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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
31 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
33 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
34 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
35 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
36 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
37 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
38 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
39 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
40 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
41 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
42 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
43 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
44 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
45 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
46 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
47
48 static texture_t mod_q1bsp_texture_solid;
49 static texture_t mod_q1bsp_texture_sky;
50 static texture_t mod_q1bsp_texture_lava;
51 static texture_t mod_q1bsp_texture_slime;
52 static texture_t mod_q1bsp_texture_water;
53
54 void Mod_BrushInit(void)
55 {
56 //      Cvar_RegisterVariable(&r_subdivide_size);
57         Cvar_RegisterVariable(&halflifebsp);
58         Cvar_RegisterVariable(&r_novis);
59         Cvar_RegisterVariable(&r_picmipworld);
60         Cvar_RegisterVariable(&r_nosurftextures);
61         Cvar_RegisterVariable(&r_subdivisions_tolerance);
62         Cvar_RegisterVariable(&r_subdivisions_mintess);
63         Cvar_RegisterVariable(&r_subdivisions_maxtess);
64         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
65         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
66         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
67         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
68         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
69         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
70         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
71         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
72         Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
73         Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
74
75         memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
76         strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
77         mod_q1bsp_texture_solid.surfaceflags = 0;
78         mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
79
80         mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
81         strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
82         mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
83         mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
84
85         mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
86         strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
87         mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
88         mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
89
90         mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
91         strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
92         mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
93         mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
94
95         mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
96         strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
97         mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
98         mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
99 }
100
101 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
102 {
103         mnode_t *node;
104
105         if (model == NULL)
106                 return NULL;
107
108         // LordHavoc: modified to start at first clip node,
109         // in other words: first node of the (sub)model
110         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
111         while (node->plane)
112                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
113
114         return (mleaf_t *)node;
115 }
116
117 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
118 {
119         int i;
120         mleaf_t *leaf;
121         leaf = Mod_Q1BSP_PointInLeaf(model, p);
122         if (leaf)
123         {
124                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
125                 if (i)
126                 {
127                         memcpy(out, leaf->ambient_sound_level, i);
128                         out += i;
129                         outsize -= i;
130                 }
131         }
132         if (outsize)
133                 memset(out, 0, outsize);
134 }
135
136 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
137 {
138         int numclusters = 0;
139         int nodestackindex = 0;
140         mnode_t *node, *nodestack[1024];
141         if (!model->brush.num_pvsclusters)
142                 return -1;
143         node = model->brush.data_nodes;
144         for (;;)
145         {
146 #if 1
147                 if (node->plane)
148                 {
149                         // node - recurse down the BSP tree
150                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
151                         if (sides < 3)
152                         {
153                                 if (sides == 0)
154                                         return -1; // ERROR: NAN bounding box!
155                                 // box is on one side of plane, take that path
156                                 node = node->children[sides-1];
157                         }
158                         else
159                         {
160                                 // box crosses plane, take one path and remember the other
161                                 if (nodestackindex < 1024)
162                                         nodestack[nodestackindex++] = node->children[0];
163                                 node = node->children[1];
164                         }
165                         continue;
166                 }
167                 else
168                 {
169                         // leaf - add clusterindex to list
170                         if (numclusters < maxclusters)
171                                 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
172                         numclusters++;
173                 }
174 #else
175                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
176                 {
177                         if (node->plane)
178                         {
179                                 if (nodestackindex < 1024)
180                                         nodestack[nodestackindex++] = node->children[0];
181                                 node = node->children[1];
182                                 continue;
183                         }
184                         else
185                         {
186                                 // leaf - add clusterindex to list
187                                 if (numclusters < maxclusters)
188                                         clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
189                                 numclusters++;
190                         }
191                 }
192 #endif
193                 // try another path we didn't take earlier
194                 if (nodestackindex == 0)
195                         break;
196                 node = nodestack[--nodestackindex];
197         }
198         // return number of clusters found (even if more than the maxclusters)
199         return numclusters;
200 }
201
202 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
203 {
204         int nodestackindex = 0;
205         mnode_t *node, *nodestack[1024];
206         if (!model->brush.num_pvsclusters)
207                 return true;
208         node = model->brush.data_nodes;
209         for (;;)
210         {
211 #if 1
212                 if (node->plane)
213                 {
214                         // node - recurse down the BSP tree
215                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
216                         if (sides < 3)
217                         {
218                                 if (sides == 0)
219                                         return -1; // ERROR: NAN bounding box!
220                                 // box is on one side of plane, take that path
221                                 node = node->children[sides-1];
222                         }
223                         else
224                         {
225                                 // box crosses plane, take one path and remember the other
226                                 if (nodestackindex < 1024)
227                                         nodestack[nodestackindex++] = node->children[0];
228                                 node = node->children[1];
229                         }
230                         continue;
231                 }
232                 else
233                 {
234                         // leaf - check cluster bit
235                         int clusterindex = ((mleaf_t *)node)->clusterindex;
236                         if (CHECKPVSBIT(pvs, clusterindex))
237                         {
238                                 // it is visible, return immediately with the news
239                                 return true;
240                         }
241                 }
242 #else
243                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
244                 {
245                         if (node->plane)
246                         {
247                                 if (nodestackindex < 1024)
248                                         nodestack[nodestackindex++] = node->children[0];
249                                 node = node->children[1];
250                                 continue;
251                         }
252                         else
253                         {
254                                 // leaf - check cluster bit
255                                 int clusterindex = ((mleaf_t *)node)->clusterindex;
256                                 if (CHECKPVSBIT(pvs, clusterindex))
257                                 {
258                                         // it is visible, return immediately with the news
259                                         return true;
260                                 }
261                         }
262                 }
263 #endif
264                 // nothing to see here, try another path we didn't take earlier
265                 if (nodestackindex == 0)
266                         break;
267                 node = nodestack[--nodestackindex];
268         }
269         // it is not visible
270         return false;
271 }
272
273 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
274 {
275         int nodestackindex = 0;
276         mnode_t *node, *nodestack[1024];
277         if (!model->brush.num_leafs)
278                 return true;
279         node = model->brush.data_nodes;
280         for (;;)
281         {
282 #if 1
283                 if (node->plane)
284                 {
285                         // node - recurse down the BSP tree
286                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
287                         if (sides < 3)
288                         {
289                                 if (sides == 0)
290                                         return -1; // ERROR: NAN bounding box!
291                                 // box is on one side of plane, take that path
292                                 node = node->children[sides-1];
293                         }
294                         else
295                         {
296                                 // box crosses plane, take one path and remember the other
297                                 if (nodestackindex < 1024)
298                                         nodestack[nodestackindex++] = node->children[0];
299                                 node = node->children[1];
300                         }
301                         continue;
302                 }
303                 else
304                 {
305                         // leaf - check cluster bit
306                         int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
307                         if (CHECKPVSBIT(pvs, clusterindex))
308                         {
309                                 // it is visible, return immediately with the news
310                                 return true;
311                         }
312                 }
313 #else
314                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
315                 {
316                         if (node->plane)
317                         {
318                                 if (nodestackindex < 1024)
319                                         nodestack[nodestackindex++] = node->children[0];
320                                 node = node->children[1];
321                                 continue;
322                         }
323                         else
324                         {
325                                 // leaf - check cluster bit
326                                 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
327                                 if (CHECKPVSBIT(pvs, clusterindex))
328                                 {
329                                         // it is visible, return immediately with the news
330                                         return true;
331                                 }
332                         }
333                 }
334 #endif
335                 // nothing to see here, try another path we didn't take earlier
336                 if (nodestackindex == 0)
337                         break;
338                 node = nodestack[--nodestackindex];
339         }
340         // it is not visible
341         return false;
342 }
343
344 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
345 {
346         int nodestackindex = 0;
347         mnode_t *node, *nodestack[1024];
348         if (!model->brush.num_leafs)
349                 return true;
350         node = model->brush.data_nodes;
351         for (;;)
352         {
353 #if 1
354                 if (node->plane)
355                 {
356                         // node - recurse down the BSP tree
357                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
358                         if (sides < 3)
359                         {
360                                 if (sides == 0)
361                                         return -1; // ERROR: NAN bounding box!
362                                 // box is on one side of plane, take that path
363                                 node = node->children[sides-1];
364                         }
365                         else
366                         {
367                                 // box crosses plane, take one path and remember the other
368                                 if (nodestackindex < 1024)
369                                         nodestack[nodestackindex++] = node->children[0];
370                                 node = node->children[1];
371                         }
372                         continue;
373                 }
374                 else
375                 {
376                         // leaf - check if it is visible
377                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
378                         {
379                                 // it is visible, return immediately with the news
380                                 return true;
381                         }
382                 }
383 #else
384                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
385                 {
386                         if (node->plane)
387                         {
388                                 if (nodestackindex < 1024)
389                                         nodestack[nodestackindex++] = node->children[0];
390                                 node = node->children[1];
391                                 continue;
392                         }
393                         else
394                         {
395                                 // leaf - check if it is visible
396                                 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
397                                 {
398                                         // it is visible, return immediately with the news
399                                         return true;
400                                 }
401                         }
402                 }
403 #endif
404                 // nothing to see here, try another path we didn't take earlier
405                 if (nodestackindex == 0)
406                         break;
407                 node = nodestack[--nodestackindex];
408         }
409         // it is not visible
410         return false;
411 }
412
413 typedef struct findnonsolidlocationinfo_s
414 {
415         vec3_t center;
416         vec_t radius;
417         vec3_t nudge;
418         vec_t bestdist;
419         dp_model_t *model;
420 }
421 findnonsolidlocationinfo_t;
422
423 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
424 {
425         int i, surfacenum, k, *tri, *mark;
426         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
427         msurface_t *surface;
428         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
429         {
430                 surface = info->model->data_surfaces + *mark;
431                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
432                 {
433                         for (k = 0;k < surface->num_triangles;k++)
434                         {
435                                 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
436                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
437                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
438                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
439                                 VectorSubtract(vert[1], vert[0], edge[0]);
440                                 VectorSubtract(vert[2], vert[1], edge[1]);
441                                 CrossProduct(edge[1], edge[0], facenormal);
442                                 if (facenormal[0] || facenormal[1] || facenormal[2])
443                                 {
444                                         VectorNormalize(facenormal);
445                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
446                                         if (f <= info->bestdist && f >= -info->bestdist)
447                                         {
448                                                 VectorSubtract(vert[0], vert[2], edge[2]);
449                                                 VectorNormalize(edge[0]);
450                                                 VectorNormalize(edge[1]);
451                                                 VectorNormalize(edge[2]);
452                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
453                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
454                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
455                                                 // face distance
456                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
457                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
458                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
459                                                 {
460                                                         // we got lucky, the center is within the face
461                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
462                                                         if (dist < 0)
463                                                         {
464                                                                 dist = -dist;
465                                                                 if (info->bestdist > dist)
466                                                                 {
467                                                                         info->bestdist = dist;
468                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
469                                                                 }
470                                                         }
471                                                         else
472                                                         {
473                                                                 if (info->bestdist > dist)
474                                                                 {
475                                                                         info->bestdist = dist;
476                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
477                                                                 }
478                                                         }
479                                                 }
480                                                 else
481                                                 {
482                                                         // check which edge or vertex the center is nearest
483                                                         for (i = 0;i < 3;i++)
484                                                         {
485                                                                 f = DotProduct(info->center, edge[i]);
486                                                                 if (f >= DotProduct(vert[0], edge[i])
487                                                                  && f <= DotProduct(vert[1], edge[i]))
488                                                                 {
489                                                                         // on edge
490                                                                         VectorMA(info->center, -f, edge[i], point);
491                                                                         dist = sqrt(DotProduct(point, point));
492                                                                         if (info->bestdist > dist)
493                                                                         {
494                                                                                 info->bestdist = dist;
495                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
496                                                                         }
497                                                                         // skip both vertex checks
498                                                                         // (both are further away than this edge)
499                                                                         i++;
500                                                                 }
501                                                                 else
502                                                                 {
503                                                                         // not on edge, check first vertex of edge
504                                                                         VectorSubtract(info->center, vert[i], point);
505                                                                         dist = sqrt(DotProduct(point, point));
506                                                                         if (info->bestdist > dist)
507                                                                         {
508                                                                                 info->bestdist = dist;
509                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
510                                                                         }
511                                                                 }
512                                                         }
513                                                 }
514                                         }
515                                 }
516                         }
517                 }
518         }
519 }
520
521 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
522 {
523         if (node->plane)
524         {
525                 float f = PlaneDiff(info->center, node->plane);
526                 if (f >= -info->bestdist)
527                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
528                 if (f <= info->bestdist)
529                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
530         }
531         else
532         {
533                 if (((mleaf_t *)node)->numleafsurfaces)
534                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
535         }
536 }
537
538 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
539 {
540         int i;
541         findnonsolidlocationinfo_t info;
542         if (model == NULL)
543         {
544                 VectorCopy(in, out);
545                 return;
546         }
547         VectorCopy(in, info.center);
548         info.radius = radius;
549         info.model = model;
550         i = 0;
551         do
552         {
553                 VectorClear(info.nudge);
554                 info.bestdist = radius;
555                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
556                 VectorAdd(info.center, info.nudge, info.center);
557         }
558         while (info.bestdist < radius && ++i < 10);
559         VectorCopy(info.center, out);
560 }
561
562 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
563 {
564         switch(nativecontents)
565         {
566                 case CONTENTS_EMPTY:
567                         return 0;
568                 case CONTENTS_SOLID:
569                         return SUPERCONTENTS_SOLID;
570                 case CONTENTS_WATER:
571                         return SUPERCONTENTS_WATER;
572                 case CONTENTS_SLIME:
573                         return SUPERCONTENTS_SLIME;
574                 case CONTENTS_LAVA:
575                         return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
576                 case CONTENTS_SKY:
577                         return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
578         }
579         return 0;
580 }
581
582 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
583 {
584         if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
585                 return CONTENTS_SOLID;
586         if (supercontents & SUPERCONTENTS_SKY)
587                 return CONTENTS_SKY;
588         if (supercontents & SUPERCONTENTS_LAVA)
589                 return CONTENTS_LAVA;
590         if (supercontents & SUPERCONTENTS_SLIME)
591                 return CONTENTS_SLIME;
592         if (supercontents & SUPERCONTENTS_WATER)
593                 return CONTENTS_WATER;
594         return CONTENTS_EMPTY;
595 }
596
597 typedef struct RecursiveHullCheckTraceInfo_s
598 {
599         // the hull we're tracing through
600         const hull_t *hull;
601
602         // the trace structure to fill in
603         trace_t *trace;
604
605         // start, end, and end - start (in model space)
606         double start[3];
607         double end[3];
608         double dist[3];
609 }
610 RecursiveHullCheckTraceInfo_t;
611
612 // 1/32 epsilon to keep floating point happy
613 #define DIST_EPSILON (0.03125)
614
615 #define HULLCHECKSTATE_EMPTY 0
616 #define HULLCHECKSTATE_SOLID 1
617 #define HULLCHECKSTATE_DONE 2
618
619 extern cvar_t collision_prefernudgedfraction;
620 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
621 {
622         // status variables, these don't need to be saved on the stack when
623         // recursing...  but are because this should be thread-safe
624         // (note: tracing against a bbox is not thread-safe, yet)
625         int ret;
626         mplane_t *plane;
627         double t1, t2;
628
629         // variables that need to be stored on the stack when recursing
630         mclipnode_t *node;
631         int side;
632         double midf, mid[3];
633
634         // LordHavoc: a goto!  everyone flee in terror... :)
635 loc0:
636         // check for empty
637         if (num < 0)
638         {
639                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
640                 if (!t->trace->startfound)
641                 {
642                         t->trace->startfound = true;
643                         t->trace->startsupercontents |= num;
644                 }
645                 if (num & SUPERCONTENTS_LIQUIDSMASK)
646                         t->trace->inwater = true;
647                 if (num == 0)
648                         t->trace->inopen = true;
649                 if (num & SUPERCONTENTS_SOLID)
650                         t->trace->hittexture = &mod_q1bsp_texture_solid;
651                 else if (num & SUPERCONTENTS_SKY)
652                         t->trace->hittexture = &mod_q1bsp_texture_sky;
653                 else if (num & SUPERCONTENTS_LAVA)
654                         t->trace->hittexture = &mod_q1bsp_texture_lava;
655                 else if (num & SUPERCONTENTS_SLIME)
656                         t->trace->hittexture = &mod_q1bsp_texture_slime;
657                 else
658                         t->trace->hittexture = &mod_q1bsp_texture_water;
659                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
660                 t->trace->hitsupercontents = num;
661                 if (num & t->trace->hitsupercontentsmask)
662                 {
663                         // if the first leaf is solid, set startsolid
664                         if (t->trace->allsolid)
665                                 t->trace->startsolid = true;
666 #if COLLISIONPARANOID >= 3
667                         Con_Print("S");
668 #endif
669                         return HULLCHECKSTATE_SOLID;
670                 }
671                 else
672                 {
673                         t->trace->allsolid = false;
674 #if COLLISIONPARANOID >= 3
675                         Con_Print("E");
676 #endif
677                         return HULLCHECKSTATE_EMPTY;
678                 }
679         }
680
681         // find the point distances
682         node = t->hull->clipnodes + num;
683
684         plane = t->hull->planes + node->planenum;
685         if (plane->type < 3)
686         {
687                 t1 = p1[plane->type] - plane->dist;
688                 t2 = p2[plane->type] - plane->dist;
689         }
690         else
691         {
692                 t1 = DotProduct (plane->normal, p1) - plane->dist;
693                 t2 = DotProduct (plane->normal, p2) - plane->dist;
694         }
695
696         if (t1 < 0)
697         {
698                 if (t2 < 0)
699                 {
700 #if COLLISIONPARANOID >= 3
701                         Con_Print("<");
702 #endif
703                         num = node->children[1];
704                         goto loc0;
705                 }
706                 side = 1;
707         }
708         else
709         {
710                 if (t2 >= 0)
711                 {
712 #if COLLISIONPARANOID >= 3
713                         Con_Print(">");
714 #endif
715                         num = node->children[0];
716                         goto loc0;
717                 }
718                 side = 0;
719         }
720
721         // the line intersects, find intersection point
722         // LordHavoc: this uses the original trace for maximum accuracy
723 #if COLLISIONPARANOID >= 3
724         Con_Print("M");
725 #endif
726         if (plane->type < 3)
727         {
728                 t1 = t->start[plane->type] - plane->dist;
729                 t2 = t->end[plane->type] - plane->dist;
730         }
731         else
732         {
733                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
734                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
735         }
736
737         midf = t1 / (t1 - t2);
738         midf = bound(p1f, midf, p2f);
739         VectorMA(t->start, midf, t->dist, mid);
740
741         // recurse both sides, front side first
742         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
743         // if this side is not empty, return what it is (solid or done)
744         if (ret != HULLCHECKSTATE_EMPTY)
745                 return ret;
746
747         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
748         // if other side is not solid, return what it is (empty or done)
749         if (ret != HULLCHECKSTATE_SOLID)
750                 return ret;
751
752         // front is air and back is solid, this is the impact point...
753         if (side)
754         {
755                 t->trace->plane.dist = -plane->dist;
756                 VectorNegate (plane->normal, t->trace->plane.normal);
757         }
758         else
759         {
760                 t->trace->plane.dist = plane->dist;
761                 VectorCopy (plane->normal, t->trace->plane.normal);
762         }
763
764         // calculate the true fraction
765         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
766         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
767         midf = t1 / (t1 - t2);
768         t->trace->realfraction = bound(0, midf, 1);
769
770         // calculate the return fraction which is nudged off the surface a bit
771         midf = (t1 - DIST_EPSILON) / (t1 - t2);
772         t->trace->fraction = bound(0, midf, 1);
773
774         if (collision_prefernudgedfraction.integer)
775                 t->trace->realfraction = t->trace->fraction;
776
777 #if COLLISIONPARANOID >= 3
778         Con_Print("D");
779 #endif
780         return HULLCHECKSTATE_DONE;
781 }
782
783 //#if COLLISIONPARANOID < 2
784 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
785 {
786         mplane_t *plane;
787         mclipnode_t *nodes = t->hull->clipnodes;
788         mplane_t *planes = t->hull->planes;
789         vec3_t point;
790         VectorCopy(t->start, point);
791         while (num >= 0)
792         {
793                 plane = planes + nodes[num].planenum;
794                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
795         }
796         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
797         t->trace->startsupercontents |= num;
798         if (num & SUPERCONTENTS_LIQUIDSMASK)
799                 t->trace->inwater = true;
800         if (num == 0)
801                 t->trace->inopen = true;
802         if (num & t->trace->hitsupercontentsmask)
803         {
804                 t->trace->allsolid = t->trace->startsolid = true;
805                 return HULLCHECKSTATE_SOLID;
806         }
807         else
808         {
809                 t->trace->allsolid = t->trace->startsolid = false;
810                 return HULLCHECKSTATE_EMPTY;
811         }
812 }
813 //#endif
814
815 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
816 {
817         // this function currently only supports same size start and end
818         double boxsize[3];
819         RecursiveHullCheckTraceInfo_t rhc;
820
821         memset(&rhc, 0, sizeof(rhc));
822         memset(trace, 0, sizeof(trace_t));
823         rhc.trace = trace;
824         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
825         rhc.trace->fraction = 1;
826         rhc.trace->realfraction = 1;
827         rhc.trace->allsolid = true;
828         VectorSubtract(boxmaxs, boxmins, boxsize);
829         if (boxsize[0] < 3)
830                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
831         else if (model->brush.ishlbsp)
832         {
833                 // LordHavoc: this has to have a minor tolerance (the .1) because of
834                 // minor float precision errors from the box being transformed around
835                 if (boxsize[0] < 32.1)
836                 {
837                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
838                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
839                         else
840                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
841                 }
842                 else
843                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
844         }
845         else
846         {
847                 // LordHavoc: this has to have a minor tolerance (the .1) because of
848                 // minor float precision errors from the box being transformed around
849                 if (boxsize[0] < 32.1)
850                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
851                 else
852                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
853         }
854         VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
855         VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
856         VectorSubtract(rhc.end, rhc.start, rhc.dist);
857 #if COLLISIONPARANOID >= 2
858         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
859         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
860         {
861
862                 double test[3];
863                 trace_t testtrace;
864                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
865                 memset(&testtrace, 0, sizeof(trace_t));
866                 rhc.trace = &testtrace;
867                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
868                 rhc.trace->fraction = 1;
869                 rhc.trace->realfraction = 1;
870                 rhc.trace->allsolid = true;
871                 VectorCopy(test, rhc.start);
872                 VectorCopy(test, rhc.end);
873                 VectorClear(rhc.dist);
874                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
875                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
876                 if (!trace->startsolid && testtrace.startsolid)
877                         Con_Printf(" - ended in solid!\n");
878         }
879         Con_Print("\n");
880 #else
881         if (VectorLength2(rhc.dist))
882                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
883         else
884                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
885 #endif
886 }
887
888 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
889 {
890         int num = model->brushq1.hulls[0].firstclipnode;
891         mplane_t *plane;
892         mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
893         mplane_t *planes = model->brushq1.hulls[0].planes;
894         while (num >= 0)
895         {
896                 plane = planes + nodes[num].planenum;
897                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
898         }
899         return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
900 }
901
902 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
903 {
904 #if 1
905         colbrushf_t cbox;
906         colplanef_t cbox_planes[6];
907         cbox.supercontents = boxsupercontents;
908         cbox.numplanes = 6;
909         cbox.numpoints = 0;
910         cbox.numtriangles = 0;
911         cbox.planes = cbox_planes;
912         cbox.points = NULL;
913         cbox.elements = NULL;
914         cbox.markframe = 0;
915         cbox.mins[0] = 0;
916         cbox.mins[1] = 0;
917         cbox.mins[2] = 0;
918         cbox.maxs[0] = 0;
919         cbox.maxs[1] = 0;
920         cbox.maxs[2] = 0;
921         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
922         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
923         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
924         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
925         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
926         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
927         cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
928         cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
929         cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
930         cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
931         cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
932         cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
933         memset(trace, 0, sizeof(trace_t));
934         trace->hitsupercontentsmask = hitsupercontentsmask;
935         trace->fraction = 1;
936         trace->realfraction = 1;
937         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
938 #else
939         RecursiveHullCheckTraceInfo_t rhc;
940         static hull_t box_hull;
941         static mclipnode_t box_clipnodes[6];
942         static mplane_t box_planes[6];
943         // fill in a default trace
944         memset(&rhc, 0, sizeof(rhc));
945         memset(trace, 0, sizeof(trace_t));
946         //To keep everything totally uniform, bounding boxes are turned into small
947         //BSP trees instead of being compared directly.
