 1
407 #define HULLCHECKSTATE_DONE 2
408
409 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
410 {
411         // status variables, these don't need to be saved on the stack when
412         // recursing...  but are because this should be thread-safe
413         // (note: tracing against a bbox is not thread-safe, yet)
414         int ret;
415         mplane_t *plane;
416         double t1, t2;
417
418         // variables that need to be stored on the stack when recursing
419         dclipnode_t *node;
420         int side;
421         double midf, mid[3];
422
423         // LordHavoc: a goto!  everyone flee in terror... :)
424 loc0:
425         // check for empty
426         if (num < 0)
427         {
428                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
429                 if (!t->trace->startfound)
430                 {
431                         t->trace->startfound = true;
432                         t->trace->startsupercontents |= num;
433                 }
434                 if (num & SUPERCONTENTS_LIQUIDSMASK)
435                         t->trace->inwater = true;
436                 if (num == 0)
437                         t->trace->inopen = true;
438                 if (num & t->trace->hitsupercontentsmask)
439                 {
440                         // if the first leaf is solid, set startsolid
441                         if (t->trace->allsolid)
442                                 t->trace->startsolid = true;
443 #if COLLISIONPARANOID >= 3
444                         Con_Print("S");
445 #endif
446                         return HULLCHECKSTATE_SOLID;
447                 }
448                 else
449                 {
450                         t->trace->allsolid = false;
451 #if COLLISIONPARANOID >= 3
452                         Con_Print("E");
453 #endif
454                         return HULLCHECKSTATE_EMPTY;
455                 }
456         }
457
458         // find the point distances
459         node = t->hull->clipnodes + num;
460
461         plane = t->hull->planes + node->planenum;
462         if (plane->type < 3)
463         {
464                 t1 = p1[plane->type] - plane->dist;
465                 t2 = p2[plane->type] - plane->dist;
466         }
467         else
468         {
469                 t1 = DotProduct (plane->normal, p1) - plane->dist;
470                 t2 = DotProduct (plane->normal, p2) - plane->dist;
471         }
472
473         if (t1 < 0)
474         {
475                 if (t2 < 0)
476                 {
477 #if COLLISIONPARANOID >= 3
478                         Con_Print("<");
479 #endif
480                         num = node->children[1];
481                         goto loc0;
482                 }
483                 side = 1;
484         }
485         else
486         {
487                 if (t2 >= 0)
488                 {
489 #if COLLISIONPARANOID >= 3
490                         Con_Print(">");
491 #endif
492                         num = node->children[0];
493                         goto loc0;
494                 }
495                 side = 0;
496         }
497
498         // the line intersects, find intersection point
499         // LordHavoc: this uses the original trace for maximum accuracy
500 #if COLLISIONPARANOID >= 3
501         Con_Print("M");
502 #endif
503         if (plane->type < 3)
504         {
505                 t1 = t->start[plane->type] - plane->dist;
506                 t2 = t->end[plane->type] - plane->dist;
507         }
508         else
509         {
510                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
511                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
512         }
513
514         midf = t1 / (t1 - t2);
515         midf = bound(p1f, midf, p2f);
516         VectorMA(t->start, midf, t->dist, mid);
517
518         // recurse both sides, front side first
519         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
520         // if this side is not empty, return what it is (solid or done)
521         if (ret != HULLCHECKSTATE_EMPTY)
522                 return ret;
523
524         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
525         // if other side is not solid, return what it is (empty or done)
526         if (ret != HULLCHECKSTATE_SOLID)
527                 return ret;
528
529         // front is air and back is solid, this is the impact point...
530         if (side)
531         {
532                 t->trace->plane.dist = -plane->dist;
533                 VectorNegate (plane->normal, t->trace->plane.normal);
534         }
535         else
536         {
537                 t->trace->plane.dist = plane->dist;
538                 VectorCopy (plane->normal, t->trace->plane.normal);
539         }
540
541         // calculate the true fraction
542         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
543         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
544         midf = t1 / (t1 - t2);
545         t->trace->realfraction = bound(0, midf, 1);
546
547         // calculate the return fraction which is nudged off the surface a bit
548         midf = (t1 - DIST_EPSILON) / (t1 - t2);
549         t->trace->fraction = bound(0, midf, 1);
550
551 #if COLLISIONPARANOID >= 3
552         Con_Print("D");
553 #endif
554         return HULLCHECKSTATE_DONE;
555 }
556
557 #if COLLISIONPARANOID < 2
558 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
559 {
560         while (num >= 0)
561                 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
562         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
563         t->trace->startsupercontents |= num;
564         if (num & SUPERCONTENTS_LIQUIDSMASK)
565                 t->trace->inwater = true;
566         if (num == 0)
567                 t->trace->inopen = true;
568         if (num & t->trace->hitsupercontentsmask)
569         {
570                 t->trace->allsolid = t->trace->startsolid = true;
571                 return HULLCHECKSTATE_SOLID;
572         }
573         else
574         {
575                 t->trace->allsolid = t->trace->startsolid = false;
576                 return HULLCHECKSTATE_EMPTY;
577         }
578 }
579 #endif
580
581 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
582 {
583         // this function currently only supports same size start and end
584         double boxsize[3];
585         RecursiveHullCheckTraceInfo_t rhc;
586
587         memset(&rhc, 0, sizeof(rhc));
588         memset(trace, 0, sizeof(trace_t));
589         rhc.trace = trace;
590         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
591         rhc.trace->fraction = 1;
592         rhc.trace->realfraction = 1;
593         rhc.trace->allsolid = true;
594         VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
595         if (boxsize[0] < 3)
596                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
597         else if (model->brush.ishlbsp)
598         {
599                 // LordHavoc: this has to have a minor tolerance (the .1) because of
600                 // minor float precision errors from the box being transformed around
601                 if (boxsize[0] < 32.1)
602                 {
603                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
604                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
605                         else
606                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
607                 }
608                 else
609                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
610         }
611         else
612         {
613                 // LordHavoc: this has to have a minor tolerance (the .1) because of
614                 // minor float precision errors from the box being transformed around
615                 if (boxsize[0] < 32.1)
616                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
617                 else
618                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
619         }
620         VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
621         VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
622         VectorSubtract(rhc.end, rhc.start, rhc.dist);
623 #if COLLISIONPARANOID >= 2
624         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
625         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
626         Con_Print("\n");
627 #else
628         if (DotProduct(rhc.dist, rhc.dist))
629                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
630         else
631                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
632 #endif
633 }
634
635 static hull_t box_hull;
636 static dclipnode_t box_clipnodes[6];
637 static mplane_t box_planes[6];
638
639 static void Mod_Q1BSP_Collision_Init (void)
640 {
641         int             i;
642         int             side;
643
644         //Set up the planes and clipnodes so that the six floats of a bounding box
645         //can just be stored out and get a proper hull_t structure.
646
647         box_hull.clipnodes = box_clipnodes;
648         box_hull.planes = box_planes;
649         box_hull.firstclipnode = 0;
650         box_hull.lastclipnode = 5;
651
652         for (i = 0;i < 6;i++)
653         {
654                 box_clipnodes[i].planenum = i;
655
656                 side = i&1;
657
658                 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
659                 if (i != 5)
660                         box_clipnodes[i].children[side^1] = i + 1;
661                 else
662                         box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
663
664                 box_planes[i].type = i>>1;
665                 box_planes[i].normal[i>>1] = 1;
666         }
667 }
668
669 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
670 {
671 #if 1
672         colbrushf_t cbox;
673         colplanef_t cbox_planes[6];
674         cbox.supercontents = boxsupercontents;
675         cbox.numplanes = 6;
676         cbox.numpoints = 0;
677         cbox.numtriangles = 0;
678         cbox.planes = cbox_planes;
679         cbox.points = NULL;
680         cbox.elements = NULL;
681         cbox.markframe = 0;
682         cbox.mins[0] = 0;
683         cbox.mins[1] = 0;
684         cbox.mins[2] = 0;
685         cbox.maxs[0] = 0;
686         cbox.maxs[1] = 0;
687         cbox.maxs[2] = 0;
688         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
689         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
690         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
691         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
692         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
693         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
694         memset(trace, 0, sizeof(trace_t));
695         trace->hitsupercontentsmask = hitsupercontentsmask;
696         trace->fraction = 1;
697         trace->realfraction = 1;
698         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
699 #else
700         RecursiveHullCheckTraceInfo_t rhc;
701         // fill in a default trace
702         memset(&rhc, 0, sizeof(rhc));
703         memset(trace, 0, sizeof(trace_t));
704         //To keep everything totally uniform, bounding boxes are turned into small
705         //BSP trees instead of being compared directly.
706         // create a temp hull from bounding box sizes
707         box_planes[0].dist = cmaxs[0] - mins[0];
708         box_planes[1].dist = cmins[0] - maxs[0];
709         box_planes[2].dist = cmaxs[1] - mins[1];
710         box_planes[3].dist = cmins[1] - maxs[1];
711         box_planes[4].dist = cmaxs[2] - mins[2];
712         box_planes[5].dist = cmins[2] - maxs[2];
713 #if COLLISIONPARANOID >= 3
714         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
715 #endif
716         // trace a line through the generated clipping hull
717         //rhc.boxsupercontents = boxsupercontents;
718         rhc.hull = &box_hull;
719         rhc.trace = trace;
720         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
721         rhc.trace->fraction = 1;
722         rhc.trace->realfraction = 1;
723         rhc.trace->allsolid = true;
724         VectorCopy(start, rhc.start);
725         VectorCopy(end, rhc.end);
726         VectorSubtract(rhc.end, rhc.start, rhc.dist);
727         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
728         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
729         if (rhc.trace->startsupercontents)
730                 rhc.trace->startsupercontents = boxsupercontents;
731 #endif
732 }
733
734 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
735 {
736         int side, distz = endz - startz;
737         float front, back;
738         float mid;
739
740 loc0:
741         if (node->contents < 0)
742                 return false;           // didn't hit anything
743
744         switch (node->plane->type)
745         {
746         case PLANE_X:
747                 node = node->children[x < node->plane->dist];
748                 goto loc0;
749         case PLANE_Y:
750                 node = node->children[y < node->plane->dist];
751                 goto loc0;
752         case PLANE_Z:
753                 side = startz < node->plane->dist;
754                 if ((endz < node->plane->dist) == side)
755                 {
756                         node = node->children[side];
757                         goto loc0;
758                 }
759                 // found an intersection
760                 mid = node->plane->dist;
761                 break;
762         default:
763                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
764                 front += startz * node->plane->normal[2];
765                 back += endz * node->plane->normal[2];
766                 side = front < node->plane->dist;
767                 if ((back < node->plane->dist) == side)
768                 {
769                         node = node->children[side];
770                         goto loc0;
771                 }
772                 // found an intersection
773                 mid = startz + distz * (front - node->plane->dist) / (front - back);
774                 break;
775         }
776
777         // go down front side
778         if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
779                 return true;    // hit something
780         else
781         {
782                 // check for impact on this node
783                 if (node->numsurfaces)
784                 {
785                         int i, ds, dt;
786                         msurface_t *surf;
787
788                         surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
789                         for (i = 0;i < node->numsurfaces;i++, surf++)
790                         {
791                                 if (!(surf->flags & SURF_LIGHTMAP) || !surf->samples)
792                                         continue;       // no lightmaps
793
794                                 ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
795                                 dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
796
797                                 if (ds >= 0 && ds < surf->extents[0] && dt >= 0 && dt < surf->extents[1])
798                                 {
799                                         qbyte *lightmap;
800                                         int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
801                                         lmwidth = ((surf->extents[0]>>4)+1);
802                                         lmheight = ((surf->extents[1]>>4)+1);
803                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
804                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
805
806                                         lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
807
808                                         for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
809                                         {
810                                                 scale = d_lightstylevalue[surf->styles[maps]];
811                                                 r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
812                                                 r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
813                                                 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
814                                                 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
815                                                 lightmap += size3;
816                                         }
817
818 /*
819 LordHavoc: here's the readable version of the interpolation
820 code, not quite as easy for the compiler to optimize...
821
822 dsfrac is the X position in the lightmap pixel, * 16
823 dtfrac is the Y position in the lightmap pixel, * 16
824 r00 is top left corner, r01 is top right corner
825 r10 is bottom left corner, r11 is bottom right corner
826 g and b are the same layout.
827 r0 and r1 are the top and bottom intermediate results
828
829 first we interpolate the top two points, to get the top
830 edge sample
831
832         r0 = (((r01-r00) * dsfrac) >> 4) + r00;
833         g0 = (((g01-g00) * dsfrac) >> 4) + g00;
834         b0 = (((b01-b00) * dsfrac) >> 4) + b00;
835
836 then we interpolate the bottom two points, to get the
837 bottom edge sample
838
839         r1 = (((r11-r10) * dsfrac) >> 4) + r10;
840         g1 = (((g11-g10) * dsfrac) >> 4) + g10;
841         b1 = (((b11-b10) * dsfrac) >> 4) + b10;
842
843 then we interpolate the top and bottom samples to get the
844 middle sample (the one which was requested)
845
846         r = (((r1-r0) * dtfrac) >> 4) + r0;
847         g = (((g1-g0) * dtfrac) >> 4) + g0;
848         b = (((b1-b0) * dtfrac) >> 4) + b0;
849 */
850
851                                         ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
852                                         ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
853                                         ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
854                                         return true; // success
855                                 }
856                         }
857                 }
858
859                 // go down back side
860                 node = node->children[side ^ 1];
861                 startz = mid;
862                 distz = endz - startz;
863                 goto loc0;
864         }
865 }
866
867 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
868 {
869         Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
870 }
871
872 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
873 {
874         int c;
875         qbyte *outstart = out;
876         while (out < outend)
877         {
878                 if (in == inend)
879                 {
880                         Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
881                         return;
882                 }
883                 c = *in++;
884                 if (c)
885                         *out++ = c;
886                 else
887                 {
888                         if (in == inend)
889                         {
890                                 Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
891                                 return;
892                         }
893                         for (c = *in++;c > 0;c--)
894                         {
895                                 if (out == outend)
896                                 {
897                                         Con_DPrintf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
898                                         return;
899                                 }
900                                 *out++ = 0;
901                         }
902                 }
903         }
904 }
905
906 static void Mod_Q1BSP_LoadTextures(lump_t *l)
907 {
908         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
909         miptex_t *dmiptex;
910         texture_t *tx, *tx2, *anims[10], *altanims[10];
911         dmiptexlump_t *m;
912         qbyte *data, *mtdata;
913         char name[256];
914
915         loadmodel->brushq1.textures = NULL;
916
917         // add two slots for notexture walls and notexture liquids
918         if (l->filelen)
919         {
920                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
921                 m->nummiptex = LittleLong (m->nummiptex);
922                 loadmodel->brushq1.numtextures = m->nummiptex + 2;
923         }
924         else
925         {
926                 m = NULL;
927                 loadmodel->brushq1.numtextures = 2;
928         }
929
930         loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
931
932         // fill out all slots with notexture
933         for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
934         {
935                 tx->number = i;
936                 strcpy(tx->name, "NO TEXTURE FOUND");
937                 tx->width = 16;
938                 tx->height = 16;
939                 tx->skin.base = r_notexture;
940                 if (i == loadmodel->brushq1.numtextures - 1)
941                         tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
942                 else
943                         tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
944                 tx->currentframe = tx;
945         }
946
947         if (!m)
948                 return;
949
950         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
951         dofs = m->dataofs;
952         // LordHavoc: mostly rewritten map texture loader
953         for (i = 0;i < m->nummiptex;i++)
954         {
955                 dofs[i] = LittleLong(dofs[i]);
956                 if (dofs[i] == -1 || r_nosurftextures.integer)
957                         continue;
958                 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
959
960                 // make sure name is no more than 15 characters
961                 for (j = 0;dmiptex->name[j] && j < 15;j++)
962                         name[j] = dmiptex->name[j];
963                 name[j] = 0;
964
965                 mtwidth = LittleLong(dmiptex->width);
966                 mtheight = LittleLong(dmiptex->height);
967                 mtdata = NULL;
968                 j = LittleLong(dmiptex->offsets[0]);
969                 if (j)
970                 {
971                         // texture included
972                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
973                         {
974                                 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
975                                 continue;
976                         }
977                         mtdata = (qbyte *)dmiptex + j;
978                 }
979
980                 if ((mtwidth & 15) || (mtheight & 15))
981                         Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
982
983                 // LordHavoc: force all names to lowercase
984                 for (j = 0;name[j];j++)
985                         if (name[j] >= 'A' && name[j] <= 'Z')
986                                 name[j] += 'a' - 'A';
987
988                 tx = loadmodel->brushq1.textures + i;
989                 strcpy(tx->name, name);
990                 tx->width = mtwidth;
991                 tx->height = mtheight;
992
993                 if (!tx->name[0])
994                 {
995                         sprintf(tx->name, "unnamed%i", i);
996                         Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
997                 }
998
999                 // LordHavoc: HL sky textures are entirely different than quake
1000                 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1001                 {
1002                         if (loadmodel->isworldmodel)
1003                         {
1004                                 data = loadimagepixels(tx->name, false, 0, 0);
1005                                 if (data)
1006                                 {
1007                                         if (image_width == 256 && image_height == 128)
1008                                         {
1009                                                 R_InitSky(data, 4);
1010                                                 Mem_Free(data);
1011                                         }
1012                                         else
1013                                         {
1014                                                 Mem_Free(data);
1015                                                 Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
1016                                                 if (mtdata != NULL)
1017                                                         R_InitSky(mtdata, 1);
1018                                         }
1019                                 }
1020                                 else if (mtdata != NULL)
1021                                         R_InitSky(mtdata, 1);
1022                         }
1023                 }
1024                 else
1025                 {
1026                         if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
1027                         {
1028                                 // did not find external texture, load it from the bsp or wad3
1029                                 if (loadmodel->brush.ishlbsp)
1030                                 {
1031                                         // internal texture overrides wad
1032                                         qbyte *pixels, *freepixels, *fogpixels;
1033                                         pixels = freepixels = NULL;
1034                                         if (mtdata)
1035                                                 pixels = W_ConvertWAD3Texture(dmiptex);
1036                                         if (pixels == NULL)
1037                                                 pixels = freepixels = W_GetTexture(tx->name);
1038                                         if (pixels != NULL)
1039                                         {
1040                                                 tx->width = image_width;
1041                                                 tx->height = image_height;
1042                                                 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
1043                                                 if (Image_CheckAlpha(pixels, image_width * image_height, true))
1044                                                 {
1045                                                         fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
1046                                                         for (j = 0;j < image_width * image_height * 4;j += 4)
1047                                                         {
1048                                                                 fogpixels[j + 0] = 255;
1049                                                                 fogpixels[j + 1] = 255;
1050                                                                 fogpixels[j + 2] = 255;
1051                                                                 fogpixels[j + 3] = pixels[j + 3];
1052                                                         }
1053                                                         tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
1054                                                         Mem_Free(fogpixels);
1055                                                 }
1056                                         }
1057                                         if (freepixels)
1058                                                 Mem_Free(freepixels);
1059                                 }
1060                                 else if (mtdata) // texture included
1061                                         Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
1062                         }
1063                 }
1064                 if (tx->skin.base == NULL)
1065                 {
1066                         // no texture found
1067                         tx->width = 16;
1068                         tx->height = 16;
1069                         tx->skin.base = r_notexture;
1070                 }
1071
1072                 if (tx->name[0] == '*')
1073                 {
1074                         // turb does not block movement
1075                         tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
1076                         // LordHavoc: some turbulent textures should be fullbright and solid
1077                         if (!strncmp(tx->name,"*lava",5)
1078                          || !strncmp(tx->name,"*teleport",9)
1079                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1080                                 tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
1081                         else
1082                                 tx->flags |= SURF_WATERALPHA;
1083                 }
1084                 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1085                         tx->flags = SURF_DRAWSKY | SURF_SOLIDCLIP;
1086                 else
1087                         tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
1088
1089                 // start out with no animation
1090                 tx->currentframe = tx;
1091         }
1092
1093         // sequence the animations
1094         for (i = 0;i < m->nummiptex;i++)
1095         {
1096                 tx = loadmodel->brushq1.textures + i;
1097                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1098                         continue;
1099                 if (tx->anim_total[0] || tx->anim_total[1])
1100                         continue;       // already sequenced
1101
1102                 // find the number of frames in the animation
1103                 memset(anims, 0, sizeof(anims));
1104                 memset(altanims, 0, sizeof(altanims));
1105
1106                 for (j = i;j < m->nummiptex;j++)
1107                 {
1108                         tx2 = loadmodel->brushq1.textures + j;
1109                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1110                                 continue;
1111
1112                         num = tx2->name[1];
1113                         if (num >= '0' && num <= '9')
1114                                 anims[num - '0'] = tx2;
1115                         else if (num >= 'a' && num <= 'j')
1116                                 altanims[num - 'a'] = tx2;
1117                         else
1118                                 Con_Printf("Bad animating texture %s\n", tx->name);
1119                 }
1120
1121                 max = altmax = 0;
1122                 for (j = 0;j < 10;j++)
1123                 {
1124                         if (anims[j])
1125                                 max = j + 1;
1126                         if (altanims[j])
1127                                 altmax = j + 1;
1128                 }
1129                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1130
1131                 incomplete = false;
1132                 for (j = 0;j < max;j++)
1133                 {
1134                         if (!anims[j])
1135                         {
1136                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1137                                 incomplete = true;
1138                         }
1139                 }
1140                 for (j = 0;j < altmax;j++)
1141                 {
1142                         if (!altanims[j])
1143                         {
1144                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1145                                 incomplete = true;
1146                         }
1147                 }
1148                 if (incomplete)
1149                         continue;
1150
1151                 if (altmax < 1)
1152                 {
1153                         // if there is no alternate animation, duplicate the primary
1154                         // animation into the alternate
1155                         altmax = max;
1156                         for (k = 0;k < 10;k++)
1157                                 altanims[k] = anims[k];
1158                 }
1159
1160                 // link together the primary animation
1161                 for (j = 0;j < max;j++)
1162                 {
1163                         tx2 = anims[j];
1164                         tx2->animated = true;
1165                         tx2->anim_total[0] = max;
1166                         tx2->anim_total[1] = altmax;
1167                         for (k = 0;k < 10;k++)
1168                         {
1169                                 tx2->anim_frames[0][k] = anims[k];
1170                                 tx2->anim_frames[1][k] = altanims[k];
1171                         }
1172                 }
1173
1174                 // if there really is an alternate anim...
