Added in_mouse_x and in_mouse_y, which contain the rel. coords of the mouse.
[divverent/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "winding.h"
25 #include "curves.h"
26
27 // note: model_shared.c sets up r_notexture, and r_surf_notexture
28
29 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
30
31 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
32 cvar_t halflifebsp = {0, "halflifebsp", "0"};
33 cvar_t r_novis = {0, "r_novis", "0"};
34 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
35 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
36 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
37 cvar_t mod_q3bsp_curves_subdivide_level = {0, "mod_q3bsp_curves_subdivide_level", "2"};
38 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
39 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
40
41 void Mod_BrushInit(void)
42 {
43 //      Cvar_RegisterVariable(&r_subdivide_size);
44         Cvar_RegisterVariable(&halflifebsp);
45         Cvar_RegisterVariable(&r_novis);
46         Cvar_RegisterVariable(&r_miplightmaps);
47         Cvar_RegisterVariable(&r_lightmaprgba);
48         Cvar_RegisterVariable(&r_nosurftextures);
49         Cvar_RegisterVariable(&mod_q3bsp_curves_subdivide_level);
50         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
51         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
52         memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
53 }
54
55 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
56 {
57         mnode_t *node;
58
59         if (model == NULL)
60                 return NULL;
61
62         Mod_CheckLoaded(model);
63
64         // LordHavoc: modified to start at first clip node,
65         // in other words: first node of the (sub)model
66         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
67         while (node->contents == 0)
68                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
69
70         return (mleaf_t *)node;
71 }
72
73 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
74 {
75         int i;
76         mleaf_t *leaf;
77         leaf = Mod_Q1BSP_PointInLeaf(model, p);
78         if (leaf)
79         {
80                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
81                 if (i)
82                 {
83                         memcpy(out, leaf->ambient_sound_level, i);
84                         out += i;
85                         outsize -= i;
86                 }
87         }
88         if (outsize)
89                 memset(out, 0, outsize);
90 }
91
92
93 static int Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(const model_t *model, const mnode_t *node, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
94 {
95         int leafnum;
96 loc0:
97         if (node->contents < 0)
98         {
99                 // leaf
100                 if (node->contents == CONTENTS_SOLID)
101                         return false;
102                 leafnum = (mleaf_t *)node - model->brushq1.leafs - 1;
103                 return pvs[leafnum >> 3] & (1 << (leafnum & 7));
104         }
105
106         // node - recurse down the BSP tree
107         switch (BoxOnPlaneSide(mins, maxs, node->plane))
108         {
109         case 1: // front
110                 node = node->children[0];
111                 goto loc0;
112         case 2: // back
113                 node = node->children[1];
114                 goto loc0;
115         default: // crossing
116                 if (node->children[0]->contents != CONTENTS_SOLID)
117                         if (Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(model, node->children[0], pvs, mins, maxs))
118                                 return true;
119                 node = node->children[1];
120                 goto loc0;
121         }
122         // never reached
123         return false;
124 }
125
126 int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
127 {
128         return Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(model, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode, pvs, mins, maxs);
129 }
130
131 /*
132 static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
133 {
134         mnode_t *node;
135
136         if (model == NULL)
137                 return CONTENTS_EMPTY;
138
139         Mod_CheckLoaded(model);
140
141         // LordHavoc: modified to start at first clip node,
142         // in other words: first node of the (sub)model
143         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
144         while (node->contents == 0)
145                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
146
147         return ((mleaf_t *)node)->contents;
148 }
149 */
150
151 typedef struct findnonsolidlocationinfo_s
152 {
153         vec3_t center;
154         vec_t radius;
155         vec3_t nudge;
156         vec_t bestdist;
157         model_t *model;
158 }
159 findnonsolidlocationinfo_t;
160
161 #if 0
162 extern cvar_t samelevel;
163 #endif
164 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
165 {
166         int i, surfnum, k, *tri, *mark;
167         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
168 #if 0
169         float surfnormal[3];
170 #endif
171         msurface_t *surf;
172         for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
173         {
174                 surf = info->model->brushq1.surfaces + *mark;
175                 if (surf->flags & SURF_SOLIDCLIP)
176                 {
177 #if 0
178                         VectorCopy(surf->plane->normal, surfnormal);
179                         if (surf->flags & SURF_PLANEBACK)
180                                 VectorNegate(surfnormal, surfnormal);
181 #endif
182                         for (k = 0;k < surf->mesh.num_triangles;k++)
183                         {
184                                 tri = surf->mesh.data_element3i + k * 3;
185                                 VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]);
186                                 VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]);
187                                 VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]);
188                                 VectorSubtract(vert[1], vert[0], edge[0]);
189                                 VectorSubtract(vert[2], vert[1], edge[1]);
190                                 CrossProduct(edge[1], edge[0], facenormal);
191                                 if (facenormal[0] || facenormal[1] || facenormal[2])
192                                 {
193                                         VectorNormalize(facenormal);
194 #if 0
195                                         if (VectorDistance(facenormal, surfnormal) > 0.01f)
196                                                 Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
197 #endif
198                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
199                                         if (f <= info->bestdist && f >= -info->bestdist)
200                                         {
201                                                 VectorSubtract(vert[0], vert[2], edge[2]);
202                                                 VectorNormalize(edge[0]);
203                                                 VectorNormalize(edge[1]);
204                                                 VectorNormalize(edge[2]);
205                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
206                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
207                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
208 #if 0
209                                                 if (samelevel.integer & 1)
210                                                         VectorNegate(edgenormal[0], edgenormal[0]);
211                                                 if (samelevel.integer & 2)
212                                                         VectorNegate(edgenormal[1], edgenormal[1]);
213                                                 if (samelevel.integer & 4)
214                                                         VectorNegate(edgenormal[2], edgenormal[2]);
215                                                 for (i = 0;i < 3;i++)
216                                                         if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
217                                                          || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
218                                                          || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
219                                                                 Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
220 #endif
221                                                 // face distance
222                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
223                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
224                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
225                                                 {
226                                                         // we got lucky, the center is within the face
227                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
228                                                         if (dist < 0)
229                                                         {
230                                                                 dist = -dist;
231                                                                 if (info->bestdist > dist)
232                                                                 {
233                                                                         info->bestdist = dist;
234                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
235                                                                 }
236                                                         }
237                                                         else
238                                                         {
239                                                                 if (info->bestdist > dist)
240                                                                 {
241                                                                         info->bestdist = dist;
242                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
243                                                                 }
244                                                         }
245                                                 }
246                                                 else
247                                                 {
248                                                         // check which edge or vertex the center is nearest
249                                                         for (i = 0;i < 3;i++)
250                                                         {
251                                                                 f = DotProduct(info->center, edge[i]);
252                                                                 if (f >= DotProduct(vert[0], edge[i])
253                                                                  && f <= DotProduct(vert[1], edge[i]))
254                                                                 {
255                                                                         // on edge
256                                                                         VectorMA(info->center, -f, edge[i], point);
257                                                                         dist = sqrt(DotProduct(point, point));
258                                                                         if (info->bestdist > dist)
259                                                                         {
260                                                                                 info->bestdist = dist;
261                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
262                                                                         }
263                                                                         // skip both vertex checks
264                                                                         // (both are further away than this edge)
265                                                                         i++;
266                                                                 }
267                                                                 else
268                                                                 {
269                                                                         // not on edge, check first vertex of edge
270                                                                         VectorSubtract(info->center, vert[i], point);
271                                                                         dist = sqrt(DotProduct(point, point));
272                                                                         if (info->bestdist > dist)
273                                                                         {
274                                                                                 info->bestdist = dist;
275                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
276                                                                         }
277                                                                 }
278                                                         }
279                                                 }
280                                         }
281                                 }
282                         }
283                 }
284         }
285 }
286
287 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
288 {
289         if (node->contents)
290         {
291                 if (((mleaf_t *)node)->nummarksurfaces)
292                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
293         }
294         else
295         {
296                 float f = PlaneDiff(info->center, node->plane);
297                 if (f >= -info->bestdist)
298                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
299                 if (f <= info->bestdist)
300                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
301         }
302 }
303
304 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
305 {
306         int i;
307         findnonsolidlocationinfo_t info;
308         if (model == NULL)
309         {
310                 VectorCopy(in, out);
311                 return;
312         }
313         VectorCopy(in, info.center);
314         info.radius = radius;
315         info.model = model;
316         i = 0;
317         do
318         {
319                 VectorClear(info.nudge);
320                 info.bestdist = radius;
321                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
322                 VectorAdd(info.center, info.nudge, info.center);
323         }
324         while (info.bestdist < radius && ++i < 10);
325         VectorCopy(info.center, out);
326 }
327
328 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
329 {
330         switch(nativecontents)
331         {
332                 case CONTENTS_EMPTY:
333                         return 0;
334                 case CONTENTS_SOLID:
335                         return SUPERCONTENTS_SOLID;
336                 case CONTENTS_WATER:
337                         return SUPERCONTENTS_WATER;
338                 case CONTENTS_SLIME:
339                         return SUPERCONTENTS_SLIME;
340                 case CONTENTS_LAVA:
341                         return SUPERCONTENTS_LAVA;
342                 case CONTENTS_SKY:
343                         return SUPERCONTENTS_SKY;
344         }
345         return 0;
346 }
347
348 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
349 {
350         if (supercontents & SUPERCONTENTS_SOLID)
351                 return CONTENTS_SOLID;
352         if (supercontents & SUPERCONTENTS_SKY)
353                 return CONTENTS_SKY;
354         if (supercontents & SUPERCONTENTS_LAVA)
355                 return CONTENTS_LAVA;
356         if (supercontents & SUPERCONTENTS_SLIME)
357                 return CONTENTS_SLIME;
358         if (supercontents & SUPERCONTENTS_WATER)
359                 return CONTENTS_WATER;
360         return CONTENTS_EMPTY;
361 }
362
363 typedef struct
364 {
365         // the hull we're tracing through
366         const hull_t *hull;
367
368         // the trace structure to fill in
369         trace_t *trace;
370
371         // start, end, and end - start (in model space)
372         double start[3];
373         double end[3];
374         double dist[3];
375 }
376 RecursiveHullCheckTraceInfo_t;
377
378 // 1/32 epsilon to keep floating point happy
379 #define DIST_EPSILON (0.03125)
380
381 #define HULLCHECKSTATE_EMPTY 0
382 #define HULLCHECKSTATE_SOLID 1
383 #define HULLCHECKSTATE_DONE 2
384
385 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
386 {
387         // status variables, these don't need to be saved on the stack when
388         // recursing...  but are because this should be thread-safe
389         // (note: tracing against a bbox is not thread-safe, yet)
390         int ret;
391         mplane_t *plane;
392         double t1, t2;
393
394         // variables that need to be stored on the stack when recursing
395         dclipnode_t *node;
396         int side;
397         double midf, mid[3];
398
399         // LordHavoc: a goto!  everyone flee in terror... :)
400 loc0:
401         // check for empty
402         if (num < 0)
403         {
404                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
405                 if (!t->trace->startfound)
406                 {
407                         t->trace->startfound = true;
408                         t->trace->startsupercontents |= num;
409                 }
410                 if (num & SUPERCONTENTS_LIQUIDSMASK)
411                         t->trace->inwater = true;
412                 if (num == 0)
413                         t->trace->inopen = true;
414                 if (num & t->trace->hitsupercontentsmask)
415                 {
416                         // if the first leaf is solid, set startsolid
417                         if (t->trace->allsolid)
418                                 t->trace->startsolid = true;
419                         return HULLCHECKSTATE_SOLID;
420                 }
421                 else
422                 {
423                         t->trace->allsolid = false;
424                         return HULLCHECKSTATE_EMPTY;
425                 }
426         }
427
428         // find the point distances
429         node = t->hull->clipnodes + num;
430
431         plane = t->hull->planes + node->planenum;
432         if (plane->type < 3)
433         {
434                 t1 = p1[plane->type] - plane->dist;
435                 t2 = p2[plane->type] - plane->dist;
436         }
437         else
438         {
439                 t1 = DotProduct (plane->normal, p1) - plane->dist;
440                 t2 = DotProduct (plane->normal, p2) - plane->dist;
441         }
442
443         if (t1 < 0)
444         {
445                 if (t2 < 0)
446                 {
447                         num = node->children[1];
448                         goto loc0;
449                 }
450                 side = 1;
451         }
452         else
453         {
454                 if (t2 >= 0)
455                 {
456                         num = node->children[0];
457                         goto loc0;
458                 }
459                 side = 0;
460         }
461
462         // the line intersects, find intersection point
463         // LordHavoc: this uses the original trace for maximum accuracy
464         if (plane->type < 3)
465         {
466                 t1 = t->start[plane->type] - plane->dist;
467                 t2 = t->end[plane->type] - plane->dist;
468         }
469         else
470         {
471                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
472                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
473         }
474
475         midf = t1 / (t1 - t2);
476         midf = bound(p1f, midf, p2f);
477         VectorMA(t->start, midf, t->dist, mid);
478
479         // recurse both sides, front side first
480         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
481         // if this side is not empty, return what it is (solid or done)
482         if (ret != HULLCHECKSTATE_EMPTY)
483                 return ret;
484
485         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
486         // if other side is not solid, return what it is (empty or done)
487         if (ret != HULLCHECKSTATE_SOLID)
488                 return ret;
489
490         // front is air and back is solid, this is the impact point...