948         // create a temp hull from bounding box sizes
949         box_planes[0].dist = cmaxs[0] - mins[0];
950         box_planes[1].dist = cmins[0] - maxs[0];
951         box_planes[2].dist = cmaxs[1] - mins[1];
952         box_planes[3].dist = cmins[1] - maxs[1];
953         box_planes[4].dist = cmaxs[2] - mins[2];
954         box_planes[5].dist = cmins[2] - maxs[2];
955 #if COLLISIONPARANOID >= 3
956         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
957 #endif
958
959         if (box_hull.clipnodes == NULL)
960         {
961                 int i, side;
962
963                 //Set up the planes and clipnodes so that the six floats of a bounding box
964                 //can just be stored out and get a proper hull_t structure.
965
966                 box_hull.clipnodes = box_clipnodes;
967                 box_hull.planes = box_planes;
968                 box_hull.firstclipnode = 0;
969                 box_hull.lastclipnode = 5;
970
971                 for (i = 0;i < 6;i++)
972                 {
973                         box_clipnodes[i].planenum = i;
974
975                         side = i&1;
976
977                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
978                         if (i != 5)
979                                 box_clipnodes[i].children[side^1] = i + 1;
980                         else
981                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
982
983                         box_planes[i].type = i>>1;
984                         box_planes[i].normal[i>>1] = 1;
985                 }
986         }
987
988         // trace a line through the generated clipping hull
989         //rhc.boxsupercontents = boxsupercontents;
990         rhc.hull = &box_hull;
991         rhc.trace = trace;
992         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
993         rhc.trace->fraction = 1;
994         rhc.trace->realfraction = 1;
995         rhc.trace->allsolid = true;
996         VectorCopy(start, rhc.start);
997         VectorCopy(end, rhc.end);
998         VectorSubtract(rhc.end, rhc.start, rhc.dist);
999         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1000         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1001         if (rhc.trace->startsupercontents)
1002                 rhc.trace->startsupercontents = boxsupercontents;
1003 #endif
1004 }
1005
1006 static int Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
1007 {
1008         double t1, t2;
1009         double midf, mid[3];
1010         int ret, side;
1011
1012         // check for empty
1013         while (node->plane)
1014         {
1015                 // find the point distances
1016                 mplane_t *plane = node->plane;
1017                 if (plane->type < 3)
1018                 {
1019                         t1 = p1[plane->type] - plane->dist;
1020                         t2 = p2[plane->type] - plane->dist;
1021                 }
1022                 else
1023                 {
1024                         t1 = DotProduct (plane->normal, p1) - plane->dist;
1025                         t2 = DotProduct (plane->normal, p2) - plane->dist;
1026                 }
1027
1028                 if (t1 < 0)
1029                 {
1030                         if (t2 < 0)
1031                         {
1032                                 node = node->children[1];
1033                                 continue;
1034                         }
1035                         side = 1;
1036                 }
1037                 else
1038                 {
1039                         if (t2 >= 0)
1040                         {
1041                                 node = node->children[0];
1042                                 continue;
1043                         }
1044                         side = 0;
1045                 }
1046
1047                 midf = t1 / (t1 - t2);
1048                 VectorLerp(p1, midf, p2, mid);
1049
1050                 // recurse both sides, front side first
1051                 // return 2 if empty is followed by solid (hit something)
1052                 // do not return 2 if both are solid or both empty,
1053                 // or if start is solid and end is empty
1054                 // as these degenerate cases usually indicate the eye is in solid and
1055                 // should see the target point anyway
1056                 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side    ], p1, mid);
1057                 if (ret != 0)
1058                         return ret;
1059                 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
1060                 if (ret != 1)
1061                         return ret;
1062                 return 2;
1063         }
1064         return ((mleaf_t *)node)->clusterindex < 0;
1065 }
1066
1067 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1068 {
1069         // this function currently only supports same size start and end
1070         double tracestart[3], traceend[3];
1071         VectorCopy(start, tracestart);
1072         VectorCopy(end, traceend);
1073         return Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend) != 2;
1074 }
1075
1076 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1077 {
1078         int side;
1079         float front, back;
1080         float mid, distz = endz - startz;
1081
1082 loc0:
1083         if (!node->plane)
1084                 return false;           // didn't hit anything
1085
1086         switch (node->plane->type)
1087         {
1088         case PLANE_X:
1089                 node = node->children[x < node->plane->dist];
1090                 goto loc0;
1091         case PLANE_Y:
1092                 node = node->children[y < node->plane->dist];
1093                 goto loc0;
1094         case PLANE_Z:
1095                 side = startz < node->plane->dist;
1096                 if ((endz < node->plane->dist) == side)
1097                 {
1098                         node = node->children[side];
1099                         goto loc0;
1100                 }
1101                 // found an intersection
1102                 mid = node->plane->dist;
1103                 break;
1104         default:
1105                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1106                 front += startz * node->plane->normal[2];
1107                 back += endz * node->plane->normal[2];
1108                 side = front < node->plane->dist;
1109                 if ((back < node->plane->dist) == side)
1110                 {
1111                         node = node->children[side];
1112                         goto loc0;
1113                 }
1114                 // found an intersection
1115                 mid = startz + distz * (front - node->plane->dist) / (front - back);
1116                 break;
1117         }
1118
1119         // go down front side
1120         if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1121                 return true;    // hit something
1122         else
1123         {
1124                 // check for impact on this node
1125                 if (node->numsurfaces)
1126                 {
1127                         int i, dsi, dti, lmwidth, lmheight;
1128                         float ds, dt;
1129                         msurface_t *surface;
1130                         unsigned char *lightmap;
1131                         int maps, line3, size3;
1132                         float dsfrac;
1133                         float dtfrac;
1134                         float scale, w, w00, w01, w10, w11;
1135
1136                         surface = model->data_surfaces + node->firstsurface;
1137                         for (i = 0;i < node->numsurfaces;i++, surface++)
1138                         {
1139                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
1140                                         continue;       // no lightmaps
1141
1142                                 // location we want to sample in the lightmap
1143                                 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1144                                 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1145
1146                                 // check the bounds
1147                                 dsi = (int)ds;
1148                                 dti = (int)dt;
1149                                 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1150                                 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1151
1152                                 // is it in bounds?
1153                                 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1154                                 {
1155                                         // calculate bilinear interpolation factors
1156                                         // and also multiply by fixedpoint conversion factors
1157                                         dsfrac = ds - dsi;
1158                                         dtfrac = dt - dti;
1159                                         w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1160                                         w01 = (    dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1161                                         w10 = (1 - dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1162                                         w11 = (    dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1163
1164                                         // values for pointer math
1165                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1166                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1167
1168                                         // look up the pixel
1169                                         lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1170
1171                                         // bilinear filter each lightmap style, and sum them
1172                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1173                                         {
1174                                                 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1175                                                 w = w00 * scale;VectorMA(ambientcolor, w, lightmap            , ambientcolor);
1176                                                 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3        , ambientcolor);
1177                                                 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3    , ambientcolor);
1178                                                 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1179                                                 lightmap += size3;
1180                                         }
1181
1182                                         return true; // success
1183                                 }
1184                         }
1185                 }
1186
1187                 // go down back side
1188                 node = node->children[side ^ 1];
1189                 startz = mid;
1190                 distz = endz - startz;
1191                 goto loc0;
1192         }
1193 }
1194
1195 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1196 {
1197         // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1198         VectorSet(diffusenormal, 0, 0, 1);
1199
1200         if (!model->brushq1.lightdata)
1201         {
1202                 VectorSet(ambientcolor, 1, 1, 1);
1203                 VectorSet(diffusecolor, 0, 0, 0);
1204                 return;
1205         }
1206
1207         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1208 }
1209
1210 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1211 {
1212         int c;
1213         unsigned char *outstart = out;
1214         while (out < outend)
1215         {
1216                 if (in == inend)
1217                 {
1218                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1219                         return;
1220                 }
1221                 c = *in++;
1222                 if (c)
1223                         *out++ = c;
1224                 else
1225                 {
1226                         if (in == inend)
1227                         {
1228                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1229                                 return;
1230                         }
1231                         for (c = *in++;c > 0;c--)
1232                         {
1233                                 if (out == outend)
1234                                 {
1235                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1236                                         return;
1237                                 }
1238                                 *out++ = 0;
1239                         }
1240                 }
1241         }
1242 }
1243
1244 /*
1245 =============
1246 R_Q1BSP_LoadSplitSky
1247
1248 A sky texture is 256*128, with the right side being a masked overlay
1249 ==============
1250 */
1251 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1252 {
1253         int i, j;
1254         unsigned solidpixels[128*128], alphapixels[128*128];
1255
1256         // allocate a texture pool if we need it
1257         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1258                 loadmodel->texturepool = R_AllocTexturePool();
1259
1260         if (bytesperpixel == 4)
1261         {
1262                 for (i = 0;i < 128;i++)
1263                 {
1264                         for (j = 0;j < 128;j++)
1265                         {
1266                                 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1267                                 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1268                         }
1269                 }
1270         }
1271         else
1272         {
1273                 // make an average value for the back to avoid
1274                 // a fringe on the top level
1275                 int p, r, g, b;
1276                 union
1277                 {
1278                         unsigned int i;
1279                         unsigned char b[4];
1280                 }
1281                 bgra;
1282                 r = g = b = 0;
1283                 for (i = 0;i < 128;i++)
1284                 {
1285                         for (j = 0;j < 128;j++)
1286                         {
1287                                 p = src[i*256 + j + 128];
1288                                 r += palette_rgb[p][0];
1289                                 g += palette_rgb[p][1];
1290                                 b += palette_rgb[p][2];
1291                         }
1292                 }
1293                 bgra.b[2] = r/(128*128);
1294                 bgra.b[1] = g/(128*128);
1295                 bgra.b[0] = b/(128*128);
1296                 bgra.b[3] = 0;
1297                 for (i = 0;i < 128;i++)
1298                 {
1299                         for (j = 0;j < 128;j++)
1300                         {
1301                                 solidpixels[(i*128) + j] = palette_bgra_complete[src[i*256 + j + 128]];
1302                                 p = src[i*256 + j];
1303                                 alphapixels[(i*128) + j] = p ? palette_bgra_complete[p] : bgra.i;
1304                         }
1305                 }
1306         }
1307
1308         loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
1309         loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1310 }
1311
1312 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1313 {
1314         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1315         skinframe_t *skinframe;
1316         miptex_t *dmiptex;
1317         texture_t *tx, *tx2, *anims[10], *altanims[10];
1318         dmiptexlump_t *m;
1319         unsigned char *data, *mtdata;
1320         const char *s;
1321         char mapname[MAX_QPATH], name[MAX_QPATH];
1322         unsigned char zero[4];
1323
1324         memset(zero, 0, sizeof(zero));
1325
1326         loadmodel->data_textures = NULL;
1327
1328         // add two slots for notexture walls and notexture liquids
1329         if (l->filelen)
1330         {
1331                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1332                 m->nummiptex = LittleLong (m->nummiptex);
1333                 loadmodel->num_textures = m->nummiptex + 2;
1334                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1335         }
1336         else
1337         {
1338                 m = NULL;
1339                 loadmodel->num_textures = 2;
1340                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1341         }
1342
1343         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1344
1345         // fill out all slots with notexture
1346         if (cls.state != ca_dedicated)
1347                 skinframe = R_SkinFrame_LoadMissing();
1348         else
1349                 skinframe = NULL;
1350         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1351         {
1352                 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1353                 tx->width = 16;
1354                 tx->height = 16;
1355                 if (cls.state != ca_dedicated)
1356                 {
1357                         tx->numskinframes = 1;
1358                         tx->skinframerate = 1;
1359                         tx->skinframes[0] = skinframe;
1360                         tx->currentskinframe = tx->skinframes[0];
1361                         tx->basematerialflags = 0;
1362                 }
1363                 tx->basematerialflags = MATERIALFLAG_WALL;
1364                 if (i == loadmodel->num_textures - 1)
1365                 {
1366                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1367                         tx->supercontents = mod_q1bsp_texture_water.supercontents;
1368                         tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1369                 }
1370                 else
1371                 {
1372                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1373                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1374                 }
1375                 tx->currentframe = tx;
1376
1377                 // clear water settings
1378                 tx->reflectmin = 0;
1379                 tx->reflectmax = 1;
1380                 tx->refractfactor = 1;
1381                 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1382                 tx->reflectfactor = 1;
1383                 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1384                 tx->r_water_wateralpha = 1;
1385         }
1386
1387         if (!m)
1388         {
1389                 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1390                 return;
1391         }
1392
1393         s = loadmodel->name;
1394         if (!strncasecmp(s, "maps/", 5))
1395                 s += 5;
1396         FS_StripExtension(s, mapname, sizeof(mapname));
1397
1398         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1399         dofs = m->dataofs;
1400         // LordHavoc: mostly rewritten map texture loader
1401         for (i = 0;i < m->nummiptex;i++)
1402         {
1403                 dofs[i] = LittleLong(dofs[i]);
1404                 if (r_nosurftextures.integer)
1405                         continue;
1406                 if (dofs[i] == -1)
1407                 {
1408                         Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1409                         continue;
1410                 }
1411                 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1412
1413                 // copy name, but only up to 16 characters
1414                 // (the output buffer can hold more than this, but the input buffer is
1415                 //  only 16)
1416                 for (j = 0;j < 16 && dmiptex->name[j];j++)
1417                         name[j] = dmiptex->name[j];
1418                 name[j] = 0;
1419
1420                 if (!name[0])
1421                 {
1422                         dpsnprintf(name, sizeof(name), "unnamed%i", i);
1423                         Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1424                 }
1425
1426                 mtwidth = LittleLong(dmiptex->width);
1427                 mtheight = LittleLong(dmiptex->height);
1428                 mtdata = NULL;
1429                 j = LittleLong(dmiptex->offsets[0]);
1430                 if (j)
1431                 {
1432                         // texture included
1433                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1434                         {
1435                                 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1436                                 continue;
1437                         }
1438                         mtdata = (unsigned char *)dmiptex + j;
1439                 }
1440
1441                 if ((mtwidth & 15) || (mtheight & 15))
1442                         Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1443
1444                 // LordHavoc: force all names to lowercase
1445                 for (j = 0;name[j];j++)
1446                         if (name[j] >= 'A' && name[j] <= 'Z')
1447                                 name[j] += 'a' - 'A';
1448
1449                 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1450                         continue;
1451
1452                 tx = loadmodel->data_textures + i;
1453                 strlcpy(tx->name, name, sizeof(tx->name));
1454                 tx->width = mtwidth;
1455                 tx->height = mtheight;
1456
1457                 if (tx->name[0] == '*')
1458                 {
1459                         if (!strncmp(tx->name, "*lava", 5))
1460                         {
1461                                 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1462                                 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1463                         }
1464                         else if (!strncmp(tx->name, "*slime", 6))
1465                         {
1466                                 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1467                                 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1468                         }
1469                         else
1470                         {
1471                                 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1472                                 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1473                         }
1474                 }
1475                 else if (!strncmp(tx->name, "sky", 3))
1476                 {
1477                         tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1478                         tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1479                 }
1480                 else
1481                 {
1482                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1483                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1484                 }
1485
1486                 if (cls.state != ca_dedicated)
1487                 {
1488                         // LordHavoc: HL sky textures are entirely different than quake
1489                         if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1490                         {
1491                                 if (loadmodel->isworldmodel)
1492                                 {
1493                                         data = loadimagepixelsbgra(tx->name, false, false);
1494                                         if (data && image_width == 256 && image_height == 128)
1495                                         {
1496                                                 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1497                                                 Mem_Free(data);
1498                                         }
1499                                         else if (mtdata != NULL)
1500                                                 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1501                                 }
1502                         }
1503                         else
1504                         {
1505                                 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1506                                 if (!skinframe)
1507                                         skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1508                                 if (!skinframe)
1509                                 {
1510                                         // did not find external texture, load it from the bsp or wad3
1511                                         if (loadmodel->brush.ishlbsp)
1512                                         {
1513                                                 // internal texture overrides wad
1514                                                 unsigned char *pixels, *freepixels;
1515                                                 pixels = freepixels = NULL;
1516                                                 if (mtdata)
1517                                                         pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1518                                                 if (pixels == NULL)
1519                                                         pixels = freepixels = W_GetTextureBGRA(tx->name);
1520                                                 if (pixels != NULL)
1521                                                 {
1522                                                         tx->width = image_width;
1523                                                         tx->height = image_height;
1524                                                         skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
1525                                                 }
1526                                                 if (freepixels)
1527                                                         Mem_Free(freepixels);
1528                                         }
1529                                         else if (mtdata) // texture included
1530                                                 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1531                                 }
1532                                 // if skinframe is still NULL the "missing" texture will be used
1533                                 if (skinframe)
1534                                         tx->skinframes[0] = skinframe;
1535                         }
1536
1537                         tx->basematerialflags = MATERIALFLAG_WALL;
1538                         if (tx->name[0] == '*')
1539                         {
1540                                 // LordHavoc: some turbulent textures should not be affected by wateralpha
1541                                 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1542                                 {
1543                                         // replace the texture with transparent black
1544                                         Vector4Set(zero, 128, 128, 128, 128);
1545                                         tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_ALPHA, zero, 1, 1);
1546                                         tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1547                                 }
1548                                 else if (!strncmp(tx->name,"*lava",5)
1549                                  || !strncmp(tx->name,"*teleport",9)
1550                                  || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1551                                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1552                                 else
1553                                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1554                                 if (tx->skinframes[0] && tx->skinframes[0]->fog)
1555                                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1556                         }
1557                         else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1558                         {
1559                                 // replace the texture with black
1560                                 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_PRECACHE, zero, 1, 1);
1561                                 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1562                         }
1563                         else if (!strncmp(tx->name, "sky", 3))
1564                                 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1565                         else if (!strcmp(tx->name, "caulk"))
1566                                 tx->basematerialflags = MATERIALFLAG_NODRAW;
1567                         else if (tx->skinframes[0] && tx->skinframes[0]->fog)
1568                                 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1569
1570                         // start out with no animation
1571                         tx->currentframe = tx;
1572                         tx->currentskinframe = tx->skinframes[0];
1573                 }
1574         }
1575
1576         // sequence the animations
1577         for (i = 0;i < m->nummiptex;i++)
1578         {
1579                 tx = loadmodel->data_textures + i;
1580                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1581                         continue;
1582                 if (tx->anim_total[0] || tx->anim_total[1])
1583                         continue;       // already sequenced
1584
1585                 // find the number of frames in the animation
1586                 memset(anims, 0, sizeof(anims));
1587                 memset(altanims, 0, sizeof(altanims));
1588
1589                 for (j = i;j < m->nummiptex;j++)
1590                 {
1591                         tx2 = loadmodel->data_textures + j;
1592                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1593                                 continue;
1594
1595                         num = tx2->name[1];
1596                         if (num >= '0' && num <= '9')
1597                                 anims[num - '0'] = tx2;
1598                         else if (num >= 'a' && num <= 'j')
1599                                 altanims[num - 'a'] = tx2;
1600                         else
1601                                 Con_Printf("Bad animating texture %s\n", tx->name);
1602                 }
1603
1604                 max = altmax = 0;
1605                 for (j = 0;j < 10;j++)
1606                 {
1607                         if (anims[j])
1608                                 max = j + 1;
1609                         if (altanims[j])
1610                                 altmax = j + 1;
1611                 }
1612                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1613
1614                 incomplete = false;
1615                 for (j = 0;j < max;j++)
1616                 {
1617                         if (!anims[j])
1618                         {
1619                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1620                                 incomplete = true;
1621                         }
1622                 }
1623                 for (j = 0;j < altmax;j++)
1624                 {
1625                         if (!altanims[j])
1626                         {
1627                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1628                                 incomplete = true;
1629                         }
1630                 }
1631                 if (incomplete)
1632                         continue;
1633
1634                 if (altmax < 1)
1635                 {
1636                         // if there is no alternate animation, duplicate the primary
1637                         // animation into the alternate
1638                         altmax = max;
1639                         for (k = 0;k < 10;k++)
1640                                 altanims[k] = anims[k];
1641                 }
1642
1643                 // link together the primary animation
1644                 for (j = 0;j < max;j++)
1645                 {
1646                         tx2 = anims[j];
1647                         tx2->animated = true;
1648                         tx2->anim_total[0] = max;
1649                         tx2->anim_total[1] = altmax;
1650                         for (k = 0;k < 10;k++)
1651                         {
1652                                 tx2->anim_frames[0][k] = anims[k];
1653                                 tx2->anim_frames[1][k] = altanims[k];
1654                         }
1655                 }
1656
1657                 // if there really is an alternate anim...