1175                 if (anims[0] != altanims[0])
1176                 {
1177                         // link together the alternate animation
1178                         for (j = 0;j < altmax;j++)
1179                         {
1180                                 tx2 = altanims[j];
1181                                 tx2->animated = true;
1182                                 // the primary/alternate are reversed here
1183                                 tx2->anim_total[0] = altmax;
1184                                 tx2->anim_total[1] = max;
1185                                 for (k = 0;k < 10;k++)
1186                                 {
1187                                         tx2->anim_frames[0][k] = altanims[k];
1188                                         tx2->anim_frames[1][k] = anims[k];
1189                                 }
1190                         }
1191                 }
1192         }
1193 }
1194
1195 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1196 {
1197         int i;
1198         qbyte *in, *out, *data, d;
1199         char litfilename[1024];
1200         loadmodel->brushq1.lightdata = NULL;
1201         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1202         {
1203                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1204                 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1205         }
1206         else // LordHavoc: bsp version 29 (normal white lighting)
1207         {
1208                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1209                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1210                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1211                 strlcat (litfilename, ".lit", sizeof (litfilename));
1212                 data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false);
1213                 if (data)
1214                 {
1215                         if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1216                         {
1217                                 i = LittleLong(((int *)data)[1]);
1218                                 if (i == 1)
1219                                 {
1220                                         Con_DPrintf("loaded %s\n", litfilename);
1221                                         loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1222                                         memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1223                                         Mem_Free(data);
1224                                         return;
1225                                 }
1226                                 else
1227                                 {
1228                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1229                                         Mem_Free(data);
1230                                 }
1231                         }
1232                         else
1233                         {
1234                                 if (fs_filesize == 8)
1235                                         Con_Print("Empty .lit file, ignoring\n");
1236                                 else
1237                                         Con_Print("Corrupt .lit file (old version?), ignoring\n");
1238                                 Mem_Free(data);
1239                         }
1240                 }
1241                 // LordHavoc: oh well, expand the white lighting data
1242                 if (!l->filelen)
1243                         return;
1244                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1245                 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1246                 out = loadmodel->brushq1.lightdata;
1247                 memcpy(in, mod_base + l->fileofs, l->filelen);
1248                 for (i = 0;i < l->filelen;i++)
1249                 {
1250                         d = *in++;
1251                         *out++ = d;
1252                         *out++ = d;
1253                         *out++ = d;
1254                 }
1255         }
1256 }
1257
1258 static void Mod_Q1BSP_LoadLightList(void)
1259 {
1260         int a, n, numlights;
1261         char lightsfilename[1024], *s, *t, *lightsstring;
1262         mlight_t *e;
1263
1264         strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1265         FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1266         strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1267         s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false);
1268         if (s)
1269         {
1270                 numlights = 0;
1271                 while (*s)
1272                 {
1273                         while (*s && *s != '\n')
1274                                 s++;
1275                         if (!*s)
1276                         {
1277                                 Mem_Free(lightsstring);
1278                                 Host_Error("lights file must end with a newline\n");
1279                         }
1280                         s++;
1281                         numlights++;
1282                 }
1283                 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1284                 s = lightsstring;
1285                 n = 0;
1286                 while (*s && n < numlights)
1287                 {
1288                         t = s;
1289                         while (*s && *s != '\n')
1290                                 s++;
1291                         if (!*s)
1292                         {
1293                                 Mem_Free(lightsstring);
1294                                 Host_Error("misparsed lights file!\n");
1295                         }
1296                         e = loadmodel->brushq1.lights + n;
1297                         *s = 0;
1298                         a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1299                         *s = '\n';
1300                         if (a != 14)
1301                         {
1302                                 Mem_Free(lightsstring);
1303                                 Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1304                         }
1305                         s++;
1306                         n++;
1307                 }
1308                 if (*s)
1309                 {
1310                         Mem_Free(lightsstring);
1311                         Host_Error("misparsed lights file!\n");
1312                 }
1313                 loadmodel->brushq1.numlights = numlights;
1314                 Mem_Free(lightsstring);
1315         }
1316 }
1317
1318 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1319 {
1320         loadmodel->brushq1.num_compressedpvs = 0;
1321         loadmodel->brushq1.data_compressedpvs = NULL;
1322         if (!l->filelen)
1323                 return;
1324         loadmodel->brushq1.num_compressedpvs = l->filelen;
1325         loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1326         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1327 }
1328
1329 // used only for HalfLife maps
1330 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1331 {
1332         char key[128], value[4096];
1333         char wadname[128];
1334         int i, j, k;
1335         if (!data)
1336                 return;
1337         if (!COM_ParseToken(&data, false))
1338                 return; // error
1339         if (com_token[0] != '{')
1340                 return; // error
1341         while (1)
1342         {
1343                 if (!COM_ParseToken(&data, false))
1344                         return; // error
1345                 if (com_token[0] == '}')
1346                         break; // end of worldspawn
1347                 if (com_token[0] == '_')
1348                         strcpy(key, com_token + 1);
1349                 else
1350                         strcpy(key, com_token);
1351                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1352                         key[strlen(key)-1] = 0;
1353                 if (!COM_ParseToken(&data, false))
1354                         return; // error
1355                 strcpy(value, com_token);
1356                 if (!strcmp("wad", key)) // for HalfLife maps
1357                 {
1358                         if (loadmodel->brush.ishlbsp)
1359                         {
1360                                 j = 0;
1361                                 for (i = 0;i < 4096;i++)
1362                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1363                                                 break;
1364                                 if (value[i])
1365                                 {
1366                                         for (;i < 4096;i++)
1367                                         {
1368                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1369                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1370                                                         j = i+1;
1371                                                 else if (value[i] == ';' || value[i] == 0)
1372                                                 {
1373                                                         k = value[i];
1374                                                         value[i] = 0;
1375                                                         strcpy(wadname, "textures/");
1376                                                         strcat(wadname, &value[j]);
1377                                                         W_LoadTextureWadFile(wadname, false);
1378                                                         j = i+1;
1379                                                         if (!k)
1380                                                                 break;
1381                                                 }
1382                                         }
1383                                 }
1384                         }
1385                 }
1386         }
1387 }
1388
1389 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1390 {
1391         loadmodel->brush.entities = NULL;
1392         if (!l->filelen)
1393                 return;
1394         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1395         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1396         if (loadmodel->brush.ishlbsp)
1397                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1398 }
1399
1400
1401 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1402 {
1403         dvertex_t       *in;
1404         mvertex_t       *out;
1405         int                     i, count;
1406
1407         in = (void *)(mod_base + l->fileofs);
1408         if (l->filelen % sizeof(*in))
1409                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1410         count = l->filelen / sizeof(*in);
1411         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1412
1413         loadmodel->brushq1.vertexes = out;
1414         loadmodel->brushq1.numvertexes = count;
1415
1416         for ( i=0 ; i<count ; i++, in++, out++)
1417         {
1418                 out->position[0] = LittleFloat(in->point[0]);
1419                 out->position[1] = LittleFloat(in->point[1]);
1420                 out->position[2] = LittleFloat(in->point[2]);
1421         }
1422 }
1423
1424 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1425 {
1426         dmodel_t        *in;
1427         dmodel_t        *out;
1428         int                     i, j, count;
1429
1430         in = (void *)(mod_base + l->fileofs);
1431         if (l->filelen % sizeof(*in))
1432                 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1433         count = l->filelen / sizeof(*in);
1434         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1435
1436         loadmodel->brushq1.submodels = out;
1437         loadmodel->brush.numsubmodels = count;
1438
1439         for ( i=0 ; i<count ; i++, in++, out++)
1440         {
1441                 for (j=0 ; j<3 ; j++)
1442                 {
1443                         // spread the mins / maxs by a pixel
1444                         out->mins[j] = LittleFloat(in->mins[j]) - 1;
1445                         out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1446                         out->origin[j] = LittleFloat(in->origin[j]);
1447                 }
1448                 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1449                         out->headnode[j] = LittleLong(in->headnode[j]);
1450                 out->visleafs = LittleLong(in->visleafs);
1451                 out->firstface = LittleLong(in->firstface);
1452                 out->numfaces = LittleLong(in->numfaces);
1453         }
1454 }
1455
1456 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1457 {
1458         dedge_t *in;
1459         medge_t *out;
1460         int     i, count;
1461
1462         in = (void *)(mod_base + l->fileofs);
1463         if (l->filelen % sizeof(*in))
1464                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1465         count = l->filelen / sizeof(*in);
1466         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1467
1468         loadmodel->brushq1.edges = out;
1469         loadmodel->brushq1.numedges = count;
1470
1471         for ( i=0 ; i<count ; i++, in++, out++)
1472         {
1473                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1474                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1475         }
1476 }
1477
1478 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1479 {
1480         texinfo_t *in;
1481         mtexinfo_t *out;
1482         int i, j, k, count, miptex;
1483
1484         in = (void *)(mod_base + l->fileofs);
1485         if (l->filelen % sizeof(*in))
1486                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1487         count = l->filelen / sizeof(*in);
1488         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1489
1490         loadmodel->brushq1.texinfo = out;
1491         loadmodel->brushq1.numtexinfo = count;
1492
1493         for (i = 0;i < count;i++, in++, out++)
1494         {
1495                 for (k = 0;k < 2;k++)
1496                         for (j = 0;j < 4;j++)
1497                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1498
1499                 miptex = LittleLong(in->miptex);
1500                 out->flags = LittleLong(in->flags);
1501
1502                 out->texture = NULL;
1503                 if (loadmodel->brushq1.textures)
1504                 {
1505                         if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
1506                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
1507                         else
1508                                 out->texture = loadmodel->brushq1.textures + miptex;
1509                 }
1510                 if (out->flags & TEX_SPECIAL)
1511                 {
1512                         // if texture chosen is NULL or the shader needs a lightmap,
1513                         // force to notexture water shader
1514                         if (out->texture == NULL || out->texture->flags & SURF_LIGHTMAP)
1515                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
1516                 }
1517                 else
1518                 {
1519                         // if texture chosen is NULL, force to notexture
1520                         if (out->texture == NULL)
1521                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
1522                 }
1523         }
1524 }
1525
1526 #if 0
1527 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1528 {
1529         int             i, j;
1530         float   *v;
1531
1532         mins[0] = mins[1] = mins[2] = 9999;
1533         maxs[0] = maxs[1] = maxs[2] = -9999;
1534         v = verts;
1535         for (i = 0;i < numverts;i++)
1536         {
1537                 for (j = 0;j < 3;j++, v++)
1538                 {
1539                         if (*v < mins[j])
1540                                 mins[j] = *v;
1541                         if (*v > maxs[j])
1542                                 maxs[j] = *v;
1543                 }
1544         }
1545 }
1546
1547 #define MAX_SUBDIVPOLYTRIANGLES 4096
1548 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1549
1550 static int subdivpolyverts, subdivpolytriangles;
1551 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1552 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1553
1554 static int subdivpolylookupvert(vec3_t v)
1555 {
1556         int i;
1557         for (i = 0;i < subdivpolyverts;i++)
1558                 if (subdivpolyvert[i][0] == v[0]
1559                  && subdivpolyvert[i][1] == v[1]
1560                  && subdivpolyvert[i][2] == v[2])
1561                         return i;
1562         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1563                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1564         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1565         return subdivpolyverts++;
1566 }
1567
1568 static void SubdividePolygon(int numverts, float *verts)
1569 {
1570         int             i, i1, i2, i3, f, b, c, p;
1571         vec3_t  mins, maxs, front[256], back[256];
1572         float   m, *pv, *cv, dist[256], frac;
1573
1574         if (numverts > 250)
1575                 Host_Error("SubdividePolygon: ran out of verts in buffer");
1576
1577         BoundPoly(numverts, verts, mins, maxs);
1578
1579         for (i = 0;i < 3;i++)
1580         {
1581                 m = (mins[i] + maxs[i]) * 0.5;
1582                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1583                 if (maxs[i] - m < 8)
1584                         continue;
1585                 if (m - mins[i] < 8)
1586                         continue;
1587
1588                 // cut it
1589                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1590                         dist[c] = cv[i] - m;
1591
1592                 f = b = 0;
1593                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1594                 {
1595                         if (dist[p] >= 0)
1596                         {
1597                                 VectorCopy(pv, front[f]);
1598                                 f++;
1599                         }
1600                         if (dist[p] <= 0)
1601                         {
1602                                 VectorCopy(pv, back[b]);
1603                                 b++;
1604                         }
1605                         if (dist[p] == 0 || dist[c] == 0)
1606                                 continue;
1607                         if ((dist[p] > 0) != (dist[c] > 0) )
1608                         {
1609                                 // clip point
1610                                 frac = dist[p] / (dist[p] - dist[c]);
1611                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1612                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1613                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1614                                 f++;
1615                                 b++;
1616                         }
1617                 }
1618
1619                 SubdividePolygon(f, front[0]);
1620                 SubdividePolygon(b, back[0]);
1621                 return;
1622         }
1623
1624         i1 = subdivpolylookupvert(verts);
1625         i2 = subdivpolylookupvert(verts + 3);
1626         for (i = 2;i < numverts;i++)
1627         {
1628                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1629                 {
1630                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1631                         return;
1632                 }
1633
1634                 i3 = subdivpolylookupvert(verts + i * 3);
1635                 subdivpolyindex[subdivpolytriangles][0] = i1;
1636                 subdivpolyindex[subdivpolytriangles][1] = i2;
1637                 subdivpolyindex[subdivpolytriangles][2] = i3;
1638                 i2 = i3;
1639                 subdivpolytriangles++;
1640         }
1641 }
1642
1643 //Breaks a polygon up along axial 64 unit
1644 //boundaries so that turbulent and sky warps
1645 //can be done reasonably.
1646 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
1647 {
1648         int i, j;
1649         surfvertex_t *v;
1650         surfmesh_t *mesh;
1651
1652         subdivpolytriangles = 0;
1653         subdivpolyverts = 0;
1654         SubdividePolygon(surf->poly_numverts, surf->poly_verts);
1655         if (subdivpolytriangles < 1)
1656                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1657
1658         surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1659         mesh->num_vertices = subdivpolyverts;
1660         mesh->num_triangles = subdivpolytriangles;
1661         mesh->vertex = (surfvertex_t *)(mesh + 1);
1662         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1663         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1664
1665         for (i = 0;i < mesh->num_triangles;i++)
1666                 for (j = 0;j < 3;j++)
1667                         mesh->index[i*3+j] = subdivpolyindex[i][j];
1668
1669         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1670         {
1671                 VectorCopy(subdivpolyvert[i], v->v);
1672                 v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
1673                 v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
1674         }
1675 }
1676 #endif
1677
1678 static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
1679 {
1680         surfmesh_t *mesh;
1681         mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
1682         mesh->num_vertices = numverts;
1683         mesh->num_triangles = numtriangles;
1684         mesh->data_vertex3f = (float *)(mesh + 1);
1685         mesh->data_texcoordtexture2f = mesh->data_vertex3f + mesh->num_vertices * 3;
1686         mesh->data_texcoordlightmap2f = mesh->data_texcoordtexture2f + mesh->num_vertices * 2;
1687         mesh->data_texcoorddetail2f = mesh->data_texcoordlightmap2f + mesh->num_vertices * 2;
1688         mesh->data_svector3f = (float *)(mesh->data_texcoorddetail2f + mesh->num_vertices * 2);
1689         mesh->data_tvector3f = mesh->data_svector3f + mesh->num_vertices * 3;
1690         mesh->data_normal3f = mesh->data_tvector3f + mesh->num_vertices * 3;
1691         mesh->data_lightmapoffsets = (int *)(mesh->data_normal3f + mesh->num_vertices * 3);
1692         mesh->data_element3i = mesh->data_lightmapoffsets + mesh->num_vertices;
1693         mesh->data_neighbor3i = mesh->data_element3i + mesh->num_triangles * 3;
1694         return mesh;
1695 }
1696
1697 static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
1698 {
1699         int i, lindex, j;
1700         float *vec, *vert, mins[3], maxs[3], val, *v;
1701         mtexinfo_t *tex;
1702
1703         // convert edges back to a normal polygon
1704         surf->poly_numverts = numedges;
1705         vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
1706         for (i = 0;i < numedges;i++)
1707         {
1708                 lindex = loadmodel->brushq1.surfedges[firstedge + i];
1709                 if (lindex > 0)
1710                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
1711                 else
1712                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
1713                 VectorCopy(vec, vert);
1714                 vert += 3;
1715         }
1716
1717         // calculate polygon bounding box and center
1718         vert = surf->poly_verts;
1719         VectorCopy(vert, mins);
1720         VectorCopy(vert, maxs);
1721         vert += 3;
1722         for (i = 1;i < surf->poly_numverts;i++, vert += 3)
1723         {
1724                 if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
1725                 if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
1726                 if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
1727         }
1728         VectorCopy(mins, surf->poly_mins);
1729         VectorCopy(maxs, surf->poly_maxs);
1730         surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
1731         surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
1732         surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
1733
1734         // generate surface extents information
1735         tex = surf->texinfo;
1736         mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
1737         mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
1738         for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
1739         {
1740                 for (j = 0;j < 2;j++)
1741                 {
1742                         val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
1743                         if (mins[j] > val)
1744                                 mins[j] = val;
1745                         if (maxs[j] < val)
1746                                 maxs[j] = val;
1747                 }
1748         }
1749         for (i = 0;i < 2;i++)
1750         {
1751                 surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
1752                 surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
1753         }
1754 }
1755
1756 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1757 {
1758         dface_t *in;
1759         msurface_t *surf;
1760         int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
1761         surfmesh_t *mesh;
1762         float s, t;
1763
1764         in = (void *)(mod_base + l->fileofs);
1765         if (l->filelen % sizeof(*in))
1766                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1767         count = l->filelen / sizeof(*in);
1768         loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1769
1770         loadmodel->brushq1.numsurfaces = count;
1771         loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1772         loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1773         loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1774
1775         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
1776         {
1777                 surf->number = surfnum;
1778                 // FIXME: validate edges, texinfo, etc?