491         if (side)
492         {
493                 t->trace->plane.dist = -plane->dist;
494                 VectorNegate (plane->normal, t->trace->plane.normal);
495         }
496         else
497         {
498                 t->trace->plane.dist = plane->dist;
499                 VectorCopy (plane->normal, t->trace->plane.normal);
500         }
501
502         // bias away from surface a bit
503         t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON);
504         t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON);
505
506         midf = t1 / (t1 - t2);
507         t->trace->fraction = bound(0.0f, midf, 1.0);
508
509         return HULLCHECKSTATE_DONE;
510 }
511
512 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
513 {
514         // this function currently only supports same size start and end
515         double boxsize[3];
516         RecursiveHullCheckTraceInfo_t rhc;
517
518         memset(&rhc, 0, sizeof(rhc));
519         memset(trace, 0, sizeof(trace_t));
520         rhc.trace = trace;
521         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
522         rhc.trace->fraction = 1;
523         rhc.trace->allsolid = true;
524         VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
525         if (boxsize[0] < 3)
526                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
527         else if (model->brush.ishlbsp)
528         {
529                 if (boxsize[0] <= 32)
530                 {
531                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
532                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
533                         else
534                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
535                 }
536                 else
537                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
538         }
539         else
540         {
541                 if (boxsize[0] <= 32)
542                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
543                 else
544                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
545         }
546         VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
547         VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
548         VectorSubtract(rhc.end, rhc.start, rhc.dist);
549         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
550 }
551
552 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
553 {
554         int side, distz = endz - startz;
555         float front, back;
556         float mid;
557
558 loc0:
559         if (node->contents < 0)
560                 return false;           // didn't hit anything
561
562         switch (node->plane->type)
563         {
564         case PLANE_X:
565                 node = node->children[x < node->plane->dist];
566                 goto loc0;
567         case PLANE_Y:
568                 node = node->children[y < node->plane->dist];
569                 goto loc0;
570         case PLANE_Z:
571                 side = startz < node->plane->dist;
572                 if ((endz < node->plane->dist) == side)
573                 {
574                         node = node->children[side];
575                         goto loc0;
576                 }
577                 // found an intersection
578                 mid = node->plane->dist;
579                 break;
580         default:
581                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
582                 front += startz * node->plane->normal[2];
583                 back += endz * node->plane->normal[2];
584                 side = front < node->plane->dist;
585                 if ((back < node->plane->dist) == side)
586                 {
587                         node = node->children[side];
588                         goto loc0;
589                 }
590                 // found an intersection
591                 mid = startz + distz * (front - node->plane->dist) / (front - back);
592                 break;
593         }
594
595         // go down front side
596         if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
597                 return true;    // hit something
598         else
599         {
600                 // check for impact on this node
601                 if (node->numsurfaces)
602                 {
603                         int i, ds, dt;
604                         msurface_t *surf;
605
606                         surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
607                         for (i = 0;i < node->numsurfaces;i++, surf++)
608                         {
609                                 if (!(surf->flags & SURF_LIGHTMAP))
610                                         continue;       // no lightmaps
611
612                                 ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]);
613                                 dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]);
614
615                                 if (ds < surf->texturemins[0] || dt < surf->texturemins[1])
616                                         continue;
617
618                                 ds -= surf->texturemins[0];
619                                 dt -= surf->texturemins[1];
620
621                                 if (ds > surf->extents[0] || dt > surf->extents[1])
622                                         continue;
623
624                                 if (surf->samples)
625                                 {
626                                         qbyte *lightmap;
627                                         int maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
628                                         line3 = ((surf->extents[0]>>4)+1)*3;
629                                         size3 = ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting
630
631                                         lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3; // LordHavoc: *3 for color
632
633                                         for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
634                                         {
635                                                 scale = d_lightstylevalue[surf->styles[maps]];
636                                                 r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
637                                                 r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
638                                                 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
639                                                 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
640                                                 lightmap += size3;
641                                         }
642
643 /*
644 LordHavoc: here's the readable version of the interpolation
645 code, not quite as easy for the compiler to optimize...
646
647 dsfrac is the X position in the lightmap pixel, * 16
648 dtfrac is the Y position in the lightmap pixel, * 16
649 r00 is top left corner, r01 is top right corner
650 r10 is bottom left corner, r11 is bottom right corner
651 g and b are the same layout.
652 r0 and r1 are the top and bottom intermediate results
653
654 first we interpolate the top two points, to get the top
655 edge sample
656
657         r0 = (((r01-r00) * dsfrac) >> 4) + r00;
658         g0 = (((g01-g00) * dsfrac) >> 4) + g00;
659         b0 = (((b01-b00) * dsfrac) >> 4) + b00;
660
661 then we interpolate the bottom two points, to get the
662 bottom edge sample
663
664         r1 = (((r11-r10) * dsfrac) >> 4) + r10;
665         g1 = (((g11-g10) * dsfrac) >> 4) + g10;
666         b1 = (((b11-b10) * dsfrac) >> 4) + b10;
667
668 then we interpolate the top and bottom samples to get the
669 middle sample (the one which was requested)
670
671         r = (((r1-r0) * dtfrac) >> 4) + r0;
672         g = (((g1-g0) * dtfrac) >> 4) + g0;
673         b = (((b1-b0) * dtfrac) >> 4) + b0;
674 */
675
676                                         ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
677                                         ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
678                                         ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
679                                 }
680                                 return true; // success
681                         }
682                 }
683
684                 // go down back side
685                 node = node->children[side ^ 1];
686                 startz = mid;
687                 distz = endz - startz;
688                 goto loc0;
689         }
690 }
691
692 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
693 {
694         Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
695 }
696
697 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
698 {
699         int c;
700         while (out < outend)
701         {
702                 if (in == inend)
703                 {
704                         Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\"\n", loadmodel->name);
705                         return;
706                 }
707                 c = *in++;
708                 if (c)
709                         *out++ = c;
710                 else
711                 {
712                         if (in == inend)
713                         {
714                                 Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\"\n", loadmodel->name);
715                                 return;
716                         }
717                         for (c = *in++;c > 0;c--)
718                         {
719                                 if (out == outend)
720                                 {
721                                         Con_DPrintf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\"\n", loadmodel->name);
722                                         return;
723                                 }
724                                 *out++ = 0;
725                         }
726                 }
727         }
728 }
729
730 static void Mod_Q1BSP_LoadTextures(lump_t *l)
731 {
732         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
733         miptex_t *dmiptex;
734         texture_t *tx, *tx2, *anims[10], *altanims[10];
735         dmiptexlump_t *m;
736         qbyte *data, *mtdata;
737         char name[256];
738
739         loadmodel->brushq1.textures = NULL;
740
741         // add two slots for notexture walls and notexture liquids
742         if (l->filelen)
743         {
744                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
745                 m->nummiptex = LittleLong (m->nummiptex);
746                 loadmodel->brushq1.numtextures = m->nummiptex + 2;
747         }
748         else
749         {
750                 m = NULL;
751                 loadmodel->brushq1.numtextures = 2;
752         }
753
754         loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
755
756         // fill out all slots with notexture
757         for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
758         {
759                 tx->number = i;
760                 strcpy(tx->name, "NO TEXTURE FOUND");
761                 tx->width = 16;
762                 tx->height = 16;
763                 tx->skin.base = r_notexture;
764                 tx->shader = &Cshader_wall_lightmap;
765                 tx->flags = SURF_SOLIDCLIP;
766                 if (i == loadmodel->brushq1.numtextures - 1)
767                 {
768                         tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
769                         tx->shader = &Cshader_water;
770                 }
771                 tx->currentframe = tx;
772         }
773
774         if (!m)
775                 return;
776
777         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
778         dofs = m->dataofs;
779         // LordHavoc: mostly rewritten map texture loader
780         for (i = 0;i < m->nummiptex;i++)
781         {
782                 dofs[i] = LittleLong(dofs[i]);
783                 if (dofs[i] == -1 || r_nosurftextures.integer)
784                         continue;
785                 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
786
787                 // make sure name is no more than 15 characters
788                 for (j = 0;dmiptex->name[j] && j < 15;j++)
789                         name[j] = dmiptex->name[j];
790                 name[j] = 0;
791
792                 mtwidth = LittleLong(dmiptex->width);
793                 mtheight = LittleLong(dmiptex->height);
794                 mtdata = NULL;
795                 j = LittleLong(dmiptex->offsets[0]);
796                 if (j)
797                 {
798                         // texture included
799                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
800                         {
801                                 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
802                                 continue;
803                         }
804                         mtdata = (qbyte *)dmiptex + j;
805                 }
806
807                 if ((mtwidth & 15) || (mtheight & 15))
808                         Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
809
810                 // LordHavoc: force all names to lowercase
811                 for (j = 0;name[j];j++)
812                         if (name[j] >= 'A' && name[j] <= 'Z')
813                                 name[j] += 'a' - 'A';
814
815                 tx = loadmodel->brushq1.textures + i;
816                 strcpy(tx->name, name);
817                 tx->width = mtwidth;
818                 tx->height = mtheight;
819
820                 if (!tx->name[0])
821                 {
822                         sprintf(tx->name, "unnamed%i", i);
823                         Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
824                 }
825
826                 // LordHavoc: HL sky textures are entirely different than quake
827                 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
828                 {
829                         if (loadmodel->isworldmodel)
830                         {
831                                 data = loadimagepixels(tx->name, false, 0, 0);
832                                 if (data)
833                                 {
834                                         if (image_width == 256 && image_height == 128)
835                                         {
836                                                 R_InitSky(data, 4);
837                                                 Mem_Free(data);
838                                         }
839                                         else
840                                         {
841                                                 Mem_Free(data);
842                                                 Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
843                                                 if (mtdata != NULL)
844                                                         R_InitSky(mtdata, 1);
845                                         }
846                                 }
847                                 else if (mtdata != NULL)
848                                         R_InitSky(mtdata, 1);
849                         }
850                 }
851                 else
852                 {
853                         if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
854                         {
855                                 // did not find external texture, load it from the bsp or wad3
856                                 if (loadmodel->brush.ishlbsp)
857                                 {
858                                         // internal texture overrides wad
859                                         qbyte *pixels, *freepixels, *fogpixels;
860                                         pixels = freepixels = NULL;
861                                         if (mtdata)
862                                                 pixels = W_ConvertWAD3Texture(dmiptex);
863                                         if (pixels == NULL)
864                                                 pixels = freepixels = W_GetTexture(tx->name);
865                                         if (pixels != NULL)
866                                         {
867                                                 tx->width = image_width;
868                                                 tx->height = image_height;
869                                                 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