1658                 if (anims[0] != altanims[0])
1659                 {
1660                         // link together the alternate animation
1661                         for (j = 0;j < altmax;j++)
1662                         {
1663                                 tx2 = altanims[j];
1664                                 tx2->animated = true;
1665                                 // the primary/alternate are reversed here
1666                                 tx2->anim_total[0] = altmax;
1667                                 tx2->anim_total[1] = max;
1668                                 for (k = 0;k < 10;k++)
1669                                 {
1670                                         tx2->anim_frames[0][k] = altanims[k];
1671                                         tx2->anim_frames[1][k] = anims[k];
1672                                 }
1673                         }
1674                 }
1675         }
1676 }
1677
1678 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1679 {
1680         int i;
1681         unsigned char *in, *out, *data, d;
1682         char litfilename[MAX_QPATH];
1683         char dlitfilename[MAX_QPATH];
1684         fs_offset_t filesize;
1685         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1686         {
1687                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1688                 for (i=0; i<l->filelen; i++)
1689                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1690         }
1691         else // LordHavoc: bsp version 29 (normal white lighting)
1692         {
1693                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1694                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1695                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1696                 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1697                 strlcat (litfilename, ".lit", sizeof (litfilename));
1698                 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1699                 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1700                 if (data)
1701                 {
1702                         if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1703                         {
1704                                 i = LittleLong(((int *)data)[1]);
1705                                 if (i == 1)
1706                                 {
1707                                         if (developer_loading.integer)
1708                                                 Con_Printf("loaded %s\n", litfilename);
1709                                         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1710                                         memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1711                                         Mem_Free(data);
1712                                         data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1713                                         if (data)
1714                                         {
1715                                                 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1716                                                 {
1717                                                         i = LittleLong(((int *)data)[1]);
1718                                                         if (i == 1)
1719                                                         {
1720                                                                 if (developer_loading.integer)
1721                                                                         Con_Printf("loaded %s\n", dlitfilename);
1722                                                                 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1723                                                                 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1724                                                                 loadmodel->brushq3.deluxemapping_modelspace = false;
1725                                                                 loadmodel->brushq3.deluxemapping = true;
1726                                                         }
1727                                                 }
1728                                                 Mem_Free(data);
1729                                                 data = NULL;
1730                                         }
1731                                         return;
1732                                 }
1733                                 else
1734                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1735                         }
1736                         else if (filesize == 8)
1737                                 Con_Print("Empty .lit file, ignoring\n");
1738                         else
1739                                 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1740                         if (data)
1741                         {
1742                                 Mem_Free(data);
1743                                 data = NULL;
1744                         }
1745                 }
1746                 // LordHavoc: oh well, expand the white lighting data
1747                 if (!l->filelen)
1748                         return;
1749                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1750                 in = mod_base + l->fileofs;
1751                 out = loadmodel->brushq1.lightdata;
1752                 for (i = 0;i < l->filelen;i++)
1753                 {
1754                         d = *in++;
1755                         *out++ = d;
1756                         *out++ = d;
1757                         *out++ = d;
1758                 }
1759         }
1760 }
1761
1762 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1763 {
1764         loadmodel->brushq1.num_compressedpvs = 0;
1765         loadmodel->brushq1.data_compressedpvs = NULL;
1766         if (!l->filelen)
1767                 return;
1768         loadmodel->brushq1.num_compressedpvs = l->filelen;
1769         loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1770         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1771 }
1772
1773 // used only for HalfLife maps
1774 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1775 {
1776         char key[128], value[4096];
1777         char wadname[128];
1778         int i, j, k;
1779         if (!data)
1780                 return;
1781         if (!COM_ParseToken_Simple(&data, false, false))
1782                 return; // error
1783         if (com_token[0] != '{')
1784                 return; // error
1785         while (1)
1786         {
1787                 if (!COM_ParseToken_Simple(&data, false, false))
1788                         return; // error
1789                 if (com_token[0] == '}')
1790                         break; // end of worldspawn
1791                 if (com_token[0] == '_')
1792                         strlcpy(key, com_token + 1, sizeof(key));
1793                 else
1794                         strlcpy(key, com_token, sizeof(key));
1795                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1796                         key[strlen(key)-1] = 0;
1797                 if (!COM_ParseToken_Simple(&data, false, false))
1798                         return; // error
1799                 dpsnprintf(value, sizeof(value), "%s", com_token);
1800                 if (!strcmp("wad", key)) // for HalfLife maps
1801                 {
1802                         if (loadmodel->brush.ishlbsp)
1803                         {
1804                                 j = 0;
1805                                 for (i = 0;i < (int)sizeof(value);i++)
1806                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1807                                                 break;
1808                                 if (value[i])
1809                                 {
1810                                         for (;i < (int)sizeof(value);i++)
1811                                         {
1812                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1813                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1814                                                         j = i+1;
1815                                                 else if (value[i] == ';' || value[i] == 0)
1816                                                 {
1817                                                         k = value[i];
1818                                                         value[i] = 0;
1819                                                         strlcpy(wadname, "textures/", sizeof(wadname));
1820                                                         strlcat(wadname, &value[j], sizeof(wadname));
1821                                                         W_LoadTextureWadFile(wadname, false);
1822                                                         j = i+1;
1823                                                         if (!k)
1824                                                                 break;
1825                                                 }
1826                                         }
1827                                 }
1828                         }
1829                 }
1830         }
1831 }
1832
1833 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1834 {
1835         loadmodel->brush.entities = NULL;
1836         if (!l->filelen)
1837                 return;
1838         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
1839         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1840         loadmodel->brush.entities[l->filelen] = 0;
1841         if (loadmodel->brush.ishlbsp)
1842                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1843 }
1844
1845
1846 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1847 {
1848         dvertex_t       *in;
1849         mvertex_t       *out;
1850         int                     i, count;
1851
1852         in = (dvertex_t *)(mod_base + l->fileofs);
1853         if (l->filelen % sizeof(*in))
1854                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1855         count = l->filelen / sizeof(*in);
1856         out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1857
1858         loadmodel->brushq1.vertexes = out;
1859         loadmodel->brushq1.numvertexes = count;
1860
1861         for ( i=0 ; i<count ; i++, in++, out++)
1862         {
1863                 out->position[0] = LittleFloat(in->point[0]);
1864                 out->position[1] = LittleFloat(in->point[1]);
1865                 out->position[2] = LittleFloat(in->point[2]);
1866         }
1867 }
1868
1869 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1870 // can be used for this
1871 // REMOVEME
1872 int SB_ReadInt (unsigned char **buffer)
1873 {
1874         int     i;
1875         i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1876         (*buffer) += 4;
1877         return i;
1878 }
1879
1880 // REMOVEME
1881 float SB_ReadFloat (unsigned char **buffer)
1882 {
1883         union
1884         {
1885                 int             i;
1886                 float   f;
1887         } u;
1888
1889         u.i = SB_ReadInt (buffer);
1890         return u.f;
1891 }
1892
1893 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1894 {
1895         unsigned char           *index;
1896         dmodel_t        *out;
1897         int                     i, j, count;
1898
1899         index = (unsigned char *)(mod_base + l->fileofs);
1900         if (l->filelen % (48+4*hullinfo->filehulls))
1901                 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1902
1903         count = l->filelen / (48+4*hullinfo->filehulls);
1904         out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1905
1906         loadmodel->brushq1.submodels = out;
1907         loadmodel->brush.numsubmodels = count;
1908
1909         for (i = 0; i < count; i++, out++)
1910         {
1911         // spread out the mins / maxs by a pixel
1912                 out->mins[0] = SB_ReadFloat (&index) - 1;
1913                 out->mins[1] = SB_ReadFloat (&index) - 1;
1914                 out->mins[2] = SB_ReadFloat (&index) - 1;
1915                 out->maxs[0] = SB_ReadFloat (&index) + 1;
1916                 out->maxs[1] = SB_ReadFloat (&index) + 1;
1917                 out->maxs[2] = SB_ReadFloat (&index) + 1;
1918                 out->origin[0] = SB_ReadFloat (&index);
1919                 out->origin[1] = SB_ReadFloat (&index);
1920                 out->origin[2] = SB_ReadFloat (&index);
1921                 for (j = 0; j < hullinfo->filehulls; j++)
1922                         out->headnode[j] = SB_ReadInt (&index);
1923                 out->visleafs = SB_ReadInt (&index);
1924                 out->firstface = SB_ReadInt (&index);
1925                 out->numfaces = SB_ReadInt (&index);
1926         }
1927 }
1928
1929 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1930 {
1931         dedge_t *in;
1932         medge_t *out;
1933         int     i, count;
1934
1935         in = (dedge_t *)(mod_base + l->fileofs);
1936         if (l->filelen % sizeof(*in))
1937                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1938         count = l->filelen / sizeof(*in);
1939         out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1940
1941         loadmodel->brushq1.edges = out;
1942         loadmodel->brushq1.numedges = count;
1943
1944         for ( i=0 ; i<count ; i++, in++, out++)
1945         {
1946                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1947                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1948                 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
1949                 {
1950                         Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
1951                         out->v[0] = 0;
1952                         out->v[1] = 0;
1953                 }
1954         }
1955 }
1956
1957 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1958 {
1959         texinfo_t *in;
1960         mtexinfo_t *out;
1961         int i, j, k, count, miptex;
1962
1963         in = (texinfo_t *)(mod_base + l->fileofs);
1964         if (l->filelen % sizeof(*in))
1965                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1966         count = l->filelen / sizeof(*in);
1967         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1968
1969         loadmodel->brushq1.texinfo = out;
1970         loadmodel->brushq1.numtexinfo = count;
1971
1972         for (i = 0;i < count;i++, in++, out++)
1973         {
1974                 for (k = 0;k < 2;k++)
1975                         for (j = 0;j < 4;j++)
1976                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1977
1978                 miptex = LittleLong(in->miptex);
1979                 out->flags = LittleLong(in->flags);
1980
1981                 out->texture = NULL;
1982                 if (loadmodel->data_textures)
1983                 {
1984                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1985                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1986                         else
1987                                 out->texture = loadmodel->data_textures + miptex;
1988                 }
1989                 if (out->flags & TEX_SPECIAL)
1990                 {
1991                         // if texture chosen is NULL or the shader needs a lightmap,
1992                         // force to notexture water shader
1993                         if (out->texture == NULL)
1994                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1995                 }
1996                 else
1997                 {
1998                         // if texture chosen is NULL, force to notexture
1999                         if (out->texture == NULL)
2000                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2001                 }
2002         }
2003 }
2004
2005 #if 0
2006 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2007 {
2008         int             i, j;
2009         float   *v;
2010
2011         mins[0] = mins[1] = mins[2] = 9999;
2012         maxs[0] = maxs[1] = maxs[2] = -9999;
2013         v = verts;
2014         for (i = 0;i < numverts;i++)
2015         {
2016                 for (j = 0;j < 3;j++, v++)
2017                 {
2018                         if (*v < mins[j])
2019                                 mins[j] = *v;
2020                         if (*v > maxs[j])
2021                                 maxs[j] = *v;
2022                 }
2023         }
2024 }
2025
2026 #define MAX_SUBDIVPOLYTRIANGLES 4096
2027 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2028
2029 static int subdivpolyverts, subdivpolytriangles;
2030 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2031 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2032
2033 static int subdivpolylookupvert(vec3_t v)
2034 {
2035         int i;
2036         for (i = 0;i < subdivpolyverts;i++)
2037                 if (subdivpolyvert[i][0] == v[0]
2038                  && subdivpolyvert[i][1] == v[1]
2039                  && subdivpolyvert[i][2] == v[2])
2040                         return i;
2041         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2042                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2043         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2044         return subdivpolyverts++;
2045 }
2046
2047 static void SubdividePolygon(int numverts, float *verts)
2048 {
2049         int             i, i1, i2, i3, f, b, c, p;
2050         vec3_t  mins, maxs, front[256], back[256];
2051         float   m, *pv, *cv, dist[256], frac;
2052
2053         if (numverts > 250)
2054                 Host_Error("SubdividePolygon: ran out of verts in buffer");
2055
2056         BoundPoly(numverts, verts, mins, maxs);
2057
2058         for (i = 0;i < 3;i++)
2059         {
2060                 m = (mins[i] + maxs[i]) * 0.5;
2061                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2062                 if (maxs[i] - m < 8)
2063                         continue;
2064                 if (m - mins[i] < 8)
2065                         continue;
2066
2067                 // cut it
2068                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2069                         dist[c] = cv[i] - m;
2070
2071                 f = b = 0;
2072                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2073                 {
2074                         if (dist[p] >= 0)
2075                         {
2076                                 VectorCopy(pv, front[f]);
2077                                 f++;
2078                         }
2079                         if (dist[p] <= 0)
2080                         {
2081                                 VectorCopy(pv, back[b]);
2082                                 b++;
2083                         }
2084                         if (dist[p] == 0 || dist[c] == 0)
2085                                 continue;
2086                         if ((dist[p] > 0) != (dist[c] > 0) )
2087                         {
2088                                 // clip point
2089                                 frac = dist[p] / (dist[p] - dist[c]);
2090                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2091                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2092                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2093                                 f++;
2094                                 b++;
2095                         }
2096                 }
2097
2098                 SubdividePolygon(f, front[0]);
2099                 SubdividePolygon(b, back[0]);
2100                 return;
2101         }
2102
2103         i1 = subdivpolylookupvert(verts);
2104         i2 = subdivpolylookupvert(verts + 3);
2105         for (i = 2;i < numverts;i++)
2106         {
2107                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2108                 {
2109                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2110                         return;
2111                 }
2112
2113                 i3 = subdivpolylookupvert(verts + i * 3);
2114                 subdivpolyindex[subdivpolytriangles][0] = i1;
2115                 subdivpolyindex[subdivpolytriangles][1] = i2;
2116                 subdivpolyindex[subdivpolytriangles][2] = i3;
2117                 i2 = i3;
2118                 subdivpolytriangles++;
2119         }
2120 }
2121
2122 //Breaks a polygon up along axial 64 unit
2123 //boundaries so that turbulent and sky warps
2124 //can be done reasonably.
2125 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2126 {
2127         int i, j;
2128         surfvertex_t *v;
2129         surfmesh_t *mesh;
2130
2131         subdivpolytriangles = 0;
2132         subdivpolyverts = 0;
2133         SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2134         if (subdivpolytriangles < 1)
2135                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2136
2137         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2138         mesh->num_vertices = subdivpolyverts;
2139         mesh->num_triangles = subdivpolytriangles;
2140         mesh->vertex = (surfvertex_t *)(mesh + 1);
2141         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2142         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2143
2144         for (i = 0;i < mesh->num_triangles;i++)
2145                 for (j = 0;j < 3;j++)
2146                         mesh->index[i*3+j] = subdivpolyindex[i][j];
2147
2148         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2149         {
2150                 VectorCopy(subdivpolyvert[i], v->v);
2151                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2152                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2153         }
2154 }
2155 #endif
2156
2157 /* Maximum size of a single LM */
2158 #define MAX_SINGLE_LM_SIZE    256
2159
2160 struct alloc_lm_row
2161 {
2162         int rowY;
2163         int currentX;
2164 };
2165
2166 struct alloc_lm_state
2167 {
2168         int currentY;
2169         struct alloc_lm_row rows[MAX_SINGLE_LM_SIZE];
2170 };
2171
2172 static void init_alloc_lm_state (struct alloc_lm_state* state)
2173 {
2174         int r;
2175
2176         state->currentY = 0;
2177         for (r = 0; r < MAX_SINGLE_LM_SIZE; r++)
2178         {
2179           state->rows[r].currentX = 0;
2180           state->rows[r].rowY = -1;
2181         }
2182 }
2183
2184 static qboolean Mod_Q1BSP_AllocLightmapBlock(struct alloc_lm_state* state, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
2185 {
2186         struct alloc_lm_row* row;
2187         int r;
2188
2189         row = &(state->rows[blockheight]);
2190         if ((row->rowY < 0) || (row->currentX + blockwidth > totalwidth))
2191         {
2192                 if (state->currentY + blockheight <= totalheight)
2193                 {
2194                         row->rowY = state->currentY;
2195                         row->currentX = 0;
2196                         state->currentY += blockheight;
2197                 }
2198                 else
2199                 {
2200                         /* See if we can stuff the block into a higher row */
2201                         row = NULL;
2202                         for (r = blockheight; r < MAX_SINGLE_LM_SIZE; r++)
2203                         {
2204                                 if ((state->rows[r].rowY >= 0)
2205                                   && (state->rows[r].currentX + blockwidth <= totalwidth))
2206                                 {
2207                                         row = &(state->rows[r]);
2208                                         break;
2209                                 }
2210                         }
2211                         if (row == NULL) return false;
2212                 }
2213         }
2214         *outy = row->rowY;
2215         *outx = row->currentX;
2216         row->currentX += blockwidth;
2217
2218         return true;
2219 }
2220
2221 extern cvar_t gl_max_size;
2222 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2223 {
2224         dface_t *in;
2225         msurface_t *surface;
2226         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2227         float texmins[2], texmaxs[2], val;
2228         rtexture_t *lightmaptexture, *deluxemaptexture;
2229
2230         in = (dface_t *)(mod_base + l->fileofs);
2231         if (l->filelen % sizeof(*in))
2232                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2233         count = l->filelen / sizeof(*in);
2234         loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2235         loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2236
2237         loadmodel->num_surfaces = count;
2238
2239         loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2240
2241         totalverts = 0;
2242         totaltris = 0;
2243         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2244         {
2245                 numedges = (unsigned short)LittleShort(in->numedges);
2246                 totalverts += numedges;
2247                 totaltris += numedges - 2;
2248         }
2249
2250         Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2251
2252         lightmaptexture = NULL;
2253         deluxemaptexture = r_texture_blanknormalmap;
2254         lightmapnumber = 1;
2255         lightmapsize = max(256, gl_max_size.integer);
2256         totallightmapsamples = 0;
2257
2258         totalverts = 0;
2259         totaltris = 0;
2260         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2261         {
2262                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2263
2264                 // FIXME: validate edges, texinfo, etc?