1779                 firstedge = LittleLong(in->firstedge);
1780                 numedges = LittleShort(in->numedges);
1781                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1782                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1783                 i = LittleShort(in->texinfo);
1784                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1785                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1786                 surf->texinfo = loadmodel->brushq1.texinfo + i;
1787                 surf->flags = surf->texinfo->texture->flags;
1788
1789                 planenum = LittleShort(in->planenum);
1790                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
1791                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
1792
1793                 if (LittleShort(in->side))
1794                         surf->flags |= SURF_PLANEBACK;
1795
1796                 surf->plane = loadmodel->brushq1.planes + planenum;
1797
1798                 // clear lightmap (filled in later)
1799                 surf->lightmaptexture = NULL;
1800
1801                 // force lightmap upload on first time seeing the surface
1802                 surf->cached_dlight = true;
1803
1804                 Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
1805
1806                 ssize = (surf->extents[0] >> 4) + 1;
1807                 tsize = (surf->extents[1] >> 4) + 1;
1808
1809                 // lighting info
1810                 for (i = 0;i < MAXLIGHTMAPS;i++)
1811                         surf->styles[i] = in->styles[i];
1812                 i = LittleLong(in->lightofs);
1813                 if (i == -1)
1814                         surf->samples = NULL;
1815                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1816                         surf->samples = loadmodel->brushq1.lightdata + i;
1817                 else // LordHavoc: white lighting (bsp version 29)
1818                         surf->samples = loadmodel->brushq1.lightdata + (i * 3);
1819
1820                 if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
1821                 {
1822                         if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
1823                                 Host_Error("Bad surface extents");
1824                         // stainmap for permanent marks on walls
1825                         surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1826                         // clear to white
1827                         memset(surf->stainsamples, 255, ssize * tsize * 3);
1828                 }
1829         }
1830
1831         loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
1832
1833         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
1834         {
1835                 mesh = &surf->mesh;
1836                 mesh->num_vertices = surf->poly_numverts;
1837                 mesh->num_triangles = surf->poly_numverts - 2;
1838                 mesh->data_vertex3f = loadmodel->brushq1.entiremesh->data_vertex3f + totalverts * 3;
1839                 mesh->data_texcoordtexture2f = loadmodel->brushq1.entiremesh->data_texcoordtexture2f + totalverts * 2;
1840                 mesh->data_texcoordlightmap2f = loadmodel->brushq1.entiremesh->data_texcoordlightmap2f + totalverts * 2;
1841                 mesh->data_texcoorddetail2f = loadmodel->brushq1.entiremesh->data_texcoorddetail2f + totalverts * 2;
1842                 mesh->data_svector3f = loadmodel->brushq1.entiremesh->data_svector3f + totalverts * 3;
1843                 mesh->data_tvector3f = loadmodel->brushq1.entiremesh->data_tvector3f + totalverts * 3;
1844                 mesh->data_normal3f = loadmodel->brushq1.entiremesh->data_normal3f + totalverts * 3;
1845                 mesh->data_lightmapoffsets = loadmodel->brushq1.entiremesh->data_lightmapoffsets + totalverts;
1846                 mesh->data_element3i = loadmodel->brushq1.entiremesh->data_element3i + totaltris * 3;
1847                 mesh->data_neighbor3i = loadmodel->brushq1.entiremesh->data_neighbor3i + totaltris * 3;
1848
1849                 surf->lightmaptexturestride = 0;
1850                 surf->lightmaptexture = NULL;
1851
1852                 for (i = 0;i < mesh->num_vertices;i++)
1853                 {
1854                         mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
1855                         mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
1856                         mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
1857                         s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
1858                         t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
1859                         mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
1860                         mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
1861                         mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
1862                         mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
1863                         mesh->data_texcoordlightmap2f[i * 2 + 0] = 0;
1864                         mesh->data_texcoordlightmap2f[i * 2 + 1] = 0;
1865                         mesh->data_lightmapoffsets[i] = 0;
1866                 }
1867
1868                 for (i = 0;i < mesh->num_triangles;i++)
1869                 {
1870                         mesh->data_element3i[i * 3 + 0] = 0;
1871                         mesh->data_element3i[i * 3 + 1] = i + 1;
1872                         mesh->data_element3i[i * 3 + 2] = i + 2;
1873                 }
1874
1875                 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1876                 Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
1877
1878                 if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
1879                 {
1880                         int i, iu, iv, smax, tmax;
1881                         float u, v, ubase, vbase, uscale, vscale;
1882
1883                         smax = surf->extents[0] >> 4;
1884                         tmax = surf->extents[1] >> 4;
1885
1886                         if (r_miplightmaps.integer)
1887                         {
1888                                 surf->lightmaptexturestride = smax+1;
1889                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1890                         }
1891                         else
1892                         {
1893                                 surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1894                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1895                         }
1896                         R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1897                         uscale = (uscale - ubase) / (smax + 1);
1898                         vscale = (vscale - vbase) / (tmax + 1);
1899
1900                         for (i = 0;i < mesh->num_vertices;i++)
1901                         {
1902                                 u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
1903                                 v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
1904                                 mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
1905                                 mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
1906                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
1907                                 iu = (int) u;
1908                                 iv = (int) v;
1909                                 mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
1910                         }
1911                 }
1912         }
1913 }
1914
1915 static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
1916 {
1917         node->parent = parent;
1918         if (node->contents < 0)
1919                 return;
1920         Mod_Q1BSP_SetParent(node->children[0], node);
1921         Mod_Q1BSP_SetParent(node->children[1], node);
1922 }
1923
1924 static void Mod_Q1BSP_LoadNodes(lump_t *l)
1925 {
1926         int                     i, j, count, p;
1927         dnode_t         *in;
1928         mnode_t         *out;
1929
1930         in = (void *)(mod_base + l->fileofs);
1931         if (l->filelen % sizeof(*in))
1932                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
1933         count = l->filelen / sizeof(*in);
1934         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1935
1936         loadmodel->brushq1.nodes = out;
1937         loadmodel->brushq1.numnodes = count;
1938
1939         for ( i=0 ; i<count ; i++, in++, out++)
1940         {
1941                 for (j=0 ; j<3 ; j++)
1942                 {
1943                         out->mins[j] = LittleShort(in->mins[j]);
1944                         out->maxs[j] = LittleShort(in->maxs[j]);
1945                 }
1946
1947                 p = LittleLong(in->planenum);
1948                 out->plane = loadmodel->brushq1.planes + p;
1949
1950                 out->firstsurface = LittleShort(in->firstface);
1951                 out->numsurfaces = LittleShort(in->numfaces);
1952
1953                 for (j=0 ; j<2 ; j++)
1954                 {
1955                         p = LittleShort(in->children[j]);
1956                         if (p >= 0)
1957                                 out->children[j] = loadmodel->brushq1.nodes + p;
1958                         else
1959                                 out->children[j] = (mnode_t *)(loadmodel->brushq1.data_leafs + (-1 - p));
1960                 }
1961         }
1962
1963         Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL);    // sets nodes and leafs
1964 }
1965
1966 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
1967 {
1968         dleaf_t *in;
1969         mleaf_t *out;
1970         int i, j, count, p;
1971
1972         in = (void *)(mod_base + l->fileofs);
1973         if (l->filelen % sizeof(*in))
1974                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
1975         count = l->filelen / sizeof(*in);
1976         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1977
1978         loadmodel->brushq1.data_leafs = out;
1979         loadmodel->brushq1.num_leafs = count;
1980         // get visleafs from the submodel data
1981         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
1982         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
1983         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
1984         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
1985
1986         for ( i=0 ; i<count ; i++, in++, out++)
1987         {
1988                 for (j=0 ; j<3 ; j++)
1989                 {
1990                         out->mins[j] = LittleShort(in->mins[j]);
1991                         out->maxs[j] = LittleShort(in->maxs[j]);
1992                 }
1993
1994                 // FIXME: this function could really benefit from some error checking
1995
1996                 out->contents = LittleLong(in->contents);
1997
1998                 out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
1999                 out->nummarksurfaces = LittleShort(in->nummarksurfaces);
2000                 if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces)
2001                 {
2002                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces);
2003                         out->firstmarksurface = NULL;
2004                         out->nummarksurfaces = 0;
2005                 }
2006
2007                 out->clusterindex = i - 1;
2008                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2009                         out->clusterindex = -1;
2010
2011                 p = LittleLong(in->visofs);
2012                 // ignore visofs errors on leaf 0 (solid)
2013                 if (p >= 0 && out->clusterindex >= 0)
2014                 {
2015                         if (p >= loadmodel->brushq1.num_compressedpvs)
2016                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2017                         else
2018                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2019                 }
2020
2021                 for (j = 0;j < 4;j++)
2022                         out->ambient_sound_level[j] = in->ambient_level[j];
2023
2024                 // FIXME: Insert caustics here
2025         }
2026 }
2027
2028 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
2029 {
2030         dclipnode_t *in, *out;
2031         int                     i, count;
2032         hull_t          *hull;
2033
2034         in = (void *)(mod_base + l->fileofs);
2035         if (l->filelen % sizeof(*in))
2036                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2037         count = l->filelen / sizeof(*in);
2038         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2039
2040         loadmodel->brushq1.clipnodes = out;
2041         loadmodel->brushq1.numclipnodes = count;
2042
2043         if (loadmodel->brush.ishlbsp)
2044         {
2045                 hull = &loadmodel->brushq1.hulls[1];
2046                 hull->clipnodes = out;
2047                 hull->firstclipnode = 0;
2048                 hull->lastclipnode = count-1;
2049                 hull->planes = loadmodel->brushq1.planes;
2050                 hull->clip_mins[0] = -16;
2051                 hull->clip_mins[1] = -16;
2052                 hull->clip_mins[2] = -36;
2053                 hull->clip_maxs[0] = 16;
2054                 hull->clip_maxs[1] = 16;
2055                 hull->clip_maxs[2] = 36;
2056                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2057
2058                 hull = &loadmodel->brushq1.hulls[2];
2059                 hull->clipnodes = out;
2060                 hull->firstclipnode = 0;
2061                 hull->lastclipnode = count-1;
2062                 hull->planes = loadmodel->brushq1.planes;
2063                 hull->clip_mins[0] = -32;
2064                 hull->clip_mins[1] = -32;
2065                 hull->clip_mins[2] = -32;
2066                 hull->clip_maxs[0] = 32;
2067                 hull->clip_maxs[1] = 32;
2068                 hull->clip_maxs[2] = 32;
2069                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2070
2071                 hull = &loadmodel->brushq1.hulls[3];
2072                 hull->clipnodes = out;
2073                 hull->firstclipnode = 0;
2074                 hull->lastclipnode = count-1;
2075                 hull->planes = loadmodel->brushq1.planes;
2076                 hull->clip_mins[0] = -16;
2077                 hull->clip_mins[1] = -16;
2078                 hull->clip_mins[2] = -18;
2079                 hull->clip_maxs[0] = 16;
2080                 hull->clip_maxs[1] = 16;
2081                 hull->clip_maxs[2] = 18;
2082                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2083         }
2084         else
2085         {
2086                 hull = &loadmodel->brushq1.hulls[1];
2087                 hull->clipnodes = out;
2088                 hull->firstclipnode = 0;
2089                 hull->lastclipnode = count-1;
2090                 hull->planes = loadmodel->brushq1.planes;
2091                 hull->clip_mins[0] = -16;
2092                 hull->clip_mins[1] = -16;
2093                 hull->clip_mins[2] = -24;
2094                 hull->clip_maxs[0] = 16;
2095                 hull->clip_maxs[1] = 16;
2096                 hull->clip_maxs[2] = 32;
2097                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2098
2099                 hull = &loadmodel->brushq1.hulls[2];
2100                 hull->clipnodes = out;
2101                 hull->firstclipnode = 0;
2102                 hull->lastclipnode = count-1;
2103                 hull->planes = loadmodel->brushq1.planes;
2104                 hull->clip_mins[0] = -32;
2105                 hull->clip_mins[1] = -32;
2106                 hull->clip_mins[2] = -24;
2107                 hull->clip_maxs[0] = 32;
2108                 hull->clip_maxs[1] = 32;
2109                 hull->clip_maxs[2] = 64;
2110                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2111         }
2112
2113         for (i=0 ; i<count ; i++, out++, in++)
2114         {
2115                 out->planenum = LittleLong(in->planenum);
2116                 out->children[0] = LittleShort(in->children[0]);
2117                 out->children[1] = LittleShort(in->children[1]);
2118                 if (out->children[0] >= count || out->children[1] >= count)
2119                         Host_Error("Corrupt clipping hull(out of range child)\n");
2120         }
2121 }
2122
2123 //Duplicate the drawing hull structure as a clipping hull
2124 static void Mod_Q1BSP_MakeHull0(void)
2125 {
2126         mnode_t         *in;
2127         dclipnode_t *out;
2128         int                     i;
2129         hull_t          *hull;
2130
2131         hull = &loadmodel->brushq1.hulls[0];
2132
2133         in = loadmodel->brushq1.nodes;
2134         out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
2135
2136         hull->clipnodes = out;
2137         hull->firstclipnode = 0;
2138         hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
2139         hull->planes = loadmodel->brushq1.planes;
2140
2141         for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
2142         {
2143                 out->planenum = in->plane - loadmodel->brushq1.planes;
2144                 out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
2145                 out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
2146         }
2147 }
2148
2149 static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
2150 {
2151         int i, j;
2152         short *in;
2153
2154         in = (void *)(mod_base + l->fileofs);
2155         if (l->filelen % sizeof(*in))
2156                 Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
2157         loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
2158         loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
2159
2160         for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
2161         {
2162                 j = (unsigned) LittleShort(in[i]);
2163                 if (j >= loadmodel->brushq1.numsurfaces)
2164                         Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
2165                 loadmodel->brushq1.marksurfaces[i] = j;
2166         }
2167 }
2168
2169 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2170 {
2171         int             i;
2172         int             *in;
2173
2174         in = (void *)(mod_base + l->fileofs);
2175         if (l->filelen % sizeof(*in))
2176                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2177         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2178         loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2179
2180         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2181                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2182 }
2183
2184
2185 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2186 {
2187         int                     i;
2188         mplane_t        *out;
2189         dplane_t        *in;
2190
2191         in = (void *)(mod_base + l->fileofs);
2192         if (l->filelen % sizeof(*in))
2193                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2194
2195         loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
2196         loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
2197
2198         for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
2199         {
2200                 out->normal[0] = LittleFloat(in->normal[0]);
2201                 out->normal[1] = LittleFloat(in->normal[1]);
2202                 out->normal[2] = LittleFloat(in->normal[2]);
2203                 out->dist = LittleFloat(in->dist);
2204
2205                 PlaneClassify(out);
2206         }
2207 }
2208
2209 typedef struct portal_s
2210 {
2211         mplane_t plane;
2212         mnode_t *nodes[2];              // [0] = front side of plane
2213         struct portal_s *next[2];
2214         winding_t *winding;
2215         struct portal_s *chain; // all portals are linked into a list
2216 }
2217 portal_t;
2218
2219 static portal_t *portalchain;
2220
2221 /*
2222 ===========
2223 AllocPortal
2224 ===========
2225 */
2226 static portal_t *AllocPortal(void)
2227 {
2228         portal_t *p;
2229         p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2230         p->chain = portalchain;
2231         portalchain = p;
2232         return p;
2233 }
2234
2235 static void FreePortal(portal_t *p)
2236 {
2237         Mem_Free(p);
2238 }
2239
2240 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2241 {
2242         // calculate children first
2243         if (node->children[0]->contents >= 0)
2244                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2245         if (node->children[1]->contents >= 0)
2246                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2247
2248         // make combined bounding box from children
2249         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2250         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2251         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2252         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2253         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2254         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2255 }
2256
2257 static void Mod_Q1BSP_FinalizePortals(void)
2258 {
2259         int i, j, numportals, numpoints;
2260         portal_t *p, *pnext;
2261         mportal_t *portal;
2262         mvertex_t *point;
2263         mleaf_t *leaf, *endleaf;
2264         winding_t *w;
2265
2266         // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2267         leaf = loadmodel->brushq1.data_leafs;
2268         endleaf = leaf + loadmodel->brushq1.num_leafs;
2269         for (;leaf < endleaf;leaf++)
2270         {
2271                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2272                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2273         }
2274         p = portalchain;
2275         while (p)
2276         {
2277                 if (p->winding)
2278                 {
2279                         for (i = 0;i < 2;i++)
2280                         {
2281                                 leaf = (mleaf_t *)p->nodes[i];
2282                                 w = p->winding;
2283                                 for (j = 0;j < w->numpoints;j++)
2284                                 {
2285                                         if (leaf->mins[0] > w->points[j][0]) leaf->mins[0] = w->points[j][0];
2286                                         if (leaf->mins[1] > w->points[j][1]) leaf->mins[1] = w->points[j][1];
2287                                         if (leaf->mins[2] > w->points[j][2]) leaf->mins[2] = w->points[j][2];
2288                                         if (leaf->maxs[0] < w->points[j][0]) leaf->maxs[0] = w->points[j][0];
2289                                         if (leaf->maxs[1] < w->points[j][1]) leaf->maxs[1] = w->points[j][1];
2290                                         if (leaf->maxs[2] < w->points[j][2]) leaf->maxs[2] = w->points[j][2];
2291                                 }
2292                         }
2293                 }
2294                 p = p->chain;
2295         }
2296
2297         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
2298
2299         // tally up portal and point counts
2300         p = portalchain;
2301         numportals = 0;
2302         numpoints = 0;
2303         while (p)
2304         {
2305                 // note: this check must match the one below or it will usually corrupt memory
2306                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2307                 if (p->winding && p->nodes[0] != p->nodes[1]
2308                  && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2309                  && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2310                 {
2311                         numportals += 2;
2312                         numpoints += p->winding->numpoints * 2;
2313                 }
2314                 p = p->chain;
2315         }
2316         loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2317         loadmodel->brushq1.numportals = numportals;
2318         loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
2319         loadmodel->brushq1.numportalpoints = numpoints;
2320         // clear all leaf portal chains
2321         for (i = 0;i < loadmodel->brushq1.num_leafs;i++)
2322                 loadmodel->brushq1.data_leafs[i].portals = NULL;
2323         // process all portals in the global portal chain, while freeing them
2324         portal = loadmodel->brushq1.portals;
2325         point = loadmodel->brushq1.portalpoints;
2326         p = portalchain;
2327         portalchain = NULL;
2328         while (p)
2329         {
2330                 pnext = p->chain;
2331
2332                 if (p->winding)
2333                 {
2334                         // note: this check must match the one above or it will usually corrupt memory
2335                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2336                         if (p->nodes[0] != p->nodes[1]
2337                          && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2338                          && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2339                         {
2340                                 // first make the back to front portal(forward portal)
2341                                 portal->points = point;
2342                                 portal->numpoints = p->winding->numpoints;
2343                                 portal->plane.dist = p->plane.dist;
2344                                 VectorCopy(p->plane.normal, portal->plane.normal);
2345                                 portal->here = (mleaf_t *)p->nodes[1];
2346                                 portal->past = (mleaf_t *)p->nodes[0];
2347                                 // copy points
2348                                 for (j = 0;j < portal->numpoints;j++)
2349                                 {
2350                                         VectorCopy(p->winding->points[j], point->position);
2351                                         point++;
2352                                 }
2353                                 PlaneClassify(&portal->plane);
2354
2355                                 // link into leaf's portal chain
2356                                 portal->next = portal->here->portals;
2357                                 portal->here->portals = portal;
2358
2359                                 // advance to next portal
2360                                 portal++;
2361
2362                                 // then make the front to back portal(backward portal)
2363                                 portal->points = point;
2364                                 portal->numpoints = p->winding->numpoints;
2365                                 portal->plane.dist = -p->plane.dist;
2366                                 VectorNegate(p->plane.normal, portal->plane.normal);
2367                                 portal->here = (mleaf_t *)p->nodes[0];
2368                                 portal->past = (mleaf_t *)p->nodes[1];