870                                                 if (Image_CheckAlpha(pixels, image_width * image_height, true))
871                                                 {
872                                                         fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
873                                                         for (j = 0;j < image_width * image_height * 4;j += 4)
874                                                         {
875                                                                 fogpixels[j + 0] = 255;
876                                                                 fogpixels[j + 1] = 255;
877                                                                 fogpixels[j + 2] = 255;
878                                                                 fogpixels[j + 3] = pixels[j + 3];
879                                                         }
880                                                         tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
881                                                         Mem_Free(fogpixels);
882                                                 }
883                                         }
884                                         if (freepixels)
885                                                 Mem_Free(freepixels);
886                                 }
887                                 else if (mtdata) // texture included
888                                         Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
889                         }
890                 }
891                 if (tx->skin.base == NULL)
892                 {
893                         // no texture found
894                         tx->width = 16;
895                         tx->height = 16;
896                         tx->skin.base = r_notexture;
897                 }
898
899                 if (tx->name[0] == '*')
900                 {
901                         // turb does not block movement
902                         tx->flags &= ~SURF_SOLIDCLIP;
903                         tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
904                         // LordHavoc: some turbulent textures should be fullbright and solid
905                         if (!strncmp(tx->name,"*lava",5)
906                          || !strncmp(tx->name,"*teleport",9)
907                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
908                                 tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
909                         else
910                                 tx->flags |= SURF_WATERALPHA;
911                         tx->shader = &Cshader_water;
912                 }
913                 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
914                 {
915                         tx->flags |= SURF_DRAWSKY;
916                         tx->shader = &Cshader_sky;
917                 }
918                 else
919                 {
920                         tx->flags |= SURF_LIGHTMAP;
921                         if (!tx->skin.fog)
922                                 tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
923                         tx->shader = &Cshader_wall_lightmap;
924                 }
925
926                 // start out with no animation
927                 tx->currentframe = tx;
928         }
929
930         // sequence the animations
931         for (i = 0;i < m->nummiptex;i++)
932         {
933                 tx = loadmodel->brushq1.textures + i;
934                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
935                         continue;
936                 if (tx->anim_total[0] || tx->anim_total[1])
937                         continue;       // already sequenced
938
939                 // find the number of frames in the animation
940                 memset(anims, 0, sizeof(anims));
941                 memset(altanims, 0, sizeof(altanims));
942
943                 for (j = i;j < m->nummiptex;j++)
944                 {
945                         tx2 = loadmodel->brushq1.textures + j;
946                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
947                                 continue;
948
949                         num = tx2->name[1];
950                         if (num >= '0' && num <= '9')
951                                 anims[num - '0'] = tx2;
952                         else if (num >= 'a' && num <= 'j')
953                                 altanims[num - 'a'] = tx2;
954                         else
955                                 Con_Printf("Bad animating texture %s\n", tx->name);
956                 }
957
958                 max = altmax = 0;
959                 for (j = 0;j < 10;j++)
960                 {
961                         if (anims[j])
962                                 max = j + 1;
963                         if (altanims[j])
964                                 altmax = j + 1;
965                 }
966                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
967
968                 incomplete = false;
969                 for (j = 0;j < max;j++)
970                 {
971                         if (!anims[j])
972                         {
973                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
974                                 incomplete = true;
975                         }
976                 }
977                 for (j = 0;j < altmax;j++)
978                 {
979                         if (!altanims[j])
980                         {
981                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
982                                 incomplete = true;
983                         }
984                 }
985                 if (incomplete)
986                         continue;
987
988                 if (altmax < 1)
989                 {
990                         // if there is no alternate animation, duplicate the primary
991                         // animation into the alternate
992                         altmax = max;
993                         for (k = 0;k < 10;k++)
994                                 altanims[k] = anims[k];
995                 }
996
997                 // link together the primary animation
998                 for (j = 0;j < max;j++)
999                 {
1000                         tx2 = anims[j];
1001                         tx2->animated = true;
1002                         tx2->anim_total[0] = max;
1003                         tx2->anim_total[1] = altmax;
1004                         for (k = 0;k < 10;k++)
1005                         {
1006                                 tx2->anim_frames[0][k] = anims[k];
1007                                 tx2->anim_frames[1][k] = altanims[k];
1008                         }
1009                 }
1010
1011                 // if there really is an alternate anim...
1012                 if (anims[0] != altanims[0])
1013                 {
1014                         // link together the alternate animation
1015                         for (j = 0;j < altmax;j++)
1016                         {
1017                                 tx2 = altanims[j];
1018                                 tx2->animated = true;
1019                                 // the primary/alternate are reversed here
1020                                 tx2->anim_total[0] = altmax;
1021                                 tx2->anim_total[1] = max;
1022                                 for (k = 0;k < 10;k++)
1023                                 {
1024                                         tx2->anim_frames[0][k] = altanims[k];
1025                                         tx2->anim_frames[1][k] = anims[k];
1026                                 }
1027                         }
1028                 }
1029         }
1030 }
1031
1032 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1033 {
1034         int i;
1035         qbyte *in, *out, *data, d;
1036         char litfilename[1024];
1037         loadmodel->brushq1.lightdata = NULL;
1038         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1039         {
1040                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1041                 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1042         }
1043         else // LordHavoc: bsp version 29 (normal white lighting)
1044         {
1045                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1046                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1047                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1048                 strlcat (litfilename, ".lit", sizeof (litfilename));
1049                 data = (qbyte*) FS_LoadFile(litfilename, false);
1050                 if (data)
1051                 {
1052                         if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1053                         {
1054                                 i = LittleLong(((int *)data)[1]);
1055                                 if (i == 1)
1056                                 {
1057                                         Con_DPrintf("loaded %s\n", litfilename);
1058                                         loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1059                                         memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1060                                         Mem_Free(data);
1061                                         return;
1062                                 }
1063                                 else
1064                                 {
1065                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1066                                         Mem_Free(data);
1067                                 }
1068                         }
1069                         else
1070                         {
1071                                 if (fs_filesize == 8)
1072                                         Con_Printf("Empty .lit file, ignoring\n");
1073                                 else
1074                                         Con_Printf("Corrupt .lit file (old version?), ignoring\n");
1075                                 Mem_Free(data);
1076                         }
1077                 }
1078                 // LordHavoc: oh well, expand the white lighting data
1079                 if (!l->filelen)
1080                         return;
1081                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1082                 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1083                 out = loadmodel->brushq1.lightdata;
1084                 memcpy(in, mod_base + l->fileofs, l->filelen);
1085                 for (i = 0;i < l->filelen;i++)
1086                 {
1087                         d = *in++;
1088                         *out++ = d;
1089                         *out++ = d;
1090                         *out++ = d;
1091                 }
1092         }
1093 }
1094
1095 static void Mod_Q1BSP_LoadLightList(void)
1096 {
1097         int a, n, numlights;
1098         char lightsfilename[1024], *s, *t, *lightsstring;
1099         mlight_t *e;
1100
1101         strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1102         FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1103         strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1104         s = lightsstring = (char *) FS_LoadFile(lightsfilename, false);
1105         if (s)
1106         {
1107                 numlights = 0;
1108                 while (*s)
1109                 {
1110                         while (*s && *s != '\n')
1111                                 s++;
1112                         if (!*s)
1113                         {
1114                                 Mem_Free(lightsstring);
1115                                 Host_Error("lights file must end with a newline\n");
1116                         }
1117                         s++;
1118                         numlights++;
1119                 }
1120                 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1121                 s = lightsstring;
1122                 n = 0;
1123                 while (*s && n < numlights)
1124                 {
1125                         t = s;
1126                         while (*s && *s != '\n')
1127                                 s++;
1128                         if (!*s)
1129                         {
1130                                 Mem_Free(lightsstring);
1131                                 Host_Error("misparsed lights file!\n");
1132                         }
1133                         e = loadmodel->brushq1.lights + n;
1134                         *s = 0;
1135                         a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1136                         *s = '\n';
1137                         if (a != 14)
1138                         {
1139                                 Mem_Free(lightsstring);
1140                                 Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1141                         }
1142                         s++;
1143                         n++;
1144                 }
1145                 if (*s)
1146                 {
1147                         Mem_Free(lightsstring);
1148                         Host_Error("misparsed lights file!\n");
1149                 }
1150                 loadmodel->brushq1.numlights = numlights;
1151                 Mem_Free(lightsstring);
1152         }
1153 }
1154
1155 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1156 {
1157         loadmodel->brushq1.num_compressedpvs = 0;
1158         loadmodel->brushq1.data_compressedpvs = NULL;
1159         if (!l->filelen)
1160                 return;
1161         loadmodel->brushq1.num_compressedpvs = l->filelen;
1162         loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1163         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1164 }
1165
1166 // used only for HalfLife maps
1167 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1168 {
1169         char key[128], value[4096];
1170         char wadname[128];
1171         int i, j, k;
1172         if (!data)
1173                 return;
1174         if (!COM_ParseToken(&data, false))
1175                 return; // error
1176         if (com_token[0] != '{')
1177                 return; // error
1178         while (1)
1179         {
1180                 if (!COM_ParseToken(&data, false))
1181                         return; // error
1182                 if (com_token[0] == '}')
1183                         break; // end of worldspawn
1184                 if (com_token[0] == '_')
1185                         strcpy(key, com_token + 1);
1186                 else
1187                         strcpy(key, com_token);
1188                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1189                         key[strlen(key)-1] = 0;
1190                 if (!COM_ParseToken(&data, false))
1191                         return; // error
1192                 strcpy(value, com_token);
1193                 if (!strcmp("wad", key)) // for HalfLife maps
1194                 {
1195                         if (loadmodel->brush.ishlbsp)
1196                         {
1197                                 j = 0;
1198                                 for (i = 0;i < 4096;i++)
1199                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1200                                                 break;
1201                                 if (value[i])
1202                                 {
1203                                         for (;i < 4096;i++)
1204                                         {
1205                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1206                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1207                                                         j = i+1;
1208                                                 else if (value[i] == ';' || value[i] == 0)
1209                                                 {
1210                                                         k = value[i];
1211                                                         value[i] = 0;
1212                                                         strcpy(wadname, "textures/");
1213                                                         strcat(wadname, &value[j]);
1214                                                         W_LoadTextureWadFile(wadname, false);
1215                                                         j = i+1;
1216                                                         if (!k)