2265                 firstedge = LittleLong(in->firstedge);
2266                 numedges = (unsigned short)LittleShort(in->numedges);
2267                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2268                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2269                 i = (unsigned short)LittleShort(in->texinfo);
2270                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2271                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2272                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2273                 surface->texture = surface->lightmapinfo->texinfo->texture;
2274
2275                 planenum = (unsigned short)LittleShort(in->planenum);
2276                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2277                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2278
2279                 //surface->flags = surface->texture->flags;
2280                 //if (LittleShort(in->side))
2281                 //      surface->flags |= SURF_PLANEBACK;
2282                 //surface->plane = loadmodel->brush.data_planes + planenum;
2283
2284                 surface->num_firstvertex = totalverts;
2285                 surface->num_vertices = numedges;
2286                 surface->num_firsttriangle = totaltris;
2287                 surface->num_triangles = numedges - 2;
2288                 totalverts += numedges;
2289                 totaltris += numedges - 2;
2290
2291                 // convert edges back to a normal polygon
2292                 for (i = 0;i < surface->num_vertices;i++)
2293                 {
2294                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2295                         float s, t;
2296                         if (lindex > 0)
2297                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2298                         else
2299                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2300                         s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2301                         t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2302                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2303                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2304                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2305                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2306                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2307                 }
2308
2309                 for (i = 0;i < surface->num_triangles;i++)
2310                 {
2311                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2312                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2313                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2314                 }
2315
2316                 // compile additional data about the surface geometry
2317                 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
2318                 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2319                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2320
2321                 // generate surface extents information
2322                 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2323                 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2324                 for (i = 1;i < surface->num_vertices;i++)
2325                 {
2326                         for (j = 0;j < 2;j++)
2327                         {
2328                                 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2329                                 texmins[j] = min(texmins[j], val);
2330                                 texmaxs[j] = max(texmaxs[j], val);
2331                         }
2332                 }
2333                 for (i = 0;i < 2;i++)
2334                 {
2335                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2336                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2337                 }
2338
2339                 smax = surface->lightmapinfo->extents[0] >> 4;
2340                 tmax = surface->lightmapinfo->extents[1] >> 4;
2341                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2342                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2343
2344                 // lighting info
2345                 for (i = 0;i < MAXLIGHTMAPS;i++)
2346                         surface->lightmapinfo->styles[i] = in->styles[i];
2347                 surface->lightmaptexture = NULL;
2348                 surface->deluxemaptexture = r_texture_blanknormalmap;
2349                 i = LittleLong(in->lightofs);
2350                 if (i == -1)
2351                 {
2352                         surface->lightmapinfo->samples = NULL;
2353                         // give non-lightmapped water a 1x white lightmap
2354                         if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2355                         {
2356                                 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2357                                 surface->lightmapinfo->styles[0] = 0;
2358                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2359                         }
2360                 }
2361                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2362                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2363                 else // LordHavoc: white lighting (bsp version 29)
2364                 {
2365                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2366                         if (loadmodel->brushq1.nmaplightdata)
2367                                 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2368                 }
2369
2370                 // check if we should apply a lightmap to this
2371                 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2372                 {
2373                         if (ssize > 256 || tsize > 256)
2374                                 Host_Error("Bad surface extents");
2375
2376                         if (lightmapsize < ssize)
2377                                 lightmapsize = ssize;
2378                         if (lightmapsize < tsize)
2379                                 lightmapsize = tsize;
2380
2381                         totallightmapsamples += ssize*tsize;
2382
2383                         // force lightmap upload on first time seeing the surface
2384                         //
2385                         // additionally this is used by the later code to see if a
2386                         // lightmap is needed on this surface (rather than duplicating the
2387                         // logic above)
2388                         loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2389                 }
2390         }
2391
2392         // small maps (such as ammo boxes especially) don't need big lightmap
2393         // textures, so this code tries to guess a good size based on
2394         // totallightmapsamples (size of the lightmaps lump basically), as well as
2395         // trying to max out the gl_max_size if there is a lot of lightmap data to
2396         // store
2397         // additionally, never choose a lightmapsize that is smaller than the
2398         // largest surface encountered (as it would fail)
2399         i = lightmapsize;
2400         for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < gl_max_size.integer) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2401                 ;
2402
2403         // now that we've decided the lightmap texture size, we can do the rest
2404         if (cls.state != ca_dedicated)
2405         {
2406                 struct alloc_lm_state allocState;
2407
2408                 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2409                 {
2410                         int i, iu, iv, lightmapx = 0, lightmapy = 0;
2411                         float u, v, ubase, vbase, uscale, vscale;
2412
2413                         smax = surface->lightmapinfo->extents[0] >> 4;
2414                         tmax = surface->lightmapinfo->extents[1] >> 4;
2415                         ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2416                         tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2417
2418                         if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy))
2419                         {
2420                                 // allocate a texture pool if we need it
2421                                 if (loadmodel->texturepool == NULL)
2422                                         loadmodel->texturepool = R_AllocTexturePool();
2423                                 // could not find room, make a new lightmap
2424                                 lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2425                                 if (loadmodel->brushq1.nmaplightdata)
2426                                         deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2427                                 lightmapnumber++;
2428                                 init_alloc_lm_state (&allocState);
2429                                 Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy);
2430                         }
2431                         surface->lightmaptexture = lightmaptexture;
2432                         surface->deluxemaptexture = deluxemaptexture;
2433                         surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2434                         surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2435
2436                         uscale = 1.0f / (float)lightmapsize;
2437                         vscale = 1.0f / (float)lightmapsize;
2438                         ubase = lightmapx * uscale;
2439                         vbase = lightmapy * vscale;
2440
2441                         for (i = 0;i < surface->num_vertices;i++)
2442                         {
2443                                 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2444                                 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2445                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2446                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2447                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
2448                                 iu = (int) u;
2449                                 iv = (int) v;
2450                                 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2451                         }
2452
2453                 }
2454
2455                 if (cl_stainmaps.integer)
2456                 {
2457                         // allocate stainmaps for permanent marks on walls
2458                         int stainmapsize = 0;
2459                         unsigned char *stainsamples = NULL;
2460                         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2461                         {
2462                                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2463                                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2464                                 stainmapsize += ssize * tsize * 3;
2465                         }
2466                         // allocate and clear to white
2467                         stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2468                         memset(stainsamples, 255, stainmapsize);
2469                         // assign pointers
2470                         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2471                         {
2472                                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2473                                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2474                                 surface->lightmapinfo->stainsamples = stainsamples;
2475                                 stainsamples += ssize * tsize * 3;
2476                         }
2477                 }
2478         }
2479
2480         // generate ushort elements array if possible
2481         if (loadmodel->surfmesh.data_element3s)
2482                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2483                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2484 }
2485
2486 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2487 {
2488         //if (node->parent)
2489         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2490         node->parent = parent;
2491         if (node->plane)
2492         {
2493                 // this is a node, recurse to children
2494                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2495                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2496                 // combine supercontents of children
2497                 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2498         }
2499         else
2500         {
2501                 int j;
2502                 mleaf_t *leaf = (mleaf_t *)node;
2503                 // if this is a leaf, calculate supercontents mask from all collidable
2504                 // primitives in the leaf (brushes and collision surfaces)
2505                 // also flag if the leaf contains any collision surfaces
2506                 leaf->combinedsupercontents = 0;
2507                 // combine the supercontents values of all brushes in this leaf
2508                 for (j = 0;j < leaf->numleafbrushes;j++)
2509                         leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2510                 // check if this leaf contains any collision surfaces (q3 patches)
2511                 for (j = 0;j < leaf->numleafsurfaces;j++)
2512                 {
2513                         msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2514                         if (surface->num_collisiontriangles)
2515                         {
2516                                 leaf->containscollisionsurfaces = true;
2517                                 leaf->combinedsupercontents |= surface->texture->supercontents;
2518                         }
2519                 }
2520         }
2521 }
2522
2523 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2524 {
2525         int                     i, j, count, p;
2526         dnode_t         *in;
2527         mnode_t         *out;
2528
2529         in = (dnode_t *)(mod_base + l->fileofs);
2530         if (l->filelen % sizeof(*in))
2531                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2532         count = l->filelen / sizeof(*in);
2533         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2534
2535         loadmodel->brush.data_nodes = out;
2536         loadmodel->brush.num_nodes = count;
2537
2538         for ( i=0 ; i<count ; i++, in++, out++)
2539         {
2540                 for (j=0 ; j<3 ; j++)
2541                 {
2542                         out->mins[j] = LittleShort(in->mins[j]);
2543                         out->maxs[j] = LittleShort(in->maxs[j]);
2544                 }
2545
2546                 p = LittleLong(in->planenum);
2547                 out->plane = loadmodel->brush.data_planes + p;
2548
2549                 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2550                 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2551
2552                 for (j=0 ; j<2 ; j++)
2553                 {
2554                         // LordHavoc: this code supports broken bsp files produced by
2555                         // arguire qbsp which can produce more than 32768 nodes, any value
2556                         // below count is assumed to be a node number, any other value is
2557                         // assumed to be a leaf number
2558                         p = (unsigned short)LittleShort(in->children[j]);
2559                         if (p < count)
2560                         {
2561                                 if (p < loadmodel->brush.num_nodes)
2562                                         out->children[j] = loadmodel->brush.data_nodes + p;
2563                                 else
2564                                 {
2565                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2566                                         // map it to the solid leaf
2567                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2568                                 }
2569                         }
2570                         else
2571                         {
2572                                 // note this uses 65535 intentionally, -1 is leaf 0
2573                                 p = 65535 - p;
2574                                 if (p < loadmodel->brush.num_leafs)
2575                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2576                                 else
2577                                 {
2578                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2579                                         // map it to the solid leaf
2580                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2581                                 }
2582                         }
2583                 }
2584         }
2585
2586         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2587 }
2588
2589 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2590 {
2591         dleaf_t *in;
2592         mleaf_t *out;
2593         int i, j, count, p;
2594
2595         in = (dleaf_t *)(mod_base + l->fileofs);
2596         if (l->filelen % sizeof(*in))
2597                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2598         count = l->filelen / sizeof(*in);
2599         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2600
2601         loadmodel->brush.data_leafs = out;
2602         loadmodel->brush.num_leafs = count;
2603         // get visleafs from the submodel data
2604         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2605         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2606         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2607         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2608
2609         for ( i=0 ; i<count ; i++, in++, out++)
2610         {
2611                 for (j=0 ; j<3 ; j++)
2612                 {
2613                         out->mins[j] = LittleShort(in->mins[j]);
2614                         out->maxs[j] = LittleShort(in->maxs[j]);
2615                 }
2616
2617                 // FIXME: this function could really benefit from some error checking
2618
2619                 out->contents = LittleLong(in->contents);
2620
2621                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2622                 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2623                 if (out->firstleafsurface < 0 || (unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2624                 {
2625                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2626                         out->firstleafsurface = NULL;
2627                         out->numleafsurfaces = 0;
2628                 }
2629
2630                 out->clusterindex = i - 1;
2631                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2632                         out->clusterindex = -1;
2633
2634                 p = LittleLong(in->visofs);
2635                 // ignore visofs errors on leaf 0 (solid)
2636                 if (p >= 0 && out->clusterindex >= 0)
2637                 {
2638                         if (p >= loadmodel->brushq1.num_compressedpvs)
2639                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2640                         else
2641                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2642                 }
2643
2644                 for (j = 0;j < 4;j++)
2645                         out->ambient_sound_level[j] = in->ambient_level[j];
2646
2647                 // FIXME: Insert caustics here
2648         }
2649 }
2650
2651 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2652 {
2653         int i, j;
2654         mleaf_t *leaf;
2655         const unsigned char *pvs;
2656         // if there's no vis data, assume supported (because everything is visible all the time)
2657         if (!loadmodel->brush.data_pvsclusters)
2658                 return true;
2659         // check all liquid leafs to see if they can see into empty leafs, if any
2660         // can we can assume this map supports r_wateralpha
2661         for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2662         {
2663                 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2664                 {
2665                         pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2666                         for (j = 0;j < loadmodel->brush.num_leafs;j++)
2667                                 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2668                                         return true;
2669                 }
2670         }
2671         return false;
2672 }
2673
2674 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2675 {
2676         dclipnode_t *in;
2677         mclipnode_t *out;
2678         int                     i, count;
2679         hull_t          *hull;
2680
2681         in = (dclipnode_t *)(mod_base + l->fileofs);
2682         if (l->filelen % sizeof(*in))
2683                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2684         count = l->filelen / sizeof(*in);
2685         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2686
2687         loadmodel->brushq1.clipnodes = out;
2688         loadmodel->brushq1.numclipnodes = count;
2689
2690         for (i = 1; i < MAX_MAP_HULLS; i++)
2691         {
2692                 hull = &loadmodel->brushq1.hulls[i];
2693                 hull->clipnodes = out;
2694                 hull->firstclipnode = 0;
2695                 hull->lastclipnode = count-1;
2696                 hull->planes = loadmodel->brush.data_planes;
2697                 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2698                 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2699                 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2700                 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2701                 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2702                 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2703                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2704         }
2705
2706         for (i=0 ; i<count ; i++, out++, in++)
2707         {
2708                 out->planenum = LittleLong(in->planenum);
2709                 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2710                 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2711                 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2712                 if (out->children[0] >= count)
2713                         out->children[0] -= 65536;
2714                 if (out->children[1] >= count)
2715                         out->children[1] -= 65536;
2716                 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2717                         Host_Error("Corrupt clipping hull(out of range planenum)");
2718         }
2719 }
2720
2721 //Duplicate the drawing hull structure as a clipping hull
2722 static void Mod_Q1BSP_MakeHull0(void)
2723 {
2724         mnode_t         *in;
2725         mclipnode_t *out;
2726         int                     i;
2727         hull_t          *hull;
2728
2729         hull = &loadmodel->brushq1.hulls[0];
2730
2731         in = loadmodel->brush.data_nodes;
2732         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2733
2734         hull->clipnodes = out;
2735         hull->firstclipnode = 0;
2736         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2737         hull->planes = loadmodel->brush.data_planes;
2738
2739         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2740         {
2741                 out->planenum = in->plane - loadmodel->brush.data_planes;
2742                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2743                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2744         }
2745 }
2746
2747 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2748 {
2749         int i, j;
2750         short *in;
2751
2752         in = (short *)(mod_base + l->fileofs);
2753         if (l->filelen % sizeof(*in))
2754                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2755         loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2756         loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2757
2758         for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2759         {
2760                 j = (unsigned short) LittleShort(in[i]);
2761                 if (j >= loadmodel->num_surfaces)
2762                         Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2763                 loadmodel->brush.data_leafsurfaces[i] = j;
2764         }
2765 }
2766
2767 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2768 {
2769         int             i;
2770         int             *in;
2771
2772         in = (int *)(mod_base + l->fileofs);
2773         if (l->filelen % sizeof(*in))
2774                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2775         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2776         loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2777
2778         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2779                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2780 }
2781
2782
2783 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2784 {
2785         int                     i;
2786         mplane_t        *out;
2787         dplane_t        *in;
2788
2789         in = (dplane_t *)(mod_base + l->fileofs);
2790         if (l->filelen % sizeof(*in))
2791                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2792
2793         loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2794         loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2795
2796         for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2797         {
2798                 out->normal[0] = LittleFloat(in->normal[0]);
2799                 out->normal[1] = LittleFloat(in->normal[1]);
2800                 out->normal[2] = LittleFloat(in->normal[2]);
2801                 out->dist = LittleFloat(in->dist);
2802
2803                 PlaneClassify(out);
2804         }
2805 }
2806
2807 static void Mod_Q1BSP_LoadMapBrushes(void)
2808 {
2809 #if 0
2810 // unfinished
2811         int submodel, numbrushes;
2812         qboolean firstbrush;
2813         char *text, *maptext;
2814         char mapfilename[MAX_QPATH];
2815         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2816         strlcat (mapfilename, ".map", sizeof (mapfilename));
2817         maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2818         if (!maptext)
2819                 return;
2820         text = maptext;
2821         if (!COM_ParseToken_Simple(&data, false, false))
2822                 return; // error
2823         submodel = 0;
2824         for (;;)
2825         {
2826                 if (!COM_ParseToken_Simple(&data, false, false))
2827                         break;
2828                 if (com_token[0] != '{')
2829                         return; // error
2830                 // entity
2831                 firstbrush = true;
2832                 numbrushes = 0;
2833                 maxbrushes = 256;
2834                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2835                 for (;;)
2836                 {
2837                         if (!COM_ParseToken_Simple(&data, false, false))
2838                                 return; // error
2839                         if (com_token[0] == '}')
2840                                 break; // end of entity
2841                         if (com_token[0] == '{')
2842                         {
2843                                 // brush
2844                                 if (firstbrush)
2845                                 {
2846                                         if (submodel)
2847                                         {
2848                                                 if (submodel > loadmodel->brush.numsubmodels)
2849                                                 {
2850                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2851                                                         model = NULL;
2852                                                 }
2853                                                 else
2854                                                         model = loadmodel->brush.submodels[submodel];
2855                                         }
2856                                         else
2857                                                 model = loadmodel;
2858                                 }
2859                                 for (;;)
2860                                 {
2861                                         if (!COM_ParseToken_Simple(&data, false, false))
2862                                                 return; // error
2863                                         if (com_token[0] == '}')
2864                                                 break; // end of brush
2865                                         // each brush face should be this format:
2866                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2867                                         // FIXME: support hl .map format
2868                                         for (pointnum = 0;pointnum < 3;pointnum++)
2869                                         {
2870                                                 COM_ParseToken_Simple(&data, false, false);
2871                                                 for (componentnum = 0;componentnum < 3;componentnum++)
2872                                                 {
2873                                                         COM_ParseToken_Simple(&data, false, false);
2874                                                         point[pointnum][componentnum] = atof(com_token);
2875                                                 }
2876                                                 COM_ParseToken_Simple(&data, false, false);
2877                                         }
2878                                         COM_ParseToken_Simple(&data, false, false);
2879                                         strlcpy(facetexture, com_token, sizeof(facetexture));
2880                                         COM_ParseToken_Simple(&data, false, false);
2881                                         //scroll_s = atof(com_token);
2882                                         COM_ParseToken_Simple(&data, false, false);
2883                                         //scroll_t = atof(com_token);
2884                                         COM_ParseToken_Simple(&data, false, false);
2885                                         //rotate = atof(com_token);
2886                                         COM_ParseToken_Simple(&data, false, false);
2887                                         //scale_s = atof(com_token);
2888                                         COM_ParseToken_Simple(&data, false, false);
2889                                         //scale_t = atof(com_token);
2890                                         TriangleNormal(point[0], point[1], point[2], planenormal);
2891                                         VectorNormalizeDouble(planenormal);
2892                                         planedist = DotProduct(point[0], planenormal);
2893                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2894                                 }
2895                                 continue;
2896                         }
2897                 }
2898         }
2899 #endif
2900 }
2901
2902
2903 #define MAX_PORTALPOINTS 64
2904
2905 typedef struct portal_s
2906 {
2907         mplane_t plane;
2908         mnode_t *nodes[2];              // [0] = front side of plane
2909         struct portal_s *next[2];
2910         int numpoints;
2911         double points[3*MAX_PORTALPOINTS];
2912         struct portal_s *chain; // all portals are linked into a list
2913 }
2914 portal_t;
2915
2916 static portal_t *portalchain;
2917
2918 /*
2919 ===========
2920 AllocPortal
2921 ===========
2922 */
2923 static portal_t *AllocPortal(void)
2924 {
2925         portal_t *p;
2926         p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2927         p->chain = portalchain;
2928         portalchain = p;
2929         return p;
2930 }
2931
2932 static void FreePortal(portal_t *p)
2933 {
2934         Mem_Free(p);
2935 }
2936
2937 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2938 {
2939         // process only nodes (leafs already had their box calculated)
2940         if (!node->plane)
2941                 return;
2942
2943         // calculate children first
2944         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2945         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2946
2947         // make combined bounding box from children
2948         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2949         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2950         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2951         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2952         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2953         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2954 }
2955
2956 static void Mod_Q1BSP_FinalizePortals(void)
2957 {
2958         int i, j, numportals, numpoints;
2959         portal_t *p, *pnext;
2960         mportal_t *portal;
2961         mvertex_t *point;
2962         mleaf_t *leaf, *endleaf;
2963
2964         // tally up portal and point counts and recalculate bounding boxes for all
2965         // leafs (because qbsp is very sloppy)
2966         leaf = loadmodel->brush.data_leafs;
2967         endleaf = leaf + loadmodel->brush.num_leafs;
2968         for (;leaf < endleaf;leaf++)
2969         {
2970                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2971                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2972         }
2973         p = portalchain;
2974         numportals = 0;
2975         numpoints = 0;
2976         while (p)
2977         {
2978                 // note: this check must match the one below or it will usually corrupt memory
2979                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2980                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2981                 {
2982                         numportals += 2;
2983                         numpoints += p->numpoints * 2;
2984                 }
2985                 p = p->chain;
2986         }
2987         loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2988         loadmodel->brush.num_portals = numportals;
2989         loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2990         loadmodel->brush.num_portalpoints = numpoints;
2991         // clear all leaf portal chains
2992         for (i = 0;i < loadmodel->brush.num_leafs;i++)
2993                 loadmodel->brush.data_leafs[i].portals = NULL;
2994         // process all portals in the global portal chain, while freeing them
2995         portal = loadmodel->brush.data_portals;
2996         point = loadmodel->brush.data_portalpoints;
2997         p = portalchain;
2998         portalchain = NULL;
2999         while (p)
3000         {
3001                 pnext = p->chain;
3002
3003                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3004                 {
3005                         // note: this check must match the one above or it will usually corrupt memory
3006                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3007                         if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3008                         {
3009                                 // first make the back to front portal(forward portal)
3010                                 portal->points = point;
3011                                 portal->numpoints = p->numpoints;
3012                                 portal->plane.dist = p->plane.dist;
3013                                 VectorCopy(p->plane.normal, portal->plane.normal);
3014                                 portal->here = (mleaf_t *)p->nodes[1];
3015                                 portal->past = (mleaf_t *)p->nodes[0];
3016                                 // copy points
3017                                 for (j = 0;j < portal->numpoints;j++)
3018                                 {
3019                                         VectorCopy(p->points + j*3, point->position);
3020                                         point++;
3021                                 }
3022                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3023                                 PlaneClassify(&portal->plane);
3024
3025                                 // link into leaf's portal chain
3026                                 portal->next = portal->here->portals;
3027                                 portal->here->portals = portal;
3028
3029                                 // advance to next portal
3030                                 portal++;
3031
3032                                 // then make the front to back portal(backward portal)
3033                                 portal->points = point;
3034                                 portal->numpoints = p->numpoints;
3035                                 portal->plane.dist = -p->plane.dist;
3036                                 VectorNegate(p->plane.normal, portal->plane.normal);
3037                                 portal->here = (mleaf_t *)p->nodes[0];
3038                                 portal->past = (mleaf_t *)p->nodes[1];
3039                                 // copy points
3040                                 for (j = portal->numpoints - 1;j >= 0;j--)
3041                                 {
3042                                         VectorCopy(p->points + j*3, point->position);
3043                                         point++;
3044                                 }
3045                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3046                                 PlaneClassify(&portal->plane);
3047
3048                                 // link into leaf's portal chain
3049                                 portal->next = portal->here->portals;
3050                                 portal->here->portals = portal;
3051
3052                                 // advance to next portal
3053                                 portal++;
3054                         }
3055                         // add the portal's polygon points to the leaf bounding boxes
3056                         for (i = 0;i < 2;i++)
3057                         {
3058                                 leaf = (mleaf_t *)p->nodes[i];
3059                                 for (j = 0;j < p->numpoints;j++)
3060                                 {
3061                                         if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3062                                         if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3063                                         if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3064                                         if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3065                                         if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3066                                         if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3067                                 }
3068                         }
3069                 }
3070                 FreePortal(p);
3071                 p = pnext;
3072         }
3073         // now recalculate the node bounding boxes from the leafs
3074         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
3075 }
3076
3077 /*
3078 =============
3079 AddPortalToNodes
3080 =============
3081 */
3082 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3083 {
3084         if (!front)
3085                 Host_Error("AddPortalToNodes: NULL front node");
3086         if (!back)
3087                 Host_Error("AddPortalToNodes: NULL back node");
3088         if (p->nodes[0] || p->nodes[1])
3089                 Host_Error("AddPortalToNodes: already included");
3090         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3091
3092         p->nodes[0] = front;
3093         p->next[0] = (portal_t *)front->portals;
3094         front->portals = (mportal_t *)p;
3095
3096         p->nodes[1] = back;
3097         p->next[1] = (portal_t *)back->portals;
3098         back->portals = (mportal_t *)p;
3099 }
3100
3101 /*
3102 =============
3103 RemovePortalFromNode
3104 =============
3105 */
3106 static void RemovePortalFromNodes(portal_t *portal)
3107 {
3108         int i;
3109         mnode_t *node;
3110         void **portalpointer;
3111         portal_t *t;
3112         for (i = 0;i < 2;i++)
3113         {
3114                 node = portal->nodes[i];
3115
3116                 portalpointer = (void **) &node->portals;
3117                 while (1)
3118                 {
3119                         t = (portal_t *)*portalpointer;
3120                         if (!t)
3121                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
3122
3123                         if (t == portal)
3124                         {
3125                                 if (portal->nodes[0] == node)
3126                                 {
3127                                         *portalpointer = portal->next[0];
3128                                         portal->nodes[0] = NULL;
3129                                 }
3130                                 else if (portal->nodes[1] == node)
3131                                 {
3132                                         *portalpointer = portal->next[1];
3133                                         portal->nodes[1] = NULL;
3134                                 }
3135                                 else
3136                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3137                                 break;
3138                         }
3139
3140                         if (t->nodes[0] == node)
3141                                 portalpointer = (void **) &t->next[0];
3142                         else if (t->nodes[1] == node)
3143                                 portalpointer = (void **) &t->next[1];
3144                         else
3145                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3146                 }
3147         }
3148 }
3149
3150 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3151 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3152 {
3153         int i, side;
3154         mnode_t *front, *back, *other_node;
3155         mplane_t clipplane, *plane;
3156         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3157         int numfrontpoints, numbackpoints;
3158         double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
3159
3160         // if a leaf, we're done
3161         if (!node->plane)
3162                 return;
3163
3164         plane = node->plane;
3165
3166         front = node->children[0];
3167         back = node->children[1];
3168         if (front == back)
3169                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3170
3171         // create the new portal by generating a polygon for the node plane,
3172         // and clipping it by all of the other portals(which came from nodes above this one)
3173         nodeportal = AllocPortal();
3174         nodeportal->plane = *plane;
3175
3176         // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3177         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3178         nodeportal->numpoints = 4;
3179         side = 0;       // shut up compiler warning
3180         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3181         {
3182                 clipplane = portal->plane;
3183                 if (portal->nodes[0] == portal->nodes[1])
3184                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3185                 if (portal->nodes[0] == node)
3186                         side = 0;
3187                 else if (portal->nodes[1] == node)
3188                 {
3189                         clipplane.dist = -clipplane.dist;
3190                         VectorNegate(clipplane.normal, clipplane.normal);
3191                         side = 1;
3192                 }
3193                 else
3194                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3195
3196                 for (i = 0;i < nodeportal->numpoints*3;i++)
3197                         frontpoints[i] = nodeportal->points[i];
3198                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3199                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3200                         break;
3201         }
3202
3203         if (nodeportal->numpoints < 3)
3204         {
3205                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3206                 nodeportal->numpoints = 0;
3207         }
3208         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3209         {
3210                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3211                 nodeportal->numpoints = 0;
3212         }
3213
3214         AddPortalToNodes(nodeportal, front, back);
3215
3216         // split the portals of this node along this node's plane and assign them to the children of this node
3217         // (migrating the portals downward through the tree)
3218         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3219         {
3220                 if (portal->nodes[0] == portal->nodes[1])
3221                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3222                 if (portal->nodes[0] == node)
3223                         side = 0;
3224                 else if (portal->nodes[1] == node)
3225                         side = 1;
3226                 else
3227                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3228                 nextportal = portal->next[side];
3229                 if (!portal->numpoints)
3230                         continue;
3231
3232                 other_node = portal->nodes[!side];
3233                 RemovePortalFromNodes(portal);
3234
3235                 // cut the portal into two portals, one on each side of the node plane
3236                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3237
3238                 if (!numfrontpoints)
3239                 {
3240                         if (side == 0)
3241                                 AddPortalToNodes(portal, back, other_node);
3242                         else
3243                                 AddPortalToNodes(portal, other_node, back);
3244                         continue;
3245                 }
3246                 if (!numbackpoints)
3247                 {
3248                         if (side == 0)
3249                                 AddPortalToNodes(portal, front, other_node);
3250                         else
3251                                 AddPortalToNodes(portal, other_node, front);
3252                         continue;
3253                 }
3254
3255                 // the portal is split
3256                 splitportal = AllocPortal();
3257                 temp = splitportal->chain;
3258                 *splitportal = *portal;
3259                 splitportal->chain = temp;
3260                 for (i = 0;i < numbackpoints*3;i++)
3261                         splitportal->points[i] = backpoints[i];
3262                 splitportal->numpoints = numbackpoints;
3263                 for (i = 0;i < numfrontpoints*3;i++)
3264                         portal->points[i] = frontpoints[i];
3265                 portal->numpoints = numfrontpoints;
3266
3267                 if (side == 0)
3268                 {
3269                         AddPortalToNodes(portal, front, other_node);
3270                         AddPortalToNodes(splitportal, back, other_node);
3271                 }
3272                 else
3273                 {
3274                         AddPortalToNodes(portal, other_node, front);
3275                         AddPortalToNodes(splitportal, other_node, back);
3276                 }
3277         }
3278
3279         Mod_Q1BSP_RecursiveNodePortals(front);
3280         Mod_Q1BSP_RecursiveNodePortals(back);
3281 }
3282
3283 static void Mod_Q1BSP_MakePortals(void)
3284 {
3285         portalchain = NULL;
3286         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
3287         Mod_Q1BSP_FinalizePortals();
3288 }
3289
3290 //Returns PVS data for a given point
3291 //(note: can return NULL)
3292 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3293 {
3294         mnode_t *node;
3295         node = model->brush.data_nodes;
3296         while (node->plane)
3297                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3298         if (((mleaf_t *)node)->clusterindex >= 0)
3299                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3300         else
3301                 return NULL;
3302 }
3303
3304 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3305 {
3306         while (node->plane)
3307         {
3308                 float d = PlaneDiff(org, node->plane);
3309                 if (d > radius)
3310                         node = node->children[0];
3311                 else if (d < -radius)
3312                         node = node->children[1];
3313                 else
3314                 {
3315                         // go down both sides
3316                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3317                         node = node->children[1];
3318                 }
3319         }
3320         // if this leaf is in a cluster, accumulate the pvs bits
3321         if (((mleaf_t *)node)->clusterindex >= 0)
3322         {
3323                 int i;
3324                 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3325                 for (i = 0;i < pvsbytes;i++)
3326                         pvsbuffer[i] |= pvs[i];
3327         }
3328 }
3329
3330 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3331 //of the given point.