2369                                 // copy points
2370                                 for (j = portal->numpoints - 1;j >= 0;j--)
2371                                 {
2372                                         VectorCopy(p->winding->points[j], point->position);
2373                                         point++;
2374                                 }
2375                                 PlaneClassify(&portal->plane);
2376
2377                                 // link into leaf's portal chain
2378                                 portal->next = portal->here->portals;
2379                                 portal->here->portals = portal;
2380
2381                                 // advance to next portal
2382                                 portal++;
2383                         }
2384                         Winding_Free(p->winding);
2385                 }
2386                 FreePortal(p);
2387                 p = pnext;
2388         }
2389 }
2390
2391 /*
2392 =============
2393 AddPortalToNodes
2394 =============
2395 */
2396 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2397 {
2398         if (!front)
2399                 Host_Error("AddPortalToNodes: NULL front node");
2400         if (!back)
2401                 Host_Error("AddPortalToNodes: NULL back node");
2402         if (p->nodes[0] || p->nodes[1])
2403                 Host_Error("AddPortalToNodes: already included");
2404         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2405
2406         p->nodes[0] = front;
2407         p->next[0] = (portal_t *)front->portals;
2408         front->portals = (mportal_t *)p;
2409
2410         p->nodes[1] = back;
2411         p->next[1] = (portal_t *)back->portals;
2412         back->portals = (mportal_t *)p;
2413 }
2414
2415 /*
2416 =============
2417 RemovePortalFromNode
2418 =============
2419 */
2420 static void RemovePortalFromNodes(portal_t *portal)
2421 {
2422         int i;
2423         mnode_t *node;
2424         void **portalpointer;
2425         portal_t *t;
2426         for (i = 0;i < 2;i++)
2427         {
2428                 node = portal->nodes[i];
2429
2430                 portalpointer = (void **) &node->portals;
2431                 while (1)
2432                 {
2433                         t = *portalpointer;
2434                         if (!t)
2435                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
2436
2437                         if (t == portal)
2438                         {
2439                                 if (portal->nodes[0] == node)
2440                                 {
2441                                         *portalpointer = portal->next[0];
2442                                         portal->nodes[0] = NULL;
2443                                 }
2444                                 else if (portal->nodes[1] == node)
2445                                 {
2446                                         *portalpointer = portal->next[1];
2447                                         portal->nodes[1] = NULL;
2448                                 }
2449                                 else
2450                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2451                                 break;
2452                         }
2453
2454                         if (t->nodes[0] == node)
2455                                 portalpointer = (void **) &t->next[0];
2456                         else if (t->nodes[1] == node)
2457                                 portalpointer = (void **) &t->next[1];
2458                         else
2459                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2460                 }
2461         }
2462 }
2463
2464 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2465 {
2466         int side;
2467         mnode_t *front, *back, *other_node;
2468         mplane_t clipplane, *plane;
2469         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2470         winding_t *nodeportalwinding, *frontwinding, *backwinding;
2471
2472         // if a leaf, we're done
2473         if (node->contents)
2474                 return;
2475
2476         plane = node->plane;
2477
2478         front = node->children[0];
2479         back = node->children[1];
2480         if (front == back)
2481                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2482
2483         // create the new portal by generating a polygon for the node plane,
2484         // and clipping it by all of the other portals(which came from nodes above this one)
2485         nodeportal = AllocPortal();
2486         nodeportal->plane = *plane;
2487
2488         nodeportalwinding = Winding_NewFromPlane(nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist);
2489         side = 0;       // shut up compiler warning
2490         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2491         {
2492                 clipplane = portal->plane;
2493                 if (portal->nodes[0] == portal->nodes[1])
2494                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2495                 if (portal->nodes[0] == node)
2496                         side = 0;
2497                 else if (portal->nodes[1] == node)
2498                 {
2499                         clipplane.dist = -clipplane.dist;
2500                         VectorNegate(clipplane.normal, clipplane.normal);
2501                         side = 1;
2502                 }
2503                 else
2504                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2505
2506                 nodeportalwinding = Winding_Clip(nodeportalwinding, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, true);
2507                 if (!nodeportalwinding)
2508                 {
2509                         Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2510                         break;
2511                 }
2512         }
2513
2514         if (nodeportalwinding)
2515         {
2516                 // if the plane was not clipped on all sides, there was an error
2517                 nodeportal->winding = nodeportalwinding;
2518                 AddPortalToNodes(nodeportal, front, back);
2519         }
2520
2521         // split the portals of this node along this node's plane and assign them to the children of this node
2522         // (migrating the portals downward through the tree)
2523         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2524         {
2525                 if (portal->nodes[0] == portal->nodes[1])
2526                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2527                 if (portal->nodes[0] == node)
2528                         side = 0;
2529                 else if (portal->nodes[1] == node)
2530                         side = 1;
2531                 else
2532                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2533                 nextportal = portal->next[side];
2534
2535                 other_node = portal->nodes[!side];
2536                 RemovePortalFromNodes(portal);
2537
2538                 // cut the portal into two portals, one on each side of the node plane
2539                 Winding_Divide(portal->winding, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, &frontwinding, &backwinding);
2540
2541                 if (!frontwinding)
2542                 {
2543                         if (side == 0)
2544                                 AddPortalToNodes(portal, back, other_node);
2545                         else
2546                                 AddPortalToNodes(portal, other_node, back);
2547                         continue;
2548                 }
2549                 if (!backwinding)
2550                 {
2551                         if (side == 0)
2552                                 AddPortalToNodes(portal, front, other_node);
2553                         else
2554                                 AddPortalToNodes(portal, other_node, front);
2555                         continue;
2556                 }
2557
2558                 // the winding is split
2559                 splitportal = AllocPortal();
2560                 temp = splitportal->chain;
2561                 *splitportal = *portal;
2562                 splitportal->chain = temp;
2563                 splitportal->winding = backwinding;
2564                 Winding_Free(portal->winding);
2565                 portal->winding = frontwinding;
2566
2567                 if (side == 0)
2568                 {
2569                         AddPortalToNodes(portal, front, other_node);
2570                         AddPortalToNodes(splitportal, back, other_node);
2571                 }
2572                 else
2573                 {
2574                         AddPortalToNodes(portal, other_node, front);
2575                         AddPortalToNodes(splitportal, other_node, back);
2576                 }
2577         }
2578
2579         Mod_Q1BSP_RecursiveNodePortals(front);
2580         Mod_Q1BSP_RecursiveNodePortals(back);
2581 }
2582
2583 static void Mod_Q1BSP_MakePortals(void)
2584 {
2585         portalchain = NULL;
2586         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
2587         Mod_Q1BSP_FinalizePortals();
2588 }
2589
2590 static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
2591 {
2592 #if 0
2593         int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
2594         msurface_t *surf, *s;
2595         float *v0, *v1, *v2, *v3;
2596         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2597                 surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
2598         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2599         {
2600                 for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
2601                 {
2602                         if (surf->neighborsurfaces[vertnum])
2603                                 continue;
2604                         surf->neighborsurfaces[vertnum] = NULL;
2605                         for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
2606                         {
2607                                 if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
2608                                  || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
2609                                  || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
2610                                  || s == surf)
2611                                         continue;
2612                                 for (vnum = 0;vnum < s->poly_numverts;vnum++)
2613                                         if (s->neighborsurfaces[vnum] == surf)
2614                                                 break;
2615                                 if (vnum < s->poly_numverts)
2616                                         continue;
2617                                 for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
2618                                 {
2619                                         if (s->neighborsurfaces[vnum] == NULL
2620                                          && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
2621                                           || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
2622                                         {
2623                                                 surf->neighborsurfaces[vertnum] = s;
2624                                                 s->neighborsurfaces[vnum] = surf;
2625                                                 break;
2626                                         }
2627                                 }
2628                                 if (vnum < s->poly_numverts)
2629                                         break;
2630                         }
2631                 }
2632         }
2633 #endif
2634 }
2635
2636 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2637 {
2638         int i, j, stylecounts[256], totalcount, remapstyles[256];
2639         msurface_t *surf;
2640         memset(stylecounts, 0, sizeof(stylecounts));
2641         for (i = 0;i < model->nummodelsurfaces;i++)
2642         {
2643                 surf = model->brushq1.surfaces + model->firstmodelsurface + i;
2644                 for (j = 0;j < MAXLIGHTMAPS;j++)
2645                         stylecounts[surf->styles[j]]++;
2646         }
2647         totalcount = 0;
2648         model->brushq1.light_styles = 0;
2649         for (i = 0;i < 255;i++)
2650         {
2651                 if (stylecounts[i])
2652                 {
2653                         remapstyles[i] = model->brushq1.light_styles++;
2654                         totalcount += stylecounts[i] + 1;
2655                 }
2656         }
2657         if (!totalcount)
2658                 return;
2659         model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2660         model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2661         model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2662         model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2663         model->brushq1.light_styles = 0;
2664         for (i = 0;i < 255;i++)
2665                 if (stylecounts[i])
2666                         model->brushq1.light_style[model->brushq1.light_styles++] = i;
2667         j = 0;
2668         for (i = 0;i < model->brushq1.light_styles;i++)
2669         {
2670                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2671                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2672         }
2673         for (i = 0;i < model->nummodelsurfaces;i++)
2674         {
2675                 surf = model->brushq1.surfaces + model->firstmodelsurface + i;
2676                 for (j = 0;j < MAXLIGHTMAPS;j++)
2677                         if (surf->styles[j] != 255)
2678                                 *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
2679         }
2680         j = 0;
2681         for (i = 0;i < model->brushq1.light_styles;i++)
2682         {
2683                 *model->brushq1.light_styleupdatechains[i] = NULL;
2684                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2685                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2686         }
2687 }
2688
2689 static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
2690 {
2691         int i, j;
2692         for (i = 0;i < model->brushq1.numtextures;i++)
2693                 model->brushq1.pvstexturechainslength[i] = 0;
2694         for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
2695         {
2696                 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2697                 {
2698                         model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
2699                         model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
2700                 }
2701         }
2702         for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
2703         {
2704                 if (model->brushq1.pvstexturechainslength[i])
2705                 {
2706                         model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
2707                         j += model->brushq1.pvstexturechainslength[i] + 1;
2708                 }
2709                 else
2710                         model->brushq1.pvstexturechains[i] = NULL;
2711         }
2712         for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
2713                 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2714                         *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
2715         for (i = 0;i < model->brushq1.numtextures;i++)
2716         {
2717                 if (model->brushq1.pvstexturechainslength[i])
2718                 {
2719                         *model->brushq1.pvstexturechains[i] = NULL;
2720                         model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
2721                 }
2722         }
2723 }
2724
2725 //Returns PVS data for a given point
2726 //(note: can return NULL)
2727 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2728 {
2729         mnode_t *node;
2730         Mod_CheckLoaded(model);
2731         node = model->brushq1.nodes;
2732         while (node->plane)
2733                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2734         if (((mleaf_t *)node)->clusterindex >= 0)
2735                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2736         else
2737                 return NULL;
2738 }
2739
2740 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2741 {
2742         while (node->plane)
2743         {
2744                 float d = PlaneDiff(org, node->plane);
2745                 if (d > radius)
2746                         node = node->children[0];
2747                 else if (d < -radius)
2748                         node = node->children[1];
2749                 else
2750                 {
2751                         // go down both sides
2752                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2753                         node = node->children[1];
2754                 }
2755         }
2756         // if this leaf is in a cluster, accumulate the pvs bits
2757         if (((mleaf_t *)node)->clusterindex >= 0)
2758         {
2759                 int i;
2760                 qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2761                 for (i = 0;i < pvsbytes;i++)
2762                         pvsbuffer[i] |= pvs[i];
2763         }
2764 }
2765
2766 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2767 //of the given point.
2768 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2769 {
2770         int bytes = ((model->brushq1.num_leafs - 1) + 7) >> 3;
2771         bytes = min(bytes, pvsbufferlength);
2772         if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org))
2773         {
2774                 memset(pvsbuffer, 0xFF, bytes);
2775                 return bytes;
2776         }
2777         memset(pvsbuffer, 0, bytes);
2778         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes);
2779         return bytes;
2780 }
2781
2782 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2783 {
2784         vec3_t size;
2785         const hull_t *hull;
2786
2787         VectorSubtract(inmaxs, inmins, size);
2788         if (cmodel->brush.ishlbsp)
2789         {
2790                 if (size[0] < 3)
2791                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2792                 else if (size[0] <= 32)
2793                 {
2794                         if (size[2] < 54) // pick the nearest of 36 or 72
2795                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2796                         else
2797                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2798                 }
2799                 else
2800                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2801         }
2802         else
2803         {
2804                 if (size[0] < 3)
2805                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2806                 else if (size[0] <= 32)
2807                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2808                 else
2809                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2810         }
2811         VectorCopy(inmins, outmins);
2812         VectorAdd(inmins, hull->clip_size, outmaxs);
2813 }
2814
2815 /*
2816 void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
2817 {
2818         mleaf_t *leaf;
2819         for (;;)
2820         {
2821                 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
2822                         return;
2823                 if (!node->plane)
2824                         break;
2825                 Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
2826                 node = node->children[1];
2827         }
2828         leaf = (mleaf_t *)node;
2829         if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
2830         {
2831                 int marksurfacenum;
2832                 msurface_t *surf;
2833                 if (maxleafs && *numleafs < maxleafs)
2834                         leaflist[(*numleafs)++] = leaf;
2835                 if (maxsurfaces)
2836                 {
2837                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
2838                         {
2839                                 surf = model->brushq1.surfaces + leaf->firstmarksurface[marksurfacenum];
2840                                 if (surf->shadowmark != shadowmarkcount)
2841                                 {
2842                                         surf->shadowmark = shadowmarkcount;
2843                                         if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces)
2844                                                 surfacelist[(*numsurfaces)++] = surf;
2845                                 }
2846                         }
2847                 }
2848         }
2849 }
2850
2851 void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces)
2852 {
2853         // FIXME: support portals
2854         if (maxsurfaces)
2855                 *numsurfaces = 0;
2856         if (maxleafs)
2857                 *numleafs = 0;
2858         pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
2859         Mod_Q1BSP_RecursiveGetVisible(ent->model->brushq1.nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces);
2860 }
2861 */
2862
2863 extern void R_Q1BSP_DrawSky(entity_render_t *ent);
2864 extern void R_Q1BSP_Draw(entity_render_t *ent);
2865 extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
2866 extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
2867 extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
2868 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
2869 {
2870         int i, j, k;
2871         dheader_t *header;
2872         dmodel_t *bm;
2873         mempool_t *mainmempool;
2874         float dist, modelyawradius, modelradius, *vec;
2875         msurface_t *surf;
2876         int numshadowmeshtriangles;
2877
2878         mod->type = mod_brush;
2879
2880         header = (dheader_t *)buffer;
2881
2882         i = LittleLong(header->version);
2883         if (i != BSPVERSION && i != 30)
2884                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
2885         mod->brush.ishlbsp = i == 30;
2886
2887         mod->soundfromcenter = true;
2888         mod->TraceBox = Mod_Q1BSP_TraceBox;
2889         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
2890         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
2891         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
2892         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
2893         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
2894         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
2895         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
2896         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
2897         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
2898         mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
2899         mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
2900
2901         if (loadmodel->isworldmodel)
2902         {
2903                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
2904                 // until we get a texture for it...
2905                 R_ResetQuakeSky();
2906         }
2907
2908 // swap all the lumps
2909         mod_base = (qbyte *)header;
2910
2911         for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
2912                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
2913
2914 // load into heap
2915
2916         // store which lightmap format to use
2917         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
2918
2919         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
2920         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
2921         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
2922         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
2923         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
2924         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
2925         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
2926         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
2927         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
2928         Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
2929         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
2930         // load submodels before leafs because they contain the number of vis leafs
2931         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
2932         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
2933         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
2934         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
2935
2936         if (mod->brushq1.data_compressedpvs)
2937                 Mem_Free(mod->brushq1.data_compressedpvs);
2938         mod->brushq1.data_compressedpvs = NULL;
2939         mod->brushq1.num_compressedpvs = 0;
2940
2941         Mod_Q1BSP_MakeHull0();
2942         Mod_Q1BSP_MakePortals();
2943
2944         mod->numframes = 2;             // regular and alternate animation
2945
2946         mainmempool = mod->mempool;
2947
2948         Mod_Q1BSP_LoadLightList();
2949         loadmodel = loadmodel;
2950
2951         // make a single combined shadow mesh to allow optimized shadow volume creation
2952         numshadowmeshtriangles = 0;
2953         for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
2954         {
2955                 surf->num_firstshadowmeshtriangle = numshadowmeshtriangles;
2956                 numshadowmeshtriangles += surf->mesh.num_triangles;
2957         }
2958         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
2959         for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
2960                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i);
2961         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
2962         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
2963         
2964         // LordHavoc: to clear the fog around the original quake submodel code, I
2965         // will explain:
2966         // first of all, some background info on the submodels:
2967         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
2968         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
2969         // now the weird for loop itself:
2970         // the loop functions in an odd way, on each iteration it sets up the
2971         // current 'mod' model (which despite the confusing code IS the model of
2972         // the number i), at the end of the loop it duplicates the model to become
2973         // the next submodel, and loops back to set up the new submodel.
2974
2975         // LordHavoc: now the explanation of my sane way (which works identically):
2976         // set up the world model, then on each submodel copy from the world model
2977         // and set up the submodel with the respective model info.
2978         for (i = 0;i < mod->brush.numsubmodels;i++)
2979         {
2980                 // LordHavoc: this code was originally at the end of this loop, but
2981                 // has been transformed to something more readable at the start here.