1217                                                                 break;
1218                                                 }
1219                                         }
1220                                 }
1221                         }
1222                 }
1223         }
1224 }
1225
1226 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1227 {
1228         loadmodel->brush.entities = NULL;
1229         if (!l->filelen)
1230                 return;
1231         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1232         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1233         if (loadmodel->brush.ishlbsp)
1234                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1235 }
1236
1237
1238 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1239 {
1240         dvertex_t       *in;
1241         mvertex_t       *out;
1242         int                     i, count;
1243
1244         in = (void *)(mod_base + l->fileofs);
1245         if (l->filelen % sizeof(*in))
1246                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1247         count = l->filelen / sizeof(*in);
1248         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1249
1250         loadmodel->brushq1.vertexes = out;
1251         loadmodel->brushq1.numvertexes = count;
1252
1253         for ( i=0 ; i<count ; i++, in++, out++)
1254         {
1255                 out->position[0] = LittleFloat(in->point[0]);
1256                 out->position[1] = LittleFloat(in->point[1]);
1257                 out->position[2] = LittleFloat(in->point[2]);
1258         }
1259 }
1260
1261 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1262 {
1263         dmodel_t        *in;
1264         dmodel_t        *out;
1265         int                     i, j, count;
1266
1267         in = (void *)(mod_base + l->fileofs);
1268         if (l->filelen % sizeof(*in))
1269                 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1270         count = l->filelen / sizeof(*in);
1271         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1272
1273         loadmodel->brushq1.submodels = out;
1274         loadmodel->brush.numsubmodels = count;
1275
1276         for ( i=0 ; i<count ; i++, in++, out++)
1277         {
1278                 for (j=0 ; j<3 ; j++)
1279                 {
1280                         // spread the mins / maxs by a pixel
1281                         out->mins[j] = LittleFloat(in->mins[j]) - 1;
1282                         out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1283                         out->origin[j] = LittleFloat(in->origin[j]);
1284                 }
1285                 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1286                         out->headnode[j] = LittleLong(in->headnode[j]);
1287                 out->visleafs = LittleLong(in->visleafs);
1288                 out->firstface = LittleLong(in->firstface);
1289                 out->numfaces = LittleLong(in->numfaces);
1290         }
1291 }
1292
1293 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1294 {
1295         dedge_t *in;
1296         medge_t *out;
1297         int     i, count;
1298
1299         in = (void *)(mod_base + l->fileofs);
1300         if (l->filelen % sizeof(*in))
1301                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1302         count = l->filelen / sizeof(*in);
1303         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1304
1305         loadmodel->brushq1.edges = out;
1306         loadmodel->brushq1.numedges = count;
1307
1308         for ( i=0 ; i<count ; i++, in++, out++)
1309         {
1310                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1311                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1312         }
1313 }
1314
1315 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1316 {
1317         texinfo_t *in;
1318         mtexinfo_t *out;
1319         int i, j, k, count, miptex;
1320
1321         in = (void *)(mod_base + l->fileofs);
1322         if (l->filelen % sizeof(*in))
1323                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1324         count = l->filelen / sizeof(*in);
1325         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1326
1327         loadmodel->brushq1.texinfo = out;
1328         loadmodel->brushq1.numtexinfo = count;
1329
1330         for (i = 0;i < count;i++, in++, out++)
1331         {
1332                 for (k = 0;k < 2;k++)
1333                         for (j = 0;j < 4;j++)
1334                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1335
1336                 miptex = LittleLong(in->miptex);
1337                 out->flags = LittleLong(in->flags);
1338
1339                 out->texture = NULL;
1340                 if (loadmodel->brushq1.textures)
1341                 {
1342                         if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
1343                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
1344                         else
1345                                 out->texture = loadmodel->brushq1.textures + miptex;
1346                 }
1347                 if (out->flags & TEX_SPECIAL)
1348                 {
1349                         // if texture chosen is NULL or the shader needs a lightmap,
1350                         // force to notexture water shader
1351                         if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
1352                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
1353                 }
1354                 else
1355                 {
1356                         // if texture chosen is NULL, force to notexture
1357                         if (out->texture == NULL)
1358                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
1359                 }
1360         }
1361 }
1362
1363 #if 0
1364 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1365 {
1366         int             i, j;
1367         float   *v;
1368
1369         mins[0] = mins[1] = mins[2] = 9999;
1370         maxs[0] = maxs[1] = maxs[2] = -9999;
1371         v = verts;
1372         for (i = 0;i < numverts;i++)
1373         {
1374                 for (j = 0;j < 3;j++, v++)
1375                 {
1376                         if (*v < mins[j])
1377                                 mins[j] = *v;
1378                         if (*v > maxs[j])
1379                                 maxs[j] = *v;
1380                 }
1381         }
1382 }
1383
1384 #define MAX_SUBDIVPOLYTRIANGLES 4096
1385 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1386
1387 static int subdivpolyverts, subdivpolytriangles;
1388 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1389 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1390
1391 static int subdivpolylookupvert(vec3_t v)
1392 {
1393         int i;
1394         for (i = 0;i < subdivpolyverts;i++)
1395                 if (subdivpolyvert[i][0] == v[0]
1396                  && subdivpolyvert[i][1] == v[1]
1397                  && subdivpolyvert[i][2] == v[2])
1398                         return i;
1399         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1400                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1401         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1402         return subdivpolyverts++;
1403 }
1404
1405 static void SubdividePolygon(int numverts, float *verts)
1406 {
1407         int             i, i1, i2, i3, f, b, c, p;
1408         vec3_t  mins, maxs, front[256], back[256];
1409         float   m, *pv, *cv, dist[256], frac;
1410
1411         if (numverts > 250)
1412                 Host_Error("SubdividePolygon: ran out of verts in buffer");
1413
1414         BoundPoly(numverts, verts, mins, maxs);
1415
1416         for (i = 0;i < 3;i++)
1417         {
1418                 m = (mins[i] + maxs[i]) * 0.5;
1419                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1420                 if (maxs[i] - m < 8)
1421                         continue;
1422                 if (m - mins[i] < 8)
1423                         continue;
1424
1425                 // cut it
1426                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1427                         dist[c] = cv[i] - m;
1428
1429                 f = b = 0;
1430                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1431                 {
1432                         if (dist[p] >= 0)
1433                         {
1434                                 VectorCopy(pv, front[f]);
1435                                 f++;
1436                         }
1437                         if (dist[p] <= 0)
1438                         {
1439                                 VectorCopy(pv, back[b]);
1440                                 b++;
1441                         }
1442                         if (dist[p] == 0 || dist[c] == 0)
1443                                 continue;
1444                         if ((dist[p] > 0) != (dist[c] > 0) )
1445                         {
1446                                 // clip point
1447                                 frac = dist[p] / (dist[p] - dist[c]);
1448                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1449                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1450                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1451                                 f++;
1452                                 b++;
1453                         }
1454                 }
1455
1456                 SubdividePolygon(f, front[0]);
1457                 SubdividePolygon(b, back[0]);
1458                 return;
1459         }
1460
1461         i1 = subdivpolylookupvert(verts);
1462         i2 = subdivpolylookupvert(verts + 3);
1463         for (i = 2;i < numverts;i++)
1464         {
1465                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1466                 {
1467                         Con_Printf("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1468                         return;
1469                 }
1470
1471                 i3 = subdivpolylookupvert(verts + i * 3);
1472                 subdivpolyindex[subdivpolytriangles][0] = i1;
1473                 subdivpolyindex[subdivpolytriangles][1] = i2;
1474                 subdivpolyindex[subdivpolytriangles][2] = i3;
1475                 i2 = i3;
1476                 subdivpolytriangles++;
1477         }
1478 }
1479
1480 //Breaks a polygon up along axial 64 unit
1481 //boundaries so that turbulent and sky warps
1482 //can be done reasonably.
1483 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
1484 {
1485         int i, j;
1486         surfvertex_t *v;
1487         surfmesh_t *mesh;
1488
1489         subdivpolytriangles = 0;
1490         subdivpolyverts = 0;
1491         SubdividePolygon(surf->poly_numverts, surf->poly_verts);
1492         if (subdivpolytriangles < 1)
1493                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1494
1495         surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1496         mesh->num_vertices = subdivpolyverts;
1497         mesh->num_triangles = subdivpolytriangles;
1498         mesh->vertex = (surfvertex_t *)(mesh + 1);
1499         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1500         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1501
1502         for (i = 0;i < mesh->num_triangles;i++)
1503                 for (j = 0;j < 3;j++)
1504                         mesh->index[i*3+j] = subdivpolyindex[i][j];
1505
1506         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1507         {
1508                 VectorCopy(subdivpolyvert[i], v->v);
1509                 v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
1510                 v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
1511         }
1512 }
1513 #endif
1514
1515 static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
1516 {
1517         surfmesh_t *mesh;
1518         mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
1519         mesh->num_vertices = numverts;
1520         mesh->num_triangles = numtriangles;
1521         mesh->data_vertex3f = (float *)(mesh + 1);
1522         mesh->data_texcoordtexture2f = mesh->data_vertex3f + mesh->num_vertices * 3;
1523         mesh->data_texcoordlightmap2f = mesh->data_texcoordtexture2f + mesh->num_vertices * 2;
1524         mesh->data_texcoorddetail2f = mesh->data_texcoordlightmap2f + mesh->num_vertices * 2;
1525         mesh->data_svector3f = (float *)(mesh->data_texcoorddetail2f + mesh->num_vertices * 2);
1526         mesh->data_tvector3f = mesh->data_svector3f + mesh->num_vertices * 3;
1527         mesh->data_normal3f = mesh->data_tvector3f + mesh->num_vertices * 3;
1528         mesh->data_lightmapoffsets = (int *)(mesh->data_normal3f + mesh->num_vertices * 3);
1529         mesh->data_element3i = mesh->data_lightmapoffsets + mesh->num_vertices;
1530         mesh->data_neighbor3i = mesh->data_element3i + mesh->num_triangles * 3;
1531         return mesh;
1532 }
1533
1534 static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
1535 {
1536         int i, lindex, j;
1537         float *vec, *vert, mins[3], maxs[3], val, *v;
1538         mtexinfo_t *tex;
1539
1540         // convert edges back to a normal polygon
1541         surf->poly_numverts = numedges;
1542         vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
1543         for (i = 0;i < numedges;i++)
1544         {
1545                 lindex = loadmodel->brushq1.surfedges[firstedge + i];
1546                 if (lindex > 0)
1547                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
1548                 else
1549                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
1550                 VectorCopy(vec, vert);
1551                 vert += 3;
1552         }
1553
1554         // calculate polygon bounding box and center
1555         vert = surf->poly_verts;
1556         VectorCopy(vert, mins);
1557         VectorCopy(vert, maxs);
1558         vert += 3;
1559         for (i = 1;i < surf->poly_numverts;i++, vert += 3)
1560         {
1561                 if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
1562                 if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
1563                 if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
1564         }
1565         VectorCopy(mins, surf->poly_mins);
1566         VectorCopy(maxs, surf->poly_maxs);
1567         surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
1568         surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
1569         surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
1570
1571         // generate surface extents information
1572         tex = surf->texinfo;
1573         mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
1574         mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
1575         for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
1576         {
1577                 for (j = 0;j < 2;j++)
1578                 {
1579                         val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
1580                         if (mins[j] > val)
1581                                 mins[j] = val;
1582                         if (maxs[j] < val)
1583                                 maxs[j] = val;
1584                 }
1585         }
1586         for (i = 0;i < 2;i++)
1587         {
1588                 surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
1589                 surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
1590         }
1591 }
1592
1593 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1594 {
1595         dface_t *in;
1596         msurface_t *surf;
1597         int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
1598         surfmesh_t *mesh;
1599         float s, t;
1600
1601         in = (void *)(mod_base + l->fileofs);
1602         if (l->filelen % sizeof(*in))
1603                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1604         count = l->filelen / sizeof(*in);
1605         loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1606
1607         loadmodel->brushq1.numsurfaces = count;
1608         loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1609         loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1610         loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1611
1612         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
1613         {
1614                 surf->number = surfnum;
1615                 // FIXME: validate edges, texinfo, etc?