3332 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3333 {
3334         int bytes = model->brush.num_pvsclusterbytes;
3335         bytes = min(bytes, pvsbufferlength);
3336         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3337         {
3338                 memset(pvsbuffer, 0xFF, bytes);
3339                 return bytes;
3340         }
3341         if (!merge)
3342                 memset(pvsbuffer, 0, bytes);
3343         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
3344         return bytes;
3345 }
3346
3347 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3348 {
3349         vec3_t size;
3350         const hull_t *hull;
3351
3352         VectorSubtract(inmaxs, inmins, size);
3353         if (cmodel->brush.ishlbsp)
3354         {
3355                 if (size[0] < 3)
3356                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3357                 else if (size[0] <= 32)
3358                 {
3359                         if (size[2] < 54) // pick the nearest of 36 or 72
3360                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3361                         else
3362                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3363                 }
3364                 else
3365                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3366         }
3367         else
3368         {
3369                 if (size[0] < 3)
3370                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3371                 else if (size[0] <= 32)
3372                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3373                 else
3374                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3375         }
3376         VectorCopy(inmins, outmins);
3377         VectorAdd(inmins, hull->clip_size, outmaxs);
3378 }
3379
3380 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3381 {
3382         int i, j, k;
3383         dheader_t *header;
3384         dmodel_t *bm;
3385         mempool_t *mainmempool;
3386         float dist, modelyawradius, modelradius, *vec;
3387         msurface_t *surface;
3388         int numshadowmeshtriangles;
3389         hullinfo_t hullinfo;
3390         int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3391         model_brush_lightstyleinfo_t styleinfo[256];
3392         unsigned char *datapointer;
3393
3394         mod->modeldatatypestring = "Q1BSP";
3395
3396         mod->type = mod_brushq1;
3397
3398         header = (dheader_t *)buffer;
3399
3400         i = LittleLong(header->version);
3401         if (i != BSPVERSION && i != 30)
3402                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3403         mod->brush.ishlbsp = i == 30;
3404
3405 // fill in hull info
3406         VectorClear (hullinfo.hullsizes[0][0]);
3407         VectorClear (hullinfo.hullsizes[0][1]);
3408         if (mod->brush.ishlbsp)
3409         {
3410                 mod->modeldatatypestring = "HLBSP";
3411
3412                 hullinfo.filehulls = 4;
3413                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3414                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3415                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3416                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3417                 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3418                 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3419         }
3420         else
3421         {
3422                 hullinfo.filehulls = 4;
3423                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3424                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3425                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3426                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3427         }
3428
3429 // read lumps
3430         mod_base = (unsigned char*)buffer;
3431         for (i = 0; i < HEADER_LUMPS; i++)
3432         {
3433                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3434                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3435         }
3436
3437         mod->soundfromcenter = true;
3438         mod->TraceBox = Mod_Q1BSP_TraceBox;
3439         mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3440         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3441         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3442         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3443         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3444         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3445         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3446         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3447         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3448         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3449         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3450         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3451         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3452         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3453         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3454
3455         if (loadmodel->isworldmodel)
3456                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3457
3458 // load into heap
3459
3460         mod->brush.qw_md4sum = 0;
3461         mod->brush.qw_md4sum2 = 0;
3462         for (i = 0;i < HEADER_LUMPS;i++)
3463         {
3464                 if (i == LUMP_ENTITIES)
3465                         continue;
3466                 mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3467                 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3468                         continue;
3469                 mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3470         }
3471
3472         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3473         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3474         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3475         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3476         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3477         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3478         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3479         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3480         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3481         Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3482         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3483         // load submodels before leafs because they contain the number of vis leafs
3484         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3485         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3486         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3487         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3488
3489         // check if the map supports transparent water rendering
3490         loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3491
3492         if (mod->brushq1.data_compressedpvs)
3493                 Mem_Free(mod->brushq1.data_compressedpvs);
3494         mod->brushq1.data_compressedpvs = NULL;
3495         mod->brushq1.num_compressedpvs = 0;
3496
3497         Mod_Q1BSP_MakeHull0();
3498         Mod_Q1BSP_MakePortals();
3499
3500         mod->numframes = 2;             // regular and alternate animation
3501         mod->numskins = 1;
3502
3503         mainmempool = mod->mempool;
3504
3505         // make a single combined shadow mesh to allow optimized shadow volume creation
3506         numshadowmeshtriangles = 0;
3507         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3508         {
3509                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3510                 numshadowmeshtriangles += surface->num_triangles;
3511         }
3512         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3513         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3514                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3515         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
3516         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3517
3518         if (loadmodel->brush.numsubmodels)
3519                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3520
3521         // LordHavoc: to clear the fog around the original quake submodel code, I
3522         // will explain:
3523         // first of all, some background info on the submodels:
3524         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3525         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3526         // now the weird for loop itself:
3527         // the loop functions in an odd way, on each iteration it sets up the
3528         // current 'mod' model (which despite the confusing code IS the model of
3529         // the number i), at the end of the loop it duplicates the model to become
3530         // the next submodel, and loops back to set up the new submodel.
3531
3532         // LordHavoc: now the explanation of my sane way (which works identically):
3533         // set up the world model, then on each submodel copy from the world model
3534         // and set up the submodel with the respective model info.
3535         totalstylesurfaces = 0;
3536         totalstyles = 0;
3537         for (i = 0;i < mod->brush.numsubmodels;i++)
3538         {
3539                 memset(stylecounts, 0, sizeof(stylecounts));
3540                 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3541                 {
3542                         surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3543                         for (j = 0;j < MAXLIGHTMAPS;j++)
3544                                 stylecounts[surface->lightmapinfo->styles[j]]++;
3545                 }
3546                 for (k = 0;k < 255;k++)
3547                 {
3548                         totalstyles++;
3549                         if (stylecounts[k])
3550                                 totalstylesurfaces += stylecounts[k];
3551                 }
3552         }
3553         datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3554         for (i = 0;i < mod->brush.numsubmodels;i++)
3555         {
3556                 // LordHavoc: this code was originally at the end of this loop, but
3557                 // has been transformed to something more readable at the start here.
3558
3559                 if (i > 0)
3560                 {
3561                         char name[10];
3562                         // LordHavoc: only register submodels if it is the world
3563                         // (prevents external bsp models from replacing world submodels with
3564                         //  their own)
3565                         if (!loadmodel->isworldmodel)
3566                                 continue;
3567                         // duplicate the basic information
3568                         dpsnprintf(name, sizeof(name), "*%i", i);
3569                         mod = Mod_FindName(name);
3570                         // copy the base model to this one
3571                         *mod = *loadmodel;
3572                         // rename the clone back to its proper name
3573                         strlcpy(mod->name, name, sizeof(mod->name));
3574                         // textures and memory belong to the main model
3575                         mod->texturepool = NULL;
3576                         mod->mempool = NULL;
3577                 }
3578
3579                 mod->brush.submodel = i;
3580
3581                 if (loadmodel->brush.submodels)
3582                         loadmodel->brush.submodels[i] = mod;
3583
3584                 bm = &mod->brushq1.submodels[i];
3585
3586                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3587                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3588                 {
3589                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3590                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3591                 }
3592
3593                 mod->firstmodelsurface = bm->firstface;
3594                 mod->nummodelsurfaces = bm->numfaces;
3595
3596                 // make the model surface list (used by shadowing/lighting)
3597                 mod->surfacelist = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3598                 for (j = 0;j < mod->nummodelsurfaces;j++)
3599                         mod->surfacelist[j] = mod->firstmodelsurface + j;
3600
3601                 // this gets altered below if sky or water is used
3602                 mod->DrawSky = NULL;
3603                 mod->DrawAddWaterPlanes = NULL;
3604                 mod->Draw = R_Q1BSP_Draw;
3605                 mod->DrawDepth = R_Q1BSP_DrawDepth;
3606                 mod->DrawDebug = R_Q1BSP_DrawDebug;
3607                 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3608                 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3609                 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3610                 mod->DrawLight = R_Q1BSP_DrawLight;
3611                 if (i != 0)
3612                 {
3613                         mod->brush.TraceLineOfSight = NULL;
3614                         mod->brush.GetPVS = NULL;
3615                         mod->brush.FatPVS = NULL;
3616                         mod->brush.BoxTouchingPVS = NULL;
3617                         mod->brush.BoxTouchingLeafPVS = NULL;
3618                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3619                         mod->brush.FindBoxClusters = NULL;
3620                         mod->brush.LightPoint = NULL;
3621                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3622                 }
3623                 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3624                 VectorCopy(bm->mins, mod->normalmins);
3625                 VectorCopy(bm->maxs, mod->normalmaxs);
3626                 VectorCopy(bm->mins, mod->yawmins);
3627                 VectorCopy(bm->maxs, mod->yawmaxs);
3628                 VectorCopy(bm->mins, mod->rotatedmins);
3629                 VectorCopy(bm->maxs, mod->rotatedmaxs);
3630                 if (mod->nummodelsurfaces)
3631                 {
3632                         modelyawradius = 0;
3633                         modelradius = 0;
3634                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3635                         {
3636                                 // we only need to have a drawsky function if it is used(usually only on world model)
3637                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3638                                         mod->DrawSky = R_Q1BSP_DrawSky;
3639                                 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
3640                                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3641                                 // calculate bounding shapes
3642                                 for (k = 0, vec = (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
3643                                 {
3644                                         dist = vec[0]*vec[0]+vec[1]*vec[1];
3645                                         if (modelyawradius < dist)
3646                                                 modelyawradius = dist;
3647                                         dist += vec[2]*vec[2];
3648                                         if (modelradius < dist)
3649                                                 modelradius = dist;
3650                                 }
3651                         }
3652                         modelyawradius = sqrt(modelyawradius);
3653                         modelradius = sqrt(modelradius);
3654                         mod->yawmins[0] = min(mod->yawmins[0], -modelyawradius);
3655                         mod->yawmaxs[0] = min(mod->yawmaxs[0], -modelyawradius);
3656                         mod->yawmins[1] = min(mod->yawmins[1],  modelyawradius);
3657                         mod->yawmaxs[1] = min(mod->yawmaxs[1],  modelyawradius);
3658                         mod->rotatedmins[0] = min(mod->rotatedmins[0], -modelradius);
3659                         mod->rotatedmaxs[0] = min(mod->rotatedmaxs[0],  modelradius);
3660                         mod->rotatedmins[1] = min(mod->rotatedmins[1], -modelradius);
3661                         mod->rotatedmaxs[1] = min(mod->rotatedmaxs[1],  modelradius);
3662                         mod->rotatedmins[2] = min(mod->rotatedmins[2], -modelradius);
3663                         mod->rotatedmaxs[2] = min(mod->rotatedmaxs[2],  modelradius);
3664                         mod->radius = modelradius;
3665                         mod->radius2 = modelradius * modelradius;
3666
3667                         // build lightstyle update chains
3668                         // (used to rapidly mark lightmapupdateflags on many surfaces
3669                         // when d_lightstylevalue changes)
3670                         memset(stylecounts, 0, sizeof(stylecounts));
3671                         for (k = 0;k < mod->nummodelsurfaces;k++)
3672                         {
3673                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3674                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3675                                         stylecounts[surface->lightmapinfo->styles[j]]++;
3676                         }
3677                         mod->brushq1.num_lightstyles = 0;
3678                         for (k = 0;k < 255;k++)
3679                         {
3680                                 if (stylecounts[k])
3681                                 {
3682                                         styleinfo[mod->brushq1.num_lightstyles].style = k;
3683                                         styleinfo[mod->brushq1.num_lightstyles].value = 0;
3684                                         styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3685                                         styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3686                                         remapstyles[k] = mod->brushq1.num_lightstyles;
3687                                         mod->brushq1.num_lightstyles++;
3688                                 }
3689                         }
3690                         for (k = 0;k < mod->nummodelsurfaces;k++)
3691                         {
3692                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3693                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3694                                 {
3695                                         if (surface->lightmapinfo->styles[j] != 255)
3696                                         {
3697                                                 int r = remapstyles[surface->lightmapinfo->styles[j]];
3698                                                 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3699                                         }
3700                                 }
3701                         }
3702                         mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3703                         memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3704                 }
3705                 else
3706                 {
3707                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3708                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3709                 }
3710                 //mod->brushq1.num_visleafs = bm->visleafs;
3711         }
3712
3713         Mod_Q1BSP_LoadMapBrushes();
3714
3715         //Mod_Q1BSP_ProcessLightList();
3716
3717         if (developer.integer >= 10)
3718                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3719 }
3720
3721 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3722 {
3723 }
3724
3725 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3726 {
3727 /*
3728         d_t *in;
3729         m_t *out;
3730         int i, count;
3731
3732         in = (void *)(mod_base + l->fileofs);
3733         if (l->filelen % sizeof(*in))
3734                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3735         count = l->filelen / sizeof(*in);
3736         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3737
3738         loadmodel-> = out;
3739         loadmodel->num = count;
3740
3741         for (i = 0;i < count;i++, in++, out++)
3742         {
3743         }
3744 */
3745 }
3746
3747 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3748 {
3749 /*
3750         d_t *in;
3751         m_t *out;
3752         int i, count;
3753
3754         in = (void *)(mod_base + l->fileofs);
3755         if (l->filelen % sizeof(*in))
3756                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3757         count = l->filelen / sizeof(*in);
3758         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3759
3760         loadmodel-> = out;
3761         loadmodel->num = count;
3762
3763         for (i = 0;i < count;i++, in++, out++)
3764         {
3765         }
3766 */
3767 }
3768
3769 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3770 {
3771 /*
3772         d_t *in;
3773         m_t *out;
3774         int i, count;
3775
3776         in = (void *)(mod_base + l->fileofs);
3777         if (l->filelen % sizeof(*in))
3778                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3779         count = l->filelen / sizeof(*in);
3780         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3781
3782         loadmodel-> = out;
3783         loadmodel->num = count;
3784
3785         for (i = 0;i < count;i++, in++, out++)
3786         {
3787         }
3788 */
3789 }
3790
3791 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3792 {
3793 /*
3794         d_t *in;
3795         m_t *out;
3796         int i, count;
3797
3798         in = (void *)(mod_base + l->fileofs);
3799         if (l->filelen % sizeof(*in))
3800                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3801         count = l->filelen / sizeof(*in);
3802         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3803
3804         loadmodel-> = out;
3805         loadmodel->num = count;
3806
3807         for (i = 0;i < count;i++, in++, out++)
3808         {
3809         }
3810 */
3811 }
3812
3813 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3814 {
3815 /*
3816         d_t *in;
3817         m_t *out;
3818         int i, count;
3819
3820         in = (void *)(mod_base + l->fileofs);
3821         if (l->filelen % sizeof(*in))
3822                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3823         count = l->filelen / sizeof(*in);
3824         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3825
3826         loadmodel-> = out;
3827         loadmodel->num = count;
3828
3829         for (i = 0;i < count;i++, in++, out++)
3830         {
3831         }
3832 */
3833 }
3834
3835 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3836 {
3837 /*
3838         d_t *in;
3839         m_t *out;
3840         int i, count;
3841
3842         in = (void *)(mod_base + l->fileofs);
3843         if (l->filelen % sizeof(*in))
3844                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3845         count = l->filelen / sizeof(*in);
3846         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3847
3848         loadmodel-> = out;
3849         loadmodel->num = count;
3850
3851         for (i = 0;i < count;i++, in++, out++)
3852         {
3853         }
3854 */
3855 }
3856
3857 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3858 {
3859 /*
3860         d_t *in;
3861         m_t *out;
3862         int i, count;
3863
3864         in = (void *)(mod_base + l->fileofs);
3865         if (l->filelen % sizeof(*in))
3866                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3867         count = l->filelen / sizeof(*in);
3868         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3869
3870         loadmodel-> = out;
3871         loadmodel->num = count;
3872
3873         for (i = 0;i < count;i++, in++, out++)
3874         {
3875         }
3876 */
3877 }
3878
3879 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3880 {
3881 /*
3882         d_t *in;
3883         m_t *out;
3884         int i, count;
3885
3886         in = (void *)(mod_base + l->fileofs);
3887         if (l->filelen % sizeof(*in))
3888                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3889         count = l->filelen / sizeof(*in);
3890         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3891
3892         loadmodel-> = out;
3893         loadmodel->num = count;
3894
3895         for (i = 0;i < count;i++, in++, out++)
3896         {
3897         }
3898 */
3899 }
3900
3901 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3902 {
3903 /*
3904         d_t *in;
3905         m_t *out;
3906         int i, count;
3907
3908         in = (void *)(mod_base + l->fileofs);
3909         if (l->filelen % sizeof(*in))
3910                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3911         count = l->filelen / sizeof(*in);
3912         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3913
3914         loadmodel-> = out;
3915         loadmodel->num = count;
3916
3917         for (i = 0;i < count;i++, in++, out++)
3918         {
3919         }
3920 */
3921 }
3922
3923 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3924 {
3925 /*
3926         d_t *in;
3927         m_t *out;
3928         int i, count;
3929
3930         in = (void *)(mod_base + l->fileofs);
3931         if (l->filelen % sizeof(*in))
3932                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3933         count = l->filelen / sizeof(*in);
3934         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3935
3936         loadmodel-> = out;
3937         loadmodel->num = count;
3938
3939         for (i = 0;i < count;i++, in++, out++)
3940         {
3941         }
3942 */
3943 }
3944
3945 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3946 {
3947 /*
3948         d_t *in;
3949         m_t *out;
3950         int i, count;
3951
3952         in = (void *)(mod_base + l->fileofs);
3953         if (l->filelen % sizeof(*in))
3954                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3955         count = l->filelen / sizeof(*in);
3956         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3957
3958         loadmodel-> = out;
3959         loadmodel->num = count;
3960
3961         for (i = 0;i < count;i++, in++, out++)
3962         {
3963         }
3964 */
3965 }
3966
3967 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3968 {
3969 /*
3970         d_t *in;
3971         m_t *out;
3972         int i, count;
3973
3974         in = (void *)(mod_base + l->fileofs);
3975         if (l->filelen % sizeof(*in))
3976                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3977         count = l->filelen / sizeof(*in);
3978         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3979
3980         loadmodel-> = out;
3981         loadmodel->num = count;
3982
3983         for (i = 0;i < count;i++, in++, out++)
3984         {
3985         }
3986 */
3987 }
3988
3989 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3990 {
3991 /*
3992         d_t *in;
3993         m_t *out;
3994         int i, count;
3995
3996         in = (void *)(mod_base + l->fileofs);
3997         if (l->filelen % sizeof(*in))
3998                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3999         count = l->filelen / sizeof(*in);
4000         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4001
4002         loadmodel-> = out;