2982
2983                 // LordHavoc: only register submodels if it is the world
2984                 // (prevents external bsp models from replacing world submodels with
2985                 //  their own)
2986                 if (loadmodel->isworldmodel && i)
2987                 {
2988                         char name[10];
2989                         // duplicate the basic information
2990                         sprintf(name, "*%i", i);
2991                         mod = Mod_FindName(name);
2992                         // copy the base model to this one
2993                         *mod = *loadmodel;
2994                         // rename the clone back to its proper name
2995                         strcpy(mod->name, name);
2996                         // textures and memory belong to the main model
2997                         mod->texturepool = NULL;
2998                         mod->mempool = NULL;
2999                 }
3000
3001                 bm = &mod->brushq1.submodels[i];
3002
3003                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3004                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3005                 {
3006                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3007                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3008                 }
3009
3010                 mod->firstmodelsurface = bm->firstface;
3011                 mod->nummodelsurfaces = bm->numfaces;
3012
3013                 // make the model surface list (used by shadowing/lighting)
3014                 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
3015                 for (j = 0;j < mod->nummodelsurfaces;j++)
3016                         mod->surfacelist[j] = mod->firstmodelsurface + j;
3017
3018                 // this gets altered below if sky is used
3019                 mod->DrawSky = NULL;
3020                 mod->Draw = R_Q1BSP_Draw;
3021                 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3022                 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3023                 mod->DrawLight = R_Q1BSP_DrawLight;
3024                 if (i != 0)
3025                 {
3026                         mod->brush.GetPVS = NULL;
3027                         mod->brush.FatPVS = NULL;
3028                         mod->brush.BoxTouchingPVS = NULL;
3029                         mod->brush.LightPoint = NULL;
3030                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3031                 }
3032                 mod->brushq1.pvstexturechains = Mem_Alloc(loadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
3033                 mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(loadmodel->mempool,(mod->nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
3034                 mod->brushq1.pvstexturechainslength = Mem_Alloc(loadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
3035                 Mod_Q1BSP_BuildPVSTextureChains(mod);
3036                 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3037                 if (mod->nummodelsurfaces)
3038                 {
3039                         // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3040                         mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3041                         mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3042                         modelyawradius = 0;
3043                         modelradius = 0;
3044                         for (j = 0, surf = &mod->brushq1.surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
3045                         {
3046                                 // we only need to have a drawsky function if it is used(usually only on world model)
3047                                 if (surf->texinfo->texture->flags & SURF_DRAWSKY)
3048                                         mod->DrawSky = R_Q1BSP_DrawSky;
3049                                 // LordHavoc: submodels always clip, even if water
3050                                 if (mod->brush.numsubmodels - 1)
3051                                         surf->flags |= SURF_SOLIDCLIP;
3052                                 // calculate bounding shapes
3053                                 for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3)
3054                                 {
3055                                         if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3056                                         if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3057                                         if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3058                                         if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3059                                         if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3060                                         if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3061                                         dist = vec[0]*vec[0]+vec[1]*vec[1];
3062                                         if (modelyawradius < dist)
3063                                                 modelyawradius = dist;
3064                                         dist += vec[2]*vec[2];
3065                                         if (modelradius < dist)
3066                                                 modelradius = dist;
3067                                 }
3068                         }
3069                         modelyawradius = sqrt(modelyawradius);
3070                         modelradius = sqrt(modelradius);
3071                         mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3072                         mod->yawmins[2] = mod->normalmins[2];
3073                         mod->yawmaxs[2] = mod->normalmaxs[2];
3074                         mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3075                         mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3076                         mod->radius = modelradius;
3077                         mod->radius2 = modelradius * modelradius;
3078                 }
3079                 else
3080                 {
3081                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3082                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3083                 }
3084                 Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, loadmodel->mempool);
3085
3086                 mod->brushq1.num_visleafs = bm->visleafs;
3087         }
3088
3089         //Mod_Q1BSP_ProcessLightList();
3090
3091         if (developer.integer)
3092                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals);
3093 }
3094
3095 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3096 {
3097 }
3098
3099 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3100 {
3101 /*
3102         d_t *in;
3103         m_t *out;
3104         int i, count;
3105
3106         in = (void *)(mod_base + l->fileofs);
3107         if (l->filelen % sizeof(*in))
3108                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3109         count = l->filelen / sizeof(*in);
3110         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3111
3112         loadmodel-> = out;
3113         loadmodel->num = count;
3114
3115         for (i = 0;i < count;i++, in++, out++)
3116         {
3117         }
3118 */
3119 }
3120
3121 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3122 {
3123 /*
3124         d_t *in;
3125         m_t *out;
3126         int i, count;
3127
3128         in = (void *)(mod_base + l->fileofs);
3129         if (l->filelen % sizeof(*in))
3130                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3131         count = l->filelen / sizeof(*in);
3132         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3133
3134         loadmodel-> = out;
3135         loadmodel->num = count;
3136
3137         for (i = 0;i < count;i++, in++, out++)
3138         {
3139         }
3140 */
3141 }
3142
3143 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3144 {
3145 /*
3146         d_t *in;
3147         m_t *out;
3148         int i, count;
3149
3150         in = (void *)(mod_base + l->fileofs);
3151         if (l->filelen % sizeof(*in))
3152                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3153         count = l->filelen / sizeof(*in);
3154         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3155
3156         loadmodel-> = out;
3157         loadmodel->num = count;
3158
3159         for (i = 0;i < count;i++, in++, out++)
3160         {
3161         }
3162 */
3163 }
3164
3165 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3166 {
3167 /*
3168         d_t *in;
3169         m_t *out;
3170         int i, count;
3171
3172         in = (void *)(mod_base + l->fileofs);
3173         if (l->filelen % sizeof(*in))
3174                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3175         count = l->filelen / sizeof(*in);
3176         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3177
3178         loadmodel-> = out;
3179         loadmodel->num = count;
3180
3181         for (i = 0;i < count;i++, in++, out++)
3182         {
3183         }
3184 */
3185 }
3186
3187 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3188 {
3189 /*
3190         d_t *in;
3191         m_t *out;
3192         int i, count;
3193
3194         in = (void *)(mod_base + l->fileofs);
3195         if (l->filelen % sizeof(*in))
3196                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3197         count = l->filelen / sizeof(*in);
3198         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3199
3200         loadmodel-> = out;
3201         loadmodel->num = count;
3202
3203         for (i = 0;i < count;i++, in++, out++)
3204         {
3205         }
3206 */
3207 }
3208
3209 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3210 {
3211 /*
3212         d_t *in;
3213         m_t *out;
3214         int i, count;
3215
3216         in = (void *)(mod_base + l->fileofs);
3217         if (l->filelen % sizeof(*in))
3218                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3219         count = l->filelen / sizeof(*in);
3220         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3221
3222         loadmodel-> = out;
3223         loadmodel->num = count;
3224
3225         for (i = 0;i < count;i++, in++, out++)
3226         {
3227         }
3228 */
3229 }
3230
3231 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3232 {
3233 /*
3234         d_t *in;
3235         m_t *out;
3236         int i, count;
3237
3238         in = (void *)(mod_base + l->fileofs);
3239         if (l->filelen % sizeof(*in))
3240                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3241         count = l->filelen / sizeof(*in);
3242         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3243
3244         loadmodel-> = out;
3245         loadmodel->num = count;
3246
3247         for (i = 0;i < count;i++, in++, out++)
3248         {
3249         }
3250 */
3251 }
3252
3253 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3254 {
3255 /*
3256         d_t *in;
3257         m_t *out;
3258         int i, count;
3259
3260         in = (void *)(mod_base + l->fileofs);
3261         if (l->filelen % sizeof(*in))
3262                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3263         count = l->filelen / sizeof(*in);
3264         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3265
3266         loadmodel-> = out;
3267         loadmodel->num = count;
3268
3269         for (i = 0;i < count;i++, in++, out++)
3270         {
3271         }
3272 */
3273 }
3274
3275 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3276 {
3277 /*
3278         d_t *in;
3279         m_t *out;
3280         int i, count;
3281
3282         in = (void *)(mod_base + l->fileofs);
3283         if (l->filelen % sizeof(*in))
3284                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3285         count = l->filelen / sizeof(*in);
3286         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3287
3288         loadmodel-> = out;
3289         loadmodel->num = count;
3290
3291         for (i = 0;i < count;i++, in++, out++)
3292         {
3293         }
3294 */
3295 }
3296
3297 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3298 {
3299 /*
3300         d_t *in;
3301         m_t *out;
3302         int i, count;
3303
3304         in = (void *)(mod_base + l->fileofs);
3305         if (l->filelen % sizeof(*in))
3306                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3307         count = l->filelen / sizeof(*in);
3308         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3309
3310         loadmodel-> = out;
3311         loadmodel->num = count;
3312
3313         for (i = 0;i < count;i++, in++, out++)
3314         {
3315         }
3316 */
3317 }
3318
3319 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3320 {
3321 /*
3322         d_t *in;
3323         m_t *out;
3324         int i, count;
3325
3326         in = (void *)(mod_base + l->fileofs);
3327         if (l->filelen % sizeof(*in))
3328                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3329         count = l->filelen / sizeof(*in);
3330         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3331
3332         loadmodel-> = out;
3333         loadmodel->num = count;
3334
3335         for (i = 0;i < count;i++, in++, out++)
3336         {
3337         }
3338 */
3339 }
3340
3341 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3342 {
3343 /*
3344         d_t *in;
3345         m_t *out;
3346         int i, count;
3347
3348         in = (void *)(mod_base + l->fileofs);
3349         if (l->filelen % sizeof(*in))
3350                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3351         count = l->filelen / sizeof(*in);
3352         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3353
3354         loadmodel-> = out;
3355         loadmodel->num = count;
3356
3357         for (i = 0;i < count;i++, in++, out++)
3358         {
3359         }
3360 */
3361 }
3362
3363 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3364 {
3365 /*
3366         d_t *in;
3367         m_t *out;
3368         int i, count;
3369
3370         in = (void *)(mod_base + l->fileofs);
3371         if (l->filelen % sizeof(*in))
3372                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3373         count = l->filelen / sizeof(*in);
3374         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3375
3376         loadmodel-> = out;
3377         loadmodel->num = count;
3378
3379         for (i = 0;i < count;i++, in++, out++)
3380         {
3381         }
3382 */
3383 }
3384
3385 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3386 {
3387 /*
3388         d_t *in;
3389         m_t *out;
3390         int i, count;
3391
3392         in = (void *)(mod_base + l->fileofs);
3393         if (l->filelen % sizeof(*in))
3394                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3395         count = l->filelen / sizeof(*in);
3396         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3397
3398         loadmodel-> = out;
3399         loadmodel->num = count;
3400
3401         for (i = 0;i < count;i++, in++, out++)
3402         {
3403         }
3404 */
3405 }
3406
3407 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3408 {
3409 /*
3410         d_t *in;
3411         m_t *out;
3412         int i, count;
3413
3414         in = (void *)(mod_base + l->fileofs);
3415         if (l->filelen % sizeof(*in))
3416                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3417         count = l->filelen / sizeof(*in);
3418         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3419
3420         loadmodel-> = out;
3421         loadmodel->num = count;
3422
3423         for (i = 0;i < count;i++, in++, out++)
3424         {
3425         }
3426 */
3427 }
3428
3429 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3430 {
3431 /*
3432         d_t *in;
3433         m_t *out;
3434         int i, count;
3435
3436         in = (void *)(mod_base + l->fileofs);
3437         if (l->filelen % sizeof(*in))
3438                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3439         count = l->filelen / sizeof(*in);
3440         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3441
3442         loadmodel-> = out;
3443         loadmodel->num = count;
3444
3445         for (i = 0;i < count;i++, in++, out++)
3446         {
3447         }
3448 */
3449 }
3450
3451 static void Mod_Q2BSP_LoadModels(lump_t *l)
3452 {
3453 /*
3454         d_t *in;
3455         m_t *out;
3456         int i, count;
3457
3458         in = (void *)(mod_base + l->fileofs);
3459         if (l->filelen % sizeof(*in))
3460                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3461         count = l->filelen / sizeof(*in);
3462         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3463
3464         loadmodel-> = out;
3465         loadmodel->num = count;
3466
3467         for (i = 0;i < count;i++, in++, out++)
3468         {
3469         }
3470 */
3471 }
3472
3473 void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
3474 {
3475         int i;
3476         q2dheader_t *header;
3477
3478         Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
3479
3480         mod->type = mod_brushq2;
3481
3482         header = (q2dheader_t *)buffer;
3483
3484         i = LittleLong(header->version);
3485         if (i != Q2BSPVERSION)
3486                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3487         mod->brush.ishlbsp = false;
3488         if (loadmodel->isworldmodel)
3489         {
3490                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3491                 // until we get a texture for it...
3492                 R_ResetQuakeSky();
3493         }
3494
3495         mod_base = (qbyte *)header;
3496
3497         // swap all the lumps
3498         for (i = 0;i < (int) sizeof(*header) / 4;i++)
3499                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3500
3501         // store which lightmap format to use
3502         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3503
3504         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3505         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3506         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3507         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3508         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3509         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3510         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3511         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3512         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3513         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3514         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3515         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3516         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3517         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3518         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3519         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3520         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3521         // LordHavoc: must go last because this makes the submodels
3522         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3523 }
3524
3525 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3526 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3527
3528 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3529 {
3530         const char *data;
3531         char key[128], value[4096];
3532         float v[3];
3533         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3534         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3535         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
3536         if (!l->filelen)
3537                 return;
3538         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
3539         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
3540         data = loadmodel->brush.entities;
3541         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
3542         if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
3543         {
3544                 while (1)
3545                 {
3546                         if (!COM_ParseToken(&data, false))
3547                                 break; // error
3548                         if (com_token[0] == '}')
3549                                 break; // end of worldspawn
3550                         if (com_token[0] == '_')
3551                                 strcpy(key, com_token + 1);
3552                         else
3553                                 strcpy(key, com_token);
3554                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
3555                                 key[strlen(key)-1] = 0;
3556                         if (!COM_ParseToken(&data, false))
3557                                 break; // error
3558                         strcpy(value, com_token);
3559                         if (!strcmp("gridsize", key))
3560                         {
3561                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
3562                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
3563                         }
3564                 }
3565         }
3566 }
3567
3568 static void Mod_Q3BSP_LoadTextures(lump_t *l)
3569 {
3570         q3dtexture_t *in;
3571         q3mtexture_t *out;
3572         int i, count;
3573         int j, c;
3574         fssearch_t *search;
3575         char *f;
3576         const char *text;
3577         int flags;
3578         char shadername[Q3PATHLENGTH];
3579         char sky[Q3PATHLENGTH];
3580
3581         in = (void *)(mod_base + l->fileofs);
3582         if (l->filelen % sizeof(*in))
3583                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
3584         count = l->filelen / sizeof(*in);
3585         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3586
3587         loadmodel->brushq3.data_textures = out;
3588         loadmodel->brushq3.num_textures = count;
3589
3590         for (i = 0;i < count;i++, in++, out++)
3591         {
3592                 out->number = i;
3593                 strlcpy (out->name, in->name, sizeof (out->name));
3594                 out->surfaceflags = LittleLong(in->surfaceflags);
3595                 out->nativecontents = LittleLong(in->contents);
3596                 out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
3597                 Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true);
3598                 out->surfaceparms = -1;
3599         }
3600
3601         // do a quick parse of shader files to get surfaceparms
3602         if ((search = FS_Search("scripts/*.shader", true, false)))
3603         {
3604                 for (i = 0;i < search->numfilenames;i++)
3605                 {
3606                         if ((f = FS_LoadFile(search->filenames[i], tempmempool, false)))
3607                         {
3608                                 text = f;
3609                                 while (COM_ParseToken(&text, false))
3610                                 {
3611                                         strlcpy (shadername, com_token, sizeof (shadername));
3612                                         flags = 0;
3613                                         sky[0] = 0;
3614                                         if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
3615                                         {
3616                                                 while (COM_ParseToken(&text, false))
3617                                                 {
3618                                                         if (!strcasecmp(com_token, "}"))
3619                                                                 break;
3620                                                         else if (!strcasecmp(com_token, "{"))
3621                                                         {
3622                                                                 while (COM_ParseToken(&text, false))
3623                                                                 {
3624                                                                         if (!strcasecmp(com_token, "}"))
3625                                                                                 break;
3626                                                                 }
3627                                                         }
3628                                                         else if (!strcasecmp(com_token, "surfaceparm"))
3629                                                         {
3630                                                                 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3631                                                                 {
3632                                                                         if (!strcasecmp(com_token, "alphashadow"))
3633                                                                                 flags |= Q3SURFACEPARM_ALPHASHADOW;
3634                                                                         else if (!strcasecmp(com_token, "areaportal"))
3635                                                                                 flags |= Q3SURFACEPARM_AREAPORTAL;
3636                                                                         else if (!strcasecmp(com_token, "clusterportal"))
3637                                                                                 flags |= Q3SURFACEPARM_CLUSTERPORTAL;
3638                                                                         else if (!strcasecmp(com_token, "detail"))
3639                                                                                 flags |= Q3SURFACEPARM_DETAIL;
3640                                                                         else if (!strcasecmp(com_token, "donotenter"))
3641                                                                                 flags |= Q3SURFACEPARM_DONOTENTER;
3642                                                                         else if (!strcasecmp(com_token, "fog"))
3643                                                                                 flags |= Q3SURFACEPARM_FOG;
3644                                                                         else if (!strcasecmp(com_token, "lava"))
3645                                                                                 flags |= Q3SURFACEPARM_LAVA;
3646                                                                         else if (!strcasecmp(com_token, "lightfilter"))
3647                                                                                 flags |= Q3SURFACEPARM_LIGHTFILTER;
3648                                                                         else if (!strcasecmp(com_token, "metalsteps"))
3649                                                                                 flags |= Q3SURFACEPARM_METALSTEPS;
3650                                                                         else if (!strcasecmp(com_token, "nodamage"))
3651                                                                                 flags |= Q3SURFACEPARM_NODAMAGE;
3652                                                                         else if (!strcasecmp(com_token, "nodlight"))
3653                                                                                 flags |= Q3SURFACEPARM_NODLIGHT;
3654                                                                         else if (!strcasecmp(com_token, "nodraw"))
3655                                                                                 flags |= Q3SURFACEPARM_NODRAW;
3656                                                                         else if (!strcasecmp(com_token, "nodrop"))
3657                                                                                 flags |= Q3SURFACEPARM_NODROP;
3658                                                                         else if (!strcasecmp(com_token, "noimpact"))
3659                                                                                 flags |= Q3SURFACEPARM_NOIMPACT;
3660                                                                         else if (!strcasecmp(com_token, "nolightmap"))
3661                                                                                 flags |= Q3SURFACEPARM_NOLIGHTMAP;
3662                                                                         else if (!strcasecmp(com_token, "nomarks"))
3663                                                                                 flags |= Q3SURFACEPARM_NOMARKS;
3664                                                                         else if (!strcasecmp(com_token, "nomipmaps"))
3665                                                                                 flags |= Q3SURFACEPARM_NOMIPMAPS;
3666                                                                         else if (!strcasecmp(com_token, "nonsolid"))
3667                                                                                 flags |= Q3SURFACEPARM_NONSOLID;
3668                                                                         else if (!strcasecmp(com_token, "origin"))
3669                                                                                 flags |= Q3SURFACEPARM_ORIGIN;
3670                                                                         else if (!strcasecmp(com_token, "playerclip"))
3671                                                                                 flags |= Q3SURFACEPARM_PLAYERCLIP;
3672                                                                         else if (!strcasecmp(com_token, "sky"))
3673                                                                                 flags |= Q3SURFACEPARM_SKY;
3674                                                                         else if (!strcasecmp(com_token, "slick"))
3675                                                                                 flags |= Q3SURFACEPARM_SLICK;
3676                                                                         else if (!strcasecmp(com_token, "slime"))
3677                                                                                 flags |= Q3SURFACEPARM_SLIME;
3678                                                                         else if (!strcasecmp(com_token, "structural"))
3679                                                                                 flags |= Q3SURFACEPARM_STRUCTURAL;
3680                                                                         else if (!strcasecmp(com_token, "trans"))
3681                                                                                 flags |= Q3SURFACEPARM_TRANS;
3682                                                                         else if (!strcasecmp(com_token, "water"))
3683                                                                                 flags |= Q3SURFACEPARM_WATER;
3684                                                                         else
3685                                                                                 Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], com_token);
3686                                                                         if (!COM_ParseToken(&text, true) || strcasecmp(com_token, "\n"))
3687                                                                         {
3688                                                                                 Con_Printf("%s parsing error: surfaceparm only takes one parameter.\n", search->filenames[i]);
3689                                                                                 goto parseerror;
3690                                                                         }
3691                                                                 }
3692                                                                 else
3693                                                                 {
3694                                                                         Con_Printf("%s parsing error: surfaceparm expects a parameter.\n", search->filenames[i]);
3695                                                                         goto parseerror;
3696                                                                 }
3697                                                         }
3698                                                         else if (!strcasecmp(com_token, "sky"))
3699                                                         {
3700                                                                 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3701                                                                         if (strlen(com_token) < sizeof(sky))
3702                                                                                 strcpy(sky, com_token);
3703                                                         }
3704                                                         else if (!strcasecmp(com_token, "skyparms"))
3705                                                         {
3706                                                                 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3707                                                                 {
3708                                                                         if (strlen(com_token) < sizeof(sky) && !atoi(com_token) && strcasecmp(com_token, "-"))
3709                                                                                 strcpy(sky, com_token);