1616                 firstedge = LittleLong(in->firstedge);
1617                 numedges = LittleShort(in->numedges);
1618                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1619                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1620                 i = LittleShort(in->texinfo);
1621                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1622                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1623                 surf->texinfo = loadmodel->brushq1.texinfo + i;
1624                 surf->flags = surf->texinfo->texture->flags;
1625
1626                 planenum = LittleShort(in->planenum);
1627                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
1628                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
1629
1630                 if (LittleShort(in->side))
1631                         surf->flags |= SURF_PLANEBACK;
1632
1633                 surf->plane = loadmodel->brushq1.planes + planenum;
1634
1635                 // clear lightmap (filled in later)
1636                 surf->lightmaptexture = NULL;
1637
1638                 // force lightmap upload on first time seeing the surface
1639                 surf->cached_dlight = true;
1640
1641                 Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
1642
1643                 ssize = (surf->extents[0] >> 4) + 1;
1644                 tsize = (surf->extents[1] >> 4) + 1;
1645
1646                 // lighting info
1647                 for (i = 0;i < MAXLIGHTMAPS;i++)
1648                         surf->styles[i] = in->styles[i];
1649                 i = LittleLong(in->lightofs);
1650                 if (i == -1)
1651                         surf->samples = NULL;
1652                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1653                         surf->samples = loadmodel->brushq1.lightdata + i;
1654                 else // LordHavoc: white lighting (bsp version 29)
1655                         surf->samples = loadmodel->brushq1.lightdata + (i * 3);
1656
1657                 if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
1658                 {
1659                         if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
1660                                 Host_Error("Bad surface extents");
1661                         // stainmap for permanent marks on walls
1662                         surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1663                         // clear to white
1664                         memset(surf->stainsamples, 255, ssize * tsize * 3);
1665                 }
1666         }
1667
1668         loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
1669
1670         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
1671         {
1672                 mesh = &surf->mesh;
1673                 mesh->num_vertices = surf->poly_numverts;
1674                 mesh->num_triangles = surf->poly_numverts - 2;
1675                 mesh->data_vertex3f = loadmodel->brushq1.entiremesh->data_vertex3f + totalverts * 3;
1676                 mesh->data_texcoordtexture2f = loadmodel->brushq1.entiremesh->data_texcoordtexture2f + totalverts * 2;
1677                 mesh->data_texcoordlightmap2f = loadmodel->brushq1.entiremesh->data_texcoordlightmap2f + totalverts * 2;
1678                 mesh->data_texcoorddetail2f = loadmodel->brushq1.entiremesh->data_texcoorddetail2f + totalverts * 2;
1679                 mesh->data_svector3f = loadmodel->brushq1.entiremesh->data_svector3f + totalverts * 3;
1680                 mesh->data_tvector3f = loadmodel->brushq1.entiremesh->data_tvector3f + totalverts * 3;
1681                 mesh->data_normal3f = loadmodel->brushq1.entiremesh->data_normal3f + totalverts * 3;
1682                 mesh->data_lightmapoffsets = loadmodel->brushq1.entiremesh->data_lightmapoffsets + totalverts;
1683                 mesh->data_element3i = loadmodel->brushq1.entiremesh->data_element3i + totaltris * 3;
1684                 mesh->data_neighbor3i = loadmodel->brushq1.entiremesh->data_neighbor3i + totaltris * 3;
1685
1686                 surf->lightmaptexturestride = 0;
1687                 surf->lightmaptexture = NULL;
1688
1689                 for (i = 0;i < mesh->num_vertices;i++)
1690                 {
1691                         mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
1692                         mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
1693                         mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
1694                         s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
1695                         t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
1696                         mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
1697                         mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
1698                         mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
1699                         mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
1700                         mesh->data_texcoordlightmap2f[i * 2 + 0] = 0;
1701                         mesh->data_texcoordlightmap2f[i * 2 + 1] = 0;
1702                         mesh->data_lightmapoffsets[i] = 0;
1703                 }
1704
1705                 for (i = 0;i < mesh->num_triangles;i++)
1706                 {
1707                         mesh->data_element3i[i * 3 + 0] = 0;
1708                         mesh->data_element3i[i * 3 + 1] = i + 1;
1709                         mesh->data_element3i[i * 3 + 2] = i + 2;
1710                 }
1711
1712                 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1713                 Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
1714
1715                 if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
1716                 {
1717                         int i, iu, iv, smax, tmax;
1718                         float u, v, ubase, vbase, uscale, vscale;
1719
1720                         smax = surf->extents[0] >> 4;
1721                         tmax = surf->extents[1] >> 4;
1722
1723                         surf->flags |= SURF_LIGHTMAP;
1724                         if (r_miplightmaps.integer)
1725                         {
1726                                 surf->lightmaptexturestride = smax+1;
1727                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1728                         }
1729                         else
1730                         {
1731                                 surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1732                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1733                         }
1734                         R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1735                         uscale = (uscale - ubase) / (smax + 1);
1736                         vscale = (vscale - vbase) / (tmax + 1);
1737
1738                         for (i = 0;i < mesh->num_vertices;i++)
1739                         {
1740                                 u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
1741                                 v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
1742                                 mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
1743                                 mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
1744                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
1745                                 iu = (int) u;
1746                                 iv = (int) v;
1747                                 mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
1748                         }
1749                 }
1750         }
1751 }
1752
1753 static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
1754 {
1755         node->parent = parent;
1756         if (node->contents < 0)
1757                 return;
1758         Mod_Q1BSP_SetParent(node->children[0], node);
1759         Mod_Q1BSP_SetParent(node->children[1], node);
1760 }
1761
1762 static void Mod_Q1BSP_LoadNodes(lump_t *l)
1763 {
1764         int                     i, j, count, p;
1765         dnode_t         *in;
1766         mnode_t         *out;
1767
1768         in = (void *)(mod_base + l->fileofs);
1769         if (l->filelen % sizeof(*in))
1770                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
1771         count = l->filelen / sizeof(*in);
1772         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1773
1774         loadmodel->brushq1.nodes = out;
1775         loadmodel->brushq1.numnodes = count;
1776
1777         for ( i=0 ; i<count ; i++, in++, out++)
1778         {
1779                 for (j=0 ; j<3 ; j++)
1780                 {
1781                         out->mins[j] = LittleShort(in->mins[j]);
1782                         out->maxs[j] = LittleShort(in->maxs[j]);
1783                 }
1784
1785                 p = LittleLong(in->planenum);
1786                 out->plane = loadmodel->brushq1.planes + p;
1787
1788                 out->firstsurface = LittleShort(in->firstface);
1789                 out->numsurfaces = LittleShort(in->numfaces);
1790
1791                 for (j=0 ; j<2 ; j++)
1792                 {
1793                         p = LittleShort(in->children[j]);
1794                         if (p >= 0)
1795                                 out->children[j] = loadmodel->brushq1.nodes + p;
1796                         else
1797                                 out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p));
1798                 }
1799         }
1800
1801         Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL);    // sets nodes and leafs
1802 }
1803
1804 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
1805 {
1806         dleaf_t *in;
1807         mleaf_t *out;
1808         int i, j, count, p, pvschainbytes;
1809         qbyte *pvs;
1810
1811         in = (void *)(mod_base + l->fileofs);
1812         if (l->filelen % sizeof(*in))
1813                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
1814         count = l->filelen / sizeof(*in);
1815         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1816
1817         loadmodel->brushq1.leafs = out;
1818         loadmodel->brushq1.numleafs = count;
1819         pvschainbytes = ((loadmodel->brushq1.numleafs - 1)+7)>>3;
1820         loadmodel->brushq1.data_decompressedpvs = pvs = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numleafs * pvschainbytes);
1821
1822         for ( i=0 ; i<count ; i++, in++, out++)
1823         {
1824                 for (j=0 ; j<3 ; j++)
1825                 {
1826                         out->mins[j] = LittleShort(in->mins[j]);
1827                         out->maxs[j] = LittleShort(in->maxs[j]);
1828                 }
1829
1830                 // FIXME: this function could really benefit from some error checking
1831
1832                 out->contents = LittleLong(in->contents);
1833
1834                 out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
1835                 out->nummarksurfaces = LittleShort(in->nummarksurfaces);
1836                 if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces)
1837                 {
1838                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces);
1839                         out->firstmarksurface = NULL;
1840                         out->nummarksurfaces = 0;
1841                 }
1842
1843                 out->pvsdata = pvs;
1844                 memset(out->pvsdata, 0xFF, pvschainbytes);
1845                 pvs += pvschainbytes;
1846
1847                 p = LittleLong(in->visofs);
1848                 if (p >= 0)
1849                 {
1850                         if (p >= loadmodel->brushq1.num_compressedpvs)
1851                                 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
1852                         else
1853                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, out->pvsdata, out->pvsdata + pvschainbytes);
1854                 }
1855
1856                 for (j = 0;j < 4;j++)
1857                         out->ambient_sound_level[j] = in->ambient_level[j];
1858
1859                 // FIXME: Insert caustics here
1860         }
1861 }
1862
1863 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
1864 {
1865         dclipnode_t *in, *out;
1866         int                     i, count;
1867         hull_t          *hull;
1868
1869         in = (void *)(mod_base + l->fileofs);
1870         if (l->filelen % sizeof(*in))
1871                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
1872         count = l->filelen / sizeof(*in);
1873         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1874
1875         loadmodel->brushq1.clipnodes = out;
1876         loadmodel->brushq1.numclipnodes = count;
1877
1878         if (loadmodel->brush.ishlbsp)
1879         {
1880                 hull = &loadmodel->brushq1.hulls[1];
1881                 hull->clipnodes = out;
1882                 hull->firstclipnode = 0;
1883                 hull->lastclipnode = count-1;
1884                 hull->planes = loadmodel->brushq1.planes;
1885                 hull->clip_mins[0] = -16;
1886                 hull->clip_mins[1] = -16;
1887                 hull->clip_mins[2] = -36;
1888                 hull->clip_maxs[0] = 16;
1889                 hull->clip_maxs[1] = 16;
1890                 hull->clip_maxs[2] = 36;
1891                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1892
1893                 hull = &loadmodel->brushq1.hulls[2];
1894                 hull->clipnodes = out;
1895                 hull->firstclipnode = 0;
1896                 hull->lastclipnode = count-1;
1897                 hull->planes = loadmodel->brushq1.planes;
1898                 hull->clip_mins[0] = -32;
1899                 hull->clip_mins[1] = -32;
1900                 hull->clip_mins[2] = -32;
1901                 hull->clip_maxs[0] = 32;
1902                 hull->clip_maxs[1] = 32;
1903                 hull->clip_maxs[2] = 32;
1904                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1905
1906                 hull = &loadmodel->brushq1.hulls[3];
1907                 hull->clipnodes = out;
1908                 hull->firstclipnode = 0;
1909                 hull->lastclipnode = count-1;
1910                 hull->planes = loadmodel->brushq1.planes;
1911                 hull->clip_mins[0] = -16;
1912                 hull->clip_mins[1] = -16;
1913                 hull->clip_mins[2] = -18;
1914                 hull->clip_maxs[0] = 16;
1915                 hull->clip_maxs[1] = 16;
1916                 hull->clip_maxs[2] = 18;
1917                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1918         }