4003         loadmodel->num = count;
4004
4005         for (i = 0;i < count;i++, in++, out++)
4006         {
4007         }
4008 */
4009 }
4010
4011 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
4012 {
4013 /*
4014         d_t *in;
4015         m_t *out;
4016         int i, count;
4017
4018         in = (void *)(mod_base + l->fileofs);
4019         if (l->filelen % sizeof(*in))
4020                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4021         count = l->filelen / sizeof(*in);
4022         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4023
4024         loadmodel-> = out;
4025         loadmodel->num = count;
4026
4027         for (i = 0;i < count;i++, in++, out++)
4028         {
4029         }
4030 */
4031 }
4032
4033 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4034 {
4035 /*
4036         d_t *in;
4037         m_t *out;
4038         int i, count;
4039
4040         in = (void *)(mod_base + l->fileofs);
4041         if (l->filelen % sizeof(*in))
4042                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4043         count = l->filelen / sizeof(*in);
4044         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4045
4046         loadmodel-> = out;
4047         loadmodel->num = count;
4048
4049         for (i = 0;i < count;i++, in++, out++)
4050         {
4051         }
4052 */
4053 }
4054
4055 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4056 {
4057 /*
4058         d_t *in;
4059         m_t *out;
4060         int i, count;
4061
4062         in = (void *)(mod_base + l->fileofs);
4063         if (l->filelen % sizeof(*in))
4064                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4065         count = l->filelen / sizeof(*in);
4066         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4067
4068         loadmodel-> = out;
4069         loadmodel->num = count;
4070
4071         for (i = 0;i < count;i++, in++, out++)
4072         {
4073         }
4074 */
4075 }
4076
4077 static void Mod_Q2BSP_LoadModels(lump_t *l)
4078 {
4079 /*
4080         d_t *in;
4081         m_t *out;
4082         int i, count;
4083
4084         in = (void *)(mod_base + l->fileofs);
4085         if (l->filelen % sizeof(*in))
4086                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4087         count = l->filelen / sizeof(*in);
4088         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4089
4090         loadmodel-> = out;
4091         loadmodel->num = count;
4092
4093         for (i = 0;i < count;i++, in++, out++)
4094         {
4095         }
4096 */
4097 }
4098
4099 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4100 {
4101         int i;
4102         q2dheader_t *header;
4103
4104         Host_Error("Mod_Q2BSP_Load: not yet implemented");
4105
4106         mod->modeldatatypestring = "Q2BSP";
4107
4108         mod->type = mod_brushq2;
4109
4110         header = (q2dheader_t *)buffer;
4111
4112         i = LittleLong(header->version);
4113         if (i != Q2BSPVERSION)
4114                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4115         mod->brush.ishlbsp = false;
4116         if (loadmodel->isworldmodel)
4117                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
4118
4119         mod_base = (unsigned char *)header;
4120
4121         // swap all the lumps
4122         for (i = 0;i < (int) sizeof(*header) / 4;i++)
4123                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4124
4125         mod->brush.qw_md4sum = 0;
4126         mod->brush.qw_md4sum2 = 0;
4127         for (i = 0;i < Q2HEADER_LUMPS;i++)
4128         {
4129                 if (i == Q2LUMP_ENTITIES)
4130                         continue;
4131                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4132                 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4133                         continue;
4134                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4135         }
4136
4137         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4138         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4139         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4140         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4141         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4142         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4143         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4144         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4145         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4146         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4147         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4148         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4149         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4150         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4151         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4152         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4153         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4154         // LordHavoc: must go last because this makes the submodels
4155         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4156 }
4157
4158 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4159 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4160
4161 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4162 {
4163         const char *data;
4164         char key[128], value[MAX_INPUTLINE];
4165         float v[3];
4166         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4167         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4168         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4169         if (!l->filelen)
4170                 return;
4171         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4172         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4173         loadmodel->brush.entities[l->filelen] = 0;
4174         data = loadmodel->brush.entities;
4175         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4176         if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4177         {
4178                 while (1)
4179                 {
4180                         if (!COM_ParseToken_Simple(&data, false, false))
4181                                 break; // error
4182                         if (com_token[0] == '}')
4183                                 break; // end of worldspawn
4184                         if (com_token[0] == '_')
4185                                 strlcpy(key, com_token + 1, sizeof(key));
4186                         else
4187                                 strlcpy(key, com_token, sizeof(key));
4188                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
4189                                 key[strlen(key)-1] = 0;
4190                         if (!COM_ParseToken_Simple(&data, false, false))
4191                                 break; // error
4192                         strlcpy(value, com_token, sizeof(value));
4193                         if (!strcmp("gridsize", key))
4194                         {
4195 #if _MSC_VER >= 1400
4196 #define sscanf sscanf_s
4197 #endif
4198                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4199                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4200                         }
4201                 }
4202         }
4203 }
4204
4205 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4206 {
4207         q3dtexture_t *in;
4208         texture_t *out;
4209         int i, count;
4210
4211         in = (q3dtexture_t *)(mod_base + l->fileofs);
4212         if (l->filelen % sizeof(*in))
4213                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4214         count = l->filelen / sizeof(*in);
4215         out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4216
4217         loadmodel->data_textures = out;
4218         loadmodel->num_textures = count;
4219         loadmodel->num_texturesperskin = loadmodel->num_textures;
4220
4221         for (i = 0;i < count;i++)
4222         {
4223                 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4224                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4225                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4226         }
4227
4228         if (cls.state == ca_dedicated)
4229                 return;
4230
4231         for (i = 0;i < count;i++, in++, out++)
4232                 Mod_LoadTextureFromQ3Shader(out, out->name, true, true, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
4233 }
4234
4235 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4236 {
4237         q3dplane_t *in;
4238         mplane_t *out;
4239         int i, count;
4240
4241         in = (q3dplane_t *)(mod_base + l->fileofs);
4242         if (l->filelen % sizeof(*in))
4243                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4244         count = l->filelen / sizeof(*in);
4245         out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4246
4247         loadmodel->brush.data_planes = out;
4248         loadmodel->brush.num_planes = count;
4249
4250         for (i = 0;i < count;i++, in++, out++)
4251         {
4252                 out->normal[0] = LittleFloat(in->normal[0]);
4253                 out->normal[1] = LittleFloat(in->normal[1]);
4254                 out->normal[2] = LittleFloat(in->normal[2]);
4255                 out->dist = LittleFloat(in->dist);
4256                 PlaneClassify(out);
4257         }
4258 }
4259
4260 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4261 {
4262         q3dbrushside_t *in;
4263         q3mbrushside_t *out;
4264         int i, n, count;
4265
4266         in = (q3dbrushside_t *)(mod_base + l->fileofs);
4267         if (l->filelen % sizeof(*in))
4268                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4269         count = l->filelen / sizeof(*in);
4270         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4271
4272         loadmodel->brush.data_brushsides = out;
4273         loadmodel->brush.num_brushsides = count;
4274
4275         for (i = 0;i < count;i++, in++, out++)
4276         {
4277                 n = LittleLong(in->planeindex);
4278                 if (n < 0 || n >= loadmodel->brush.num_planes)
4279                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4280                 out->plane = loadmodel->brush.data_planes + n;
4281                 n = LittleLong(in->textureindex);
4282                 if (n < 0 || n >= loadmodel->num_textures)
4283                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4284                 out->texture = loadmodel->data_textures + n;
4285         }
4286 }
4287
4288 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4289 {
4290         q3dbrushside_ig_t *in;
4291         q3mbrushside_t *out;
4292         int i, n, count;
4293
4294         in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4295         if (l->filelen % sizeof(*in))
4296                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4297         count = l->filelen / sizeof(*in);
4298         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4299
4300         loadmodel->brush.data_brushsides = out;
4301         loadmodel->brush.num_brushsides = count;
4302
4303         for (i = 0;i < count;i++, in++, out++)
4304         {
4305                 n = LittleLong(in->planeindex);
4306                 if (n < 0 || n >= loadmodel->brush.num_planes)
4307                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4308                 out->plane = loadmodel->brush.data_planes + n;
4309                 n = LittleLong(in->textureindex);
4310                 if (n < 0 || n >= loadmodel->num_textures)
4311                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4312                 out->texture = loadmodel->data_textures + n;
4313         }
4314 }
4315
4316 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4317 {
4318         q3dbrush_t *in;
4319         q3mbrush_t *out;
4320         int i, j, n, c, count, maxplanes;
4321         colplanef_t *planes;
4322
4323         in = (q3dbrush_t *)(mod_base + l->fileofs);
4324         if (l->filelen % sizeof(*in))
4325                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4326         count = l->filelen / sizeof(*in);
4327         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4328
4329         loadmodel->brush.data_brushes = out;
4330         loadmodel->brush.num_brushes = count;
4331
4332         maxplanes = 0;
4333         planes = NULL;
4334
4335         for (i = 0;i < count;i++, in++, out++)
4336         {
4337                 n = LittleLong(in->firstbrushside);
4338                 c = LittleLong(in->numbrushsides);
4339                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4340                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4341                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4342                 out->numbrushsides = c;
4343                 n = LittleLong(in->textureindex);
4344                 if (n < 0 || n >= loadmodel->num_textures)
4345                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4346                 out->texture = loadmodel->data_textures + n;
4347
4348                 // make a list of mplane_t structs to construct a colbrush from
4349                 if (maxplanes < out->numbrushsides)
4350                 {
4351                         maxplanes = out->numbrushsides;
4352                         if (planes)
4353                                 Mem_Free(planes);
4354                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4355                 }
4356                 for (j = 0;j < out->numbrushsides;j++)
4357                 {
4358                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4359                         planes[j].dist = out->firstbrushside[j].plane->dist;
4360                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4361                         planes[j].texture = out->firstbrushside[j].texture;
4362                 }
4363                 // make the colbrush from the planes
4364                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
4365         }
4366         if (planes)
4367                 Mem_Free(planes);
4368 }
4369
4370 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4371 {
4372         q3deffect_t *in;
4373         q3deffect_t *out;
4374         int i, n, count;
4375
4376         in = (q3deffect_t *)(mod_base + l->fileofs);
4377         if (l->filelen % sizeof(*in))
4378                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4379         count = l->filelen / sizeof(*in);
4380         out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4381
4382         loadmodel->brushq3.data_effects = out;
4383         loadmodel->brushq3.num_effects = count;
4384
4385         for (i = 0;i < count;i++, in++, out++)
4386         {
4387                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4388                 n = LittleLong(in->brushindex);
4389                 if (n >= loadmodel->brush.num_brushes)
4390                 {
4391                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4392                         n = -1;
4393                 }
4394                 out->brushindex = n;
4395                 out->unknown = LittleLong(in->unknown);
4396         }
4397 }
4398
4399 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4400 {
4401         q3dvertex_t *in;
4402         int i, count;
4403
4404         in = (q3dvertex_t *)(mod_base + l->fileofs);
4405         if (l->filelen % sizeof(*in))
4406                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4407         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4408         loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4409         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4410         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4411         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4412         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4413
4414         for (i = 0;i < count;i++, in++)
4415         {
4416                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4417                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4418                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4419                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4420                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4421                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4422                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4423                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4424                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4425                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4426                 // svector/tvector are calculated later in face loading
4427                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4428                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4429                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4430                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4431         }
4432 }
4433
4434 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4435 {
4436         int *in;
4437         int *out;
4438         int i, count;
4439
4440         in = (int *)(mod_base + l->fileofs);
4441         if (l->filelen % sizeof(int[3]))
4442                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4443         count = l->filelen / sizeof(*in);
4444         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4445
4446         loadmodel->brushq3.num_triangles = count / 3;
4447         loadmodel->brushq3.data_element3i = out;
4448
4449         for (i = 0;i < count;i++, in++, out++)
4450         {
4451                 *out = LittleLong(*in);
4452                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4453                 {
4454                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4455                         *out = 0;
4456                 }
4457         }
4458 }
4459
4460 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4461 {
4462         q3dlightmap_t *input_pointer;
4463         int i, j, k, count, power, power2, mask, endlightmap, mergewidth, mergeheight;
4464         unsigned char *c;
4465
4466         unsigned char *convertedpixels;
4467         char mapname[MAX_QPATH];
4468         int size, bytesperpixel, rgbmap[3];
4469         qboolean external;
4470         unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4471
4472         // defaults for q3bsp
4473         size = 128;
4474         bytesperpixel = 3;
4475         rgbmap[0] = 2;
4476         rgbmap[1] = 1;
4477         rgbmap[2] = 0;
4478         external = false;
4479         loadmodel->brushq3.lightmapsize = 128;
4480
4481         if (cls.state == ca_dedicated)
4482                 return;
4483
4484         if(mod_q3bsp_nolightmaps.integer)
4485         {
4486                 return;
4487         }
4488         else if(l->filelen)
4489         {
4490                 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4491                 if (developer_loading.integer)
4492                         Con_Printf("Using internal lightmaps\n");
4493                 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4494                 if (l->filelen % sizeof(*input_pointer))
4495                         Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4496                 count = l->filelen / sizeof(*input_pointer);
4497                 for(i = 0; i < count; ++i)
4498                         inpixels[i] = input_pointer[i].rgb;
4499         }
4500         else
4501         {
4502                 // no internal lightmaps
4503                 // try external lightmaps
4504                 if (developer_loading.integer)
4505                         Con_Printf("Using external lightmaps\n");
4506                 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4507                 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false);
4508                 if(!inpixels[0])
4509                         return;
4510
4511                 // using EXTERNAL lightmaps instead
4512                 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4513                 {
4514                         Mem_Free(inpixels[0]);
4515                         Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4516                 }
4517
4518                 size = image_width;
4519                 bytesperpixel = 4;
4520                 rgbmap[0] = 0;
4521                 rgbmap[1] = 1;
4522                 rgbmap[2] = 2;
4523                 external = true;
4524
4525                 for(count = 1; ; ++count)
4526                 {
4527                         inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false);
4528                         if(!inpixels[count])
4529                                 break; // we got all of them
4530                         if(image_width != size || image_height != size)
4531                         {
4532                                 for(i = 0; i <= count; ++i)
4533                                         Mem_Free(inpixels[i]);
4534                                 Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4535                         }
4536                 }
4537         }
4538
4539         convertedpixels = Mem_Alloc(tempmempool, size*size*4);
4540         loadmodel->brushq3.lightmapsize = size;
4541         loadmodel->brushq3.num_originallightmaps = count;
4542
4543         // now check the surfaces to see if any of them index an odd numbered
4544         // lightmap, if so this is not a deluxemapped bsp file
4545         //
4546         // also check what lightmaps are actually used, because q3map2 sometimes
4547         // (always?) makes an unused one at the end, which
4548         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4549         // reason when only one lightmap is used, which can throw off the
4550         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4551         // to see if the second lightmap is blank, if so it is not deluxemapped.
4552         loadmodel->brushq3.deluxemapping = !(count & 1);
4553         loadmodel->brushq3.deluxemapping_modelspace = true;
4554         endlightmap = 0;
4555         if (loadmodel->brushq3.deluxemapping)
4556         {
4557                 int facecount = faceslump->filelen / sizeof(q3dface_t);
4558                 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4559                 for (i = 0;i < facecount;i++)
4560                 {
4561                         j = LittleLong(faces[i].lightmapindex);
4562                         if (j >= 0)
4563                         {
4564                                 endlightmap = max(endlightmap, j + 1);
4565                                 if ((j & 1) || j + 1 >= count)
4566                                 {
4567                                         loadmodel->brushq3.deluxemapping = false;
4568                                         break;
4569                                 }
4570                         }
4571                 }
4572         }
4573
4574         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4575         // reason when only one lightmap is used, which can throw off the
4576         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4577         // to see if the second lightmap is blank, if so it is not deluxemapped.
4578         //
4579         // further research has shown q3map2 sometimes creates a deluxemap and two
4580         // blank lightmaps, which must be handled properly as well
4581         if (endlightmap == 1 && count > 1)
4582         {
4583                 c = inpixels[1];
4584                 for (i = 0;i < size*size;i++)
4585                 {
4586                         if (c[bytesperpixel*i + rgbmap[0]])
4587                                 break;
4588                         if (c[bytesperpixel*i + rgbmap[1]])
4589                                 break;
4590                         if (c[bytesperpixel*i + rgbmap[2]])
4591                                 break;
4592                 }
4593                 if (i == size*size)
4594                 {
4595                         // all pixels in the unused lightmap were black...
4596                         loadmodel->brushq3.deluxemapping = false;
4597                 }
4598         }
4599
4600         Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4601
4602         // figure out what the most reasonable merge power is within limits
4603         loadmodel->brushq3.num_lightmapmergepower = 0;
4604         for (power = 1;power <= mod_q3bsp_lightmapmergepower.integer && (128 << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> loadmodel->brushq3.deluxemapping);power++)
4605                 loadmodel->brushq3.num_lightmapmergepower = power;
4606
4607         // as the lightmap size may actually be another power of 2, adjust for this
4608         // (and interpret it as the power for 128x128 lightmaps above)
4609         for(i = 0; (128 << i) < size; ++i)
4610                 loadmodel->brushq3.num_lightmapmergepower -= 1;
4611         if(loadmodel->brushq3.num_lightmapmergepower < 0)
4612                 loadmodel->brushq3.num_lightmapmergepower = 0;
4613
4614         loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower;
4615
4616         loadmodel->brushq3.num_mergedlightmaps = ((count >> loadmodel->brushq3.deluxemapping) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2);
4617         loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4618         if (loadmodel->brushq3.deluxemapping)
4619                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4620
4621         // allocate a texture pool if we need it
4622         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4623                 loadmodel->texturepool = R_AllocTexturePool();
4624
4625         power = loadmodel->brushq3.num_lightmapmergepower;
4626         power2 = power * 2;
4627         mask = (1 << power) - 1;
4628         for (i = 0;i < count;i++)
4629         {
4630                 // figure out which merged lightmap texture this fits into
4631                 int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2);
4632                 for (k = 0;k < size*size;k++)
4633                 {
4634                         convertedpixels[k*4+0] = inpixels[i][k*bytesperpixel+rgbmap[0]];
4635                         convertedpixels[k*4+1] = inpixels[i][k*bytesperpixel+rgbmap[1]];
4636                         convertedpixels[k*4+2] = inpixels[i][k*bytesperpixel+rgbmap[2]];
4637                         convertedpixels[k*4+3] = 255;
4638                 }
4639                 if (loadmodel->brushq3.num_lightmapmergepower > 0)
4640                 {
4641                         // if the lightmap has not been allocated yet, create it
4642                         if (!loadmodel->brushq3.data_lightmaps[lightmapindex])
4643                         {
4644                                 // create a lightmap only as large as necessary to hold the
4645                                 // remaining size*size blocks
4646                                 // if there are multiple merged lightmap textures then they will
4647                                 // all be full size except the last one which may be smaller
4648                                 // because it only needs to the remaining blocks, and it will often
4649                                 // be odd sizes like 2048x512 due to only being 25% full or so.