3710                                                                         if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3711                                                                                 COM_ParseToken(&text, true);
3712                                                                 }
3713                                                         }
3714                                                         else
3715                                                         {
3716                                                                 // look for linebreak or }
3717                                                                 while(COM_ParseToken(&text, true) && strcasecmp(com_token, "\n") && strcasecmp(com_token, "}"));
3718                                                                 // break out to top level if it was }
3719                                                                 if (!strcasecmp(com_token, "}"))
3720                                                                         break;
3721                                                         }
3722                                                 }
3723                                                 // add shader to list (shadername and flags)
3724                                                 // actually here we just poke into the texture settings
3725                                                 for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
3726                                                 {
3727                                                         if (!strcasecmp(out->name, shadername))
3728                                                         {
3729                                                                 out->surfaceparms = flags;
3730                                                                 if ((flags & Q3SURFACEPARM_SKY) && sky[0])
3731                                                                 {
3732                                                                         // quake3 seems to append a _ to the skybox name, so this must do so as well
3733                                                                         snprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky);
3734                                                                 }
3735                                                         }
3736                                                 }
3737                                         }
3738                                         else
3739                                         {
3740                                                 Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token);
3741                                                 goto parseerror;
3742                                         }
3743                                 }
3744 parseerror:
3745                                 Mem_Free(f);
3746                         }
3747                 }
3748         }
3749
3750         c = 0;
3751         for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
3752         {
3753                 if (out->surfaceparms == -1)
3754                 {
3755                         c++;
3756                         Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
3757                         out->surfaceparms = 0;
3758                         // these are defaults
3759                         if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
3760                          || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
3761                                 out->surfaceparms |= Q3SURFACEPARM_NODRAW;
3762                         if (!strncmp(out->name, "textures/skies/", 15))
3763                                 out->surfaceparms |= Q3SURFACEPARM_SKY;
3764                         if (R_TextureHasAlpha(out->skin.base))
3765                                 out->surfaceparms |= Q3SURFACEPARM_TRANS;
3766                 }
3767         }
3768         Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
3769 }
3770
3771 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
3772 {
3773         q3dplane_t *in;
3774         mplane_t *out;
3775         int i, count;
3776
3777         in = (void *)(mod_base + l->fileofs);
3778         if (l->filelen % sizeof(*in))
3779                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3780         count = l->filelen / sizeof(*in);
3781         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3782
3783         loadmodel->brushq3.data_planes = out;
3784         loadmodel->brushq3.num_planes = count;
3785
3786         for (i = 0;i < count;i++, in++, out++)
3787         {
3788                 out->normal[0] = LittleLong(in->normal[0]);
3789                 out->normal[1] = LittleLong(in->normal[1]);
3790                 out->normal[2] = LittleLong(in->normal[2]);
3791                 out->dist = LittleLong(in->dist);
3792                 PlaneClassify(out);
3793         }
3794 }
3795
3796 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
3797 {
3798         q3dbrushside_t *in;
3799         q3mbrushside_t *out;
3800         int i, n, count;
3801
3802         in = (void *)(mod_base + l->fileofs);
3803         if (l->filelen % sizeof(*in))
3804                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3805         count = l->filelen / sizeof(*in);
3806         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3807
3808         loadmodel->brushq3.data_brushsides = out;
3809         loadmodel->brushq3.num_brushsides = count;
3810
3811         for (i = 0;i < count;i++, in++, out++)
3812         {
3813                 n = LittleLong(in->planeindex);
3814                 if (n < 0 || n >= loadmodel->brushq3.num_planes)
3815                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
3816                 out->plane = loadmodel->brushq3.data_planes + n;
3817                 n = LittleLong(in->textureindex);
3818                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3819                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
3820                 out->texture = loadmodel->brushq3.data_textures + n;
3821         }
3822 }
3823
3824 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
3825 {
3826         q3dbrush_t *in;
3827         q3mbrush_t *out;
3828         int i, j, n, c, count, maxplanes;
3829         mplane_t *planes;
3830         winding_t *temp1, *temp2;
3831
3832         in = (void *)(mod_base + l->fileofs);
3833         if (l->filelen % sizeof(*in))
3834                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3835         count = l->filelen / sizeof(*in);
3836         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3837
3838         loadmodel->brushq3.data_brushes = out;
3839         loadmodel->brushq3.num_brushes = count;
3840
3841         temp1 = Winding_New(64);
3842         temp2 = Winding_New(64);
3843
3844         maxplanes = 0;
3845         planes = NULL;
3846
3847         for (i = 0;i < count;i++, in++, out++)
3848         {
3849                 n = LittleLong(in->firstbrushside);
3850                 c = LittleLong(in->numbrushsides);
3851                 if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
3852                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
3853                 out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
3854                 out->numbrushsides = c;
3855                 n = LittleLong(in->textureindex);
3856                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3857                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
3858                 out->texture = loadmodel->brushq3.data_textures + n;
3859
3860                 // make a list of mplane_t structs to construct a colbrush from
3861                 if (maxplanes < out->numbrushsides)
3862                 {
3863                         maxplanes = out->numbrushsides;
3864                         if (planes)
3865                                 Mem_Free(planes);
3866                         planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
3867                 }
3868                 for (j = 0;j < out->numbrushsides;j++)
3869                 {
3870                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
3871                         planes[j].dist = out->firstbrushside[j].plane->dist;
3872                 }
3873                 // make the colbrush from the planes
3874                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, temp1, temp2);
3875         }
3876         if (planes)
3877                 Mem_Free(planes);
3878         Winding_Free(temp1);
3879         Winding_Free(temp2);
3880 }
3881
3882 static void Mod_Q3BSP_LoadEffects(lump_t *l)
3883 {
3884         q3deffect_t *in;
3885         q3meffect_t *out;
3886         int i, n, count;
3887
3888         in = (void *)(mod_base + l->fileofs);
3889         if (l->filelen % sizeof(*in))
3890                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
3891         count = l->filelen / sizeof(*in);
3892         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3893
3894         loadmodel->brushq3.data_effects = out;
3895         loadmodel->brushq3.num_effects = count;
3896
3897         for (i = 0;i < count;i++, in++, out++)
3898         {
3899                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
3900                 n = LittleLong(in->brushindex);
3901                 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
3902                         Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
3903                 out->brush = loadmodel->brushq3.data_brushes + n;
3904                 out->unknown = LittleLong(in->unknown);
3905         }
3906 }
3907
3908 static void Mod_Q3BSP_LoadVertices(lump_t *l)
3909 {
3910         q3dvertex_t *in;
3911         int i, count;
3912
3913         in = (void *)(mod_base + l->fileofs);
3914         if (l->filelen % sizeof(*in))
3915                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3916         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
3917         loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)));
3918         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
3919         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
3920         loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
3921         loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + count * 3;
3922         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + count * 3;
3923         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + count * 3;
3924
3925         for (i = 0;i < count;i++, in++)
3926         {
3927                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
3928                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
3929                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
3930                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
3931                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
3932                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
3933                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
3934                 // svector/tvector are calculated later in face loading
3935                 loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0;
3936                 loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0;
3937                 loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0;
3938                 loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0;
3939                 loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0;
3940                 loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0;
3941                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
3942                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
3943                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
3944                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
3945                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
3946                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
3947                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
3948         }
3949 }
3950
3951 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
3952 {
3953         int *in;
3954         int *out;
3955         int i, count;
3956
3957         in = (void *)(mod_base + l->fileofs);
3958         if (l->filelen % sizeof(int[3]))
3959                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
3960         count = l->filelen / sizeof(*in);
3961         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out) * 2);
3962
3963         loadmodel->brushq3.num_triangles = count / 3;
3964         loadmodel->brushq3.data_element3i = out;
3965         loadmodel->brushq3.data_neighbor3i = out + count;
3966
3967         for (i = 0;i < count;i++, in++, out++)
3968         {
3969                 *out = LittleLong(*in);
3970                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
3971                 {
3972                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
3973                         *out = 0;
3974                 }
3975         }
3976 }
3977
3978 static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
3979 {
3980         q3dlightmap_t *in;
3981         rtexture_t **out;
3982         int i, count;
3983
3984         if (!l->filelen)
3985                 return;
3986         in = (void *)(mod_base + l->fileofs);
3987         if (l->filelen % sizeof(*in))
3988                 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
3989         count = l->filelen / sizeof(*in);
3990         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3991
3992         loadmodel->brushq3.data_lightmaps = out;
3993         loadmodel->brushq3.num_lightmaps = count;
3994
3995         for (i = 0;i < count;i++, in++, out++)
3996                 *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
3997 }
3998
3999 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4000 {
4001         q3dface_t *in;
4002         q3msurface_t *out;
4003         int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles;
4004         //int *originalelement3i;
4005         //int *originalneighbor3i;
4006         float *originalvertex3f;
4007         //float *originalsvector3f;
4008         //float *originaltvector3f;
4009         //float *originalnormal3f;
4010         float *originalcolor4f;
4011         float *originaltexcoordtexture2f;
4012         float *originaltexcoordlightmap2f;
4013         float *v;
4014
4015         in = (void *)(mod_base + l->fileofs);
4016         if (l->filelen % sizeof(*in))
4017                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4018         count = l->filelen / sizeof(*in);
4019         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4020
4021         loadmodel->brushq3.data_faces = out;
4022         loadmodel->brushq3.num_faces = count;
4023
4024         for (i = 0;i < count;i++, in++, out++)
4025         {
4026                 // check face type first
4027                 out->type = LittleLong(in->type);
4028                 if (out->type != Q3FACETYPE_POLYGON
4029                  && out->type != Q3FACETYPE_PATCH
4030                  && out->type != Q3FACETYPE_MESH
4031                  && out->type != Q3FACETYPE_FLARE)
4032                 {
4033                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type);
4034                         out->num_vertices = 0;
4035                         out->num_triangles = 0;
4036                         out->type = 0; // error
4037                         continue;
4038                 }
4039
4040                 n = LittleLong(in->textureindex);
4041                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
4042                 {
4043                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
4044                         out->num_vertices = 0;
4045                         out->num_triangles = 0;
4046                         out->type = 0; // error
4047                         continue;
4048                         n = 0;
4049                 }
4050                 out->texture = loadmodel->brushq3.data_textures + n;
4051                 n = LittleLong(in->effectindex);
4052                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4053                 {
4054                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4055                         n = -1;
4056                 }
4057                 if (n == -1)
4058                         out->effect = NULL;
4059                 else
4060                         out->effect = loadmodel->brushq3.data_effects + n;
4061                 n = LittleLong(in->lightmapindex);
4062                 if (n < -1 || n >= loadmodel->brushq3.num_lightmaps)
4063                 {
4064                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
4065                         n = -1;
4066                 }
4067                 if (n == -1)
4068                         out->lightmaptexture = NULL;
4069                 else
4070                         out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
4071
4072                 out->firstvertex = LittleLong(in->firstvertex);
4073                 out->num_vertices = LittleLong(in->numvertices);
4074                 out->firstelement = LittleLong(in->firstelement);
4075                 out->num_triangles = LittleLong(in->numelements) / 3;
4076                 if (out->num_triangles * 3 != LittleLong(in->numelements))
4077                 {
4078                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4079                         out->num_vertices = 0;
4080                         out->num_triangles = 0;
4081                         out->type = 0; // error
4082                         continue;
4083                 }
4084                 if (out->firstvertex < 0 || out->firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices)
4085                 {
4086                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices);
4087                         out->num_vertices = 0;
4088                         out->num_triangles = 0;
4089                         out->type = 0; // error
4090                         continue;
4091                 }
4092                 if (out->firstelement < 0 || out->firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3)
4093                 {
4094                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3);
4095                         out->num_vertices = 0;
4096                         out->num_triangles = 0;
4097                         out->type = 0; // error
4098                         continue;
4099                 }
4100                 switch(out->type)
4101                 {
4102                 case Q3FACETYPE_POLYGON:
4103                 case Q3FACETYPE_MESH:
4104                         // no processing necessary
4105                         out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4106                         out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4107                         out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4108                         out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4109                         out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4110                         out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4111                         out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4112                         out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
4113                         out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4114                         break;
4115                 case Q3FACETYPE_PATCH:
4116                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4117                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4118                         if (patchsize[0] < 1 || patchsize[1] < 1)
4119                         {
4120                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4121                                 out->num_vertices = 0;
4122                                 out->num_triangles = 0;
4123                                 out->type = 0; // error
4124                                 continue;
4125                         }
4126                         originalvertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4127                         //originalsvector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4128                         //originaltvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4129                         //originalnormal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4130                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4131                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4132                         originalcolor4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4133                         //originalelement3i = loadmodel->brushq3.data_element3i + out->firstelement;
4134                         //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4135                         /*
4136                         originalvertex3f = out->data_vertex3f;
4137                         //originalsvector3f = out->data_svector3f;
4138                         //originaltvector3f = out->data_tvector3f;
4139                         //originalnormal3f = out->data_normal3f;
4140                         originalcolor4f = out->data_color4f;
4141                         originaltexcoordtexture2f = out->data_texcoordtexture2f;
4142                         originaltexcoordlightmap2f = out->data_texcoordlightmap2f;
4143                         //originalelement3i = out->data_element3i;
4144                         //originalneighbor3i = out->data_neighbor3i;
4145                         */
4146                         // convert patch to Q3FACETYPE_MESH
4147                         xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
4148                         ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
4149                         // bound to user settings
4150                         xlevel = bound(r_subdivisions_minlevel.integer, xlevel, r_subdivisions_maxlevel.integer);
4151                         ylevel = bound(r_subdivisions_minlevel.integer, ylevel, r_subdivisions_maxlevel.integer);
4152                         // bound to sanity settings
4153                         xlevel = bound(0, xlevel, 10);
4154                         ylevel = bound(0, ylevel, 10);
4155                         // bound to user limit on vertices
4156                         while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4157                         {
4158                                 if (xlevel > ylevel)
4159                                         xlevel--;
4160                                 else
4161                                         ylevel--;
4162                         }
4163                         finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
4164                         finalheight = ((patchsize[1] - 1) << ylevel) + 1;
4165                         finalvertices = finalwidth * finalheight;
4166                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4167                         out->data_vertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[20]) * finalvertices);
4168                         out->data_svector3f = out->data_vertex3f + finalvertices * 3;
4169                         out->data_tvector3f = out->data_svector3f + finalvertices * 3;
4170                         out->data_normal3f = out->data_tvector3f + finalvertices * 3;
4171                         out->data_color4f = out->data_normal3f + finalvertices * 3;
4172                         out->data_texcoordtexture2f = out->data_color4f + finalvertices * 4;
4173                         out->data_texcoordlightmap2f = out->data_texcoordtexture2f + finalvertices * 2;
4174                         out->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[6]) * finaltriangles);
4175                         out->data_neighbor3i = out->data_element3i + finaltriangles * 3;
4176                         out->type = Q3FACETYPE_MESH;
4177                         out->firstvertex = -1;
4178                         out->num_vertices = finalvertices;
4179                         out->firstelement = -1;
4180                         out->num_triangles = finaltriangles;
4181                         // generate geometry
4182                         // (note: normals are skipped because they get recalculated)
4183                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_vertex3f);
4184                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordtexture2f, out->data_texcoordtexture2f);
4185                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordlightmap2f, out->data_texcoordlightmap2f);
4186                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 4, originalcolor4f, out->data_color4f);
4187                         // generate elements
4188                         e = out->data_element3i;
4189                         for (y = 0;y < finalheight - 1;y++)
4190                         {
4191                                 row0 = (y + 0) * finalwidth;
4192                                 row1 = (y + 1) * finalwidth;
4193                                 for (x = 0;x < finalwidth - 1;x++)
4194                                 {
4195                                         *e++ = row0;
4196                                         *e++ = row1;
4197                                         *e++ = row0 + 1;
4198                                         *e++ = row1;
4199                                         *e++ = row1 + 1;
4200                                         *e++ = row0 + 1;
4201                                         row0++;
4202                                         row1++;
4203                                 }
4204                         }
4205                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, out->data_element3i, out->data_element3i, out->data_vertex3f);
4206                         if (developer.integer)
4207                         {
4208                                 if (out->num_triangles < finaltriangles)
4209                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
4210                                 else
4211                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
4212                         }
4213                         // q3map does not put in collision brushes for curves... ugh
4214                         // build the lower quality collision geometry
4215                         out->collisions = true;
4216                         xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
4217                         ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
4218                         // bound to user settings
4219                         xlevel = bound(r_subdivisions_collision_minlevel.integer, xlevel, r_subdivisions_collision_maxlevel.integer);
4220                         ylevel = bound(r_subdivisions_collision_minlevel.integer, ylevel, r_subdivisions_collision_maxlevel.integer);
4221                         // bound to sanity settings
4222                         xlevel = bound(0, xlevel, 10);
4223                         ylevel = bound(0, ylevel, 10);
4224                         // bound to user limit on vertices
4225                         while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
4226                         {
4227                                 if (xlevel > ylevel)
4228                                         xlevel--;
4229                                 else
4230                                         ylevel--;
4231                         }
4232                         finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
4233                         finalheight = ((patchsize[1] - 1) << ylevel) + 1;
4234                         finalvertices = finalwidth * finalheight;
4235                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4236                         out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4237                         out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4238                         out->num_collisionvertices = finalvertices;
4239                         out->num_collisiontriangles = finaltriangles;
4240                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_collisionvertex3f);
4241                         // generate elements
4242                         e = out->data_collisionelement3i;
4243                         for (y = 0;y < finalheight - 1;y++)
4244                         {
4245                                 row0 = (y + 0) * finalwidth;
4246                                 row1 = (y + 1) * finalwidth;
4247                                 for (x = 0;x < finalwidth - 1;x++)
4248                                 {
4249                                         *e++ = row0;
4250                                         *e++ = row1;
4251                                         *e++ = row0 + 1;
4252                                         *e++ = row1;
4253                                         *e++ = row1 + 1;
4254                                         *e++ = row0 + 1;
4255                                         row0++;
4256                                         row1++;
4257                                 }
4258                         }
4259                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
4260                         if (developer.integer)
4261                         {
4262                                 if (out->num_collisiontriangles < finaltriangles)
4263                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_collisionvertices, finaltriangles, finaltriangles - out->num_collisiontriangles, out->num_collisiontriangles);
4264                                 else
4265                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_collisionvertices, out->num_collisiontriangles);
4266                         }
4267                         break;
4268                 case Q3FACETYPE_FLARE:
4269                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4270                         // don't render it
4271                         out->num_vertices = 0;
4272                         out->num_triangles = 0;
4273                         out->type = 0;
4274                         break;
4275                 }
4276                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
4277                         if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
4278                                 invalidelements++;
4279                 if (invalidelements)
4280                 {
4281                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, out->firstvertex, out->num_vertices, out->firstelement, out->num_triangles * 3);
4282                         for (j = 0;j < out->num_triangles * 3;j++)
4283                         {
4284                                 Con_Printf(" %i", out->data_element3i[j]);
4285                                 if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
4286                                         out->data_element3i[j] = 0;
4287                         }
4288                         Con_Print("\n");
4289                 }
4290                 // for shadow volumes
4291                 Mod_BuildTriangleNeighbors(out->data_neighbor3i, out->data_element3i, out->num_triangles);
4292                 // for per pixel lighting
4293                 Mod_BuildTextureVectorsAndNormals(out->num_vertices, out->num_triangles, out->data_vertex3f, out->data_texcoordtexture2f, out->data_element3i, out->data_svector3f, out->data_tvector3f, out->data_normal3f);
4294                 // calculate a bounding box
4295                 VectorClear(out->mins);
4296                 VectorClear(out->maxs);
4297                 if (out->num_vertices)
4298                 {
4299                         VectorCopy(out->data_vertex3f, out->mins);
4300                         VectorCopy(out->data_vertex3f, out->maxs);
4301                         for (j = 1, v = out->data_vertex3f + 3;j < out->num_vertices;j++, v += 3)
4302                         {
4303                                 out->mins[0] = min(out->mins[0], v[0]);
4304                                 out->maxs[0] = max(out->maxs[0], v[0]);
4305                                 out->mins[1] = min(out->mins[1], v[1]);
4306                                 out->maxs[1] = max(out->maxs[1], v[1]);
4307                                 out->mins[2] = min(out->mins[2], v[2]);
4308                                 out->maxs[2] = max(out->maxs[2], v[2]);
4309                         }
4310                         out->mins[0] -= 1.0f;
4311                         out->mins[1] -= 1.0f;
4312                         out->mins[2] -= 1.0f;
4313                         out->maxs[0] += 1.0f;
4314                         out->maxs[1] += 1.0f;
4315                         out->maxs[2] += 1.0f;
4316                 }
4317         }
4318
4319         // LordHavoc: experimental array merger (disabled because it wastes time and uses 2x memory while merging)
4320         /*
4321         {
4322         int totalverts, totaltris;
4323         int originalnum_vertices;
4324         float *originaldata_vertex3f;
4325         float *originaldata_texcoordtexture2f;
4326         float *originaldata_texcoordlightmap2f;
4327         float *originaldata_svector3f;
4328         float *originaldata_tvector3f;