1919         else
1920         {
1921                 hull = &loadmodel->brushq1.hulls[1];
1922                 hull->clipnodes = out;
1923                 hull->firstclipnode = 0;
1924                 hull->lastclipnode = count-1;
1925                 hull->planes = loadmodel->brushq1.planes;
1926                 hull->clip_mins[0] = -16;
1927                 hull->clip_mins[1] = -16;
1928                 hull->clip_mins[2] = -24;
1929                 hull->clip_maxs[0] = 16;
1930                 hull->clip_maxs[1] = 16;
1931                 hull->clip_maxs[2] = 32;
1932                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1933
1934                 hull = &loadmodel->brushq1.hulls[2];
1935                 hull->clipnodes = out;
1936                 hull->firstclipnode = 0;
1937                 hull->lastclipnode = count-1;
1938                 hull->planes = loadmodel->brushq1.planes;
1939                 hull->clip_mins[0] = -32;
1940                 hull->clip_mins[1] = -32;
1941                 hull->clip_mins[2] = -24;
1942                 hull->clip_maxs[0] = 32;
1943                 hull->clip_maxs[1] = 32;
1944                 hull->clip_maxs[2] = 64;
1945                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
1946         }
1947
1948         for (i=0 ; i<count ; i++, out++, in++)
1949         {
1950                 out->planenum = LittleLong(in->planenum);
1951                 out->children[0] = LittleShort(in->children[0]);
1952                 out->children[1] = LittleShort(in->children[1]);
1953                 if (out->children[0] >= count || out->children[1] >= count)
1954                         Host_Error("Corrupt clipping hull(out of range child)\n");
1955         }
1956 }
1957
1958 //Duplicate the drawing hull structure as a clipping hull
1959 static void Mod_Q1BSP_MakeHull0(void)
1960 {
1961         mnode_t         *in;
1962         dclipnode_t *out;
1963         int                     i;
1964         hull_t          *hull;
1965
1966         hull = &loadmodel->brushq1.hulls[0];
1967
1968         in = loadmodel->brushq1.nodes;
1969         out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
1970
1971         hull->clipnodes = out;
1972         hull->firstclipnode = 0;
1973         hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
1974         hull->planes = loadmodel->brushq1.planes;
1975
1976         for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
1977         {
1978                 out->planenum = in->plane - loadmodel->brushq1.planes;
1979                 out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
1980                 out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
1981         }
1982 }
1983
1984 static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
1985 {
1986         int i, j;
1987         short *in;
1988
1989         in = (void *)(mod_base + l->fileofs);
1990         if (l->filelen % sizeof(*in))
1991                 Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
1992         loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
1993         loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
1994
1995         for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
1996         {
1997                 j = (unsigned) LittleShort(in[i]);
1998                 if (j >= loadmodel->brushq1.numsurfaces)
1999                         Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
2000                 loadmodel->brushq1.marksurfaces[i] = j;
2001         }
2002 }
2003
2004 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2005 {
2006         int             i;
2007         int             *in;
2008
2009         in = (void *)(mod_base + l->fileofs);
2010         if (l->filelen % sizeof(*in))
2011                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2012         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2013         loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2014
2015         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2016                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2017 }
2018
2019
2020 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2021 {
2022         int                     i;
2023         mplane_t        *out;
2024         dplane_t        *in;
2025
2026         in = (void *)(mod_base + l->fileofs);
2027         if (l->filelen % sizeof(*in))
2028                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2029
2030         loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
2031         loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
2032
2033         for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
2034         {
2035                 out->normal[0] = LittleFloat(in->normal[0]);
2036                 out->normal[1] = LittleFloat(in->normal[1]);
2037                 out->normal[2] = LittleFloat(in->normal[2]);
2038                 out->dist = LittleFloat(in->dist);
2039
2040                 PlaneClassify(out);
2041         }
2042 }
2043
2044 typedef struct portal_s
2045 {
2046         mplane_t plane;
2047         mnode_t *nodes[2];              // [0] = front side of plane
2048         struct portal_s *next[2];
2049         winding_t *winding;
2050         struct portal_s *chain; // all portals are linked into a list
2051 }
2052 portal_t;
2053
2054 static portal_t *portalchain;
2055
2056 /*
2057 ===========
2058 AllocPortal
2059 ===========
2060 */
2061 static portal_t *AllocPortal(void)
2062 {
2063         portal_t *p;
2064         p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2065         p->chain = portalchain;
2066         portalchain = p;
2067         return p;
2068 }
2069
2070 static void FreePortal(portal_t *p)
2071 {
2072         Mem_Free(p);
2073 }
2074
2075 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2076 {
2077         // calculate children first
2078         if (node->children[0]->contents >= 0)
2079                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2080         if (node->children[1]->contents >= 0)
2081                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2082
2083         // make combined bounding box from children
2084         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2085         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2086         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2087         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2088         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2089         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2090 }
2091
2092 static void Mod_Q1BSP_FinalizePortals(void)
2093 {
2094         int i, j, numportals, numpoints;
2095         portal_t *p, *pnext;
2096         mportal_t *portal;
2097         mvertex_t *point;
2098         mleaf_t *leaf, *endleaf;
2099         winding_t *w;
2100
2101         // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2102         leaf = loadmodel->brushq1.leafs;
2103         endleaf = leaf + loadmodel->brushq1.numleafs;
2104         for (;leaf < endleaf;leaf++)
2105         {
2106                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2107                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2108         }
2109         p = portalchain;
2110         while (p)
2111         {
2112                 if (p->winding)
2113                 {
2114                         for (i = 0;i < 2;i++)
2115                         {
2116                                 leaf = (mleaf_t *)p->nodes[i];
2117                                 w = p->winding;
2118                                 for (j = 0;j < w->numpoints;j++)
2119                                 {
2120                                         if (leaf->mins[0] > w->points[j][0]) leaf->mins[0] = w->points[j][0];
2121                                         if (leaf->mins[1] > w->points[j][1]) leaf->mins[1] = w->points[j][1];
2122                                         if (leaf->mins[2] > w->points[j][2]) leaf->mins[2] = w->points[j][2];
2123                                         if (leaf->maxs[0] < w->points[j][0]) leaf->maxs[0] = w->points[j][0];
2124                                         if (leaf->maxs[1] < w->points[j][1]) leaf->maxs[1] = w->points[j][1];
2125                                         if (leaf->maxs[2] < w->points[j][2]) leaf->maxs[2] = w->points[j][2];
2126                                 }
2127                         }
2128                 }
2129                 p = p->chain;
2130         }
2131
2132         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
2133
2134         // tally up portal and point counts
2135         p = portalchain;
2136         numportals = 0;
2137         numpoints = 0;
2138         while (p)
2139         {
2140                 // note: this check must match the one below or it will usually corrupt memory
2141                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2142                 if (p->winding && p->nodes[0] != p->nodes[1]
2143                  && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2144                  && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2145                 {
2146                         numportals += 2;
2147                         numpoints += p->winding->numpoints * 2;
2148                 }
2149                 p = p->chain;
2150         }
2151         loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2152         loadmodel->brushq1.numportals = numportals;
2153         loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
2154         loadmodel->brushq1.numportalpoints = numpoints;
2155         // clear all leaf portal chains
2156         for (i = 0;i < loadmodel->brushq1.numleafs;i++)
2157                 loadmodel->brushq1.leafs[i].portals = NULL;
2158         // process all portals in the global portal chain, while freeing them
2159         portal = loadmodel->brushq1.portals;
2160         point = loadmodel->brushq1.portalpoints;
2161         p = portalchain;
2162         portalchain = NULL;
2163         while (p)
2164         {
2165                 pnext = p->chain;
2166
2167                 if (p->winding)
2168                 {
2169                         // note: this check must match the one above or it will usually corrupt memory
2170                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2171                         if (p->nodes[0] != p->nodes[1]
2172                          && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2173                          && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2174                         {
2175                                 // first make the back to front portal(forward portal)
2176                                 portal->points = point;
2177                                 portal->numpoints = p->winding->numpoints;
2178                                 portal->plane.dist = p->plane.dist;
2179                                 VectorCopy(p->plane.normal, portal->plane.normal);
2180                                 portal->here = (mleaf_t *)p->nodes[1];
2181                                 portal->past = (mleaf_t *)p->nodes[0];
2182                                 // copy points
2183                                 for (j = 0;j < portal->numpoints;j++)
2184                                 {
2185                                         VectorCopy(p->winding->points[j], point->position);
2186                                         point++;
2187                                 }
2188                                 PlaneClassify(&portal->plane);
2189
2190                                 // link into leaf's portal chain
2191                                 portal->next = portal->here->portals;
2192                                 portal->here->portals = portal;
2193
2194                                 // advance to next portal
2195                                 portal++;
2196
2197                                 // then make the front to back portal(backward portal)
2198                                 portal->points = point;
2199                                 portal->numpoints = p->winding->numpoints;
2200                                 portal->plane.dist = -p->plane.dist;
2201                                 VectorNegate(p->plane.normal, portal->plane.normal);
2202                                 portal->here = (mleaf_t *)p->nodes[0];
2203                                 portal->past = (mleaf_t *)p->nodes[1];
2204                                 // copy points
2205                                 for (j = portal->numpoints - 1;j >= 0;j--)
2206                                 {
2207                                         VectorCopy(p->winding->points[j], point->position);
2208                                         point++;
2209                                 }
2210                                 PlaneClassify(&portal->plane);
2211
2212                                 // link into leaf's portal chain
2213                                 portal->next = portal->here->portals;
2214                                 portal->here->portals = portal;
2215
2216                                 // advance to next portal
2217                                 portal++;
2218                         }
2219                         Winding_Free(p->winding);
2220                 }
2221                 FreePortal(p);
2222                 p = pnext;
2223         }
2224 }
2225
2226 /*
2227 =============
2228 AddPortalToNodes
2229 =============
2230 */
2231 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2232 {
2233         if (!front)
2234                 Host_Error("AddPortalToNodes: NULL front node");
2235         if (!back)
2236                 Host_Error("AddPortalToNodes: NULL back node");
2237         if (p->nodes[0] || p->nodes[1])
2238                 Host_Error("AddPortalToNodes: already included");
2239         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2240
2241         p->nodes[0] = front;
2242         p->next[0] = (portal_t *)front->portals;
2243         front->portals = (mportal_t *)p;
2244
2245         p->nodes[1] = back;
2246         p->next[1] = (portal_t *)back->portals;
2247         back->portals = (mportal_t *)p;
2248 }
2249
2250 /*
2251 =============
2252 RemovePortalFromNode
2253 =============
2254 */
2255 static void RemovePortalFromNodes(portal_t *portal)
2256 {
2257         int i;
2258         mnode_t *node;
2259         void **portalpointer;
2260         portal_t *t;
2261         for (i = 0;i < 2;i++)
2262         {
2263                 node = portal->nodes[i];
2264
2265                 portalpointer = (void **) &node->portals;
2266                 while (1)