4650                                 j = (count >> loadmodel->brushq3.deluxemapping) - (lightmapindex << power2);
4651                                 for (mergewidth = 1;mergewidth < j && mergewidth < (1 << power);mergewidth *= 2)
4652                                         ;
4653                                 for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2)
4654                                         ;
4655                                 if (developer_loading.integer)
4656                                         Con_Printf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*size, mergeheight*size, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
4657                                 loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
4658                                 if (loadmodel->brushq3.data_deluxemaps)
4659                                         loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
4660                         }
4661                         mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
4662                         mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
4663                         j = (i >> loadmodel->brushq3.deluxemapping) & ((1 << power2) - 1);
4664                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4665                                 R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size);
4666                         else
4667                                 R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size);
4668                 }
4669                 else
4670                 {
4671                         // figure out which merged lightmap texture this fits into
4672                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4673                                 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
4674                         else
4675                                 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
4676                 }
4677         }
4678
4679         Mem_Free(convertedpixels);
4680         if(external)
4681         {
4682                 for(i = 0; i < count; ++i)
4683                         Mem_Free(inpixels[i]);
4684         }
4685 }
4686
4687 typedef struct patchtess_s
4688 {
4689         qboolean grouped;
4690         int surface_id;
4691         int xtess, ytess;
4692         int xsize, ysize;
4693         int cxtess, cytess;
4694         int cxsize, cysize;
4695         float lodgroup[6];
4696 }
4697 patchtess_t;
4698
4699 #define PATCHTESS_SAME_LODGROUP(a,b) \
4700         ( \
4701                 (a).lodgroup[0] == (b).lodgroup[0] && \
4702                 (a).lodgroup[1] == (b).lodgroup[1] && \
4703                 (a).lodgroup[2] == (b).lodgroup[2] && \
4704                 (a).lodgroup[3] == (b).lodgroup[3] && \
4705                 (a).lodgroup[4] == (b).lodgroup[4] && \
4706                 (a).lodgroup[5] == (b).lodgroup[5] \
4707         )
4708
4709 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4710 {
4711         q3dface_t *in, *oldin;
4712         msurface_t *out, *oldout;
4713         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles, groupsize, cxtess, cytess;
4714         float lightmaptcbase[2], lightmaptcscale[2];
4715         //int *originalelement3i;
4716         //int *originalneighbor3i;
4717         float *originalvertex3f;
4718         //float *originalsvector3f;
4719         //float *originaltvector3f;
4720         float *originalnormal3f;
4721         float *originalcolor4f;
4722         float *originaltexcoordtexture2f;
4723         float *originaltexcoordlightmap2f;
4724         float *v;
4725         patchtess_t *patchtess = NULL;
4726         int patchtesscount = 0;
4727
4728         in = (q3dface_t *)(mod_base + l->fileofs);
4729         if (l->filelen % sizeof(*in))
4730                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4731         count = l->filelen / sizeof(*in);
4732         out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4733
4734         loadmodel->data_surfaces = out;
4735         loadmodel->num_surfaces = count;
4736
4737         if(count > 0)
4738                 patchtess = Mem_Alloc(tempmempool, count * sizeof(*patchtess));
4739
4740         i = 0;
4741         oldi = i;
4742         oldin = in;
4743         oldout = out;
4744         meshvertices = 0;
4745         meshtriangles = 0;
4746         for (;i < count;i++, in++, out++)
4747         {
4748                 // check face type first
4749                 type = LittleLong(in->type);
4750                 if (type != Q3FACETYPE_FLAT
4751                  && type != Q3FACETYPE_PATCH
4752                  && type != Q3FACETYPE_MESH
4753                  && type != Q3FACETYPE_FLARE)
4754                 {
4755                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4756                         continue;
4757                 }
4758
4759                 n = LittleLong(in->textureindex);
4760                 if (n < 0 || n >= loadmodel->num_textures)
4761                 {
4762                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4763                         continue;
4764                 }
4765                 out->texture = loadmodel->data_textures + n;
4766                 n = LittleLong(in->effectindex);
4767                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4768                 {
4769                         if (developer.integer >= 100)
4770                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4771                         n = -1;
4772                 }
4773                 if (n == -1)
4774                         out->effect = NULL;
4775                 else
4776                         out->effect = loadmodel->brushq3.data_effects + n;
4777
4778                 if (cls.state != ca_dedicated)
4779                 {
4780                         out->lightmaptexture = NULL;
4781                         out->deluxemaptexture = r_texture_blanknormalmap;
4782                         n = LittleLong(in->lightmapindex);
4783                         if (n < 0)
4784                                 n = -1;
4785                         else if (n >= loadmodel->brushq3.num_originallightmaps)
4786                         {
4787                                 if(loadmodel->brushq3.num_originallightmaps != 0)
4788                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
4789                                 n = -1;
4790                         }
4791                         else
4792                         {
4793                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4794                                 if (loadmodel->brushq3.deluxemapping)
4795                                         out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4796                         }
4797                 }
4798
4799                 firstvertex = LittleLong(in->firstvertex);
4800                 numvertices = LittleLong(in->numvertices);
4801                 firstelement = LittleLong(in->firstelement);
4802                 numtriangles = LittleLong(in->numelements) / 3;
4803                 if (numtriangles * 3 != LittleLong(in->numelements))
4804                 {
4805                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4806                         continue;
4807                 }
4808                 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4809                 {
4810                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4811                         continue;
4812                 }
4813                 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4814                 {
4815                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4816                         continue;
4817                 }
4818                 switch(type)
4819                 {
4820                 case Q3FACETYPE_FLAT:
4821                 case Q3FACETYPE_MESH:
4822                         // no processing necessary
4823                         break;
4824                 case Q3FACETYPE_PATCH:
4825                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4826                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4827                         if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4828                         {
4829                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4830                                 continue;
4831                         }
4832                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4833
4834                         // convert patch to Q3FACETYPE_MESH
4835                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4836                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4837                         // bound to user settings
4838                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4839                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4840                         // bound to sanity settings
4841                         xtess = bound(1, xtess, 1024);
4842                         ytess = bound(1, ytess, 1024);
4843
4844                         // lower quality collision patches! Same procedure as before, but different cvars
4845                         // convert patch to Q3FACETYPE_MESH
4846                         cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4847                         cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4848                         // bound to user settings
4849                         cxtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer);
4850                         cytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer);
4851                         // bound to sanity settings
4852                         cxtess = bound(1, xtess, 1024);
4853                         cytess = bound(1, ytess, 1024);
4854
4855                         // store it for the LOD grouping step
4856                         patchtess[patchtesscount].surface_id = i;
4857                         patchtess[patchtesscount].grouped = false;
4858                         patchtess[patchtesscount].xtess = xtess;
4859                         patchtess[patchtesscount].ytess = ytess;
4860                         patchtess[patchtesscount].xsize = patchsize[0];
4861                         patchtess[patchtesscount].ysize = patchsize[1];
4862                         patchtess[patchtesscount].lodgroup[0] = in->specific.patch.mins[0];
4863                         patchtess[patchtesscount].lodgroup[1] = in->specific.patch.mins[1];
4864                         patchtess[patchtesscount].lodgroup[2] = in->specific.patch.mins[2];
4865                         patchtess[patchtesscount].lodgroup[3] = in->specific.patch.maxs[0];
4866                         patchtess[patchtesscount].lodgroup[4] = in->specific.patch.maxs[1];
4867                         patchtess[patchtesscount].lodgroup[5] = in->specific.patch.maxs[2];
4868
4869                         patchtess[patchtesscount].cxtess = xtess;
4870                         patchtess[patchtesscount].cytess = ytess;
4871                         ++patchtesscount;
4872                         break;
4873                 case Q3FACETYPE_FLARE:
4874                         if (developer.integer >= 100)
4875                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4876                         // don't render it
4877                         continue;
4878                 }
4879                 out->num_vertices = numvertices;
4880                 out->num_triangles = numtriangles;
4881                 meshvertices += out->num_vertices;
4882                 meshtriangles += out->num_triangles;
4883         }
4884
4885         for(i = 0; i < patchtesscount; ++i)
4886         {
4887                 if(patchtess[i].grouped) // already grouped
4888                         continue;
4889
4890                 // get the highest required tess parameters for this group
4891                 groupsize = 0;
4892                 xtess = ytess = 0;
4893                 cxtess = cytess = 0;
4894                 for(j = 0; j < patchtesscount; ++j)
4895                 {
4896                         if(patchtess[j].grouped) // already grouped
4897                                 continue;
4898                         if(!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
4899                                 continue;
4900                         if(patchtess[j].xtess > xtess)
4901                                 xtess = patchtess[j].xtess;
4902                         if(patchtess[j].ytess > ytess)
4903                                 ytess = patchtess[j].ytess;
4904                         if(patchtess[j].cxtess > cxtess)
4905                                 cxtess = patchtess[j].cxtess;
4906                         if(patchtess[j].cytess > cytess)
4907                                 cytess = patchtess[j].cytess;
4908                         ++groupsize;
4909                 }
4910
4911                 if(groupsize == 0)
4912                 {
4913                         Con_Printf("ERROR: patch %d isn't in any LOD group (1)?!?\n", patchtess[i].surface_id);
4914                         continue;
4915                 }
4916
4917                 // bound to user limit on vertices
4918                 for(;;)
4919                 {
4920                         numvertices = 0;
4921                         numtriangles = 0;
4922
4923                         for(j = 0; j < patchtesscount; ++j)
4924                         {
4925                                 if(patchtess[j].grouped) // already grouped
4926                                         continue;
4927                                 if(!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
4928                                         continue;
4929
4930                                 finalwidth = (patchtess[j].xsize - 1) * xtess + 1;
4931                                 finalheight = (patchtess[j].ysize - 1) * ytess + 1;
4932                                 numvertices += finalwidth * finalheight;
4933                                 numtriangles += (finalwidth - 1) * (finalheight - 1) * 2;
4934                         }
4935
4936                         if(xtess <= 1 && ytess <= 1)
4937                                 break;
4938
4939                         if(numvertices > min(r_subdivisions_maxvertices.integer, 262144) * groupsize)
4940                         {
4941                                 if (xtess > ytess)
4942                                         xtess--;
4943                                 else
4944                                         ytess--;
4945                                 continue; // try again
4946                         }
4947
4948                         break;
4949                 }
4950
4951                 // bound to user limit on vertices (collision)
4952                 for(;;)
4953                 {
4954                         numvertices = 0;
4955                         numtriangles = 0;
4956
4957                         for(j = 0; j < patchtesscount; ++j)
4958                         {
4959                                 if(patchtess[j].grouped) // already grouped
4960                                         continue;
4961                                 if(!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
4962                                         continue;
4963
4964                                 finalwidth = (patchtess[j].xsize - 1) * cxtess + 1;
4965                                 finalheight = (patchtess[j].ysize - 1) * cytess + 1;
4966                                 numvertices += finalwidth * finalheight;
4967                                 numtriangles += (finalwidth - 1) * (finalheight - 1) * 2;
4968                         }
4969
4970                         if(cxtess <= 1 && cytess <= 1)
4971                                 break;
4972
4973                         if(numvertices > min(r_subdivisions_collision_maxvertices.integer, 262144) * groupsize)
4974                         {
4975                                 if (cxtess > cytess)
4976                                         cxtess--;
4977                                 else
4978                                         cytess--;
4979                                 continue; // try again
4980                         }
4981
4982                         break;
4983                 }
4984
4985                 for(j = 0; j < patchtesscount; ++j)
4986                 {
4987                         if(patchtess[j].grouped) // already grouped
4988                                 continue;
4989                         if(!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
4990                                 continue;
4991
4992                         finalwidth = (patchtess[j].xsize - 1) * xtess + 1;
4993                         finalheight = (patchtess[j].ysize - 1) * ytess + 1;
4994                         numvertices = finalwidth * finalheight;
4995                         numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4996
4997                         oldout[patchtess[j].surface_id].num_vertices = numvertices;
4998                         oldout[patchtess[j].surface_id].num_triangles = numtriangles;
4999                         meshvertices += oldout[patchtess[j].surface_id].num_vertices;
5000                         meshtriangles += oldout[patchtess[j].surface_id].num_triangles;
5001
5002                         patchtess[j].grouped = true;
5003                         patchtess[j].xtess = xtess;
5004                         patchtess[j].ytess = ytess;
5005                         patchtess[j].cxtess = cxtess;
5006                         patchtess[j].cytess = cytess;
5007                 }
5008         }
5009
5010         i = oldi;
5011         in = oldin;
5012         out = oldout;
5013         Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
5014         meshvertices = 0;
5015         meshtriangles = 0;
5016         for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
5017         {
5018                 if (out->num_vertices < 3 || out->num_triangles < 1)
5019                         continue;
5020
5021                 type = LittleLong(in->type);
5022                 firstvertex = LittleLong(in->firstvertex);
5023                 firstelement = LittleLong(in->firstelement);
5024                 out->num_firstvertex = meshvertices;
5025                 out->num_firsttriangle = meshtriangles;
5026                 switch(type)
5027                 {
5028                 case Q3FACETYPE_FLAT:
5029                 case Q3FACETYPE_MESH:
5030                         // no processing necessary, except for lightmap merging
5031                         for (j = 0;j < out->num_vertices;j++)
5032                         {
5033                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
5034                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
5035                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
5036                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
5037                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
5038                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
5039                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
5040                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
5041                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
5042                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
5043                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
5044                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
5045                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
5046                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
5047                         }
5048                         for (j = 0;j < out->num_triangles*3;j++)
5049                                 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
5050                         break;
5051                 case Q3FACETYPE_PATCH:
5052                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5053                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5054                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5055                         originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
5056                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
5057                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
5058                         originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5059
5060                         xtess = ytess = cxtess = cytess = 0;
5061                         for(j = 0; j < patchtesscount; ++j)
5062                                 if(patchtess[j].grouped && patchtess[j].surface_id == i)
5063                                 {
5064                                         xtess = patchtess[j].xtess;
5065                                         ytess = patchtess[j].ytess;
5066                                         cxtess = patchtess[j].cxtess;
5067                                         cytess = patchtess[j].cytess;
5068                                         break;
5069                                 }
5070                         if(xtess == 0)
5071                         {
5072                                 Con_Printf("ERROR: patch %d isn't in any LOD group (2)?!?\n", i);
5073                                 xtess = ytess = cxtess = cytess = 1;
5074                         }
5075
5076                         finalwidth = ((patchsize[0] - 1) * xtess) + 1;
5077                         finalheight = ((patchsize[1] - 1) * ytess) + 1;
5078                         finalvertices = finalwidth * finalheight;
5079                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5080                         type = Q3FACETYPE_MESH;
5081                         // generate geometry
5082                         // (note: normals are skipped because they get recalculated)
5083                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5084                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5085                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5086                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5087                         Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5088                         Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5089                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
5090                         if (developer.integer >= 100)
5091                         {
5092                                 if (out->num_triangles < finaltriangles)
5093                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5094                                 else
5095                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5096                         }
5097                         // q3map does not put in collision brushes for curves... ugh
5098                         // build the lower quality collision geometry
5099                         finalwidth = ((patchsize[0] - 1) * cxtess) + 1;
5100                         finalheight = ((patchsize[1] - 1) * cytess) + 1;
5101                         finalvertices = finalwidth * finalheight;
5102                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5103
5104                         out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5105                         out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5106                         out->num_collisionvertices = finalvertices;
5107                         out->num_collisiontriangles = finaltriangles;
5108                         Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5109                         Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
5110
5111                         //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5112                         Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
5113
5114                         oldnumtriangles = out->num_triangles;
5115                         oldnumtriangles2 = out->num_collisiontriangles;
5116                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
5117                         if (developer.integer >= 100)
5118                                 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5119                         break;
5120                 default:
5121                         break;
5122                 }
5123                 meshvertices += out->num_vertices;
5124                 meshtriangles += out->num_triangles;
5125                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5126                         if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5127                                 invalidelements++;
5128                 if (invalidelements)
5129                 {
5130                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5131                         for (j = 0;j < out->num_triangles * 3;j++)
5132                         {
5133                                 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5134                                 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5135                                         (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5136                         }
5137                         Con_Print("\n");
5138                 }
5139                 // calculate a bounding box
5140                 VectorClear(out->mins);
5141                 VectorClear(out->maxs);
5142                 if (out->num_vertices)
5143                 {
5144                         if (cls.state != ca_dedicated && out->lightmaptexture)
5145                         {
5146                                 // figure out which part of the merged lightmap this fits into
5147                                 int lightmapindex = LittleLong(in->lightmapindex) >> loadmodel->brushq3.deluxemapping;
5148                                 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5149                                 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5150                                 lightmapindex &= mergewidth * mergeheight - 1;
5151                                 lightmaptcscale[0] = 1.0f / mergewidth;
5152                                 lightmaptcscale[1] = 1.0f / mergeheight;
5153                                 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5154                                 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5155                                 // modify the lightmap texcoords to match this region of the merged lightmap
5156                                 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5157                                 {
5158                                         v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5159                                         v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5160                                 }
5161                         }
5162                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5163                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5164                         for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5165                         {
5166                                 out->mins[0] = min(out->mins[0], v[0]);
5167                                 out->maxs[0] = max(out->maxs[0], v[0]);
5168                                 out->mins[1] = min(out->mins[1], v[1]);
5169                                 out->maxs[1] = max(out->maxs[1], v[1]);
5170                                 out->mins[2] = min(out->mins[2], v[2]);
5171                                 out->maxs[2] = max(out->maxs[2], v[2]);
5172                         }
5173                         out->mins[0] -= 1.0f;
5174                         out->mins[1] -= 1.0f;
5175                         out->mins[2] -= 1.0f;
5176                         out->maxs[0] += 1.0f;
5177                         out->maxs[1] += 1.0f;
5178                         out->maxs[2] += 1.0f;
5179                 }
5180                 // set lightmap styles for consistency with q1bsp
5181                 //out->lightmapinfo->styles[0] = 0;
5182                 //out->lightmapinfo->styles[1] = 255;
5183                 //out->lightmapinfo->styles[2] = 255;
5184                 //out->lightmapinfo->styles[3] = 255;
5185         }
5186
5187         i = oldi;
5188         out = oldout;
5189         for (;i < count;i++, out++)
5190         {
5191                 if(out->num_vertices && out->num_triangles)
5192                         continue;
5193                 if(out->num_vertices == 0)
5194                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no vertices, ignoring\n", i);
5195                 if(out->num_triangles == 0)
5196                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no triangles, ignoring\n", i);
5197         }
5198
5199         // for per pixel lighting
5200         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
5201
5202         // generate ushort elements array if possible
5203         if (loadmodel->surfmesh.data_element3s)
5204                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5205                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5206
5207         // free the no longer needed vertex data
5208         loadmodel->brushq3.num_vertices = 0;
5209         if (loadmodel->brushq3.data_vertex3f)
5210                 Mem_Free(loadmodel->brushq3.data_vertex3f);
5211         loadmodel->brushq3.data_vertex3f = NULL;
5212         loadmodel->brushq3.data_normal3f = NULL;
5213         loadmodel->brushq3.data_texcoordtexture2f = NULL;
5214         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5215         loadmodel->brushq3.data_color4f = NULL;
5216         // free the no longer needed triangle data
5217         loadmodel->brushq3.num_triangles = 0;
5218         if (loadmodel->brushq3.data_element3i)
5219                 Mem_Free(loadmodel->brushq3.data_element3i);
5220         loadmodel->brushq3.data_element3i = NULL;
5221
5222         if(patchtess)
5223                 Mem_Free(patchtess);
5224 }
5225
5226 static void Mod_Q3BSP_LoadModels(lump_t *l)
5227 {
5228         q3dmodel_t *in;
5229         q3dmodel_t *out;
5230         int i, j, n, c, count;
5231
5232         in = (q3dmodel_t *)(mod_base + l->fileofs);
5233         if (l->filelen % sizeof(*in))
5234                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5235         count = l->filelen / sizeof(*in);
5236         out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5237
5238         loadmodel->brushq3.data_models = out;
5239         loadmodel->brushq3.num_models = count;
5240
5241         for (i = 0;i < count;i++, in++, out++)
5242         {
5243                 for (j = 0;j < 3;j++)
5244                 {
5245                         out->mins[j] = LittleFloat(in->mins[j]);
5246                         out->maxs[j] = LittleFloat(in->maxs[j]);
5247                 }
5248                 n = LittleLong(in->firstface);
5249                 c = LittleLong(in->numfaces);
5250                 if (n < 0 || n + c > loadmodel->num_surfaces)
5251                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5252                 out->firstface = n;
5253                 out->numfaces = c;
5254                 n = LittleLong(in->firstbrush);
5255                 c = LittleLong(in->numbrushes);
5256                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5257                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5258                 out->firstbrush = n;
5259                 out->numbrushes = c;
5260         }
5261 }
5262
5263 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5264 {
5265         int *in;
5266         int *out;
5267         int i, n, count;
5268
5269         in = (int *)(mod_base + l->fileofs);
5270         if (l->filelen % sizeof(*in))
5271                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5272         count = l->filelen / sizeof(*in);
5273         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5274
5275         loadmodel->brush.data_leafbrushes = out;
5276         loadmodel->brush.num_leafbrushes = count;
5277
5278         for (i = 0;i < count;i++, in++, out++)
5279         {
5280                 n = LittleLong(*in);
5281                 if (n < 0 || n >= loadmodel->brush.num_brushes)
5282                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5283                 *out = n;
5284         }
5285 }
5286
5287 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5288 {
5289         int *in;
5290         int *out;
5291         int i, n, count;
5292
5293         in = (int *)(mod_base + l->fileofs);
5294         if (l->filelen % sizeof(*in))
5295                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5296         count = l->filelen / sizeof(*in);
5297         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5298
5299         loadmodel->brush.data_leafsurfaces = out;
5300         loadmodel->brush.num_leafsurfaces = count;
5301
5302         for (i = 0;i < count;i++, in++, out++)
5303         {
5304                 n = LittleLong(*in);
5305                 if (n < 0 || n >= loadmodel->num_surfaces)
5306                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5307                 *out = n;
5308         }
5309 }
5310
5311 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5312 {
5313         q3dleaf_t *in;
5314         mleaf_t *out;
5315         int i, j, n, c, count;
5316
5317         in = (q3dleaf_t *)(mod_base + l->fileofs);
5318         if (l->filelen % sizeof(*in))
5319                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5320         count = l->filelen / sizeof(*in);
5321         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5322
5323         loadmodel->brush.data_leafs = out;
5324         loadmodel->brush.num_leafs = count;
5325
5326         for (i = 0;i < count;i++, in++, out++)
5327         {
5328                 out->parent = NULL;
5329                 out->plane = NULL;
5330                 out->clusterindex = LittleLong(in->clusterindex);
5331                 out->areaindex = LittleLong(in->areaindex);
5332                 for (j = 0;j < 3;j++)
5333                 {
5334                         // yes the mins/maxs are ints
5335                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5336                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5337                 }
5338                 n = LittleLong(in->firstleafface);
5339                 c = LittleLong(in->numleaffaces);
5340                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5341                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5342                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5343                 out->numleafsurfaces = c;
5344                 n = LittleLong(in->firstleafbrush);
5345                 c = LittleLong(in->numleafbrushes);
5346                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5347                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5348                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5349                 out->numleafbrushes = c;
5350         }
5351 }
5352
5353 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5354 {
5355         q3dnode_t *in;
5356         mnode_t *out;
5357         int i, j, n, count;
5358
5359         in = (q3dnode_t *)(mod_base + l->fileofs);
5360         if (l->filelen % sizeof(*in))
5361                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5362         count = l->filelen / sizeof(*in);
5363         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5364
5365         loadmodel->brush.data_nodes = out;
5366         loadmodel->brush.num_nodes = count;
5367
5368         for (i = 0;i < count;i++, in++, out++)
5369         {
5370                 out->parent = NULL;
5371                 n = LittleLong(in->planeindex);
5372                 if (n < 0 || n >= loadmodel->brush.num_planes)
5373                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5374                 out->plane = loadmodel->brush.data_planes + n;
5375                 for (j = 0;j < 2;j++)
5376                 {
5377                         n = LittleLong(in->childrenindex[j]);
5378                         if (n >= 0)
5379                         {
5380                                 if (n >= loadmodel->brush.num_nodes)
5381                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5382                                 out->children[j] = loadmodel->brush.data_nodes + n;
5383                         }
5384                         else
5385                         {
5386                                 n = -1 - n;
5387                                 if (n >= loadmodel->brush.num_leafs)
5388                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5389                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5390                         }
5391                 }
5392                 for (j = 0;j < 3;j++)
5393                 {
5394                         // yes the mins/maxs are ints
5395                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5396                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5397                 }
5398         }
5399
5400         // set the parent pointers
5401         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5402 }
5403
5404 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5405 {
5406         q3dlightgrid_t *in;
5407         q3dlightgrid_t *out;
5408         int count;
5409
5410         in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5411         if (l->filelen % sizeof(*in))
5412                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5413         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5414         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5415         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5416         loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5417         loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5418         loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5419         loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5420         loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5421         loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5422         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5423         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5424         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5425         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5426         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5427         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5428