4329         float *originaldata_normal3f;
4330         float *originaldata_color4f;
4331         int originalnum_triangles;
4332         int *originaldata_element3i;
4333         int *originaldata_neighbor3i;
4334
4335         totalverts = 0;
4336         totaltris = 0;
4337         for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++)
4338         {
4339                 if (!out->type)
4340                         continue;
4341                 totalverts += out->num_vertices;
4342                 totaltris += out->num_triangles;
4343         }
4344
4345         originalnum_vertices = loadmodel->brushq3.num_vertices;
4346         originaldata_vertex3f = loadmodel->brushq3.data_vertex3f;
4347         originaldata_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f;
4348         originaldata_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f;
4349         originaldata_svector3f = loadmodel->brushq3.data_svector3f;
4350         originaldata_tvector3f = loadmodel->brushq3.data_tvector3f;
4351         originaldata_normal3f = loadmodel->brushq3.data_normal3f;
4352         originaldata_color4f = loadmodel->brushq3.data_color4f;
4353         originalnum_triangles = loadmodel->brushq3.num_triangles;
4354         originaldata_element3i = loadmodel->brushq3.data_element3i;
4355         originaldata_neighbor3i = loadmodel->brushq3.data_neighbor3i;
4356         loadmodel->brushq3.num_vertices = totalverts;
4357         loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, totalverts * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)) + totaltris * (sizeof(int) * (3 * 2)));
4358         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + totalverts * 3;
4359         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2;
4360         loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2;
4361         loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + totalverts * 3;
4362         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + totalverts * 3;
4363         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + totalverts * 3;
4364         loadmodel->brushq3.num_triangles = totaltris;
4365         loadmodel->brushq3.data_element3i = (int *)(loadmodel->brushq3.data_color4f + totalverts * 4);
4366         loadmodel->brushq3.data_neighbor3i = loadmodel->brushq3.data_element3i + totaltris * 3;
4367         totalverts = 0;
4368         totaltris = 0;
4369         for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++)
4370         {
4371                 if (!out->type)
4372                         continue;
4373                 Con_Printf("totalverts %i, totaltris %i\n", totalverts, totaltris);
4374                 memcpy(loadmodel->brushq3.data_vertex3f + totalverts * 3, out->data_vertex3f, out->num_vertices * 3 * sizeof(float));
4375                 memcpy(loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2, out->data_texcoordtexture2f, out->num_vertices * 2 * sizeof(float));
4376                 memcpy(loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2, out->data_texcoordlightmap2f, out->num_vertices * 2 * sizeof(float));
4377                 memcpy(loadmodel->brushq3.data_svector3f + totalverts * 3, out->data_svector3f, out->num_vertices * 3 * sizeof(float));
4378                 memcpy(loadmodel->brushq3.data_tvector3f + totalverts * 3, out->data_tvector3f, out->num_vertices * 3 * sizeof(float));
4379                 memcpy(loadmodel->brushq3.data_normal3f + totalverts * 3, out->data_normal3f, out->num_vertices * 3 * sizeof(float));
4380                 memcpy(loadmodel->brushq3.data_color4f + totalverts * 4, out->data_color4f, out->num_vertices * 4 * sizeof(float));
4381                 memcpy(loadmodel->brushq3.data_element3i + totaltris * 3, out->data_element3i, out->num_triangles * 3 * sizeof(int));
4382                 memcpy(loadmodel->brushq3.data_neighbor3i + totaltris * 3, out->data_neighbor3i, out->num_triangles * 3 * sizeof(int));
4383                 if (out->firstvertex == -1)
4384                         Mem_Free(out->data_vertex3f);
4385                 if (out->firstelement == -1)
4386                         Mem_Free(out->data_element3i);
4387                 out->firstvertex = totalverts;
4388                 out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4389                 out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4390                 out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4391                 out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4392                 out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4393                 out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4394                 out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4395                 out->firstelement = totaltris * 3;
4396                 out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
4397                 out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4398                 //for (j = 0;j < out->numtriangles * 3;j++)
4399                 //      out->data_element3i[j] += totalverts - out->firstvertex;
4400                 totalverts += out->num_vertices;
4401                 totaltris += out->num_triangles;
4402         }
4403         Mem_Free(originaldata_vertex3f);
4404         Mem_Free(originaldata_element3i);
4405         }
4406         */
4407 }
4408
4409 static void Mod_Q3BSP_LoadModels(lump_t *l)
4410 {
4411         q3dmodel_t *in;
4412         q3mmodel_t *out;
4413         int i, j, n, c, count;
4414
4415         in = (void *)(mod_base + l->fileofs);
4416         if (l->filelen % sizeof(*in))
4417                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
4418         count = l->filelen / sizeof(*in);
4419         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4420
4421         loadmodel->brushq3.data_models = out;
4422         loadmodel->brushq3.num_models = count;
4423
4424         for (i = 0;i < count;i++, in++, out++)
4425         {
4426                 for (j = 0;j < 3;j++)
4427                 {
4428                         out->mins[j] = LittleFloat(in->mins[j]);
4429                         out->maxs[j] = LittleFloat(in->maxs[j]);
4430                 }
4431                 n = LittleLong(in->firstface);
4432                 c = LittleLong(in->numfaces);
4433                 if (n < 0 || n + c > loadmodel->brushq3.num_faces)
4434                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
4435                 out->firstface = loadmodel->brushq3.data_faces + n;
4436                 out->numfaces = c;
4437                 n = LittleLong(in->firstbrush);
4438                 c = LittleLong(in->numbrushes);
4439                 if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
4440                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
4441                 out->firstbrush = loadmodel->brushq3.data_brushes + n;
4442                 out->numbrushes = c;
4443         }
4444 }
4445
4446 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
4447 {
4448         int *in;
4449         q3mbrush_t **out;
4450         int i, n, count;
4451
4452         in = (void *)(mod_base + l->fileofs);
4453         if (l->filelen % sizeof(*in))
4454                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4455         count = l->filelen / sizeof(*in);
4456         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4457
4458         loadmodel->brushq3.data_leafbrushes = out;
4459         loadmodel->brushq3.num_leafbrushes = count;
4460
4461         for (i = 0;i < count;i++, in++, out++)
4462         {
4463                 n = LittleLong(*in);
4464                 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
4465                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
4466                 *out = loadmodel->brushq3.data_brushes + n;
4467         }
4468 }
4469
4470 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
4471 {
4472         int *in;
4473         q3msurface_t **out;
4474         int i, n, count;
4475
4476         in = (void *)(mod_base + l->fileofs);
4477         if (l->filelen % sizeof(*in))
4478                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4479         count = l->filelen / sizeof(*in);
4480         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4481
4482         loadmodel->brushq3.data_leaffaces = out;
4483         loadmodel->brushq3.num_leaffaces = count;
4484
4485         for (i = 0;i < count;i++, in++, out++)
4486         {
4487                 n = LittleLong(*in);
4488                 if (n < 0 || n >= loadmodel->brushq3.num_faces)
4489                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
4490                 *out = loadmodel->brushq3.data_faces + n;
4491         }
4492 }
4493
4494 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
4495 {
4496         q3dleaf_t *in;
4497         q3mleaf_t *out;
4498         int i, j, n, c, count;
4499
4500         in = (void *)(mod_base + l->fileofs);
4501         if (l->filelen % sizeof(*in))
4502                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4503         count = l->filelen / sizeof(*in);
4504         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4505
4506         loadmodel->brushq3.data_leafs = out;
4507         loadmodel->brushq3.num_leafs = count;
4508
4509         for (i = 0;i < count;i++, in++, out++)
4510         {
4511                 out->parent = NULL;
4512                 out->plane = NULL;
4513                 out->clusterindex = LittleLong(in->clusterindex);
4514                 out->areaindex = LittleLong(in->areaindex);
4515                 for (j = 0;j < 3;j++)
4516                 {
4517                         // yes the mins/maxs are ints
4518                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4519                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4520                 }
4521                 n = LittleLong(in->firstleafface);
4522                 c = LittleLong(in->numleaffaces);
4523                 if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces)
4524                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces);
4525                 out->firstleafface = loadmodel->brushq3.data_leaffaces + n;
4526                 out->numleaffaces = c;
4527                 n = LittleLong(in->firstleafbrush);
4528                 c = LittleLong(in->numleafbrushes);
4529                 if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes)
4530                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes);
4531                 out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n;
4532                 out->numleafbrushes = c;
4533         }
4534 }
4535
4536 static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent)
4537 {
4538         if (node->parent)
4539                 Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
4540         node->parent = parent;
4541         if (node->plane)
4542         {
4543                 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
4544                 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
4545         }
4546 }
4547
4548 static void Mod_Q3BSP_LoadNodes(lump_t *l)
4549 {
4550         q3dnode_t *in;
4551         q3mnode_t *out;
4552         int i, j, n, count;
4553
4554         in = (void *)(mod_base + l->fileofs);
4555         if (l->filelen % sizeof(*in))
4556                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4557         count = l->filelen / sizeof(*in);
4558         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4559
4560         loadmodel->brushq3.data_nodes = out;
4561         loadmodel->brushq3.num_nodes = count;
4562
4563         for (i = 0;i < count;i++, in++, out++)
4564         {
4565                 out->parent = NULL;
4566                 n = LittleLong(in->planeindex);
4567                 if (n < 0 || n >= loadmodel->brushq3.num_planes)
4568                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
4569                 out->plane = loadmodel->brushq3.data_planes + n;
4570                 for (j = 0;j < 2;j++)
4571                 {
4572                         n = LittleLong(in->childrenindex[j]);
4573                         if (n >= 0)
4574                         {
4575                                 if (n >= loadmodel->brushq3.num_nodes)
4576                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes);
4577                                 out->children[j] = loadmodel->brushq3.data_nodes + n;
4578                         }
4579                         else
4580                         {
4581                                 n = -1 - n;
4582                                 if (n >= loadmodel->brushq3.num_leafs)
4583                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs);
4584                                 out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n);
4585                         }
4586                 }
4587                 for (j = 0;j < 3;j++)
4588                 {
4589                         // yes the mins/maxs are ints
4590                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4591                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4592                 }
4593         }
4594
4595         // set the parent pointers
4596         Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL);
4597 }
4598
4599 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
4600 {
4601         q3dlightgrid_t *in;
4602         q3dlightgrid_t *out;
4603         int count;
4604
4605         in = (void *)(mod_base + l->fileofs);
4606         if (l->filelen % sizeof(*in))
4607                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
4608         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
4609         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
4610         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
4611         loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4612         loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4613         loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4614         loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4615         loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4616         loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4617         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
4618         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
4619         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
4620         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
4621         if (l->filelen)
4622         {
4623                 if (l->filelen < count * (int)sizeof(*in))
4624                         Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
4625                 if (l->filelen != count * (int)sizeof(*in))
4626                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
4627         }
4628
4629         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4630         loadmodel->brushq3.data_lightgrid = out;
4631         loadmodel->brushq3.num_lightgrid = count;
4632
4633         // no swapping or validation necessary
4634         if (l->filelen)
4635                 memcpy(out, in, count * (int)sizeof(*out));
4636         else
4637         {
4638                 // no data, fill with white
4639                 int i;
4640                 for (i = 0;i < count;i++)
4641                 {
4642                         out[i].ambientrgb[0] = 128;
4643                         out[i].ambientrgb[1] = 128;
4644                         out[i].ambientrgb[2] = 128;
4645                         out[i].diffusergb[0] = 0;
4646                         out[i].diffusergb[1] = 0;
4647                         out[i].diffusergb[2] = 0;
4648                         out[i].diffusepitch = 0;
4649                         out[i].diffuseyaw = 0;
4650                 }
4651         }
4652
4653         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
4654         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
4655 }
4656
4657 static void Mod_Q3BSP_LoadPVS(lump_t *l)
4658 {
4659         q3dpvs_t *in;
4660         int totalchains;
4661
4662         if (l->filelen == 0)
4663         {
4664                 int i;
4665                 // unvised maps often have cluster indices even without pvs, so check
4666                 // leafs to find real number of clusters
4667                 loadmodel->brush.num_pvsclusters = 1;
4668                 for (i = 0;i < loadmodel->brushq3.num_leafs;i++)
4669                         loadmodel->brush.num_pvsclusters = min(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1);
4670
4671                 // create clusters
4672                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
4673                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4674                 loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4675                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
4676                 return;
4677         }
4678
4679         in = (void *)(mod_base + l->fileofs);
4680         if (l->filelen < 9)
4681                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
4682
4683         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
4684         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
4685         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
4686                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
4687         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4688         if (l->filelen < totalchains + (int)sizeof(*in))
4689                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
4690
4691         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4692         memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
4693 }
4694
4695 static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
4696 {
4697         // FIXME: finish this code
4698         VectorCopy(in, out);
4699 }
4700
4701 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
4702 {
4703         int i, j, k, index[3];
4704         float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
4705         q3dlightgrid_t *a, *s;
4706         // FIXME: write this
4707         if (!model->brushq3.num_lightgrid)
4708         {
4709                 ambientcolor[0] = 1;
4710                 ambientcolor[1] = 1;
4711                 ambientcolor[2] = 1;
4712                 return;
4713         }
4714         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
4715         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
4716         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
4717         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
4718         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
4719         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
4720         index[0] = (int)floor(transformed[0]);
4721         index[1] = (int)floor(transformed[1]);
4722         index[2] = (int)floor(transformed[2]);
4723         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
4724         // now lerp the values
4725         VectorClear(diffusenormal);
4726         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
4727         for (k = 0;k < 2;k++)
4728         {
4729                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
4730                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
4731                         continue;
4732                 for (j = 0;j < 2;j++)
4733                 {
4734                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
4735                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
4736                                 continue;
4737                         for (i = 0;i < 2;i++)
4738                         {
4739                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
4740                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
4741                                         continue;
4742                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
4743                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
4744                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
4745                                 pitch = s->diffusepitch * M_PI / 128;
4746                                 yaw = s->diffuseyaw * M_PI / 128;
4747                                 sinpitch = sin(pitch);
4748                                 diffusenormal[0] += blend * (cos(yaw) * sinpitch);
4749                                 diffusenormal[1] += blend * (sin(yaw) * sinpitch);
4750                                 diffusenormal[2] += blend * (cos(pitch));
4751                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
4752                         }
4753                 }
4754         }
4755         VectorNormalize(diffusenormal);
4756         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
4757 }
4758
4759 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t point, int markframe)
4760 {
4761         int i;
4762         q3mleaf_t *leaf;
4763         colbrushf_t *brush;
4764         // find which leaf the point is in
4765         while (node->plane)
4766                 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
4767         // point trace the brushes
4768         leaf = (q3mleaf_t *)node;
4769         for (i = 0;i < leaf->numleafbrushes;i++)
4770         {
4771                 brush = leaf->firstleafbrush[i]->colbrushf;
4772                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
4773                 {
4774                         brush->markframe = markframe;
4775                         Collision_TracePointBrushFloat(trace, point, leaf->firstleafbrush[i]->colbrushf);
4776                 }
4777         }
4778         // can't do point traces on curves (they have no thickness)
4779 }
4780
4781 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4782 {
4783         int i, startside, endside;
4784         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
4785         q3mleaf_t *leaf;
4786         q3msurface_t *face;
4787         colbrushf_t *brush;
4788         if (startfrac > trace->realfraction)
4789                 return;
4790         // note: all line fragments past first impact fraction are ignored
4791         if (VectorCompare(start, end))
4792         {
4793                 // find which leaf the point is in
4794                 while (node->plane)
4795                         node = node->children[DotProduct(start, node->plane->normal) < node->plane->dist];
4796         }
4797         else
4798         {
4799                 // find which nodes the line is in and recurse for them
4800                 while (node->plane)
4801                 {
4802                         // recurse down node sides
4803                         dist1 = PlaneDiff(start, node->plane);
4804                         dist2 = PlaneDiff(end, node->plane);
4805                         startside = dist1 < 0;
4806                         endside = dist2 < 0;
4807                         if (startside == endside)
4808                         {
4809                                 // most of the time the line fragment is on one side of the plane
4810                                 node = node->children[startside];
4811                         }
4812                         else
4813                         {
4814                                 // line crosses node plane, split the line
4815                                 midfrac = dist1 / (dist1 - dist2);
4816                                 VectorLerp(start, midfrac, end, mid);
4817                                 // take the near side first
4818                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4819                                 if (midfrac <= trace->realfraction)
4820                                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4821                                 return;
4822                         }
4823                 }
4824         }
4825         // hit a leaf
4826         nodesegmentmins[0] = min(start[0], end[0]);
4827         nodesegmentmins[1] = min(start[1], end[1]);
4828         nodesegmentmins[2] = min(start[2], end[2]);
4829         nodesegmentmaxs[0] = max(start[0], end[0]);
4830         nodesegmentmaxs[1] = max(start[1], end[1]);
4831         nodesegmentmaxs[2] = max(start[2], end[2]);
4832         // line trace the brushes
4833         leaf = (q3mleaf_t *)node;
4834         for (i = 0;i < leaf->numleafbrushes;i++)
4835         {
4836                 brush = leaf->firstleafbrush[i]->colbrushf;
4837                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
4838                 {
4839                         brush->markframe = markframe;
4840                         Collision_TraceLineBrushFloat(trace, linestart, lineend, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
4841                         if (startfrac > trace->realfraction)
4842                                 return;
4843                 }
4844         }
4845         // can't do point traces on curves (they have no thickness)
4846         if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
4847         {
4848                 // line trace the curves
4849                 for (i = 0;i < leaf->numleaffaces;i++)
4850                 {
4851                         face = leaf->firstleafface[i];
4852                         if (face->collisions && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
4853                         {
4854                                 face->collisionmarkframe = markframe;
4855                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
4856                                 if (startfrac > trace->realfraction)
4857                                         return;
4858                         }
4859                 }
4860         }
4861 }
4862
4863 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4864 {
4865         int i;
4866         //int sides;
4867         float nodesegmentmins[3], nodesegmentmaxs[3];
4868         q3mleaf_t *leaf;
4869         colbrushf_t *brush;
4870         q3msurface_t *face;
4871         /*
4872                 // find which nodes the line is in and recurse for them
4873                 while (node->plane)
4874                 {
4875                         // recurse down node sides
4876                         int startside, endside;
4877                         float dist1near, dist1far, dist2near, dist2far;
4878                         BoxPlaneCornerDistances(thisbrush_start->mins, thisbrush_start->maxs, node->plane, &dist1near, &dist1far);
4879                         BoxPlaneCornerDistances(thisbrush_end->mins, thisbrush_end->maxs, node->plane, &dist2near, &dist2far);
4880                         startside = dist1near < 0;
4881                         startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
4882                         endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
4883                         if (startside == 2 || endside == 2)
4884                         {
4885                                 // brushes cross plane
4886                                 // do not clip anything, just take both sides
4887                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4888                                 node = node->children[1];
4889                                 continue;
4890                         }
4891                         if (startside == 0)
4892                         {
4893                                 if (endside == 0)
4894                                 {
4895                                         node = node->children[0];
4896                                         continue;
4897                                 }
4898                                 else
4899                                 {
4900                                         //midf0 = dist1near / (dist1near - dist2near);
4901                                         //midf1 = dist1far / (dist1far - dist2far);
4902                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4903                                         node = node->children[1];
4904                                         continue;
4905                                 }
4906                         }
4907                         else
4908                         {
4909                                 if (endside == 0)
4910                                 {
4911                                         //midf0 = dist1near / (dist1near - dist2near);
4912                                         //midf1 = dist1far / (dist1far - dist2far);
4913                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4914                                         node = node->children[1];
4915                                         continue;
4916                                 }
4917                                 else
4918                                 {
4919                                         node = node->children[1];
4920                                         continue;
4921                                 }
4922                         }
4923
4924                         if (dist1near <  0 && dist2near <  0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
4925                         if (dist1near <  0 && dist2near <  0 && dist1far <  0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4926                         if (dist1near <  0 && dist2near <  0 && dist1far >= 0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4927                         if (dist1near <  0 && dist2near <  0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4928                         if (dist1near <  0 && dist2near >= 0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
4929                         if (dist1near <  0 && dist2near >= 0 && dist1far <  0 && dist2far >= 0){}
4930                         if (dist1near <  0 && dist2near >= 0 && dist1far >= 0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4931                         if (dist1near <  0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4932                         if (dist1near >= 0 && dist2near <  0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
4933                         if (dist1near >= 0 && dist2near <  0 && dist1far <  0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4934                         if (dist1near >= 0 && dist2near <  0 && dist1far >= 0 && dist2far <  0){}
4935                         if (dist1near >= 0 && dist2near <  0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4936                         if (dist1near >= 0 && dist2near >= 0 && dist1far <  0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4937                         if (dist1near >= 0 && dist2near >= 0 && dist1far <  0 && dist2far >= 0){node = node->children[0];continue;}
4938                         if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far <  0){node = node->children[0];continue;}
4939                         if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){node = node->children[0];continue;}
4940                         {             
4941                                 if (dist2near < 0) // d1n<0 && d2n<0
4942                                 {
4943                                         if (dist2near < 0) // d1n<0 && d2n<0
4944                                         {
4945                                                 if (dist2near < 0) // d1n<0 && d2n<0
4946                                                 {
4947                                                 }
4948                                                 else // d1n<0 && d2n>0
4949                                                 {
4950                                                 }
4951                                         }
4952                                         else // d1n<0 && d2n>0
4953                                         {
4954                                                 if (dist2near < 0) // d1n<0 && d2n<0
4955                                                 {
4956                                                 }
4957                                                 else // d1n<0 && d2n>0
4958                                                 {
4959                                                 }
4960                                         }
4961                                 }
4962                                 else // d1n<0 && d2n>0
4963                                 {
4964                                 }
4965                         }
4966                         else // d1n>0
4967                         {
4968                                 if (dist2near < 0) // d1n>0 && d2n<0
4969                                 {
4970                                 }
4971                                 else // d1n>0 && d2n>0
4972                                 {
4973                                 }
4974                         }
4975                         if (dist1near < 0 == dist1far < 0 == dist2near < 0 == dist2far < 0)
4976                         {
4977                                 node = node->children[startside];
4978                                 continue;
4979                         }
4980                         if (dist1near < dist2near)
4981                         {
4982                                 // out
4983                                 if (dist1near >= 0)
4984                                 {
4985                                         node = node->children[0];
4986                                         continue;
4987                                 }
4988                                 if (dist2far < 0)
4989                                 {