2267                 {
2268                         t = *portalpointer;
2269                         if (!t)
2270                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
2271
2272                         if (t == portal)
2273                         {
2274                                 if (portal->nodes[0] == node)
2275                                 {
2276                                         *portalpointer = portal->next[0];
2277                                         portal->nodes[0] = NULL;
2278                                 }
2279                                 else if (portal->nodes[1] == node)
2280                                 {
2281                                         *portalpointer = portal->next[1];
2282                                         portal->nodes[1] = NULL;
2283                                 }
2284                                 else
2285                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2286                                 break;
2287                         }
2288
2289                         if (t->nodes[0] == node)
2290                                 portalpointer = (void **) &t->next[0];
2291                         else if (t->nodes[1] == node)
2292                                 portalpointer = (void **) &t->next[1];
2293                         else
2294                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2295                 }
2296         }
2297 }
2298
2299 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2300 {
2301         int side;
2302         mnode_t *front, *back, *other_node;
2303         mplane_t clipplane, *plane;
2304         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2305         winding_t *nodeportalwinding, *frontwinding, *backwinding;
2306
2307         // if a leaf, we're done
2308         if (node->contents)
2309                 return;
2310
2311         plane = node->plane;
2312
2313         front = node->children[0];
2314         back = node->children[1];
2315         if (front == back)
2316                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2317
2318         // create the new portal by generating a polygon for the node plane,
2319         // and clipping it by all of the other portals(which came from nodes above this one)
2320         nodeportal = AllocPortal();
2321         nodeportal->plane = *plane;
2322
2323         nodeportalwinding = Winding_NewFromPlane(nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist);
2324         side = 0;       // shut up compiler warning
2325         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2326         {
2327                 clipplane = portal->plane;
2328                 if (portal->nodes[0] == portal->nodes[1])
2329                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2330                 if (portal->nodes[0] == node)
2331                         side = 0;
2332                 else if (portal->nodes[1] == node)
2333                 {
2334                         clipplane.dist = -clipplane.dist;
2335                         VectorNegate(clipplane.normal, clipplane.normal);
2336                         side = 1;
2337                 }
2338                 else
2339                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2340
2341                 nodeportalwinding = Winding_Clip(nodeportalwinding, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, true);
2342                 if (!nodeportalwinding)
2343                 {
2344                         Con_Printf("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2345                         break;
2346                 }
2347         }
2348
2349         if (nodeportalwinding)
2350         {
2351                 // if the plane was not clipped on all sides, there was an error
2352                 nodeportal->winding = nodeportalwinding;
2353                 AddPortalToNodes(nodeportal, front, back);
2354         }
2355
2356         // split the portals of this node along this node's plane and assign them to the children of this node
2357         // (migrating the portals downward through the tree)
2358         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2359         {
2360                 if (portal->nodes[0] == portal->nodes[1])
2361                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2362                 if (portal->nodes[0] == node)
2363                         side = 0;
2364                 else if (portal->nodes[1] == node)
2365                         side = 1;
2366                 else
2367                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2368                 nextportal = portal->next[side];
2369
2370                 other_node = portal->nodes[!side];
2371                 RemovePortalFromNodes(portal);
2372
2373                 // cut the portal into two portals, one on each side of the node plane
2374                 Winding_Divide(portal->winding, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, &frontwinding, &backwinding);
2375
2376                 if (!frontwinding)
2377                 {
2378                         if (side == 0)
2379                                 AddPortalToNodes(portal, back, other_node);
2380                         else
2381                                 AddPortalToNodes(portal, other_node, back);
2382                         continue;
2383                 }
2384                 if (!backwinding)
2385                 {
2386                         if (side == 0)
2387                                 AddPortalToNodes(portal, front, other_node);
2388                         else
2389                                 AddPortalToNodes(portal, other_node, front);
2390                         continue;
2391                 }
2392
2393                 // the winding is split
2394                 splitportal = AllocPortal();
2395                 temp = splitportal->chain;
2396                 *splitportal = *portal;
2397                 splitportal->chain = temp;
2398                 splitportal->winding = backwinding;
2399                 Winding_Free(portal->winding);
2400                 portal->winding = frontwinding;
2401
2402                 if (side == 0)
2403                 {
2404                         AddPortalToNodes(portal, front, other_node);
2405                         AddPortalToNodes(splitportal, back, other_node);
2406                 }
2407                 else
2408                 {
2409                         AddPortalToNodes(portal, other_node, front);
2410                         AddPortalToNodes(splitportal, other_node, back);
2411                 }
2412         }
2413
2414         Mod_Q1BSP_RecursiveNodePortals(front);
2415         Mod_Q1BSP_RecursiveNodePortals(back);
2416 }
2417
2418 static void Mod_Q1BSP_MakePortals(void)
2419 {
2420         portalchain = NULL;
2421         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
2422         Mod_Q1BSP_FinalizePortals();
2423 }
2424
2425 static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
2426 {
2427 #if 0
2428         int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
2429         msurface_t *surf, *s;
2430         float *v0, *v1, *v2, *v3;
2431         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2432                 surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
2433         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2434         {
2435                 for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
2436                 {
2437                         if (surf->neighborsurfaces[vertnum])
2438                                 continue;
2439                         surf->neighborsurfaces[vertnum] = NULL;
2440                         for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
2441                         {
2442                                 if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
2443                                  || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
2444                                  || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
2445                                  || s == surf)
2446                                         continue;
2447                                 for (vnum = 0;vnum < s->poly_numverts;vnum++)
2448                                         if (s->neighborsurfaces[vnum] == surf)
2449                                                 break;
2450                                 if (vnum < s->poly_numverts)
2451                                         continue;
2452                                 for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
2453                                 {
2454                                         if (s->neighborsurfaces[vnum] == NULL
2455                                          && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
2456                                           || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
2457                                         {
2458                                                 surf->neighborsurfaces[vertnum] = s;
2459                                                 s->neighborsurfaces[vnum] = surf;
2460                                                 break;
2461                                         }
2462                                 }
2463                                 if (vnum < s->poly_numverts)
2464                                         break;
2465                         }
2466                 }
2467         }
2468 #endif
2469 }
2470
2471 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2472 {
2473         int i, j, stylecounts[256], totalcount, remapstyles[256];
2474         msurface_t *surf;
2475         memset(stylecounts, 0, sizeof(stylecounts));
2476         for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2477         {
2478                 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2479                 for (j = 0;j < MAXLIGHTMAPS;j++)
2480                         stylecounts[surf->styles[j]]++;
2481         }
2482         totalcount = 0;
2483         model->brushq1.light_styles = 0;
2484         for (i = 0;i < 255;i++)
2485         {
2486                 if (stylecounts[i])
2487                 {
2488                         remapstyles[i] = model->brushq1.light_styles++;
2489                         totalcount += stylecounts[i] + 1;
2490                 }
2491         }
2492         if (!totalcount)
2493                 return;
2494         model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2495         model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2496         model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2497         model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2498         model->brushq1.light_styles = 0;
2499         for (i = 0;i < 255;i++)
2500                 if (stylecounts[i])
2501                         model->brushq1.light_style[model->brushq1.light_styles++] = i;
2502         j = 0;
2503         for (i = 0;i < model->brushq1.light_styles;i++)
2504         {
2505                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2506                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2507         }
2508         for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2509         {
2510                 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2511                 for (j = 0;j < MAXLIGHTMAPS;j++)
2512                         if (surf->styles[j] != 255)
2513                                 *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
2514         }
2515         j = 0;
2516         for (i = 0;i < model->brushq1.light_styles;i++)
2517         {
2518                 *model->brushq1.light_styleupdatechains[i] = NULL;
2519                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2520                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2521         }
2522 }
2523
2524 static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
2525 {
2526         int i, j;
2527         for (i = 0;i < model->brushq1.numtextures;i++)
2528                 model->brushq1.pvstexturechainslength[i] = 0;
2529         for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2530         {
2531                 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2532                 {
2533                         model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
2534                         model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
2535                 }
2536         }
2537         for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
2538         {
2539                 if (model->brushq1.pvstexturechainslength[i])
2540                 {
2541                         model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
2542                         j += model->brushq1.pvstexturechainslength[i] + 1;
2543                 }
2544                 else
2545                         model->brushq1.pvstexturechains[i] = NULL;
2546         }
2547         for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2548                 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2549                         *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
2550         for (i = 0;i < model->brushq1.numtextures;i++)
2551         {
2552                 if (model->brushq1.pvstexturechainslength[i])
2553                 {
2554                         *model->brushq1.pvstexturechains[i] = NULL;
2555                         model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
2556                 }
2557         }
2558 }
2559
2560 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2561 {
2562         int i;
2563         float d;
2564
2565         while (node->contents >= 0)
2566         {
2567                 d = PlaneDiff(org, node->plane);
2568                 if (d > radius)
2569                         node = node->children[0];
2570                 else if (d < -radius)
2571                         node = node->children[1];
2572                 else
2573                 {
2574                         // go down both sides
2575                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2576                         node = node->children[1];
2577                 }
2578         }
2579         // FIXME: code!
2580         // if this is a leaf, accumulate the pvs bits
2581         if (node->contents != CONTENTS_SOLID && ((mleaf_t *)node)->pvsdata)
2582                 for (i = 0;i < pvsbytes;i++)
2583                         pvsbuffer[i] |= ((mleaf_t *)node)->pvsdata[i];
2584 }
2585
2586 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2587 //of the given point.