5429         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5430         if (l->filelen)
5431         {
5432                 if (l->filelen < count * (int)sizeof(*in))
5433                         Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
5434                 if (l->filelen != count * (int)sizeof(*in))
5435                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5436                 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5437                 loadmodel->brushq3.data_lightgrid = out;
5438                 loadmodel->brushq3.num_lightgrid = count;
5439                 // no swapping or validation necessary
5440                 memcpy(out, in, count * (int)sizeof(*out));
5441         }
5442 }
5443
5444 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5445 {
5446         q3dpvs_t *in;
5447         int totalchains;
5448
5449         if (l->filelen == 0)
5450         {
5451                 int i;
5452                 // unvised maps often have cluster indices even without pvs, so check
5453                 // leafs to find real number of clusters
5454                 loadmodel->brush.num_pvsclusters = 1;
5455                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5456                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5457
5458                 // create clusters
5459                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5460                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5461                 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5462                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5463                 return;
5464         }
5465
5466         in = (q3dpvs_t *)(mod_base + l->fileofs);
5467         if (l->filelen < 9)
5468                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5469
5470         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5471         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5472         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5473                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5474         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5475         if (l->filelen < totalchains + (int)sizeof(*in))
5476                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5477
5478         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5479         memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5480 }
5481
5482 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5483 {
5484         int i, j, k, index[3];
5485         float transformed[3], blend1, blend2, blend, stylescale;
5486         q3dlightgrid_t *a, *s;
5487
5488         // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5489         stylescale = r_refdef.scene.rtlightstylevalue[0];
5490
5491         if (!model->brushq3.num_lightgrid)
5492         {
5493                 ambientcolor[0] = stylescale;
5494                 ambientcolor[1] = stylescale;
5495                 ambientcolor[2] = stylescale;
5496                 return;
5497         }
5498
5499         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5500         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5501         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5502         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5503         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5504         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5505         index[0] = (int)floor(transformed[0]);
5506         index[1] = (int)floor(transformed[1]);
5507         index[2] = (int)floor(transformed[2]);
5508         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5509
5510         // now lerp the values
5511         VectorClear(diffusenormal);
5512         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5513         for (k = 0;k < 2;k++)
5514         {
5515                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5516                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5517                         continue;
5518                 for (j = 0;j < 2;j++)
5519                 {
5520                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5521                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5522                                 continue;
5523                         for (i = 0;i < 2;i++)
5524                         {
5525                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5526                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5527                                         continue;
5528                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5529                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5530                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5531                                 // this uses the mod_md3_sin table because the values are
5532                                 // already in the 0-255 range, the 64+ bias fetches a cosine
5533                                 // instead of a sine value
5534                                 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5535                                 diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5536                                 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5537                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5538                         }
5539                 }
5540         }
5541
5542         // normalize the light direction before turning
5543         VectorNormalize(diffusenormal);
5544         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5545 }
5546
5547 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
5548 {
5549         int i;
5550         mleaf_t *leaf;
5551         colbrushf_t *brush;
5552         // find which leaf the point is in
5553         while (node->plane)
5554                 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
5555         // point trace the brushes
5556         leaf = (mleaf_t *)node;
5557         for (i = 0;i < leaf->numleafbrushes;i++)
5558         {
5559                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5560                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
5561                 {
5562                         brush->markframe = markframe;
5563                         Collision_TracePointBrushFloat(trace, point, brush);
5564                 }
5565         }
5566         // can't do point traces on curves (they have no thickness)
5567 }
5568
5569 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5570 {
5571         int i, startside, endside;
5572         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
5573         mleaf_t *leaf;
5574         msurface_t *surface;
5575         mplane_t *plane;
5576         colbrushf_t *brush;
5577         // walk the tree until we hit a leaf, recursing for any split cases
5578         while (node->plane)
5579         {
5580                 // abort if this part of the bsp tree can not be hit by this trace
5581 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5582 //                      return;
5583                 plane = node->plane;
5584                 // axial planes are much more common than non-axial, so an optimized
5585                 // axial case pays off here
5586                 if (plane->type < 3)
5587                 {
5588                         dist1 = start[plane->type] - plane->dist;
5589                         dist2 = end[plane->type] - plane->dist;
5590                 }
5591                 else
5592                 {
5593                         dist1 = DotProduct(start, plane->normal) - plane->dist;
5594                         dist2 = DotProduct(end, plane->normal) - plane->dist;
5595                 }
5596                 startside = dist1 < 0;
5597                 endside = dist2 < 0;
5598                 if (startside == endside)
5599                 {
5600                         // most of the time the line fragment is on one side of the plane
5601                         node = node->children[startside];
5602                 }
5603                 else
5604                 {
5605                         // line crosses node plane, split the line
5606                         dist1 = PlaneDiff(linestart, plane);
5607                         dist2 = PlaneDiff(lineend, plane);
5608                         midfrac = dist1 / (dist1 - dist2);
5609                         VectorLerp(linestart, midfrac, lineend, mid);
5610                         // take the near side first
5611                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5612                         // if we found an impact on the front side, don't waste time
5613                         // exploring the far side
5614                         if (midfrac <= trace->realfraction)
5615                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5616                         return;
5617                 }
5618         }
5619         // abort if this part of the bsp tree can not be hit by this trace
5620 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5621 //              return;
5622         // hit a leaf
5623         nodesegmentmins[0] = min(start[0], end[0]) - 1;
5624         nodesegmentmins[1] = min(start[1], end[1]) - 1;
5625         nodesegmentmins[2] = min(start[2], end[2]) - 1;
5626         nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
5627         nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
5628         nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
5629         // line trace the brushes
5630         leaf = (mleaf_t *)node;
5631         for (i = 0;i < leaf->numleafbrushes;i++)
5632         {
5633                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5634                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5635                 {
5636                         brush->markframe = markframe;
5637                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
5638                 }
5639         }
5640         // can't do point traces on curves (they have no thickness)
5641         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
5642         {
5643                 // line trace the curves
5644                 for (i = 0;i < leaf->numleafsurfaces;i++)
5645                 {
5646                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5647                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5648                         {
5649                                 surface->collisionmarkframe = markframe;
5650                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5651                         }
5652                 }
5653         }
5654 }
5655
5656 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5657 {
5658         int i;
5659         int sides;
5660         mleaf_t *leaf;
5661         colbrushf_t *brush;
5662         msurface_t *surface;
5663         mplane_t *plane;
5664         float nodesegmentmins[3], nodesegmentmaxs[3];
5665         // walk the tree until we hit a leaf, recursing for any split cases
5666         while (node->plane)
5667         {
5668                 // abort if this part of the bsp tree can not be hit by this trace
5669 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5670 //                      return;
5671                 plane = node->plane;
5672                 // axial planes are much more common than non-axial, so an optimized
5673                 // axial case pays off here
5674                 if (plane->type < 3)
5675                 {
5676                         // this is an axial plane, compare bounding box directly to it and
5677                         // recurse sides accordingly
5678                         // recurse down node sides
5679                         // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
5680                         //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
5681                         //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
5682                         sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
5683                 }
5684                 else
5685                 {
5686                         // this is a non-axial plane, so check if the start and end boxes
5687                         // are both on one side of the plane to handle 'diagonal' cases
5688                         sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
5689                 }
5690                 if (sides == 3)
5691                 {
5692                         // segment crosses plane
5693                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5694                         sides = 2;
5695                 }
5696                 // if sides == 0 then the trace itself is bogus (Not A Number values),
5697                 // in this case we simply pretend the trace hit nothing
5698                 if (sides == 0)
5699                         return; // ERROR: NAN bounding box!
5700                 // take whichever side the segment box is on
5701                 node = node->children[sides - 1];
5702         }
5703         // abort if this part of the bsp tree can not be hit by this trace
5704 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5705 //              return;
5706         nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
5707         nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
5708         nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
5709         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
5710         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
5711         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
5712         // hit a leaf
5713         leaf = (mleaf_t *)node;
5714         for (i = 0;i < leaf->numleafbrushes;i++)
5715         {
5716                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5717                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5718                 {
5719                         brush->markframe = markframe;
5720                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
5721                 }
5722         }
5723         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
5724         {
5725                 for (i = 0;i < leaf->numleafsurfaces;i++)
5726                 {
5727                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5728                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5729                         {
5730                                 surface->collisionmarkframe = markframe;
5731                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5732                         }
5733                 }
5734         }
5735 }
5736
5737 static void Mod_Q3BSP_TraceBox(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
5738 {
5739         int i;
5740         float segmentmins[3], segmentmaxs[3];
5741         static int markframe = 0;
5742         msurface_t *surface;
5743         q3mbrush_t *brush;
5744         memset(trace, 0, sizeof(*trace));
5745         trace->fraction = 1;
5746         trace->realfraction = 1;
5747         trace->hitsupercontentsmask = hitsupercontentsmask;
5748         if (mod_q3bsp_optimizedtraceline.integer && VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
5749         {
5750                 if (VectorCompare(start, end))
5751                 {
5752                         // point trace
5753                         if (model->brush.submodel)
5754                         {
5755                                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5756                                         if (brush->colbrushf)
5757                                                 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
5758                         }
5759                         else
5760                                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
5761                 }
5762                 else
5763                 {
5764                         // line trace
5765                         segmentmins[0] = min(start[0], end[0]) - 1;
5766                         segmentmins[1] = min(start[1], end[1]) - 1;
5767                         segmentmins[2] = min(start[2], end[2]) - 1;
5768                         segmentmaxs[0] = max(start[0], end[0]) + 1;
5769                         segmentmaxs[1] = max(start[1], end[1]) + 1;
5770                         segmentmaxs[2] = max(start[2], end[2]) + 1;
5771                         if (model->brush.submodel)
5772                         {
5773                                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5774                                         if (brush->colbrushf)
5775                                                 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
5776                                 if (mod_q3bsp_curves_collisions.integer)
5777                                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5778                                                 if (surface->num_collisiontriangles)
5779                                                         Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5780                         }
5781                         else
5782                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
5783                 }
5784         }
5785         else
5786         {
5787                 // box trace, performed as brush trace
5788                 colbrushf_t *thisbrush_start, *thisbrush_end;
5789                 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
5790                 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
5791                 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
5792                 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
5793                 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
5794                 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
5795                 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
5796                 VectorAdd(start, boxmins, boxstartmins);
5797                 VectorAdd(start, boxmaxs, boxstartmaxs);
5798                 VectorAdd(end, boxmins, boxendmins);
5799                 VectorAdd(end, boxmaxs, boxendmaxs);
5800                 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
5801                 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
5802                 if (model->brush.submodel)
5803                 {
5804                         for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5805                                 if (brush->colbrushf)
5806                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
5807                         if (mod_q3bsp_curves_collisions.integer)
5808                                 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5809                                         if (surface->num_collisiontriangles)
5810                                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5811                 }
5812                 else
5813                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5814         }
5815 }
5816
5817 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
5818 {
5819         int i;
5820         int supercontents = 0;
5821         q3mbrush_t *brush;
5822         // test if the point is inside each brush
5823         if (model->brush.submodel)
5824         {
5825                 // submodels are effectively one leaf
5826                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5827                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
5828                                 supercontents |= brush->colbrushf->supercontents;
5829         }
5830         else
5831         {
5832                 mnode_t *node = model->brush.data_nodes;
5833                 mleaf_t *leaf;
5834                 // find which leaf the point is in
5835                 while (node->plane)
5836                         node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
5837                 leaf = (mleaf_t *)node;
5838                 // now check the brushes in the leaf
5839                 for (i = 0;i < leaf->numleafbrushes;i++)
5840                 {
5841                         brush = model->brush.data_brushes + leaf->firstleafbrush[i];
5842                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
5843                                 supercontents |= brush->colbrushf->supercontents;
5844                 }
5845         }
5846         return supercontents;
5847 }
5848
5849 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
5850 {
5851         int supercontents = 0;
5852         if (nativecontents & CONTENTSQ3_SOLID)
5853                 supercontents |= SUPERCONTENTS_SOLID;
5854         if (nativecontents & CONTENTSQ3_WATER)
5855                 supercontents |= SUPERCONTENTS_WATER;
5856         if (nativecontents & CONTENTSQ3_SLIME)
5857                 supercontents |= SUPERCONTENTS_SLIME;
5858         if (nativecontents & CONTENTSQ3_LAVA)
5859                 supercontents |= SUPERCONTENTS_LAVA;
5860         if (nativecontents & CONTENTSQ3_BODY)
5861                 supercontents |= SUPERCONTENTS_BODY;
5862         if (nativecontents & CONTENTSQ3_CORPSE)
5863                 supercontents |= SUPERCONTENTS_CORPSE;
5864         if (nativecontents & CONTENTSQ3_NODROP)
5865                 supercontents |= SUPERCONTENTS_NODROP;
5866         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
5867                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
5868         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
5869                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
5870         if (nativecontents & CONTENTSQ3_DONOTENTER)
5871                 supercontents |= SUPERCONTENTS_DONOTENTER;
5872         return supercontents;
5873 }
5874
5875 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
5876 {
5877         int nativecontents = 0;
5878         if (supercontents & SUPERCONTENTS_SOLID)
5879                 nativecontents |= CONTENTSQ3_SOLID;
5880         if (supercontents & SUPERCONTENTS_WATER)
5881                 nativecontents |= CONTENTSQ3_WATER;
5882         if (supercontents & SUPERCONTENTS_SLIME)
5883                 nativecontents |= CONTENTSQ3_SLIME;
5884         if (supercontents & SUPERCONTENTS_LAVA)
5885                 nativecontents |= CONTENTSQ3_LAVA;
5886         if (supercontents & SUPERCONTENTS_BODY)
5887                 nativecontents |= CONTENTSQ3_BODY;
5888         if (supercontents & SUPERCONTENTS_CORPSE)
5889                 nativecontents |= CONTENTSQ3_CORPSE;
5890         if (supercontents & SUPERCONTENTS_NODROP)
5891                 nativecontents |= CONTENTSQ3_NODROP;
5892         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
5893                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
5894         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
5895                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
5896         if (supercontents & SUPERCONTENTS_DONOTENTER)
5897                 nativecontents |= CONTENTSQ3_DONOTENTER;
5898         return nativecontents;
5899 }
5900
5901 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
5902 {
5903         int numleafs;
5904         while (node->plane)
5905         {
5906                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
5907                 node = node->children[1];
5908         }
5909         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
5910         if (loadmodel->brush.num_leafs < numleafs)
5911                 loadmodel->brush.num_leafs = numleafs;
5912 }
5913
5914 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
5915 {
5916         int i, j, numshadowmeshtriangles, lumps;
5917         q3dheader_t *header;
5918         float corner[3], yawradius, modelradius;
5919         msurface_t *surface;
5920
5921         mod->modeldatatypestring = "Q3BSP";
5922
5923         mod->type = mod_brushq3;
5924         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
5925         mod->numskins = 1;
5926
5927         header = (q3dheader_t *)buffer;
5928         if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
5929                 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
5930
5931         i = LittleLong(header->version);
5932         if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
5933                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5934         mod->brush.ishlbsp = false;
5935         if (loadmodel->isworldmodel)
5936                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
5937
5938         mod->soundfromcenter = true;
5939         mod->TraceBox = Mod_Q3BSP_TraceBox;
5940         mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
5941         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
5942         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5943         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5944         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
5945         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
5946         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
5947         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
5948         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
5949         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
5950         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5951         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5952         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
5953         mod->Draw = R_Q1BSP_Draw;
5954         mod->DrawDepth = R_Q1BSP_DrawDepth;
5955         mod->DrawDebug = R_Q1BSP_DrawDebug;
5956         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
5957         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
5958         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
5959         mod->DrawLight = R_Q1BSP_DrawLight;
5960         mod->DrawAddWaterPlanes = NULL;
5961
5962         mod_base = (unsigned char *)header;
5963
5964         // swap all the lumps
5965         header->ident = LittleLong(header->ident);
5966         header->version = LittleLong(header->version);
5967         lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
5968         for (i = 0;i < lumps;i++)
5969         {
5970                 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
5971                 if((char *) bufferend < (char *) buffer + j)
5972                         Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
5973                 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
5974                 if((char *) bufferend < (char *) buffer + j)
5975                         Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
5976         }
5977         /*
5978          * NO, do NOT clear them!
5979          * they contain actual data referenced by other stuff.
5980          * Instead, before using the advertisements lump, check header->versio
5981          * again!
5982          * Sorry, but otherwise it breaks memory of the first lump.
5983         for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
5984         {
5985                 header->lumps[i].fileofs = 0;
5986                 header->lumps[i].filelen = 0;
5987         }
5988         */
5989
5990         mod->brush.qw_md4sum = 0;
5991         mod->brush.qw_md4sum2 = 0;
5992         for (i = 0;i < lumps;i++)
5993         {
5994                 if (i == Q3LUMP_ENTITIES)
5995                         continue;
5996                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5997                 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
5998                         continue;
5999                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
6000         }
6001
6002         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
6003         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
6004         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
6005         if (header->version == Q3BSPVERSION_IG)
6006                 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
6007         else
6008                 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
6009         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
6010         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
6011         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
6012         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
6013         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
6014         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
6015         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
6016         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
6017         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
6018         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
6019         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
6020         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
6021         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
6022         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
6023
6024         // the MakePortals code works fine on the q3bsp data as well
6025         Mod_Q1BSP_MakePortals();
6026
6027         // FIXME: shader alpha should replace r_wateralpha support in q3bsp
6028         loadmodel->brush.supportwateralpha = true;
6029
6030         // make a single combined shadow mesh to allow optimized shadow volume creation
6031         numshadowmeshtriangles = 0;
6032         if (cls.state != ca_dedicated)
6033         {
6034                 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
6035                 {
6036                         surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
6037                         numshadowmeshtriangles += surface->num_triangles;
6038                 }
6039                 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
6040                 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
6041                         if (surface->num_triangles > 0)
6042                                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
6043                 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
6044                 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
6045         }
6046
6047         loadmodel->brush.num_leafs = 0;
6048         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
6049
6050         mod = loadmodel;
6051         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
6052         {
6053                 if (i > 0)
6054                 {
6055                         char name[10];
6056                         // LordHavoc: only register submodels if it is the world
6057                         // (prevents external bsp models from replacing world submodels with
6058                         //  their own)
6059                         if (!loadmodel->isworldmodel)
6060                                 continue;
6061                         // duplicate the basic information
6062                         dpsnprintf(name, sizeof(name), "*%i", i);
6063                         mod = Mod_FindName(name);
6064                         *mod = *loadmodel;
6065                         strlcpy(mod->name, name, sizeof(mod->name));
6066                         // textures and memory belong to the main model
6067                         mod->texturepool = NULL;
6068                         mod->mempool = NULL;
6069                         mod->brush.TraceLineOfSight = NULL;
6070                         mod->brush.GetPVS = NULL;
6071                         mod->brush.FatPVS = NULL;
6072                         mod->brush.BoxTouchingPVS = NULL;
6073                         mod->brush.BoxTouchingLeafPVS = NULL;
6074                         mod->brush.BoxTouchingVisibleLeafs = NULL;
6075                         mod->brush.FindBoxClusters = NULL;
6076                         mod->brush.LightPoint = NULL;
6077                         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
6078                 }
6079                 mod->brush.submodel = i;
6080
6081                 // make the model surface list (used by shadowing/lighting)
6082                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
6083                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
6084                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
6085                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
6086                 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
6087                 for (j = 0;j < mod->nummodelsurfaces;j++)
6088                         mod->surfacelist[j] = mod->firstmodelsurface + j;
6089
6090                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
6091                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
6092                 // enlarge the bounding box to enclose all geometry of this model,
6093                 // because q3map2 sometimes lies (mostly to affect the lightgrid),
6094                 // which can in turn mess up the farclip (as well as culling when
6095                 // outside the level - an unimportant concern)
6096
6097                 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
6098                 for (j = 0;j < mod->nummodelsurfaces;j++)
6099                 {
6100                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
6101                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
6102                         int k;
6103                         if (!surface->num_vertices)
6104                                 continue;
6105                         for (k = 0;k < surface->num_vertices;k++, v += 3)
6106                         {
6107                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
6108                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
6109                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
6110                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
6111                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
6112                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
6113                         }
6114                 }
6115                 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
6116                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
6117                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
6118                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
6119                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
6120                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
6121                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
6122                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
6123                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
6124                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
6125                 mod->yawmins[2] = mod->normalmins[2];
6126                 mod->yawmaxs[2] = mod->normalmaxs[2];
6127                 mod->radius = modelradius;
6128                 mod->radius2 = modelradius * modelradius;
6129
6130                 for (j = 0;j < mod->nummodelsurfaces;j++)
6131                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
6132                                 break;
6133                 if (j < mod->nummodelsurfaces)
6134                         mod->DrawSky = R_Q1BSP_DrawSky;
6135                 else
6136                         mod->DrawSky = NULL;
6137
6138                 for (j = 0;j < mod->nummodelsurfaces;j++)
6139                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
6140                                 break;
6141                 if (j < mod->nummodelsurfaces)
6142                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
6143                 else
6144                         mod->DrawAddWaterPlanes = NULL;
6145         }
6146 }
6147
6148 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6149 {
6150         int i = LittleLong(((int *)buffer)[1]);
6151         if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
6152                 Mod_Q3BSP_Load(mod,buffer, bufferend);
6153         else if (i == Q2BSPVERSION)
6154                 Mod_Q2BSP_Load(mod,buffer, bufferend);
6155         else
6156                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
6157 }
6158
6159 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6160 {
6161         Host_Error("Mod_MAP_Load: not yet implemented");
6162 }
6163
6164 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
6165 {
6166         // we already have done PVS culling at this point...
6167         // so we don't need to do it again.
6168
6169         int i;
6170         vec3_t testorigin, mins, maxs;
6171
6172         testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
6173         testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
6174         testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
6175
6176         if(model->brush.TraceLineOfSight(model, eye, testorigin))
6177                 return 1;
6178
6179         // expand the box a little
6180         mins[0] = (t+1) * minsX[0] - t * maxsX[0];
6181         maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
6182         mins[1] = (t+1) * minsX[1] - t * maxsX[1];
6183         maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
6184         mins[2] = (t+1) * minsX[2] - t * maxsX[2];
6185         maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
6186
6187         for(i = 0; i != numsamples; ++i)
6188         {
6189                 testorigin[0] = lhrandom(mins[0], maxs[0]);
6190                 testorigin[1] = lhrandom(mins[1], maxs[1]);
6191                 testorigin[2] = lhrandom(mins[2], maxs[2]);
6192
6193                 if(model->brush.TraceLineOfSight(model, eye, testorigin))
6194                         return 1;
6195         }
6196
6197         return 0;
6198 }
6199