4990                                         node = node->children[1];
4991                                         continue;
4992                                 }
4993                                 // dist1near < 0 && dist2far >= 0
4994                         }
4995                         else
4996                         {
4997                                 // in
4998                         }
4999                         startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
5000                         endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
5001                         if (startside == 2 || endside == 2)
5002                         {
5003                                 // brushes cross plane
5004                                 // do not clip anything, just take both sides
5005                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5006                                 node = node->children[1];
5007                         }
5008                         else if (startside == endside)
5009                                 node = node->children[startside];
5010                         else if (startside == 0) // endside = 1 (start infront, end behind)
5011                         {
5012                         }
5013                         else // startside == 1 endside = 0 (start behind, end infront)
5014                         {
5015                         }
5016                         == endside)
5017                         {
5018                                 if (startside < 2)
5019                                         node = node->children[startside];
5020                                 else
5021                                 {
5022                                         // start and end brush cross plane
5023                                 }
5024                         }
5025                         else
5026                         {
5027                         }
5028                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5029                                 node = node->children[1];
5030                         else if (dist1near < 0 && dist1far < 0 && dist2near >= 0 && dist2far >= 0)
5031                         else if (dist1near >= 0 && dist1far >= 0 && dist2near < 0 && dist2far < 0)
5032                         else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5033                                 node = node->children[0];
5034                         else
5035                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5036                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5037                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5038                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5039                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5040                         {
5041                         }
5042                         else if (dist1near >= 0 && dist1far >= 0)
5043                         {
5044                         }
5045                         else // mixed (lying on plane)
5046                         {
5047                         }
5048                         {
5049                                 if (dist2near < 0 && dist2far < 0)
5050                                 {
5051                                 }
5052                                 else
5053                                         node = node->children[1];
5054                         }
5055                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5056                                 node = node->children[0];
5057                         else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5058                                 node = node->children[1];
5059                         else
5060                         {
5061                                 // both sides
5062                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5063                                 node = node->children[1];
5064                         }
5065                         sides = dist1near || dist1near < 0 | dist1far < 0 | dist2near < 0 | dist
5066                         startside = dist1 < 0;
5067                         endside = dist2 < 0;
5068                         if (startside == endside)
5069                         {
5070                                 // most of the time the line fragment is on one side of the plane
5071                                 node = node->children[startside];
5072                         }
5073                         else
5074                         {
5075                                 // line crosses node plane, split the line
5076                                 midfrac = dist1 / (dist1 - dist2);
5077                                 VectorLerp(start, midfrac, end, mid);
5078                                 // take the near side first
5079                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5080                                 if (midfrac <= trace->fraction)
5081                                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5082                                 return;
5083                         }
5084                 }
5085         */
5086 #if 1
5087         for (;;)
5088         {
5089                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5090                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5091                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5092                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5093                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5094                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5095                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5096                         return;
5097                 if (!node->plane)
5098                         break;
5099                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5100                 node = node->children[1];
5101         }
5102 #elif 0
5103         // FIXME: could be made faster by copying TraceLine code and making it use
5104         // box plane distances...  (variant on the BoxOnPlaneSide code)
5105         for (;;)
5106         {
5107                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5108                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5109                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5110                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5111                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5112                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5113                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5114                         return;
5115                 if (!node->plane)
5116                         break;
5117                 if (mod_q3bsp_debugtracebrush.integer == 2)
5118                 {
5119                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5120                         node = node->children[1];
5121                         continue;
5122                 }
5123                 else if (mod_q3bsp_debugtracebrush.integer == 1)
5124                 {
5125                         // recurse down node sides
5126                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5127                         if (sides == 3)
5128                         {
5129                                 // segment box crosses plane
5130                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5131                                 node = node->children[1];
5132                                 continue;
5133                         }
5134                         // take whichever side the segment box is on
5135                         node = node->children[sides - 1];
5136                         continue;
5137                 }
5138                 else
5139                 {
5140                         // recurse down node sides
5141                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5142                         if (sides == 3)
5143                         {
5144                                 // segment box crosses plane
5145                                 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5146                                 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5147                                 if (sides == 3)
5148                                 {
5149                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5150                                         node = node->children[1];
5151                                         continue;
5152                                 }
5153                         }
5154                         // take whichever side the segment box is on
5155                         node = node->children[sides - 1];
5156                         continue;
5157                 }
5158                 return;
5159         }
5160 #else
5161         // FIXME: could be made faster by copying TraceLine code and making it use
5162         // box plane distances...  (variant on the BoxOnPlaneSide code)
5163         for (;;)
5164         {
5165                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5166                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5167                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5168                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5169                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5170                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5171                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5172                         return;
5173                 if (!node->plane)
5174                         break;
5175                 if (mod_q3bsp_debugtracebrush.integer == 2)
5176                 {
5177                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5178                         node = node->children[1];
5179                 }
5180                 else if (mod_q3bsp_debugtracebrush.integer == 1)
5181                 {
5182                         // recurse down node sides
5183                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5184                         if (sides == 3)
5185                         {
5186                                 // segment box crosses plane
5187                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5188                                 node = node->children[1];
5189                         }
5190                         else
5191                         {
5192                                 // take whichever side the segment box is on
5193                                 node = node->children[sides - 1];
5194                         }
5195                 }
5196                 else
5197                 {
5198                         // recurse down node sides
5199                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5200                         if (sides == 3)
5201                         {
5202                                 // segment box crosses plane
5203                                 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5204                                 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5205                                 if (sides == 3)
5206                                 {
5207                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5208                                         sides = 2;
5209                                 }
5210                         }
5211                         // take whichever side the segment box is on
5212                         node = node->children[sides - 1];
5213                 }
5214         }
5215 #endif
5216         // hit a leaf
5217         leaf = (q3mleaf_t *)node;
5218         for (i = 0;i < leaf->numleafbrushes;i++)
5219         {
5220                 brush = leaf->firstleafbrush[i]->colbrushf;
5221                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5222                 {
5223                         brush->markframe = markframe;
5224                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
5225                 }
5226         }
5227         if (mod_q3bsp_curves_collisions.integer)
5228         {
5229                 for (i = 0;i < leaf->numleaffaces;i++)
5230                 {
5231                         face = leaf->firstleafface[i];
5232                         if (face->collisions && face->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
5233                         {
5234                                 face->markframe = markframe;
5235                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5236                         }
5237                 }
5238         }
5239 }
5240
5241 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
5242 {
5243         int i;
5244         float segmentmins[3], segmentmaxs[3];
5245         colbrushf_t *thisbrush_start, *thisbrush_end;
5246         matrix4x4_t startmatrix, endmatrix;
5247         static int markframe = 0;
5248         q3msurface_t *face;
5249         memset(trace, 0, sizeof(*trace));
5250         trace->fraction = 1;
5251         trace->realfraction = 1;
5252         trace->hitsupercontentsmask = hitsupercontentsmask;
5253         Matrix4x4_CreateIdentity(&startmatrix);
5254         Matrix4x4_CreateIdentity(&endmatrix);
5255         segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
5256         segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
5257         segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
5258         segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
5259         segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
5260         segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
5261         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
5262         {
5263                 if (VectorCompare(boxstartmins, boxendmins))
5264                 {
5265                         // point trace
5266                         if (model->brushq3.submodel)
5267                         {
5268                                 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5269                                         if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5270                                                 Collision_TracePointBrushFloat(trace, boxstartmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5271                         }
5272                         else
5273                                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, ++markframe);
5274                 }
5275                 else
5276                 {
5277                         // line trace
5278                         if (model->brushq3.submodel)
5279                         {
5280                                 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5281                                         if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5282                                                 Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5283                                 if (mod_q3bsp_curves_collisions.integer)
5284                                 {
5285                                         for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
5286                                         {
5287                                                 face = model->brushq3.data_thismodel->firstface + i;
5288                                                 if (face->collisions)
5289                                                         Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5290                                         }
5291                                 }
5292                         }
5293                         else
5294                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs);
5295                 }
5296         }
5297         else
5298         {
5299                 // box trace, performed as brush trace
5300                 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
5301                 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
5302                 if (model->brushq3.submodel)
5303                 {
5304                         for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5305                                 if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5306                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5307                         if (mod_q3bsp_curves_collisions.integer)
5308                         {
5309                                 for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
5310                                 {
5311                                         face = model->brushq3.data_thismodel->firstface + i;
5312                                         if (face->collisions)
5313                                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5314                                 }
5315                         }
5316                 }
5317                 else
5318                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5319         }
5320 }
5321
5322 static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
5323 {
5324         int clusterindex, side, nodestackindex = 0;
5325         q3mnode_t *node, *nodestack[1024];
5326         node = model->brushq3.data_nodes;
5327         if (!model->brush.num_pvsclusters)
5328                 return true;
5329         for (;;)
5330         {
5331                 if (node->plane)
5332                 {
5333                         // node - recurse down the BSP tree
5334                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
5335                         if (side < 2)
5336                         {
5337                                 // box is on one side of plane, take that path
5338                                 node = node->children[side];
5339                         }
5340                         else
5341                         {
5342                                 // box crosses plane, take one path and remember the other
5343                                 nodestack[nodestackindex++] = node->children[0];
5344                                 node = node->children[1];
5345                         }
5346                 }
5347                 else
5348                 {
5349                         // leaf - check cluster bit
5350                         clusterindex = ((q3mleaf_t *)node)->clusterindex;
5351 #if 0
5352                         if (clusterindex >= model->brush.num_pvsclusters)
5353                         {
5354                                 Con_Printf("%i >= %i\n", clusterindex, model->brush.num_pvsclusters);
5355                                 return true;
5356                         }
5357 #endif
5358                         if (CHECKPVSBIT(pvs, clusterindex))
5359                         {
5360                                 // it is visible, return immediately with the news
5361                                 return true;
5362                         }
5363                         else
5364                         {
5365                                 // nothing to see here, try another path we didn't take earlier
5366                                 if (nodestackindex == 0)
5367                                         break;
5368                                 node = nodestack[--nodestackindex];
5369                         }
5370                 }
5371         }
5372         // it is not visible
5373         return false;
5374 }
5375
5376 //Returns PVS data for a given point
5377 //(note: can return NULL)
5378 static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p)
5379 {
5380         q3mnode_t *node;
5381         Mod_CheckLoaded(model);
5382         node = model->brushq3.data_nodes;
5383         while (node->plane)
5384                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
5385         if (((q3mleaf_t *)node)->clusterindex >= 0)
5386                 return model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
5387         else
5388                 return NULL;
5389 }
5390
5391 static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node)
5392 {
5393         while (node->plane)
5394         {
5395                 float d = PlaneDiff(org, node->plane);
5396                 if (d > radius)
5397                         node = node->children[0];
5398                 else if (d < -radius)
5399                         node = node->children[1];
5400                 else
5401                 {
5402                         // go down both sides
5403                         Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
5404                         node = node->children[1];
5405                 }
5406         }
5407         // if this leaf is in a cluster, accumulate the pvs bits
5408         if (((q3mleaf_t *)node)->clusterindex >= 0)
5409         {
5410                 int i;
5411                 qbyte *pvs = model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
5412                 for (i = 0;i < pvsbytes;i++)
5413                         pvsbuffer[i] |= pvs[i];
5414         }
5415 }
5416
5417 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
5418 //of the given point.
5419 static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
5420 {
5421         int bytes = model->brush.num_pvsclusterbytes;
5422         bytes = min(bytes, pvsbufferlength);
5423         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org))
5424         {
5425                 memset(pvsbuffer, 0xFF, bytes);
5426                 return bytes;
5427         }
5428         memset(pvsbuffer, 0, bytes);
5429         Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq3.data_nodes);
5430         return bytes;
5431 }
5432
5433
5434 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5435 {
5436         int supercontents = 0;
5437         if (nativecontents & Q2CONTENTS_SOLID)
5438                 supercontents |= SUPERCONTENTS_SOLID;
5439         if (nativecontents & Q2CONTENTS_WATER)
5440                 supercontents |= SUPERCONTENTS_WATER;
5441         if (nativecontents & Q2CONTENTS_SLIME)
5442                 supercontents |= SUPERCONTENTS_SLIME;
5443         if (nativecontents & Q2CONTENTS_LAVA)
5444                 supercontents |= SUPERCONTENTS_LAVA;
5445         return supercontents;
5446 }
5447
5448 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5449 {
5450         int nativecontents = 0;
5451         if (supercontents & SUPERCONTENTS_SOLID)
5452                 nativecontents |= Q2CONTENTS_SOLID;
5453         if (supercontents & SUPERCONTENTS_WATER)
5454                 nativecontents |= Q2CONTENTS_WATER;
5455         if (supercontents & SUPERCONTENTS_SLIME)
5456                 nativecontents |= Q2CONTENTS_SLIME;
5457         if (supercontents & SUPERCONTENTS_LAVA)
5458                 nativecontents |= Q2CONTENTS_LAVA;
5459         return nativecontents;
5460 }
5461
5462 /*
5463 void Mod_Q3BSP_RecursiveGetVisible(q3mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
5464 {
5465         mleaf_t *leaf;
5466         for (;;)
5467         {
5468                 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
5469                         return;
5470                 if (!node->plane)
5471                         break;
5472                 Mod_Q3BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
5473                 node = node->children[1];
5474         }
5475         leaf = (mleaf_t *)node;
5476         if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
5477         {
5478                 int marksurfacenum;
5479                 q3msurface_t *surf;
5480                 if (maxleafs && *numleafs < maxleafs)
5481                         leaflist[(*numleaf)++] = leaf;
5482                 if (maxsurfaces)
5483                 {
5484                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
5485                         {
5486                                 face = leaf->firstleafface[marksurfacenum];
5487                                 if (face->shadowmark != shadowmarkcount)
5488                                 {
5489                                         face->shadowmark = shadowmarkcount;
5490                                         if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
5491                                                 surfacelist[(*numsurfaces)++] = face;
5492                                 }
5493                         }
5494                 }
5495         }
5496 }
5497
5498 void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces)
5499 {
5500         // FIXME: support portals
5501         if (maxsurfaces)
5502                 *numsurfaces = 0;
5503         if (maxleafs)
5504                 *numleafs = 0;
5505         if (model->submodel)
5506         {
5507                 if (maxsurfaces)
5508                 {
5509                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
5510                         {
5511                                 face = ent->model->brushq3.surfaces + leaf->firstmarksurface[marksurfacenum];
5512                                 if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
5513                                         surfacelist[(*numsurfaces)++] = face;
5514                         }
5515                 }
5516         }
5517         else
5518         {
5519                 pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
5520                 Mod_Q3BSP_RecursiveGetVisible(ent->model->brushq3.data_nodes, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
5521         }
5522 }
5523 */
5524
5525 extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
5526 extern void R_Q3BSP_Draw(struct entity_render_s *ent);
5527 extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
5528 extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
5529 extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
5530 void Mod_Q3BSP_Load(model_t *mod, void *buffer)
5531 {
5532         int i, j, numshadowmeshtriangles;
5533         q3dheader_t *header;
5534         float corner[3], yawradius, modelradius;
5535         q3msurface_t *face;
5536
5537         mod->type = mod_brushq3;
5538         mod->numframes = 1;
5539         mod->numskins = 1;
5540
5541         header = (q3dheader_t *)buffer;
5542
5543         i = LittleLong(header->version);
5544         if (i != Q3BSPVERSION)
5545                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5546         if (mod->isworldmodel)
5547         {
5548                 Cvar_SetValue("halflifebsp", false);
5549                 // until we get a texture for it...
5550                 R_ResetQuakeSky();
5551         }
5552
5553         mod->soundfromcenter = true;
5554         mod->TraceBox = Mod_Q3BSP_TraceBox;
5555         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5556         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5557         mod->brush.GetPVS = Mod_Q3BSP_GetPVS;
5558         mod->brush.FatPVS = Mod_Q3BSP_FatPVS;
5559         mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS;
5560         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5561         mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
5562         //mod->DrawSky = R_Q3BSP_DrawSky;
5563         mod->Draw = R_Q3BSP_Draw;
5564         mod->GetLightInfo = R_Q3BSP_GetLightInfo;
5565         mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
5566         mod->DrawLight = R_Q3BSP_DrawLight;
5567
5568         mod_base = (qbyte *)header;
5569
5570         // swap all the lumps
5571         for (i = 0;i < (int) sizeof(*header) / 4;i++)
5572                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
5573
5574         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5575         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5576         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5577         Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5578         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5579         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5580         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5581         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5582         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
5583         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5584         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5585         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5586         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5587         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5588         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5589         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5590         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5591         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5592
5593         // make a single combined shadow mesh to allow optimized shadow volume creation
5594         numshadowmeshtriangles = 0;
5595         for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
5596         {
5597                 face->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5598                 numshadowmeshtriangles += face->num_triangles;
5599         }
5600         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5601         for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
5602                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->data_vertex3f, NULL, NULL, NULL, NULL, face->num_triangles, face->data_element3i);
5603         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
5604         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5605         
5606         for (i = 0;i < loadmodel->brushq3.num_models;i++)
5607         {
5608                 if (i == 0)
5609                         mod = loadmodel;
5610                 else
5611                 {
5612                         char name[10];
5613                         // LordHavoc: only register submodels if it is the world
5614                         // (prevents bsp models from replacing world submodels)
5615                         if (!loadmodel->isworldmodel)
5616                                 continue;
5617                         // duplicate the basic information
5618                         sprintf(name, "*%i", i);
5619                         mod = Mod_FindName(name);
5620                         *mod = *loadmodel;
5621                         strcpy(mod->name, name);
5622                         // textures and memory belong to the main model
5623                         mod->texturepool = NULL;
5624                         mod->mempool = NULL;
5625                         mod->brush.GetPVS = NULL;
5626                         mod->brush.FatPVS = NULL;
5627                         mod->brush.BoxTouchingPVS = NULL;
5628                         mod->brush.LightPoint = NULL;
5629                         mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
5630                 }
5631                 mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i;
5632                 mod->brushq3.submodel = i;
5633
5634                 // make the model surface list (used by shadowing/lighting)
5635                 mod->nummodelsurfaces = mod->brushq3.data_thismodel->numfaces;
5636                 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
5637                 for (j = 0;j < mod->nummodelsurfaces;j++)
5638                         mod->surfacelist[j] = (mod->brushq3.data_thismodel->firstface - mod->brushq3.data_faces) + j;
5639
5640                 VectorCopy(mod->brushq3.data_thismodel->mins, mod->normalmins);
5641                 VectorCopy(mod->brushq3.data_thismodel->maxs, mod->normalmaxs);
5642                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5643                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5644                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5645                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5646                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5647                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5648                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5649                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5650                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5651                 mod->yawmins[2] = mod->normalmins[2];
5652                 mod->yawmaxs[2] = mod->normalmaxs[2];
5653                 mod->radius = modelradius;
5654                 mod->radius2 = modelradius * modelradius;
5655
5656                 for (j = 0;j < mod->brushq3.data_thismodel->numfaces;j++)
5657                         if (mod->brushq3.data_thismodel->firstface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY)
5658                                 break;
5659                 if (j < mod->brushq3.data_thismodel->numfaces)
5660                         mod->DrawSky = R_Q3BSP_DrawSky;
5661         }
5662 }
5663
5664 void Mod_IBSP_Load(model_t *mod, void *buffer)
5665 {
5666         int i = LittleLong(((int *)buffer)[1]);
5667         if (i == Q3BSPVERSION)
5668                 Mod_Q3BSP_Load(mod,buffer);
5669         else if (i == Q2BSPVERSION)
5670                 Mod_Q2BSP_Load(mod,buffer);
5671         else
5672                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
5673 }
5674
5675 void Mod_MAP_Load(model_t *mod, void *buffer)
5676 {
5677         Host_Error("Mod_MAP_Load: not yet implemented\n");
5678 }
5679