2588 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2589 {
2590         int bytes = ((model->brushq1.numleafs - 1) + 7) >> 3;
2591         bytes = min(bytes, pvsbufferlength);
2592         memset(pvsbuffer, 0, bytes);
2593         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes);
2594         return bytes;
2595 }
2596
2597 //Returns PVS data for a given point
2598 //(note: always returns valid data, never NULL)
2599 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2600 {
2601         mnode_t *node;
2602         Mod_CheckLoaded(model);
2603         // LordHavoc: modified to start at first clip node,
2604         // in other words: first node of the (sub)model
2605         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
2606         while (node->contents == 0)
2607                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2608         return ((mleaf_t *)node)->pvsdata;
2609 }
2610
2611 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2612 {
2613         vec3_t size;
2614         const hull_t *hull;
2615
2616         VectorSubtract(inmaxs, inmins, size);
2617         if (cmodel->brush.ishlbsp)
2618         {
2619                 if (size[0] < 3)
2620                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2621                 else if (size[0] <= 32)
2622                 {
2623                         if (size[2] < 54) // pick the nearest of 36 or 72
2624                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2625                         else
2626                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2627                 }
2628                 else
2629                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2630         }
2631         else
2632         {
2633                 if (size[0] < 3)
2634                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2635                 else if (size[0] <= 32)
2636                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2637                 else
2638                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2639         }
2640         VectorCopy(inmins, outmins);
2641         VectorAdd(inmins, hull->clip_size, outmaxs);
2642 }
2643
2644 extern void R_Model_Brush_DrawSky(entity_render_t *ent);
2645 extern void R_Model_Brush_Draw(entity_render_t *ent);
2646 extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
2647 extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
2648 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
2649 {
2650         int i, j, k;
2651         dheader_t *header;
2652         dmodel_t *bm;
2653         mempool_t *mainmempool;
2654         char *loadname;
2655         model_t *originalloadmodel;
2656         float dist, modelyawradius, modelradius, *vec;
2657         msurface_t *surf;
2658
2659         mod->type = mod_brush;
2660
2661         header = (dheader_t *)buffer;
2662
2663         i = LittleLong(header->version);
2664         if (i != BSPVERSION && i != 30)
2665                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
2666         mod->brush.ishlbsp = i == 30;
2667
2668         mod->soundfromcenter = true;
2669         mod->TraceBox = Mod_Q1BSP_TraceBox;
2670         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
2671         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
2672         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
2673         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
2674         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
2675         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
2676         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
2677         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
2678         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
2679         mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
2680         mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
2681
2682         if (loadmodel->isworldmodel)
2683         {
2684                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
2685                 // until we get a texture for it...
2686                 R_ResetQuakeSky();
2687         }
2688
2689 // swap all the lumps
2690         mod_base = (qbyte *)header;
2691
2692         for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
2693                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
2694
2695 // load into heap
2696
2697         // store which lightmap format to use
2698         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
2699
2700         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
2701         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
2702         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
2703         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
2704         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
2705         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
2706         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
2707         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
2708         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
2709         Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
2710         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
2711         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
2712         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
2713         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
2714         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
2715
2716         if (mod->brushq1.data_compressedpvs)
2717                 Mem_Free(mod->brushq1.data_compressedpvs);
2718         mod->brushq1.data_compressedpvs = NULL;
2719         mod->brushq1.num_compressedpvs = 0;
2720
2721         Mod_Q1BSP_MakeHull0();
2722         Mod_Q1BSP_MakePortals();
2723
2724         if (developer.integer)
2725                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.numleafs, loadmodel->brushq1.numleafs - 1, loadmodel->brushq1.numportals);
2726
2727         mod->numframes = 2;             // regular and alternate animation
2728
2729         mainmempool = mod->mempool;
2730         loadname = mod->name;
2731
2732         Mod_Q1BSP_LoadLightList();
2733         originalloadmodel = loadmodel;
2734
2735 //
2736 // set up the submodels(FIXME: this is confusing)
2737 //
2738         for (i = 0;i < mod->brush.numsubmodels;i++)
2739         {
2740                 bm = &mod->brushq1.submodels[i];
2741
2742                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
2743                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
2744                 {
2745                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
2746                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
2747                 }
2748
2749                 mod->brushq1.firstmodelsurface = bm->firstface;
2750                 mod->brushq1.nummodelsurfaces = bm->numfaces;
2751
2752                 // this gets altered below if sky is used
2753                 mod->DrawSky = NULL;
2754                 mod->Draw = R_Model_Brush_Draw;
2755                 mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
2756                 mod->DrawLight = R_Model_Brush_DrawLight;
2757                 mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
2758                 mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
2759                 mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
2760                 Mod_Q1BSP_BuildPVSTextureChains(mod);
2761                 Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
2762                 if (mod->brushq1.nummodelsurfaces)
2763                 {
2764                         // LordHavoc: calculate bmodel bounding box rather than trusting what it says
2765                         mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
2766                         mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
2767                         modelyawradius = 0;
2768                         modelradius = 0;
2769                         for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
2770                         {
2771                                 // we only need to have a drawsky function if it is used(usually only on world model)
2772                                 if (surf->texinfo->texture->shader == &Cshader_sky)
2773                                         mod->DrawSky = R_Model_Brush_DrawSky;
2774                                 // LordHavoc: submodels always clip, even if water
2775                                 if (mod->brush.numsubmodels - 1)
2776                                         surf->flags |= SURF_SOLIDCLIP;
2777                                 // calculate bounding shapes
2778                                 for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3)
2779                                 {
2780                                         if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
2781                                         if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
2782                                         if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
2783                                         if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
2784                                         if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
2785                                         if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
2786                                         dist = vec[0]*vec[0]+vec[1]*vec[1];
2787                                         if (modelyawradius < dist)
2788                                                 modelyawradius = dist;
2789                                         dist += vec[2]*vec[2];
2790                                         if (modelradius < dist)
2791                                                 modelradius = dist;
2792                                 }
2793                         }
2794                         modelyawradius = sqrt(modelyawradius);
2795                         modelradius = sqrt(modelradius);
2796                         mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
2797                         mod->yawmins[2] = mod->normalmins[2];
2798                         mod->yawmaxs[2] = mod->normalmaxs[2];
2799                         mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
2800                         mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
2801                         mod->radius = modelradius;
2802                         mod->radius2 = modelradius * modelradius;
2803                 }
2804                 else
2805                 {
2806                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
2807                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
2808                 }
2809                 Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
2810
2811                 mod->brushq1.visleafs = bm->visleafs;
2812
2813                 // LordHavoc: only register submodels if it is the world
2814                 // (prevents bsp models from replacing world submodels)
2815                 if (loadmodel->isworldmodel && i < (mod->brush.numsubmodels - 1))
2816                 {
2817                         char    name[10];
2818                         // duplicate the basic information
2819                         sprintf(name, "*%i", i+1);
2820                         loadmodel = Mod_FindName(name);
2821                         *loadmodel = *mod;
2822                         strcpy(loadmodel->name, name);
2823                         // textures and memory belong to the main model
2824                         loadmodel->texturepool = NULL;
2825                         loadmodel->mempool = NULL;
2826                         mod = loadmodel;
2827                 }
2828         }
2829
2830         loadmodel = originalloadmodel;
2831         //Mod_Q1BSP_ProcessLightList();
2832 }
2833
2834 static void Mod_Q2BSP_LoadEntities(lump_t *l)
2835 {
2836 }
2837
2838 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
2839 {
2840 /*
2841         d_t *in;
2842         m_t *out;
2843         int i, count;
2844
2845         in = (void *)(mod_base + l->fileofs);
2846         if (l->filelen % sizeof(*in))
2847                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
2848         count = l->filelen / sizeof(*in);
2849         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2850
2851         loadmodel-> = out;
2852         loadmodel->num = count;
2853
2854         for (i = 0;i < count;i++, in++, out++)
2855         {
2856         }
2857 */
2858 }
2859
2860 static void Mod_Q2BSP_LoadVertices(lump_t *l)
2861 {
2862 /*
2863         d_t *in;
2864         m_t *out;
2865         int i, count;
2866
2867         in = (void *)(mod_base + l->fileofs);
2868         if (l->filelen % sizeof(*in))
2869                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
2870         count = l->filelen / sizeof(*in);
2871         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2872
2873         loadmodel-> = out;
2874         loadmodel->num = count;
2875
2876         for (i = 0;i < count;i++, in++, out++)
2877         {
2878         }
2879 */
2880 }
2881
2882 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
2883 {
2884 /*
2885         d_t *in;
2886         m_t *out;
2887         int i, count;
2888
2889         in = (void *)(mod_base + l->fileofs);
2890         if (l->filelen % sizeof(*in))
2891                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
2892         count = l->filelen / sizeof(*in);
2893         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2894
2895         loadmodel-> = out;
2896         loadmodel->num = count;
2897
2898         for (i = 0;i < count;i++, in++, out++)
2899         {
2900         }
2901 */
2902 }
2903
2904 static void Mod_Q2BSP_LoadNodes(lump_t *l)
2905 {
2906 /*
2907         d_t *in;
2908         m_t *out;
2909         int i, count;
2910
2911         in = (void *)(mod_base + l->fileofs);
2912         if (l->filelen % sizeof(*in))
2913                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2914         count = l->filelen / sizeof(*in);
2915         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2916
2917         loadmodel-> = out;
2918         loadmodel->num = count;
2919
2920         for (i = 0;i < count;i++, in++, out++)
2921         {
2922         }
2923 */
2924 }
2925
2926 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
2927 {
2928 /*
2929         d_t *in;
2930         m_t *out;
2931         int i, count;
2932
2933         in = (void *)(mod_base + l->fileofs);
2934         if (l->filelen % sizeof(*in))
2935                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
2936         count = l->filelen / sizeof(*in);
2937         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2938
2939         loadmodel-> = out;
2940         loadmodel->num = count;
2941
2942         for (i = 0;i < count;i++, in++, out++)
2943         {
2944         }
2945 */
2946 }
2947
2948 static void Mod_Q2BSP_LoadFaces(lump_t *l)
2949 {
2950 /*
2951         d_t *in;
2952         m_t *out;
2953         int i, count;
2954
2955         in = (void *)(mod_base + l->fileofs);
2956         if (l->filelen % sizeof(*in))
2957                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2958         count = l->filelen / sizeof(*in);
2959         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2960
2961         loadmodel-> = out;
2962         loadmodel->num = count;
2963
2964         for (i = 0;i < count;i++, in++, out++)
2965         {
2966         }
2967 */
2968 }
2969
2970 static void Mod_Q2BSP_LoadLighting(lump_t *l)
2971 {
2972 /*
2973         d_t *in;
2974         m_t *out;
2975         int i, count;
2976
2977         in = (void *)(mod_base + l->fileofs);
2978         if (l->filelen % sizeof(*in))
2979                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
2980         count = l->filelen / sizeof(*in);
2981         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2982
2983         loadmodel-> = out;
2984         loadmodel->num = count;
2985
2986         for (i = 0;i < count;i++, in++, out++)
2987         {
2988         }
2989 */
2990 }
2991
2992 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
2993 {
2994 /*
2995         d_t *in;
2996         m_t *out;
2997         int i, count;
2998
2999         in = (void *)(mod_base + l->fileofs);
3000         if (l->filelen % sizeof(*in))
3001                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3002         count = l->filelen / sizeof(*in);
3003         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3004
3005         loadmodel-> = out;
3006         loadmodel->num = count;
3007
3008         for (i = 0;i < count;i++, in++, out++)
3009         {
3010         }
3011 */
3012 }
3013
3014 static&nbs